/**
 * This spawns the chem doodle canvas where the script is called
 */
new ChemDoodle.SketcherCanvas('sketcher', 550, 300, {
  oneMolecule: false,
});

/**
 * This spawns the chem doodle canvas where the script is called
 */
new ChemDoodle.SketcherCanvas('sketcher', 550, 300, {
  oneMolecule: true,
});

use oneMolecule for doodle otherwise saving doesn't work