project video game project video game modification fighting game super smash brawl wii created community group known project development team team previously known project room designed brawl play like predecessors super smash super smash melee response fan objections brawl physics slower paced gameplay larger use chance elements mechanics certain attacks project brings characters roy present melee return brawl addition features new art style game allows players choose certain characters individually accessible extensions ones brawl development started early goals reworking character play like melee incarnation increasing accessibility gameplay style project quickly evolved scale reworking brawl game demo build released february development continued december development team announced cease development project game received positive comments reviewers amassed player base surpassed million downloads played professional tournaments gameplay super smash brawl project fighting game unconventional battle system players battle arenas varying sizes levels complexity controlling characters variety play styles attack special moves basic attack attacks avoided jumping short lived shield unlike fighting games brawl include standard health percentage counter point character automatically knocked counter getting high knocked farther increasing damage knocked screen falling oneself causes knock players use items offensive purposes guns swords healing purposes food heart containers stages characters items drawn nintendo video game franchises mario legend sega sonic series metal gear series victor match standard determining factor depending settings victory reached example player alive stock system achieving set time super smash melee brawl predecessor super smash series similar gameplay style major differences areas control general movement styles character balancing project designed incorporate elements melee distinctive right designers page lists number aspects melee aimed carry including fast paced gameplay flowing natural movement great deal control player movements balance offense defense favored offense defense slightly complex system combo attacks addition characters present melee scrapped brawl brought game files downloaded official website exported player console card players wii install game software modifications custom stages created brawl way files stored development large number competitive super smash melee players disappointed release sequel brawl half years release melee general consensus competitive players game developers reworked older battling system better appeal casual gamers making attacks movement game significantly slower general adding greater degree luck contrast melee straightforward skill based gameplay particular new mechanic character occasionally randomly slips falls changing direction running project began development project character play like older incarnation super smash melee designers goal time game accessible newcomers encourage people better game accomplished creating character roster balanced demo announced january release date late january early february time pound tournament featured featured characters super smash brawl new stages brawl included later given solid date february patch later created fix demo bugs fine tune player control movement direction attacked release game second demo march team goals expanded total overhaul brawl better match melee gameplay mechanics newer build added characters playable genesis tournament second demo released april added new characters stages changes multiple characters gameplay mechanics players second demo reported number bugs fixed shortly version demo version numbered announced september featured changes balance updates aesthetic improvements stage updates palette characters version released december originally april fool day joke announced new turbo mode inspired youtube video called melee impossible showed powerful featured upcoming version designers set turbo tuesday video series showing mode characters mario week demo announced june released july designers hoped feature turbo mode update ready time designers added clone engine game allowed character roy appearance super smash series time melee designed roy taking clone pre existing character changing clone desired result use engine character major edits model having different designers explained use characters appear super smash nintendo 3ds wii order avoid cease letters nintendo designers added new alternate costumes number characters including mario previously cut brawl mario given release date december final character count previous super smash game time senior designer archer stated probably update considers project complete suggested update contain new nintendo characters version released november revision game user interface adds new stages costumes adds new original musical pieces stages original super smash new visuals new modes mode star versus mode allowing players use different character life public beta version released june added costumes stages new music new game announcer ability players choose modified versions stages battle changes non demo version project public beta final release version officially released august included additional content present beta release included additional balance stages brand new land stage music new announcer replace beta bugs errors found beta period december announced cease development project effective immediately favor beginning development original project development team denied allegations legal threats nintendo cause project termination according team attorney business consultant ryan morrison decision result cease notice legal action nintendo member development team stated cancellation prevent future legal issues characters project includes number adjustments intended characters super smash melee brawl balanced add touches felt true games origin example staff felt character brawl took influence series games older appearances land series games changed better reflect land games mario redesigned cross melee incarnation heavier hitting clone game mario peach changed attacks similar melee brawl brawl advent diminished character generally considered viable tournament play previous games given armor increased attack power larger gave ability reach enemies easier making easier target opponents given improved recovery defense strength changed function closer melee counterpart neutral special changed floating descent air projectiles ground additionally characters roy present melee cut cast brawl added roster given new abilities previously low tier characters viable reception project team claimed demo received downloads december november project version downloaded times version beta downloaded times version downloaded times july project featured special invitation person tournament apex version featured following year omitted inclusion apex prompting negative reactions players game received positive attention media ryan wired called best iteration super smash felt successfully transforms brawl competitive game similarly called best smash remarked improves game practically new jordan stated highest quality seen gamesradar called game beautiful enjoyed presence edits average smash fan mentioning project official nintendo internet forum result automatic ban discussing criminal content


zone zone game developed productions released march involves player controlling order prevent image american musician kanye_west head entering circle increasing size referred zone game incorporates sound clips west song paris premise parody song lyrics created michael stephen inspired 1980s video games zone reached page received considerable media attention interviewed mtv news outlets reported game praising simplicity follow game titled party based rapper released gameplay player left right arrow keys space bar control moves purple circle kanye_west represented head attempts enter circle repeatedly rapping don let zone player hit causes disappear burst dollar signs player rewarded cash added total displayed silhouette head shows spawn arrow inside indicates direction travel play continues way getting faster zone getting bigger player fails prevent entering zone presented message declaring lost image rapper jay-z head joins west lyric definitely zone heard player cash score high added right page development game created michael technical director stephen heard kanye_west song paris obsessed lyric don let zone probably reference west artistic zone mean inspired 1980s games man game noted tried rest game zone geometric form distracting nature zone question game agreed philosophical question called west inspiration game arrogant man know said game admits ignorance doesn know exactly happen gets zone fact player begins game reference paris lyric grand like remind represents release zone released march productions michael promoted game developers conference following release zone reached page social news website causing creators lose approximately lots traffic driven website necessitating compression contents day advertisements added page million games played month game profitable creators dollars game developers created store selling items adorned picture zone describes purple circles kanye_west contacted interviewed game mtv said best video game created based pop song artist compared games based song band grateful dead described interview interest zone discussion film adaptation guest british video gaming radio life left luke called game addictive thing complex jacob moore said basic won stop hours day metro dubbed zone game spend minutes playing hilarious low impact game tradition early march stated working sequel game party follow zone released based song don stop party released productions involves maneuvering head records


fighting game independently developed published autumn games game released playstation network xbox live arcade north_america europe australia april later received japanese release playstation network february microsoft windows version developed lab zero games published autumn games released august mobile version game developed hidden variable studios released android ios devices late players engage combat teams characters attempting knock opponents cumulative health time runs setting game revolves skull heart artifact grants wishes women soul uses skull heart transformed monster bent destruction received generally positive reviews critics praised animation gameplay mechanics criticizing limited roster size online multiplayer features development post release content faced numerous setbacks publisher autumn games sued allegations fraud unrelated property jam cutting financial support forcing developer lay entire development team core team eventually reform lab zero games november launching successful campaign raise funds continue work autumn games severed ties publisher december formally requested game removed playstation network xbox live arcade game later released platforms encore gameplay engine intentionally modeled marvel new age heroes incorporating similar game mechanics tag team based combat character assists delayed hyper game played different characters player able select fighters team teams balanced based number team members single character possesses health deals damage larger teams gain ability perform character assists recover health tagged players character assist attacks game includes story mode arcade mode versus mode training room mode online play networking library includes unique features address system balance problems infinite combo detection game combo monitoring players attacks player break free infinite hitting button addition offers protection attacks occur player example uses low hitting high hitting assist attack time making nearly impossible opponent block game attempts remedy issue offering brief period protection successfully blocking attack release encore saw numerous gameplay adjustments additions including character balance faster gameplay online training mode meter designed limit lengthy creativity new local game mode called mode inspired games like dead added enabled teams automatically generate meter attacks deal damage super moves prompts player awarding damage accuracy addition fully voiced story modes cross platform play entire playstation family 2nd encore introduced challenges players fight opponents unique battle conditions trials test players skills having perform survival mode pits players endless waves enemies mobile version incorporate rpg like progression deck building mechanics setting takes place fictional canopy kingdom country reminiscent 1940s postwar america corrupt war torn world individuals organizations seek obtain artifact known skull heart seven years skull heart grants woman wish woman soul attempts use heart wish corrupted transformed monster known hundreds sought skull heart deemed worthy spared curse seven years following grand war battle fought nations newest marie emerged begun canopy kingdom game follows fighters journeys confront marie claim skull heart character motive seeking heart destroy artifact use power interests characters roster initially consisted playable characters fortune valentine double following conclusion game campaign additional downloadable characters developed big band fortune april clone named added game character intended temporary inclusion april day kept response fan feedback development originally conceived stray character designs illustrator alex creating high school attending college hypothetical idea use characters concepts fighting game roster idea later reality introduced fighting game tournament mike mike working fighting game engine spare time early work new project began engine development pre production began pitched companies eventually teaming recently founded independent developer later went sign publisher autumn games electronic entertainment expo japanese developer publisher announced help distribute game following game release team began future content game including new voice packs color downloadable characters shortly autumn games hit series lawsuits jam related autumn funding entire development team laid june autumn games allowed contract agreeing new prompted team reform new moniker lab zero games continue work release downloadable content autumn games revealed possession claimed fully new studio promised continue work lab zero games future related endeavors january february fighting game website hosted charity donation drive determine final game featured evolution championship series tournament lineup proceeds sent breast cancer research foundation community raised placing second eventual winner super smash melee raised game win announced event organizers support tournament providing prize money exhibition support effort fundraiser publisher transition despite autumn games support desire expand continued litigation prevented publisher providing financial backing attempting pick left lab zero games decided ask fanbase help following success charity drive february lab zero games set page effort raise development game character contributors received rewards including digital copy official soundtrack steam keys release steam keys half minute hero chance add background character game campaign reached initial goal hours stretch goal second character big band secured funding weeks character determined fan vote funded final days playable robotic version fortune named fortune minutes left end drive stretch goal met securing funding fan selected character campaign raised nearly original goal alternate character announcer voice packs funded downloadable characters voice packs free download platforms months release november lab zero games announced autumn games severed ties citing major release console patches following dissolution partnership requested removal playstation network xbox live arcade end response lab zero games announced december released consoles encore new build including date changes additions january encore marked transition console versions new publishers coincided console releases character color bundle encore released title update xbox version playstation version required owners download game cost rankings save data trophies carried version later reflect new title soundtrack original soundtrack consists original compositions album features music vincent soundtrack released april itunes people donated campaign received digital copy soundtrack exclusive physical release original soundtrack offered rewards donated drive april officially announced enlisted primarily known work series help create soundtrack according richard ceo developers sought knew mixture haunting gothic themes jazz rock lend perfectly dark style requested write music played bit rhythm different sounds try impact nature unique graphics release released playstation network north_america april xbox live arcade april europe australia later received playstation network version game released japan playstation network february brought japanese arcades digital distribution system public beta test microsoft windows version began july official microsoft windows version released august encore launched playstation network north_america february europe march xbox live arcade version received update encore april july lab zero games announced encore released playstation playstation playstation port later titled 2nd encore eventually delayed 2nd encore released playstation july android ios versions released late lab zero games asked official twitter account potential release nintendo wii console developer replied possible wasn looking likely citing console low sales having established digital presence time reception critical response received generally positive reviews according video game review aggregator metacritic reviewers praised presentation animation ryan ign praised graphics claiming game created best hand drawn character sprites gaming gave game editor choice award john learned gamesradar praised art style stating art design gave playable characters backgrounds added flair reviewers criticized art style overtly female cast including accusations dan game informer stated beautifully animated animations juvenile unnecessary expressed disappointment artistic focus anatomy outfits reviewers praised gameplay system mechanics gamespot credited ability adjust team sizes adding trade strength versatility helped accommodate wider skill range players praised system teaching players fighting game genre daniel complimented custom assists anti infinite system online play praising utilizing feedback fighting game community development received share criticism ign ryan criticized small selection gameplay modes missing character lists overly aggressive criticized limited roster size stating tag based battling felt result simon eurogamer pointed lack online features spectator mode endless jordan game goofy immature premise art style character concluded series better spending year development received best fighting game nominations ign official game critics awards game nominated best animated video game 40th annual annie awards recognized world records gamer edition frames animation character reaching total frames initial characters averaging frames fighter sales game sold copies platforms days release date highest selling game xbox live arcade release listed best selling title playstation network april game saw similar performance japan climbing spot playstation network list best selling downloadable playstation titles week release according peter ceo lab zero games met japanese publisher lifetime sales estimates weeks release


lightning returns final_fantasy lightning returns final_fantasy action role playing video game developed published square_enix playstation xbox released november japan february europe north_america port microsoft windows steam released december followed ios android japan february game direct sequel final_fantasy concludes storyline final_fantasy forms nova lightning returns employs highly revamped version gameplay system previous games action oriented battle system ability player character outfits time limit player extend completing story missions quests game story takes place years previous game ending lightning main protagonist game key character second self imposed days world end chosen deity save people dying world including friends allies developed heavy emotional travels learns truth world fate true agenda development game started shortly release final piece unveiled special 25th anniversary event final_fantasy series september year previous games key creative minds developers returned developed square_enix production department developer tri ace helping graphics development team wanted game bring conclusive end story lightning universe address criticisms leveled games week sale japan sold units end 17th best selling game year selling copies sold copies windows version sold copies according received mixed reviews main praise went game battle system opinions mixed graphics time limit aspects gameplay story characters criticized weak poorly developed gameplay player directly controls character lightning person perspective interact people objects enemies game player turn camera character allows view surroundings world lightning returns final_fantasy sequel rendered scale character world foot areas player use recurring animal final_fantasy series player able freely navigate game open world layout explore towns country areas accept quests non playable characters lightning able sprint limited periods climb jump freely game features difficulty levels easy normal hard unlocked completing game new game option players start new game carrying equipment stats previous game clock runs continuously normal navigation game day hours real time easy mode hour normal hard modes starts seven game days extended maximum thirteen days stops cutscenes conversations battles lightning pause time ability called quests directly linked lightning growth completes quests stats boosted main story quests yielding biggest quests obtained certain times real time build world means constant movement appear certain places given time lightning accept quests canvas prayers post board found main locations completing quests lightning rewarded portion spiritual energy retrieved person burden lifted day game time lightning drawn location game clock progress lightning gives gathered tree called gathered game clock extended day supplies collect new equipment feature game services feature players photos share personal stats battle scores facebook twitter facebook features disabled april services terminated april following year battle system battle system called style change active time battle system uses elements active time battle system second games bears similarities system featured final_fantasy lightning access outfits different power sets singular separate gauge actions mapped controller face buttons meaning usual menu style battle system longer needed enables lightning moved battle field limited degree majority accessories game shops received completing quests stronger items shields weapons unlocked hard mode access challenging areas boss battles lightning equip directly having additional slots backup costumes equipped outside battle equipped close combat weapon sword spear etc shield color scheme pre set custom color options alter specific portions portions costume previous game enemies appear open field avoided engaged number enemies increases nighttime strength ability deal damage increases days pass game killing standard versions enemy final version appears boss defeating yield high reward enemy type extinct area game lightning attacks enemy attack battle starts lightning strikes monster lose small portion health enemy strikes lightning lose health lightning performs attacks meter drained switch assigned depleted meter lightning utilizes swords short range melee attacks magic long range attacks block enemy attacks shield option evade attack assigned enemy meter represented line health bar lightning lands certain kinds magical physical blows enemy meter eventually enemy rendering vulnerable damaging attacks lightning spend energy points perform special moves activate abilities time lightning opponents enables land hits army lightning signature winning battles lightning earns game currency portion energy point gauge normal hard modes lightning flees dies battle game hour lost unlike games player character automatically recover battles instead needing use bought merchants shops auto battle mode lightning needing controlled manually times easy mode lightning health stands idle synopsis setting lightning returns set stories final_fantasy final_fantasy lightning people turned race created gods servants gifted magical powers focus assigned task completed time limit succeed focus crystal fail turn monsters called intended cause large floating sphere named fall world named pulse killing humans finale game transformed crystal pillar support preventing remaining human goddess deity responsible maintaining balance mortal world unseen realm revealed interference allowed chaos energy trapped unseen realm escape timeline written fall lightning drawn citadel decided stay act protector years fall lightning sister sets correct reunite lightning people pulse construct new old destined collapse protagonists end death allows chaos spill mortal world bring end time dies causing lightning nearly lose hope sister spirit lightning chooses enter crystal preserve sister memory hope alive lightning returns set years ending final thirteen days world existence chaos world pulse consumed leaving set islands called nova new called key deity universe acts world moon chaos halted human aging new children born death causing human population shrink intervening centuries opposing religions formed dominate life nova people order salvation children rebel cult worship goddess world divided regions dominated specific mood environment city capital worship people loyal order pleasure capital city people live constant state celebration dead dunes desert area dominated ruins area human city stand houses remains capital new zone time frozen characters lightning central character game main protagonist sole playable character narrator main characters previous games appearances hope aids lightning wireless snow devastated death fiancée lightning sister leader world released crystal separate ways leader gang dead dunes gaining power hear voices dead deemed saint falling constant protection order feeling guilty role deaths world current state son fell state reside region home companion ballad lightning old adversary responsible chaos mortal world pivotal character previous game cycle early death motivation actions game introduces mysterious near aids lightning quest main deity final_fantasy universe chooses lightning world plot lightning returns final_fantasy begins lightning crystal god years world set end days end lightning figure free souls humanity hearts guide new world create days lightning task rescue ensure rebirth spirit hope acts guide houses rescued souls humanity chose changed physical form year old self journeys performs task encounters allies adversaries carry heavy emotional followed gives advice regular intervals lightning investigates series murders victims match physical description journey followed obsessed prophecy kill lightning realize better world reunite briefly ally rout children responsible murders later battle lightning uses rage realize accept mistakes lifting burden meets order cathedral shows lightning place cathedral souls dead gathered prepared ritual place final day apparently souls hopes past actions dead dunes lightning encounters goes journey region dungeons search called holy find reveals key ritual power draw souls dead ritual kill attempts destroy forces order arrive eleventh day souls dead speak lightning man lightning encountered tells order plans sacrifice destroy dead living forget existence rebirth new world lightning decides stop ritual warns lightning saves white called angel monsters nurses health revealed race acted ally encounters son fallen coma unwilling wake father current state lightning fragments soul lifting emotional burden waking son traveling ruins lightning encounters multiple versions fighting lightning learns tied life saved learns perpetual rebirth caused chaos mortal world trigger events encountering leader village helps fend attacking monsters lightning snow palace finds preparing enter concentration chaos contained inside palace plans absorb chaos transform lightning kill performs act fight lightning manages renew hope seeing reverse transformation lift burden nova final day hope reveals lightning watch lightning deity dispose task completed hope disappears lightning transported enters cathedral snow help fight order save lightning manages convince free souls dead act allows lightning find soul kept hidden inside safe arrives hope host captures lightning transported realm lightning meets person learns conditioning lightning replace wounding god battle hope prepares new goddess protect new world trapping unseen realm illusion confronts lightning revealing physical manifestation lightning suppressed accepting lightning calls aid hope snow answer hold souls humanity including revived souls unite defeat aftermath multiple versions choose remain unseen realm protect balance worlds final incarnation wishes new life allowed accompany lightning friends depart unseen realm lightning allies souls humanity travel new world decide fate post credits scene lightning seen normal clothes arriving rural town going reunite friends development concept lightning returns originated development development team ideas possible story universe games solid decision second sequel time development lightning returns started soon release requiem goddess final story based episode according wanted tell stories lightning provided satisfactory ending game designed shorter time games series explained team want players forget story previous games team needed work especially hard result reason team wished bring series close release generation gaming hardware title chosen original final_fantasy game seventh generation consoles versions game considered developer tri ace previously worked team returned help graphics key story concepts game rebirth lightning character cited main reason game called lightning returns alongside team desire attract new players series lightning darker vulnerable character partly felt previous depictions alienated earlier players main scenario script written main writer previous games concept process members staff ideas important scenes events leading process writing script slow causing difficulties rest team response worked extra hard create appropriate finale characters story wrote script hard edged previous games game designed final entry storyline generally dubbed lightning saga production team intended stand independent final_fantasy series example series norms game logo designed regular series logo artist created early stages development concept story progression termed world driven concept world player interacted moved independently actions appear different locations depending time day concept partially gave rise game time limit suggested game battle designer having read clock inspiration story pacing time limit movie time open world aspect game heavily influenced elder hard edged gameplay ideas borrowed dark souls majority hardcore gaming elements eventually trimmed order game accessible newcomers terms assets team reused little previous games choosing build large proportion game ground especially came design behaviors crystal tools engine games required major overhaul designed open world games contrast previous games lot game cutscenes created game development meaning objects models final assets place team thoroughly check lightning outfits weapons ensure mistakes cutscenes weapons going scenery character underwear remained concealed active battles revealing outfits team new assets create game continents took longer create environments story scenes needed redone game overall plot finalized development began voice actors contrast normal procedure performances create game characters facial expressions recorded lines characters cutscenes created concept lightning returns battle system originated ideas discussed battle system final_fantasy technical limitations problems implementing party based battle system prevented game development team wanted lightning change appearance battle reducing playable character opened memory space necessary system implemented making system revolve character developers ended removing opportunity story scenes party members cited main weakness time limit sprang story concept world set time live feature announced felt new thing time limit seen taboo role playing video games mechanic originally received negative feedback test players unable complete game time response team adjustments players given comfortable time sharing design elements previous games system bears similarities battle system final_fantasy developers said directly inspired lightning multiple outfits designed game art director lead art designer designer worked final_fantasy crystal chronicles series drew inspiration character designs game locations respectively character designs returned design lightning snow new looks game theme dying world create nova incorporating cultural architectural influences middle_east asia london industrial revolution nova originally conceived single island game development advanced world grew final island configuration world open design inspired final_fantasy described tourist guide style island designed definite feel theme construction handled separate small teams content area held quality controlled team art team multiple real world locations inspiration inspired paris las_vegas dead dunes influenced cairo costa_rica scenery final based southern europe music music lightning returns composed composed music composed music involved recording soundtrack japanese band language video game orchestra founded multiple tracks blinded light recurring theme games unlike previous games theme song created composers instead creating purely orchestral piece finale main soundtrack album lightning returns final_fantasy original soundtrack released compact discs november bonus album lightning returns final_fantasy soundtrack plus featuring unreleased tracks classic themes game released march promotional album lightning returns final_fantasy pre soundtrack released july game featured multiple musical easter eggs including tunes previous entries franchise commercial albums respectively reached oricon charts marketing rumors second sequel existence started release domain registered final_fantasy turned domain registered company western branch main company knowledge cliffhanger ending common knowledge game creators released statement saying ending meant prepare fans coming expand game story release piece company officials stated releasing future content related august run special 25th anniversary commemoration event final_fantasy series teaser site titled storm released promising new developments series main protagonist game finally unveiled event detailing core concepts game character dialogue varied time day game western release game delayed months local release far translation dubbing work lip previous titles promotion marketing game development team strategy worked closely publicity marketing agent square_enix games lightning returns heavily promoted gaming events promotion campaign lightning monsters series featured series player events final_fantasy realm downloadable content previous game large downloadable content form character costumes extra story episodes battles game fighting arena reaction mixed costumes liked fans despite complaints purely presence story caused criticize original game incomplete reaction developers decided package game entire story retail edition create pre order game form outfits lightning use battle featured clothing weapon equipment cloud strife final_fantasy vii available game limited edition pre order bonus pack featured collection inspired outfits addition cross game promotional campaign square_enix japan costume final_fantasy playable purchased japanese game later available pre order exclusive game release additional set costumes released outfit western release game scheduled february free pack released enabled players play localized version game japanese voice acting lip free weeks paid versions merchandise lightning returns released november japan february north_america australia europe respectively alongside standard release special box set titled lightning ultimate box released included final_fantasy lightning returns lightning selected music games special stand game book artwork limited edition playstation version containing specially themed controller released asia collector edition exclusive north_america released square_enix online store contained copy game artwork book pocket watch game logo codes costume game ported microsoft windows platforms steam release long delay announced october game release december year official release date announced november features outfits apart themed removes ability outfits angel release ios android followed february japan later amazon available playstation game promotion japan square_enix teamed japanese company market range packaging promoting game play arts lightning appears game created square_enix merchandise game release guide game released containing concept character artwork interviews staff members guides game enemies continent times events book set lightning returns chronicle chaotic era originally scheduled released alongside game japan eventually cancelled author falling ill game release set lightning returns ending released famitsu weekly magazine titled final_fantasy memories written based incorporating material written chronicle chaotic era book takes form series interviews main characters series reception sales japan version lightning returns reached software sales week selling units beating nintendo super mario world period xbox version sold units half initial sales platform end version 17th best settling titles year selling copies united_kingdom lightning returns debuted place debut video games game 8th best selling video games february game sold approximately copies worldwide according steam spy copies windows version sold march reviews lightning returns received mixed reviews critics game scored famitsu magazine reviewers giving scores console version game famitsu later gave game excellence award famitsu awards review websites gamerankings metacritic gave xbox version based reviews based reviews playstation version based reviews based reviews battle system gained highest praise matt official playstation magazine said battle system fun felt like final_fantasy energetic modern combat previously turn based ign greatly enjoyed battle system saying lightning returns great job empowering create trio felt unique personal joe game informer pleased system considered improvement previous games noting switching created fast paced high tension system makes fights exciting eurogamer simon called best certainly flexible version compared games gamespot kevin stated flaws blocking found place final_fantasy better battle systems famitsu generally cited battle system excellent noting fast paced fun noting enemies tricky easy mode praised level available quest gameplay received saying feel like stuck opening hours called tasks dull stated quests trivial eye apocalyptic clock commented quests absorbing admired ability player world north felt time limit quests waste precious time left time limit received mixed reviews said time limit gave game sense urgency enjoy said limit worked player aspect game enjoyed planning days felt time limit prevented exploration severely limited ability fully dive systems said limit overly pressured unpleasant coupled time penalty fleeing battle famitsu reviewers said time limit overly factor graphics received mixed reviews referred locations visually interesting varied said player help beautiful spectacle liked overall look design main cast environment environment textures praised cutscenes said tired streets feel unfinished said expansive nature environments balanced issue environments praised famitsu stated expansive nature environments lack hints concerning quests new players bit time getting generally called game nice game story poorly received reviewers said narrative failed reason care characters spent hours called story joke saying little development lightning character narrative killed lingering investment universe found large character dialogue distracting feature said game narrative fix issues present previous games quests dialogue helped lightning character spoke reasons play game typically narrative awards final_fantasy series won sound division award excellence awards sound development team official response responded mixed review scores game received speaking japanese reviews said stemmed time limit opinions game positive time lightning returns initial release players speaking said wasn shocked negative reviews positive reviews real mixture started making game took new challenges way anticipated mixed opinions anticipated


shiny shiny japanese hepburn officially stylized shiny series japanese rhythm video games developed published games games franchise originally released october honey sound funky note tune playstation portable japan games series localized english released ios april score rhythmic record melodic disc retaining original names japanese versions service ios version discontinued march gameplay shiny simulation format previous games instead features rhythmic gameplay player times presses buttons rhythm songs pattern displayed screen game features different array characters songs includes original video animation episode produced pictures directed games story centers production participation music festival told anime episodes occasional dialogue included games development shiny began result series producer desire create video game lighter feel makes use franchise songs featured video game form shiny original releases sold total copies week release japan ranked best selling video game japan week games described reviewers accessible franchise new existing fans ios releases criticized journalists mechanics shiny later shiny high definition remastered version playstation gameplay shiny series rhythm games feature characters songs video game franchise beginning game minute anime episode played introduce games story production pro talent agency protagonist works producer invited participate music festival members attend characters attend music festival songs episode correspond characters dependent version game score honey sound selected members joined performs festival producer rhythmic record funky note chosen attend festival protagonist producer lastly group idols chosen attend melodic disc tune like games genre player plays main portion shiny gameplay stage mode selected song song performance limited idol group idols unlike franchise previous games song sequence note icons lines called melody lines central target icon complete song player press buttons correspond direction notes originate buttons console left right halves playstation portable version left right halves screen ios version pass target icon player scored presses accuracy timing direction given ratings perfect good normal bad player performance represented meter increases decreases player successfully fails hit note song new target icons lines spawn times different locations screen accompany old ones note sequences include long icons streaks notes need continuously held simultaneous icons pairs icons pass target icon simultaneously shooting stars appears meter filled causes shining burst raises player score changes song accompanying music video hit complexity song sequence varies based player selected difficulty song difficulty levels debut normal pro master easiest hardest end song result screen displayed player performance rated letter grade numerical score percentage represents accuracy player awarded number fans game money performance number fans determine idols ranking player idols increase ranking items available purchase items game appearance adjust gameplay elements melody lines shapes causing player gain fans quicker finishing song earns player memories idols perform song star game mode star gameplay mode player idol unit day music festival game days player required play songs song given score represents votes given game audience song day player choose compete computer controlled opponent represented idols production production characters girls shiny games defeating opponent player gains additional votes earns opponent card shared shiny games grants additional votes addition cards player earn additional votes memories idol earned memory player choose use memories idols sings song activated memory icons appear song player received shining burst successfully complete star player accumulate votes end day development release series producer attributed development rhythm game series reasons noting songs strong meaning franchise wanted songs included series albums video games accessible form wanted create video game maintaining producer viewpoint lighter feel allow player idols plays pointed rhythm game genre fell line desires led development shiny team chose develop playstation portable felt simple play time team wanted create scenes series thirteen idols able appear chose use pre rendered videos possible noted development team deliberately chose use gameplay system note icons float screen center attract player look videos background games anime scenes directed produced pictures created anime adaptation according producer television anime told plans including anime material shiny production anime final episode inform later series director said anime episode initially planned minutes long extended episode current length feeling episodes fun short teams formed create episodes noted team compete production shiny released japan october versions honey sound funky note tune retail downloadable forms downloadable versions playable playstation games printing included backstage pass granted access online merchandise store product code song world games serial number granted special shiny version use girls conjunction release peripheral manufacturer released set accessories shiny designs set includes cases games universal media discs protective decorative model games later released english ios devices april games series localized released outside japan titles english releases respectively renamed score rhythmic record melodic disc games retained original titles japanese ios releases support ios releases ended march downloadable content unavailable date anime episodes released october alongside movie brilliant future blu ray disc limited edition bundle mechanics shiny later ported playstation shiny high definition remastered rhythm game shiny released channel app october unlike shiny releases song dream initially available shiny additional songs added game downloadable content packs called mini albums games released mini albums game october beginning releases mini albums february music versions shiny features total songs written composed variety songwriters version composed songs performed pro common versions majority remaining songs version exclusive version performed featured idols exclusive song performed pro version additional song world available download players purchased printing copy games songs originally introduced shiny music appears versions vault borderline featured honey sound score featured tune melodic disc visionary featured funky note rhythmic record unlike shiny song dream initially playable shiny additional songs purchased downloadable content addition songs originally contained shiny games extra songs available download song prince introduced game available player purchase mini album access songs granted players purchased respectively mini albums reception original playstation portable versions shiny games sold units week sales ranked best selling video game japan week versions received combined review score japanese video game magazine famitsu anime awards shiny anime sequences received place game animation category critics commonly agree shiny appeals franchise existing fans accessible welcoming new fans exposure franchise anime adaptation jeff wrote game twice fun fans franchise songs gay writing website argued games inclusion anime material pointed game development fans reviewers agreed despite simple gameplay shiny provides substantial challenge famitsu reviewers wrote game simpler control scheme compared rhythm games difficult played master difficulty gay agreed simple gameplay appropriately difficult higher difficulties media works noted game harder variations simultaneous long icons added ios version improvements original version positively received website famitsu app noted ios version shorter loading times greater display resolution compared version gay wrote iphone display game look lot better said stunned iphone vibrant colors lack despite smaller screen compared time reviewers mixed opinions ios version control scheme appreciated ios version use touch screen input feeling simplified controls gay felt touch controls felt natural contrast famitsu app writer felt easier hold notes buttons said playing mini felt precise noted player theoretically hit notes faster touch screen noted occasionally opened ios version pause menu accident touch controls complained use touch screen input meant fingers blocking view journalists particularly non japanese press reacted negatively ios version comparison games platform mike described games tough sell approximately altogether market dominated free games technology tell noted version cheaper imported criticized games setting release fail gay felt games expensive pointed cheap fan franchise likewise felt ios games expensive mobile thought bit bargain comparison versions retail prices


super mario galaxy super mario galaxy japanese hepburn mario video game developed published nintendo wii announced sequel super mario galaxy released north_america japan europe june australia july fourth original super mario series super mario super mario sunshine super mario galaxy story follows mario pursues king outer space imprisoned princess peach taken control universe power stars mario travel recover power stars order travel center universe rescue princess game originally planned updated version super mario galaxy modifications projected development time year version called super mario galaxy later decided game developed sequel development staff continued build game dozens new ideas development time expanded half years additions dynamic environments new power ups notably ability ride release super mario galaxy met widespread critical acclaim predecessor regarded greatest video games time highest rated video games sites metacritic gamerankings best selling games wii million copies sold worldwide disc based wii game release wii gameplay gameplay super mario galaxy similar super mario galaxy focus based planets referred collectively varying themes sizes landscapes climates player controls mario later game brother optional special abilities spin attack long jump wall jumps variety original objective game travel collect power stars awarded completing levels tasks gain access later levels game retains gameplay mechanics introduced original blue star allows player pick star bits shoot enemies levels restrict movement plane balance ball levels gravity reversing background arrows setting level design super mario galaxy provides player access game means map system similar previous mario games super mario world new super mario wii mobile planet called starship mario named shaped exactly like mario head serves hub world visited expanded new abilities levels unlocked game contains allotted seven different regions universe called worlds general difficulty progressively increasing world worlds end boss level object conquer numbered worlds odd numbered worlds allows player access world player collects power stars green star levels unlocked levels containing green stars hidden placed hard reach areas require intense exploration precision cause instant death player fails acquiring green stars awards player final ninth galaxy new challenges considered exceptionally difficult super mario galaxy contains unique power stars collect overall levels super mario galaxy offer unique task based theme focus dynamic environments change alternate states example environments change beat background music sudden shifts direction gravity appearance disappearance platforms feature special switch temporarily time featured original game cause variation tougher challenges levels longer appear randomly visited instead require collection medal galaxy order appear addition general offer number variations super mario galaxy offered mutually exclusive variations super mario galaxy range number challenges mix overlap include destroying enemies collecting purple coins completing level time limit mario maximum health reduced unit avoiding cosmic clones mario pursue imitate player actions result dynamic environments create challenges puzzle elements requiring precision strategy order overcome power ups original super mario galaxy return ice mario flying mario new power ups items include spin drill allows player planets emerge rock mario allows player smash obstacles enemies cloud mario allows player create temporary platforms mario able ride dinosaur available certain levels riding player blue star replaced red dot allows player point objects manipulate tongue use tongue swing gaps pull swallow enemies option spit projectiles addition allows player double jump different power fruits available eat grant temporary abilities dash pepper fruit dash pepper allows run quickly giving ability run walls run water fruit allows float air allows reveal secret pathways player takes damage riding player fall run away player gets player retreat egg guides multiplayer game increased difficulty original super mario galaxy offers features assist inexperienced frustrated players notable cosmic guide similar new super mario wii super guide feature takes form cosmic guide appears player failed particular level certain number times allows player computer control mario order complete level necessary player awarded bronze star requiring player complete level cosmic guide order earn golden power star monitors called hint demonstrate perform specific optimal ways power multiplayer gameplay expanded original super mario galaxy player use second wii remote control second star assist mario grabbing enemies collecting shooting star bits super mario galaxy second player controls orange retains original abilities physically attack enemies collect items power ups ups making player involvement useful story princess peach invites mario share cake star festival time star bits rain skies mushroom kingdom way mario finds immediately befriends grants ability spin shortly mario nemesis grown immense size grand stars unbeknownst mario point appears attacks princess peach castle kidnapping princess escapes outer space recreate empire center universe launching outer space mario given control starship mario mobile shape head mechanic called powered power stars piloted mission fly universe pursuit princess help find lost plot way mario meets new joins companion brigade original super mario galaxy brother collecting power stars fighting twice blowing machine sending flying space way mario reaches main fortification draining energy appears mario castle defeats grand star observatory super mario galaxy appear mario peach thanks mario watching found returns observatory taking mario hat mario friends return mushroom kingdom celebrate victory game ends starship mario sitting princess peach castle observatory sky development nintendo finished making super mario galaxy approached development team suggested follow produced game originally planned variations original game planets game super mario galaxy dubbed super mario galaxy early development projected development time approximately year elements implemented scrapped original game ensure game balance simply time constraints concept planet shaped like mario head time new elements ideas brought game decided game sequel slightly modified follow development took half years lead programmer super mario galaxy created development tool allowed different staff members including visual sound designers easily design create stages waiting programmers incorporated final game order help distinguish super mario galaxy predecessor staff originally wanted game revolve concept switching game environments dramatically change certain conditions concept ended particularly difficult implement scale relegated certain levels idea came early cameo nintendo characters specifically idea stated characters wouldn work mario universe reason cameos game confined optional system called tip network order benefit players familiar original game compared super mario galaxy legend mask games use engines predecessors build foundations game revealed electronic entertainment expo june private conference stated game far development release held new super mario wii release late stated game new features rest previous features introduced super mario galaxy regard original game nintendo america president ceo stated interview sequel challenging said wired interview game focus plot initially hinted game utilize super guide feature introduced new super mario wii game confirmed nintendo senior manager product managing bill claimed feature implemented differently compared new super mario wii offered feature called cosmic guide cosmic spirit takes control mario game playable debut nintendo media summit february second trailer game released north american release date finally announced japanese european australian versions game came packaged dvd manual explaining basic controls showing advanced play voice actors super mario galaxy reprise roles sequel including additional voices played music original super mario galaxy super mario galaxy features musical score written performed symphony orchestra known mario galaxy orchestra credits early development process concept super mario galaxy considered plans use different music super mario galaxy game evolved sound team headed realized needed new music fit new gameplay mechanics added hesitant use symphony orchestra recording difficulties general producer gave permission immediately according felt players expecting orchestral soundtrack apparently suggested players want hear arrangements super mario galaxy soundtrack mixture brand new pieces arrangements themes original galaxy past installments mario series super mario world super mario worked previously mario wii wii sports resort new super mario wii contributed pieces soundtrack recruited musicians orchestra number musicians original game score additional musicians providing big band style music drums grand total seventy players orchestral performances conducted renowned work super smash concert served supervisor contributing pieces soundtrack soundtrack available disc set japanese club nintendo members reception legacy reviews super mario galaxy received critical acclaim major video game critics numerous reviews praising game creativity technical improvements original average critic score gamerankings metacritic making highest rated games sites tom gamespot called new standard giving perfect making seventh game site history earn score perfect scores came edge stating isn game genre rolls locks away ign harris felt game perfectly captures classic charm reason got gaming start ign later placed super mario galaxy 4th modern games list ign listed super mario galaxy greatest wii game time editor susan echoed view stating doesn established formula didn want commented tremendous games truly recommend rare ryan scott gamespy regards better game super mario galaxy stating series explored angle genre mario games coming ways challenge notions giant bomb ryan davis particularly praised improved level designs commenting designers willing weird risks abstract set tone original galaxy chris wired commented level concepts games additionally noted expanded soundtrack sweeping gamesradar praised graphics saying despite wii technical limitations galaxy understands aging technology nearly graphical flaws covered leaving wii best looking title date play editor andrew awarded super mario galaxy calling culmination years mario gaming designed creative despite praise critics raised complaints increased difficulty game similarity original super mario galaxy chris official nintendo magazine called new best game wii said lacked original impact admitted extreme difficulty quality original game informer editor matt concerned challenges potentially frustrating particularly end game similarly ben gamepro remarked increased difficulty high proficiency requirement turn new fans editor chris praised game difficulty stating positively sequences death feel like result bad design instead player error helps frustration sales japan super mario galaxy sold copies day release copies week super mario galaxy sold time north_america game sold copies month united_kingdom super mario galaxy best selling game releases best selling single platform release week ending june july game sold million copies usa april super mario galaxy sold million copies worldwide awards super mario galaxy received game year awards nintendo_power official nintendo magazine edge metacritic named best wii game year ign gamespot media outlets december ign awarded super mario galaxy number wii game overtaking predecessor official nintendo magazine named super mario galaxy greatest nintendo game ranking


sports video game flash ios android developed published man independent development team consisting michael player draws snowy slope screen pass gates tunnels character downhill sections launch air perform tricks earn higher score idea came session scrolling action foreground ability player paint terrain game receive public appreciation released august generally favorable reviews runner game developers conference independent games festival best mobile game category gameplay sports game player draws ground screen pass level filled gates tunnels walls drawing example launch air perform tricks downhill section accelerate upcoming obstacles indicated right screen necessary altitude distance streak successful passes gates bonus score speed increases time endless runner compared characters advance die end travels fast loses cuts background music sound wind passing player receives star contest like landing big jumps online offers tips new players improve scores focuses style emotion player character terminal speed jumps tricks hard rock guitar soundtrack development designed flash platform michael worked flash games earlier games idea game came session scrolling revised fits creativity paired scrolling speed eventually wide eyes player paint terrain determine speed character chose snow theme began prototype night skills acquired previous games drawing hours red ball moved slope mouse floated slowly suspended air added gates create skiing course sense distance speed apparent set incoming gates thought odd right gate moved player left scrolling implemented phase mocked course mountains originally designed visuals screen player painted later cut seeing draft crisp colors distinct gate markers foreground highly contrast background early drafts nighttime theme included aurora later cut difficulty implementation flash left character design weak point particularly inspired idea replacing set scrolling motion appear faster added tunnel idea series gates animated gave ego large head stick figure body decided use opting game began player click rainbow trail effect added cape later rainbow burst player scoring mechanics refined reward players took risks letting fly air touching screen partly inspired tony hawk pro series title refers combination skiing game receive public appreciation understood potential publishers fought bid game time solely designed flash ios interested making bigger games outside flash market announced game mid august revealed game release flash ios simultaneously happened august joe programmer previously worked helped ios version game months compared flash release let work non flash future released android version months later reception game received generally favorable reviews according video game review score aggregator metacritic runner game developers conference independent games festival best mobile game category ign praised art direction especially rainbow gray background chris hall called original hall praised touch having fall contrast hard rock guitar rushing natural wind criticized complex scoring system edge chris hand appreciated trade offs different opportunities score higher hall added look great display tim slide play called graphics pure eye candy felt game unique trick pony combination fast platform drawing line likewise felt novelty pocket gamer mark brown called difficulty alps pocket gamer listed game toughest best indie games best endless runners hidden gem


resident evil resident evil japanese hepburn action adventure person shooter video game developed published ninth main instalment resident evil series released playstation xbox october microsoft windows march released playstation xbox downloadable content march story told perspectives chris member founder terrorism security assessment alliance failed operation kennedy city survivor agent government jake illegitimate son albert associate freelance agent framed terrorist attacks antagonistic corporation neo umbrella confront force massive terrorist attack newly developed virus cities world gameplay centred interwoven storylines player character unique abilities styles game development commencing following year resident evil producer resident evil development staff making largest production date developers define game genre dramatic horror promotional materials japanese version classify game survival horror game received mixed reviews critics release reviewers praised game storyline themes interwoven campaigns criticised game departure survival horror genre despite criticisms financial success million copies sold currently stands second best selling game sequel resident evil set released january gameplay resident evil allows players select scenarios interwoven storylines scenario follows main protagonists kennedy chris jake player characters scenario partners controlled artificial intelligence player local online multiplayer addition scenario features different play style example player characters vulnerable attacks central character unique abilities vary increased times carrying ammunition resident evil presents new innovations gameplay mechanics rolling direction running whilst shooting sliding game features player operative mode playing single player mode player allow player join online time performing certain actions quick time events occur player follow onscreen prompts pressing buttons manipulating limited time new feature comes form players consume order recover health produced mixing herbs player runs health player short time try defend partners attempt revive non players killed gameplay resume game features primary enemies including zombies newly introduced unlike zombies able interact plan attack use weapons heal certain enemies drop skill points killed picked spent upgrades increased weapon effectiveness specific ammunition drops campaigns feature lone wolf ability allows player remove artificial intelligence companion character players equip upgrades apply campaigns game features stamina bar player performs melee attacks uses involves shooting zombie instantly overall gameplay resident evil twice long predecessor resident evil game features new modes mercenaries mode involves players fighting survival enemies version mercenaries mode features exclusive sub mode named mercy involves cast left dead fighting total number enemies agent hunt mode allows players control random enemies people online sessions unlocked player main campaigns longer player stays online session points earn plot december jake mercenary fictional south slavic liberation army son late terrorist albert flees authorities terrorist attack partners division security operations agent city survivor sent ensure jake escapes safely country blood tested anti bodies newly developed virus time terrorism security assessment alliance captain chris team including sniper piers expert finn fight rebels infected virus referred attacked leader neo umbrella refers kills members device virus turning monsters chris piers aftermath causes chris self imposed exile afflicted post traumatic amnesia jake extraction forcing pair crash mountains eventually leading capture june president adam decided officially reveal truth city incident united_states government dealings umbrella believing curb current resurgence terrorist activity president friend agent city survivor kennedy united_states secret service agent harper venue host terrorist attack forced face infected president kill way encounter national security advisor aiding assassination affiliation neo umbrella decide pursue china deaths aid jake manage escape captivity held captive months time chris returns duty piers new team arriving threat terrorist attack chris recovers amnesia seeks revenge resulting casualties squad chris piers confront informed chris piers pursue aircraft carrier destroying cruise missiles laden virus jake confront involvement hands jake medical data case captivity corner infected confesses having killed president truth city led losing authority temporarily defeat jake captured attempting leave city warned chris missile launched late stop jake real identity chris rescue jake remote oil platform assistance finally kill oil platform chris piers head underground managing free jake captivity preventing large scale attack location heavily wounded desperate attempt save chris piers sample virus help turn tide battle temporarily defeating evacuating aware piers sacrifices pushing chris escape pod chris pod launched makes attempt kill chris killed powerful lightning charge piers ensures chris escape destruction neo umbrella base story revealed interacted chris piers actually created scientist named real aiding destroying neo umbrella lab presumed dead shot soldiers attempts final attack real having injected powerful dose virus killed aiding battle reaches lab clone developed destroys receives accepting new assignment cleared duty chris remains command new squad overcoming guilt continues duty agent jake starts new life fighting zombies country real identity covered development release game soon release resident evil began development resident evil producer said considered completely new system resident evil later ruled involvement game march producer stated new instalment decided admitted years develop later claimed new game drastically different predecessors game directed directed resident evil outbreak series development game begun producer wanted revolve game ultimate horror entertainment bearing mind team considered upcoming resident evil flagship title horror genre february interview stated went lengths balance things people love series team focused gameplay horror themes march admitted survival horror market small resident evil issued statement development team instead choose gameplay action genre development game led stated aiming deliver impressive resident evil title terms scope production values asserted game meant approach evolve series staff wanted game new setting wishing place china country modelled country europe given eastern european theme according famitsu character jake designed today young people game development staff making largest production date decision bring zombies resident evil felt popular component franchise fans requests admitted game radically changed end development cycle new concepts introduced series august resident evil went gold initiated online service official trailer released january microsoft press briefing gameplay demonstration shown depicting fighting zombies china playable demo resident evil scheduled release playstation network xbox live marketplace september later announced demo available xbox playstation owners september early access demo included dragon result criticism demo brought different version demo san_diego comic con modifying parts gameplay originally scheduled released november game release date pushed forward october prior game launch copies game stolen went sales poland resident evil contained anniversary package special edition resident evil seventeenth anniversary released japan march alongside release version resident evil released playstation xbox included graphical enhancements march downloadable content response public backlash classifying disc content downloadable content released patch december free charge patch included new camera controls new difficulty mode named hope option play campaign having complete addition online partner campaign simply called agent unlike character game agent interact doors treasure disappears cutscenes triggered december new multiplayer released new multiplayer modes predator survivors onslaught predator mode series quick fire rounds players turns access weapons players predator mode avoid capture killed human players score points successful attacks lose points caught taken match type played participant points crowned winner survivors mode resident evil classic solo team based mode survivors available players onslaught player mode clear waves oncoming enemies twist comes player completes combo chain send enemies opponent screen april left dead crossover released version adding main characters monsters left dead exclusive mercenaries mercy mode resident evil weapons characters monsters resident evil added downloadable replacement skins version left dead reception game received mixed reviews release playstation version holds aggregate score metacritic version hold scores xbox version hold score game storyline themes graphics artificial intelligence praised critics reviewer game informer stated despite game hold experience ride reviewer official xbox magazine concluded stated game accomplished shooter send resident evil praising length variety game noted shift away style tone past games series praised overall direction stating despite old identity stripped away game presented massive action game richard george ign favourable technical artistic design game stating game greatest successes incredibly strong world lighting creature designs ryan ign noted new enemies best designs concepts history franchise cooper gamesradar praised improvements controls predecessor stating game emphasis placed movement noted cover system work right praised improved companion decent job backing taking fight enemy standing disliked cover system calling forgettable new feature game game campaigns received criticism reviewers simon eurogamer divided campaigns citing campaign strongest closest series survival horror roots having diverse flavour criticised campaigns stating jake campaign rarely citing chris second rate person sprint dialogue reviewer edge felt campaigns noticeably contrasted quality similarly kevin gamespot concluded game campaigns ultimate test patience dedicated cited resident evil step series game new unconventional features step commonplace action shooters interview official playstation blog resident evil executive producer responded fan criticism shortly release noting creative differences fans stated fans creators parents like real parents going agree best raising child going want sure initial reaction positive listen fans turn don think progress terms series development dubbed game dramatic horror critics instead noted game departure survival horror genre compared previous reviewers gamespot gamesradar noted game longer considered survival horror asserted abandoned survival horror genre reviewers listed game genre simply person action shooter game release considered possibility franchise classic horror roots sales announced expected game sell million copies end fiscal year company lowered expectations million game mixed reception release announced shipped million copies worldwide setting new record company october game sold copies united_states according sales weakened following strong start company admitting game meet goals consequently lowered financial projections fiscal year result game sold million copies april october year sold million copies worldwide best selling video games despite slow start mixed reviews resident evil second best selling title september lifetime sales million copies worldwide february issued statement game suffered poor sales development challenges inadequate collaboration company


action role playing game developed access games published square_enix exclusively playstation game released december japan north_america europe game series prequel original game game like rest series features mixture ground based hack slash combat aerial battles story focuses zero woman manipulate magic song dragon named zero set kill sisters rule world regions travels player discovers true reason zero game created cater hardcore role playing game audiences developed team created original series spin including producer director writer music composed scored unlike previous titles series team developed game access games company experience developing action titles team wish address criticisms laid gameplay previous games received mixed positive reviews sales japan mixed reviews west ground based gameplay story generally praised common criticisms included dragon gameplay graphics multiple technical issues gameplay features hack slash gameplay aerial combat dragon previous entries series player controls main protagonist zero entire campaign levels accompanied controlled companions ground based combat zero performs multiple attacks enemies combined fill zero tension gauge gauge filled degree zero temporarily enter mode state enables quickly deal high damage enemies making immune attack zero levels weapons grow powerful zero gains access multiple weapon types game progresses weapon type produces different set attacking moves unlike previous titles series player pause games switch weapons instead able time zero switch weapon types swords spears combat weapon level cap leveled combat spending money acquired levels weapon different effects depending enemy type combat situation spears useful heavily armored shielded enemies swords default weapon exploring levels zero collect items fallen enemies earn money buying buying weapons zero complete player progresses game place areas normal levels limitations player abilities player performance earns special items number items earn increases number enemies killed aerial combat zero mounts dragon main types aerial combat rail shooter style missions free combat enables aerial ground based combat multiple attack types disposal ground zero mounted dragon perform sweeping attack wings snap combat air breathe fire ground airborne enemies fully air flying environment able evade enemy fire main attack breathing fire features lock feature multiple enemies enter mode zero mounted damage deal ground based missions zero deal damage enemy units story setting characters takes place roughly years events acting prequel games series despite prequel follows separate unrelated events earlier times land ravaged conflict height mysterious figures called appeared ability utilize magic song defeated ended conflict deities rulers regions land unspecified time later game present strongest wishes unite bring stability land source power evil flower saved zero death use instrument mankind destruction zero original host wishes destroy affected power sisters spawned zero attempted suicide ensure safety world player controls zero zero main protagonist considered traitor followers mission kill aiding quest dragon aids mount aerial battle current ruler cheerful member group ruler country sand ruler country forest obsessive dolls ruler country mountain virgin group ruler country sea woman consumed greed traveling zero quest disciples group served accompany zero original killed include cent dumb man lover old man obsessed sex warrior streak young man disciples helps summon angels battle game narrated player accord android created old world monitor document plot zero dragon michael slaughter way cathedral city center power zero attempt kill directly ends michael wounded dragon year later zero dragon named set try killing travel land seas face fight killed disciple zero takes service group journey land mountains face death zero recruits proceed land forests disciple attempts mistress forces help fight zero killed attacked captured summoned cent zero pursues land sand freeing captivity facing kills cent joins zero group fight way cathedral city zero transforms disciples true dove forms freeing service battle dies wounding allowing distraught zero finish zero killed male clone decides create new religious order memory sister accord tells alternate series events branches caused group zero sisters disciples coming second branch land forests having recruited cent zero finds surviving sisters driven insane power flower dies unknown causes causing soldiers mad eventually group find killed brought influence cent turns group killing kill zero kills cent dying cent summon angel killed order save zero flower power forms pact branch rescuing stronghold dragon child form powers arrival cathedral city group faces destroys disciples kill zero faces reveals knows true nature reveals reason zero partnership dead kill zero destroying flower power kill zero engage enraged battle killing zero shock death sets try find dragon kill implied accord closing report fails fourth final branch zero set proceeds quest encounters sisters possessed flower power interacting directly accord battle sisters disciples summon angels transform remains cathedral city zero face challenges sacrifices finally accord decides intervene sacrifices zero kill turn kills absorbing power zero transforms stone monster goes realm engage rhythm game style battle winning destroys monster accord voice declares flower evil sealed away possibility time place suspects zero survived post credits scene new version accord replaces destroyed zero join helping record world events disperse new accord speaks player hoping playing screen goes black development conceived respective producer director original game met years company created series absorbed interactive resurrected early plans create entry series process company fan team learned wanted dark story similar entry series speaking creation game said partly company making fewer single player rpg console games wished capture atmosphere earlier days alongside ambition rpg fanbase mainstream community wanted hardcore gaming experience game developed access games noted survival horror deadly noted company good creating action games enable team address criticisms laid previous games series poor combat able craft story true series time game unveiled early complete commented expecting disappointed world design character designer previous entries series reprised role designing characters previous games medieval europe inspiration enemies leaning modern designs main characters addition actor voiced key characters previous games series returned voice work writer worked returned write scenario story written good balance darkness humor according said actually good bit darkness game dialogue example team want turn completely dark story instead having scenes people laugh want emotions characters fall simple stereotypes simplistic situation wanted create strange abnormal picture players cited instance contrast fear terror displayed enemy soldiers vulgar dialogue zero companions stated went large game development half laughing story development process team decided female protagonist game lead contrast previous games featured male protagonists large number female characters primarily proposals rejected scrapped aspects zero design abilities intended evoke game gritty atmosphere flower growing eye cut thought risk series coupled character gender couple ideas cut rejected development included fully contemporary setting school girl protagonist calling game instead story revolving searching missing installment series writer emi jointly responsible creating disciples personalities wanted write cent idiot possible received negative feedback portrayal despite best efforts character best understood found difficult writing writing dialogue asked good qualities animals children instead realistic borrowed elements fiction create personality finding fun write dialogue zero disciples written contrast content violent combat elements fourth wall breaking included game zero dialogue accord actions final ending acted suggest real world simply branch universe design zero approved designed fairly quickly told think designing character different design themes example nudity female captain underwear meant covering face multiple dropped characters number based names differing eye colors meant help players identify aspects zero design incorporated emphasize connections designed approved quickly high priority designed prime male cent originally group pretty boy old man middle aged man little boy music game music composed created score wished match work finding creating new experience requested follow musical route inspired games theme sense contrast game theme songs black song sung singer native self confessed fan series liking series reason selected perform theme song lyrics written scenario writers game second theme song silence game tokyo game trailer specially written sung drag original soundtrack released january catalog number theme songs released soundtrack singles release merchandise received gameplay previews promoted form wished game story mystery players game originally meant released october japan pushed december square_enix wanting improve overall quality game ensure met fan expectation received physical digital release japan north_america released digital format europe localized chinese assistance sony computer entertainment japan asia attempt actively tap chinese speaking market collector edition released japan included outfit inspired female protagonist limited collector edition released north_america europe australia square_enix contained prequel novel concerning game main characters scenario involving japanese voice acting costume zero inspired game protagonist alongside game manga released japan written emi pen drag prequel focusing drag aka acts game sequel manga created written supervision game complemented multiple packs included multiple character outfits zero inspired previous series protagonists prequel chapters detailing past events lives zero sisters later released west alternate music zero mode sequences media works published complete guide game included guides series history following aka events novel drag story released august novel detailed fifth series events connecting narratives game endings reception week sale japan sold copies coming fourth japanese sale charts reached units end year total physical sales japan reached units reached place famitsu list best settling titles year reached 62nd place online list received famitsu reviewers giving scores game received average reviews according western video game review aggregator metacritic anime news network named game year story received mixed reviews playstation called best story series famitsu generally positive world characters praising character dialogue chris_carter stated story compelled truck forward figure found dialogue characters funny relationships entertaining game informer wallace enthusiastic saying interesting scenes narrative characters lot ign sullivan criticized story slow reliant previous games calling main characters poorly written gamespot generally praised story especially ways fun genre focus paths game took players gamesradar called story main reason play game especially approaches medieval fantasy dark comedy instead straight laced eurogamer chris said game played like jet black comedy calling narrative far colder praising zero characterization contrast previous titles series gameplay received praise praised redesigned battle system citing ability switch weapons instantly best feature famitsu positive despite having distinguishing features separate video games genre sullivan praised ground aspect gameplay especially zero mode criticized dragon gameplay awkward exacerbated poor control layout said combat players toes praising balance character enemy power weapon switching ability mixed dragon gameplay carter called action gameplay favorite referring faster version combat dynasty warriors series found generally satisfactory despite simplicity citing dragon sections welcome particularly designed break stabbing troops directly wallace positive aspects system stated got level design predictable enemy movements enjoyed ground based gameplay despite simplicity comparing cross devil cry dynasty warriors cited dragon gameplay far enjoyable poor zero companions dragon drew criticism graphics level design generally criticized called environments bland compared narrative wallace generally criticized game level character design cited cinematic cutscenes improvement contrast carter praised character design called visuals absolutely beautiful sullivan generally negative citing level design narrow color critique comparing graphics game playstation era generally game textures graphics character design despite noting developers attempts gaming conventions technical issues frequent frame rate drops erratic camera screen tearing cited general faults game game quotes


mass effect overlord mass effect overlord downloadable content pack developed published electronic arts action role playing video game mass effect released june microsoft windows xbox pack included playstation version mass effect released january overlord introduces new series missions player assumes role commander elite human soldier stop experimental virtual intelligence gone rogue player traverse mission aboard vehicle overlord announced development wanted focus vehicle exploration similar found original mass effect pack received positive reviews critics aggregate score xbox version metacritic reviewers generally praised story sections criticized simplistic combat gameplay mass effect action role playing game player controls commander gender appearance history combat training determined player game begins game features variety quests player complete order progress quests usually involve player interacting characters fighting enemies combat missions missions assisted squad members player indirectly control orders combat takes place real time player pause action time target enemies select different powers squad members use completing quest player awarded experience points sufficient experience obtained player develop powers members squad mass effect overlord linear manner assignments found game focus exploration pack introduces new missions completed different order missions located planet player explore vehicle called aboard player transition mission gather items mineral resources research numerous game upgrades ability jump obstacles reach certain areas armed gun player use destroy hostile targets planet certain points game player encounter mini bosses defeated overlord adds armor upgrade achievements awarded completing specific tasks achievement obtained collecting numerous data scattered planet second achievement unlocked completing overlord plot mass effect overlord elite human soldier commander sent mission investigate allied research base gone silent base located surface earth like planet called arriving facility informed experimental virtual intelligence gone rogue ordered destroy antenna inside transmission dish virtual intelligence program planet successfully destroys antenna met archer scientist responsible situation archer explains trying gain influence hostile race artificial called human mind virtual intelligence process virtual intelligence test subject mind archer brother david evolved virus virtual intelligence kept research station tells needs manually security facilities gain access shut station virtual intelligence contained unlocked proceeds main room eventually terminal cut access outside world process virus awakens virtual reality heads central core room manage defeat virtual intelligence attempts establish link normandy virtual reality goes away david shown core tied tubes arms mouth begging help archer comes argues experiment going given option david specialized academy leave station brother development release mass effect overlord developed published electronic arts development mass effect stated downloadable content fundamental company overall philosophy pack announced development executive producer hudson stated overlord biggest downloadable content pack confirmed introduce squad members game like previous packs pack developers wanted focus exploration vehicle similar found mass effect earlier downloadable content pack vehicle exploration feature original mass effect hudson called overlord throwback exploration worked previous game pack released june microsoft windows xbox like mass effect downloadable content packs stolen memory shadow broker overlord freely included playstation version game released january soundtrack composed christopher reception mass effect overlord received positive reviews critics reviewer ign described overlord best series missions franchise seen similarly reviewer dan eurogamer opined pack lets gameplay element dominate long expected duck cover combat exploration dash environmental wrapped story builds satisfying heavy finale gamespot kevin credited foot action stating larger environments let enemies multiple angles nice change straight encounters mass effect battles praised final boss battle said exceed main game critics generally praised sections mission eurogamer felt responds terrain right mix weight ign considered improvement carrier featured original mass effect gave main game mixed review satisfied inclusion felt managed incorporate aspects mass effect way felt largely lacking core adventure previous add game revolution stated similar admitted jumping platforms goes nature game likewise felt goes exclusive use content reviewers criticized simplistic combat comparing original mass effect gave high marks pack frightening atmosphere stating haunting new music sense tension dark interior spaces provide sinister contrast lava rivers planet surface ign review observed visuals audio surpass quests main game critics highlighted positively story eurogamer opined ending effective unexpected remarked ending features uncomfortable images mind returned main game despite evaluating pack short length concluded overlord downloadable delight mass effect fans shouldn miss