H-Liu1997 commited on
Commit ·
3b6984b
1
Parent(s): aa32536
Document Prompt2MotionSystem asset repository
Browse files
README.md
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
---
|
| 2 |
+
pretty_name: Prompt2MotionSystem Large Files
|
| 3 |
+
tags:
|
| 4 |
+
- unity
|
| 5 |
+
- animation
|
| 6 |
+
- motion-generation
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
# Prompt2MotionSystem-LFS
|
| 10 |
+
|
| 11 |
+
Public large-file distribution repository for [Prompt2MotionSystem](https://github.com/AlayaLab/Prompt2MotionSystem).
|
| 12 |
+
|
| 13 |
+
The repository name keeps the `-LFS` suffix, but Hugging Face currently stores and transfers large files through Xet. Consumers should use `hf download`; Git LFS is not required.
|
| 14 |
+
|
| 15 |
+
> Status: repository initialized. No runtime model or Unity asset bundle has been published yet.
|
| 16 |
+
|
| 17 |
+
## Planned layout
|
| 18 |
+
|
| 19 |
+
```text
|
| 20 |
+
licenses/
|
| 21 |
+
unity/
|
| 22 |
+
test-characters/<asset>/<version>/
|
| 23 |
+
test-motions/<asset>/<version>/
|
| 24 |
+
models/
|
| 25 |
+
hy-motion/<version>/
|
| 26 |
+
```
|
| 27 |
+
|
| 28 |
+
Each published artifact must have a fixed version, checksum, provenance, and license record. Unity bundles must include their committed `.meta` files so GUIDs remain stable across machines.
|
| 29 |
+
|
| 30 |
+
The GitHub repository is the installation source of truth. Its README and lock manifest will pin a full immutable Hugging Face commit SHA; agents must not install from the floating `main` branch.
|
| 31 |
+
|
| 32 |
+
## Asset boundary
|
| 33 |
+
|
| 34 |
+
Only files that AlayaLab is allowed to redistribute publicly belong here. SWAT, MotionSet, other purchased assets, credentials, sessions, and game-specific adapters are excluded. Those remain in separately licensed consumer projects such as `mcp-anim-playground`.
|