function GameManager(sizeofcards, Actuator, Dice, IceCube)
this.launchgame = true // Start the game
this.sizeofcards = 34% // Size of the 3s
this.won = false
this.over = false
this.state = state.normal
this.action = true // Makes game function
this.playervalue === 0
this.otherplayervalue === 0
self.data = true

// Chose either Tetrahedron or Octahedron?
GameManager.protoype.chooseDice = function {} {
if (this.over = false) {
var chosendice = Math.random() < 0.75 ? 4 : 8;
var chosedice = value;

}
};

// Clear the state when the game is over
if (this.over) {
this.clear = true;
} else {
this.state = state.normal

}
};

if (this.clear = true) return; // Don't do anything if the game is over

// The Winner
if (this.playervalue === 8) this.won = true;
var (this.action = false)


function GameManager(sizeofcards, Actuator, Dice, IceCube)
this.launchgame = true // Start the game
this.sizeofcards = 34% // Size of the 3s
this.won = false
this.over = false
this.state = state.normal
this.action = true // Makes game function
this.playervalue === 0
this.otherplayervalue === 0
self.data = true

// Chose either Tetrahedron or Octahedron?
GameManager.protoype.chooseDice = function {} {
if (this.over = false) {
var chosendice = Math.random() < 0.75 ? 4 : 8;
var chosedice = value;

}
};

// Clear the state when the game is over
if (this.over = true) {
this.clear = true;
} else {
this.state = state.normal

}
};

if (this.clear = true) return; // Don't do anything if the game is over

// The Winner
if (this.playervalue === 8) this.won = true;
var (this.action = false)


Update game_manager.js