// shoot 1 pig with a bow: shoot(bot, "bow", "pig"); async function shoot(bot, weapon, target) { const validWeapons = [ "bow", "crossbow", "snowball", "ender_pearl", "egg", "splash_potion", "trident", ]; if (!validWeapons.includes(weapon)) { bot.chat(`${weapon} is not a valid weapon for shooting`); return; } const weaponItem = mcData.itemsByName[weapon]; if (!bot.inventory.findInventoryItem(weaponItem.id, null)) { bot.chat(`No ${weapon} in inventory for shooting`); return; } const targetEntity = bot.nearestEntity( (entity) => entity.name === target ); if (!targetEntity) { bot.chat(`No ${target} nearby`); return; } bot.hawkEye.autoAttack(targetEntity, "bow"); bot.on('auto_shot_stopped', (target) => { }) }