Please assess the completion status of the following clinical trial:

Trial Title: Village Interactive Training and Learning Study

Study Design Characteristics:
- Allocation: RANDOMIZED
- Intervention Model: PARALLEL
- Observational Model: None
- Primary Purpose: TREATMENT
- Time Perspective: None
- Masking: NONE
- Phase: None
- Number of Arms: 3.0

Eligibility Criteria:
Inclusion Criteria:~* Age 60+~* Generally Healthy~* On stable does of medications~* Absence of significant behavioral or cognitive dysfunction~Exclusion Criteria:~* Significant cognitive or behavioral problems or symptoms~* History of falls \>2 in the past month~* Unstable medical conditions such as uncontrolled diabetes, uncontrolled cardiac disease, uncontrolled hypertension, or other that would increase risk of side effects performing physical activity~* History of substance abuse in last 6 months~* Known structural brain abnormality, previous major debilitating strokes or seizures, traumatic brain injury~* Had complete neuropsychological testing in the last 6 months~* Previous participation in cognitive or exercise training study within last 3 months~* Currently engaging in moderate to heavy exercise \>125 mins. week at 75% Target Heart Rate

- Gender: ALL
- Minimum Age: 60 Years
- Maximum Age: 95 Years
- Healthy Volunteers: t

Study Arms:
- Cognitive Training plus Exercise (Type: EXPERIMENTAL): Physical exercise will be achieved using traditional methods of aerobic exercise. Participants may choose between walking on a treadmill or riding on a stationary bike (Choices include recumbent or traditional sit-up bike.)~Every 4th week, participants will add 80mins./day of Insight gaming for cognitive training.
- Cognitive Training plus Exergames (Type: ACTIVE_COMPARATOR): Physical exercise in this group will be achieved using the Nintendo Wii Sports Resort and Wii Sports video games. A standardized gaming plan will be used for all participants, with play starting at 15 mins. and increasing 5 mins each week after, up to a maximum of 40 play minutes.~Every 4th week, participants will add 80mins./day of Insight gaming for cognitive training.
- Cognitive Training (Type: ACTIVE_COMPARATOR): Participants will complete 80 mins/day during the 4th, 8th, 12th and 16th weeks of the intervention.

Based on this trial design, predict the completion outcome and termination type (if applicable).