/*
 * @name  Noise1D
 * @description Using 1D Perlin Noise to assign location.
 */
var xoff = 0.0;
var xincrement = 0.01; 

function setup() {
  createCanvas(710, 400);
  background(0);
  noStroke();
}

function draw() {
  // Create an alpha blended background
  fill(0, 10);
  rect(0,0,width,height);
  
  //float n = random(0,width);  // Try this line instead of noise
  
  // Get a noise value based on xoff and scale 
  // it according to the window's width
  var n = noise(xoff)*width;
  
  // With each cycle, increment xoff
  xoff += xincrement;
  
  // Draw the ellipse at the value produced by perlin noise
  fill(200);
  ellipse(n,height/2, 64, 64);
}
/*
 * @name Noise1D
 * @description Using 1D Perlin Noise to assign location.
 */
var xoff = 0.0;
var xincrement = 0.01; 

function setup() {
  createCanvas(710, 400);
  background(0);
  noStroke();
}

function draw() {
  // Create an alpha blended background
  fill(0, 10);
  rect(0,0,width,height);
  
  //float n = random(0,width);  // Try this line instead of noise
  
  // Get a noise value based on xoff and scale 
  // it according to the window's width
  var n = noise(xoff)*width;
  
  // With each cycle, increment xoff
  xoff += xincrement;
  
  // Draw the ellipse at the value produced by perlin noise
  fill(200);
  ellipse(n,height/2, 64, 64);
}

Update 13_noise1D.js