rise rise known japan rise japanese action role playing video game developed square_enix ios android playstation published square_enix mobile devices eleventh game series featuring new narrative unconnected games series gameplay uses similar action based battle system earlier titles free play model common mobile titles story focuses characters angel demon cast mortal world midst battle forced share body order survive game began development project began told series producer create legitimate entry series mobile platforms idea game true series reach wide audience game multiplayer inspired secret developed art director series newcomer character monster designs music composed team led theme song written performed singer songwriter announced february released following month ios android release followed months later port released following year april mobile version million active players later version achieved downloads august received generally positive opinions critics praised graphics story gameplay opinions worthy series game set discontinued free play title march square_enix seeking release game different form gameplay rise action role playing game player takes control protagonists inhabiting single body characters names prior beginning game gameplay character switch demonic forms enables player thoughts different non player characters form showing different types thought prompting different reaction game uses free play gaming model game downloaded played free players option spending money game items characters base room small village room players check messages set current equipment weapons message board town provides access social features town run shops enable crafting new weapons equipment exchange game currency buying selling game items types available quests accepted main quests advance story quests time limit disappear certain period challenge quests pit player enemies raid battles bosses quest player characters mental energy stamina meter real world time passes gems bought faster characters gain experience level meter completely scenario quest completed new quests available game map automatically updated selecting quest player chooses number creatures aid player battle grant rise uses action based battle system similar entries series navigation actions occur real time rendered scale characters battle treasure unlocked contain items new battle character attack switching forms deliver different attacks dodge enemy attacks correctly timed battle assigned abilities displayed lower right hand corner screen skill battle meter activated skill meter types weapons available game swords spears bows weapon equipped grants different skill attribute attributes monsters aligned vulnerable element enemies weak attacks certain weapons addition single player battles raid battles allow players participate online connection synopsis setting characters story takes place variation high fantasy setting divided human spirit realms spirit realm opposing factions face eternal battle demonic main protagonists chosen champions races forced confront agents sent spirit realm retrieve knight warrior demon major character known goddess time according game director goddess sense world true goddess said plot game opens battle respective champions light darkness tree fighting near swept mortal world power drastically diminished existence threatened decide temporary alliance sharing body find way spirit world journey local village pair eventually heirs mystical sword main campaign delivered chapters original main campaign involved battle hostile lasted chapters following new campaign missions issued following characters mission confront threats sword end game champions confront tree final confrontation willingly explain summoned champions bring way peace having friends journey champions agree bring peace return realms development rise square_enix producer company working mobile division mobile ports final_fantasy adventure secret speaking series producer said create original mobile title legitimate entry series instead social card based game prevalent genres mobile gaming time wanted create action role playing game accessible large number casual gamers worry production main staff director art director previously worked final_fantasy series initial release rise responsible main scenario alongside post launch content producer initially tried bring chaos rings producer board project development began july game constructed unity engine addition staff square_enix main development japanese developer security technical assistance handled protagonists designed japanese artist artist handled monster designs game key art created house designer brought regular key art illustrator died asked create similar previous artwork creating representation game title indicative title nature new entry series small card battle mobile game circle rise title heroes rise intended reach wide audience gaining attention previously seen dawn concept main character switching demonic form suggested original concept characters separate bodies character controlled game artificial intelligence team develop game multiplayer component development team initially thought creating custom rebuild needed taken year threatening project existence search suitable team contacted offered use multiple options including trying problems faced developers resolved month period security structure specification match game persuaded project engineers use rise japanese game use team needed create different specifications ios android android higher graphical power early development stage team thought fun create multiplayer elements secret initial idea multiplayer available standard quests took operational space practical reduced raid battles use additional player characters fully rendered appearing ghost like transparent development playstation port began shortly start game service team formed partnership sony develop title production ran difficulties team attempted create experience quality mobile version adjusting controls touch based button controls resistance staff surrounding usage franchise determination bring rise consoles face suggestions better completely new game project proposed sony unity technology built fairly new use platform processing power addition staff unused version unity team needed cooperation sony unity technologies engine game run new platform time version announcement preliminary development work completed development proceeding according plan technical troubles related game performance persisted point resulting release delayed following year music music rise composed group different composers majority music handled addition soundtrack contributed previous composers final_fantasy adventure children dawn secret legend heroes joining team sound engineer composed pieces contributed track soundtrack featured arrangement piano rising sun series main theme acted sound director created piano arrangements rising sun game theme song game theme song believe spirit composed written sung japanese singer songwriter prior coming board little knowledge series previous compositions video games tried feel game atmosphere starting playing game directly looking scenes material related game world believe spirit worked create song appeal players production team track performed strings tin whistle acoustic guitar percussion arrangement rise original soundtrack released april square_enix music label andrew rpgfan positive album described believe spirit hit miss different listeners memories earlier games rest soundtrack generally praised half melodies stand tracks said strongest later upbeat tracks praised qualities tracks memory called fairly weak forgettable generally compared music final_fantasy recommending fans finishing album generally good despite pieces chris video game music online gave album star rating positive tracks guest composers like praised moving away traditional musical style felt result fairly mixed tracks lacking proper emotional drive falling flat believe spirit praised avoiding pop elements sticking celtic style favorably compared theme songs overall green felt good production value substantially better mobile game soundtracks lacked emotional impact previous titles majority tracks reviewers game praised soundtrack release game existence hinted trademark title registered similar registered europe north_america game officially announced square_enix issue famitsu magazine february game service began march ios version android released nearly months later june version announced later originally scheduled fourth quarter year technical difficulties port needed delayed following year eventually released pre registration available lifetime rise entered multiple collaborations games platforms included final_fantasy default final_fantasy tactics war lions final_fantasy adventure million arthur january announced rise cease operation platforms march release square_enix said developing content quality revenue addition problems future content creation convinced rise longer profitable concern despite ending service free play title company looking alternative ways distributing title final story episode released prior game closure final cinematic released online square_enix japan youtube channel march reception days operation rise active players month release number increased million registered players interview said sales title increased release powerful mobile devices versions million registered players version similarly successful months release downloaded times figure rose additional following month japanese reviews title generally positive famitsu generally praised aspects found item management weapon structures confusing saying live legacy series reviewing port famitsu praised game general ease play use series button layout criticized praised gameplay graphics noting game avoided possible mobile game delivering strong experience point reservation preferred game platform praised variety control options feel gameplay graphics writer noted game played advanced despite recommendations graphics performance suffered older models opinions western journalists echoed japanese reviewers christopher writing tech website tech asia highly positive game saying experience kind playing game legend time greatly enjoyed battle system despite touch controls working player referred environments wonderfully drawn touch arcade preview game echoed reviewers opinions graphics gameplay hoped square_enix handle bring overseas article nintendo life referred story engaging held similar sentiments reviewers graphics gameplay noted game stood kind overall quality


mass effect arrival mass effect arrival downloadable content pack developed published electronic arts action role playing video game mass effect released march microsoft windows playstation xbox pack introduces new mission player assumes role commander elite human soldier stop imminent invasion highly advanced machine race synthetic organic pack includes game upgrades new achievements awarded completing specific tasks mass effect arrival formally confirmed development march acts bridge mass effect pack received generally mixed reviews critics aggregate score xbox gamerankings reviewers mainly criticized weak story strong emphasis linear combat sequences found atmospheric environments gameplay mass effect action role playing game player assumes role commander gender appearance history combat training determined player game begins game features variety missions player complete progress missions usually assisted squad members player indirectly control orders combat takes place real time player pause game time target enemies select different powers squad members use unlike missions arrival introduces new assignment involves fight solo entire time short section player assisted character mission contains game upgrades player research enhance aspects game weapons armor new achievements achievement requires player complete mission detected enemies second achievement involves player survive waves specific battle unlocked completing arrival completing mission player awarded experience points sufficient experience obtained player upgrade powers entire squad plot mass effect arrival set way galaxy 22nd century travel possible use mass transit devices called mass commander sent mission rescue allied agent claimed found evidence imminent invasion highly advanced machine race synthetic organic encountered mass effect game successfully rescues explains discovered artifact gave visions imminent invasion asks proof taken artifact located inside complex surface large arriving artifact vision fleet approaching relay starts experience medical lab revealed despite stated precautions entire team having spent time studying artifact eventually manages escape medical lab reach control room sets course hit relay soon coming retaliation plans destroy core facility ultimately stops contacts starship escapes shortly hits relay resulting destruction entire system later met admiral superior officer explains earth face consequences setting stage mass effect development release mass effect arrival developed published electronic arts development mass effect stated downloadable content fundamental company overall philosophy pack accidentally revealed february addition new achievements patch playstation version mass effect later stated addition achievements intentional assumed invisible march pack formally confirmed development brand new explained purpose act bridge mass effect base pack events place located early plans suggested set ocean planet base underwater reach main level submarine section base different containers similar sense james cameron film abyss pack released march microsoft windows playstation xbox soundtrack composed sonic duo composers penned music mass effect earlier downloadable content stolen memory reception mass effect arrival received generally mixed reviews critics gamespot senior editor kevin called arrival disappointing conclusion beloved series second chapter stated pack lacks elements choice character development core features mass effect series nonetheless found atmospheric environments especially final break laws physics nonetheless gives shooting excellent visual context ign enjoyed challenge fighting bordered frustrating admitted pack fundamentally consisted linear combat sequences game revolution mainly criticized story felt characters don offer lot explanation little given like hastily excuse shoot push buttons way pointed conversation paths influence game sense closure importance despite criticism praised talent pack great atmosphere stating bored visuals arrival dan eurogamer highlighted positively mission remarked game decent job allowing feel like negotiate way past guards usually looking hidden alternate routes criticized final thirds linear repetitive reacted negatively game insistence having fight solo entire time explained mass effect squad game players use fluid team strategy cope different situations fighting solo means players deal encounter exact way reviewer concluded relatively short mission included extras justify pack usd price tag mass effect arrival nominated best downloadable content spike video game awards lost portal peer review


alien isolation alien isolation action adventure video game developed creative assembly based alien science fiction horror film series published sega originally released microsoft windows playstation playstation xbox xbox october game set years events scott alien film follows daughter alien protagonist ellen efforts investigate disappearance mother unlike previous video game adaptations alien franchise alien isolation places strong emphasis stealth survival horror gameplay requiring player avoid single alien creature course game help like motion designed line scott film opposed james cameron action oriented sequel aliens features similar 1970s vision future look like game runs entirely new engine built scratch accommodate technical aspects like game atmospheric lighting effects alien design creative assembly originally intended alien isolation person game perspective later shifted person order create intense experience release alien isolation received generally positive reviews video game journalists sold million copies europe critics praised game retro futuristic art direction sound design alien artificial intelligence criticized story characters voice acting game won year end awards including best audio game developers choice awards audio achievement british academy film television arts awards downloadable content packs extend game new missions challenges released gameplay alien isolation single player action adventure game stealth survival horror features player controls protagonist person perspective interact environment advance game player explore space station complete numerous objectives avoiding defeating enemies like human occupants hostile objectives range computers collecting certain items reaching specific area game player ability run climb sneak player hide objects break line sight enemies lean gain view player ability nearby tables inside hide enemies unlike previous video game adaptations alien franchise alien isolation features single alien creature pursues player course game alien creature defeated requiring player use stealth tactics order survive instead following path alien ability actively investigate disturbances hunt player sight sound way player use motion detect alien movements increases chance alien finding player example alien moving close sound attract alien forcing player use remove soon motion motion detect enemies moving determine alien creature ground level player use certain weapons defeat enemies alien isolation emphasizes direct combat providing player limited ammunition game features weapons available player progresses game revolver shotgun bolt gun player craft items collecting different kind materials game items range mines pipe bombs items help player deal enemies alien example attract enemies particular direction alien afraid fire cocktail force retreat station ventilation system player limited health decreases attacked enemies player restore lost health crafted materials inventory space station divided multiple sections connected elevators section composed set rooms corridors separated doors doors require certain actions performed entry allowed example doors require numbered entry code need cut variety electronic device player encounter computer access information trigger game actions like security cameras manipulating space station air mechanism game features help players navigate different areas game save progress players need locate terminal game manually insert access card dies player need start game saved point addition campaign mode alien isolation features separate game mode called survivor mode focuses short player versus alien scenarios scenario player needs complete set objectives avoiding alien time limit plot years disappearance spacecraft daughter ellen approached android christopher corporation informs flight recorder recently located ship named held aboard remote space station owned corporation orbit gas giant offers place team sent retrieve closure fate missing mother executive taylor travel board ship owned captain group arrives find station damaged communications taylor attempt station investigate line severed debris separated forced enter station attempts find help confronted survivor explains control monster loose aboard station convinces help exchange ride station aboard soon killed said monster alien creature exploring station finds flight recorder discovers dismay contains data contacting recovering medical supplies station medical bay treat injured taylor reunites station marshal waits deputy waits explains alien brought board station captain henry waits custody speaking learns crew discovered flight recorder near found derelict ship previously found crew nest alien eggs contained exploring ship wife attacked brought aboard emergency medical treatment alien ultimately hatched waits convinces help contain alien remote section station sealing inside successful waits truly plotted use bait module station module space manages space jump suit makes way explains station abruptly started remaining crew including waits tells attempting interface station controlling artificial intelligence apollo cease apollo defensive shortly managed open path apollo control core reaching apollo discovers trying sell years finally found buyer instructed apollo protect alien tells apollo creature longer aboard station demands cease activity apollo refuses turns attention station descends base learns converted alien nest purge destroy nest multiple alien creatures escape begin overrun process learns taylor sent retrieve alien freed exchange location double crosses takes hostage aboard aboard discovers message mother initial report events finally giving closure appears taylor tells plans fusion destroy station ensuring aliens survive ensuing confrontation taylor killed electric discharge forced escape shortly explodes tells explosion destroyed causing station slowly drift atmosphere manage contact extraction attacked paralyzed making way outside help station surrounded alien creatures thrown ship blast aboard makes way bridge find confronted alien suit forced open alien space final shot game depicts unconscious suit suddenly awakened crosses face development alien isolation developed creative assembly best known work total war real time strategy video game series idea developing game based alien film series 20th century fox conceived company finished viking battle publisher sega acquired rights develop alien games december person team developed small multiplayer game pitch idea sega hide seek prototype players control alien need conceal environment game captured attention sega project eventually approved creative assembly experience survival horror games company hire people studios like bizarre creations black rock worlds project according director hope development team grew couple guys total war team group people creative assembly decided design game line scott film alien opposed james cameron action oriented sequel aliens help designers recreate atmosphere film fox provided original production material including costume photography concept art set design scenes photos videos film original sound effect recordings artist john recalls proper gold saw angles things seen stage development developers film find setting unique allow build new environments faithful similarly film original soundtrack composers identify main cues extend soundtrack fill length game developers chance meet alien blade runner editor terry additional insight shiny high tech science fiction look designers opted recreate setting feel original alien film work concept artists ron result game features 1970s vision future look like example game features machinery like phone receivers displays distorted monitors create period authentic distortion game monitors developers recorded game animations vhs video filmed sequences playing old portable adjusting tracking settings digital conceived 1970s game device built way built set movie requires players tune computer signal selecting icons screen artist jon noted rule prop couldn things wouldn creative assembly wanted alien isolation story closely related film result team decided explore story set years events film involve ellen daughter flight recorder writer porter explained process creating backstory refreshing felt overlooked character alien universe derelict ship crew previously found film included game developers felt central point alien canon actress agreed reprise role ellen voice small sections game felt story interesting true film original alien cast includes tom harry dean reprised roles game separate downloadable content missions marking time brought release film characters created face alien isolation runs entirely new engine built scratch creative assembly new engine allowed development team accommodate technical aspects like game atmospheric lighting effects alien design alien designed look similar original design creature film including skull underneath head designers alter legs ones provide alien walk cycle hold scrutiny longer encounters player different sets animation alien created alien artificial intelligence programmed complex set designs evolve encounters player creating illusion alien learns encounter appropriately hunting strategy gameplay designer explains needed different time played going die lot means lot alien scripted behaviour makes alien predictable lot scary save system inspired scene film captain dallas uses key card access computer mother developers originally planned add feature allow players craft weapons idea ultimately discarded according hope thought people want order survive explored different ideas weapons defend early realised game isn pulling trigger cancelled feature alien iconic acid blood game mechanic melt metal like film feature implemented point eventually removed game developers felt change course game weird direction addition developers considered possibility game played person perspective realized significantly change experience hope explained game camera looking avatar person hunted hiding object want better view surroundings actual development game took overall years complete creative assembly pitched idea sega game went gold september dedicated simon franco programmer game died development marketing release alien isolation unveiled government minister visited creative assembly revealed twitter account studio hiring alien game gameplay details confirmed creative assembly confirm game released consoles specify format sega boss mike said game going triple project want peer likes dead space game anticipated following trademark registration october game leaked december alien isolation formally announced confirmed microsoft windows playstation playstation xbox xbox platforms release teaser trailer january developers stated worried fact sega previous alien game aliens colonial marines received negative public reaction according completely massive alien fanbase vocal reaction game said want building excited june alien isolation presented electronic entertainment expo journalists chance play demonstration game game playable rift virtual reality shown described demo effectively terrifying game played life game awarded best game nominated game best xbox game best playstation game best game best action game ign best awards similarly game critics awards game nominated best best console game best action adventure game august cinematic trailer game shown alien isolation released october featuring pre order downloadable content missions allow players play scenes original film mission entitled crew features original crew involves player controlling dallas parker attempting flush alien creature air ship second mission survivor set film finale involves player controlling tries activate self sequence reach escape shuttle unlike mission second mission available players pre ordered game certain retailers release additional downloadable content packs game periodically released october march packs expand game survivor mode new characters challenges maps features collection featuring game downloadable content packs released playstation xbox late reception critical reception alien isolation divided generally positive review scores ranging ign gamer electronic gaming monthly felt alien isolation succeeds genuine effort capture spirit film franchise playable form lazy attempt use easy backdrop cash ill fitting genre writing gamespot kevin credited game tense frightening gameplay stating mechanics working intended alien simplest form criticized game trial error progression frustrating distances save points jeff game informer stated similar criticized story poor acting voice actors game visuals atmosphere highlighted positively editor arthur felt alien isolation beautiful game deep shadows mystery corner dan eurogamer praised lighting unusually compelling environment design ign ryan gave high marks game retro futuristic art direction sound design commenting smoke air clouds white mist obscure vision area life support systems order aid objectives isolation certainly looks sounds like alien universe similarly gamer reviewer andy kelly said game art design sets alien isolation apart likes system shock dead space creates convincing science fiction world machines environments functional overtly futuristic story characters generally criticized game informer stating exhibits little growth personality concern fellow humans desire die similarly blake game revolution noted characters fully developed according spend time build emotional bond necessary inevitable deaths mean said computer found game contain logs describe predictable events remarked reading reports different computer grounds way writing gamesradar david highlighted alien advanced artificial intelligence stating progress case movement measured inches feet metres simply remaining alive objective achieved praised gameplay tense scary effective commenting alien isolation solid incredibly striking example survival horror genre uses person perspective greater horror gamer credited crafting system giving game lot unexpected depth allowing players enemies multiple ways game survivor mode praised chris_carter felt offered players different feelings experiences time played gameplay praised reviewers found game long repetitive mixed review felt game offer options survival requiring players spend time hiding staring motion criticized alien creature turning alien isolation irritating experience explained time thought heard monster motion cause chest time table locker wasn scared anymore annoyed despite criticism alien isolation considered brave title difficult gameplay feature uncommon games large development costs january alien isolation sold million copies worldwide according sega march game sold million copies europe accolades alien isolation received year end awards including gamer game year audio achievement 11th british academy games awards best audio 15th game developers choice awards awards 14th national academy video game trade reviewers game appeared year end lists best games ranked 1st daily_telegraph best video games 2nd empire best games year 2nd time video games 4th guardian games 3rd reader games eurogamer daily_mirror best games alien isolation ranked 7th list best horror games possible sequel october creative assembly studio director tim stated sega disappointed sales game sequel question said highlighted significant obstacles creating sequel commenting spending significant amounts money getting close break black sega wants brilliant portfolio games great business sega later confirmed sequel considered question sequel profitable eventually decide fate project


alien rage alien rage science fiction person shooter video game microsoft windows xbox xbox live arcade playstation playstation network alien rage developed studio polish developer games known city interactive engine game single player competitive multiplayer modes single player campaign players control elite soldier named jack jack sent destroy mining facility aliens aliens turned killed humans shared facility announced alien fear april game renamed alien rage following year game released september windows october xbox october playstation alien rage met mixed negative reviews release critics viewing game generic prone major development alien rage announced early april alien fear game developed engine city interactive studio cooperative gameplay mode game released months later june game changed alien rage months later announced game released personal computer xbox playstation september game eventually released september windows october xbox october playstation rating mature gameplay alien rage person shooter players fight linear levels killing variety aliens end levels players fight larger alien boss fight players score points killing large number aliens short period time killing special ways explosions shooting head points upgrade player character example resistance damage increasing ammunition able carry players able carry weapons time pistol unlimited ammunition player character use alien manufactured weapons game alien weapons use cool period instead having weapons game include assault rifles sniper rifles rocket launchers game intentionally difficult easiest difficulty level called challenging easiest difficulty level called hard game offers competitive multiplayer modes team small number maps cooperative gameplay mentioned game initial announcement final game plot alien rage takes place humans alien species known jointly mining highly efficient source energy turn humans miners jack player character sent mining facility kill aliens destroy facility reception alien rage received average poor reviews release metacritic video game review aggregator windows version game received average score based reviews xbox version revived score based reviews game heavily criticized lack originality daniel shannon gamespot remarked played person shooter years experienced alien rage offer continued seen weapons shot enemies reviewers especially took issue lack creativity level design jim sterling called tedious corridors identical combat encounters hardcore gamer commented levels played visually indistinct saying level level redundant action repetitive encounters ultimately drag game critics noted game number technical issues jim sterling ran situations allow progress level sam turner digital fix experienced dramatic drops frame rate gameplay crashed times game multiplayer experience received better single player campaign writing gaming jeff said multiplayer fun bit repetitive expressed desire additional objective based types multiplayer praised team mode intensity gamespot daniel shannon commented limited number multiplayer options went worth action fast paced maps designed balanced multiplayer experience


new order new order action adventure person shooter video game developed published released microsoft windows playstation playstation xbox xbox game seventh main entry series sequel set alternative history 1960s europe world nazis won second world war single player story follows war veteran william efforts stop nazis ruling world game played person perspective levels foot story arranged chapters players complete order progress story morality choice prologue game entire storyline characters small plot points replaced game features variety weapons dual cover system present development began soon software gave rights franchise development team envisioned new order person action adventure game taking inspiration previous games series particularly focusing combat adventure elements game attempts character development unlike predecessors choice developers interest players story aimed portray heroic fashion release new order received generally positive reviews praise particularly directed combat narrative game considered positive change series critics nominated multiple year end accolades including game year best shooter awards gaming publications stand expansion set events game titled old blood released gameplay new order action adventure shooter game played person perspective progress story players battle enemies levels game utilizes health system players health divided separate sections entire section lost players use health pack missing health players use melee attacks firearms explosives fight enemies run jump occasionally swim navigate locations melee attacks enemies detected alternatively players ambush enemies results intense parties combat cover system assistance enemies players ability lean cover tactical advantage stealth levels game gives players wide variety weapon options found ground retrieved dead enemies removed stationary position carried weapon ammunition manually retrieved ground dead enemies players access weapon inventory allows carry weapons find weapons players ability dual giving advantage enemies dealing twice damage players weapons use upgrades example rocket attached assault rifle laser cannon transformed wire cutting tool plot years destruction black sun portal nazis developed advanced technologies enabling turn tide allies dawn july special forces operative captain william brian bloom accompanied pilot private iii massive allied air raid fortress weapons laboratory run nemesis general dwight captured brought human experimentation laboratory forces choose kill leaving survivor die laboratory emergency escape laboratory suffers critical head injury escape rendering unconscious putting coma brought psychiatric asylum poland remains state years unable awake cared asylum head nurse parents run facility nazi regime watches parents regularly forced hand patients nazi authorities mental disabilities fourteen years admission nazis order asylum shut killing patients executing family resist awakens state executed killing squad escaping asylum drive grandparents farm inform nazis won war forcing united_states surrender members ensuing resistance captured captured officer asylum hidden trunk car learning members resistance imprisoned berlin brutally executing grandparents stettin travel berlin train ride enter romantic relationship arrive helps break prison rescues person spared fourteen years prior finds resistance movement revived circle led caroline left paralyzed injuries resistance execute attack nazi research facility london bombing base operations stealing secret documents prototype stealth helicopters documents reveal nazis relying reverse engineered technology derived ancient organization known created energy weapons computer super concrete revealed super concrete formula making susceptible mold deterioration resistance discover match member set mark imprisoned forced labor camp agrees undercover inside camp meets set tells nazis technology jewish scientists mass produce control robots offers help resistance return destruction labor camp finds battery device controls camp robots set control robot use destroy camp rescue prisoners set reveals resistance nazis discovery included advanced technology centuries ahead time allowed germany surpass allies military ultimately win war set agrees assist resistance revealing location states resistance requires boat access boat discovers flagship nazis submarine fleet equipped cannon designed fire nuclear requires codes nazi lunar research facility operate uses technology found sphere destroys super concrete steal identity nazi lunar scientist infiltrate lunar base succeeds obtaining codes returning earth discovers mounted assault resistance base capturing members resistance use nuclear codes mount assault compound rescuing captured resistance prisoners evacuating makes tower struggling workshop inside revealing possesses brain soldier chose die puts robot robot comes alive assaults defeats puts friend rest destroying brain larger robot attacks gets upper hand destroys robot dragging repeatedly stabs pulls grenade explodes wounded window mentally new watches resistance survivors boarding helicopter alongside set seeing reached safety bleeding heavily injuries orders resistance fire nuclear cannon credits helicopter heard approaching development developer founded employees began ideas pitching publishers june owner media acquired software property including doom previously declined pitch suggested develop new game franchise acquired developing new game series studio visited software approved request new game november signed allowing develop new order preliminary development lasted approximately years existence new order acknowledged release announcement trailer prior teased upcoming project releasing images originally release late game delayed order developers polish game february announced new order launch north_america australia europe australian european release dates later pushed forward resulting worldwide launch pre orders game granted access code doom beta developed software german release new order nazi symbols references removed criminal offence display nazi imagery toys germany following game release began developing old blood standalone expansion pack set events new order released gameplay design initial inspiration new order came previous games franchise senior gameplay designer said super intense combat defined previous games ensured elements included new order development team refer game person action adventure naming unique defining points game david theme explained global empire nazis acknowledged aspects game narrative simply exaggerated elements nazi party larger life leaders strange technology strange experiments team viewed game dark blend drama mystery humor creative director explained iconic person shooter franchise history push strange new world new order second game use software tech engine rage game utilizes engine add large detail game world team found difficult develop game resolution frames second particularly complex environments work said said main advantages engine speed detailing biggest disadvantage dynamic lighting hand static light rendering awesome spectacular looking things added senior concept artist said main inspirations art design game movies 1960s calling james_bond movies design nazis game influenced aesthetics nazis end second world war blended style 1960s fashion ideals express visually explained viewpoint influenced element common game design acknowledged team development inspiration character models covered texture game individual characters difficulty seeing distance new order features single player mode team felt dividing focus resources single player online multiplayer mode efficient questioned lack online multiplayer mode explained decision simple bit energy sweat studio pour single player campaign gives resources cool compared divert resources making multiplayer executive producer attributed choice style game team familiar stating single player studio characters setting team attempted develop characters offer unique experience game overarching goal building ensemble genuinely interesting characters wanted interact said connect thoughts actions characters human experience allowing players know person feels characters particularly allies contain dimension personality expression think interesting explore said game playable character william previously featured playable protagonist games developing character new order considered appearances previous games series realised character developed games guy play said pete vice president marketing team discovered interested exploring story later invested particular scenario team envisioned putting situations uncomfortable said interesting love taking things making real game inner thoughts short reveal experiences loved idea action hero exterior rich vulnerable interior psychology said largest priorities team developing character reveal needs revealed player simultaneously felt despite simplicity concept rarely games prior developing new order team primarily worked games involved protagonists software wished portrayed differently game said important hero anti hero team attempted develop character players relate felt players generally unable relate video game protagonists goal protagonist neutral project goal protagonist said tried players emotionally morality choice game prologue game main antagonist previously featured antagonist return castle main antagonist new order team achieved closure story effective way wanted find interesting angle portray personality enthusiasm life near death experience previous game developing nazis states team didn want cartoon instead opting treat seriously portrayed auditioned role game described tough nails soldier gives support pretty hard time process felt type father figure gives negative reinforcement conversely saw sort son tasked protector mentor gives positive reinforcement max seemingly brain damaged member resistance inspired character john novel world according alex portrayed max game max challenging character cast counter intuitive pretty simple guy paper took tremendous actor pull long time find said large aspect game alternative history set nazis won second world war team saw aspect opportunity create large scale little limitations things create work expand felt limited said music production new order makes use original score reflects alternative universe depicted game wanted identify different sounds kind iconic 1960s sounds twist sound authentic felt realistic said total original songs included game additional famous songs reworked original version german use marketing reworked songs appear game owners wish associate work nazi imagery promote original songs created fictional recording company fictional bands play original songs team placed high importance game music game development composer gordon traveled sweden meet team spotted game days partly collaborating richard gordon expressed difference composing soundtrack new order compared games usually sign project given list battle cues said searching genre soundtrack based team initially sought inspiration music richard wagner posthumously admired nazi party leader adolf_hitler studying wagner work team discovered didn necessarily fit game tone team searched style music suit nazis ultimately selecting distortion lots distortion types sorts different things breaking said gordon team took inspiration 1960s music equipment tape machines reel reel machines gordon said soundtrack tribute things guitar collaboration team musicians composed hours music scores game said lot score features odd time signatures reception critical response new order released positive reviews metacritic calculated average score based reviews windows version based reviews xbox version reviews playstation version gamerankings assigned average review score based reviews windows version based reviews xbox version based reviews playstation version reviewers liked game concept narrative combat mechanics combat mechanics game received praise daniel gamespot felt intensity variety combat game granted series breath fresh air believes managed fulfill nostalgic expectations series metro david said combat game real deal naming best recent single player shooter games ryan gamesradar called satisfying simon miller lauded game shooting stealth mechanics naming solid similarly gamespot noted stealth simple effective named best things game steve boxer guardian called stealth calling decent ign considered narrative characters best features stating game shines metro praised story stating mix tones bizarre obviously intentional matt computer video games called narrative written brilliantly voiced highly polished mike felt somewhat divided story initially finding attempts emotion obvious ultimately feeling satisfied calling spectacular praised characterization game gamesradar felt mixed game characters finding interesting feeling supporting characters undeveloped leaving players forget gameplay conversely matt game informer noted attempts depth feel odd reflection brutal actions parts game miller felt negatively narrative calling awful commented drastic changes narrative pacing feeling dragged player forced search ammunition donnell good game believed feeling like fight game use alternative history concept axis victory world war commended reviewers ign gamespot called interesting naming standout points game jason hill sydney morning herald called concept absorbing owen mirror called intriguing chris_carter felt development team went way spent lot time game concept graphical design game received commentary reviewers gamespot praised visual design noting accurately captured time period effectively depicting alternative storyline game set gamesradar stated game level design contributes enjoyment shooting sequences praised size levels enjoying possibility participating large sort plan praised level design similar reasons degree detail game digital_spy martin shared mixed commentary design noting character models animated game hardly shining example graphical potential abc alex walker criticized game graphical design commenting developers focus attention aspects game critics commentators shared opinion new order better expecting game jon official xbox magazine called game unexpected gem abc walker said expected enjoy game sydney morning herald hill said game ensures series relevant force carter felt game wonders essentially franchise rendering previous stories edge agreed calling developers brave sales week release new order second best selling game united_kingdom game topped weekly charts week totaling quarter games sold region accounting revenue according 22nd best selling game united_states game fourth seventh best selling game june respectively game ranked fifth fourteenth best selling digital playstation game june respectively week japan playstation playstation versions game placed charts 15th 8th respectively collectively selling units june game sold physical units europe million awards new order received multiple nominations awards gaming publications game won game year classic game room received nominations golden awards good game game informer ign australia received runner placed lists best games usa_today placed 9th eurogamer 10th 6th game received nominations best shooter game awards game informer hardcore gamer ign received nominations signifying excellence storytelling game awards golden awards ign australia gaming awards achieved runner biggest surprise awards giant bomb readers nominated best game ign australia receiving runner readers game nominated best hardcore gamer best console game ign australia best playstation game best xbox game best xbox game ign


final_fantasy final_fantasy pronounced final_fantasy fighting game published square_enix playstation portable final_fantasy series developed company 1st production department released japan march game prequel remake final_fantasy revealing occurred events predecessor released march north_america game initially focuses twelfth war gods chaos summoned warriors parallel worlds fight ending twelfth cycle game remakes thirteenth war original final_fantasy adds multiple fights given ability counteract enemies strongest attacks assisting characters navigation traditional styled final_fantasy world map development game started august square staff wishing improve gameplay game provide players entertaining features balance parts received publications calling best playstation portable games gameplay gameplay largely reminiscent final_fantasy changes game consists primarily battles taking place known battle map characters duel players able perform types attacks bravery attack attack characters start set bravery points number bravery points equivalent damage dealt attack player perform bravery attacks steal bravery points opponent increase power attack bravery attacks cause damage additional mechanics mechanics battle system include revenge assist mode functions exactly game collecting battle map fill gauge transform character powerful state allows players perform powerful burst attack attack land mode assist system new element game allows player summon additional ally battle assist attacking enemy defend oncoming attack performed assist gauge built bravery attacks modes supposed balance burst executed opponent assist gauge reduced zero main systems assist breaks breaks revenge assist break performed attacking opponent assist character player mode causing unable assist character brief period passes stage bravery points character break performed stopping opponent mode use assist attack forces opponent mode additionally passing stage bravery points player lastly revenge occurs trying activate mode attacked game simply halt opponent attack time allowing player opponent instead sacrifices player ability use burst uses entire gauge single player mode biggest addition single player story mode game taking place traditional styled final_fantasy world map players able experience story exploring world scenarios events taking place story progresses players traverse world map parties consisting characters players able interact conversations characters map players encounter enemies known attacked enemy players transported battle map battles place specially marked shops map story mode party based similar story progression final_fantasy certain scenarios parties cases players free select party alongside game new story mode game includes game story remade world map additional elements added new storyline producer character designer game said storylines played result approximately hours gameplay plot setting characters game main story revolves twelfth cycle eternal conflict gods chaos summoned warriors different worlds fight world mirror dimension realm world features entire cast original new abilities game introduces new playable characters new characters available start game lightning soldier protagonist final_fantasy sky pirate protagonist final_fantasy man appears dreams secondary protagonist final_fantasy viii love interest female protagonist final_fantasy cecil harvey childhood friend rival final_fantasy cloud strife childhood friend final_fantasy vii remaining characters unlocked means gameplay supporting character final_fantasy recurring villain final_fantasy feral chaos alternate form chaos final_fantasy vii available assist character fully playable game purchase final_fantasy download playstation network story twelfth cycle war turning favor chaos warriors warrior light lightning cecil knight task crystals help defeat chaos able chaos forces employing army soldiers known pose threat ability gods power revive warriors killed believing defeat inevitable warrior light defeat allies stop fighting return upcoming war lightning opposes plan leads active warriors stop sealing portal emerge succeed reduced weakened state power diminish army attempted kill warrior light lightning group power fade away game events final_fantasy returning warriors participate thirteenth cycle ends conflict gods completing thirteenth cycle player access final arc confessions creator supporting character powerful entity warriors memories experiences following cycle traps nightmare world cycles punishment saving warriors thirteenth cycle following chaos defeat player characters fight feral chaos stronger incarnation chaos save imprisoned nightmare world addition main story set reports follow warriors participate thirteenth cycle explaining roles cycle prominent characters reports include warriors cloud fight chaos twelfth cycle chaos warrior appears reports detailing characters came switch sides furthermore reports cover events warrior light entered conflict met previous warriors world development ideas sequel final_fantasy conceived shortly release japan producer wishing feature development game started august shortly release final_fantasy universal tuning international version prequel director stated team wanted sequel changes new characters resulted changes gameplay features inclusion new ones assist feature add entertainment fights act mode strongest area game response feedback commenting mode powerful original game world map created order appeal rpg fans returning characters modified provide player new strategies fighting revised ones feedback players original concrete conclusion staff decided story prequel encourage players concluding choosing new characters proved difficult staff chose based popularity fighting styles new characters restricted memory limitations inclusion met hardships japanese voice actor busy time decided replace result fan response battle system director contact character design moves based final_fantasy appearances received designed new alternative outfits characters given based artworks designer final_fantasy series downloadable content square_enix games final_fantasy trading card game kingdom hearts birth sleep final mix 3rd birthday players access downloadable content form alternate outfits cloud strife lightning respectively june playstation network featured downloadable content final_fantasy including character costumes packs music music final_fantasy composed features multiple previous final_fantasy themes composers american band sang second feral chaos boss theme song god fire wrote song requested collaboration band stated entertaining march square_enix released final_fantasy original soundtrack featuring total discs having second seven reception week release sold units japan topping media create charts sold units japan january received positive reception scored famitsu composed score reviewers points higher original magazine gave game calling improvement original great final_fantasy fan service thrown ign gave game point higher original praising game graphics improved gameplay criticizing story game informer gave game saying game improve battle system problems previous game assist system good addition saying added extra dimension missing game gamesradar listed ninth best playstation portable game commenting uses elements famous ign listed comments aimed gameplay


mass effect shadow broker mass effect shadow broker downloadable content pack developed published electronic arts action role playing video game mass effect released september microsoft windows xbox pack included playstation edition mass effect released january shadow broker introduces new mission player assumes role commander elite human soldier help squad member find information dealer known shadow broker mass effect shadow broker announced development july stated decisions player makes pack affect story mass effect pack received positive reviews critics aggregate score xbox version metacritic reviewers generally praised narrative main characters considered greatest downloadable content pack game gameplay mass effect action role playing game player controls commander gender appearance history combat training determined player game begins game features variety missions player complete progress mass effect shadow broker adds new assignment involves defeating enemies interacting mission accompanied squad members player indirectly control orders combat takes place real time player pause action time target enemies select different powers squad members use point mission new temporary squad member different set powers joins squad player choose previous members remain rest mission relationship vary depending romantically involved original mass effect mission includes bosses chase scene player control high speed vehicle skies city player find numerous game upgrades enhance aspects game weapons armor completing shadow broker new location shadow broker base inside base player use numerous functions surveillance footage crew members video archive contains clips taken galaxy player purchase mining useful mark mineral rich planets game galaxy map invest credits mini missions allow player receive upgrades resources shadow broker contacts depending player personal alignment pack adds new achievements awarded completing specific tasks completing mission highest difficulties plot mass effect shadow broker set years events mass effect redemption elite human soldier commander sent mission help squad member find information dealer known shadow broker asks meet apartment discuss plans location shadow broker arrives apartment locked agent conducting investigation disappearance learn went office building meet informant arriving building squad fight way lands roof building proceeds downward reaches office contact dead suddenly appears pointing gun says tried kill disk shadow broker location having taken dead informant ensuing confrontation escapes eventually hunted manage defeat roof hotel having recovered disk learn shadow broker located inside massive ship near planet called boarding ship rescue long lost partner imprisoned ship prison cells events redemption finally reach shadow broker office shadow broker engages combat broker brings liquid contained ceiling shadow broker liquid causes broker malfunction dies subsequent explosion assumes position shadow broker promises turn organization mentions able provide information thanks broker extensive networks development release mass effect shadow broker developed published electronic arts development mass effect stated downloadable content fundamental company overall philosophy pack announced development july release brand new game stated decisions players pack affect certain storylines upcoming mass effect shadow broker face challenge developers according game default digital acting system handle stresses new face custom work multiple eyes triangular mouth pack released september microsoft windows xbox like mass effect earlier downloadable content packs stolen memory overlord shadow broker freely included playstation edition game released january soundtrack composed christopher previously penned music overlord downloadable content reception mass effect shadow broker received positive reviews critics considered greatest downloadable content pack game dan eurogamer considered shadow broker solid thrilling satisfying addition expansive universe leaves appropriate note hopeful melancholy praised content pack stating adds far game slender predecessors game revolution said pack blast especially fans want catch bits story omitted main game narrative story received high marks critics praised fact decisions original mass effect impact storytelling experience ign stated storytelling effectively strong bond weren romantically involved game graphics received similar praise reviewer noted action feel like organic story engage player superb atmosphere shadow broker ship exterior seen critics impressive battle environment pack remarked approaching shadow broker ship simply stunning lightning storms envelope sic massive vessel kevin reviewer gamespot praised pack atmosphere combat sequences particularly second portion mission according enemies attack right pace individual battles drag long quickly end highlighted vehicle chase scene comparing favorably blade runner fifth element admitted controls xbox version game precise bosses received similar praise stating unique traits formidable opponent shadow broker base highlighted valuable addition game noted marking mineral rich planets scanning seen tedious feature main game concluded shadow broker worthy time hours money pack nominated best downloadable content spike video game awards lost red dead redemption nightmare won inside gaming award best

Mass Effect 2: Lair of the Shadow Broker


angel angel combat shoot video game created finnish independent developer team games released september game published windows distributed online steam impulse amazon download game set fictional world war iii post apocalyptic united_states gangs prey towns survivors war gathered player assumes role eponymous female protagonist angel defends towns searches lost friend game played bird eye view player controls car mounted machine guns order destroy enemies vehicles players find powerful guns attach car use special weapons spike strips picked killing certain enemies game released games brand received average reviews critics release ign writing main issue game short lacked lasting appeal shortly game release update available added support dual monitors support key configurations objects game gameplay story told use voiced animated comic panels centers angel heroine post apocalyptic united_states travels town town protecting helpless survivors war attacking gangs angel defends towns gypsy given armored car equipped mounted machine guns game uses overhead view player speeds small town gypsy machine guns repel enemy gangs known types attacks different manner class attempt capture townspeople killers attack player role attacking capturing raid enemies killed leave weapons player land mines electromagnetic pulse bombs drop upgrades improve car weapons armor temporarily disable enemies screen land mines set waves traps weapon upgrade offers players ammunition car machine guns makes easier destroy enemies lighting fire game offers different difficulty settings includes online high scores different players achieved game game protecting different villages village broken levels day level boss level night level bonus level levels broken waves increasingly difficult enemies attack village bonus level drops camera view played perspective driver seat car boss levels confront player boss enemy stronger enemies encountered game boss requires player discover employ strategy order defeat example boss giant attached damaged car regular guns instead requires use destroy plot game set fictional world war iii events killed population left alive forced fight survival survivors formed gangs turned war radiation joined evil militia collectively groups known raiding different towns villages sought prey townspeople stealing supplies forcing slavery killing heroine story angel travels town town search lost friend helping town survivors fend attacks cruising armored car gypsy makes use car mounted machine guns defend towns thieves lead angel finds lost friend city core seen traveling city way angel reaches uses armored car defend city members militia enemy townspeople establish wireless communications contact nearby city new dallas recognizing voice end receiving operator new dallas turns angel lost friend angel needs urgent join new dallas shortly arriving city forced rally survivors including angel order fend incoming attack friends separated fighting gives mysterious book angel making way city angel encounters mystic claims earth destroyed nuclear war crack universe angel skeptical claims believes receiving mission angel heads north survivor camp despite rumors place flooded game ends angel heads new_york find entrusted mysterious book development angel announced prospective release date summer year game developed games independent development team finland owned games company founded spring shortly games completed arcade shooter woody legs angel release games brand release group announced second game working pirate role playing game titled raven cry angel published raven cry signed published interactive announcement angel publisher noted plans additional downloadable content available game launched august interview games ceo stated company focusing development angel ideal fit marketed xbox playstation declined share specific plans bring game platform asked possibility multiplayer mode declined announcement release angel released september online distribution networks steam impulse amazon download press release game marketing director steve stated like honey angel pretty provided satirical youtube video honey developers released demo game september included stages boss fight september update game released included support dual monitors key configurations objects available game reception angel received average reviews release garnering rating review website gamerankings gamers daily_news jeff appreciated perspective change accompanying bonus level stating perfectly honest delight got hand create eyes strategy informer jump perspective noting game maps engine appear designed person perspective mode instead presented little travis gaming criticized game having poor driving physics news jeff enjoyed controls stating certain liberties taken driving physics feel right home frantic arcade style action ultimately recommend game called fun game played year


ace attorney investigations japanese prosecutor unofficially referred ace attorney investigations adventure video game developed handheld video game console nintendo released february japan plan release game outside japan english fan translation released game sixth entry ace attorney series sequel ace attorney investigations miles game follows prosecutor miles detective dick teenage thief investigate cases face judge rival character prosecutor purge removes weaker prosecutors duty gameplay divided types phases investigations player searches crime scene evidence talks witnesses aim find contradictions witnesses evidence found investigations development team included director producer character designer created game series tenth anniversary finalized direction day stay manor game took shorter usual create developers original ace attorney investigations use base leading increased focus game story reviewers positive game citing story new logic chess gameplay mechanic highlights western journalists commented lack localization included lists games wanted localized gameplay ace attorney investigations adventure game players control prosecutor miles investigates cases cases player controls father gregory gameplay previous game ace attorney investigations miles divided types phases investigations investigations player controls directly search crime scene evidence talk witnesses learn new information player investigates observed information saved thoughts combining player obtain information remain hidden points player use device called little thief generate crime scene known information player walk point inconsistencies evidence update recreation accordingly player able switch forth crime scene different times new gameplay mechanic logic chess investigations character refuses testify player game chess player aiming destroy character chess pieces need build advantage discussion alternating speaking listening player believes advantage choose offensive logic chess sections timed player having decisions bar decreased way player takes damage wrong choices logic chess opponents difficult game obtaining sufficient information evidence investigation player confronts characters reads events case player choose press character information statements aiming discover contradictions testimony evidence find choose present collected evidence investigations point contradiction synopsis characters setting ace attorney investigations takes place days ace attorney investigations features main characters prosecutor miles detective dick teenage girl avid thief new judge serves rival prosecutor purge following actions weaker prosecutors justify removing duty plot episode opens assassination attempt president survives head bodyguard dies revealed second command killed replace head bodyguard assassination attempt staged president reverse declining popularity second episode found dead prison friend suspected murder attempt investigate judge assigns prosecutor case place investigate teams defense attorney protégé father gregory suspect inmates including assassin turns prison warden killed believing sent kill freed warns lose prosecutor badge keeps investigating cases assigned episode takes events eighteen years prior present gregory called defend charge murdering fellow chef body disappeared gregory prosecutor von progress von falsely accomplice present chef killed art gallery run daughter assigned prosecute direction investigates concludes killed attempted kill admits crime accuses murderer admits murdering cheat cooking contest betrayed jailed freed fourth episode accused murdering defense attorney brought investigation committee threatens badge involved case voluntarily gives badge continues investigate aide prosecutor von discovers evidence legal cases finds recording indicating murderer burn mark chin called defend committee reveals head investigation committee father responsible legal corruption position chief prosecutor tricks revealing burn mark identifying murderer remembers attacked fifth episode president found dead gets involved trial prosecute admits abducted son goes rescue finds mistakenly abducted instead helps recover evidence father attempted destroy convicted revealed dead years person previously thought president body double hired kill president place helped cover crime learns person kidnapped assaulted revealed long lost son abducted prevent winning cooking contest forced son dispose killed found brought later saw kill behalf body double betrayed helped escape later planned revenge manipulated killing killed body double arrested imprisoned regains position prosecutor development release ace attorney investigations produced directed features character designs music original ace attorney investigations taken longer usual ace attorney game develop new gameplay systems created scratch ace attorney investigations went faster having base game build resulting developers able focus game story according major changes compared ace attorney investigations addition interrogation game mechanic chose present game chess favorite game change graphical improvements game sprites background art summer development team spent days nights place called manor work game inspired filmmaker gather hotel room create scripts films stay manor discussed game plot new gameplay system finalized direction created rough sketches characters game new character female saint main image design imagined older woman look new character favorite minor character series character arc grows game game developed ace attorney series tenth anniversary characters previous games series cameo appearances including frank powers game revealed famitsu september showcased tokyo game flash based demo released game official website nintendo demo distributed wii console nintendo zone station retailers game released february japan nintendo game available different editions standard edition includes game collector pack includes copy game orchestral soundtrack dvd footage game appearance tokyo game booklet manga extended edition includes copy game miles limited edition includes items editions localization early christian stated plans time release ace attorney investigations regions outside japan higher localization costs estimated returns according main reason lack localization scheduling staff working game disbanded moved different teams finishing game unable work localization said possibility release platform discuss ways happen strategy teams december discussing internally address ace attorney audience saying potential release ace attorney investigations downloadable digital title game potential english release discussed internally march january said ace attorney investigations talked ace attorney resources especially ones related localization focused phoenix wright ace attorney dual english fan translation ace attorney investigations subtitled prosecutor path developed includes localized names new characters style ace attorney translation project ace attorney fan site court records user asked people interested project send applications approved project ray described approach uncommon fan translation projects letting help want said project professional patch translating game episodes released complete patch game released final patch later released reception initial release week ace attorney investigations selling game japan platforms selling units lower ace attorney investigations sold copies opening week japanese sales media create ace attorney investigations having commercials game lower level consumer recognition according weekly recognition surveys noted marketing targeting women men leading increased interest women decreased interest men overall game second week dropped fourth place japanese game sales charts selling additional copies reviewers famitsu liked game story saying come tense situations exciting liked sense urgency brought logic chess called game use sound effects excellent called ace attorney investigations best entry series saying plot characters game highlights keeping player suspense end found episode surprisingly strong long exciting case ace attorney games episodes noted gameplay ace attorney investigations consider problem thought best type investigations series enjoyed implementation logic chess feature enjoyed music calling memorable game informer ranked game 8th list best video games released north_america included list video games wanted localized saying possibly released nintendo gamesradar ranked 7th list seven games absolutely need localized west magazine called lack localization unfortunate saying game crucial story tim called game promising based demo available tokyo game saying demo left wanting wished voice acting game trailer present game said lack voice acting wanting play game


infamous infamous stylized infamous action adventure open world video game developed punch productions published sony computer entertainment playstation video game console sequel video game infamous announced june game released june story follows protagonist cole quest new grow powerful able face nemesis beast cole possesses electricity based combat navigating city player given opportunities use powers good selfish purposes game system system affects powers available reaction city populace cole story development infamous began immediately punch finished infamous led returning game director fox game music composed james band mayer game music fictional city inspired new_orleans original voice actor cole replaced punch wanted somebody perform cole physical reactions motion capture new addition series game generally received gaming media release praise particularly directed city design graphics criticized system camera stand expansion titled infamous festival blood released october infamous second son sequel playstation released worldwide march gameplay infamous action adventure open world video game played person view player controls cole world new cole electricity based powers movement offense defense combat better worse dealing citizens new cole climb buildings structures grind power cables powered train rails short time cole engage melee combat enemies weapon called game features different powers ranging simple electric bolts large electric rockets order cole use powers stored electrical power represented energy meter player heads display player cole draining electricity powered sources cole health cole health time powers acquired course game player use experience points increase powers effectiveness unlock new powers experience points awarded actions including defeating enemies healing citizens completing missions player use powers destroy environmental scenery towers stone columns depending player choices player gain ice fire powers game female protagonists additionally passive abilities based level called unlocked starting neutral position reach hero good infamous evil certain actions stopping help injured citizens killing restore cole health affect level direction normal story missions alter level game player encounter moments moments delivered cutscenes character driven dialogue action player actions taken good evil option good evil missions game random events provide decisions completion awarding missions helps gain access unique powers based level player locked choosing path opt play extreme later switch mid game influences way citizens view cole addition altering cole appearance certain aspects game story citizens throw rocks turn cole evil pictures compliment cole good new built islands player work main story missions island able access future missions involve island player undertake missions city safer feature called user generated content allows players missions share playstation network play scattered city hundreds blast cole collect increase electricity store dead drops help reveal story game mini map player shows location new nearby mini map locate blast dead drops power sources plot setting infamous people abilities called exist created device called ray sphere ray sphere abilities rare humans possess gene away energy killing regular humans event granted electricity based abilities cole devastated home empire city event scheme instigated revealed cole alternate future creature known beast ravaged world fled beast family died result forcing use newest power time better prepare cole present beast story following events infamous cole prepares face beast entity power coming cole friend moody meet agent dawn tells lead michael ensign scientist helped develop ray sphere granted cole powers claims cole stronger leave confronted beast cole fights beast match severely weakened result cole escape new find beast pursues destroying path new wealthy industrialist joseph iii graham anti militia control city aware cole arrival abilities wages propaganda campaign cole meet lab destroyed militia survives explosion explains cole finding absorbing power blast gain power activate ray field device defeat beast captured militia rescue attempt cole fails resulting death capture cole meet new allies leader anti militia resistance group swamp locate trapped facility discover abilities activated cole inadvertently army mercenaries ice powers cole allies attack operations eventually learning able transform building sized monster convert humans monsters past ray sphere gain abilities activated ray sphere killed granted abilities disgusted powers received believing evil attempts genocide power mercenaries developed fear populace uses monsters justify protection militia new cole allies able kill ending plan time beast near new cole encounters john white agent seemingly died ray sphere explosion empire city john reveals beast shows cole plague created ray sphere activated empire city spreading country plague killing humans immune activated john acts like ray sphere powers activate inactive cost countless human lives time believing humanity lost john cole help find convert inactive survive finding blast cole prepares activate learns device kill beast ray sphere radiation ending plague story point dependent player chooses activate work beast ending cole chooses save humanity leaves join beast cole attempt fully charge beast begins attack men die battle cole attacked sacrifices life weaken beast cole time cole gets fully charged appears apologizes cole cole clearing plague saving humanity killing including inactive ones carrying gene aware cole actions people new patron saint new sails cole body offshore bid farewell lightning bolt strikes sea distance boat sails away cole chooses work beast save refuses work steals leaves gives chase cole beast new pursuit attempts use stop cole forced kill confronts cole killed cole destroys beast states longer continue weary killing cole initially angry beast transfers cole power dies aftermath cole begins expense humanity cole realizes originally granted powers defeat beast beast development release gaming journals reported likelihood sequel infamous twitter post actor david sullivan reporting auditioning role cole game sequel april sony purchased domain increasing speculation sequel development game unveiled june game informer released cover july issue featured preview game development infamous started immediately infamous finished development punch hired staff test report bugs game game director fox director original directed infamous core development team consisted people considered small designing infamous punch decided look improved saying table negative feedback fans redesigned main character cole cole initially underwent changes extent making look like different character taken fan support original cole punch combined elements original new design cole clothing changed suit new setting game brought replace jason voice cole punch felt needed perform cole physical reactions voice use new motion capture technology cutscenes improved motion capture technology create cinematic experience stylized comic like cut scenes game carried sequel reserved bigger moments game cutscenes tell story going moment comic like cutscenes tell large piece story short time addition cut scenes moral element original transferred sequel incorporating player decisions game second found challenging balance effects saves original infamous keeping game interesting melee combat game redesigned original finishing moves added large focus melee combat presentation meant player feel super powered game fictional city new inspired new_orleans southern influences mixed matched thought new_orleans city america suited superhero climbs allowed punch environmental variety new designed distinct neighborhoods architectural shifts elements game grind rails integrated environment improve flow powers vertical grind incorporated goal city big old jungle gym street musicians added city considered integral new_orleans vibe knight sins fathers seen game director fox extremely inspirational stated city role story wanted replicate infamous game music composed james brain new_orleans band mayer music recorded live total hours music recorded starting day recording music composed year music sounds produced largest percussion coming things tin plate collaboration considered major writing music composers themes composed main characters cole dynamic music system developed non mission gameplay game track music tension value set determine music missions dynamic music system music laid like movie set music occurring specific events music game inspired city meant organic compared industrial electronic music infamous score released soundtracks infamous blue soundtrack infamous red soundtrack punch cell end infamous infamous know things cell additional power punch able characters screen complicated greater game new method ambient developed hybrid dynamic new method render contact shadows self objects meant complement methods march punch announced mission creation feature infamous development limited beta testing feature released april punch wanted players way continue enjoying game completing felt immense pressure incorporate multiplayer games considered cooperative gameplay found experience wanted playing saying ultimately game ends october announced playstation support cover game update come infamous festival blood released new creation tool creator update released november release game released north_america june europe june australia june united_kingdom ireland germany june japan july february game release special edition hero edition versions infamous announced pre order special edition included original cole skin golden skin grenade power hero edition included special edition included cole statue pack modeled cole skin lightning hook power skin sly cooper cane skin sword skin club skin infamous comic infamous red soundtrack hero edition came grenades sniper blast powers extra subway missions available playstation store infamous infamous infamous festival blood released august infamous collection sony new line playstation collections playstation collaborations issue infamous comic series bridges stories infamous infamous published comics cole appeared guest character playstation playstation versions street fighter additionally good evil cole appeared playable characters playstation playstation exclusive playstation stars battle infamous mini pack released downloadable content containing good evil cole costumes reception infamous received generally positive reviews critics based reviews metacritic calculated average score indicating generally favorable reviews game received average score gamerankings based reviews story infamous divisive sterling gamespy thought story comic book narrative ign found story delivered incredible eurogamer christian found endings game genuinely satisfying improvement overarching storyline series conversely andrew game informer found story confusing narrative threads giant bomb felt story scattered going find center tom gamespot described story bland lacking hook invest player cole affairs ign thought new living breathing empire city overall look game improved original game informer saw city marvel gamespy found game cleaner looking gamespot noted city neighborhoods varied felt alive found visuals great looking eurogamer wrote new bit good job empire city gamespot considered movement city pleasure fights tedious eurogamer stated infamous video games true master found combat struggled match thrills combat improved original game informer enjoyed combat describing situations amazing open world superhero fights giant bomb felt enemies overwhelming times combat like original infamous found pacing uneven morality system felt powers good evil cole better balanced game saw morality gateway cutscenes possible powers reviewer said morality system provide tough decisions provided dramatically different gameplay experiences thought great addition game reviewer hoped punch mix combat game pacing storytelling infamous create utterly fantastic superhero game gamespot found problems occur precise climbing cole getting objects climbing found climbing easier aspects giant bomb appreciated way cole drawn things climbing found led frustrating moments cole grab wrong area ign criticized game camera calling gamespy thought game needed better targeting system camera consistently action eurogamer found draw distance low frame rate improved game noticed frame rate corrected making game fluid game listed ign playstation games achieving rank game nominated outstanding achievement original music composition 15th awards nominated best game spike video game awards sales according group infamous sold copies north_america month june highest selling game month best selling month according sony series continuation stand expansion infamous titled infamous festival blood announced released october vampire themed infamous festival blood features non canon story set new story follows infected cole kill vampire bit order save soul game featured new enemies powers sequel infamous titled infamous second son announced playstation meeting playstation released march worldwide game takes place seven years infamous follows new protagonist city seattle


souls souls interactive drama action adventure video game playstation home video game console created french game developer dream published sony computer entertainment released october game features holmes player characters entity named separate soul linked birth portrayed actress ellen page possesses supernatural powers psychic link growing adulthood learning control powers share stars researcher department paranormal activity father figure actors game worked year long project dream paris studio perform set voice acting motion capture acting despite video game souls premiered film festival marking second time film festival recognised video game david cage writer director game explained game development studios provide interactive storytelling played including non gamers game received critical reception release sales reached million copies worldwide end months game release playstation version released standalone title november dream collection heavy rain march gameplay souls interactive drama action adventure game requiring player guide character interactions objects non player characters scene progress story player primarily controls game environments time player second player player game switch control instead entity exists permanently mode walls ceilings obstacles limited moving certain radius spiritual playing game mechanics include interactive objects marked white dot interacted controller stick direction perform specific action icons pop screen prompt player press hold certain controller buttons conversation prompts float air certain choice time passes selection action sequences like chases hand hand combat cinematography moves slow motion whilst performs physical manoeuvre time player determine direction moving push controller stick direction complete action sequences require real time stealth player sneak environments coordinating certain actions failing certain action sequences alter course chapter later chapters cases lead death non playable character playing game shades interactive objects highlighted shining colours colour indicating potential interaction orange characters possessed red characters blue objects characters environmental effects knocked green characters healed frequently calls provide different abilities form protective shield allow dead speak living grant ability events recent past enable heal character wounds player makes choices game gameplay plot revealed affecting dialogue story developments outcome entire scenes cases outcome scenes chapters later manipulated certain extent based player choices choices typically moral decisions dialogue options characters success failure combat scenes psychic actions player chooses perform examples choice based outcomes chapter titled party player given choice brutal revenge group simply running away chapter titled embassy player engage psychic information mission forcing guards commit suicide choices determine finale souls number possible plot endings experienced player plot story told narrative summary given chronological order young holmes caroline lives military base foster parents birth psychic connection mysterious entity named communicate perform acts possessing peoples minds manipulating certain objects incident neighbourhood kids results killing foster parents seek help care condition permanently leaving custody doctors cole freeman united_states department paranormal activity doctors care slowly learns control powers share time cole building portal connects world living world dead night learns wife daughter killed car accident trying comfort discovers channel spirits dead helps spirits speak living psychic link created physical contact years pass teenage ellen page seeks independence doctors tries times live normal life attempt ending disaster point asks help broken open hostile entities manages shut warns build gets attention cia send agent ryan winter forcibly recruit training adult goes multiple missions field agent ryan slowly attracted mission learns target killed country president enraged flees disgust despite ryan pleas branded traitor fugitive fighting pursuing cia forces way befriends group homeless people helps birth family native americans saves entity cia eventually attempts biological mother held forcibly decades military hospital cia hands executive director overseeing newest code named black sun reveals cia willing let agrees final mission cia team led ryan destroy facility housing chinese developed attack united_states learns built miniature speak exclusively family success showing refusal let making suffer tries leave held captivity cia organisation deemed dangerous freed subjected fate mother appears informs decided shut field black sun merging worlds making death meaningless weak free contacts ryan cole leading field chase heart black sun intent destroying trek black sun cole injured entities ryan sacrifices safety alive eventually confronts near black sun commits suicide reunite family vision twin brother choice world living reunited lost story end widespread threat distant future prepare confront threat development david cage founder ceo dream announced souls sony press conference electronic entertainment expo showed crowd debut trailer featuring game game graphics asked compare souls dream previous game heavy rain cage described action driven experience offers direct control spectacular action thriller unlike dream previous game playstation compatible earlier games created cage called wrought psychological demonstrate emotional narrative critical element dream game development interview actress ellen page noted script game pages long average screenplay pages long page approximately minute screen time pages day insane compared film goes lot incredibly emotional story journey girl dream advanced motion capture studio video game developer required souls actors perform motion capture acting set voice acting ellen page winter caroline actors cast game worked year long project paris studio perform physical actions seen onscreen performed fully realised video game graphic characters dream programmers artists animators led art director designed computer generated imagery seen game david cage provided writing direction video game producer souls dedicated video game composer died cancer january worked dream heavy rain predecessor unable finish work wrote score assassin creed iii replaced game composer death collaborator joined producer august april months game debut dream released new trailer demonstrated minutes game film festival page cage attendance marks second time film festival recognised video game interviews conducted immediately prior game worldwide release cage explained development studios like dream obligation provide interactive storytelling played including non gamers release september playstation blog announced demo souls released october united_states october europe october japan week prior game worldwide release despite demo official release date users paid subscription service playstation plus allowed receive demo week earlier september gave limited number beta keys day game released october north_america october australia october europe october japan european version game censored rating instead changes amounting seconds gameplay immediately game released nude images actress ellen page surfaced online community game include nude scene shown angle preserves character leaked images frontal industry analysts person possession developer playstation allowed quality assurance features free camera mode special playstation create images sony immediately took steps remove asking community assistance explaining images digital model page nudity policy titles appears images removed website june dream announced playstation version souls north_america europe pal region alongside heavy rain playstation version souls released november remake heavy rain following march package containing games released physically blu ray disc reception souls received positive mixed critical reception release review websites gamerankings metacritic rated game respectively reviewers praised page character portrayal holmes performance technical details game animations graphics praise generally given elaborate motion capture interactive storytelling mechanics emotional soundtrack ability appeal non gamers ign gaming website criticised game offering gaming experience passive plot muddy criticised game lack solid character interaction unbelievable unintentionally silly plot criticised game thin character presentation frequent narrative dead ends lack meaningful ben zero heavily critical game focusing quick time events game central stealth mechanics inconsistent tone atmosphere spike award souls earned nominations best voice actress ellen page best voice actor british academy film television arts bafta nominated game best artistic achievement john david cage best original music best performer ellen page sales reported july souls pre ordered games end game sold million copies worldwide months availability game sold copies dream home country france time previous game heavy rain month debut heavy rain budget million budget souls million including approximately million costs marketing distribution legacy november david cage discussed future video games referred generally negative reviews received hardcore gamers games hardcore gamers games skill based sport way compete friends said referred types gamers play games mere hobby like titles stated try develop middle way games try tell story carry meaning violence isn core activity try create emotion players live strong unique remains ambitious challenge video game