don know jack video game don know jack release based party game series don know jack game developed games published released north_america february microsoft windows nintendo playstation wii xbox platforms title series released year hiatus taking advantage online features modern gaming consoles single player ios port released months later later pulled anticipation robust client based facebook version game game structured fictional game voiced tom players answer multiple choice questions compete final jack attack round answering quickly correctly earns virtual money track players scores incorrect answers game motto party game questions combine general knowledge popular culture references verbal determine correct answer unlike earlier releases randomly presented questions game provides episodes set questions episodes available downloadable content currently available xbox playstation consoles respective online stores game consoles supports online play exception wii lacks online multiplayer players windows nintendo versions support local players lack features online play access downloadable content don know jack generally received seen humorous return form series lack online play additional content windows version criticized gameplay don know jack played fictional game players goal win virtual money end game game uses pre defined set questions seventy episodes titled fictional sponsor questions multiple choice providing correct incorrect answers short starts question completely presented players play time entering choice answer second runs player correct base dollar plus bonus defined quickly answered miss question lose similar money failing answer cost player money player multiplayer games given single opportunity screw player forcing answer question shorter time period selected player answers incorrectly fails answer question lose money gained player screw selected player answers correctly gain additional money taken player screw game based general knowledge fields including science history geography combined contemporary entertainment celebrities news items game series described high culture meets pop culture example question asks players identify film title likely suited hypothetical romantic comedy penned albert interactions answer addition usual questions episode typically features question question gives players seven words phrases identify possible classifications cases example series asks players identify terms features phone play player players try steal getting right main player gets wrong online play players play simultaneously players urged look wrong answer game hinted sponsor example episode sponsored baby company answer cat cradle wrong answer game choosing correct wrong answer player instead rewards large monetary bonus questions presented standard multiple choice format use recurring concepts questions based fortune message ones read dummy incorporating speech question harder understand questions completed final round game jack attack players compete prior round brief clue shown players describe relationship match example best friends forever game shows word phrase cycles phrases players match players respond wrong phrase lose money player buzz correct time wins earns money seven phrases total scores added winner determined development don know jack developed chicago based company don know jack series popular 1990s rise gaming personal computers official release ride offered web based games interim years developers left gaming market seeing rise home gaming consoles early 2000s considered adapting game consoles produced titles original playstation realize games players keyboard input time offering services business business communication including tax software block interviews company saw gaming consoles developed features social play recognized market games slim time saw possible opportunity series near time spun company games later games inc harry founder recognized people worked original games company proposed idea new title publishers securing publisher time development game started february steve game producer said development process quick allowing work concurrently writing art sound programming flexibility design decisions game simple funny question writing staff found short preventing extensive audience feedback games want change older games version sought old game question types jack attack questions games support online play types playable consoles questions required players type phrase developers added new features game wrong answer game developers took advantage features newer consoles able use rumble features console controllers emphasize effect players wrote humorous titles game achievements games noted compared pop culture fragmented onset internet social media easier develop questions game time information entertainment available writers selective parts culture remain relevant example given questions okay questions mad games sought comedy writers including local comedy clubs second city pool applicants hundreds including second city comedian tim worked previous series weekly training process employed bring new writers speed review previously written dialog possible improvements assured material repeated game script estimates question game result hours work majority game dialogue provided tom brother harry voiced earlier games considered popular players lacking professional studio game dialog recorded makeshift closet tom involved writing process games credits persona performance character sound effects include fake commercials heard game include commercials previous series prior questions game includes short musical animated numbers introduce question number designed music stuck players heads remember day avoid making routine certain episodes featured variations unexpected keeping players toes playing game game released north_america february games stated considered international releases expensive present time company rule future game released wider market based success title initial version version don know jack released ios systems april featured question episodes limited single player mode games later pulled application anticipation release robust client ios android mimic facebook application featuring cross platform multiplayer ios android facebook versions downloadable episodes facebook game reception don know jack positively received critics delighted new entry series kept humor wit earlier games new_york_times praised triumphant hilarious return series citing creativity writing voice work john club called title good game impressed writing game witty previous games series despite years lamented lack keyboard bases questions praised new question types gameplay overall change keeps pace miller ign considered game great value game great sense humor clever rounds questions busy kevin kelly praised voice work particularly game quickly forgettable game jeff game informer considered game proof games don need excessively complex order fun complimenting notch writing chris gamespot commented structure episode repetitive commonly jack attack round decide winner game previous questions considered large legitimately clever surprisingly funny writing key aspect making don know jack entertaining games market gamepro critical game lack features considering number questions short compared buzz game series absolute bare bones basics presentation game somewhat juvenile sense humor toronto sun steve generally praised game humor noted lack variety gameplay modes playing people online run game episodes microsoft windows nintendo versions criticized limiting number players windows version particularly criticized allow online play feature available xbox playstation releases receive downloadable content game lack multiplayer pulled ios version lamented game humor remained


hundreds video game hundreds mobile puzzle video game players touch circles grow overlapping game levels player different types circles bring counter number game developed published semi secret software collaboration released ios january android later year originally built flash platform indie game artist self developed game game idea came staring ceiling applied color palette year art school flash game sites purchase title open sourced code johnson semi secret ported game began collaboration company adam primary puzzle designer game received generally favorable reviews according video game review score aggregator metacritic honorable mention best mobile game award categories independent games festival honorable mention excellence visual art year official selection reviewers praised minimalist design aesthetic puzzle variety criticized wrote game functioned like design object feat unique video game medium gameplay players touch circles onscreen grow size numbers circles count upwards duration touch growing circle overlaps player restart puzzle levels completed numbers circles total levels progress complexity simple circle nearby advanced mechanics linked circles need touched reset numbers circles freeze circles game pause feature motion controls formal hidden puzzles text methods endless mode puzzles complete features series randomly generated levels development hundreds puzzle game developed published semi secret software adam composer scott morgan known developer johnson originally built hundreds flash game artist wanted experiment game programming following release programmer mike developed game idea staring ceiling imagined circle growing overlapping growing found good core game concept based game patience persistence game style inadvertently borrowed year art school composed black white red focus composition color flash version released available online flash version simpler design added circles onscreen game progressed gameplay evolved ios release describes interest simple elegant game design works hundreds functional inexperience programming code forced written single file game programmed assistance game physics wanted game purchased flash game site like sites interested chose open source code partly intent spur non try time semi secret software projects programmer johnson semi secret found open source version ported game weekend time ios device test port purchase johnson version spurred consider hundreds work cooperative play semi secret adam consider hundreds collaboration especially company lacked funds work new game scratch began work ios release expected work johnson finish game months adding new circle types designing puzzles extended estimate joined project time extended game mechanics new circles puzzles results recalled wanting add atop game basic building blocks took track months took additional months recover wanted game easier flash version proposed new circles adopted happy final result credited game interaction qualities built level designs said basically levels new team enjoyed working core differences flash ios versions new endless mode narrative element based codes feature email conversations weird functioned story credited idea brave new world style fiction game idea influenced similar plot element dash belly button endless mode added months development hoped game presentation conveyed honest confident overly mysterious weird team inspired sword hundreds announced game developers conference later year following changes presentation released january iphone june android later added november humble mobile bundle composer released compilation remixes hundreds track minutes june reception game received generally favorable reviews according video game review score aggregator metacritic honorable mention best mobile game award categories game developers conference independent games festival honorable mention excellence visual art festival hundreds official selection reviewers noted game nature edge called elegant dan game informer complimented simplicity guardian stuart found game stylish gameplay genuinely hypnotic eurogamer dan said game basically interactive porn graphic designers campbell wrote red gray black graphics striking albeit game interesting visually piece atlantic wrote game visual interaction design embodied elegant akin aesthetic promoted apple added hundreds cultural unprecedented medium video games similar design objects game closer lobby bar angry birds felt required attention unlike time mobile games referred strategies required complete levels multi touch ballet edge thought game mix art design said simple premise perfectly suited screen magazine noted game occasionally patience skill degree level dan game informer noted hundreds better examples games successfully embraced simplicity touch control translation traditional controller virtually impossible appreciated way game slowly introduced new circle types like hand occasionally obscured screen reason reviewers preferred version larger screen multiple reviewers liked game continually renewed slow introduction new game elements harry pocket gamer described core gameplay note criticized lack addictive loops players interested mike rose compared game multiple reviewers noted hundreds variety puzzles difficulty edge commented codes puzzles prescribed solutions game pacing unusual compared puzzles designed completed pocket gamer felt pacing swift eurogamer called rhythm weird waited right opportunity puzzles finish single trick game informer found final puzzles especially ones invisible elements campbell appreciated variety puzzles slow thoughtful favorite cerebral puzzles required specific tricks ability skip puzzles found level impossible multiple reviewers felt puzzles place said easy ignore felt like utterly distinct game atlantic thought hidden clue status design object media experience pocket gamer wrote felt forced disappointed overall consideration incredible talent involved eurogamer called puzzles constructed said game wired ryan wrote hundreds distinguished ios puzzle games style design


batman origins batman origins action adventure video game developed games released warner interactive entertainment microsoft windows playstation wii xbox video game consoles based comics superhero batman successor video game batman city main installment batman series released worldwide october written ryan game main storyline set years batman asylum follows younger refined batman bounty placed crime lord black mask drawing world greatest assassins city christmas eve villains including advantage chaos launch schemes city police try batman game played person perspective focuses batman combat stealth abilities detective skills combat exploration aside main story batman help police deal crimes confront city origins introduces ability batman virtually recreate crimes allowing investigate scene identify culprit game series multiplayer capability games took development duties origins series creators studios game received generally positive reviews criticized previous games content modifying multiplayer aspect considered unnecessary addition series companion game batman origins released origins nintendo 3ds playstation spin mobile game ios android platforms released october animated sequel batman assault released successor game batman knight released june gameplay origins open world action adventure game incorporating stealth game tactics batman use cape city gun rope attach hard reach extend flight previous games present start origins available play returning include hack security consoles surfaces throwing weapon remote remote controlled counterpart explosive destroy weak surfaces knock enemies smoke exits entrances remotely disable guns explosive mines earlier version boost new equipment batman arsenal include remote allows batman target objects pull allowing throw enemies hit objects walled points creates batman cross shock gloves allow batman block electric attacks disable enemies shielded ones short circuit objects concussion capable stunning large enemy groups game introduces fast travel system allowing batman remotely summon plane transport areas game world quicker enemy tower installations prevent batman craft areas disabled player controlled available towers disabled player necessary equipment players traverse enemy controlled areas stealth combat enhanced version series combat system combat introduces tracking system assessing players efficiency highlighting battle achievements avoiding damage attacks maintain momentum performance rewarded experience points points branching upgrade system enhance batman abilities allowing players upgrade paths enemy attacks prompted warning icon indicating attack countered enemies armed weapons knives lead pipes shields game introduces new enemy types martial artist capable blocking batman attacks armored armored venom infused possess strength allowing batman launch attacks countered enemies armed guns damage batman player use stealth predatory tactics tilt odds favor areas feature stone high helping batman remain concealed setting traps knocking enemies origins offers missions including crime progress batman assist city police department rescuing police officers gang keeping informant thrown death wanted allows batman pursue villains outside main story plants bombs city dark knight system offers tasks escalating difficulty improve stealth combat batman radio allows locate missions completed missions rewarded experience points upgrades batman equipment game features objects puzzles similar challenges previous games orchestrated assuming identity objects appear similar previous games mode game challenge maps challenges player survive combat increasingly difficult enemies game emphasizes batman detective skills example scan crime scene detective vision displayed person perspective highlight points interest act theoretical scenarios crime crimes reviewed batman link allows player view virtual scene different angles ability forth crime timeline view slow motion pause looking clues solve crime small large crime scenes distributed city reviewing downing helicopter batman presented false accurate clues investigation scene reveal helicopter shot allowing batman trace bullet trajectory murdered police officer crime scene crime solved player shown batman narrated crime hub batman change costumes upgrade equipment access challenge maps practice combat maps accessed separately previous games completing story mode new game plus mode unlocked enabling player replay game acquired experience abilities enemies tougher icon warning players attack disabled completing new game plus night mode game ends batman dies compatible systems microsoft windows version uses software engine produce realistic dynamic interactions game world enabled areas contain additional snow fog batman moving disabled effects absent multiplayer origins introduces multiplayer component series invisible predator online revolves gang war prison gang members fight gang members turn team batman robin gangs win killing opposing team reinforcements batman robin win acquiring intimidation points eliminating gang members gang member boss gaining powerful abilities gang members access guns explosives batman robin access abilities main game including detective vision gang members limited enhanced vision requires hunter hunted sets batman team standing match character life synopsis characters origins features large ensemble cast characters history batman comics main character batman roger smith superhero trained peak human physical perfection expert martial arts aided butler alfred martin origins brings batman conflict brutal crime lord black mask brian bloom powerful man city ruler criminal underworld black mask vast wealth resources eliminated opposition consolidating power mask identity allowing operate publicly roman head black mask bounty batman attracts accomplished assassins physically compelling expert veteran mercenary mark poisonous freeman highly charged deformed criminal killer master martial artist kelly batman considered outlaw city police pursued captain james gordon michael detective harvey robert corrupt officials commissioner team leader characters include baker black market weapons dealer north mind controlling mad peter anti government anti corporate matthew rogue gordon teenage daughter barbara warden martin joseph story takes place batman partnership robin robin playable character outside main story barbara batman ally strong pounder sharp tom kane calendar man cameo appearances game freeze appears downloadable content cold cold heart setting events origins place years batman asylum city batman experienced crime fighter second year career veteran superhero asylum city mysterious force police know myth supernatural batman fought ordinary criminals accustomed stronger faster opponents snowy christmas eve confronted dangerous foes professional assassins hoping collect million bounty placed batman head black mask villains including advantage assassins arrival launch schemes black mask rise crime gang activity city city police department aware batman approach crime fighting led commissioner thoroughly corrupt team hunting batman claim bounty captain james gordon unpopular members force batman relationship alfred strained butler parental figure reminds parents deaths alfred sees batman child inheritance crusade old section city city prison walled low buildings shopping mall docks ship final offer moored final offer added casino fighting pit sales floor weapons ammunition bridge old new modern metropolitan area filled plot christmas eve batman led black mask police commissioner escapes left battle hired assassin killer batman learns world deadliest assassins city claim million bounty placed batman head black mask hoping learn black mask location batman tracks ship defeats assassins learns black mask murdered apartment complex batman investigates murder scene learning victim black mask murder involved criminal known needing information solve case batman breaks access national criminal database escaping encounters captain james gordon batman corrupt team hope collect bounty money following advice gordon daughter barbara batman enters beneath permanent access database finds black mask crew planting explosives database batman black mask kidnapped presumably access merchants bank bank black mask removes disguise batman reveals having assumed black mask identity days prior seized criminal empire imposed bounty batman batman chases steel mill black mask defeats poisonous assassin tracking royal hotel batman discovers villain men filled hotel explosives murdered staff taken guests hostage assassins failure kill batman throwing window death batman recovers electric gloves assassins leave thinks batman coming traversing building batman finds roof forced battle thinking batman alfred police intervene escapes helicopter fires rocket thrown hotel force batman saves leaving police events imprisoned care tells batman destined meet alfred begs batman abandon crusade fearing die batman refuses headquarters batman learns true identity bruce wayne uncovered villain attacks pioneers bridge forcing batman gordon work assassin bombs breaks nearly kills alfred batman finds cave ruins alfred dying able revive gloves taken riot realizing needs allies batman works gordon police retake prison sitting electric chair offers batman choice kill allow charge chair kill batman uses electric gloves stop heart satisfied leaves intending detonate bombs placed city batman transforms beast loses ensuing battle batman suffers amnesia effect preserving batman secret identity gordon help batman prison chapel dismayed alive tries batman killing batman instead gordon chooses pursue batman believing help city radio interview credits sharp says lobby reopen asylum house city worst criminals credits imprisoned approached join suicide squad development july warner interactive entertainment planning studios batman game prequel based silver age comic books featuring superman wonder woman green flash game explore batman confrontation release date earlier august paul said involved writing sequel city write game downloadable content including story based quinn revenge said warner suggested accept work offered added taken projects preventing involvement february reported new game batman franchise released developer development batman origins began late canadian development studio games game announced april studio worked wii adaptation batman city modified engine development engine developer games decided heavily modify established combat system believing worked introduced new enemy types opportunities new tactics combat moves defeat opponents provided advice technology game mechanics engine developed story independently plot partly inspired comic book series batman legends dark knight graphic novel batman year detailing year batman career origins described year story parts plot batman relationships gordon game christmas setting partly inspired batman man laughs batman turning points batman long halloween respectively story written ryan input comics comic book writer holmes acted origins creative director explaining decision develop prequel holmes said batman asylum city comparable comic counterpart fully formed experienced character origins explore aspects character lack experience greater vulnerability game considered percent complete january remaining development time final product april developers decided use veteran batman voice actor kevin role preferring younger voice batman early career roger smith announced voice batman baker said dallas comic con working inspiring speculation reprise role batman origins june confirmed game july announced origins game series feature multiplayer gameplay multiplayer game produced independent british developer splash damage creative director separately work main game wii version game single player warner saying team focused platforms largest multiplayer audience design holmes described christmas setting joyful time year grim world city including decorative near gothic christmas lights dark city time space contrasting 1930s older buildings batman futuristic technology new area designed vertical movement allowing placement enemies batman create areas dense activity game features high contrast lights exaggerated shadows balancing colors city divided residential industrial commercial neighborhoods decorated accordingly industrial setting bleak commercial area corporate decorations residential neighborhoods lights windows designers aimed younger batman outfit look assembled versus manufactured number sources holmes said batman suit factory taken pieces tech invented fabricated things wayne facilities costume pieces emphasize mystery fear batman early stage career art director price design team film noir style low key lighting character imposing batman game emphasize urban legend status lack understanding character suggested batman mistakes inexperience missing idea discarded inconsistent character inexperience instead personality based learning city protector overcoming obsession vengeance designing batman abilities gameplay took precedence narrative consistency previous games designers thought removing features players experienced games playing origins feel empowering holmes acknowledged black mask known batman villains character required expansion interesting scary black mask considered appropriate antagonist batman early career transitions typical criminals batman facing quirky super villains confront future team decided origins female contrast comic male character input character required motion capture actors stunt woman performer martial artist version added comics new anti villain based philosophy updated appearance game street gang resembling social movement character appeal batman partnership necessarily evil holmes said batman universe popularity anti corporate anti government protest movements character inclusion holmes thought villains timely developers drew original grant norm appearances character main story boss player mastery specific game mechanic fighting focuses attacks assassins selected game chosen abilities challenge game mechanics boss fights inspired city battle freeze tasked players exploring range batman strategies abilities overcome villain detective vision crime scenes designed brief visually rewarding fun segments demanding challenges designers worked length time scene seeing pieces evidence players wanted scan solution eventually settled minutes number predator areas levels batman enemies shadows provide variety challenge example theatre aboard ship gradually size pack enemies closer removed test players easily overcame dynamic weather system altering gameplay wind snow reducing visibility making vulnerable batman stealth implemented development discarded completed available development time music score origins composed christopher drake replacing ron fish nick composed scores asylum city partially inspired action film die hard set christmas features bells soundtrack specific moments drake said game prequel allowed freedom score dna batman music added previous scores elegant orchestral chose electronic elements drake approached cinematic scenes traditional film score design team describing scenes phone worked burbank california game music created layers activate action batman entering location beginning fight added depending occurring drake hoped game music boring sections work differing lengths time dependent long player takes complete task batman origins original video game score released music october features tracks composed game music composed christopher drake release batman origins released worldwide october microsoft windows playstation wii xbox week scheduled release europe retail microsoft windows wii versions delayed november companion game batman origins released origins nintendo 3ds playstation spin beat game entitled batman origins developed studios ios android ios version released october android version scheduled release late studios previously developed batman city spin city game players controls fight enemies including villains defeating enemies earns points upgrade batman statistics unlock costumes costumes unlocked game unlock costumes console version vice versa coinciding origins united_kingdom launch voice actors roger smith baker public appearance game retailer series game character action figures working life size gun replica released october respectively december digital comic book released digital studio prequel game comic comics initiative featuring dynamic artwork sound ability choose reading story progresses possible outcomes purchasing chapters costumes game retail editions playstation edition game features pack alternate batman outfits based character design 1960s series story arc pack contains challenge maps based task batman defeating inmates prison protect city fire rest wicked venom connection turning point australian new_zealand collector edition contains game case statue batman north american collector edition australian new_zealand definitive edition contain light statue project batman wanted poster prototype logo glow dark map city wayne family photo north american version contains comics super villain documentary necessary evil regions page art book game assassins appearance skin based batman appearance detective comics playstation version content editions released playstation xbox additional content available playable character game challenge maps weapons abilities health super strength rifle staff built sword explosives firearms version detective vision tactical vision pack available bonus includes alternate outfits worn character video game injustice gods storyline contract challenge maps money black mask challenge pack released november contains additional challenge maps lot hidden facility bruce wayne playable initiation pack released december pack contains challenge maps narrative content explain setting initiation features wayne batman trains mentor asian monastery comes conflict contains alternate skins character initiation bruce wayne based monastery clothing bruce wayne masked outfit available december hunter hunted multiplayer mode story based campaign expansion cold cold heart released april set week events origins new year eve cold cold heart narrative focuses origin freeze features similarities batman animated series episode heart ice content introduces new equipment batman including suit generates heat allowing melt ice throw thermal charged january wii version expansion cancelled warner cited lack demand reason number alternate outfits batman robin available completing game tasks downloadable content batman skins include designs worn 1960s series batman city batman animated series batman earth batman incorporated batman year dark knight returns million day injustice gods night new metallic variant red son batman dark knight round table long halloween additional skins include corps suit adams 1970s depiction character appearance design classic earth design new variant worst nightmare outfit original design based criminals perceive batman available completing game robin skins include tim drake second robin costumes red robin costume designs batman animated series city slightly altered version default origins costume released game multiplayer component including online pack forces online pack reception pre release batman origins displayed electronic entertainment expo received game critics awards nominations best action adventure game best console game recognized expo best forbes best action game game informer best comic book related game best xbox game ign critical reception aggregate review websites gamerankings metacritic rated playstation version xbox version wii version microsoft windows version origins considered installment series gamespot said city expanded asylum applying game mechanics larger open world setting criticized origins city moving series forward critics agreed saying game received elements previous game significantly developed augmented routine inspired reviewers rated par city critics cited origins handling genesis batman relationships adversaries allies question batman presence crime city game greatest assets scenes received praise saying central antagonist previous games story new light character gamespot called story surprising exploration bond similarities batman story criticized lacking cohesive narrative particularly opening plot line assassins hunting batman largely forgotten game end said works story worthy batman film comic book game world received number variety missions scale criticized large gamespot describing bigger sake bigger described city expanded play area increasing enjoyment criticized changes navigating city areas prevented slowing stopping travel called world linear fewer chances areas new open new paths obvious path necessary find reviewers considered city activities criticized quests advancing narrative providing appropriate rewards found use previous elements tedious replacements simply mimicking old grenade identical purpose city ice grenades detective mode allowing investigation crimes considered improvement gamespot considered good idea execution minimal player simply looks highlighted piece evidence solving puzzle game informer liked saying complicated showed batman crime scene combat system received mixed reviews shock gloves criticized making fights easy allowing batman attacks instantly opponents removing need tactics reviewers said changes combat punished challenged greater enemy numbers variety sustaining attack difficult combined array hindered damaged enemies encounters long repetitive noted game emphasized combat stealth called combat rating system distracting screen broke player concentration said system positive reinforcement successful fights stealth sections considered similar quality previous installments unchanged function left methods obtaining victory making experience remote criticized making stealth sections easy allowing multiple enemies disabled moving player starting position critics agreed origins boss battles area improvement predecessors offered dynamic conflicts stories considering equally fun impressive reviewers said variety provided excitement notable characters comics considered compelling popular characters multiplayer component criticized calling necessary multiplayer additions typically single player experience gameplay described mediocre shooter incapable supporting necessary use guns villains poor control movement gamespot noted poor weapon accuracy movement controls weak playing heroes lacked empowerment restrictive combat ability resistance damage reviewers called experience fun lacking sufficient depth retain long term interest main voice cast received baker praised performance worthy replacement longtime previous voice actor mark criticized interpretation ryan nominated outstanding achievement writing award writers guild america game cinematic content direction supervising sound editor received golden reel award nomination best sound editing interactive entertainment reviewers described cold cold heart better paced focused main game owing shorter play time allowed interesting experience criticized losing focus near end running time unnecessary gamespot said featured satisfying combination series combat stealth detective mechanics introduced interesting new enemy types ice guns capable freezing batman enemies reviewers described story entertaining following interesting character freeze considered lacking surprise batman animated series episode heart ice final battle freeze criticized elements fight character city similarly ign noted content lacked originality innovation providing generic environments removing adding new abilities weapons sales week sales united_kingdom batman origins number selling game available formats topping format chart sales half city time approximately asylum eleventh best selling boxed game country selling game digital distribution platform steam october technical issues game launch number issues platforms noted media players including falling game world preventing completion missions continue button screen preventing previous game continuing progression gameplay failing unlock windows bug prevented players towers xbox save files corrupted crashing freezing problems october issues addressed community post said development team fixed multi platform problems update available november company added windows specific issues addressed update went live october xbox issues investigation february announced release additional patches fix issues development team focusing upcoming single player future patches address issues preventing progression game series continuation batman knight successor origins announced march game sequel city developed studios playstation xbox microsoft windows set year events city animated sequel batman assault released august film features suicide squad hinted credits origins attacking asylum recover information plans escapes batman drawn facility


line line person shooter video game developed german studio development published games released june north_america june internationally microsoft windows xbox playstation consoles later released respectively 10th title reboot series entry airborne commando game powered engine game player controls captain martin walker sent post elite delta force team reconnaissance mission game progresses walker begins experiencing slowly realizes horror war game players hide cover vault obstacles shoot enemies variety sand key gameplay mechanic manipulated defeat enemies game players tasked morally grey decisions online multiplayer mode developed game studios included game allowing players engage operative competitive gameplay started game development taking inspiration setting story framework media including heart darkness apocalypse game designed physically opposing causing players question thoughts treating war video game entertainment game suffered multiple delays team period time story increase gameplay pace game soundtrack mix licensed music original music composed video game critics gave line generally positive reviews praise focused narrative themes criticism targeted particularly online multiplayer mode generic person gameplay line commercial failure garner attention publisher games hoped awarded nominated end year accolades particularly story declared sequel game game banned united arab depiction state destruction gameplay line person shooter follows captain martin walker mission rescue citizens overrun player select difficulty levels walk beach combat suicide mission player gain access level completing game suicide mission difficulty new weapons equipment available game progresses dropped downed enemies include different rifles machine guns offer alternate firing modes like sight grenade launchers hand grenades turrets player carry weapons time supply found different parts game allowing player grenades player successfully shoots enemy head game enters slow motion mode short period time player defeat enemies close range melee combat dying enemies executed grants player additional hiding cover provide protection prevents player shot providing opportunities lean shoot enemies players play walker game issue commands sergeant lieutenant adams accompany player game available commands include focusing fire particular target ordering medical attention injured squad member adams defeat enemies heavy throwing grenades provides assistance game set sand game gameplay mechanics players manipulate scripted moments game triggering sand bury enemies alive grenade explodes sand dust clouds blind enemies formed sand opens new paths allow players progress environmental hazards like occasionally occur drastically reducing player visibility player needs moral decisions certain points game including making choices determine fate soldiers civilians decisions affect relationship walker squad mates cause react differently game subtle effects team loses walker visual executions enemies violent orders shouts team increasingly angry ragged contrast original stern command voice kill enemies professional beginning similarly loading screens initially display helpful gameplay hints player game progresses text increasingly hostile walker actions breaks fourth wall addressing player directly game features known audio logs provide additional backstory players multiplayer line features operative multiplayer competitive multiplayer mode set events campaign competitive multiplayer divides players different teams damned teams respective classes available players choose gunner sniper officer upgrades advantages environmental hazards including occur multiplayer match game modes featured game include chaos free mode players eliminate players mutiny team mode team players opposing team rally point king hill match players secure rally point accumulate score team teams tasked capture central rally point disable opposing team station prevent receiving points attrition players engage team elimination rounds life round round buried team players tasked destroy opposing team vital points reveal high value target destruction players tasked eliminate opposing team target order win match operative mode added game launch supports players features missions players tasked defeat waves enemies complete series objectives similar mode similar competitive multiplayer mode cooperative mode served prequel main campaign synopsis setting months prior game events worst series recorded history began united arab politicians wealthy elite situation evacuating secretly leaving countless foreign workers colonel john bruce decorated post traumatic stress disorder troubled commander fictional damned 33rd infantry battalion united_states_army returning home unit afghanistan storms struck volunteered damned 33rd help relief efforts deserted entire unit ordered abandon city refugees storms intensified massive storm wall miles disrupting surveillance communication air travel strongest radio broadcasts 33rd later returned occupying force committed atrocities civilian population intent maintaining order elements 33rd staged coup happening cia black unit organized insurgents attack loyalist 33rd 33rd declared martial law struggled maintain order amid mph winds riots resources communication stated 33rd attempting lead city arrived soon afterward declared man land travel city barred 33rd publicly treason news left city weeks beginning game looped radio signal penetrated wall message brief colonel john united_states_army attempted evacuation ended complete failure death toll united_states military decides send man delta force team carry reconnaissance team consisting captain martin walker north lieutenant adams christopher staff sergeant john told confirm status survivors radio extraction plot game begins walker adams aboard helicopter piloted adams flying half buried helicopters begin chase walker attempts dispatch helicopter sudden forms pursuing helicopters goes control crashes adams helicopter story jumps beginning walker adams traverse storm wall outskirts buried foot come contact group hostile armed survivors referred insurgents captured squad 33rd soldiers orders walker find happened city journey team hears broadcasts speakers jake journalist turned speaks behalf 33rd walker team learn 33rd atrocities despite clear evidence unacceptable behavior walker inclined trust saved life war team attempts intervene peacefully come refugees rounded loyalist 33rd soldiers soldiers mistake cia start team learns cia agent daniels captured 33rd interrogated arriving rescue discover dead trap set chris cox cia agent later captured killed team learns information location called gate arriving gate team uses mortar loaded white attack 33rd objection team later realizes 33rd providing shelter civilians mortar accidentally killed civilians walker vows revenge 33rd claiming forced fire walker finds small handheld radio begins communicate believes story questions morality walker actions radio shortly afterward forces walker choose executing survivor 33rd soldier committed crimes subsequently delta finds cia agent jeff patrick quinn leading raid underwater aquatic city water supply learning destroying 33rd operations team aids destroys water trucks reveals wanted remaining population learn 33rd atrocities feared cause scale war region injured trapped destroying water supplies dies point city residents face prospect dying days organize evacuation team increasingly hostile heads trans building silence warn city evacuation radio shot dead leave building adams black hawk helicopter tasked walker circle radio tower allowing destroy hopes making intentions clear helicopters chase leading helicopter sequence opening game walker remember helicopter crashes desert sudden pursuing helicopters crashing black hawk waking crash walker experiences fire reuniting adams found mob civilians attempts fail walker adams scare crowd away kill retribution walker nearly constant adams openly command walker adams way confront walker heavy soon surrounded men walker attempts surrender inside enraged adams insists fighting death walker escapes moment falling unconscious gunfire entrance tower meets appears paranoid charismatic force atrocities walker hoping walker finds decaying corpse deck revealed walker suffering disorder allowed actions witnessed carried real committed suicide arrival walker contact actually traumatic team saw heard mental projection appears walker explaining opportunity stop pushed ahead desire hero maintain white strike subsequent events game distorted walker mind look like villain truth walker tells confront lie living pointing gun walker head orders walker decide blame events shoot endings possible endings walker allows shoot shoots corpse shown original broadcast plays camera burning remnants screen fades black walker shoots disappears telling walker return home remnants 33rd surrendered shown walker imagination walker uses radio request immediate evacuation post credits epilogue shows convoy army rescue locating walker sitting steps near wearing uniform walker drop weapon open fire walker drops weapon patrol screen fades white indicating soldier remarks unit driven entire city looking walker seen devastation questioned survived walker replies said walker killed patrol shown dying pool blood patrol watches walker recalls conversation real war afghanistan remarked returning home replied home home line men like cross lucky necessary die want captain peace walker manages kill entire patrol pick use patrol radio saying gentlemen welcome statements walker said team statements said walker walker returns remains camera wide shot ruined city development background following release games late 1990s early 2000s series met low sales poor reviews causing halt production successive games mentioned financial results games working franchise project canceled later revealed vancouver developer project queens stone age frontman developing soundtrack game series remained largely rights belonging interactive german based development pitched cover based shooter concept publisher games rejected original concept featured futuristic soldiers setting offered chance develop reboot series promising lot creative freedom development game began early elements initial game intact game installment series team intentionally avoided existing elements franchise chose use new ideas narrative design developers drew inspiration multiple media set game foundation inspired heart darkness story reveals changes person undergoes chaotic times relationship walker squad mates inspired hbo generation kill post war traumatic experience suffered walker inspired jacob ladder story tower inspiration game story originally set written german writers later replaced american writers richard worked studios section williams previously worked projects including mafia game core features violence team hoped cheesy excessive led team focus creating game storyline players actions choose according williams writing story uncomfortable rough time progressed game dark themes game designed person shooter players characters changes evolution progresses perspective game shooters market according williams game meant feature narrative gameplay game played entire story told gameplay sequences idea scrapped team realized having cut scenes helps players emotionally connected allowed team create dramatic scripted sequences lead player character martin walker designed simple possible order help players engage game relate character team gave personality expressed body language reactions game battles felt reflecting emotions players share squad designed room left character development transformation squad mentality serves important plot device game significant narrative context changes clothing reactions help illustrate story according williams hope players start game relatively low expectations consider game typical heroic war shooter seeing transformation characters shocked game narrative darkness transformation process clear team found necessary characters personality beginning game order create strong contrast gameplay plot device tied game narrative players choose execute enemies reflects brutality horror war according williams believed games market failed create correct representation war experience express psychological changes combatants experience participating war added war straightforward immature portrayed shooters result game theme centers moral aspect war theme team hoped tell story provide experience feels realistic covering combatants mental changes military conflict similar movies 1970s 1980s platoon metal jacket apocalypse convey messages team intention players opportunity shooter decent story capable emotions achieve team simplified original story setting having setting similar heart darkness line features choices players according williams game key concept beginning game development game feature morality system instead moments situations players freedom consequences choices unclear attempt realistic encourage players explore potential options think consequences choices bring according williams choices inspired fallout character knows player maybe try choices realistic increase impact story team lot morally grey choices bad worse decisions williams added absolute good choices practical exist real world situations combat sequences forced players split second decisions accept consequences choices according williams people frequently real world scenarios live decision williams added hoped game players different feelings making choices created opportunity players examine inner emotions successfully provided different experiences players having branching storyline replay value considered development team designing choices game moral choices connection gameplay team feared players view gameplay mechanics story consequences choice designed unpredictable create tension player approaches applied let players decisions based instead gaming system williams added attempted violence game meaningful game basic premise delta squad rescue civilians game nature tasks players kill firearms team added lot dialogue justify characters violent actions creating complex plot points drama team developed enemies attempt game theme heroism hero bring harm help development point beginning game players choose leave cut game team found effective broke player game according williams choice system originally similar player makes decision game choose start new game later removed game structure shooter team feared cause players feel frustrated stuck endless cycle killing dying williams later added adding achievements game mistake game narrative main goals narrative depict war manner unlike portrayed media books goal use scenarios presented cause players raise questions thoughts killing people video game form entertainment achieve team hints game loading screen increasingly aggressive game overall narrative designed aim physically opposing players project protagonist position especially making choices involve killing hoped players able feel angry developers forced players killing civilians game development team lot debates imagery depicting violence civilians considered excessive unnecessary approved vision team thought pushed narrative extremes williams stated game events open interpretation theories interpretations discussed development staff game pacing described deliberate davis added moments pacing significantly allows player learn game story environmental objects city filled graffiti players information factions backstory according graffiti designed players perspective different main game help location realistic team hoped players feel lost playing game result team added game team hoped plot device create effect engage players fully story complete game occur players realize presence williams added having important best stories ones stuff hidden according williams game fades white game transitions scene created walker general design game set ravaged story set inspired davis williams personal experience heat waves hurricanes louisiana story persian army vanished egyptian desert found chaotic forces help convey message fragile humans war team believed location provided fantastic real world environment allowing produce great visuals setting allowed game levels variety development team sent art directors inspect local environment prevent game featuring typical dirty brown environment team added colors game objects glass marble gold crystals location look vivid vibrant setting allowed incorporate sand game key mechanics davis described game mix fantasy real world environment prevent sand mechanics turning team introduced multiple ways players use sand weapon player ability trigger dust clouds throwing grenades sand cause sand shooting weak structures supports addition team added scripted sequences sand game dynamic occurrence moments decided based game production value team consulted military advice game featured advanced artificial intelligence inclusion game squad command system adams assist walker battles react battle situation accordingly given orders situation instructed decide best approach defeat enemies battle command system designed accessible easy use players spend lot time managing squad adams severely injured die game ends mechanic prompts player rescue quickly possible system designed create tense situations enemies affected factors including visibility hearing audio team research weapon sounds consulting military experts team spent lot time dealing audio mixing resulting sounds interfere narrative game script unique team added variety character lines gameplay moments lines correspond scenarios characters facing game hired compose music game soundtrack described rock establish character team added licensed music including martha run glasgow mega snake multiplayer line strong single player focus features multiplayer components responsible game single player multiplayer game studios multiplayer team games previously developed multiplayer assisted creating multiplayer classes according davis games supportive campaign insisted game multiplayer components boost sales decision thought hurt game davis described project waste money low quality duty clone president game studios hugh responded calling davis opinion outlying added participated project end game development cycle entire multiplayer system tight davis later claimed comments directed game studios satisfied final product long troubled development cycle game originally cooperative multiplayer mode team thought cause players playing game darker levels match game narrative cooperative mode added game august free downloadable content follow storyline campaign release marketing december ninth game series announced spike video game awards trailer depicted minutes gameplay showed setting subsequent press release detailed premise game features possible release date official site soon launched new trailer released november game later delayed second quarter fixed release date announced line released june microsoft windows playstation xbox released march version game developed digital tribe games news game available months game development cycle davis thought game announced early caused excitement die developer carried focus tests period gameplay found slow paced lower shooters duty result team spent time speed game action addition game standard edition players purchase premium edition higher price players pre ordered game selected retailers able games upgraded premium edition additional cost premium edition grants players additional advantages multiplayer segment game including experience points boost early access officer class multiplayer beta selected applicants xbox platform held playable demo game featured chapters beginning campaign released playstation xbox according williams game difficult market team wanted prevent story narrative encouraging people buy game added demo created final game williams expected game sold word mouth promotion cult classic reception critical reception reviews line positive critics praising narrative themes provocative violence video games noted failed present strong multiplayer component game considered critics previews game final game banned united arab depiction state destruction overall gameplay received mixed reviews critics believed game gameplay enjoyable acceptable modern standards agreed gameplay mechanics cover system lacked polish flawed critics considered gameplay generic inclusion typical shooter elements rail turret segments stated mechanics unable help game differentiate shooters gears war game identity crisis critics lamented gameplay occasionally players story creating annoyance criticized game having roll mechanic artificial intelligence system criticized strong game critics thought system adams crafted suffer severe frequent technical problems able carry player commands critics criticized game low replay value difficulty level sudden difficulty spike graphics art design game praised justice electronic gaming monthly stated expected game look bland setting surprised variety color game game level design vibrant colors praised critics agreed game setting excellent realized critics praised adding different details game world terrain landscape praised interesting unique creating fantastic set piece battles commented sand mechanic criticized game poor textures poor rendering cutscenes game overall narrative praised critics considered compelling engaging mature viewed standout feature game believed story excellent presentation decent voice acting memorable characters atmospheric soundtracks critics thought bold attempt story mistakes consequences allowed game narrative exceed competitors terms quality critics believed respected successfully creating message story delivering player trying different ign thought game narrative violence meaningful story unexpectedly good personal believed story times shocking plot modern warfare russian look pretty game choices praised powerful despite offering branching storyline critics believed choices provocative organic thematically correct hollow endings game praised felt story critics noted emotionally line pleasant game multiplayer received mixed reviews justice appreciated upgrade system thought successfully encouraged added multiplayer despite saying buried mode created tense experience critics believed mode worthwhile served distraction arthur noted multiplayer component suffers technical issues freezing issues player conduct cheating matches critics pointed mechanics game actions available player responses resulting said actions contrast mechanics popular games game deliberately shooter genre clichés order illustrate comparison real warfare particular contrast games kind critics believe line intend combat fun experience player aims engage player narrative critiques shooter genre removed reality providing players unrealistic morally fantasy white strike scene subject scrutiny described images corpse mother child response complaints massacre unnecessary williams justified scene saying plot device intended evoke players anger game endings simply player controller stop playing sales game debuted retail chart game week release batman super heroes amazing spider man line commercial failure selling anticipated sales line combined max lower combined sales duke forever low sales title contributed disappointing financial results fiscal year accolades line nominated best shooter white scene nominated best gaming moments golden awards inside gaming awards game won best narrative nominated best game cinematography ign best awards game won best story best story received nominations best overall story best action game best xbox shooter game best xbox story nominated outstanding achievement story 16th awards future according development discussed chance developing sequel game development managing director stated game failed compete shooters market games like line small result team return franchise team members expressed desire develop game lighter tone


cow cow social network game facebook developed video game researcher game serves satire social games goal game earn cow hours addition friends cows player pasture allows user receive player cow premium currency known allows user purchase different cow designs skip hour interval wake controversial speech president game developers choice awards developed cow presentation new_york university social gaming july game created demonstrate felt commonly abused mechanics social games promotion social interaction artistic aspects medium game unexpectedly began grow popularity cow parody recent gaming trends educational alternate reality games critics praised cow common mechanics social network games viewed commentary social games affect people gameplay player initially given pasture slots single plain cow player click hours time cow point known click awarded player adds friends cows pasture receive added scores player cow facebook games players encouraged post announcements news feed click cow virtual currency known bought facebook credits purchase special premium cow designs ability skip hour time limit waited cow history creation development game developers conference game awarded best new social online game game developers choice awards attendance critical success felt business model focused convincing users pay money progress games treating gaming artistic experience believed vice president bill trying attack artistic gaming acceptance speech award personally invited independent game developers join company conference coined term cow describe games involve performing tasks certain intervals games click cow compared players games rats skinner conditioning experiment receiving variable reinforcement regular rewards vocal critics practices business model appearances events panels discuss views social gaming july scheduled appearance new_york university social games trial discuss controversial aspects social network gaming clearly demonstrate felt commonly abused mechanics games quickly developed facebook game entitled cow game designed satire personally believed points encourage users continue playing inviting users game provide incentives purchase virtual goods updates unexpectedly cow viral phenomenon players september response sudden popularity committed improving game new features updates game added awards reaching certain golden ability earn users cow news feed posts chance randomly gain lose click new cow designs introduced oil coated cow commemorate oil spill cow mirror image original cow cost worth continually disturbed popularity cow parody recent gaming social networking trends addition allow websites cows process dubbed spin game cow blitz developed games founder jason cow ios parody simplistic education designed train children cow add resulting parent total cow campaign users click cow donate america goal actual cow world country cow known cow unlocked player pasture donation event conclusion alternate reality game known cow held series clues gods eventually revealed occur july exactly year original release game click players thirty seconds countdown clock leading players extend countdown clock paying facebook credits paying credits extend countdown single hour extend countdown entire month worth extensions countdown clock expired evening september point game remained playable cows replaced blank spaces said intended event signal end game players addressing complaint fan felt game longer fun cow responded wasn fun reception cow received critical attention soon release early commentator acknowledged game intent commentary impact social network games interview transformation internet virtual use social gaming nick alto research center compared players games provide meaningful opportunities achievement social interaction challenge rats skinner box accordingly compared cow inside incredibly clear skinner box acknowledging little effort game took order users playing game jason wired considered cow example growth trend developers introduce elements influenced games services providing normal experience game traditionally incorporates games founder jason praised cow type ironic satirical self game facebook game ecosystem lacking felt commercially driven games social network scott jon criticized game going far satire putting highlights absurd practices meaningless social games known


final_fantasy final_fantasy japanese hepburn role playing video game developed published square_enix mobile devices game story set universe final_fantasy entry nova downloadable episodic game similar final_fantasy dimensions featured turn based combat system encouraging single player exploration multiplayer combat day night cycle tied real world time day featured social element talking certain characters advances player ranking game game acts companion set world time war nations story seen eyes player created cadet entering magical academy time war chosen figure destined save destruction original protagonists appear different roles act secondary characters story intended played repeatedly tying nature game world eventual culmination player game developed director original concept final_fantasy mobile game players easy access universe nova series influenced player choice title stems earlier title final_fantasy staff returned composing new music title level designer texture artist returning respectively producer art director game came online remained active shut november following year release japan game registered users week million november year apparently numbers dropped later negative impressions japanese western journalists positive release august announced game continue current form replaced new version planned versions playstation windows devices scrapped announced localization successor online multiplayer game final_fantasy online set release gameplay final_fantasy role playing video game player created character cadet sets missions world player choose gender physical appearance character style clothing hair color skin tone voice weapons play game time day synchronized local real world time cadet began game exploring magical academy eventually able explore game employed system interaction students teachers combined performance missions raised cadet starting rank academy recurring creatures small flying riding birds called appeared accompanied cadet ridden later parts game navigation handled virtual control stick touch screen tapping area visible game environment cadet bedroom acted central hub fountain area academy non player characters found talked conversations previous game protagonists increased cadet standing player tapped special button screen timed sections conversation bond chosen character increased relationships built player triggered special character interactions final chapter featured sub missions game version quests changed depending real world day week given range crafting new spells equipment performing certain actions combat mission completing quests yielded rewards new equipment items unlike final_fantasy turn based combat system attack menu appeared battles featured gauge enabled character attack targeted enemy buttons displayed physical magical attacks abilities took time pressing ability icon triggered assigned skills chain abilities enabled player sequences attacks use certain rewarded player game bonuses available kill sight ability precisely timed actions enabled cadet kill enemy hit game gave option players adjust battle speed personal preference special item players temporarily summon strong relationship summoned monsters called deal high damage enemies single player segments player select companions selecting missions added player total score end missions missions companions issued team commands order attack increase healing abilities lowering defensive capabilities attempt mission cadet stamina meter allowed maximum missions time game job system similar entries final_fantasy series different equipment weapons alter character abilities battle specific skills accompanied job players create multiple equipment sets item weapon ranked according rarity game materials gathered missions upgrade player equipment abilities synopsis setting characters final_fantasy takes place land divided nations crystal states existed state near constant war past thousand years dominion empire kingdom alliance cause war nation crystals objects magical political power different nation choose people magical warriors known serve protect respective crystal land locked stable time loop events repeat constantly reset begin minor variations reason experiment set deities pulse find doorway creator time occurs referred cycle spiral million beginning spiral repeating history initial events differ directed history born making alternate story setting game events lifetime split phases cycles history key event end cycle event destined end main character player created cadet selected training said prevent destruction event known interacting cadet journey ace previous game main protagonist representative cadets lean scientist mysterious cold young woman previous game main cast class zero members class zero acted appear supporting roles students classes characters include marshal leader empire game central antagonist supervisor magic servant pulse gala unseen leader army servant plot phase cadet saved attack ace brings safety introduced everyday life sent mission war declared aggressive actions cadet learns class zero forms alliance severely efforts forces including powerful magical warriors conquer crystal states final chapter victory crystal states causes arrival renamed judge mission test cadet worthy cadet victorious judged appeared world new cycle history second phase events play fashion minor variations forms alliance conquered offers alliance imperial queen death ally overcoming forces storm capital killed dying warns cadet comrades crystals role cycle arrives ace goes find mentioned marked transformed judge ace previous cycle defeated arrives cycle continues final story episode additional stories revolving main cast revealed events presented talk continue experiment lean chosen exist outside cycle retain memories new form agree gather memories people find way world cycle story ends wishing cadet saying hope meet future cycle development idea final_fantasy originated early origins originally game titled final_fantasy eventually changed platforms title director liked title original concepts game included episodic storyline player choice day night cycles linked real world time mind decided began development eventually settled release platform choice partly platforms progress started development wishes title players unfamiliar download play development game began september development considered prototype share predecessor game story grew originally conceived evolved contrast dark storyline team decided lighter atmosphere dramatic scenes present returning staff mobile developer helped development previous game level designer returned direct original character texture artist art director create characters portrait animations environment team studio motion portrait game developed unity engine game designer industry veteran experience unity charge designing game battle system involvement game ended release music music composed composed score original music created title convinced company allow compose new music title lifted pieces music wish title incorporate accents japanese pop music register fans pop oriented tunes meant emphasize lighter atmosphere dramatic music darker moments arrangements battle music weekend multiplayer segments augmented vocal work japanese rock band vision music tracks game available tokyo game tgs tracks future game releases tracks game included tracks special disc included collector edition new tracks included blu ray album final_fantasy original soundtrack release hint existence public square_enix game announced second september issue famitsu weekly tgs originally scheduled release winter delayed development problems concerning environment sizes needed scaled rescheduled quarter pushed forward spring year street clothes characters offered pre registration bonus code download outfits inspired supporting character included final volume spin manga final_fantasy story blade pre registration closed chapter delivery began day game official release base game free download players option buying items restore health speeding spawn time original version reset individual character experience levels end update allowed players carry experience levels episodes final_fantasy published chapters decisions player base influencing events installment number chapters designed smaller previous final_fantasy title crisis final_fantasy vii intention create high replay value projected chapter delivery rate fortnight chapters designed weeks players complete days involving single player solo missions final portions feature multiplayer missions requiring players work battle powerful bosses battles place weekends chapter comes named segments containing different story missions heavy emphasis player choice story decisions previous episodes story affecting future events game story meant played repeatedly different decisions yielding different outcomes chapter delivery projected eventually ended september chapters released team focused improving experience introducing higher difficulty setting incorporating sense scale developed scenario choices expand variation events future months initial release second phase story began release addition final chapter episode released concluded events special battles multiple available game final month legacy original release plagued multiple issues including long load times team sought updates initial release club activities system going added similar previous games players ally engage activities unique clubs compete rival clubs contests end july mid august game original release featured crossover rise mobile installment square_enix series earlier collaboration staged square_enix legend world japan exclusive game eventually determined developers longer suited continued updates game shut november announcement game square_enix said new updated version prepared better suited updates improved player experience updated version revealed final_fantasy online multiplayer game similar platforms hint localization appeared trademark filed european territories september later tgs said definitely localized refused clarify meant released western territories official western release confirmed square_enix electronic entertainment expo plan international release release final_fantasy players west accustomed world characters release separate experience parallel release japan western release consequently cancelled stated online considered international release place novel based continuity titled final_fantasy change world shade released april written focuses characters cadet port playstation titled final_fantasy announced tokyo game decision port game platform popular demand platform compatibility unity engine originally announced release january delayed problem development environment left team stuck sony update system provide suitable support team opportunity improve overall quality port version include access content mobile version added control gameplay improvements physical release players given codes downloadable content content includes rare game armor items save data mobile version transferred september announced port cancelled later explained team confronted technical facing critical problems multiplayer functionality problems involving compatibility game ported microsoft windows operation windows home operating system windows mobile compatible mobile version continued main focus team despite windows port cancellation end service offered customers bought items game port reception roughly week release announced game registered users japan november year figure expanded million players later touch arcade reported active player numbers dropped drastically long term poor impressions famitsu review game shortly release praised combat graphics found touch controls difficult handle reviewer finished recommending game fans final_fantasy series richard said game went far expected going noting feel players despite game system touch arcade praised game graphics combat comparing battle missions puzzle dragons question general balance noted game young square_enix chance smooth things


star trek video game star trek person action adventure star trek video game developed digital extremes published games paramount_pictures association cbs studios international game released united_states april playstation xbox microsoft windows platforms took years produce house video game development paramount studios opted license development party production team aimed collaboration working star trek films avoid typical associated film tie video games video games influenced star trek included mass effect series prime certain elements star trek reflected episodes star trek original series arena time game set star trek universe events films star trek star trek darkness follows adventures captain james crew starfleet starship uss enterprise player takes control officer investigates theft device colony new vulcan engage away missions travel universe enterprise captured alien forces character gameplay seen unique element referred previously appeared original series star trek enterprise heavily redesigned different classes creatures created replica costume arena appeared viral advertisement alongside william intended homage fight episode game launched electronic entertainment expo panned critics launch sales poor following issue operative mode launch reviewers criticised number issues poor lip bad camera angles gameplay star trek single player person shooter action game cooperative gameplay elements allow players control playing single player mode different paths missions order encourage game allow players switch chapter ability included preview versions game shown reviewers prior launch allow fellow players drop play alongside similar manner gears war series game includes cover system protects player characters enemy fire characters different gameplay techniques typical shooter stealth techniques use vulcan nerve pinch mind character equipped weapons reflect gameplay style armed equipped setting weapon reflect style play enemies instead players progress game gain experience allowing unlock additional settings weapons addition weapons player characters equipped interact environment progress plot points course game players fight way number environments mission sees land planet new vulcan colony created following destruction film types gameplay star trek seen mini games appear featuring space seen star trek star trek darkness elements game break person shooter style include swimming levels past obstacles gun levels featuring turret based shooting board enterprise climbing built terrain exploration elements main game plot background game takes place star trek reboot universe following star trek film star trek darkness follows adventures captain james voiced chris pine crew board starfleet starship uss enterprise film showed captain enterprise time formation crew video game shows early missions universe developed director writers alex 1960s american television series star trek original series films followed crew adventures story enterprise receives distress space station harvesting power star interference beam crew aboard voiced shuttle rescue crew encounter childhood friend explains gathering energy power device speed new vulcan team inadvertently opened rip fabric space new vulcan meet father explains station power base lost attacked creatures rip crew virus makes aggressive enter locked sections base recover infected survivors unable stop stealing device kidnapping infected nearby instead pursuing commander ship rip meet commodore daniels implies gave specifications device knew create suddenly attack kidnap aboard enterprise tackles bringing aboard ship pursue shuttle learning killed insight device daughter imprisoned resolves enter rip enterprise enters galaxy shuttle voiced john urban nearby planet shuttle shot use outpost blow base rescue find daniels killed ensuing bring commander taken arena fight soldiers death angered champion commander infected virus pits shuttle arrives shoots commander flees ship device shuttle returns enterprise taken space dive engineering beam board help voiced simon warp core restore power replicate airborne dispersal duo head bridge holding voiced hostage demanding control ship responds directing shuttle crash view screen space hour rip closes space dive commander ship disable targeting platform enterprise fighting chance enter core device held destroy device defeat commander enterprise enterprise way galaxy rip closes closing logs state recovered continue working new vulcan ordered development production star trek began years release tom paramount digital entertainment background video game production having previously worked companies crystal dynamics storm entertainment decision produce game house licensing party previously case previous year contract result game produced released paramount studios directly terminated paramount september project passed brian miller vice president paramount digital entertainment miller later explained wanted production avoid mistakes typically movie tie games involved lack time devoted production excluding people working film work game miller hoped issues star trek explained hadn produced similar game tie star trek film suffered problems expressed disappointment quality previous universe games wanted new star trek triple game franchise deserved idea game came session decided game allow gamer play featuring style game play pitch steve described game genre created digital extremes previously created video games evolution graphics engine star trek having previously dark sector darkness plot game written previously worked games god war developed plot conjunction producers film alex bob writer interview explained storyline game designed canon new star trek universe clarified close canon star trek game come mission described game taken place star trek star trek darkness concept design work game created artist developing game production team sought use elements games influences create star trek based game lines film digital extremes creative director carter described like prime miller explained success mass effect series games allowed space based adventure games star trek seeking include role playing game elements seen series miller explained circular influence franchise influenced influences found original series level pits inspired similar scene episode time originally broadcast television years launch game intended cross platform launch producers decided incorporate hands free gaming playstation decided early development include main enemies new game time joked planning include aliens second star trek film previously seen original series episode arena star trek enterprise episode mirror producers saw game opportunity race including addition different classes species official star trek website previewed new types releasing information day week featured commander sentinel class described elite commander appearing game slightly shorter versions type armed different weapons main antagonists reports directly commander appears new vulcan level scout class hide appearance champion arena sequence based captain seen arena particular character intended different thought abnormal compared members race elements version seen original series eye design including class known class different types seen game unarmed exception claws teeth similar unarmed heavily armoured ability destroy obstacles supply cover player typical soldier types warriors guardians basic troops forces run legs fight automatic rifle called warriors advanced carry variety weaponry basic armor guardian type differs melee type armed large energy axe energy axe produce shield protect holder advanced initiate warrior classes spend vast majority time feet classes created appear female audio paramount secured likeness rights chris pine summer upcoming game based universe film star trek year later june voice work contracts signed pair announced likeness rights voice acting rest main cast film secured cast members improvised parts performances praised positive experience recording studio said nice able play character physical stuff game scored previously worked michael composer music film star trek darkness duo worked star trek film additional video game digital performer digital audio software package published mark game featured music score film launch issues game release issue operative mode reviewers sent steam download code play game waiting console versions arrive mail attempting launch mode players given error message join game session longer available affected number gamers playing steam resulting statement issued official twitter account game email sent customers stating company looking problems time players dead island having similar issues steam following media paramount released joint statement explaining issue steam system company seeking fix shortly stated issues gameplay companies stated aware issues recommended faults reported twitter issue statement published alert customers use type gameplay day issues star trek resolved dead island problems corrected speculation reviewers error games marketing promotion game debut convention revealed game antagonists reviewers viewed minute excerpt footage game surround sound game scheduled release weeks darkness premiered theaters brian miller heavily involved promoting game regularly featured interviews websites magazines following concerns fans game straight forward shooter star trek universe miller said elements shooter elements exploration adventure discovery new star trek flash social strategy game entitled star trek new vulcan promote game set new vulcan player helping develop planet building landing pads founding water treatment centres establishing mining ign competition took place players points win prizes game longer available play trailers trailer game début global gamer day las_vegas april showed gameplay footage order promote new video game trailer produced featured william man suit playing console idea come idea brian miller gene initially went forth idea attempt create viral joked line father star trek sought recreate fight episode arena trailer featured classic fighting moves including ear homage original throw couch rocks original episode outfit worn replica original destroyed exception head sold auction downloadable content january months game release date called elite officer pack announced pre orders allowing players change game character skins giving new weapons skins offered include leather jacket vulcan science academy outfit skins include starfleet cadet starfleet officer dress uniform stealth outfits uss players change captain starfleet academy uses vulcan uss weapons include stealth suit starfleet type stealth sniper rifle comes extra reception star trek released united_states april days later europe release designed coincide theatrical launch latest star trek film star trek darkness game sold poorly weeks sale copies sold platforms failed reach best video games list critics described flop considered worst video games time star trek received negative reviews review aggregator website metacritic gave xbox edition game score percent edition percent version given score percent fellow aggregator website game rankings gave star trek average score percent xbox edition average percent version percent dan ign described barely paint numbers person shooter wrote playable characters similar combat completely generic errors animation looked clumsy objects crazy badly lip dialog writing fix general star trek play like reel surprised game continued playable noted scripted events game failed start scheduled felt mini games game mind simple repetitive frustrating eager bored said game unfinished gave overall score edge magazine said game bugs crawling fear factor contestant mentioned issues characters running walls enemies immortal camera angles showing inside skull star trek described bland running achievements boring titles system awkward puzzles mark writing gamespot thought general idea game good gameplay failed said animation bad bugs cover taking mechanism failing work occasions attempt bring variety game seen poor games compared sections games portal series explained game small wins including voice acting cast movie said problems game find like gave score version star trek darkness director stated september hurt game poor reception quality saying obviously big disappointment claimed hurt star trek darkness released shortly film later november digital extremes creative director stephen said ign kind surprised awesome popular successful film directors working today project video game linked poor reception game departure brian miller role senior vice president paramount heavily involved marketing game specifically attributed issues game ego miller predecessor insisted franchise key brand extension gaming vertical compromised disastrous results reviews