var width = 720;
var height = 720;

module.exports = {
    width: width,
    height: height,
	bullet: {
		radius: 3,
		speed: 8
	},
    fighterInitializer: function(fighter){
        fighter.position({ 'x': 50, 'y': 100 });
        fighter.radius(10);
        fighter.velocity({ 'speed': '0.5', 'heading': Math.PI/12 });
        fighter.orientation(Math.PI/12);
    },
    asteroidInitializer: function(asteroid){
        asteroid.position({ 'x': width * Math.random(), 'y': height * Math.random() });
        asteroid.velocity({ 'speed': '5', 'heading': 2*Math.PI * Math.random() });
        asteroid.radius(30);
    },
    asteroidCount: 10
}

var width = 720;
var height = 720;

module.exports = {
    width: width,
    height: height,
	bullet: {
		radius: 2,
		speed: 8
	},
    fighterInitializer: function(fighter){
        fighter.position({ 'x': 50, 'y': 100 });
        fighter.radius(10);
        fighter.velocity({ 'speed': '0.5', 'heading': Math.PI/12 });
        fighter.orientation(Math.PI/12);
    },
    asteroidInitializer: function(asteroid){
        asteroid.position({ 'x': width * Math.random(), 'y': height * Math.random() });
		asteroid.radius(15);
        asteroid.velocity({ 'speed': '3', 'heading': 2*Math.PI * Math.random() });
    },
    asteroidCount: 10
}

tweak game options