function touchHandler(event)
{
    console.info(event)
    var touches = event.touches;
    console.log(touches)
    if (!touches.length){
     return
    }
    var first = touches[0];
    var type = "";
    switch(event.type)
    {
        case "touchstart": type = "mousedown"; break;
        case "touchmove":  type = "mousemove"; break;        
        case "touchend":   type = "mouseup";   break;
        default:           return;
    }

    // initMouseEvent(type, canBubble, cancelable, view, clickCount, 
    //                screenX, screenY, clientX, clientY, ctrlKey, 
    //                altKey, shiftKey, metaKey, button, relatedTarget);

    var simulatedEvent = document.createEvent("MouseEvent");
    simulatedEvent.initMouseEvent(type, true, true, window, 1, 
                                  first.screenX, first.screenY, 
                                  first.clientX, first.clientY, false, 
                                  false, false, false, 0/*left*/, null);

    first.target.dispatchEvent(simulatedEvent);
    event.preventDefault();
}

function touchMe_init() 
{
    document.addEventListener("touchstart", touchHandler, true);
    document.addEventListener("touchmove", touchHandler, true);
    document.addEventListener("touchend", touchHandler, true);
    document.addEventListener("touchcancel", touchHandler, true);    
}
touchMe_init()
// thanks, Mickey Shine!

function touchHandler(event)
{
    console.info(event)
    var touches = event.changedTouches;
    console.log(touches)
    if (!touches.length){
     return
    }
    var first = touches[0];
    var type = "";
    switch(event.type)
    {
        case "touchstart": type = "mousedown"; break;
        case "touchmove":  type = "mousemove"; break;        
        case "touchend":   type = "mouseup";   break;
        default:           return;
    }

    // initMouseEvent(type, canBubble, cancelable, view, clickCount, 
    //                screenX, screenY, clientX, clientY, ctrlKey, 
    //                altKey, shiftKey, metaKey, button, relatedTarget);

    var simulatedEvent = document.createEvent("MouseEvent");
    simulatedEvent.initMouseEvent(type, true, true, window, 1, 
                                  first.screenX, first.screenY, 
                                  first.clientX, first.clientY, false, 
                                  false, false, false, 0/*left*/, null);

    first.target.dispatchEvent(simulatedEvent);
    event.preventDefault();
}

function touchMe_init() 
{
    document.addEventListener("touchstart", touchHandler, true);
    document.addEventListener("touchmove", touchHandler, true);
    document.addEventListener("touchend", touchHandler, true);
    document.addEventListener("touchcancel", touchHandler, true);    
}
touchMe_init()
// thanks, Mickey Shine!

Update touchMe.js