kingdom hearts birth sleep kingdom hearts birth sleep japanese hepburn action role playing game developed published square_enix playstation portable serving sixth installment kingdom hearts series game released japan january north_america september pal regions september international version game titled kingdom hearts birth sleep final mix released japan january featuring changes non japanese versions game utilizes overhauled battle system different previous games series new elements prequel original kingdom hearts taking place years game centers journeys characters briefly featured kingdom hearts quest locate missing master protect worlds creatures known player access characters different scenarios playing development game began june parts game kingdom hearts final mix meant bring clues birth sleep game directed directed referred game episode later episode saying game scale plays big importance kingdom hearts kingdom hearts game received selling million copies worldwide november receiving positive comments video game publications critics praised gameplay graphics music storyline game criticism reserved level design characters high definition version final mix edition released playstation kingdom hearts remix collection gameplay birth sleep action role playing game introduces gameplay aspect series called command system system allows players command deck techniques abilities perform called deck commands performing ordinary attacks commands fills gauge displayed command deck certain requirements fulfilled gauge player basic attack changed surge command racks powerful depending command style activated filling gauge second time replaces surge command powerful storm command unlike previous games series game utilize magic points spells magic casting instead uses system known focus displayed orange gauge interface player use focus perform technique called player enters person mode target enemies cast spells differ character technique gauge relative number enemies targeted depleted focus gauge gradually attack deck command player lands enemy aspect introduced game dimension link link measured blue gauge interface draw power certain companions player characters meet game experiment temporarily replacing commands player command deck pre determined set commands differ link command gauge filled performing link powerful finishing activated enemies finishing levels render finishing powerful similar command system link corresponding gauge filled completely activated pressing right directional pad access link menu followed selecting chosen ally game features command board appears player completes world accessed save points world map unlocked world unique command board tricks mechanisms command board plays like simplified version fortune street board game series die thrown player moves space having unique effect player disney characters game appear respective command board aid hinder player special panels board game trigger special events landed player scenarios game divided separate scenarios scenario surrounding story main characters minutes story regardless character chosen events follow differ scenario character narrative occurring parallel gameplay scenario differs based abilities character power speed magic powerful terms physical damage fastest character magic players choose scenarios wish start near beginning game recommended scenario order play followed lastly allowing player best understand story completing scenarios unlock story final chapter multiplayer game supports players time new multiplayer modes set world known arena mode players control main characters versus players fight style game arena players fight survival mode style gameplay wave wave rumble racing features players racing vehicles attack rivals command board board game game command board mechanic players try reach end traditional board games setting records arena earns players medals exchanged rare items game hoc wireless multiplayer players need physically near allowed plot setting birth sleep prequel kingdom hearts game taking place years prior like games series player progresses collection worlds based disney animated features canon dwarf woodlands snow white seven enchanted dominion sleeping beauty castle dreams hercules deep space peter pan mysterious tower game features new worlds specially created series square_enix land departure garden disney town town surrounds castle grounds disney castle serves game world worlds destiny islands castle appear form cutscenes acre wood franchise appeared games series appears command board birth sleep staff chose worlds based game scenario leading inclusion worlds added worlds deep space add variety game selected reflect game earlier setting compared original kingdom hearts characters main characters trio apprentice master masters master apprentice serve game antagonists characters previous games return younger original incarnations given prominent roles number characters later come form organization appear human forms kingdom hearts kingdom hearts birth sleep introduces new type enemy fledgling emotions feed games series birth sleep features extensive cast disney characters prominent characters king serves student point series chronology duck goofy assist games appear smaller roles disney characters remain respective worlds regardless overall importance story previous installments pete served major antagonists kingdom hearts kingdom hearts number heart characters experiment prince king occasionally fight alongside player characters battles partners similar games providing assistance performing help player proceed follow player constantly like goofy games unlike major installments featured casts characters final_fantasy series birth sleep features characters final_fantasy vii creature final_fantasy games sells items player birth sleep prequel kingdom hearts title staff decided add title protagonist final_fantasy vii prequel crisis core final_fantasy vii story land departure exam achieve mark mastery master test passes fails control darkness heart shortly test disappears mysterious creatures called begin appear worlds pursuit heart learning developments master sends destroy find countless worlds apprentice following wishes orders watch bring land departure travel worlds attracts attention villains captain hook wicked queen offer whereabouts exchange assistance eventually finds instructs destroy revealed source created darkness extracted heart friends briefly reunite garden confront actions dismisses later encounters reveals intentions fuse hearts create powerful called blade sends land departure confront tries kill foil plans sent land departure faces protect defeat covers land departure darkness tells world known graveyard similarly instructed informs fate gather graveyard appears reveals plan use blade unlock kingdom hearts start war apocalyptic event nearly destroyed world past heart darkness ensuing battle allowing body mind remains discarded suit armor comes life defeats forced fuse create blade battles alongside apprentice engages battle mind destroys blade defeats loses heart falls deep sleep result learning state brings body land departure transforms castle ensure disturbed goes garden fights possesses body battle heart heart tries regain control body body realm darkness save trapped remains body loses memories found wise heart heart young able rest game secret ending takes place events kingdom hearts meets wise realm darkness learns power save connected heart having learned king letter quest save development development game began june originally intended playstation prototype protagonist game birth sleep developed square_enix fifth product development division based osaka team kingdom hearts chain memories uses graphical engine crisis core final_fantasy vii final_fantasy development kingdom hearts osaka based team requested involved spin development game began release kingdom hearts final mix plot completed development halted months began development chain memories development resumed team changed platform playstation portable use functions operative competitive multiplayer gameplay title game based final mix secret ending birth sleep title director developed wanted phrase having use english title like previous games referred game episode saying game scale plays big importance kingdom hearts kingdom hearts early game development scenes mind conversation order explain ability original games parts plot modified game light hearted death hands defeated scenario supposed end trapped realm darkness relationship newly introduced protagonists based characters franchise design base wear outfits meant expand student teacher bond shown game disney worlds chosen expand characters light connected events kingdom hearts game worlds deep space chosen add variety game selected reflect game earlier setting compared original kingdom hearts birth sleep directed directed announced alongside kingdom hearts days kingdom hearts coded tokyo game september trailer shown photo prohibited theater new trailers shown jump december private party invite event square_enix fans august playable demo available june issue famitsu covered interview said game time voice recording stage confirmed interview birth sleep contain secret ending like kingdom hearts kingdom hearts game kingdom hearts series confirmed main game stated link birth sleep days coded confirmed birth sleep demo playable tokyo games new trailer early october revealed concept command board originated elementary school time fascinated board games wanted incorporate fun board game game late october revealed currently designing cover art birth sleep editing staff rolls main characters game revealed editing new opening movie game coded days series main composer composed prominent themes rest created composers like kingdom hearts kingdom hearts chain memories birth sleep uses theme song japanese version english version simple clean releases game final public appearance japanese release jump december playable demo new footage game present shown like previous console titles series game contains secret movie end described like true ending teaser future like previous ones development movie began october noted blog game contain teaser major kingdom hearts game similar previous games series reception game sold days release copies game sold japan february month later game sold total copies sales north_america europe good game taking high places categories release united_states listed sixth video game september group november game sold million units worldwide copies coming north_america europe respectively rest japan prior game release ign expressed excitement release game having played demo echoed similar statements praising visuals stating plays better previous kingdom hearts games complaints demo constant jumping stated demo gave idea game going feel predicted game improve series article games anticipated games awaited games playstation portable articles ign featured nominated best award category best games praise new title gave nomination best game kingdom hearts birth sleep received positive reviews gaming reviewers game average score metacritic gamerankings highest ranking kingdom hearts game kingdom hearts kingdom hearts game highly praised japanese gaming magazine famitsu reviewers gave scores total highest rated game kingdom hearts series dream drop distance kingdom hearts praised game graphics music calling superb praising wide variety available players unique playable characters praised design boss battles calling lively exciting english websites given praise game calling amazing title fan play finding best portable game series praised evolution gameplay series start playstation official magazine agreed calling fighting system deepest rewarding ones ign called battle system unique labeling best series having campaign story praised differences protagonists fighting styles comparing different classes rpg characters common complaint game loading times tended long depending playstation portable memory reviewers called game worlds hollow lack interaction criticized game camera fights confusing visuals received similar ones playstation games praise design worlds lack details noted sites praised game story accessibility result prequel bear elements previous games tended confuse gamers characters identities critics appreciated story told different perspectives helped different point views expand time game played character traits criticized similarities protagonists previous ones eurogamer cited characters little impact disney worlds storyline role praised previous scenarios lack final_fantasy characters received mixed opinions thought helped expand exploration disney worlds role found suitable english casting birth sleep received positive comments stating features good english recent memory particularly performance gamespot stated voice actor good job voicing criticized worst ones game notably compared received actors ign featured game game month article series september category game listed best playstation portable titles gamesradar placing sixth ign eighteenth media works poll listed tenth best game won category best portable console france japan expo november sony announced birth sleep receive gold prize selling units japan versions merchandise kingdom hearts birth sleep released limited edition bundle japan featuring designs kingdom hearts series march square_enix announced english version game released september north_america september europe english version game contains adjustments original version new difficulty setting called critical mode additional songs ice cream beat new boss known unknown appears overseas versions new gameplay element called crown act way puzzle pieces kingdom hearts final mix game notable voice acting cast returning members james woods numerous new actors holland jason mark game released march like previous games light novel birth sleep written illustrated volume strange published square_enix december second best friends february final volume future additionally tracks featured game released disc album includes soundtracks birth sleep days coded final mix early asked interview square_enix release international final mix kingdom hearts birth sleep replied like enjoyed work english voice casting previous games stated main reasons popularity final mix version kingdom hearts released alongside playstation remake kingdom hearts chain memories staff think september square_enix announced kingdom hearts birth sleep final mix released january japan like final mix releases combines english audio japanese game text subtitles includes additional features implemented western versions brand new content new playable secret episode alongside 3rd birthday final mix includes code allows players obtain downloadable content final_fantasy final mix featuring character cloud strife costume original kingdom hearts final mix topped video game charts following release units sold week reaching february final mix released time outside japan kingdom hearts remix remix credits kingdom hearts remix clips kingdom hearts birth sleep final mix shown inclusion collection october square_enix announced kingdom hearts remix second compilation exclusively playstation remix release includes kingdom hearts final mix kingdom hearts birth sleep final mix trophy support additionally collection includes cinematic scenes kingdom hearts coded released japan october north_america december australia december europe december passage september square_enix announced kingdom hearts final chapter prologue collection features kingdom hearts birth sleep passage new story taking place events original birth sleep told perspective collection features kingdom hearts dream drop distance kingdom hearts cover set tell tale revealing new parts series history released worldwide december


castle doctrine castle doctrine strategy video game developed published jason microsoft windows valve corporation steam platform game released january platforms available public domain software set early 1990s pits players invade houses attempt steal money setting traps obstacles safe creating game influenced childhood fear house robbed numerous publicized political views gun rights home invasions development beta testing game went changes increased difficulty received mixed reviews critics praising design creativity finding hard game intended message gameplay castle doctrine incorporates elements puzzle strategy stealth games viewed perspective focuses maintaining protecting vault money stored house actually players game likewise player invade houses steal money presented list found exploration way list shows pre determined pseudonym player number dollars contained vault tried rob died process deaths game permanent dying player create new character player protect vault number ways building walls keeping guard dogs setting traps electrified floors pits giving guns player family members defend vault game punish player family members default wife children murdered player view footage incident protecting money goal game emphasizes player starts cash steals purchase objects defend vault additionally house accessible thieves owner defense invading house player attempt deter defenses ways smashing windows walls short machines guard dogs meat addition killing residents armed reaching vault possible skill game forces players escape traps players access caught traps consequence trap game development conception design castle doctrine created indie developer jason ideas drawn childhood family house adult sense responsibility protecting family game central theme castle doctrine includes issue gun rights created partially artistic statement defending family violence summarized goals game creating makes feel violated makes want protect stuff puts process securing remarked consequence making players feel invading homes partially intentional elegant idea noted interview creating ridiculous caricature post apocalyptic man world instead called game pre apocalyptic setting style terms aesthetics aimed clean filler kind design emphasized function objects noted players complained able houses non saying game game influenced heavily tied decoration involves similar themes protecting creations players castle doctrine thought adding family members player character early game development scrapped extra complexity knowing objects dream inspired practical way implement game moral dimension testing releases castle doctrine released paid alpha sold half price march official release january visible history updates beta testing went changes primarily increase gameplay difficulty addition dedicated death players create characters dying contrast game generic death allow players general sense house layout entering encourage setting puzzle based luck based vault defenses want game impossible took step forcing players evade traps houses accessible game placed public domain hosted release game scaled week gone sale believes sales screw fans discourage buying games wants non sale periods following game release usd alpha release earnings fund competition players win money paintings gift cards prizes having highest worth game houses highest prize awarded usd reception castle doctrine received mixed reviews critics score review aggregator metacritic patrick gamer reviewed game responding positively game rewarding experimentation easy understand describing designed game informer daniel rated game commenting particularly creativity stating think game deep stay interesting long writing patrick shared opinion game good experience said find hard recommend found game frustrating exercise experience determined arbitrary quality player designed houses harsh consequences failure felt game valued message player time found message hard seriously describe game disturbing played review ign shared finding player constructed houses game reliant trial error found hard small characters leading believe game failed communicating message nick gamespot gave game largely negative review criticising feel saying bring emotions aimed


chronicles chronicles known japan japanese hepburn action role playing game developed soft published nintendo wii home console initially released japan later released europe eventually released north_america port new nintendo 3ds released worldwide chronicles forms direct narrative connections exist previous games incorporates aesthetic narrative elements fantasy science fiction game features navigation open world split zones quests tied party members affinity real time action based battle system incorporates main character ability future chronicles takes place frozen bodies people including human like perpetual war machine race key efforts fighting army sword said attack colony main protagonist sees childhood friend killed having discovered ability sets quest revenge best friend people goes epic quest concept chronicles originated june game executive director lead writer constructed model giant gods frozen place people living bodies development began year title beginning world eventually current title honor previous work script worked anime writer house nintendo writer music handled different musicians including lead composer industry veterans game announced original title released japan following year despite releasing europe north american released remained unconfirmed december time fan campaign called operation rainfall drawn considerable attention game release game received critical acclaim best recent role playing games port praised successfully creating game portable form met commercial success japan west spiritual successor development team wii chronicles released chronicles later wii nintendo august pal regions april north_america gameplay chronicles plays role playing video game rpg player controls character party wii remote classic controller game employs open world design players able freely navigate seamlessly environments day night time cycle exists game time day affecting game events quests enemy strengths item availability instance stronger enemy types appear night time flows automatically day cycle repeats minutes real time players adjust game clock desired time point additionally game exploration areas called landmarks aid traversing land serving warp points allowing player instantly return point time game supports save feature players save point outside battle game contains new game mode pulls player progress future exploration quest completion item collection large parts gameplay player encouraged explore large environments generally allow player visit seen horizon exploring player choose quests non player characters inhabit game world commonly involve locating certain items killing certain number enemy characters necessary requirements fulfilled quests complete automatically player needing manually game characters completion provided non player characters generic named colony resident defence force soldier item collection plays role game form game scattered major regions game glowing blue coming contact player awarded item random added player inventory player add item certain number collected exploration player rewarded new items aside crystals found fallen enemies crystal deposits player access gem crafting mini game allowing creation gems increase battle stats equipped game systems affect general flow gameplay affinity system tracks relationships characters locations game location affinity tracks relationships game named characters depicting degree town general perception player party completing quests alter perception characters open additional story sequences party affinity strictly level affection party member ranging indifference love raised having characters participate battle giving gifts heart heart system heart hearts intimate moments characters character personality history thoughts initiated having certain level affinity affinity system ties efficient characters work battle gem crafting game extensive system includes changing characters outfits weapons changes directly reflected game appearing field scripted event scenes battle system chronicles real time action based battle system player manually moves current lead character real time party members auto attack enemies enter attack radius manually input attacks called arts performed player limited fashion battle arts available cool period occurs use character specific talent arts available auto attacks executed party members enemies finite health points attacks value combat won enemies lose game lost player character loses means revived health restored player healing arts battle player let characters automatically outside battle winning battles earns player experience points allows characters grow stronger learning new arts arts character set player respective set called battle palette outside battles systems present affect flow battle party gauge slowly fills party members successfully land hits enemy players filling gauge allows player chain multiple attacks extra damage party members ring actions character performs larger grows larger rings lead enemies focus efforts respective character leading strategic aspect attention enemies character tension gauge represents character morale highest point characters high probability dealing critical blow chance missing enemy game vision system main character enemies future attacks factors battles knowledge enemy potentially dangerous attack player prevent happening teammate allowing player activate arts art stop attack vision system tied party gauge filled team morale arts special effects avoiding dealing critical hits gauge gradually outside battle tier needed revive characters receive visions tiers party execute chain attack synopsis setting characters setting chronicles originated world endless ocean great came existence fought timeless battle final strike corpses remained forever locked combat gods home multiple forms life houses organic including human like race known high home hostile machine race known key weapon battle attacking mystical sword linked grants visions future game main character scientist lives settlement colony attack warriors called comes possession journey joined childhood friend member defence force brother childhood friend sniper colony crown princess high half blood member chosen hero village important characters include mentor soldier rival wielding leader mysterious man aids journey plot game opening details events year past fighting army process defeating right arm present studies colony live colony soon attacked group led special face called metal face killed attempts use prompting use ease receives visions future driven metal face proves immune kills fleeing swearing revenge metal face sets meeting reuniting journey guided vision group travel high capital gain entry prison island joined meets revealed share ability gaining entry encounter created offers ability destroy face revealed humans inside accepts granted ability destroy humans killed metal face called face nemesis attack capital ensuing battle face nemesis damaged reveal recreated controlling initially rallied comrades sets pursuit metal face peaceful encounter metal face attacks revealing away way party finally kill face resultant fight separated group time successfully awakens memories learns controlling body reuniting group meet friendly named reveals initially peace god launched attack battle year working convert life render useless going face taken presence goddess reach begins attack seeking prevent population food save attack people extinction despite fighting manages wish return peace point appears shoots possessed master uses destroy stealing body party narrowly escape body sacrificing escape aftermath destruction pure high begin transforming beings purpose purge life party initially helpless awakens manages defeat raid colony revealed disciple making way prison island defeat disciple high party travels face declares life simply food vessels offers chance new disciple rejects offer ensuing battle produces prompted spirit uses destroy shows origins named originally human scientists earth working create new universe aboard space station experiment ended disaster universe causing gods originally artificial intelligence operating experiment station new universe creation created life image created cycle fear eventually die creations forgot existence seek life current universe threatened death asks remake universe god wishes world gods decide new universe survivors build new settlement live peacefully restored form look forward promise endless worlds races people development chronicles developed japanese development company soft forming original concept serving game executive director previously worked 1990s trilogy founding soft intended series low commercial performances forced planned series events entire development team state low morale initial concept chronicles people living bodies gigantic gods came june studio finishing development disaster day crisis struck idea immediately committed paper showed draft senior staff favorably impressed executive called thought good model bought materials create construction began july period younger staff acted models establish parts gods bodies environments poses model construction decided combine model concept unrelated story idea basis new game positive feedback staff later said main reasons developing game bolster team morale commercial failure games development began years prior release official release wii hardware prototypes game developed april point director brought nintendo handle system related issues previous experience contacted chronicles fellow wii rpg story head nintendo licensing department said games wide audience approach involved aspect game development initial concept stage beginning development game going stand title unrelated series bearing title beginning world later nintendo president title changed current honor previous titles effort investing chronicles according designation lines symbol calling previous works soft key element game creating ideal balance gameplay story felt lacking focused story previous experiences games eternal wings lost ocean called old fashioned compared day influenced work regard mechanic getting future foundation entire battle system briefly experimented turn based battle system incorporated feature work separate issue decided transition environment battle arena chosen felt transition negatively flow gameplay game features fully open world described overwhelming like describing world size roughly equivalent japanese archipelago scale world derived wish showcase experience addition number length cutscenes cut significantly present games considering development method having dead end wish expansive world tied wish reward players exploration entailed creating huge content creation items accessories gameplay influenced previous japanese western scenario scenario created responsible creating main concept going director executive producer unable script writing duties asked partner creating scenario writer anime previously collaborated adaptations game addition writing script nintendo remake sequel deliberately chose outside video game industry wanted different perspective story pacing brought early development stages experience scenarios nintendo games enables look scenario objective viewpoint key element scenario contrasting senses scale described contrasting realms micro main story themes characters embarking great evolving journey overcoming future despite multiple fantasy elements chronicles based science fiction premise elements kept low key game despite earlier work time involved project found working project difficult initially anticipated standard writing form anime series format limited minute episodes chronicles volume story writing work larger offered freedom dramatic expression conversely previous experience enabled easily plan structure scheduling game initial writing stages precise instructions instead gave rough outline worked passed developing script producers iron rough elements compared playing game catch unused game scenarios ending underwent revisions felt created fairly explanatory ending felt second look realized appear outside writing process rewrote player friendly final script contained large dialogue sheer volume included dialogue spoken battle difficult experience recording effort possible felt end dialogue needed cut felt characters talked overall writing style deliberately mature subdued games genre elements great concern main protagonist noticed majority main protagonist easily disliked characters fan favorites consequently main priorities appealing possible players process suggested silent protagonist general wish staff speak addition needed confront problem faced rpg voiced characters developing suitably writing appropriate dialogue companion character cited favorite paper sounded character voice appearance acted remarks scenes input scene showcased connection original scene touching cheek felt look creepy coming blue scene altered touched hand instead early concepts suggested main protagonist party final boss rejected idea felt run counter player expectation course development story underwent revisions forgot original concept basic framework remained intact music chronicles composed people music team ace parts development deeply involved constantly rejecting pieces felt fitting game admitted early samples given team vision music followed liking request music production studio dog ear records helped music production music team led initially confused odd naming tracks getting opportunity sounds normally compositions electric guitars previously superficial work video game titles accepted dog ear records offer compose music ace recommended dog ear records handled environmental tracks ace charge battle tracks addition musical pieces team main goal create music went typical sound attributed harmony composers works organization overall direction final score contained ninety tracks hardest tracks minute track requested match movie scene later said track needed change midway essentially necessitating creation themes majority game music written ace created tracks music recorded stone recording studios musicians chorus work provided ending theme sky written sung japanese singer sarah known sarah brought previous experience soundtracks game long working relationship contacted project nearing completion little development composition work left despite creating main theme asked read script larger anticipated track caused stress tasked create game important song needed incorporate diversity entire rest soundtrack grand vision ending game personally wrote original japanese lyrics track lyrics translated english lisa official soundtrack album game original soundtrack released dog ear records june entered oricon charts remained charts weeks release album received praise critics multiple critics surprised contributions substantial originally thought found majority music composed ace enjoyable sky received unanimous praise release chronicles announced electronic entertainment expo original title official title release window announced beginning alongside announcement story game released japan june year japanese release confirmed release european territories title chronicles version included english japanese voice tracks according adam voice actor given information prior audition given script recording according translated script needed altered lines came longer shorter japanese originals told neutral british voice concerning game localization stated minor changes english versions game like bug minor adjustments gameplay balance slight written content changes led significant differences initially planned release september released weeks early august addition standard edition special edition classic wii controller released later released europe wii nintendo august despite confirmed european release chronicles confirmation north american release additionally game absent altogether electronic entertainment expo major medium promoting upcoming games north_america interview french television station marketing manager nintendo france stated nintendo europe desired game nintendo america allow sparking speculation released north_america response dedicated fan campaign launched called operation rainfall goal raise fan awareness situations felt wii chronicles story tower campaign tactics operation rainfall organized campaigns online petitions phone calls messages nintendo facebook twitter accounts notable efforts pre order game original beginning world efforts resulted chronicles site pre order gaming charts beating legend time playstation bundle duty black campaign received support developers story writer saga later stated developed game assuming released overseas months following activities nintendo america officially stated current plans release asked games north_america despite acknowledging great demand titles rumors eventually emerged title north american release listed website gaming retailer soon nintendo officially announced game released region interview nintendo america president revealed nintendo considering american release chronicles operation rainfall active campaign factor decision aware took account deciding release profitable release chronicles eventually released north_america april released north_america exclusive nintendo american store website stores version released north_america april chronicles port new nintendo 3ds called chronicles released worldwide april features functionality compatibility port originally announced august alongside new nintendo 3ds port developed monster games frequent collaborator nintendo received ports requested job nintendo staff soft working title development port started autumn winter faced considerable problems processing power wii greater 3ds new 3ds increased power port possible button layout meant original wii classic controller button layout adjustment alterations title screen information moved touch screen screen layout carefully arranged maintain feel original possible maintain frame rate seamless transitions environments unspecified technical tricks worked hard include capacity despite resultant technical difficulties difficult development getting game scale work new hardware entailed creation new graphics engine custom visibility complex level detail systems environments rebuilt new system keeping original aesthetic intact reason created portable platform new wii home console sheer content playing home difficult modern gamer quick gaming sessions port originally going developed original nintendo 3ds initial testing showed original platform lacked memory power effectively run game hearing new 3ds decided use increased processing power realize game ambition reception critical reception release chronicles earned unanimous critical acclaim multiple outlets earning perfect scores digital_spy gamepro near perfect scores video gaming websites magazines game scored aggregate site metacritic based critic reviews game fourth highest ranking metacritic video games released tying journey story cited innovative enjoyable despite fairly standard premise open nature seen welcome change genre ign critic said shocked expecting similar linear story driven final_fantasy battle system handling quests received praise seen great improvement genre user friendly workings point generally drew criticism graphics multiple critics disappointed lacked polish contemporary consoles ign eurogamer edge magazine cited game triumphant comeback rpg prime example genre battle system degree general gameplay favorably compared multiple critics final_fantasy new 3ds port received positive reception scoring metacritic based reviews port generally received similar praise original chronicles points praise gameplay story shared original release new praise given fact rpg scale successfully ported platform despite critics cited graphical lackluster implementation effects detrimental factors generally resulting lower scores port compared original game awards japan game awards chronicles received excellence award ign best awards game named best wii wii game awarded best wii wii story nominated best overall role playing game best overall story categories rpgfan game year awards year named best traditional rpg runner best combat best rpg losing mass effect awarded site reader choice best rpg award readers votes going chronicles beating persona golden award best awards named year best rpg earning awards best story best music golden awards game nominated best rpg category lost elder slant_magazine named game year sales opening week chronicles reached japanese gaming charts selling units end game sold copies making eighth best selling wii game year eventually reached units end charts chronicles debuted reached dedicated wii charts despite stock shortages according fourth best selling game week gaming charts game excluded group monthly assessment retailer exclusive investment banking firm estimated best selling games united_states month april mass effect prototype later interview stated game sold better west japan chronicles fared par selling merely copies week japan roughly japanese copies sold end june charts game debuted best selling nintendo product week according group figures game sold failing enter nintendo stated game fifth best selling platform exclusive week legacy release character featured playable character super smash nintendo 3ds wii entry nintendo crossover fighting game series super smash playable versions later featured playable character crossover game project zone representing series alongside character experience earned developing chronicles listening feedback game team began work spiritual successor wii titled chronicles announced eventually released worldwide


fire emblem awakening fire emblem awakening tactical role playing video game developed intelligent systems nintendo published nintendo nintendo 3ds handheld video game console april japan april outside japan thirteenth game fire emblem series developed nintendo 3ds gameplay like previous fire emblem games focuses tactical movement characters battlefield fighting enemy units features include ability build relationships characters improve abilities difficulty levels mode permanent death characters multiple camera perspectives battle story set continents original fire emblem fire emblem focusing group soldiers kingdom player controls avatar suffering amnesia avatar taken prince personal army course story avatar aids army defending monsters called risen attacks hostile nation development fire emblem awakening began multiple veterans fire emblem series filling key development roles development handled intelligent systems supervision nintendo series seen declining sales previous installments awakening designed possible entry series elements previous fire emblem games incorporated 3ds fine tuned developers team decisions content graphics based thought feasible available gameplay options proposals met mixed feelings option disable permanent character death staple fire emblem franchise release game received universal critical acclaim achieved strong sales worldwide critics praising new additions traditional gameplay accessibility newcomers series release game nominated multiple awards video game publications cited best games 3ds platform credited sales 3ds awakening commercial success ensured continuation series new game development team fire emblem released japan june western territories gameplay fire emblem awakening player begins game central characters avatar avatar gender hair color feature types voice modes play casual mode classic mode classic mode characters defeated battle permanently dead unable rest game casual mode enables player disable permanent character deaths permanent death disabled fallen units restored completion level avatar die battle mode player receives game message restart battle game multiple difficulty levels standard modes normal hard fourth difficulty level unlocked completing game mode playing mode difficulty level selected beginning new game player given access party characters travel world map new locations old locations time day world map player time zone time day new locations contain main story missions stories new characters recruited previously visited locations shops player acquire new weapons contain random enemy skirmishes missions players central base called barracks player watch scenes characters perform activities player recruit approximately characters including characters included downloadable content game features multiple uses nintendo 3ds exclusive functions world map navigation player encounter players interact player battle party characters player world player wins battle gains access party befriended defeated battle loaned players function battle system awakening uses turn based tactical role playing battle system terrain displayed screen 3ds unit information displayed screen battle player limited number characters roster use battle player control unit manually activate auto battle option character movement dictated tile based movement system combat player controlled characters enemy units controlled game artificial intelligence turn position units additional turn added controlled units field playable characters positioned field support granting performing actions blocking attacks characters pair single mobile unit enabling units attack relationship characters gain greater bonuses strength effectiveness paired battle combat perspective switched scene combatants optional camera angles including person view eyes playable characters activated 3ds stylus battles characters earn experience points successful actions battle character reached level raised increasing stats including health attack power new skills learned character game includes character class system approximately classes available character including avatar starting class unit reaches level upgrade change classes special items called master seals second seals master seal promotes character class improving character stats giving access new ability sets weapons second seal allows character change class level reached current advanced class character experience level reset level stats abilities retained classes characters limited exception avatar able class available gender regardless future changes characters retain learned skills earlier classes character class affects attack capabilities mobility battlefield example attack greater ranges melee units mounted units powerful attacks foot units flying units greater mobility range relationships characters built support conversations chapters normal rankings relationships standing close friendship characters opposing additional ranking available characters fall love marry children relationships direct impact battles certain character granting positive effects increased mobility automatic guarding action couple children found recruited optional chapters available parent characters marriage appearance game abilities varying depending parents characters specific list units support conversations avatar build relationship characters depending chosen gender marry unit generation long direct descendant synopsis setting characters game takes place approximately years events fire emblem shadow dragon blade light ancient times fell dragon attempted destroy world stop divine dragon chose ruler known granted power magical objects sword power dragons fire emblem magical shield struck sending long intervening period continents known present time land divided continues worship ruled defended brother kingdom country rulers periodically compete dominance years prior awakening father waged religious war greatly damaged countries left bitterness sides slowly recovered war thanks peaceful actions plot dreaming killing avatar wakes field found members personal army avatar joins exhibiting qualities defend nearby town gaining alliance fight forces monsters called risen helped masked woman calling confrontation killed assassination plot aid prior knowledge event soon forces capture goes king ruler prevent war demands fire emblem exchange life accepts terms stops throwing cliff martyr eventually triumph defeating restoring peace years defeat throne marries fathers newborn daughter named leads emperor threatens invade campaign returns reveals alternate timeline years future resurrected time traveling spell devised return past prevent events leading future combat perform awakening ritual grants power combining fire emblem magical gems divided nations war manage retrieve ambushed new king avatar father offers takes control avatar steals fire emblem reveals avatar born ideal vessel realizes avatar kill timeline attempts execute forces stand remaining confident avatar overcome control manage track uses avatar attack events nightmare avatar uses prevent death allowing kill recover fire emblem point possessed avatar future appears revealing present timeline avatar amnesia caused unsuccessful attempt possess future avatar uses power gathered resurrection restore dragon form race time performs awakening summons power stop reveals power sleep thousand years explains way truly destroy destroy avatar come cost avatar life tells avatar survive bonds strong final battle manage weaken set sacrifice avatar offers deliver final blow fell dragon depending player final choice game reach different endings player lets deal final blow sleep thousand years avatar left regrets player stops dealing final blow avatar kill causing refuse believe avatar dead find bring home post credits scene avatar wakes field similar beginning game find welcome home development original planning fire emblem awakening began nintendo director finishing work chronicles game developed nintendo regular fire emblem developer intelligent systems staff members veterans fire emblem series including project manager worked fire emblem holy war intelligent systems producer worked scenario writer fire emblem binding blade proposals completion fire emblem new mystery emblem remake nintendo game development slow year time producer organized game development structure completed handed main production duties director art director character designs brought board offer fresh perspective fire emblem series new ideas team brought help create distinctive art style received overseas previous work wii title heroes development lengthy meetings aspects game meetings time consuming compared situation legend declining sales series developers told nintendo awakening fire emblem game failed sell units caused panic team considering including high number elements new game concepts modern day setting planet mars setting eventually team decided elements attract players stuck medieval setting style previous fire emblem titles compromise team decided culmination games fire emblem series point incorporating gameplay elements multiple titles approach approved team proposal completed month decision created difficulties choosing elements include balance clash game final title awakening born concept ultimate fire emblem game initially suggested discussing ideas title liked development progressed team continued come ideas increased workload maintained positive attitude pushed forward spite consequent pressures internally game known fire emblem fin children brink mainly responsible original scenario thinking rough outline team created events chapter detail plot points true identity planned early stage plot twists came development added suggestion team members intelligent systems nintendo key story themes developing game love characters bonds characters developed course story theme expressed gameplay cooperative behavior adjacent characters voice acting included limited lines meant evoke certain feeling team concerns content game increase great deal voice acting effect pacing team multiple known japanese voice actors characters special voice overs visuals created character confession sequences main characters story appropriate personalities chosen finalized child character created character large team writers employed create character dialogue story bible containing characters personality traits created writers work developing playable enemy characters team feedback fans saying characters including foot soldiers wanting impression character having lives created artwork characters creating characters proved hardest parts development designing characters took account example thief character drawn sack love responsible creating artwork represented characters conversations design nintendo gave ahead development intelligent systems formed small internal development team handle project awakening fire emblem game nintendo 3ds platform unreleased undergoing final development team large number ideas features include limited idea system capable consequently difficulties deciding sprites environments interact ensuring clip objects notable feature missing game character models feet original idea add unique uniform characters team knowledge platform strength character bones include intentionally limited meant bones needed operation feet omitted later discovered feet included team decided leave future game came pass different explanation given team wanted players focus half characters heads largest character models feet concept character graphics map underwent changes initially team felt accurately displaying character equipment class later decided individual characteristics able add unique character expressions previous fire emblem games enabling greater emotional range scenes drama different element environmental effects team incorporated dust clouds characters performed actions battle motion cutscenes team wanted create sense spectacle openings drama series inspiration japanese animation company charge supervising production art assets game cutscenes animation handled studio according team members request studio world come alive motion sequences included crucial moments plot game receive attention team gameplay test map team opening map mystery emblem early options switching characters depending camera overhead distance end team hardware based scaling system instead switching graphic types frame rate consistent battle designing levels team created maps plot driven structure maps allowed player freedom aspect battle system new series inclusion optional person viewpoint battles western players mind developers wanted players option perspective battle demonstrate platform effects difficulty levels proved point debate team ranging naming difficulties include ability adjust fly felt contrary fire emblem traditions debate inclusion mechanics marriage system aspects went smoothly contention ability marry characters suggestion having characters kissing conclusion romance vetoed team effort interface graphics easy players understand example previous games triangular shape awakening changed pointing hand controversial ideas final game casual mode introduced new mystery emblem initially opposed staff members nintendo intelligent systems successfully defended feature stance modern gamers pleased needing invest extra time character died interview team members said awakening time team popular image nintendo games easy play user friendly release game announced september nintendo lineup 3ds alongside titles monster hunter default release nintendo created limited edition nintendo 3ds bundle awakening pre installed game localization western release planned early stage inclusion multiple aesthetic gameplay elements meant appeal western audience localization process handled independent video game localization company nintendo america localization process took approximately year game announced release europe february stated release period year april year nintendo america registered web domain fire emblem awakening north american release confirmed june nintendo twitter account release windows western regions announced december western release game included english japanese voice tracks like japan limited 3ds bundle awakening pre installed created north_america europe europe receiving 3ds model bundle confusion release north_america day release available nintendo online store multiple online retailers stocked nintendo fairly non incident state shipping retailers received stocks different days downloadable content fire emblem awakening packaged title released nintendo receive downloadable content launch taking form additional maps characters previous entries fire emblem series idea content came game close completion team main story additional playable characters team focused main cast picked suitable left final choice starting game release different playable maps released months rate map week nintendo decided release downloadable content game available regions available accessed game system context game world certain point game characters access area called gate transported maps artists contributed illustrations downloadable characters including worked previous titles newcomers maps received censorship release north_america europe shot female playable character altered hide reception fire emblem awakening received widespread critical acclaim holding aggregate score metacritic based reviews release awakening placed gamespot list best games 3ds reached second place similar list ign included game different lists reached list nintendo 3ds games list nintendo games time slant_magazine staff ranked eleventh best video game famitsu said review game enjoyed hardcore fans newcomers alike accommodations particularly praised new gameplay features ign drake called awakening fluid stunning strategy rpg experience available portable features best storytelling production value 3ds game date parish writing said fire emblem series changed little years holding place respect genre changes intelligent systems implemented awakening title enjoy impressive shelf life main criticism enemy occasionally gameplay ray electronic gaming monthly sharing parish opinion lack restart option called awakening probably best fire emblem come states eurogamer rich giving game perfect score called special game praising story themes care characters said game takes positive forward new additions like enhancements social system battle mechanics series established formula better despite feeling mixed interface multiplayer gamespot called awakening best installment series time ray writing said development team added time tested fire emblem formula bolster challenges cutting away roots game informer wallace said awakening scratch victory moment chris_carter similar famitsu recommended old new players saying fire emblem game great place start playing feel right home awards awakening nominated multiple awards release famitsu awards awakening games awarded magazine excellence award west nominated best rpg category spike video game awards nominated multiple categories game year awards including game year best role playing game best story best soundtrack nominated gamespot game year nintendo 3ds category ign best awards won best 3ds strategy game best 3ds story categories game developers choice awards nominated best handheld mobile game category sales game japanese version sold exceptionally fastest selling entry series detailed weekly began opening week game managed sell units reaching sales charts beating debut sales previous fire emblem releases sold initial shipment causing sell outs stores japanese sales media create attributed initial high sales nintendo promotional campaign demand limited japanese bundle exceeded nintendo expectations pre order website crashed people trying buy marketing game product limited edition violated japanese commercial law nintendo unable reopen pre orders initial sales period despite complaints beginning game sold units placing high selling titles addition main game nintendo reported million units downloadable content sold september bringing additional million million sales west equally good month sale north_america game sold units units total sales downloads figures gave awakening best month sales franchise north_america sales title continued rise coming months total figure reaching units april including digital sales september total sales north_america reached units awakening debuted place charts injustice gods infinite game hardware bundle collectively boosted sales 3ds 3ds nearly previous week december game sold million copies worldwide best selling fire emblem title west legacy game strong sales exceeding figure set nintendo development saved fire emblem series cancellation january new fire emblem title created 3ds team awakening fire emblem announced worldwide release success awakening credited 3ds platform japanese rpg developers square_enix awakening success resulted characters making appearances nintendo games avatar default character robin default male female appearance featured crossover fighting video game super smash nintendo 3ds wii considered game deemed similar fire emblem characters game appearance relegated small non playable cameo avatar available playable characters code purchased figures connected 3ds costumes based available monster hunter frontier video game cross promotion nintendo promotion fire emblem themed trading card game released set themed awakening includes code download playable character playable units project zone multiple characters awakening feature tokyo sessions crossover series


resident evil revelations resident evil revelations known revelations japanese hepburn japan survival horror video game developed originally released nintendo 3ds handheld game console early resident evil video game series takes place events resident evil resident evil story game follows series protagonists valentine chris try stop organization earth oceans virus resident evil revelations emphasizes survival exploration fast paced combat providing player limited ammunition health movement speed designed bring content horror series roots time trying gameplay resident evil revelations game support nintendo 3ds circle pad pro outside japan game moderate commercial success received generally positive reviews video game critics praised graphics sound effects horror setting high definition version game released microsoft windows playstation wii xbox follow game resident evil revelations released gameplay resident evil revelations survival horror game player controls screen character person perspective interact environment enemies game single player campaign player complete series scenarios collected episodes scenarios involve player controlling valentine aboard ghost ship mediterranean_sea require player play characters different settings finish scenario proceed player complete certain objectives solving puzzles defeating boss collecting keys open doors new areas reaching specific point game survival horror game resident evil revelations emphasizes survival exploration fast paced combat providing player limited ammunition health movement speed player ability run climb swim dive underwater limited period time firearms carried time addition grenades standard combat knife firearms range guns rifles aiming shoot enemies gameplay switches person perspective playing player upgrade firearms finding special items game player perform melee attacks enemy stunned shot right time ammunition health suppliers dispersed game help players increase resources device called genesis scan find items hidden game environments game features help players navigate game addition single player campaign resident evil revelations offers action oriented mode called raid mode players fight way selection altered scenarios single player campaign usually feature enemies varying power player defeat scenario completed player rewarded experience battle points exchanged weapons items store gaining experience acquiring new equipment allow players progress higher challenging scenarios player progresses game player unlock numerous characters use single player campaign raid mode character having different set abilities melee attack game supports functionality allows different players exchange items use game plot resident evil revelations set resident evil resident evil depicts events shortly establishment counter terrorism group security assessment alliance year prior game events federal commission sent agents parker floating city control organization launched attack city genetically modified living creatures known organic weapons bow opposition solar energy development present head brian sends agent valentine parker search agent chris known location cruise ship queen mediterranean_sea reportedly gone missing mission investigate possible aboard ship parker encounter bows infected abyss virus enter room believe chris held realizing late trap apparently set operative chris find base operations mountains informed brian parker missing mediterranean investigate whereabouts brian sends agents keith gather information awakening separate locked rooms parker manage witness video transmission member threatening fifth earth oceans abyss created retaliation involvement destruction forces parker reach ship antenna request evacuation learn satellite attack queen activated director morgan despite attempts confuse satellite system cause ship attack floods ship water chris arrive queen eventually meet parker team confronted operative poses questions larger conspiracy shoots reveal anymore parker discover partner seemingly dies chris way ship laboratory stop virus sea parker search way stop ship sinking search parker turns gun mole told time reveals alive having worn vest working brian wounds parker self sequence escaping having found laboratory chris confronted video revealing worked panic effort increase funding international influence pair virus proceed extraction point way meet injured parker despite pair attempt saving parker falls fire broken brian informs chris orchestrated events effort gather evidence involvement informs results keith data analysis existence sister ship ruins destroyed eliminate evidence involvement proceeds arrest brian cutting communications chris search leader jack norman knowing holds evidence gone survived year abyss virus transforms new type long battle chris defeat broadcast video exposing result brian released dissolved end revealed parker saved explosion post credits scene approaches cafe gives sample abyss asks saved parker reasons development resident evil revelations developed directed previously worked game designer resident evil development team chose develop game nintendo 3ds felt capabilities produce tense scary experience realistic atmosphere players feel like corner developers main goal bring content horror series roots time trying gameplay cruise ship chosen main setting game provide corridors player helpless middle ocean developers decided game episodic structure short varied chapters suitable playing portable game console raid mode designed players bring game friends house enjoy friends face face talk game developed simultaneously resident evil mercenaries uses ported version internally developed framework graphics engine initially designed high definition games devil cry lost planet previous experience mercenaries helped development team improve technical graphical aspects resident evil revelations greater extent according thanks tremendous efforts technical team able console quality graphics portable hardware techniques reduce performance costs example genesis reduces screen display complexity types enemies designed simplistic skeletal physics increase horror aspect game enemies designed terrifying sounds spotted player remarked mechanic allows players determine enemies coming sound unlike previous resident evil games developers designed game player shoot time producer explained reason mechanic adopted earlier game fast survival horror game despite developers balanced gameplay resident evil revelations slowing speed player movement making enemies complex manner trying avoid attack developers decided support circle pad pro soon conceived improving game controls major priority numerous features included final product time budget constraints developers originally planned add special weapon designed underwater acquired chris end episode plot game changed development team additionally land distance seen ship episode originally going setting episode found past marketing release resident evil revelations announced electronic entertainment expo trade los_angeles playable demo referred pilot version released resident evil mercenaries playable demo game available download nintendo service january north_america europe ign editors nominated game best 3ds game best awards later listed anticipated games prior release sent north american copies resident evil revelations reviewers game title printed cover spine error offered replace cover corrected version users north_america resident evil revelations released january japan january europe february north_america game support circle pad pro outside japan bundle containing game exclusively released europe according media create game sold copies japan united_states game best selling video games february sold units march sales resident evil revelations considered successful nintendo 3ds game wanted sell little given game large development costs reception resident evil revelations received generally positive reviews video game critics jane douglas gamespot felt game thoroughly successful old school new school action highlighting brooding atmosphere slow paced combat game revolution went far game superior old school resident evil games writing ign richard george described resident evil revelations great handheld game pushes boundaries standards nintendo 3ds long forgotten spirit classic franchise criticized scenarios involving cruise ship setting remarked constant alterations characters gameplay scenarios hold game true greatness stating game doesn understand strengths critics declared game graphics best nintendo 3ds eurogamer reviewer rich praised environments lighting particle effects gamespot credited highly detailed character models especially enemies ign highlighted sound design saying mastered ability play soundtrack appropriate completely cutting isolated noises order focus player truly haunting game revolution stated similar noting game best experienced played dark tim game informer praised story episodic structure pacing admitted agents keith worst characters series history fact game supports circle pad pro seen valuable feature gives players ability shoot control camera time mixed review edge felt gameplay takes best worst resident evil past present spot designers committed action horror revelations left like blow gamespot praised gameplay stop shoot action use genesis saying nicely resource survival game informer felt weapon allows different criticized game lack enemy variety comparison games series praised exploration cruise ship setting comparing favorably super criticized controls frustrating controlled companions useless similarly ign remarked fact player accompanied partner makes game scary raid mode seen valuable addition game eurogamer stated mode great concept 3ds game conviction features challenge accolades version version game released microsoft windows playstation wii xbox north_america japan europe version features upgraded graphics additional raid mode content new weapons characters new difficulty mode remixes enemy item placement single player campaign version support capabilities nintendo 3ds wii version game offers additional features wii including dual screen gameplay play functionality critical reception version mixed positive taylor ign gave version rating criticized dated graphics uneven controls saying game simply element dan eurogamer awarding version rating criticized character movement sluggish admitted game stands compared previous main installments series described desperate mess february versions combined sold million copies worldwide follow game resident evil revelations released episodic video game


cannon fodder cannon fodder action strategy game developed published originally russia game factory interactive developer game second sequel cannon fodder commercially critically successful game released multiple formats jon hare company sensible software developers cannon fodder prior sequel cannon fodder instead licensed intellectual property owner game combination action strategy involving small number soldiers battling enemy terrorists protagonists heavily outnumbered easily killed player rely strategy heavy secondary weapons overcome enemies vehicles installations cannon fodder released russia december download service europe north_america february receiving mixed reviews reviewers found game enjoyable limited repetitive graphics humour received positive negative criticism critics derided poor english translations technical problems overview cannon fodder basic premise involving american soldiers battling disparate terrorists united aim world domination like earlier games series features mix old school action strategy gameplay viewed perspective player directs small squad soldiers primarily mouse keyboard deploy additional weaponry control system similar twin stick shooters like geometry wars control soldiers fall line shooting lead squad begins soldiers fragile possessing health bars somewhat tougher protagonists originals increase status power survive player provided replacement squad platoon die player split squad smaller units strategy require game online cooperative mode players strategy informer noted mode unpopular facing large numbers equally enemy infantry player combat vehicles buildings turrets destroyed standard machine guns reason player rely explosive secondary weapons grenades rockets essential destroy enemy structures powerful units use vehicles tanks helicopters power ups game features extensively environment settings including moon development cannon fodder instalment cannon fodder series games cannon fodder cannon fodder successful multiple formats 1990s games created sensible software led jon hare hare later worked abortive sequels playstation playstation portable planning version publisher acquired sensible software intellectual property licensed russian company game factory interactive previously involved games boiling point road hell white gold war paradise develop cannon fodder english language media reported development january initially permitted release game russia commonwealth independent states possibility wider european north american release unclear described unknown little known company published game russia december variously reported developers eurogamer reported clarified agreement reserved option publish game ultimately declined allowed distribute game russia belief authorised release game released europe north_america february stated developers attempted retain appealing elements original cannon fodder attracting new players attempted retain cannon fodder message proud new environment developers variety weapons vehicles changed level structure adding sub missions reception richard writing gamer said maybe going far reference images soldiers corpses cleared interface reviewer expressed terrorists robots guns antagonists reflected reference cannon fodder worse time travelling aliens said biggest issue approach play precise tactical approach faithful earlier games series turns different experience far satisfying key problem ease enemy weapons rocket armed turrets destroy player soldiers player forced play paranoid care picking away base defences far away possible save points like lovely cat finally reunited owner fun complained arbitrary death inflicted exploding barrels entire screen summarised departure original game meant cannon fodder evoke nostalgia poor substitute action strategy games hand found game near frustrating original reflected solid crack action new age far bad expected given obscure development martin digital_spy noted variety locations weather effects added individual levels praised simple effective colorful visual style improved detail game predecessors light hearted tone spectacular bloody gore effects praised environments thought characters small felt use strategy limited action enormous amounts explosive fun enjoyed destroying enemies buildings rifles tanks writer found game little repetitive tendency blamed somewhat tedious level design lack variety objectives poor camera long loading times lack mini map proved confusing noted welcome limited line cooperative mode martin felt game best played short bursts summarised provided expecting game depth innovation cannon fodder proves virtual war lot fun complained need secondary weapons proves frustrating uncommon run weapons needed job forcing player engage tedious game hide seek map hopes finding wrote fact frequent cannon fodder lack variety gameplay mission objectives felt player vehicles limited effectiveness ability split squad complained game bargain basement production tone game low quality translations voice acting numerous bugs causing problems running game crashes spawning vehicles reviewer acknowledged wonderfully graphics found amusing wrote explosive goodness contributes great deal little appeal present summarised cannon fodder ultimate coat tail rider nostalgic pleasure taken suggest leaving strategy informer felt game updated improved original noting better controls health bars save points engaging mission goals reviewer criticised poor translations perceived ethnic stereotypes enemy characters overall reviewer impressed game saying end far exceeded expectations metro praise graphics complained lack fun poor camera controls level design reviewer called translated dialogue worse zero wing greece master praised game enjoyable somewhat repetitive successful update cannon fodder series czech website criticised game failure poor graphics music sound effects immature humour saying game worth buying lower price


hunter hunter cancelled person shooter video game developed studio published intended darker entry mega man series mega man creator responsible establishing western designed game responsible new design intended trilogy games players controlled protagonist games zero game similar platform elements found earlier mega man titles lifespan months ultimately cancelled aforementioned internal disagreements time departed mega man titles cancelled design critics described gritty dark produced opinions fans critics staff alike criticized art style potential gameplay problems risk associated competing person shooter games duty halo battlefield despite mixed opinion fans fan led facebook group petition created called operation hunter intended convince revive project expressed disappointment cancellation concept development hunter development studio published mega man series collaboration established mega man creator goal attract new audience mega man series development overseen producer ben redesign mega man character concept artist responsible iron man redesign found film initial concept design showed red glowing face unlike mega man titles hunter person shooter genre chosen response rising interest person shooter games west gameplay adhered core mega man concepts ability utilize powers enemies dash redesigned weapon designs realistic earlier mega man titles instead arm transforming cannon armor transforms create gun additionally charged attack launch missile instead launching larger energy blast melee attacks cause game switch person perspective attack ability steal abilities expanded allow combination abilities use temporary weapons bombs tank turrets fallen enemies stolen abilities exploit weaknesses certain enemies platform elements wall jump mega man games imagined new ways game planned branching paths upgrades find hunter going build mythology feature characters original mega man titles japan responsible design key story points twists overall plot handled studio source familiar game stated game like taking bit game doesn deep story building keeping key pieces intact mega man zero featured alongside new human sidekick bruce like police officer inclusion human sidekick game man versus machine contrast trilogy games players control games switch zero game destroy incredibly powerful infinitely intelligent course games cancellation ultimately cancelled revealed public recent mega man series including mega man legends mega man universe mega man online lifespan lasted months playable despite positive internal reception deemed significant cancelled cancellation coincided departure playable version game intended proof concept real game senior vice president christian noted game subject opinions internally expressed disappointment cancellation stated happy design work reception response critics fans alike mixed despite mixed fan reaction fan led facebook group petition intended revive project created called operation hunter michael felt information available game like formula success compared direction prime developer retro studios studio spun thomas positive stated bold exciting new direction franchise noted mega man didn need gritty reboot better alternative mega man games tony compared redesign act zero stated mega man game sense felt cancellation best cold gritty person shooter ideal direction series compared prime design noting art style change redesign virtually later commented early concept design bad relation mega man series chris_carter felt didn think series needed gritty reboot enjoyed good wrote article gaming section detailing hunter terrible idea felt turned core fans mega man series required solid core title character dark added decision person shooter feel like product touch executive criticized risk involved competing big games duty halo battlefield noted perspective introduces problems reduced emphasis platform segments art design gameplay compared video game


saints row downloadable content downloadable content saints row announced game november release commitment publisher support weeks content smaller upgrades main content packs released vii space trouble clones reviewers found packs short hour length considered trouble clones best bunch vii released january brought new activity types professor themed competition sad activities modify existing activity type reviewers favorite space released february mission story saints themed film production starring player fighting aliens trouble clones released march player tracking rampant clone saints leader johnny reviewers highly praised saints flow sequences questioned unlocked main game download packs offered completion package version containing game downloadable content disc alongside main game released november smaller content items include costume vehicle ability planned standalone expansion game called enter originally announced april fool joke confirmed later spun saints row downloadable content package downloadable content saints row announced game release included additional story missions weapons characters game publisher pledged weeks downloadable content following game launch november season pass offered total cost downloadable content packs vii space trouble clones scheduled release added blade vampire hunter content bonus release containing downloadable content original game saints row package announced september release months later playstation xbox package included mission packs vii space trouble clones add clothes vehicles weapons released november north_america days later internationally announced enter standalone expansion game april fool joke confirmed development month enter alien commander saints leader simulation called prevent interference takes planet expansion added player character june said expansion wrapped sequel tentatively titled great sequel saints row franchise scheduled release parts enter weren incorporated sequel saints row later released enter downloadable content new title vii vii downloadable mission pack released saints row pack structured contest different activities structured professor theme man cat super ethical reality climax competitions popular leader saints invited participate annual bobby commentators associated professor shows return cover competition activities revamped versions activities main game apocalypse shooting similar main game super ethical reality climax player travels rooms shooting enemies targets ethical money shot targets earn money accidentally shooting sad targets reduces player earnings unlike super ethical reality climax apocalypse jungle theme including shark infested waters second activity super ethical opportunity based main game escort player instead escorts professor mobile car features periphery demands route car unlocked finishing activity activity sexy cross main game tank activity series player rolls destructive ball streets player destroy certain property time limit completing activity player ball vehicle activity new sad player sad costume jumps helicopter falling fire rings ethical balloons kill instances activity map finishing activity new costumes support characters vehicles pack released months following game january reception vii received generally unfavorable mixed reviews xbox playstation versions respectively according video game review score aggregator metacritic reviewers complained pack short david gamespot finishing hour official xbox magazine reyes called crazy short reviewers thought new activity sad highlight pack game informer dan thought annoying critics dissatisfied recycled content thought activities crazy fun considered super ethical reality climax best activities main game surprised apocalypse enjoyable pack frustrated charging enemies super ethical opportunity thought sad unique activities fitting saints row insane nature feel game needed included original release thought different opportunities new activity similarly gamespot thought sad matched main game said pack felt mundane overall said story minor pack funny main game frustrated labyrinth like design apocalypse levels super ethical opportunity time activity ended rock paper shotgun john walker wanted expansive pack expected original strange lines saints row shit activity paul wrote lack content disappointing player thinks small pack space month later space released missions players continue saints row story new arc space film referenced main story game film saints directed self interested hollywood director andy player acting final scenes film alongside female star making debut level player fights military save female alien controls turret vehicle second player shootout linear map mission player aircraft fighting aircraft star time review player old missions earn missed achievements later costumes vehicles unlocked completing pack pack released north american february europe day reception space received mixed average reviews according video game review score aggregator metacritic reviewers found pack similar length predecessor david thought quality better previous pack missions lengthy felt game short hour duration official xbox magazine wrote pack foul language cool set pieces satirical main game feel appreciated dan game informer called story minimal said pack difference game alien skins atop main game weapons vehicles added skins missions easily uneventful game overall disappointed content packs andrew rock paper shotgun thought space better final packs praised game humorous voice acting best found cutscenes fantastic comparison mass effect scenes trouble clones saints leader johnny died saints fan stereotypical jimmy beginning mission series capturing clone acts like enemy type main game narrates missions like superhero film mission player fighting enemy gangs police second involves ploy calm music dancing distract saints fans player fans bee gun final mission player drinks saints flow granting speed strength player protects clone johnny tag bridge military onslaught completion player computer controlled support vehicle missions pack released march halfway promised weeks additional content reception similar packs trouble clones contained hour gameplay reviewers thought pack best set praised saints flow sequence multiple reviewers questioned bee gun unlocked main game game informer dan said found saints flow driving portion lot fun disappointed powers bee gun unlock main game official xbox magazine compared pack 1980s film narration praised female attracts saints flow sequence lamented able export powers main game david called bee gun great deal fun praised final mission awesome bleeding madness gamers fall love saints row place content blade pack includes vampire hunter themed sports car motorcycle altar boy bloody costumes explosive combat pack adds future soldier costume grenade style pack adds style suit shotgun warrior pack adds costumes pack adds ability health blood non playable characters ability upgrades free pack adds computer controlled support character modeled cheap ass gamer felt honored included bought way pack includes support characters modeled pornographic actresses ryan heather

Saints Row: The Third downloadable content


ancient trader ancient trader turn based strategy video game developed studio games released microsoft windows xbox live xbox ios player controls ship allowing explore world engage trading seeking artifacts help defeat game main antagonist sea creature called ancient guardian game design influenced board games video games elite advance wars game developed microsoft took year complete team people lead designer peter worked artist game graphic design milan game score ancient trader received positive response critics praised art design overall gameplay sequel fortune winds ancient trader developed entertainment released microsoft windows gameplay ancient trader turn based strategy video game played dimensional perspective player controls ship seeks artifacts defeat game final boss sea creature called ancient guardian player explores map gather items including tea fruit found exchanged gold buy upgrades ship stored cargo hold capacity upgraded gold beginning game entire map obscured explored player map consists sea islands wreckage sea creatures enemy ships ports player encounter message bottles clear away fog war map reveal hidden ports sea creatures enemy ships appear randomly challenge player gold card ports trading safe zones player sell buy upgrades ship player ship random location map ship moved horizontally vertically player makes set number steps turn artificial intelligence non playable characters player ship docked port end turn player attacked enemy ship sea creature attacked card triggered decide player loses gold rival ship cargo sea creature player draw coloured numbered cards highest numbered card wins turn presented powerful color strongest receives attack bonus player following turn starts completed sufficiently upgrading ship exploring map player allowed buy powerful artifacts spawn random ports defeating ancient guardian card awards player additional previously unavailable upgrades ancient trader include saving feature means progress lost game closed online multiplayer mode allows players simultaneously play map chase artifacts defeat guardian prices artifacts increase players buy players check wealth artifacts gained players game includes alternative game modes focus reaching set total wealth cash tally players multiplayer include online development ancient trader video game developed studio games development team consisted lead designer peter artist game designer programmer score composed milan jan designed animated graphics game developed microsoft set game development tools according ancient trader took year finish team members working hard higher priority projects time game submitted approval june ancient trader design influenced board games video games elite advance wars girlfriend dedicated months test balance game mechanics gathering groups friends play game explaining understand rules controls worked design ancient trader appearance including paper textures clouds revealed maps features came scan old military map present day slovakia according chris eurogamer took inspiration sixteenth seventeenth century create exceptionally detailed art xbox version team introduced feature reduce colour game allow players decide colour wanted acknowledged feature big thing wanted black white version game style illustrations commented features animations left lack time kept mind possible sequel reception ancient trader received positive responses video game journalists release critics praised game art design gameplay criticized lack key elements saving feature british magazine edge included ancient trader list best indie games available xbox live marketplace acknowledged game ambitious surprisingly hard fault ign staff called simple easy entry strategy game suitable ages tom chick compared ancient trader video games seven cities gold pirates indie games sci space strange adventures infinite space flotilla wind powered toned like reviewers chick highly praised artistic design game atmospheric music environment ink script layers drawn drawn stacked 19th century stage production eurogamer chris commented ancient trader comprehensive expansive xbox live titles risk factions deserved opportunity business big boys risk getting washed away tide expressed concern game elegant accomplished depths indie games eurogamer italy awarded ancient trader score explained final result simple title long feel happy having invested money indie title wired commented ancient trader worth price art praised game overall style borrowed centuries old maps handsome game find xbox live indie category sequel sequel fortune winds ancient trader developed swedish studio entertainment released july microsoft windows mac fortune winds includes improved new player save feature unimpressed sequel magazine awarded commented original indie game


mass effect stolen memory mass effect stolen memory downloadable content pack developed published electronic arts action role playing video game mass effect released april microsoft windows xbox pack included playstation version mass effect released january stolen memory introduces new missions player assumes role commander elite human soldier recruit new squad member named help steal contains important information memories partner stolen memory announced development game developers conference march major mass effect downloadable content pack require game network online downloadable content news service enables free bonus content main game pack received generally mixed reviews critics aggregate score xbox version metacritic reviewers mainly criticized pack short length gameplay mass effect action role playing game player controls commander gender appearance history combat training determined player game begins game features variety quests player complete order progress quests usually involve player interacting characters fighting enemies combat missions missions assisted squad members player indirectly control orders combat takes place real time player pause action time target enemies select different powers squad members use completing quest player awarded experience points sufficient experience obtained player develop powers members squad stolen memory features recruitment mission loyalty mission new squad member named recruitment mission involves player interacting dialogue options recruit joining squad entire rest game like game default squad members loyalty mission available immediately recruiting involves exploration combat player initially engage characters conversations explore areas find way infiltrate vault player fight waves enemies defeat boss companion special ability appear target deliver devastating sneak attack completing mission gains new ability called grenade minor damage nearby targets mission includes new weapon game upgrade player research enhance abilities achievement awarded player completing content plot mass effect set way galaxy 22nd century elite human soldier commander save humanity species known collectors tasked build gain loyalty diverse team order defeat enemy suicide mission stolen memory sent recruit master thief located space station serves capital community return help asks help infiltrate vault ruthless arms dealer named explains killed partner stole stores memories confidential sensitive information acquired past travel planet throwing party mansion galaxy richest people getting samples dna private quarters recording sample voice vault defenses infiltrate vault starts cracking pair detected attacked forces eventually manage escape shuttle destroying piloted mission sees partner time reveals data saying impact humanity reputation public begs destroy data memories trouble letting showing relationship professional persuade follow wishes data development release mass effect stolen memory developed published electronic arts development mass effect stated downloadable content fundamental company overall philosophy pack announced development game developers conference march remarked stolen memory similar sense james_bond mission mansion pack events place originally suggested place colony game alien race located human planet conceived house hollywood hills advanced mass effect era architecture outfit character designed reflect medieval thief character voiced pack released april microsoft windows xbox like mass effect downloadable content packs overlord shadow broker stolen memory freely included playstation version game released january release day pack unavailable download brief period time xbox live issues stolen memory major mass effect downloadable content pack require game network online downloadable content news service enables free bonus content main game soundtrack composed sonic duo reception mass effect stolen memory received generally mixed reviews critics criticizing pack short length ign reviewer opined stolen memory great little quest little sticking point roughly hour length download doesn offer lot bang writing gamespot kevin felt character interesting mission short character development compared squad members base game similarly reviewer criticized fact players directly interact mission completed positive review dan eurogamer stated stolen memory good job enjoyable gameplay clever storytelling short yes surprisingly sweet highlighted positively story opined ending adds character stating moral choice end dictated intimate emotional considerations battlefield game revolution criticized fact story fit post story scenario stating stolen memory intended played making way suicide mission storyline aftermath praised loyalty mission comparing favorably ocean stating unusual welcome change pace credited fact players infiltrate private quarters different ways admitted breaking vault paced slowly offering sense increasing tension extended dialogue options compensate praised ability enemies combat scenarios enemy variety final boss battle said predictable enjoyable satisfying concluded stolen memory worth look won leave lasting memories