albert alexander december march pro american football tackle national_football_league nfl philadelphia eagles played entire year nfl career eagles team captain named play nfl pro bowl eagle career football star games named league pro team times played college football university_of_michigan brothers named american tackles michigan later inducted college football hall_of_fame michigan alumnus selected national_football_league pro bowl brothers wore jersey michigan seven players numbers retired michigan football program number circulation starting november michigan home game northwestern michigan football legend program early life born chicago illinois lithuanian family father spanish american war veteran later killed line duty working chicago police department story brothers michigan began high school classmate john invited visit university_of_michigan time factory job involved building majestic radios took visit ann according started michigan college football graduating high school second brothers play michigan wore number like brothers played consensus american team mvp played east west shrine game remembered things exploits game notre dame fighting irish football team inducted college football hall_of_fame year brother francis named university_of_michigan hall honor fourth class alongside brothers michigan football players earned honor michigan posted record years team team loss game season eventual national champion minnesota golden football followed season marks years served captain college star team beat led national_football_league champion washington chicago brothers play national championship squad michigan professional football drafted fifth round philadelphia eagles signing today encountered animosity veteran players having signed large contract thought signed earned pro honors consensus seasons way player played entire year career philadelphia eagles operated merged team pittsburgh season world war national_football_league star games perennial pro selection difficult compare modern players measured pro bowl served eagles captain consecutive seasons named pro season season selected pro bowl final season recovered eagles won national_football_league championships consecutive national_football_league champions win shutout number retired eagles according college football hall_of_fame biography career started game eagles played season opener cleveland according statistical started career games seven retired eagles lamented having professional football hall_of_fame philadelphia eagles honor roll inducted philadelphia eagles honor roll september named pro football researchers association hall good association inaugural class later life family football successful life insurance salesman sold insurance years places lived retirement california grants pass oregon married late wife ellie years daughters pam grandchildren point coaching football riverside high school riverside township new_jersey playing professionally according brother father born came america died march grants pass oregon age


mega man bass mega man bass known japan action platform video game developed published spin title original mega man series originally released exclusively japan april super mega man bass ported game boy advance handheld localized north_america pal regions following year defeating evil times robotic hero mega man called action powerful known king steals creations light order create army robotic dominance humans having learned threat mega man rival bass decides matters hands game action player advances defeating bosses acquiring signature weapons mega man bass lets player choose title characters plays differently mega man bass debuted aging bit super despite series having transitioned playstation sega saturn mega man artist designer claimed mega man bass created regard younger players advanced gaming systems game received positive remarks critics graphics use tried true gameplay formula found difficulty steep mega man bass shares traits previous console games series ninth numbered title released plot story mega man bass varies slightly depending player character chosen begins year robot villain named king breaks laboratory robot museum collect data creations light light hero mega man robot museum confront new enemy bass mega man rival greatest creation hears new criminal appearance decides prove stronger robot defeating king man arrive scene king plan desires create robots rule world humans accomplish king seeks create army data invites man join man refuses attempts attack king body half man lab repairs king escapes data instructing handle heroes motivations mega man bass set stop king plans powerful robots allegiance king cold man man ground man magic man man man pirate man man duo castle engages combat man fight attempts defeat new nemesis putting remaining energy blast man manages destroy king shield loses consciousness allowing mega man bass best king battle king questions fight hard humans robots superior species pair explains humans ones created robots place king villain reveals creator appears video monitor king asks evil inventor robots fight sake humans level power mega man bass engage king battle defeat man castle castle begins self sequence protagonists escape king mega man bass begin final confrontation newly regained laboratory beaten bass demands know explains created king simply test bass abilities shows written plans making newer version king join bass venture promising invincible man appears immediately destroys plans demands bass destroy man bass unsure man tells bass strong robot free defeat rival fight bass doesn care forces man leave saying destroy mega man prove cause mega man returns home sister roll presents letter king escaped destruction castle king wishes crimes humans hopes friends meet future gameplay gameplay mega man bass similar earlier games series player tasked completing series action platform stages overcoming obstacles solving minor puzzles battling enemies destroying robot master boss end stage lets player acquire special weapon previous games player generally took role hero mega man game player choose start game mega man bass character picked rest game changed mega man able charge shots powerful ability slide ground bass able rapidly fire arm cannon directions shots fired moving pass walls certain upgrade obtained bass able double jump jump second time mid air dash ground performing simultaneously lets cross great distances dash jump stage structure different games series introduction level player choose robot masters defeating cold man man pirate man defeating man man man pirate man defeating ground man magic man man clearing unlocked stages opens way security room player destroy series crystals obtained robot master weapons bypassing crystals opens way fortress stages similar fashion previous installments series enemies drop bolts destroyed exchanged items upgrades unlike mega man security offers way obtain large amounts bolts having repeatedly visit stages upgrades unique character mega man ability dog rush search items bass combine wolf temporarily fly distributed introduction robot master levels collection data cds contain information prominent characters series cds hidden obstacles need destroyed special weapon accessed character specific ability making impossible collect single cds collected permanently placed database remain unlocked beating game saved games place series traditional system development mega man bass developed super release mega man preceded mega man bass bit consoles playstation sega saturn according series producer mega man bass intended younger players owned super means experience mega man newer systems trying bridge new title super little backwards time didn want half hearted attempt explained design team included new employees members previous mega man games required game hardcore possible designer recalled development mega man bass big party staff attempted create original game avoiding old old long video game series suffer lot fun mega man bass uses dimensional sprites animations mega man robot master bosses mega man bass man man borrowed mega man newly created game character designers credited credited credited designed characters bosses officially unveiled teaser page magazine comic boss given distinct characteristics easily identified players aesthetics personalities characters different names conceptual phase prior game blast man man man cold man man man originally denoted ground man drill man despite robot master mega man musical score mega man bass composed credited credited real unknown create tracks composer responsible songs later work composers mega man series soundtrack mega man released mega man bass originally available japan nintendo_power game service convenience stores popularity prompted later release game super cartridge form release mega man titles localized english speaking countries company commemorated 15th anniversary mega man franchise version game reception legacy port received generally positive critical reviews currently holding aggregate score gamerankings metacritic critics found game solid conventional action successfully classic mega man formula electronic gaming monthly summarized mega man bass best action games great slightly derivative plenty replay value cds gamepro pleased game fidelity predecessors compared mega man battle network mega man zero series system gamespy criticized lack innovation declaring hasn tried mega man game better advised spend new copy mega man paying inferior game reviews noted game high difficulty gamespot harris ign found game bosses unpredictable attack patterns making battles extremely challenging harris additionally observed heavy trial error levels player die times completing concluded way mega man games honest annoying little deaths game sensation failure learned challenge definitely game according famitsu mega man bass sold copies japan release date week december nintendo_power listed mega man bass 14th best game time 20th anniversary issue related game exclusive japan titled lit challenger future released handheld plot consists titular duo struggle adversary named shadow mega man bass released directly mega man shares plot gameplay characteristics rest numbered titles series believed ninth main game series actual mega man released explained interview brazilian magazine nintendo world ninth installment follows storyline mega man worlds mega man bass mega man meant coincide evidenced bass ending game bass playable downloadable content mega man mega man bass able dash fire seven directions fly combining elements game appeared mega man comic series comics went hiatus notably king appeared time travel story issue issue saw light experiencing vision events game adapted games


island super mario world island known japan island platform video game developed published nintendo super nintendo_entertainment_system acting prequel super mario world game casts players escorts baby mario levels order reunite brother kidnapped baby super mario series runs jumps reach end level solving puzzles collecting items style new series game hand drawn aesthetic main character game introduces signature abilities jump produce eggs enemies transform vehicles features graphics linear similar super mario world game hand drawn aesthetic style new series descends producer mario creator computer pre rendered graphics game contemporary country island released japan august worldwide months later special effects powered new super game game boy advance changes title island super mario advance nintendo later released version nintendo 3ds wii virtual console island received instant universal acclaim according ign review aggregator metacritic sold million copies contemporaneous retrospective reviewers offered lavish praise game aesthetics sound level design gameplay island masterpiece best time game brought newfound renown character artistic directorial career distinct art style signature characteristics established island carry series cameos spin offs sequels including story island new island world mario platform game home consoles new super mario wii released years later gameplay island dimensional scrolling players help friendly known escort baby mario safely levels worlds order rescue brother kidnapped evil named level casts players different colored escort baby mario reach end level passed similar super mario world use tongue enemies mouth mouth spit attack swallow turn egg eggs thrown angle bouncing walls attack enemies reach far away hard reach items carry eggs time colored eggs spawning items hit eat let spit seeds enemies let spit fire able perform jump kick legs mid air gain extra height long distances ground pound downward attack hammer enemies stumps goal level protect baby mario rides hit enemy obstacle baby mario float bubble start counting player fails recover baby mario counter reaches zero baby mario taken away lose life recover seconds collect stars increase time counter falls pit gets crushed comes contact spikes lava automatically lose life areas players collect transforms baby mario super baby mario areas players control baby mario short period invincible run walls ceilings float cape additionally areas transform vehicles helicopter allowing reach inaccessible areas short time game worlds feature main levels boss appearing end fourth eighth level hidden levels flowers red coins hidden specific coins level collecting flowers adds flowers gate end level including boss levels player manages land open flower jumping end gate play bonus game earn extra lives bonus items activated pause menu additional stars glasses reveal location hidden red coins end level players receive score based flowers red coins found stars remaining maximum score awarded finding flowers red coins ending level stars completing levels world score additional levels world development release mario creator worked super mario world thought series hero game designer like games including thought authentic brought game nintendo marketing declined game having mario style graphics vogue computer pre rendered graphics country comparison felt game lacked power impress opposed style instead escalated visuals hand drawn style nintendo marketing department accepted revision later recalled feeling marketing department wanted better hardware beautiful graphics instead art time rejection allegedly said country proves players mediocre gameplay long art good later clarified remarks stating recently got didn like game want clarify case involved daily tim right end island developed nintendo published nintendo super nintendo_entertainment_system according served producer island development years let team add lots magic tricks game cartridge extra support game rotation scaling changing special effects island designed use super chip nintendo stopped supporting chip game use games super chip powered scenes including falling foreground rotation effects like rolling enlarged enemies psychedelic effect level touches floating fungus island released japan august months later north_america europe time release super nes twilight console anticipation nintendo upcoming console released following year island game boy advance island super mario advance north_america september game preview ign named island best handheld console game boy advance version direct port original apart changes developers voice subsequent series game original display fit handheld smaller screen added exclusive bonus levels like super mario advance handheld version includes game mario support players link cable new cartridge need extra support original special effects game boy advance version game released nintendo 3ds wii nintendo digital virtual console platform port retains handheld version screen pack mario game multiplayer mode disabled 3ds version released december exclusive reward early nintendo 3ds receive wider release wii version released worldwide april nintendo classic titles island remastered games pop book feel reception island received instant universal acclaim according ign retrospective video game review aggregator metacritic respectively time release matt taylor thought island possibly best platform game time nintendo_power said game biggest beautiful games generation impressed game size reviewers gave game near perfect score wit nicholas dean des said handful truly perfect games produced lamented magazine given country felt lackluster game comparison extra single point perfect score removed point baby mario annoying nintendo_power nintendo life found baby mario crying sounds annoying major mike gamepro called work art lauded perfect control variety techniques graphical variety abundance hidden items concealed rooms unlike reviewers found baby mario cries help affecting concluded island dying breed bit game shows real heart creativity reviewing super nes release decade later nintendo life said crying easy boss battles minor game shortcomings charged island genre calling greatest time game sold million copies contemporaneous retrospective reviewers offered lavish praise game aesthetics level design gameplay game called charm nintendo life stop mid game watch enemies martin publication called absolute pleasure eyes unlike game praised control scheme technical effects sound design nintendo life felt ending theme marked soundtrack range intro epic final boss battle edge praised game balance challenge accessibility magazine thought new power ups island gave gameplay level design great range powers significant additions series par suits super mario debut super mario world taylor wrote gameplay innovation cry listed favorites baby mario cape power machine gun style seed hill level nintendo life called egg mechanic clever way encourages experimentation environment tempered edge thought island fusion technology creativity enhancing magazine considered game special effects integrated gameplay described developer having attention detail games match reviewing game boy advance release harris ign wrote island console best best damn developed acknowledging game roots super mario series said game created gameplay ideas constitute franchise ign lucas thomas wrote game story interesting origin story mario brothers harris felt changing effects gave game life game boy advance cartridge handle effects added abilities sound effects designed ign said game struck right balance trial error ign harris noted game boy advance specific issues drop areas lot happening onscreen camera problems screen lower resolution poor implementation special effect handheld release critics wrote coloring book graphics held ign harris felt best super mario advance games similar version wii nintendo life noticed issues problems resulting screen closer crop ruin game noticeable edge felt game disappointment following super mario world sequel inevitably impact comparison legacy multiple retrospective critics declared island masterpiece ign recalled loved adventures time island brought newfound renown character artistic directorial career ign lucas thomas wrote game marked came developed definitive characteristics signature jump ability throw eggs transform shape baby mario debuted game went career number sports related titles series producer said consciously continued feel original series later included similar variations official nintendo magazine called art style bold step paid nintendo life wrote game marked new era art video games creativity graphics technology continued game countdown based life revolutionary mechanic later games like halo series martin nintendo life considered super mario event gaming history felt island significant event mario timeline retrospective ign wrote super nes owners widely embraced game alongside country ign petty wrote island test time far better contemporaries ign thought nintendo took risk island making mario passive giving new abilities christian video games play die wrote game testament mario team confidence development ability said game imaginative time island ranked 22nd official nintendo magazine nintendo games bone classic 15th ign nintendo games time 2nd best mario list sequels spin offs island led strong year character ign thomas added hand drawn style island computer generated country appear outdated games sold included cameo sequel country quest released year island graphics characters incorporated super nes tile puzzle game attack following island success nintendo developed story nintendo disappointed audiences massive anticipation quests style predecessor nintendo game expanded character voice introduced island character nintendo created island spin games tilt controlled game boy advance developed critically panned nintendo developed touch nintendo original release received direct sequel island developed titled island shipped game retained core concept transporting baby nintendo characters added babies princess peach individual special ability similar set island added dash float abilities passive character compared babies seven years later series producer decided time passed direct sequel new island nintendo 3ds developed employees new company original carries baby mario throws eggs game adds ability swallow big foes big eggs destroy big obstacles island developer assisted development video games play die christian wrote despite streamlined story brilliant touch original truly advanced eurogamer preview world tom phillips wrote years truly great island console release mario new super mario wii released years later


country double trouble country double trouble adventure platform video game developed rare published nintendo super nintendo_entertainment_system released november north_america november japan december europe australia instalment country series serves direct sequel country quest released game boy advance game available download wii virtual console service wii virtual console plot revolves cousin attempts rescue kidnapped series antagonist king game set northern version northern europe canada double trouble graphics technology predecessors feature use pre rendered imagery game received positive reviews release critics praised visuals aspects gameplay divided game soundtrack gameplay double trouble platform game players control cousin worlds comprise total levels gameplay elements previous games series mark return game barrels bonus levels reward player special bonus coins coins animal multiplayer mode playable unique abilities ability slow descent spinning ability bounce open water pick throw levels impact player character reveal cracked floors hidden switches secret areas time player switch level levels game include mixture swimming rails levels based returning themes including forests cliff sides factories mountain tops level design diverse compared predecessors includes complex puzzles obstacles level enemy called enemies bears coin respective level holding shield enemies face player defeated throwing steel barrel wall order strike game complex allowing players explore area instead forcing linear path achieve game includes vehicles traverse access different worlds game features animal friends return predecessors returning animals include spider new animals include ellie elephant suck water trunk spray enemies parallel bird flies directly player characters collect reach items previous game players directly control animals instead riding scattered northern brothers bear family bears provide players hints key items services players collect items levels trade bears items help progress later levels item bear coin acts game currency members family funky found offer services plot characters player characters game girlfriend younger cousin scattered characters appears save caves entered allow player save game funky plays key role game supplies player vehicles traverse previous game allows players challenge contest involving throwing balls targets exchange bear coins new series brothers bear thirteen bears providing player services exchange bear coins instrumental advancing game main antagonist previous games king reappears moniker baron story shortly events country suddenly disappear northern bears geographical resemblance canada northern europe sets find pair joined cousin aided funky vehicles traverse land reach robot named thought new leader destroy curtain background rolls reveal robot controlled baron new moniker king duo fights pop destroyed implying power robot uncover extinct volcanic island meet exiled member brothers bear inside anderson shelter agrees destroy rocks path exchange bonus coins find bonus coins hidden duo puts machine revealing personal submarine board submarine battle escapes collect coins coins funky exchange gives duo finds enigmatic creature called banana bird queen bound barrier cast tells freed separated children returned rid land freed find children cave birds trapped egg complete simon like memory game rescuing completing large trade sequence brothers bear return children queen queen children sing barrier queen proceeds chase fleeing catches drops giant land repeatedly knock shell annoying development release similar predecessors double trouble graphics advanced computer modelling rendering technology pre rendered animations turned sprites rare founder tim took role game director rare andrew paul designed game development double trouble began shortly release quest rare took significant financial risks purchasing expensive equipment render graphics david wise rare composer admitted rare purchased worth new compression technique developed allowed incorporate detail animation given memory previously achieved better captured pre rendered graphics double trouble soundtrack composed fischer david wise fischer producing game music double trouble released north_america november europe australia december available download wii virtual console service wii virtual console game sold million units worldwide believed sales hurt november release nintendo console majority industry attention million copies sold japan million copies sold united_states double trouble sold copies country series exception country tropical freeze wii reception game received positive reviews release version holds aggregate score gamerankings game boy advance version holds score graphics gameplay praised aspects game frank gamespot stated graphics colourful vibrant notch lucas thomas ign opined double trouble visuals awe inspiring pre rendered cgi country admitted looked great instalment retrospective review van praised game visuals detailed backgrounds stating fantastic reviewing game boy advance version reviewer gamepro thought graphics appeared washed system screen stating pre rendered sprites reviewer nintendo master thought game main strengths beautiful graphics script reviewer asserted aspects gameplay double trouble series music received mixed opinions critics stated game music catchy noted original country like thomas thought compared country games music double trouble stands stated impressive effort van similarly stated soundtrack legendary previous instalment admitted great tracks addition van criticised game boy advance port replacing original music remixed versions stated music good original soundtrack game boy advance port

Donkey Kong Country 3: Dixie Kong's Double Trouble!


rail shooter video game developed team released sega saturn console later released zone playstation bonus sequel xbox game follows journey unnamed localized versions member hunting party rider powerful blue dragon red dragon zone version joins mission stop rival dragon havoc world player moves aiming representing dragon laser rider gun screen shoots enemies dragon automatically flies environments track games available sega saturn surprise north american launch game created team game marked directorial debut game designer years old time game release game series introduced series gameplay elements art style received positive reviews recent retrospective coverage electronic gaming monthly game month july named best saturn game buyers guide ranked greatest time particular original art direction post apocalyptic science fantasy universe gained critical acclaim followed prequel sequels saga gameplay game spans levels lasting minutes variety boss battles course game plot revealed cutscenes game graphic engine gameplay consists player controls flying dragon rider aiming moved screen pad player shoot variety enemies ranging machines monsters post apocalyptic fantasy environment barren landscapes mysterious ruins fallen civilization progression levels pace player constantly set rail gameplay time game boss battles field vision directed aiming axis overall direction travel dragon follows movements allowing player avoid enemy projectiles obstacles player degree field view quickly look left right forward dragon enemies come directions varying size health appear screen radar monitors dragon surroundings weapons available rider fired single button press enemy enters aiming laser fired dragon lock enemies moving holding fire button situations enemies screen require use lock laser quick weak spots prove efficient plot distant future thousands years great war humans engineered weapons humans live small tribes large nations nation empire discovered black tower middle lake near capital gave access large amounts ancient weapons beat control present monsters world corrupted power opposed violent world introduction movie opens protagonist unnamed north american version hunting canyon seeing imperial flying battleship sky attacked creatures chases large ancient complex built directly rock explores ruin sees relics old technology hanging ceilings gigantic creature suddenly attacks weapon useless armored creature cave monster saves newly created hole armored blue dragon flies rider shoulders chased bigger black dragon destroyed explosion regaining consciousness outside sees dragons locked combat air blast black dragon blue dragon rider hit single shot chest black dragon flies away blue dragon flies psychic connection rider told let black dragon reach black tower rider dies picks fallen gun climbs atop dragon flies away determined finish rider quest level game dragon fly drowned city encounter small imperial patrol ship ship sends report large fleet ships flying clouds revealed imperial forces specifically searching blue dragon second level desert dragon encounter gigantic worm like creatures stormy edge desert confronted black dragon defeated speeds away level mountainous landscape night time dragon imperial forces exploring ancient ruins encounters illustrate ongoing conflict imperial forces ancient machines creatures fourth level ancient facility dragon pursued imperial left ancient civilization fifth level defeat large powerful imperial ships forested area shows fleet dragon like creatures coming tower attack imperial forces sixth level features black dragon racing battle imperial capital creatures machines seen attacking imperial fleet tower fired imperial defenses black dragon reaches tower gigantic super dragon begins climactic battle blue dragon black dragon defeated falls ocean ending dragon enter tower traveling long corridor dragon surrounds force field lifting saddle hallway watches dragon continues core tower light seen tower explodes wakes time later desert area ocean looking sees foot prints blue dragon indicating explosion dragon carried safety flew away development created early 1990s japanese video game company sega getting ready release saturn console time saturn lacked party games sega internally develop games genre including shoot sega asked developers new game ideas young developer joined sega years proposed new concepts concepts accepted years old charge project head team development team sega assembled occasion early built duo formed art designer project overall development lasted year people worked game project designed arcade style start core members team like came sega arcade department team wanted create fully arcade game having worked similar games run truly influences like space star fox project rail shooter usually shooters player rides object like jet fighter tank decided original player ride armored dragon living creature allow richer animations game originates original concept referred armored dragon japanese feeling bland decided translate german basic concept mind creators months define visual identity setting game prior development game set post apocalyptic science fantasy world featuring ruins relics fallen civilization mankind struggling survival typical anime time particularly influenced childhood readings long afternoon earth science fiction novel brian earth hot cold presentation video featured green dragon line traditional european medieval depictions team quickly decided change sci order dragon original blue covered white bone like armor dragon supposed come ancient times ruins ancient flying technology featured white shell like material overall fantasy look game world mixed natural technological elements chosen order set apart classic science fiction games time world dragon character designs mainly work took inspiration sources including anime manga pushed art direction turkish ottoman style avoid european aesthetics early presentation video critics noted similarities works french artist notably comic book fan valley wind david lynch movie adamant include big robots popular like anime unrealistic designs like colorful haired characters wielding large swords final_fantasy series modeling artist described creation process similar style star wars world appear real charge opening character models designed enemies lot influences got inspiration antique industrial products era industrial revolution mechanics marine fishing boat creatures started thinking original battleship team wanted famous artist game cover art suggested accepted team sent designs interpret resulting illustration cover art japanese release game saturn hardware new team attempt creating original environment year working developer sega able simple things having clear vision wanted helped overall style pure stark minimalist cutscenes similarly kept enemies easy understand visually simple shapes overall simple style ended fitting saturn hardware team set work extensive story original avoid japanese english went far create new language game mix ancient greek latin russian apparently inspired anime wings team members fans features invented language story art established team set work graphics working new hardware proved difficult young team game ended missing initial deadline given sega saturn japanese launch november problems saturn hardware finalized actual saturn prototype test progress programmers initially work hypothetical hardware performance team created graphics library mapping tools instead sega order game new system game graphics cutscenes elements programmed programmers eventually able transition saturn received process difficult game low frame rate locked levels barren landscapes ancient ruins consistent simple style appropriate saturn levels team programmed desert level forest level objects sand forest effects team unsure far hardware pushed keeping limitations mind simple tornado effects added level look bland work soundtrack began completion game similar way movie soundtracks idea create specifically reflect level art style events game rail progression system developers knew exactly player given time showed videos composer asked write specifically timed pieces match player progression level soundtrack composing programs time music mix orchestral synthesizer tracks sega america alterations game order north american release challenging japanese version alterations retained pal version releases game released japan march north_america europe august sega saturn console year ported identical saturn version higher resolution port included bonus xbox game released aside providing source code team involvement development version playstation console saw release updated version game japan sega ages collection port handled development studio land features original saturn game arrange version anti filter better improved models dragon enemies arrange version includes new extras level selection artworks form box option menu similar reception received positive reviews retrospective coverage sales high sega expected possibly success sony playstation console saturn substantial sega allow series continue prequel released saturn saturn titles game highly anticipated journalists appearance promotional material carpenter electronic gaming monthly praised game innovative game play awe inspiring visuals opening cinematic backgrounds dragon animations williams criticized game lack diversity weapons progression reviewers agreed game saturn owners similarly unknown gamer gamepro called game masterpiece highlighted high quality graphics described story ing journalist noted game overall difficulty single advanced players lack power ups extra lives kind game seen good example saturn capabilities contrast reviewer maximum said game easy highest difficulty setting greatly reducing low longevity said gameplay simplistic players rails shooting selection weapons overall positive assessment game highly praising degrees rotation especially graphics enemies settings bosses patrick game players stated game come simple shooter good puts twist tired formula praising game play variety camera angles chris gore computer entertainment named game best shooter star fox fantasy sci fans eerie atmosphere noted editor betty story said somewhat typical editor chris criticized rail aspect gore noted game spectacular visuals presented saturn system sellers famitsu magazine reader cross review gave game april named best saturn game electronic gaming monthly buyers guide game universe deemed surreal entertainment_weekly reviewer albert kim thought game seven minute movie quality introduction gorgeous nearly overshadowed game kim argued seen lyrical epic story game way transformation industry film director steven_spielberg approached team impressed game presentation james online game magazine gave review game offered gave modern score highlighted music finest game soundtracks produced said game bit light critical sic arguing little space camera cut scenes contrast ign gave game retrospective score opining fact holds testament staying power good art tight gameplay kurt retrospective praised art universe said actual game looked bit cut dried compared sequels ranked greatest time feature published


descent great war descent great war space combat simulation compatible computer game developed split software published entertainment known conflict great war europe ported platform great war entertainment story places player role human pilot alliance engages war alien parliamentary empire war interrupted appearance enigmatic militant begin alike putting aside differences form alliance player assigned missions stop advance player pilots alongside competent completes missions determine fate races important battles story feature capital ships dwarf fighters piloted player explode destroyed descent received single player space simulation integrated desired features genre multiplayer mode plagued inaccurate tracking statistics expansion silent threat comprised additional missions released sequel released critical acclaim year later gameplay descent great war puts player flying missions investigate protect destroy certain targets categorized flight controls commands typical arcade game flight model simple akin game tie fighter incorporates elements physics precise collision physics single player mode player flies series missions campaign flying mission player goes briefing details relevant information objectives ships weapons selected following briefing adding element strategy missions flying game perspective person view cockpit visible interface head display player changing color information displays missions successfully completed campaign advance objectives met mission considered successful results mission affect later missions example enemy capital ship allowed flee particular mission return later mission completed missions game mission training missions mixed regular missions gradually introducing players advanced commands techniques missions sophisticated game said easily playable keyboard mouse game features multiplayer matches online local area network players band complete cooperative missions split teams battle voice chat available reviewers advised online gameplay free services offered online kept track players statistics rankings setting takes place 24th century humanity discovered travel jump function way spread stars alliance player character pilot navy thrust game fourteenth year war alien parliamentary empire plot story begins years start war lone pilot ash calls aid chased ships belonging unknown race aliens attacked warning despite best efforts alert unknown ships jump promptly destroy fighter nearby space station command tries cover incident rumor player character assigned fighter pilot class destroyer player tasked engaging forces contested beta systems engagements prototype cannon stolen rogue officer alexander mccarthy promptly attempts defect player mccarthy attempt return prototypes unknown ships attack attacks intensify energy technology making fighters virtually invincible forced sides attempt reverse engineer shield technology purposes adapting pre existing weapons effective shields new species dubbed squadrons embark missions alongside allies catch technological superiority capturing supply depots acquiring shield generator technology process death cult hammer light worship refuses accept peace operations alliance manage capture cruiser capture celebrated short time warship super destroyer dubbed suddenly appears destroying captured allied ships invasion systems outer colonies shock alliance find utilizes powerful shield makes immune conventional weaponry continuing possible stop eliminate hammer light fighter dubbed dragon captured scan vessels entering controlled system providing super destroyer despite efforts fail stop journey losing process enters home system soon species killing billion small refugee fleet managed escape sends transmission revealing forced land planet system discover remnants extinct alien civilization dubbed destroyed long ago backstory told cutscenes points game discover knew penetrate shields track ships travelling learning shield systems work capitalize wiped launch desperate assault begins heading earth jump delta systems squadrons fighters bombers follow manage destroy super destroyer shields hitting plan works destruction jump causes collapse jump system cutting rest colonies expansion silent threat continues story straightforward manner player joins intelligence alliance fragile state told preserve alliance rebellious elements remnants forces turns cover plotting coup constructed hybrid player destroy development project split software spawned outrage entertainment canon descent computer game series contained ideas small portions code descent avoid trademark issues corporation disk compression utility term game initially describe later known game conceived adam features space games team found fun games tie fighter wing commander primary inspirations influences way game flight model influence historical themes fiction star wars space game form shaping background story world chaotic battles masses ships commonly found science fiction anime features begun crew project grew staff game code built scratch software increasing job complexity difficulty code incorporated small portions descent code specific functions worked versions flight descent brought experience game artificial intelligence game difficulty levels based advancing enemy simply increasing damage hit points enemies realism incorporated game physics impact body send spinning appropriately unlike sphere based collision detection impact simply push particular direction time budget constraints initially planned cutscenes stories cut final product examples cuts include campaign path alliance goes retreat scenes racial tension alliance despite promise mode multiplayer cut final product expansion silent threat suffered fate cuts budgetary time concerns software announced december exclusively publishing months handing publishing rights entertainment agreement purchase rights descent decided release merchant registered version bought rights late april keeping ownership game solely aimed quality release promised deliver product major bugs minor bugs fixed prompt manner shipped game deficiencies admitted team problems multiplayer code design issues game underwent patches resolved bugs improved multiplayer performance complaints online mission giving unfair scores led removing mission scoring play patch allowed capability enabled creative sound sound cards played drumming community interest holding contests expanding material universe created official star maps released voice clips story development notes hired science fiction writers fred simon jeff write weekly stories months preparing silent threat release held contest july august submitted fan designed missions win authors prizes free copies silent threat gaming hardware entries judged panel gamer qualified entries constituted half missions silent threat december entertainment announced acquisition license port system publisher changed partner computer october despite game official release announced december approval gotten january game shipped printed manual additional german french language support stated port silent threat port sold date silent threat ported platform reception placed 20th gamer awards frequently compared wing commander prophecy wing tie fighter reviews stood said combination games possessing better qualities plot fairly epic player pilot caught fighting fleets game took inspiration space simulation classics offered comparatively little innovation called reviewers reviewers game story found lacking depth needed player suggested game better player greater role controlling outcome story impetus reviewers found simply playing sweet looking arcade title felt detached environment feeling worse silent threat cold non player characters reviewers praised graphics claiming rendered glowing stars varying colors lay background felt differently stating effects spectacular software rendered version ships textures lacking detail reviewers unanimously agreed explosions spectacular seen impressed small details capital ships breaking extreme dismayed game inability screen size game received praise reviewers player competent trusted orders extent attacks capital ships likewise player enemies acted concert achieve squadron objectives despite reviewer glowing praise online multiplayer cable majority time access condemned online multiplayer mode chief complaint gamespot amazed game advertise able support players online support players called multiplayer bug ridden experiencing shots registering hits kills enemy ships minutes play reviewers found situations similar guns firing seconds depressing trigger ships randomly jumping playing area silent threat judged decent add campaign missions standard escort destroy missions offered new equipment unable compete older equipment stand missions way conceived contest winning entries gave breadth game variety missions possible free editor editor fred short ability import personal audio animation files editor allows users capability create missions possibilities offered editor resulted community stop flood battle missions design missions following jason philosophy


metal gear solid metal gear solid action adventure stealth video game developed computer entertainment japan published playstation game directed produced written series creator serves sequel video games metal gear metal gear solid snake wrote directed metal gear solid follows solid snake soldier nuclear weapons facility terrorist threat special forces unit snake liberate hostages head president major arms manufacturer confront terrorists stop launching nuclear strike cinematic cutscenes rendered game engine graphics voice acting entire game metal gear solid received shipping million copies scoring average aggregate website metacritic regarded greatest important games time seen game helped stealth genre commercial success title prompted release expanded version playstation titled metal gear solid integral remake metal gear solid twin snakes later released gamecube game spawned numerous sequels spin offs including games radio drama comics novels gameplay despite transition gameplay metal gear solid remains similar predecessor metal gear solid snake player navigate protagonist solid snake game areas detected enemies detection triggered player moving enemy field vision sets alarm draws armed enemies location alert mode player hide remain point mode begins counter reaches zero game returns mode enemies suspicious snake presence radar alert mode remain player perform techniques use solid snake abilities environment crawling objects boxes cover hiding walls making noise distract enemies carried person camera changes angle player best view area possible screen radar displays enemies field vision snake use items red cardboard box disguise emphasis stealth promotes violent form gameplay fights large groups enemies result damage player game progress punctuated cutscenes encounters bosses progress players discover weaknesses boss defeat play controls strategies accessed radio advice delivered snake support team example support team snake saving progress explain combat moves terms buttons press provide exposition game backstory completion title provides player statistical summary performance code based typically common animal metal gear series training mode called mode available players practice hiding techniques weapon use addition stealth gameplay set piece sequences player enemies person person perspectives characters protagonist metal gear solid solid snake legendary mission snake receives support advice radio colonel roy campbell solid snake commanding officer supports snake advice tactics initially keeps number secrets snake gradually reveals joined hunter gives medical advice provides item weapon tips master miller drill instructor survival coach invented radar system mission charge mission data player save game main antagonist game liquid snake leader terrorist splinter cell organization genetic counterpart solid snake elite special forces unit contains experts specializing unique tasks members revolver western style expert weapon choice single action army sniper wolf sniper vulcan raven armed vulcan torn downed psychic expert octopus master disguise characters include colonel campbell niece rookie soldier stationed shadow moses join revolt lead developer metal gear mysterious enhanced agent ally enemy snake oppose plot year years downfall genetically enhanced special forces unit seized remote island alaska fox archipelago shadow moses site nuclear weapons disposal facility threatens use nuclear capable metal gear government receive remains big boss ransom billion hours solid snake forced retirement colonel roy campbell infiltrate island threat snake enters facility air vent hostage chief anderson anderson reveals metal gear secret code dies heart attack colonel campbell niece held hostage adjoining cell helps snake escape snake hostage president kenneth baker confronted member revolver interrupted mysterious cuts right hand baker snake metal gear project advises contact gave pal card prevent launch dies sudden heart attack agrees meet disposal area condition snake contacts metal gear designer route snake receives anonymous warning tank ambush snake attack vulcan raven proceeds rendezvous reappears snake realizes ally gray fox believed dead agrees aid snake remotely special camouflage information supplies snake meets receives pal card head underground base possessed psychic pulls gun snake defeats informs snake large place heart reach underground sniper wolf wounds captures snake liquid confirms snake suspicion twin brothers tortured snake confused discover anderson body cell seemingly dead days escapes makes way communications tower helicopter attack liquid emerges confronted sniper wolf kills devastating snake continues hangar ambushed raven snake defeats raven tells snake anderson fact disguise artist octopus metal gear hangar snake liquid preparing launch sequence uses pal card unexpectedly liquid reveals snake advisor master miller snake facilitate launch snake product les project 1970s government program clone big boss reveals snake government true reason sending snake carrying virus causes cardiac arrest members contact allowing government retrieve undamaged liquid battles snake gray fox appears destroys killed snake destroys defeats liquid escapes underground tunnel pursued liquid vehicles crash liquid pulls gun snake dies colonel campbell briefly ousted command calls nuclear strike destroy evidence operation snake registered killed action stop government searching hunter injected snake virus tells time kills calls president double agent mission steal baker disk metal gear specifications development initially planned metal gear game originally titled metal gear release interactive multiplayer conceptual artwork illustrator characters solid snake character adventure game team included pilot disk preceding release version game market development game shifted playstation shortly released retitled game metal gear solid choosing working title metal gear fact believed games known time lack worldwide releases word solid chosen game installment series uses computer graphics reference solid snake game protagonist sequels game use metal gear solid title generally follow progression development metal gear solid began intention creating best playstation game developers aimed accuracy realism making game enjoyable tense early stages development beach team educated creators demonstration vehicles weapons explosives weapons expert tapped technical adviser research included visits fort firing sessions gun stated player isn tricked believing world real point making game fulfill adjustments detail individually designed created characters metal gear solid modifications mechanics conceptual artist according solid snake physique particular installment based jean van facial appearance based christopher characters completed artists brush drawings clay models wanted greater interaction objects environment allowing player hide bodies storage compartment additionally wanted orchestra right player system modifications tempo texture currently playing track instead switching pre recorded track features achieved implemented metal gear solid sons liberty metal gear solid shown public short video later playable time tokyo game officially released year japan extensive promotional campaign television magazine advertisements store samples demo contributed total million promotional costs estimated million demos game distributed music musical score metal gear solid composed house musicians including lee composer lyricist provided song called best come game ending credits sequence song performed irish main theme composed club music played game synthetic feel increased pace introduction strings tense moments style endemic video games overtly cinematic music stronger orchestral choral elements appears cutscenes soundtrack released september king records label releases original version english version metal gear solid translated localized sega version contains minor localization choice difficulty settings starting new game fourth setting available completed file present alternate outfit snake character wears successive save file demo theater player views radio conversations relevant main story changes english script include addition western sources authors quotes originally character cited chinese games detected reads player memory card certain titles memorial series released foreign market versions game dubbed spanish german french italian released europe addition english dubbed version released america premium package released japan asia containing game shirt dog music featuring soundtracks games booklet information game production plot european version package produced featuring different content japanese version japanese playstation version metal gear solid integral reissued twice best range second time books title likewise american european versions metal gear solid reissued greatest_hits platinum ranges respectively game included japanese metal gear solid 20th anniversary collection set american essential collection set original metal gear solid released playstation store download playstation playstation portable japan north_america europe integral released june playstation japan metal gear solid integral expanded edition features additional content american european versions original game integral replaces japanese voices original version english dub offering choice japanese english subtitles item descriptions mission logs text japanese additional content main game include alternate suit outfit wears player snake easy difficulty setting player starts mission armed equipped sub machine gun infinite rifle player inventory frequency featuring written staff commentary japanese area boss encounter hidden music tracks alternate game mode player controls snake person perspective option alternate patrol routes enemies downloadable torture event easier higher difficulty levels reducing number rounds session settings addition main game integral includes disc additional content called disc disc features training missions testing player fighting skills conventional tests murder mysteries battling giant soldiers missions player controls content include preview trailers mode player takes pictures completing missions unlock concept artwork metal gear ray later appear metal gear solid sons liberty famitsu magazine rated metal gear solid integral disc integral released stand game north_america title metal gear solid missions september content missions virtually identical disc requirements missions mode changed accordingly longer required save data main story mission disc released pal region expansion pack titled metal gear solid special missions october unlike japanese american versions special missions requires pal copy original metal gear solid order played change original metal gear solid released multiple languages europe special missions determines language uses based version original game player owns special missions disc loaded playstation console game ask player switch disc disc metal gear solid order load voice language data asking player switch special missions disc requirement renders special missions incompatible playstation consoles prior model version version metal gear solid released north_america europe asia late version published microsoft game studios developed digital dialect supports use keyboard game controller buttons manual recommending game pad pro version simply labelled metal gear solid packaging actual game uses metal gear solid integral logo differences playstation version integral lacks content biggest change reducing number discs giving disc separate files main game training portion eliminating need stand disc notable omission removal prior battle reads player memory card vibration function player controller scene involved use playstation specific method defeating changed second controller simply keyboard regardless player game controller point include removal eighth frequency featured written commentaries developers alternate suit outfit mission logs loading save file version adds option moving shooting person view mode time regardless difficulty setting players save progress point contacting use quick saves training portion missions mode available start preview trailers playstation version removed scoring metacritic aggregate game criticized graphic aged nature port essentially identical playstation version twin snakes remake metal gear solid titled metal gear solid twin snakes developed knights supervision released gamecube north_america japan europe march twin snakes largely developed knights cutscenes developed house directed japanese film director reflecting dynamic signature style utilizing bullet time photography choreographed extensively storyline settings game unchanged select lines dialog written closely resembling original japanese version variety gameplay features sons liberty added person aiming hanging bars walls change english voice acting reduction accents gray fox eagles reprise role chief rob graphics updated match metal gear solid reception legacy metal gear solid commercial success shipping million copies worldwide rented games topped sales charts united_kingdom game critically acclaimed gaining aggregate ratings websites gamerankings metacritic respectively review playstation magazine declared best game unforgettable review ign opined metal gear solid came closer perfection game playstation action genre called beautiful innovative category compared playing big budget action blockbuster better gamepro called season offering game game self gamer criticized frame rate occasionally stalls eye catching graphics gamespot critical easy player avoid seen game short length calling work art actual game metal gear solid received excellence award interactive art japan media arts festival retrospective metal gear solid recognized key titles involved stealth game genre idea player unarmed having avoid seen enemies fight games acclaimed film game lengthy cut scenes complicated storyline claimed metal gear solid invented stealth game ign called founder stealth genre entertainment_weekly said broke new ground movie style production stealth driven gameplay game considered best games playstation featured best video games lists computer video games electronic gaming monthly game informer retro gamer gamepro famitsu entertainment_weekly ign ranked best playstation game stating demo game gameplay finished titles ign gave best ending best villain awards placing 19th list games said game truly felt like movie world records awarded metal gear solid record innovative use video game controller boss fight world records gamer edition edition magazine ranked seventh list influential video games time citing influence titles assassin creed splinter cell time named greatest video games time ranked 45th video game time according metal gear solid cinematic style continues influence modern action games duty metal gear solid sequel metal gear solid featured american art museum exhibition art video games september metal gear solid voted best original playstation game time users related media japanese radio drama version metal gear solid directed written produced shortly release original playstation game episodes aired club program series later released volume set set events playstation game snake campbell portrayed original japanese voice actors pursue missions hostile world nations new characters introduced include sgt allen voiced delta force operative assists snake col mark old friend campbell commands fictional army special forces war buddy revolver days september publications began publishing series metal gear solid comics written illustrated wood issues published fully covering metal gear solid storyline comic adapted playstation portable game titled metal gear solid digital graphic novel metal gear solid japan features visual enhancements interactive modes designed insight publication viewing pages player open scanning interface search characters items dimensional view discoveries added database traded players mission mode allows player add collected information library information properly connected complete mission metal gear solid digital graphic novel released north_america june japan september pal region september game received ign award best use sound dvd video version included sequel metal gear solid released japan june dvd version features voice acting novelization based original metal gear solid written published del american paperback edition published british edition june film adaptation director confirmed film adaptation metal gear solid development hinted movie set alaska original setting game despite pitching ideas movie voice solid snake david writing final script appearing movie directing film petition started fans involved writing script movie producers hoped invite kurt write movie final decision announced producer michael dismissed claim according interview nuts magazine actor christian interested playing solid snake film late august issued press release stating live action film pre production film produced production company productions columbia pictures distribution production handled sony pictures entertainment


ridge revolution ridge revolution arcade racing game developed published playstation playstation sequel ridge arcade sequel ridge like original ridge player races computer controlled cars objective winning series races supports controller ridge revolution adds hidden cars player support playstation link cable took roughly time develop intention increase depth add features game soundtrack ridge ridge revolution released japan playstation best range june platinum range pal regions following year game received generally positive reviews criticised similarity original ridge revolution followed sequel rage gameplay gameplay system remains unchanged ridge time limit system remaining running time ends game passing grants additional time car drifting like ridge player drives automatic transmission manual transmission ridge revolution supports controller adds rear view mirror car view game consists courses intermediate called advanced expert having different sections opened incorporates modes original game race opponents time trial ridge revolution adds mode free run cars player driving lap limit fast cars run depends speed grades grade free run unlocked race available time trial new feature game option select time day race takes place available start game ridge revolution features player link mode allows players access original ridge courses known special special modes player link race identical single player counterpart versus players race versus features handicap option increases speed trailing car like ridge player normally starts cars remaining winning mini game title screen mini game instead original game unchanged names certain cars named titles specifications similar game player wins circuits reversed versions unlocked time trial features additional opponent driving secret car secret cars 13th racing ridge course new 13th racing kid intermediate course white angel expert course cars unlocked winning respective course time trial race ridge revolution features hidden modes drift contest player earns points according spins performed certain corners pretty known mode cars pocket inspired mirrored tracks function original accessible game player insert music listened instead soundtrack unlike game course played loaded playstation memory switch player need game disc loading development ridge revolution developed months team people joined ridge revolution biggest difficulties link mode rear view mirror running game high speeds member worked console games commented graphics detail showed improvements skill technique team wanted players enjoy depth game original develop port ridge features possible added early designs new courses free run programme fast cars went rear view mirror added primarily player link mode mind music taken ridge result sound finished quickly game soundtrack composition involved musicians composed ridge ridge rave team kept exploring playstation capabilities solve high speed problem confident possible designer commented designing original course challenge director believed graphics quality degraded split screen multiplayer mode team decided focus playstation link instead reception game bestseller additional features improvements original particular given high praise coming soon magazine praised multiplayer mode saying hours competitive fun conclusion remarked game excellent racing game yield excitement challenges absolute playstation praised greatly improved artificial intelligence player link feature electronic gaming monthly remarked better original cleaner graphics improved handling cars makes easier control maximum acknowledged similarity original ridge gave strong recommendation arguing removal track original player mode worth buying concluded remarking game instantly playable arcade options electric playground complimented additions improvements including improved graphics scene changes commented improvement commented colours sharp pretty link multiplayer mode remarking linked revolution worth buy remixed music tracks criticised pale greatly comparison original tracks commented new tracks challenging fun race praised free run saying great way learn tracks gamepro praised game saying ridge revolution certainly ridge tradition exactly original computer video games magazine commented game ridge wanted sequel hugh gamespot critical called clone original criticised lack split screen multiplayer


racing racing racing video game developed published rare nintendo released november japan november europe november north_america game set timber island revolves friends attempt defeat pig wizard antagonist winning series races player control featured characters game racing features worlds ability drive car pilot development game began release killer instinct intended real time strategy game known wild cartoon kingdom early stages time progressed game shifted disney world influenced racing game unique title named pro nintendo involvement delays rare felt needed stronger intellectual property attract wider audience game scheduled release christmas making decision revolve game character racing received positive reviews critics release graphics audio gameplay praised aspects game minor criticism directed game sold million copies release stands nintendo sixth best selling game cancelled sequel racing development gamecube abandoned microsoft purchase rare million enhanced remake nintendo titled racing released worldwide gameplay racing players choose characters access different vehicles car car round vehicle slowest surfaces sand water designed sand water areas lacks acceleration designed access aerial areas good acceleration slowest speed set known temporarily boost player speed featuring balloons colours provide power ups different types balloons red blue green yellow rainbow red balloons grant missiles attack ahead blue balloons grant speed boost yellow balloons grant shields protect player attacks green balloons grant traps delay rainbow balloons grant ability brings player closer nearest multiple balloons colour picked power upgraded powerful version total upgrades available balloon additionally contain non add speed picked maximum improve speed obtained prevent players gaining speed gets hit adventure mode players control choice progress story players begin timber island consists worlds domain mountain island dragon forest future fun land world contains race tracks battle stage race boss character depending race track players choice car race track contains cross balloons colours provide power ups player defeats future fun land pieces collect gold medals player able play mode called adventure mode balloons change colour platinum tracks inverted left right game features battle modes consist maps capture flag style battle mode involves opponents capturing eggs plot timber tiger parents holiday leave son charge island live leaving friends organise race enjoyment evil pig wizard named arrives timber island attempts having conquered planet turns island guardians tricky octopus dragon solution available island inhabitants defeat elaborate series races involve cars best island failed challenge transformed frog black magic timber recruits team recruit bear recruited enemy follows turtle mouse inhabitants timber island aided indian elephant residing island eventually complete challenges confront race defeat shortly turned leaves home planet future fun land fearing attempt invade timber island travel future fun land second challenge loses second race rocket rides launches moon additional reveals spaceship flying sky unscathed development development game began release killer instinct super nintendo_entertainment_system team split making killer instinct gold nintendo new racing game console stage development racing conceived real time strategy game time travel theme worked team rare members chris lee rob harrison lee later stages development game influenced disney world soon evolved adventure game called wild cartoon kingdom nintendo involvement june game altered pro unrelated follow nes racing game pro according pro project featured wheeled contrast radio controlled cars delayed summer team adamant release aaa video game time christmas rare felt pro strong intellectual property capture attention consumers changed licence feature according decision choose based choice decision nintendo enjoyed intellectual property changed team left adapt visual aesthetics game packaging released stated ultimate goal game run fast mario proved difficult development game utilised sprites characters racing fully models later attributed success overall project small team people worked october interview stated timber tiger main character pro intellectual property racing conceived characters featured racing bear went feature series series series respectively soundtrack music game composed david wise soundtrack released japan april tracks german version album released europe number tracks united_states release tracks featured disc specially shaped form head certain players reception game received positive reviews critics release nintendo version holds aggregate score gamerankings metacritic nintendo remake received score gamerankings score metacritic based reviews racing sold approximately million copies worldwide included million copies sold united_states pal regions copies japan stands nintendo sixth best selling game graphics gameplay praised aspects game scott asserted rare proved developer offered distance fog games acknowledged excessive admitted jeff gamespot stated game pleasure look praised detail tracks perry ign heralded visuals spectacular kind praised rare ability master dynamic animation enabling span larger surfaces loss furthermore perry stated game technical achievements leave critical japanese gamer look smiling eyes retrospective review andrew nintendo life stated game visually incredibly vibrant game early nintendo era praised wide range audio game including voice acting soundtrack heralded music interesting fitting race tracks considering superior mario considered gameplay similar mario times repetitive praised game range transportation dynamics included water based tracks flying perry felt vocals characters game comical stating music environment charming dynamic criticised game presentation especially terms characters voices praised upbeat catchy soundtrack saying track unique tune suit distinct environment racing won console racing game year academy interactive arts sciences beating mario nascar legacy sequels release racing rare began development sequel named racing gamecube featured titular character pre rendered cgi video game shown displayed parody scene star wars return according lee game featured unique mechanic involved riding animals driving vehicles player switch different types animals mid race larger animals destroy obstacles smaller ones allowed development racing cancelled nintendo turned opportunity purchase remaining percent stake rare eventually bought microsoft million cancellation racing rare created prototype gamecube expanded adventure game similar original setup racing stated concept built scratch featured limited multiplayer version point unnamed concept development months evolved animal racing game open world game style features animals key mechanic time original concept racing reworked eventually cancelled aside racing sequel racing named pilot planned release game boy advance originally announced alongside racing game eventually pilot microsoft acquisition rare time announcement game featured ability play tilt function pad contained available tracks remake racing remade nintendo racing developed published rare released february north_america april europe version received enhanced visuals addition function version features new modes allows player create characters recording voices online multiplayer function game met mixed reviews release critics asserting new additions controls felt sensitive