crash video game crash platform video game developed naughty dog published sony computer entertainment playstation originally released playstation august included sony greatest_hits line released downloadable game playstation network remastered version scheduled released playstation crash installment crash series creation title character hands series antagonist doctor neo doctor game story follows crash effort stop plans world domination save girlfriend female evolved crash received generally positive reviews critics praised game graphics unique visual style noted game lack innovation platform game game later best selling playstation video games gameplay player controls crash traverse levels sequence order progress player given certain lives lost crash attacked enemy falls water pit lives lost point game game screen appear point player continue time saved progress crash primary abilities jumping spinning enemies defeated jumping spinning enemy attacked crash spin attack launched enemy screen time techniques open numerous boxes found stage boxes game contain fruit player extra life collected item found inside witch doctor mask shields crash enemy attack collecting masks row grants crash temporary minor dangers arrow boxes marked arrows pointing propel crash ordinary jump tnt boxes explode second fuse jumped boxes mark cause previously objects area check point boxes allow crash return point check point box opened losing life check point box opened stage crash returns check point box opened special found inside boxes feature doctor neo doctor collected stage screen action crash immediately bonus round bonus round player break open large number boxes earn fruit special items keys hidden areas crash falls screen bonus round transported level came losing life transported level bonus round successfully traversed player complete entire level losing life breaking open check point box special stage clear screen appears player informed special items earned shown boxes missed level life lost stage player simply returned world map player manages complete level losing life breaking open check point box break open boxes level awarded gem gems allow player enter new areas previously completed levels accessible plot characters playable protagonist character crash invention called ray main antagonist doctor neo mad scientist ridiculed scientific community theories motivated prove wrong creating army animals conquer world doctor insecure creator ray crash love interest female undergo experimentation doctors helping crash journey ancient witch doctor spirit scattered masks islands grant crash special powers boss characters game include short tempered chief native village razor sharp muscular doctor tommy gun wielding bodyguard setting game set islands group fictional australian islands owned doctor neo levels typically set villages fortresses beaches levels second island place temple ruins bridges high mountains volcanic levels island feature industrial settings including large power plant castle story aid assistant doctor doctor neo creates ray uses animals living islands strength experiment peaceful named crash intends military leader growing army animal soldiers despite warnings subjects crash vortex attempt control experiment proves failure vortex rejects crash crash escapes castle window falling ocean prepares female named experimentation having grown attached time captivity crash resolves rescue defeat beach island crash makes way nearby jungle scales wall giant wooden fortress inhabited native tribe crash enters tribe leader forced defeat self defense inadvertently waking riding wild crash escapes pursuing villagers climbs opposite fortress wall crash crosses second islands island hosting large tree long abandoned jungle infested city dilapidated bridges high mountains ruins ancient temple having discovered crash making way islands dispatches island temple start creek crash manages cross river avoiding contact razor sharp knocks cold successfully makes way city temples crash defeats volcanic cave finally crossing island crash power station huge power plant provides castle energy nearby area reaches factory core crash battles defeats ceo power damaging power plant unable enter castle getting bridge crash climbs tower walls enters castle window previously escaped making way dark castle machines crash confronted inside laboratory uses chemicals monster crash successful defeating castle laboratory catches chemical fire struggle crash escapes confronts castle burns attacks gun crash projectiles sends falling air united escape burning castle development conception presenting way warrior mark universal interactive studios naughty dog signed company additional games august jason andy began boston massachusetts los_angeles california leaving hired dave employee friend massachusetts institute technology start working time january trip studied arcade games intensely noticed racing fighting shooting games begun making transition rendering sensing opportunity turned favorite video game genre character based action platform game asked dimensional version game like player forced constantly look character rear hypothetical game jokingly called sonic ass game basic technology game crash series created near indiana rough game theory designed near colorado soon afterward threw previous game design scrolling video game based time travel scientists genetically merged august naughty dog moved universal interactive studios met mark group unanimously liked sonic ass game idea debated video game system game deciding interactive multiplayer jaguar sega sega saturn unsatisfactory options poor sales development units team chose develop game sony playstation console sexy nature company lack existing competing mascot character signing developer agreement sony naughty dog paid playstation development unit received unit september development budget million set game character art design development crash naughty dog wanted sega warner designing respective characters sonic devil incorporate animal cute real knew team purchased field guide mammals selected options went temporary starring character game meant final sounding existence non video game property character effectively october referred final formulated decided main character mute past voices video game characters considered lame negative distracted identification villain game created eating mediocre italian near universal_studios evil genius villain big head attitude having fond animated television series brain imagined brain resembling characters framed roger rabbit performed silly villain voice depicting attitude mind character villain doctor neo instantly formulated aid visual aspect production david recruited joe pearson ink turn recommended charles american brought board pearson meet naughty dog weekly create characters environments game main character decided game place mysterious island possible type environment found added reasoning evil genius like doctor neo require island stronghold creating levels game pearson environment designing creating additional individual elements later pearson aimed organic look game worked completely avoid straight lines degree corners january concerned programmer artist ratio hired bob taylor additional artists naughty dog artist single background object game modeled naughty dog artists tasked making best use textures reducing geometry dark light elements create visual interest separate geometry artists playing levels sure played light value ensured use color correctly choosing mutually colors theme lost city sunset levels interior castle designed reflect inside mind graphics playstation video mode video memory normally textures effective rendering shaded pointed characters size shaded characters look better ones emphasized textures allowed programmers work allowed work playstation lack texture correction game resemblance animated cartoon animation implemented standard skeletal animation joint allowed programmers use sophisticated joint available playstation unable match location stored frame frames second attempted assembly language manner animation version successful complicated obtain graphic details seen game researched visibility calculation video games followed doom concluded extensive pre calculation visibility allow game render larger number following experimentation free camera control team settled branching rail camera follow character generally looking moving track world visible screen time parts game landscape hidden view trees cliffs walls twists turns environment production entirely graphics based tool pipeline programmers graphics instead personal computers standard time created texture deal fact video mode left little texture memory created reduce levels allow compatible playstation random access memory levels proved large test level created loaded alias cut took minutes load machine remedy situation created level design tool component parts level entered text file series layers indicating parts combined code characters gameplay game andy dave created programming language game oriented object level design test levels created game ship final version open featuring summer team focused creating levels functional fun factory levels experiment goal mechanical setting allowed team complex organic forest designs axis gameplay attempt fun successful levels heavy machinery generator room utilized gameplay featured basic techniques previously country steam drop platforms bouncy pads heated pipes enemy characters forth arranged progressively difficult combinations level went jumping spinning refined levels level power incorporates original sonic ass point view character shoulder featured test levels working levels successful jungle themed level later titled jungle created pieces failed test level arranged corridor trees point forward levels created level theme featured level featuring set challenges later levels adding new obstacles dropping moving platforms second jungle themed level increase difficulty playing game development realized areas game playstation inability process numerous screen enemy characters time additionally test players solving game puzzles fast attempt remedy fruit created fruits rendered series textures exciting saturday january coded modeled basic exploding tnt drew quick textures placed game hours later placed following days post production september andy taylor took footage game spent days editing minute preview tape deliberately leaked friend sony computer entertainment company view management issues sony wouldn march sony agree publish game went alpha stage april preparing game demonstration electronic entertainment expo team decided finally title character crash particular credited dave taylor surname based canonical species stemming reaction character destruction boxes dash smash bash potential names marketing director universal interactive studios insisted game character named crash prevailed naughty dog threatened leave production director objected character crash love interest basic principles music crash minute aspect added game showing electronic entertainment expo producer universal interactive proposed conventional music urban chaotic symphony created andy causing random sound effects bird vehicle horns randomly selected combined proposal rejected david introduced team music production company founder mark following introduction selected compose music game based previous work johnny interactive movie advised soundtrack demo stages composition duties crash naughty dog subsequent titles delegated mouse mars guy called twin juan served influences simple kind melodies dave served soundtrack producer sound effects created mike ron kevin spears universal sound studios voices game provided brien continuing attempt universal interactive credit crash naughty dog told allowed electronic entertainment expo addition leaked copies temporary box cover press materials electronic entertainment expo naughty dog logo violation contract naughty dog universal interactive omitted response jason drafted printed copies document entitled naughty dog creator developer crash hand crash display electronic entertainment expo passed review universal interactive president crash shown electronic entertainment expo met enthusiastic reactions japanese distribution preparation presenting crash sony japanese division spent month studying anime manga reading english language books subject watching japanese films observing competitive characters video games naughty dog meeting executives sony computer entertainment japan executives handed naughty dog document compared crash mario nights dreams crash rated favorably graphics department main character game non japanese heritage seen weak points character specifically meeting proved break following initial meeting approached charlotte francis artist responsible gave minutes adjust crash facial structures sony japan bought crash japanese distribution shown modified pop text instructions given added japanese version game reception crash received generally favorable reviews critics positive comments going graphics dave referred visuals best graphics exist game design animations title character perfection john gaming target described environments colorful detailed mentioned snowy bridge temple levels favorites noted boss characters appeared noticeably compared characters large size added flaw game age game graphics near perfect reviewer game revolution singled scaling technology praise declared new standard playstation action games way country additionally described texture mapping precision awesome reviewer claimed game difficult making pits appear shadows vice versa movements smooth fluid quirky mannerisms title character refreshing backgrounds beautiful especially stages reviewer said ability adjust camera angle slightly definite plus times ground degree angle crash constantly moves degrees putting slight strain eyes reviewer ign noted gorgeous backgrounds silky smooth animation best looking titles available playstation gameplay received mixed responses john game revolution reviewer compared gameplay country describing game having familiar unique quality attributed naughty dog design game revolution reviewer concluded game fails achieve new revolutionary platform game ign reviewer said game isn revolution platform game design pretty standard platform game noted game surprisingly deep depth field use different perspectives exceptions formula jim sterling stated game aged poorly initial release cited lack poor camera jumping spinning controls november crash sold million units worldwide making best selling playstation video games time game success lead inclusion sony greatest_hits crash non japanese game receive gold prize japan sales units game spent nearly years playstation sales charts finally dropping september sequels crash followed direct sequels crash strikes crash racing game crash team racing playstation developed naughty dog crash team racing final crash game developed company moving series crash team racing developed final crash game playstation party game crash bash


space station valley space station valley platform video game developed design published interactive originally released nintendo october ported game boy color playstation space adventures players control robot reduced crawling ship crash tasked taking control animals solve puzzles defeat enemies game began development september publishing deal interactive deal fell development team turned focus nintendo allowed advanced environment model processing hardware shaped game humour style soft focus look leading style akin models game distinct british humour distinguish games similarly game music created resemble movies release space station valley acclaimed reviewers praise particularly directed intuitive mechanics innovative level design comical concepts won numerous awards including game month innovative game ign despite game performed poorly commercially unable secure sales warrant sequel gameplay space station valley platform game viewed person perspective players traverse different environments advance game game players control robot reduced crawling ship crash losing energy steady rate protection order survive players attack animals allows players assume control bodies animal possesses different characteristics including survival rate special attacks uses different abilities example large animals bears able destroy ice blocks animals incapable animals unable survive certain unfamiliar environments forcing players enter body animals solve puzzles defeat enemies level collecting power cells maintain energy game players frequently accompanied voice dan danger human trapped destroyed spaceship dan assigns missions players occasionally commenting performance game set space station titular valley consists environments euro arctic kingdom jungle desert adventure environments unlocked players progress game environment consists numerous sub levels ranging task players certain objectives examples include switches electric fences gathering set objects players progress levels collect scattered remains protective shell suit eventually assembling final level level contains hidden objective collecting making animal perform certain act players complete hidden objectives rewarded gold trophy collecting trophies bonus level plot year space station valley launched housing numerous animals seven minutes launch vanished believed disappeared forever reappears year expeditions sent retrieve space station vanished explanation following duo dan danger sent investigate discover animal cargo evolved merged station technology resulting animals powered fox wheels steam powered sets fix control station collision course earth arriving control room confronts evil brain fascinated abilities wants complete collection robotic animals evil brain threatens destroy earth quickly defeated despite unable stop space station spinning control earth landing new_york harbor robotic animals escape flee new_york_city sets terminate planet development space station valley began development september game publishing deal developer design interactive games grand theft auto games planned released microsoft windows playstation sega saturn popular platforms time following interactive acquisition interactive march acquired publishing rights game team instead changed focus develop game nintendo discovering windows incapable processing models environments intended use member team developed space station valley began working design beginning development september development began new libraries following release windows levels designed edited graphics computers transferred directly nintendo development boards team found nintendo advanced previous hardware programmer grant described development kits powerful hardware available building game humour style shaped hardware limitations hardware rendered character models soft focus team noted resembled models continued create game look style akin wallace game presented distinctive british humour distinguish games lead programmer artist aaron presented team nintendo games super mario identify differences team ensured level felt distinct maintaining coherent style diversity achieved development tools allowed members team experiment creating designs manual text writer brian said game music provided freedom team doesn necessarily fit action screen explained audio designed fit cheesy slightly twisted movies animation kind feel found creating music cartridge instead prompted team discover new techniques working boundaries stating people music based systems lazy similar body games existed little influence development space station valley team instead influenced games development including grand theft auto body harvest unlike games space station valley place open world explained creative director penn objective team create game players encouraged try new things outcome original concept game players eat robots increasingly larger described creative director lead artist similar survival early idea game animals consist different parts destroying animal allow players swap features existing body quickly discarded team realised require extensive testing game developed little interference upper management programmer said months push finished game space station valley entered beta august released nintendo october attributed lengthy development cycle scale game stating got fun game boy color version game remake original version released europe late ign tim jones critical port criticising gameplay level design game ported playstation june title space adventures original development team little input providing models codes textures review criticised port poor gameplay graphics described ports history video games reception space station valley received critics review aggregator metacritic calculated average score based reviews nintendo version metacritic ranks game nintendo games released praise particularly directed game intuitive mechanics innovative level design comical concepts game applauded originality concept ign matt called space station valley maybe original game hit nintendo generation named best nintendo offer critics lauded gameplay ign called nearly flawless generation named satisfying challenge reviewer game revolution noted game keeps emphasis gameplay particularly attention detail noted camera fielder gamespot felt game puzzles simple noted game goal entertaining amusing players andrew game informer found game missions immensely boring reviewer generation named level design superb praising variety open ended approach levels dan electronic gaming monthly echoed similar remarks game preparation daily radar max described levels innovative game revolution disliked inability save game mid level appreciated variety levels reviewer game informer found levels fairly small game revolution wrote game best sound nintendo game praising variety musical tracks ign found music executed entertaining futuristic space pop elevator like tunes named sound effects equally satisfying conversely electronic gaming monthly found music ultra annoying playstation version game original music replaced john hardcore gaming said writing elevator style music good tunes replaced awful generic heavy metal ign found game lacks graphic title like praised nonetheless gamespot fielder called graphics special game revolution praised graphics particularly smooth textures vibrant colour palette detail character movement generation felt game doesn push nintendo hardware limits noted occasional frame rate appreciated cute simplistic design jon storm game informer called graphics lame criticising lack detail environments characters retrospective feature nintendo gamer wrote game angular art style conveys experimental unpredictable tone electronic gaming monthly presented space station monthly silver editor choice award named ign game month october february won innovative game ign praised capturing old school gameplay mechanics january ign placed game fifth list games april placed list nintendo treasures stating remains great heroes console despite critical success game failed match expected sales unable earn money warrant sequel team attributed poor commercial performance game simultaneous launch legend time nintendo marketing focus time


lit season japanese adult visual novel developed tactics brand released playable windows erotic content later removed game ported playstation story follows life high school student fun spending time girls age time gradually drawn mystical alternate space known eternal world gameplay follows branching plot line offers pre determined scenarios courses interaction focuses appeal female main characters player character game ranked times national best selling games sold japan sequel loosely based titled produced brand released april staff created game later founding members visual novel brand key produced episode ages original video animation series titled cherry lips produced episode adult series titled true stories true stories later licensed english language distribution media comic novels published audio dramas gameplay romance visual novel player assumes role gameplay spent reading story narrative dialogue follows branching plot line multiple endings depending decisions player makes game plot progress specific direction main plot lines player chance experience story gameplay player given multiple options choose text progression points choice view plot lines entirety player replay game multiple times choose different choices plot alternate direction adult versions game scenes sexual depicting given heroine having sex later ports game released erotic content plot setting main story takes place japanese high school little shown classroom little surrounding area main school building stories roof accessible albeit sign roof access door saying entry door locked regardless adjacent main building houses club rooms school borders forest chain link fence forest park fountain flight stairs hill school shopping district town usual path takes school shown place depicted story house main characters young man high school living normal life tends girls knows especially childhood friend deep generally nice girls usually takes good care worries wondering suddenly girlfriend constantly meaningless jokes meets transfer student named early story goal true maiden end shows true character leaves terrible impression gets know quiet classmate named readily open heart refuses help offer meets blind named personality mute girl named meets day uses carry written conversations belongs drama club despite able speak emotion abundant expressions girl gets know junior high school student named refuses school friend trust life named dies shortly meets main characters story story revolves main protagonist father died young followed younger sister finally mother deeply depressed goes live aunt mother younger sister years story begins november meets child begins eternal world world mind game main recurring motif focus eternal world mystical alternate space clearly explained details unknown remarks original game possible clues eternal world eternal world place similar person self access accessible lost grounding real world necessary form pledge real world guide eternal world memories surrounding pledge vague grace period granted pledge goes eternal world process started prevent going eternal world returning real world difficult leave eternal world starts forgotten approximately week going time differs based thinks person leaving remembered moment person returns strong emotional bond established real world leaving person eternal world returned approximately year living normal life high school gets know girls story helps personal problems likes joke girls deep nice girls genuinely wants help story able form intimate relationships given relationship start long start forget begins retreat eternal world forms strong bond girls remembers leaves eternal world ensures eventual return year later girl reunite development release tactics title moon production headed pseudonym contributed music game planning led worked scenario fellow writer wrote scenarios wrote routes art direction worked computer graphics miracle addition soundtrack composed released regular limited edition versions playable windows rom format limited edition included game original soundtrack limited regular editions original game contained voice acting april kid released ages version regular limited editions playable playstation title version contained voice acting september system released memorial selection essentially original game price cheaper little half original price january voice version windows game released voiced versions february released playable cell phones java program second mobile release playable mobile phones released march mobile release playable cell phones released mobile july release june windows compatible edition released voice compatible edition downloadable version february version playstation mobile versions released mobile contain adult material promotional video game available download tactics website related media printed media adult novels based series written published august april volume focused main story volumes focused respectively page official fan book focused moon released publisher compass october titled tactics moon creation image collection aspect released page official fan book playstation version october compass released manga anthology called tactics anthology comic chapter released volume manga anthology called comic anthology october december released volumes manga series stand volumes volume series titled anthology comics released february stand volume called selection released september second stand volume titled released january anime adapted twice original video animation series ages titled produced dvd volumes released japan august ages loosely based original visual novel drawn different setting second series produced cherry lips adult title true stories dvd volumes containing single episode released november true stories later licensed english distribution media episodes released single volume august music audio cds visual novel main piece theme music ending theme composed background music excluding theme cats theme maiden wish theme appearance theme innocent smile lastly theme path rainbow sighting original soundtrack game released december second followed september piano arrange album remix album titled sea came bundled voice windows edition game released january drama cds based original game released november january drama cds based ages series released november july soundtrack ages series titled music animation known vocal mini album released august original soundtrack true stories released november reception according national ranking games sold nationally japan memorial selection windows release ranked seven separate occasions game premiered number rankings weeks september weeks january memorial selection ranked number month later weeks february ranked number memorial selection ranked end february march following weeks ranked memorial selection ranked list ranking final time weeks july ranking voice edition windows premiered number ranking ranked following weeks month followed voice edition ranked 60th place following ranking ages series given negative review ross anime reviews despite looking kinda cute criticized characters having personality standard dating simulation ross praise art style commenting nice traditional analog style true stories adult series reviewed reviewer remarked true stories perfect kind entry level couples type focuses story emotions characters sex characters found appealing story described fantasy nice fantasy legacy release game producer staff member worked game later credited future titles produced tactics tactics visual novel rest main production staff predecessor moon later credited creation visual novel brand key attached sequel loosely based original visual novel titled lit eternal promise produced visual novel studio brand released april april added voice acting scenario music concept eternal world established major motif eternal world better explained versions world differ certain extent scenario writers worked credited production staff characters appeared media directly based series appeared eternal fighter zero games twilight frontier additionally seen background character episodes anime series animation art director included illustrations art book white art works released


jet video game jet known jet rider europe racing video game developed published sony computer entertainment playstation video game console playstation version released north_america october europe february japan august version released november february jet available playstation portable playstation playstation network developers chose fictional instead wheeled initially resolve performance concerns performance concerns led team develop different physics systems player computer gameplay jet revolves use traverse race course similar modern day added ability traverse water reviews game mixed version holding playstation version gaming aggregator gamerankings reviewers felt game solid gameplay criticized high difficulty jet popularity earn spot playstation greatest_hits august went gain additional sequels jet jet gameplay jet differs traditional racing game cars players introduced fictional sport jet known jet traverse land water race groups game equivalent characters split teams adorned products mountain sports similar real life sponsored racing jet players control fictional motor sport players race laps given course earn series points based placement end race players choose race single race season races custom season players unlock additional tracks stunt mode season competitions courses range beaches debris water swamps ice covered mountains game variant traditional race track introduces new course type known suicide course instead continuous loop tracks end course starting grid center riders race end turn head repeating process laps complete provides new gameplay dynamic player navigate oncoming traffic jet utilizes magnetic system pressing assigned button near red energy pole creates magnetic attraction player bike pole allowing riders traverse tight turns clear large impossible addition system players given lap provide temporary burst speed playstation version game allows player multiplayer present limits competitors cheat code allow human players race entire field version allows fourteen players network internet connections development jet conceived science fiction developers chose create jet instead wheeled concerns limitations travis programmers game designed jet physics engine hardware limitations playstation player physics system programmer jay tasked developing simpler physics system handle nineteen riders development set courses set stadium dropped developers felt fit theme game developers originally intended players permanently race falling far track came realize fun players forced slow suffer instant defeat attempt strikes rider rider fell time race implemented developers noticed number remaining end race random deemed fun end decision simply character track version ported large john worked port task version features hardware acceleration allows higher resolution gameplay visual enhancements reflective water design created user interface shell game comic book inspired feel music jet produced big idea music productions reception jet received varied reviews critics version averaging playstation version averaging gaming aggregator gamerankings game popularity added sony budget line known playstation greatest_hits august reviewers praised overall gameplay jet chris ign called best racing games available playstation playstation retro ign pointed game direct competitors time wave race series stated jet pretty fun experience years original release electric playground victor lucas praised design jet stating design imaginative vibrant reviewers praised soundtrack game mark game revolution called dick esque music reminiscent spy films james_bond theme surf guitar strong point victor lucas electric playground cited best video game soundtracks gamespot reviewer shane praised energy soundtrack reviewers felt game extremely high degree difficulty gamepro reviewer cited overly skilled poor collision reasons avoid jet reviewers cited games graphics point game gamespot review port praised support electric playground compared wave race called game light great graphics legacy jet popularity spawn additional sequels jet developed jet developed pacific_coast power light titles cancelled development pacific_coast power light developing jet playstation set century games game cancelled jet showed poor sales jet solar developed interactive cancelled solar title series appear playstation present day video game sequels included jet listed fourth jet sequels want need feature stating jet original playstation cooler time ign felt similarly listing jet dirty dozen revival feature calling game novel staying power instant hit


devil devil japanese hepburn role playing video game developed published forming series title devil released sega saturn december received port playstation portable december despite reports planned localization version released outside japan set city modern day japan story follows college student death hands demons forces soul body body protagonist investigate appearance demons town activities davis dark responsible killing protagonist gameplay carries multiple classic elements series including person dungeon navigation turn based battles negotiation demons recruit player party devil began development positive reception designed outset spin main series drew elements detective fiction series appearance fifth generation home consoles regular staff involved project including director writer character designer music composed release japan original version garnered positive reviews japanese press strong sales went spawn television series multiple sequels gameplay devil role playing video game player takes control silent protagonist named personality determined dialogue choices game navigation split types standard navigation game dimensional dungeons person view navigation protagonist home city map dungeon navigation player route automatically mapped map viewed menu screen non playable characters represented person navigation sprites speech represented head shoulder portraits dialogue boxes quests available location called house player choose accept exchange rewards stores scattered city buying items weapons armor healing player party reserves key currency game demons currency stores enemies confronted map dungeons random encounters staged battles battles governed turn based system player enemy parties turn perform available actions player party arranged grid positioning attack enemies instance short ranged attacks effective selected party member row player access multiple commands battle sword gun magic extra items battle player choose escape encounters aside key boss battles auto option available entire party commanded game artificial intelligence end successful battle experience points distributed party members depending strength enemy protagonist given ability points assign different attributes affect performance battle key elements game negotiation fusion creation demons encountered battle demons talked negotiated running battle giving money items joining player party negotiation fails demon attack demon won given loyalty meter influenced player actions demon treated performs actions battle loyalty increase opposite occurs demon begin protagonist leave demons fused special location game called hotel supervised victor demon fusion governed system favorable emerging better demon compatibility demons fused weapons grant certain point game artificial demons called strengthened repeated synopsis devil takes place coastal japanese city seen recent rise supernatural activity player character unnamed college student asked accompany girlfriend check book studies going amusement park buy concert request protagonist attacked demons saved belonging ancient clan dedicated protecting japan supernatural threats shortly leaving dies mysterious circumstances shortly protagonist attacked dark named davis killed davis returned land living waking protagonist finds body killed davis trapped body protagonist forced work place investigate reasons davis activities alongside partner protect city return original bodies investigations protagonist learn multiple demon run criminal organizations causing chaos including factions connected davis protagonist efforts demon threats hindered accuses pair involved incidents police station infested demons police chief revealed demon disguise protagonist attempt unknown reasons taking major demon factions davis reveals entire affair orchestrated break seals holding prisoner spirit powerful regional executed resisting forces emperor magical powers unification japan spirit hatred grown control destroy city released successfully abducted davis host spirit summoned protagonist rescue kill davis successfully defeat city returned normal protagonist remains trapped body choose use adopt title development devil entry devil series forms larger series entries narrative takes form modern day detective story opposed series prevalent post apocalyptic settings concept devil originated development super development series producer considered creating imposing sequel instead created smaller scale spin title positive reaction gave freedom realize long held concepts parallel world extension original concept game director script written regular writer story atmosphere drew themes detective fiction particularly fiction favorite pieces dialogue opening segment protagonist dragged protagonist personality determined player game setting city constructed taken names places city served reference city location patriotic squadron devil title released bit fifth generation home video game console game feature graphics presented new challenge development team found adjusting new specifications challenge greatly enjoyed working sega saturn unlike previously experienced team design staff focused combat focused coordination gameplay events demon conversation system conceived based experiences multiple accents encountered region japan base created response system demon negotiation realistic feeling previous games means relationship demons player party previously akin master servant equal partners demons freely tailored different demon types created team balancing game difficulty gameplay difficulty later standards considered high toned difficulty earlier titles appeal wider audience necessitated balancing difficulty keeping traditional gameplay elements character designs created keeping detective theme emulated genre hard boiled elements character designs character design inspired animated version japanese character iii main protagonists ace pet detective titular character adventures ford later referred favorite female character design created main character sidekick consequently portrayed strong character appearance influenced japanese model necklace hung coins needed cross river death expressed story hard boiled elements character davis created wanted black character game star mark forehead represented resulted getting production nickname shooting star true antagonist influenced mythology originally going princess legendary daughter explicit details changed character influenced tales surrounding form conscious reference series titular concept early portrayal far final game given high class background come supporting character victor based titular protagonist mary novel future character designer worked game designer devil work franchise music composed additional arrangements don commentary game music main composers noted tracks conduct record davis composed quickly track rewritten circumstances led original version final game detective agency favorite composition environmental tracks themed respective locations theme victor location hotel heavy use organ despite original decision theme dungeons level theme normal battle theme originally intended sub boss theme battle theme composed main boss theme boss battle theme game toned version original version large comfortable use game final boss theme divided parts guitar solo brought normal second half staff roll music composed strong guitar element tracks team restricted available disc space release devil released sega saturn december release containing bonus material ability view game demon collection titled devil released april announced port playstation portable development devil tenth anniversary celebrations port included demon difficulty levels save option screen ratio additional bosses interface alterations user convenience returned project time taking respective roles producer director port decided decided begin development devil game players missed saturn original experience important element port ensuring short loading times issue ports time port released japan december localization efforts march reported devil localized north american release june year unknown reasons remained exclusive japan run release rumored port picked western release ultimately port localized speculated reason continuing sony blocked localization attempt lack new content staff interviews relating devil game confirmed plans title west preferring new entries franchise said secret reasons unrelated game content censorship issues reception week release sega saturn version devil sold copies sold 14th best selling game system japan contrast remake appear best selling titles famitsu gave original version positive review scoring points reviews gave scores creative magazine publication sega saturn magazine gave score points reviewers giving respective scores feature game noted game clean crisp visuals called enemy design excellent thought motion video sequences best found saturn system ended praising plans releasing title deep mature western market fellow gaming magazine game players feature upcoming role playing game releases north_america thought premise previewed gameplay showed promising title positive japanese reception kurt christopher writing gaming website hardcore gaming called game decent despite slow pacing look aspects demon loyalty system feature recommended software produced saturn online highlighted devil system notable games writer ranked best early titles despite high difficulty famitsu writers expressed disappointment version graphics screen size changed comparison sega saturn version adjustments despite reviewers positively noted easier gameplay experience praised battle system appreciated graphics game dungeons found detailed better looking ones previous games series appreciated battle transitions hand found graphics game maps particularly impressive looking graphics enemies lacking barely animated legacy commercial critical success devil prompted development second game titled devil soul released saturn november served indirect sequel playstation released focusing adventures 1920s japan army king devil released outside japan live action series adaptation game titled devil produced aired japan originally scheduled thirteen episode season popular demand prompted production second season broadcast series follows plot devil second season follows original story vhs release subtitle bright demon advent added


destruction derby destruction derby combat racing video game developed reflections interactive published based sport demolition derby game tasks player racing destroying cars score points developers implemented simulated physics results collisions easier predict kept game tracks small increase number versions destruction derby released dos playstation sega saturn nintendo version destruction derby released looking glass studios critics found destruction derby enjoyable praised graphics car damage system nintendo sega saturn releases received mixed reviews game started destruction derby franchise beginning sequel destruction derby gameplay destruction derby combat racing video game based sport demolition derby game contains vehicles collisions game affect controls car limiting steering maximum speed frontal collisions risk damage car causes car stop running game modes available destruction derby racing stock car racing time trial destruction derby player earns points destroying cars large arena called bowl stock car racing player finish place points awarded destroying cars racing hybrid player earns points winning race destroying cars time trial solo time attack mode playstation version features system link play players dos version online multiplayer mode destruction derby game nintendo version features updated graphics increased number cars tracks adds new modes capture flag game contains cars courses supports split screen multiplayer players development british development studio reflections interactive began creating destruction derby playstation late published sony computer entertainment branch allowed reflections receive playstation development kits long console release game debuted electronic entertainment expo initial title variously reported demolition derby demolish derby writers edge generation commented game ridge playstation release results car collisions easier predict reflections implemented simulated physics destruction derby director martin believed game completely pool collisions producer tony parks noted physics simplified improve performance compensate playstation digital controller team sought balance realism performance improved game graphics reducing level detail objects distance destruction derby game engine supports cars screen simultaneously console racing game usa achieved time single wire frame model differentiated texture maps vehicle damage vehicles modelled real time based speed angle cars involved team game tracks small density cars track high allowed large scale plans support players playstation link cable destruction derby published sega developed perfect entertainment sega saturn deal brought console limitations saturn version lacks ryan estimated port ready magazine august issue released august nintendo version destruction derby announced magazine alongside nintendo versions games destruction derby developed looking glass studios published license time looking glass head paul said press release delighted teamed launch destruction derby aaron ign commented game tough time making months production noted development duties passed looking glass studios publishing picked game released october reception writer gamepro called destruction derby racing experience fall believed graphics want game type wrote stands spectacular complained game let players cars disliked lack split screen multiplayer summarised limited options destruction derby winner circuit stock car generates stadium fun victor lucas electric playground stated beauty game strategy involved making calculated strikes enemy vehicles wrote try big noise track likely scrap yard seconds believed game stock car racing mode match white ridge demolition bowl fun game praised game graphics physics concluded destruction derby winner capacity lee gamer praised spectacular visuals bring life collisions seen computer noted car damage depicted beautifully like lucas wrote player smash cars thinking man destruction found game easy toughest difficulty level found minor issue experience considered game online play high point finished destruction derby blast welcome change pace high end driving peter computer gaming world called game great simulation demolition wrote realistic believed game seen quality instantly game demonstrate open friends relatives considered car damage especially unprecedented sort game found useful life span surprisingly short hoped track editor sequel summarised despite limitations great game lot potential reviewing game sega saturn version kim computer video games noted inferior graphics playstation counterpart believed conversion late game informer wrote doesn fair compare nintendo release playstation version complained car damage hinder performance said accurately described destruction derby arcade found game far easy experienced big fans franchise enjoy finished fun wouldn buy aaron ign believed destruction derby came long original version shadow outdated game complained bland backgrounds flat textures noted graphics suffer enjoyed car damage visuals liked split screen multiplayer called new capture flag mode game best aspect concluded elements worth rental praised destruction derby best nintendo year lauded simplistic control remedy complex controls believed ruined playstation versions liked graphics wrote music isn hot enjoyed multiplayer component wrote join nice programming looking glass complained game vehicle damage car concluded calling game pure fun tracks hidden vehicles playing long time jeff gamespot wrote destruction derby old playstation games bit particularly hard thing found adequate split screen mode concluded better game playstation counterparts finished rent time rounding day gaming destruction derby spawned destruction derby series directly followed destruction derby later entries include destruction derby raw destruction derby arenas developed studio destruction derby released playstation network store


lunar silver star story complete lunar silver star story complete originally released japan simply lunar silver star story role playing video game developed game arts japan art media remake lunar silver star overall plot remains true original accommodations game story allow larger richer cast additional scenarios initially released sega saturn game gone variations beginning enhanced video support conjunction saturn graphics add later ported sony playstation playstation version released north_america working designs produced english adaptation original game like forerunner game follows exploits alex young boy small humble town enters life adventure intrigue chosen heir apparent title guardian forces planet help expanding band companions alex pass trials set ancient dragons claim place history stop powerful hero controlling world english release silver star story garnered attention critics use fluid motion animated sequences lavish game packaging quality english script game followed sequel lunar eternal blue complete remakes lunar silver star lunar legend lunar silver star harmony released media rings online entertainment games respectively gameplay silver star story complete traditional role playing video game featuring dimensional character background graphics sega saturn playstation advanced hardware elements original game presentation altered including larger color palette sophisticated visual effects improved sound quality gameplay story interspersed fully animated cut scenes designed game cinematic feel allow player involved game plot players advance game narrative completing story based objectives interacting non player characters original version players encountered enemy monsters randomly steps traveling harsh environments remake makes enemies visible combat ensuing character come contact game new battle features adapted lunar eternal blue including auto battle feature allows players set moves actions advance combat player choose attack enemy battlefield use magic items stand ground defend flee battle entirely silver star story complete retains original version movement feature requires characters certain distance enemy attacked battles won enemies defeated yielding experience points allow characters gain levels making stronger allowing access better abilities gaining levels finding purchasing increasingly powerful weapons armor characters battle increasingly powerful enemies game progresses plot characters cast silver star return game remake retaining original designs anime manga artist players assume role alex joined playable supporting characters aid quest alex young boy small town dreams like idol childhood friend sweetheart winged white cat like creature uncertain origin son town mayor dreams rich businessman nash training prestigious magic school quiet daughter magic guild kyle self absorbed ladies man strained boyfriend character personalities expanded new version easier player relate presence game story game designers felt lacking presence original game included player party longer period past expanded giving dream sequences dark seeks serves primary antagonist initially appears ally alex cause new version personality altered sympathetic character motivation plans rule world shifted revenge concern humanity having true leader undeniably ruthless cruel game arts added new villains story feeling game opposition lacked characterization include powerful sisters general appeared original sole version actually romantic feelings story plot silver star story complete remains true original sega version written novelist recruited remake scenario writer tasked expanding previous script written game current original version players assume role alex young boy hopes great hero like idol legendary insistence fortune hunting friend alex travels nearby dragon cave cat like companion sweetheart seek precious gem team reaches cave interior find aged wise dragon sees hidden potential alex travel world protector new returning home group expresses mutual interest alex quest wishes sell dragon gem large city wants find merely protect alex group sets frontier port town continue journey traveling weird woods sings magic song clear patch thick fog path sure knew work group surrounded monsters defended traveling warrior named finding alex quest humorous nonetheless wishes friends luck leave forest arriving group meets nash training prestigious magic school needs transport home joins group boat eastern continent unlike original sega version continues alex stay bigger role plot arriving port town leaves group salesman shop rest team travels floating city meet traveled death sends alex quest stop false village meets daughter legendary hero hell returning tells alex wants discuss future joining return trip arriving dragon cave asks hearing mood changes suddenly transforms sinister form magic emperor turns energy kidnaps remarking use quest rule world game final scenario reason actions differ slightly original goddess instability serving catalyst events black dragon version relates story day years ago goddess concluded people depending growing people civilization continuing mother harm good despite pleas powers spread life force world transforming infant live mortal life human believing humanity survive god watching cut ties friend set plan motion ascend place cause set rule revenge original believing humanity strong live left young girl care alex parents raise daughter began new life traveling knowing truth origins alex friends travel goddess tower save stop seizing control world defeating generals alex confronts tower upper ritual transfer power begun echoing earlier declaration strength humanity alex team attacks defeats fortress caught trance alex attempts reason leave safety playing alex awakens memories transported surface tower collapses uniting companions development remake initially began lunar silver star story developed collaboration game arts japan art media immediately producing lunar eternal blue sega console original staff expressed interest lunar title current advanced hardware displeased aspects original game design game arts sought improve original version coincide initial vision project including sophisticated animation better quality music engaging script silver star story headed producer previously worked sega lunar titles enlisted help staff japan art media aid heavy cost production game original game contained roughly minutes animation produced internally remake features minutes new fully animated cut scenes studio game release sega saturn october game movies display quarter screen low fidelity system video limitations corrected game second release june introduction saturn card allowed screen better quality saturn versions published silver star story ported playstation system japan time published entertainment software publishing version retaining extra features second saturn release including screen movies unable produce high fidelity video card enhanced predecessor english version late california based software company working designs previously provided translation original silver star signed produce english language version company originally expressed interest saturn version lunar silver star story director cut released fall initial project dropped internal conflicts working designs sega america work began playstation version silver star story complete headed company president victor ireland served head translator like original game english version features non literal interpretation original japanese script retaining basic story includes american pop culture references breaking fourth wall humor working designs kept close contact original japanese team adding new features north american version including controller support ability switch memory card slots save screen ability create save files instead programming production difficulties progress resulting numerous delays changing release dates game eventual release stand demo version game distributed game stores united_states preceded final version punching puppet available pre order lunar eternal blue silver star story complete initially released north_america limited collector edition included game discs instruction manual soundtrack making lunar silver star story complete special disc cloth map lunar world package cover cost elaborate extras working designs publish strategy guide game billed collector item ireland team add easter egg making video disc form based arcade game called lords lunar accessed code found game february special fan art edition game released featuring disc artwork contributors working designs website lacked extras collector edition windows based version silver star story released japan december featuring higher resolution graphics video working designs expressed interest bringing version north_america claimed english version unstable released audio music silver star story complete consists entirely new background themes collaborated sega version return remake composing nearly new songs creating music silver star story complete drew experiences admitting trying personal touch work express honest emotions music director claims music process little different companies previous works game main themes composed viewed scenes required making adjustments went song divided categories town village dungeon battle field pacing emotional direction described game music received according fan feedback japanese version features new opening theme lit wings performed song lit wind called boat song added game emotion alex departure world kept insistence material cut time north american release victor ireland expressed interest replacing new themes ones sega version including original opening theme fighting darkness translating game working designs left little extra space game disc idea abandoned arranged songs meant english release included special soundtrack packaged collector edition english version features opening theme wings performed performs wind additionally working designs arrangements classic lunar silver star pieces replace new music animation sequences trinity terror green earth voice silver star story complete features voiced characters times original version characters voices pre designated cut scenes animated special attacks battle english cast composed family friends working designs staff local talent area angel gibson powers john reprise roles joined number talents fill game expanded speaking roles working designs considered replacing angel victor ireland felt aged convincingly play young boy rehearsal commenting players aged bit original alex aged bit sings intro song boat song english version english cast returned japanese version completely cast sega original bringing established anime game voice actors including pop idol volume sound drama album series released japan august november featuring japanese voice actors performing songs character arranged music tracks game reception saturn version silver star story received japan weekly sega saturn magazine recognizing memorable gaming experiences playstation version received score hyper playstation magazine remarking contained lower quality visual effects movie previous saturn releases remained solid role playing game sold qualify sony playstation best distinction subsequently released japan april budget price silver star story complete sold units year north_america including entire production run disc collector edition game highest selling working designs title date highest selling role playing game final_fantasy viii heavy media push magazines websites brought recognition game alerted customers working designs planned cease production title starting december english reviews game typically favorable critics electronic gaming monthly remarking lunar plot writing voice acting best find awarding game editor choice gold award game translation equally applauded playstation official magazine calling remarking working designs unique humor applied bit text game including weapon descriptions official playstation magazine remarked little lunar lacks visual punch makes style story wholly gameplay calling attention game programming extra packaging game dimensional graphics panned feature gamepro commenting flat battle areas spells enemies assault eyes citing game animated cut scenes saving grace game informer conversely declared animated display true remarked small lunar entertaining story filled enjoyable gamers republic recognized lunar graphics current role playing games nonetheless found charming gamespot simply described graphics truly dated adding lunar aesthetic qualities created super nintendo technology magazine called game masterpiece awarding rating declared asset game industry calling game sell systems gamers actually buying play silver star story complete ranked 22nd ign list playstation games time electronic gaming monthly ranked 75th list games time legacy game engine design concepts fully animated video later development magic school lunar lunar eternal blue complete working designs game strong sales justification produce english version eternal blue complete north_america featured elaborate collector edition japanese novelization silver star story events later written published silver star story complete major lunar game new version game developed media rings released game boy advance handheld system lunar legend title english version game series published working designs march lunar silver star harmony released marking major series


restaurant london restaurant owned run french chef opened won star year second guide july wife claire announced sell location closer london property sold purchased new site street london uses molecular create items menu effort enhance freeze drying create restaurant received mixed reviews critics listed world best restaurants named best restaurant good food guide ranked eighth best restaurant edition awarded started new venture fox new operates philosophy collaboration brother chef patrick history wife claire opened location seat capacity previously occupied restaurant called oaks previously head chef won star restaurant outside town intended open restaurant found premises expensive purchased year lease oaks property year won star time downgraded going working chef left head chef restaurant gained second star guide july wife claire announced intending sell open new restaurant closer london capital closed april selling site fellow chef retaining restaurant renamed sic underwent opened head chef holland company went voluntary running debts half million pounds completed deal june new site street london intended new open september transfer style cooking saying transferring starting new restaurant idea continue build purchasing fitting london premises cost million staff incarnation agreed london continue working restaurant including head chef marcus simon freeman opened october new location following building works planning delays interior london based restaurant decorated orange shades brown walls covered pale coloured wooden panels designed series middle main dining room ceiling day tight builders moved midday service run evening late opening resulted reviewers guide having week window assess restaurant guide admitted later restaurant scratch weeks agreed decision single star guide restaurant given rising star potential stars future run christmas stress serving covers week new location modified menu resulted resigning star award restored year later guide predicted number fellow including tom richard sat went step said love regain second star win time probably best chef know menu menu created described work compared fat duck new dishes introduced following london pork dish pig served sea sweet potato second inspired daughter featured roll dressing dishes included chicken include chocolate served ice cream uses molecular techniques process making freeze dried powder prefers enhance individual ingredients changing unusual techniques reception jay reviewed restaurant observer moved london time restaurant stating elements meal clever ice cream roll described described disappointment calling olive oil mess overall planned returning chance williams reviewed restaurant shortly arrived london daily_telegraph enjoyed visit impressed unusual combinations foods worked saying sheer expertise taking food range knowing peak condition meet john visited independent restaurant arrived london gave food stars service stars terry reviewed paper giving restaurant food critics time visited restaurant disappointed compared previous visit thought food combinations work said andy gave restaurant score scale november visit feature trip dish thought served pear wine red wine smoked chocolate sauce felt food worked service ratings awards restaurants awarded stars restaurant guide inn restaurant tom named restaurant year restaurant entry world best restaurants ranked 49th place british restaurants list following year moved 43rd good food guide ranked eighth best restaurant guide restaurant given automobile association


exit brooklyn exit brooklyn seattle university district established known history seattle pioneering role establishing seattle coffee culture chess venue frequented master players history exit brooklyn opened june brooklyn avenue near university washington campus small light industrial building leased university pioneer bars seattle adding machine shortly café opened exit known original named poured chocolate orange cream described america second oldest continuously running known inexpensive food venue folk music bohemian conversation exit notable popular destination seattle amateur professional chess players including peter wrote venue chess lessons soon led legendary exit brooklyn coffee house chess haven unlikely bunch unusual people battle interviewed sports_illustrated described exit players players chess game home family interviewed mary chess life owner said games people turn away business add flavor chess assets exit subject retrospective seattle times described intent create haven students welcome felt equal sacred cows later described seattle writer journalist seattle great 60s landmarks gathering place students poets jobs chess masters teens intellectuals workers musicians artists remember din open mike music cigarette smoke impromptu poetry readings arguments hear rhythm lived died august university building occupied exit new owners moved upper university way exit brooklyn closed space original exit occupied houses staff members university washington human resources department popular culture exit included clark book historical photographs seattle descriptions interior atmosphere exit appear hannah novel lane david novel cole city beneath snow stories


eagle boys eagle boys australian fast food chain italian american cuisine particular pizza stores australia largest pizza chain australia share country pizza market recorded june eagle boys founded new_south_wales businessman tom potter eagle boys national headquarters located queensland nbc capital queensland based venture capital group bought eagle boys potter chain peak eagle boys stores operating australia outlet numbers fell drastically end end july administrators bought identify restructuring options ahead potential sale business extend operated outlets major competitors eagle boys major competitors pizza pizza enterprises trading australia pizza crust pizza bar referred simply crust stores eagle boys stores operating australia pizza chain peak outlet numbers fell drastically end end july eagle boys largest pizza chain australia share australia pizza market april eagle boys stores found new_south_wales northern territory queensland victoria south_australia western_australia stores strong regional emphasis outlets located non metropolitan areas including history years eagles boys store opened new_south_wales venture spearheaded businessman tom potter partnership mother barbara potter guaranteed loan enable open store store initially called boys disney boys potter dropped months operation worrying naming copyright infringement potter went build business ceo chain potter started recruiting eagle boys national headquarters opened brisbane suburb eagle boys set new_zealand pizza owner cook agreed merge eagle boys provide established base south island rapid expansion saw eagle boys chain grow national outlets country early april new_zealand stores sold restaurant brands converted pizza outlets company developed express system serve minute express limited range achieved constantly popular keeping warmer sale discarded minutes concept launched sales chain rose chain came minute pizza service drive services compete biggest fast food competitors including hungry jack nbc capital march tom potter handed control eagle boys nbc capital queensland based venture capital group retained shares company worked role advising chain operations months potter retained vote corporate decision making longer involved operations late eagle boys began online ordering system announced plans enable customers order online stores february end system fully implemented years fast growth july eagle boys entered deal acquire pizza haven chain australia deal saw eagle boys sydney south_australia time july june eagle boys opened stores fastest growth chain experienced history february eagle boys named magazine fast franchise list time march eagle boys stores sydney overtaken pizza second largest pizza maker australia pizza regained second position july ceo departed eagle boys role nbc capital acquired majority stake time founder nbc bruce scott stepped ceo july eagle boys commenced operations new_guinea worldwide stores numbered september media reports issues october sydney morning herald reported asserted current nbc capital stopped print media advertising purchasing business number stores reported locations franchise owners told media concerned changes advertising mix including reduction advertising activities plans new growth benefits cloud computing eagle boys shifted ordering system microsoft providing improved website performance providing sophisticated performance new hosting system support online orders eagle boys chief says worth times orders store telephone eagle boys announced aiming expand plan outlets india end month opened eagle boys store fiji eagle boys appointed nick vincent new ceo october replacing bruce scott vincent previously company general manager retail april administrators appointed july eagle boys pizza appointed administrators identify restructuring options ahead potential sale business administrators partners took control day day running business attempt find potential buyers negotiate sale eagle boys announced trade continue normal operated outlets administration media outlets tipped retail food group owner pizza crust possible buyers retail food group confirmed discussions owners administrators eagle boys franchise system statement july marketing eagle boys registered pink glow pink look logo australia australian government intellectual property office customer survey support company application found people strongly associated pink glow eagle boys stores distinctive colour scheme designed create fun upbeat feel eagle boys launched vote size large pizza campaign bringing task competitors selling smaller reduced size large pizza changed late campaign produced sales pizza chain announced million advertising campaign called real campaign reinforced bigger better slogan campaign involved real mobile driving australia offering eagle boys pizza recording commercial later year eagle boys launched campaign comparing competitors time built blind taste test found half test subjects preferred eagle boys pizza combined eagle boys launched dollar campaign new menu items delicious campaign use eagle boys new phone eagle boys new new menu offerings included chocolate received gold medal royal queensland food wine menu tested month period ahead launch eagle boys told media expected spike sales launch friendly base menu time eagle boys spokesperson claiming transparent claiming offer free base food prepared free kitchen claim truly offering free range chain announced scale social media spend chain released advertising large bigger theirs attempt demonstrate large pizza offered effectively extra slice pizza closest rival chief executive response told media value size pizza eagle boys recorded jump sales week campaign compared previous week pizza chain announced supporting cerebral alliance plan donate years charity starting sold cerebral week august july eagle boys received store making pizza happy campaign involved introducing new logo new pizza boxes uniforms iconic eagle dropped logo time management citing pressure client base drop eagle company introduced happy bell ring customers having good time aiming feeling store experience campaign rolled stages beginning far north queensland decision eagle boys spokesperson said designed pay homage chain regional heritage pizza chain marketing budget directed digital spend year chain released campaign release australian film fat pizza announced partnership streaming company offering customers exclusive deal dvd streaming bundle package chain donated potatoes food rescue charity saw eagle boys launch store future concept store design including exposed recycled timber developed based research carried customer preferences march eagle boys launched trial virtual stores area technology enables customers order online drive store alert store team members arrived pushing button staff deliver order customers cars


restaurant spain opened brothers joan located parent restaurant moved current purpose built building received warmly critics holds stars named best restaurant world magazine restaurant having ranked second named second best restaurant world named best restaurant world magazine restaurant style cuisine cuisine served restaurant traditional twists extent guide describes creative restaurant large wine cellar bottles dishes served include based unusual presentations served tree description founded brothers family main restaurant open site oldest brother joan head chef middle brother youngest brother charge work restaurant brothers appeared harvard_university united_states science cooking program late restaurant moved modern building custom built restaurant meters prior location original location staff meals new layout features wooden floors simply dressed tables table sits stones brothers china enlarged kitchen new location includes space thirty work features joan open plan office eye administrative tasks brothers present service capacity media appeared television series professionals december finalists competition asked cook creations brothers cooking restaurant signature dishes group invited guests mark winner scholarship elected work prize head chef england chef patron simon resulted restaurant appearing featured chef series british chef networking website staff menu restaurant primarily uses local ingredients area simple flavour combinations combined molecular techniques unusual presentations food including presented tree guide describes type cuisine produced simply creative edward owen times said fusion traditional dishes touches techniques include freezing liquid nitrogen blended order baked arrive given selection small bites section kitchen called produce small portions guests typically demonstrate world come sets introduce unusual techniques presentations restaurants example small ball frozen fish stock coated butter represents thailand set comes purpose built wooden holder typical fine dining ingredients including menu influence menu ingredients pig appear fish dishes include accompanied spring mint created dishes based resulted released restaurant called based served restaurant called lemon developed spray mist ate dish wine list split separate lists red white delivered table reception praised fellow describing restaurants europe stating favourite restaurant nicholas reviewed restaurant financial times praised impressed main kid goat sheep milk ice cream gold wall_street_journal wrote presentation describing unforgettable september included list places eat tony times food editor critic gill compared restaurant restaurant saying wasn direct replacement outstanding kitchen great confident wave new spanish food complex technically exhausting aware landscape history politics comparison commonly referred successor ranked number restaurant world restaurant awarded star second awarded star status remains level guide listed world best restaurants restaurant magazine ranked 21st ranked fifth awarded prize highest climbing restaurant list rose place fourth ranked second place danish new cuisine restaurant fellow spanish restaurant place april restaurant named best world daily meal inaugural list best restaurants europe ranked twelfth year named restaurant year sunday telegraph


country bill country bill restaurant family owned american style restaurant neighborhood southeast portland oregon united_states adjacent restaurant bar called lounge restaurant opened ownership transferred bill blake ron thomas family thomas particularly fond business blake established unable afford new signage kept lounge title time restaurant grew stand family dining restaurant expanding space family purchased building property following landlord death eventually thomas transferred business sons wife decided retire children wanted continue operating restaurant business square foot building listed sale february country bill closed september years operation restaurant low staff turnover dedicated patrons hundreds visited final days country bill known pack era including red mood lighting supplied electric candles metallic wood following closure building underwent interior exterior renovation spaces available new tenants history country bill restaurant opened ron thomas family purchased business bill blake blake named lounge country bill business unsuccessful thomas food service industry utah previously ended living portland series family fond lounge thomas unable afford new signage kept title time restaurant grew stand family dining restaurant expanding east space family purchased building property following death landlord ownership stayed family eventually transferring thomas ron sons worked restaurant numerous years thomas wife decided retire children wanted continue operating restaurant february country bill square foot building listed sale restaurant closed september years operation hundreds customers far away europe visited restaurant final days following restaurant closing building underwent interior exterior renovation resulting spaces future tenants confirmed dental office description reception country bill served american food originally operating stand restaurant menu included prime rib razor meals accompanied soup potato sides slot machines available site business percent income food adjacent restaurant bar reminiscent pack era called lounge review week ben asserted restaurant changed little establishment stated time travel country bill form entertainment noting red vinyl wood white haired recommended ordering beer spirits specifically anchor steam opposed found contained sugar mix magazine reviewed country bill vintage restaurants stood test time review michael russell described lounge red electric candles alternate fresh faced downright sassy russell recommended hand cut french deep fried described country fair portland mercury described restaurant retro features red mood lighting metallic publication noted older waiting staff country bill known low staff turnover dedicated patrons according thomas family formula success included hard work ethic loyal staff common sense approach business cook worked restaurant years starting age longtime customers employees reportedly felt closing like losing family member wrote country bill days articles local restaurant economic news noting business longevity