long war long war fan partial conversion turn based tactics video game enemy unknown expansion enemy released early exited beta end aspect original game altered creating longer difficult campaign presents players strategic choices options long war adds significant number new soldier classes abilities weapons usable items introduces new features including soldier fatigue improvements alien units course game developed team came include core members assistance contributors voice actors members games developer enemy unknown enemy according core developers started series changes base game configuration file grew expansive team capabilities grew end development team working directly development kit created java based tool help manage changes making long war received praise video game journalists developers downloaded times different users announced enemy unknown sequel built support lead developer pointed long war reason decision background development enemy unknown turn based tactics video game developed games released october enemy unknown player assumes role commander secret multinational military organization fights invasion numerically superior invading alien force player directs organization research development manages finances controls soldiers combat enemy expansion enemy unknown released november enemy added additional ways players upgrade soldiers genetic modification combat suits called new alien units new enemy faction secret paramilitary organization called long war partial conversion enemy unknown enemy uploaded january exited beta release version december developers announced july beta finished adding new features future releases correct bugs balance issues time exited beta development led core members john rachel norman joined senior contributors voice actors contributors assisting programming art sound engineering translations research mac members games provided assistance team released separate versions enemy unknown enemy end released versions enemy long war downloaded times separate users aim long war words developers create deeper strategic tactical play greater variety problems throw player makes changes game existing features adds new concepts brings concepts game franchise julian ufo enemy unknown implies campaign long war takes significantly longer campaign game eurogamer chris estimating hours option significantly campaign according core developers initial versions long war changes game configuration file change content game makers long war project discovered changes game directly working engine significant game alterations possible forums hub changes exchanged key features including increased number soldiers lengthened campaign appeared version beta released mid shortly enemy released completed development java based tool called allowed team effectively manage implement changes late stages development team worked directly development kit gameplay differences long war introduced new concepts game soldiers sent missions come sent mission resting fatigue return second mission injuries combination fatigue longer injury times requires players maintain larger number soldiers adds improvements time enemy forces course game aliens paramilitary group introduced enemy conduct research granting units new abilities player opportunity slow research defeating aliens launch missions conversely research happens faster player unable stop missions members council nations fund player pull council difficult halt research completely aliens capture council nation early game occasionally launch missions vastly superior forces player reasonable chance defeat add special missions player launch council nations fallen alien control original game players initially field soldiers time upgraded soldiers later game players begin game able deploy soldiers upgraded certain missions allowing player bring soldiers number classes soldiers doubled original class split class corresponding class soldier upgraded adds new classes weapons including battle rifles sub machine guns choices affect soldiers damage movement compared assault rifle base game new usable items armor types added increases number soldier abilities gives players choices instead selecting new abilities time soldier levels additionally abilities available class base game available classes increases abilities gives players access earlier base game changes larger technology tree research takes longer higher cost reception developers base game praise long war lead producer said unbelievable called recommendation hardcore fans jake solomon lead designer enemy unknown ryan lead engineer praised technical skill team long war panel discussion solomon recommended praised adding content answering desire player community called base game basically hour long war chris eurogamer considered exceptionally strong recommendation warmly received video game journalists wired praised content added game called absolute best way play video explaining eurogamer chris praised new content especially forced players develop new strategies instead relying tactics base game rock paper shotgun complimented keeping game fresh capturing feeling surviving impossible odds gave strongest possible recommendation gamer week feature late separate piece year later publication praised team able accomplish considering base game built support rock paper shotgun adam smith article announcing long war team pre development game called long war best time legacy article recommending rock paper shotgun speculated long war influenced development area long war influence acknowledged decision support development team recognized enemy unknown enemy exceptionally difficult aimed accessible sequel panel developers ryan remarked kind watched fascination long war crew kind game apart going provide list features assets available people interested jake solomon pointed successes long war games civilization franchise explaining decision support


video game american football video game developed british technology developer released june north_america june europe highlights use game animation engine determines animations depending animations use teams national_football_league nfl electronic arts exclusive license produce nfl games series game relies extensive logo editor team builder called silver announced august targeted release date late game ended delayed received mixed reviews praised animation system realistic physical gameplay logo editor criticized weak online play poor passing game lack depth single player modes reviews passing game adjusted patch xbox version game received overall rating review aggregator metacritic playstation version received ios android version given rating stars touch arcade patch released august issues critics game release included upgrades improved new play books enhanced replay feature gameplay simulation style american football game allows player control team football players compete player variety game modes game features built teams plus teams allows player create additional ones total possible teams lacks licensing national_football_league fact able negotiate licensing agreement nfl developers emphasized game tools relies engine real time animation engine developed games grand theft auto star wars force red dead redemption allows animations tackles blocking created spot instead limited set animations developers pushed advertise tackles attempt draw players called physically realistic football game competitors physics system rated reviewers commented integration realistic physics created interaction players field engine features create team tool logo creator similar editor found players create team modify existing team players allowed custom teams online restricted names existing nfl teams players features game modes players play quickly played long period time training camp new players learn game controls experienced players practice certain skills situations different offense defense special teams included training camp helpful players controls different current football games exhibition mode player play single game custom rules local player players use teams game including ones created game mode included mini game tackle alley game player controls running starts player attempts score touchdown running field wave defenders score points special moves spins create combo chain player score depending length combo chain player scores advance wave defenders repeat process player tackled reaching start wave lose life game ends player lives depleted player passes waves harder mode progresses according percent players managed clear levels tackle alley game producer rob states mini game meant add arcade feel game meant complete diversion realistic main game complete arcade challenge meant replicate pressure frustration playing cabinet know stacked said interview features different franchise style modes season mode allows player create custom league teams insert custom default teams season mode features scouting drafting system lacks trades free agent players play unlimited number seasons building team scouting college players drafting team franchise mode included titled road mode allows player custom default team league structured lines english football league including promotion player team begins low rating team league winning games player earns credits purchase contracts free agents finishing high team league player team advances team league eventually team league player improves team periodically signing free agents competition tougher league player wins mode winning playoff tournament team league continue wish multiplayer game modes played local online multi player internet exhibition mode second player join game play player players compete tackle alley points games players played format opposed usual single camera view football game series field camera angle set close players making difficult single camera player setup setup differs modern football games developers believe add realism player experience benefits having field camera view makes playing quarterback like passing mechanic feel natural said producer rob players able play games players online playstation network xbox live hosting services online players able play quick games tackle alley players play team players allowed use custom created teams online able created friends lists generic home team away team logo displayed place helmet addition online system ranking players included development officially announced august release short video trailer showcasing aspects engine press release ceo stated utilizing motion synthesis engine players tackle twice giving intensely unique experience time play game targeted release date game late according aforementioned press release release date planned trailer released game trailer revealed tackle alley mini game mode electronic entertainment expo showcased media time trailer released showing actual gameplay footage exhibition game release date revealed developed british games published games game development heads dave lead producers rob matt development began summer ended june game demo released xbox live gold players silver players announcing release date playstation demo developers commented released soon communication errors sony playstation network caused demo delayed june weeks north american release released version ios android mobile platforms version game called football tackle alley featured tackle alley found game engine toned graphics ios version released september version named released february android version game released reception received mixed reviews critics praised realistic physics criticized weak online play lack single player gameplay depth poor passing play review aggregator metacritic rated game xbox version playstation version calling fast paced gritty gameplay experience received aggregate score gamerankings based different media reviews game animation system liked reviewers playstation lifestyle joseph commented realism major plus running ball feels better football game market fact game tries feel player feeling probably game achievement literally tackle completely different jay added game scream perfection delivers promise realistic experience review developers billed realistic atmosphere reviewers criticized aspect game understand emphasis game gameplay little effort visuals particularly audio department crowds great plays touchdowns essence football game revolves atmosphere completely lacking said review game criticized lack play play poor audio witty play play announcer color commentator argue audio presentation seriously lacking past stadium music aside boom played gets old pretty fast stadium crowds basically added patch song comes kick kick second half close field camera panned critics camera places right field hits carry weight farther positive aspects overshadowed inability entire field said gamespot review added uses tight person view brings player closer action results visually interesting mechanics game simple straightforward possible camera gets way game nominated best new develop awards lost dream heavy rain mobile editions fared selling million copies application ios android versions received positive reviews critics fun mini game cool graphics animations said review application isn overly technical gameplay strangely compelling aspect especially high stepping end zone added


frog frog game developed studios company composed primarily founder jim game released october described spoof game genre game player begins controlling frog eat bugs defend fruit later player spend points upgrades improve frog abilities game actually teach player player score given knowledge necessary play gameplay frog begins frog sitting lily pad player controls frog use tongue attack insects collecting protecting fruit game later introduces upgrades player purchase including lock targeting brain flying dragon player collects fruit buy warp drive lets ride dragon field bug mars player battles alien robot squid player sent bug court sign work player travels water bug mars listening narrated history creation boxing end maze player spaceship complete text adventure game return bug mars game appears end actually fake credits returning player runs president music game regardless perform succeed elected president complete business manufacturing bug pornography unlock upgrades required upgrades collected game concludes game takes hour complete development originally created frog entertain friends reactions played later felt indie genre taking frog taken seriously gamers noted critics described game satire old educational games intentionally developed frog mind instead explained frog educational theme considered educational games youth originally frog included teach player progress game asked friend tim play test game stated want read appeared game busy focusing gameplay added transitions game feel like dream like progression believed better appeal players transitions game half wanted transitions entertain players attempt sense game story world complimented frog transitions draw connections scene add feeling consistency despite strange transitions place order money frog sold game soundtrack proceeds going game music team later decided sell shirts containing jokes game order benefit art team developing frog said came lot video game ideas realized implement immediately frog start new project game unpredictable nature release released frog earlier wanted sent incomplete version independent games festival main competition told needed increase game popularity accepted subsequently let editor popular twitter user sheffield play game enjoyed shared twitter followers day tens thousands people played game game release players began requesting new features updates high definition version sequel interested developing high definition version include ideas admits unsure notes created frog gain visibility profit frog described possibly greatest game time rock paper shotgun credit wild range gameplay mechanics called thing play year eurogamer best worst piece math history society game won giant bomb year award march launched campaign development sequel entitled frog sequel frog sequel free based game frog developed game studio founded jim style original frog intended hidden elements reveal careful players stated frog released publicly announcement players job find lead discovering game subject multiple year alternate reality game subject media attention eventually game available downloadable standalone program windows funding development potential future existence frog announced campaign campaign started march funded complete april exceeding original goal total funded video accompanying page held series clues led interested participants find information frog eventually appear internet clues discussed analyzed online forums attempts early puzzle critical eventual revelation frog release large collaborative effort solve puzzles written different game downloadable version promised campaign


sonic lost world sonic lost world action adventure platform video game developed sonic team wii nintendo 3ds platforms published nintendo europe australia sega north_america japan october later worldwide microsoft windows steam november sonic series title series eighth generation home console lost world focuses efforts sonic stop deadly alien tribe serves game main antagonists seek energy lost game setting sonic long time sidekick tails team doctor normally enemy stop deadly leading conflicts parties gameplay typical sonic series ways adds mechanics features largely cylindrical level design emphasis alternate pathways game features creatures sonic colors sonic generations power ups game began development shortly release sonic colors designed streamlined simple fluid movement design novel tube like level design style simple bright color scheme game received mixed reviews release controls deadly frequently criticized visuals audio seen positively downloadable content released alongside game release adding features additional levels new type power gameplay sonic lost world platform game action adventure elements player controls sonic travels lost order rescue captured animals stop deadly levels range scrolling levels fast moving linear levels levels taking place spherical worlds similar cancelled sonic super mario galaxy series translates 3ds version handheld game series presented entirely game uses new control system allows players control sonic speed simply moving directional controls sonic moderate pace allowing precision holding trigger button sonic run allowing faster perform new moves running walls air sonic perform double jump returns sonic colors attack target multiple enemies quick succession new kick attack defeat stronger enemies knock returning colors creatures provide short lived power ups sonic powers controlled wii features alongside returning powers drill laser rocket new powers include eagle lets sonic fly air objects path rhythm lets bounce path notes exclusive version game game players rescue animals destroying enemies opening containers allowing players progress find red star rings open circus themed bonus stages players earn animals collecting red star rings game ability transform super sonic wii version supports operative multiplayer second player control remote controlled vehicle assist sonic competitive multiplayer second player use wii screen race player game supports play functionality players exchange items shields grow effective players 3ds version supports local online multiplayer players players vehicles 3ds version wii version plot characters seven returning characters previous sonic titles star sonic lost world protagonist sonic defeat main antagonist doctor stop deadly aiding quest tails sonic fox friend ability fly sonic strong friend amy rose self proclaimed girlfriend relatively minor appearances main antagonist series doctor mad scientist seemingly turns new leaf help sonic stop deadly return appearance serving main antagonists boss characters deadly group world indigenous race consisting dim master elderly founder tribe teacher self absorbed tribe leader tribe plans steal energy sonic world story sonic friend tails pursue doctor captured animal friends intention power robot army attempt retrieve falling capsule filled animals shoots tails plane end discovering world sky known lost crash land entering hill zone sonic tails way clouds grassy fields duo discover enlisted aid group world indigenous race collectively known deadly magical command sonic rushes kicks away deadly control army start use machines energy sonic world planning drain life force left use power reluctantly sonic agrees work believing needs help stop machine cause distrust tails sonic battles way lost deadly plan capture sonic turn robot control end accidentally capturing tails instead seemingly killed sonic comes deadly prepare use tails prior conversion tails managed process retain free instead helps sonic defeat reaching machine finding switched reappears having faked death energy harvested power latest giant sending falling sky sonic tails return stolen energy world return home game ends finding survived fall digging soft spot dirt landed development development lost world started shortly sonic colors finished took place half years sonic team sought controls increase length add diverse levels compared previous entries series reviewing history franchise sonic generations game producer hoped deliver new experience lost world development started early experiments involving twisted tube type level inspired jack concept totally new early levels remade players given greater ability control sonic speed effort create traditional experience mechanic introduced maintain fluid sense movement contrast previous sonic games running wall force player complete stop stated game like going rabbit hole alice wonderland action game experience strange fun experiences development ultimately focused wii 3ds success previous sonic titles nintendo platforms wii monitors use sonic team decided include cooperative competitive multiplayer modes wii touch screen employed activate returning color powers 3ds version developed designed fully utilize 3ds hardware gameplay motion controls development harder 3ds limited processing power stated color powers essential level design 3ds version work additional tool wii version simple art style objects stand backgrounds game running consistent frames second design new deadly villains based appearance intended reflect certain key characteristic personality developers hoped players looking wii version game directed director sonic colors lead designer sonic black knight 3ds version directed director sonic colors trademark title sonic lost world filed sega game revealed nintendo direct announcement exclusive partnership sega nintendo sonic series games partnership ones fourth entry mario sonic olympic games series sonic boom game based animated series sega reported game revealed electronic entertainment expo convention game contain returning new original characters enemies friends sonic sega posted teaser showing silhouette images deadly stating revealed trailer game released day earlier previously announced downloadable demo hill zone stage available consoles october japan mid november north_america europe game official soundtrack titled boundaries released physical media japan november digitally united_states europe december promote release sonic lost world studios released update sonic dash includes boss battle deadly super smash wii includes stage based hill zone game downloadable content patches special limited stock deadly edition wii version game available pre order included special nightmare downloadable content featuring new stage boss battles based sonic team previous games nights dreams clearing special color power black bomb normally pre ordering game allowed player start extra lives patch wii version released december adding additional features button controls traditional extra life reward collecting rings december nintendo announced exclusive pieces free wii version based nintendo games stage island zone released day announcement second installment legend zone released march music game music composed directed handling cut scene music orchestration contributed single piece theme desert ruins zone act disc official soundtrack titled sonic lost world original soundtrack boundaries released physically japan digitally worldwide itunes amazon music november reception sonic lost world received mixed reviews according video game review aggregator metacritic opening week sonic lost world charted formats chart sales achieved spot wii chart nintendo 3ds chart end sega shipped copies game march game sold copies game presentation received chris praised wii version visuals music arguably best series game informer tim wrote orchestrated tracks evoke mario galaxy best ways gamespot mark computer chris singled candy themed ruins level visual highlight note ultra compressed cutscenes 3ds version ign favorable pleasant art direction stable criticized subdued color palette roger metro stated imaginative designs spectacular set piece kept interested know comes chris eurogamer blue skies forever strong criticism directed game control scheme especially new mechanic got good feel rhythm wall running jumping felt lucky pass sections forced official nintendo magazine matthew castle agreed found problematic sonic tends wall run nearby vertical surface singled multi lock attack writing time works perfectly appeared fail occasion agreed matthew castle official nintendo magazine struggled attack locking late attacking enemies awkward sequence gamesradar defended control scheme explaining learning curve environmental provide distinct safety net argued sonic mainly hard control complex sections rules sonic environment famitsu stated ability slow game easier play criticized sonic odd sense momentum jumps stating switching speeds produces profoundly frustrating controls worst series explaining sonic sluggish walking cope bits running agreed played lot sonic years controls felt alien inconsistent critics felt sonic controlled better 3ds ign said felt great turned minor version official nintendo magazine joe felt sonic controls far better speed 3ds stephen stated 3ds version better job teaching controls derided constant lengthy text called attack 3ds reaction game level design mixed note oddly placed invisible springs wii version confusing levels expressed frustration 3ds version head puzzles preferred sections frustrating speed exploration found praised wii version stages wildly creative exercises experimentation stages hard imagine time scrolling sonic actually good fellow writer philip 3ds version confusing level design awkward puzzles stated wii version levels stuck design lack rhythm praised 3ds version better levels race tracks alternate pathways called trial error required complete slower paced stages incredibly frustrating castle stated wii version best stages play strengths sonic speed felt 3ds version featured levels suited handheld play praised intuitive flowing player friendly levels 3ds version panned badly explained levels wii version wrote came close biting particularly sharp difficulty spike edge noted sonic games general lay land rarely mistakes costly heavily punished alternate gameplay styles critics daniel castle highlighted level sonic giant genuinely excellent cool riff monkey ball described exact opposite fun received multiple game overs mundane mandatory sequence felt amusing aside suffered frustrating motion controls stated don feel like belong wii version preferred 3ds version stated integral design tended free form gameplay clumsy mechanic described 3ds version motion controlled special stages borderline castle criticized wii version style flying levels criticized wii version balloon mind awkward called wii version mode useless castle wrote player races cool addition horrible issues deadly negatively received enjoyed fun stereotypical personalities disappointed awful dialogue called boss battles stated boring series history referred deadly generic forgettable aggressively annoying villains critics disagreed game staff referred lost world sonic best outing years jim sterling said wildly swing brilliant horrific drop hat steps takes look production sees far love hate noted early stages display degree design polish gradually empire david called cheap cruel crushing disappointment wake sonic colors generations concluded overtly great italian talents blue


portal portal person puzzle platform video game developed published valve corporation sequel portal released april microsoft windows playstation xbox retail versions game distributed electronic arts online distribution microsoft windows mac versions handled valve content delivery service steam portal announced march following week long alternate reality game based new patches original game game release steam company released potato sack second multi week alternate reality game involving independently developed titles culminated distributed computing spoof release portal hours early game retains portal gameplay elements adds new features including tractor beams laser bridges light paint like accelerating player speed allowing player character jump higher place surface created team independent games festival winning student project tag power paint single player campaign player controls protagonist suspended animation years navigate dilapidated science center reconstruction reactivated powerful storyline introduces new characters including stephen merchant cave johnson ellen reprised role national produced song game portal includes player cooperative mode robotic player characters body voiced bradley baker given portal gun required work solve puzzles valve provided post release support game including additional downloadable content simplified map editor allow players create share test chambers reviewers initially expressed concerns difficulty expanding portal sequel portal received critical acclaim particularly writing pacing dark humor voice work merchant praised new gameplay elements challenging learning curve additional cooperative mode journalists ranked portal best games named game year portal hailed greatest video games time gameplay portal person perspective puzzle game player takes role single player campaign robots body cooperative campaign simplistic icon community developed puzzles characters explore interact environment characters withstand limited damage die sustained injury penalty falling solid surface falling pits toxic pools kills player character immediately dies single player game game recent cooperative game robot shortly puzzle goal campaigns explore science laboratory complicated maze game takes place test chambers clearly defined entrances exits parts occur scenes areas objective clear initial levels guide player general movement controls illustrate interact environment player solve puzzles portal gun science handheld portal device create connecting distant surfaces depicted white continuous flat characters use rooms objects distance outlines placed visible walls obstacles easy location game elements include thermal beams excursion funnels tractor beams hard light bridges transmitted aerial faith plates launch player objects air player disable turrets avoid line sight weighted storage cube redesigned new types lenses laser beams spherical safety antique version weighted storage cube underground levels cube turret hybrid created taking control heart decorated weighted companion cube reappears briefly early demonstrations included diversity shown transport objects transfer power appear final game game elements open locked doors help character reaching exit paint like pipes transported certain properties surfaces objects coated players use orange propulsion cross surfaces quickly blue bounce surface white conversion allow surfaces accept type effective certain surface time surfaces coated water block wash away returning surface object normal state game includes player cooperative mode players use console split screen use separate computer console microsoft windows mac playstation users play regardless platform patch provided late added split screen support windows mac users big picture mode player characters robots control separate portal guns use character player different color scheme blue purple orange red chamber separates characters teach players use communication tools later chambers structured require players use sets laser funnel launches maneuvers game provides voice communication players online players temporarily enter split screen view help coordinate actions players draw player attention walls objects start countdown synchronized actions perform joint gestures waving game tracks chambers player completed allows players replay chambers completed new partners portal lead writer estimates campaign hours long portal contains game commentary game developers writers artists commentary accessible completing game appears icons scattered chambers according valve single player cooperative campaigns times long campaign portal overall game times long plot backstory portal series linked half life series events portal place second half life games portal set long time events portal half life portal science conducted experiments determine human subjects safely navigate dangerous test chambers artificial intelligence governing laboratory killed employees end game protagonist destroys momentarily escapes facility dragged inside unseen figure later identified writer party escort promotional comic shows estranged science employee graffiti guide player portal placing suspended animation save life beginning portal single player campaign wakes chamber resembling room artificial voice guides test sleep awakens science complex dilapidated appears verge destruction stephen merchant personality core helps attempt escape test chambers process accidentally dormant ellen separates laboratory having subjects new obstacle courses helps escape pair sabotage manufacturing plants confronting performing core transfer replaces laboratory controlling intelligence quickly corrupted newfound power personality core potato battery tells intentionally designed intelligence sphere producing thoughts created personality denying drops elevator shaft laboratories abandoned lowest level laboratories order construction slowly changing 1950s styles similar seen early game periodically hearing audio recordings science founder cave johnson player learns johnson company lost money prestige poisoning moon dust assistant caroline test subject mind computer transfer experiment ultimately form reluctant partnership stop mistakes destroy laboratories search troubled identification caroline return modern chambers face driven software test series traps escapes final confrontation corrupted personality north allowing second core transfer restoring control laboratories nuclear brink roof collapses revealing night sky places portal moon overhead causing vacuum space pull portal inside chamber falls unconscious leaving space corrupt personality core awakens claims learned valuable lessons humanity remnants caroline caroline personality files usual attitude decides worth trouble trying kill releases traverses building elevator laboratories robotic song entitled surface enters wheat field metal shed battered weighted companion cube supposedly events portal thrown post credits scene space corrupt personality core regrets cooperative campaign cooperative story takes place single player campaign ties players required play order player characters body robots navigate sets test chambers fully functioning portal gun completing test chamber robots chamber completing set chambers returned central hub puzzles set chambers focus particular testing element puzzle solving technique sets prepares robots venture outside test systems laboratories recover data destroys memories new bodies happens die test chamber hazard excited non human test subjects later dissatisfied robots truly die end story robots gain entry vault humans stored gives thanks robots locating humans sees new test subjects destroys robots development success portal valve decided portal standalone product partly pressure developers valve wanted work portal product work began immediately release portal valve committed resources portal development game portal team seven people portal team initial team expanded formed game mechanics plot story participants internal review processes inspired saw join project according portal developers worked left dead games help meet returned portal extra people tow kim swift portal designer left valve games halfway portal development project manager johnson said valve goal portal find way surprise players considered pretty terrifying prospect march month game release valve president called portal best game portal release wrote according portal probably valve game isolated single player experience later stated use word probably suggests change said valve giving single player intends include social features single player experience akin cooperative mode portal design early development development team planned exclude portal months valve focused gameplay mechanic called stop january unknown outside valve developers considered new game new mechanics prompted positive feedback expressed disappointment omission following report leaked aspects game plot consideration directed team reconsider plans portal including lack johnson stated valve aim portal difficult predecessor instead produce game think way particular parts level feel smart solve portal allows player steps understand game mechanics approach led basic types test chamber type valve calls provides relatively safe environment player experiment new gameplay concept second type combines elements new ways force player think providing challenging rewarding puzzles chambers developed drawings developers performed check chamber crafting simple levels software tool called hammer level editor extensive ensured solutions chamber obvious difficult observed alternative solutions discovered based play testing results design team retained alternative solutions blocked considered easy versions sent play testing verify new elements prevent players finding solutions artists occurred issues resolved elements portal modified suit portal players portal familiar game mechanics players required training players portal game elements example energy spheres game replaced provided immediate feedback reduced game training time designers built portal early chambers applying decay collapse portal chambers portal players sense nostalgia sense time passed game world design team replaced low resolution textures game higher resolution dirty textures new game engine support middle section single player campaign takes place large game spaces surfaces unable accept forces players find creative ways cross architecture sections inspired photographs industrial complexes including nasa abandoned soviet space program according writer jay game final section controls facility level designers blast creating chambers reflecting designers recognized solving puzzles mentally tire players inserted occasional experiences provide respite advance plot portal game mechanic tag team tag power paint paint like special properties surfaces objects coat impressed tag valve hired creators develop mechanic later decided include portal valve vice president marketing said decision combine tech portal came naturally journalists likened tag drop student project portal jumping propulsion running portal originated tag tag allows character walk coated surface regardless gravity gave motion sickness replaced conversion portal mechanic player control environment increased challenge puzzle designers rendered fluid dynamics routines specially developed valve tag team portal uses advanced rendering techniques developed left dead rendering pools liquid portal combines flowing surface maps mimic motion water debris flow maps random noise create realistic real time rendering water effects cooperative gameplay originated players requests anecdotes players working computer console solve game puzzles likened players working computer solve point click adventure games cooperative campaign inspired valve left dead cooperative games players enjoyed discussing personal experiences game finished playing single player campaign portal designed avoid frustrating player cooperative levels focus coordination communication valve recognizes difficult single player puzzles valve include timed puzzles single player campaigns portal portal found inclusion cooperative mode effective gives players positive feeling successfully plan execute difficult maneuvers puzzle chamber cooperative mode requires solve prevent puzzles solved actions player soon discovered way complete puzzle set level sent designers work cases valve designed chambers players remain sight promote communication cooperation puzzle chambers designed player manipulate controls allow player cross room emphasizing characters working separate entities designers soon realized ability tag surfaces icons partner necessary element found effective cooperation simple verbal instructions valve considered adding competitive mode portal according mode similar video game team try transport ball playing field team attempt stop use matches commence objective mind quickly descended chaos valve realized people enjoyed solving puzzles focused cooperative mode writing national veteran jay left dead writer wrote game script wrote single player campaign story wrote lines cooperative campaign game lines dialogue writers felt needed create larger story stand title wanted game feel relatively intimate avoided adding new characters considered expanding portal adding comedy script said developers moving art games comedic video game game story development tightly coordinated gameplay development testing developers portal initially envisioned prequel portal set 1950s long took science facility events set motion ceo cave johnson trapped computer johnson led army robots battle player rise power june based information casting website leaked script samples reported valve seeking voice actors play johnson named identified game prequel valve attributed leak agent following negative feedback omission portal conceived sequel team returned idea exploring parts facility early days johnson series recordings writers originally conceived premature joke game endings player performed certain actions required development effort little scrapped joke endings triggered shooting portal moon surface player character die closing song idea creating portal moon incorporated game final ending writers planned single word ending considered funny early version script finds lost tribe turrets looking leader huge animal king turret seen game videos retail product reward animal king married turret followed game visible movement cooperative campaign planned feature detailed storyline send robots discover human artifacts comic based writers hoped use idea robots human like testing purposes recognized unlike captive audience single player campaign players cooperative mode simply talk story story condensed basic elements said story elements portal revisited portal avoided frequently repeated cake lie said thought sick sick way ahead couldn resist putting cake joke writers try predict write new said plan dialogue probably weird forced portal produced including space obsessed personality core valve later created space core modification game elder space core appeared laser based panel manufactured nasa international space station writers saw science character depicted living breathing place science company gone mad science lab rat comic facility described beautiful terrible place add additions building richard playstation magazine identified elements portal story reference myth wrote grants knowledge humanity form portal gun punished bound rock birds cast pits brother game gun makes reference myth word visible supporting columns depths science portrait cave caroline shows presumed author bound journalists players found connections portal half life crossover portal experiment accidentally science cargo ship position discovered end half life episode character design portal introduced new characters writers wanted maintain relationships character player character valve explored possibility introducing new protagonist portal accepted playing different character game recognize writers returned protagonist portal valve artists experimented attire considered changing ambiguous returned orange portal tied waist enhance freedom movement help stand individual called new look sexy game facial appearance based voice actress continues role silent observer straight man response insanity refuses antagonists satisfaction character arc plot moves anger actions portal said going old pretty quick internal struggle reuse voice led creation backstory subplot creation writers panicked realized plans play work players spoke remedy created caroline subplot external situation deal drive story middle act game writers considered introducing personality stored portable spheres main function story advancement planned based morgan freeman character red redemption jaws ultimately decided concentrate single core recycling rejected final boss fight karen led animation team personality pictures cave johnson based face lead animator bill appear portal comparisons johnson andrew ryan wealthy industrialist created fictional underwater city says writers consider character creating johnson robotic characters provide amusing death scenes cooperative mode struggling crushed lowering ceiling artists thought look robots help tell story fact holding hands emphasizes cooperative mode expressive noises mannerisms place distinguishable dialogue robotic characters designed double act similar laurel hardy voice cast returns portal major character game antagonist voiced ellen writers found needed character play johnson want hire voice actor having recruited play asked provide voice caroline cave johnson assistant voiced stephen merchant early demonstrations trade shows voice valve animator richard lord writers wrote lines merchant mind citing unique vocal silhouette ability frantic manner assumed merchant unavailable contacted crowd writer graham try richard discovered merchant interested merchant spent sixteen hours recording lines given freedom voices cave johnson science founder ceo selection helped character development robots voices provided bradley baker performed similar robotic voices star wars clone wars media cooperative campaign separate story involves robotic characters designers initially planned use new human character called dialogue play humans image issues aspect retained designers switched robots troubled robots cooperation tries relationship psychological tactics praising robot valve initially considered having deliver separate lines player found significant effort minimal benefit writers tried adding lines encourage players compete rewards meaningless points respond said cooperative games difficult deliver key dialogue game events players looking right direction right time instead experience previous games kept story key comedic lines short repeated frequently music portal contains scored generated music created valve composer mike songs want gone recorded final credits single player mode exile national background rat man soundtrack songs test containing songs game released free downloads september later october retail collector edition including soundtrack portal release announcement january valve spokesman told eurogamer portal sure portal designer kim swift confirmed work portal begin following month swift said multiplayer portal technically possible fun think portal officially announced march game informer events preceding week announcement march valve released patch portal included new achievement transmission received requiring player manipulate game radios revealed new sound effects alternate reality game new effects included code strings suggested images science video images included hints phone number accessed provided large number based images relating portal segments science documents pictures later published game informer reveal title new images continued appear official announcement background embedded additional images found hidden room portal valve adam foster came idea tying game informer reveal provided home phone line run software valve offices time modern support protocol foster estimates cost run second portal patch released march altered game ending sequence pulled facility gaming journalists speculated announcement portal imminent march game informer announced portal official release cover april issue following week speech accepting pioneer award game developers conference ended fake blue screen death appearing screen message purported hinted portal news upcoming weeks game journalists received cryptic mail press release science presentation portal replaced surprise jointly hosted science valve prompted speculation surprise announcement half life episode valve confirmed portal surprise announcement portal playstation marketing release march announcement said portal released late august valve postponed release february steam release date february allow complete changes game dialogue fill connect test chambers finish gameplay mechanic valve announced delay november gave worldwide release date retail online channels april stated week delay expand game content reaching internal milestone called content lock content added remaining development work involved allowed delay considering added benefits new content thought company lose commercial opportunities february confirmed valve completed development work portal waiting final discs manufactured portal valve product simultaneously released microsoft windows mac computers steam platform retail copies platforms distributed electronic arts april valve released alternate reality game called potato sack players tried solve multi puzzle coordinating efforts web sites chat rooms journalists believed game denoted release portal april instead target release date april april players discovered home distributed computing spoof encouraged participants play games unlock portal early puzzles solved portal unlocked hours planned release valve created series television commercials promote portal valve worked advertising agencies past found advertisements created shown little valve disappointed treatments cliché treatments treatments reveal agency wasn listening initial meeting viewer feedback valve tailored content satisfied results ads took weeks complete valve developed online promotional videos featuring cave johnson promote new elements portal gameplay videos larger effort described documentary style investment opportunity portal earlier video released february promoted cooperative aspect portal valentine gift lit buzz collected publishers retailers said videos demos interviews valve offered portal themed merchandise posters drinking glasses shirts additional downloadable content portal includes bonus content including promotional videos lab rat comic interactive trailer film super constructed source game engine feature called robot allows players cooperative campaign characters new gestures items hats flags earned game traded players bought game store valve planned produce downloadable content portal beginning peer review released october content free regardless platform includes new cooperative campaign extends game story week end cooperative campaign prepares body deal science bird previously abducted potato content adds challenge mode similar portal players try complete specific chambers shortest time fewest number tracked overall friends challenge modes available single player cooperative modes according user generated content portal available platforms software necessary tools available windows valve released beta versions tools supported competition held community mapping website thinking providing prizes selected maps perpetual testing initiative free title update windows mac versions released includes new level editor means obtaining sharing user created levels steam workshop november host said valve developing simplified level editing tool allow editors assemble test chambers learning use modified valve hammer editor game system distribute user created levels steam workshop mapping system entered beta testing march days release perpetual testing initiative add create maps million downloads maps steam month user created maps available release perpetual testing initiative limited single player maps patch released august enabled users create new levels cooperative play january valve supports fan reuse portal content offering selected assets assistance windows release includes weapon inspired portal conversion turrets developer games received writing assistance voiced new lines turrets add scenario hidden path entertainment tower defense game defense grid awakening incorporates antagonist new dialogue assets portal helped create additional lines custom single player map commissioned propose marriage patch elder incorporated support steam workshop content valve developed free add module introduced space core non player character follows player valve collaborated studios create portal themed table valve themed tables games portal themed set available dimensions warner entertainment traveller tales game features additional stories written traveller tales valve blessing set events portal ellen stephen merchant reprising respective voice roles new credits song written performed xbox version added backwards compatibility feature xbox june use education critics wrote portal teaching player solve puzzles review new_york_times wrote innovative dynamic high school physics teacher use portal entire series lessons immediately important science teacher lucky students mathematics science teachers wrote valve tell included portal classroom lessons project promote learning portal developers led team valve explore ways portal education led development puzzle maker level editor portal players built professional tools develop game want design wanted provide tools creating lesson plans hammer tool freely available release built level editor difficult learn understand valve gave puzzle maker easy learn interface ability share puzzles lesson plans tools developed mathematics teacher students formed basis new steam schools initiative launched june acquire portal puzzle maker software free charge classroom use teach program november valve estimates teach software lesson plans hardware support developed version portal support motion controller allows enhanced control game elements extra single player levels available downloadable content version writer said developers spent months year house valve preparing native version limited edition comes bundled copy portal playstation announcement portal available playstation came surprise industry criticized console past citing difficulties port orange box playstation result growing frustration microsoft policies xbox content including difficulty pushing new content players saw sony publication model open allowing steam like features console portal playstation game support features including automatic updates downloadable content community support game supports cross platform play playstation windows versions steam shows player friends steam playstation network achievements rewarded steam playstation network trophies players unlock game steam windows additional charge integration playstation allows valve collect data problems arise shipping push appropriate updates valve stated plan integrating playstation features television playstation support june valve announced playstation version later year include support playstation motion controller add additional content previously provided portal motion patch released early november free add portal motion content added june valve said despite additional support playstation xbox core game platforms february valve based operating system supports portal predecessor modern based services steam client released beta early holds traits versions retaining cross platform play split screen fully native controller support reception pre release portal strong favorite gaming journalists closed door previews convention game critics awards selected journalists critics awarded portal title best game best action adventure game nominated game best best console game ign named portal best xbox playstation systems best puzzle game nominated best overall game gamespy named portal best overall game best puzzle game portal won spike video game award anticipated game post release portal received universal acclaim reviewers release received average score according review aggregator metacritic different platform versions ranked fifth highest rated game aggregator reviewers identified portal early contender game year called best games time release game widely considered good better original eurogamer welsh said game avoids normal developers introduce sequels stating portal perfect portal better club wrote portal valve doubts portal expanded big narrative experience bells mainstream gaming hit ign charles wrote sequel makes original look like prototype expanding game gameplay story reviewers praised writing voice acting game entertainment_weekly dan gamer able predict plot twists portal story looked forward witnessing exactly characters react praised development characters charm makes world feel alive characters received wrote merchant obvious enthusiasm role benefits game consistently clever writing perfectly onscreen action game informer adam considered johnson better character praised game pitch perfect delivery brilliant comedic timing contrast peter bright wrote compared loneliness despair felt playing game characters lost feeling served disrupt mood portal additional gameplay elements like light bridges praised appropriate additions game reviewers pleased difficulty puzzles game appeared visually complicated solutions time said feared addition new gameplay elements purity experience executed valve high level charm tom telegraph praised manner elements introduced brilliant learning curve direction instruction considered design generous dealt economy chris wired wrote game puzzles require excessively complicated solutions puzzle solving filled moments forehead thinking god idiot didn pleased additions new mechanics calling difficult control felt couple uses bright felt portal easier predecessor felt game effectively new gameplay additions requiring careful use tools provided leaving impression game rails cooperative puzzle solving aspect highlighted valuable addition game welsh called cooperative mode satisfying genuinely collaborative gaming experiences friend wrote valve knows good operative mode requires game design doesn simply encourage requires work portal communication vital success reviewers praised non verbal cues players initiate work partners portal praised detail design sound music nelson credited sheer detail game world wrote feels real natural brief moments simply world impressed visual details capabilities valve achieved source game engine added details animations levels consistently entertain eye expand understanding game characters wrote game world reacted player character presence organic way praised valve design achievement world building compares favourably underwater city reviewers said second act game taking place structured portion old facilities confusing players young wrote second act game difficulty level speed casual gamers said particularly traveling chambers absolutely idea supposed head wrote player explore abandoned areas lot sterile non interactive environments wrote loading time game levels contrast earlier valve games long notice wish shorter said unfortunate game lacks stand test chambers portal light content welsh said attempt recapture spirit song alive end credits portal mistake video game critic ben named best game review zero wrote extra column portal good game portions origin game story game concept criticism directed solely campaign stated found game appealing spirit original april reported customers launched protest perceived shortcomings portal users complained game short saying hours long existence paid downloadable content versions launch windows versions ports console version journalists countered quality graphics windows mac versions suggest simple console port stephen wrote game lasted hours downloadable content consisted purely add journalists said minimal impact potato sack alternative reality game early release portal influencing user scores awards portal won title ultimate game year golden awards ranked second place time video games ign eurogamer associated_press mirror listed portal video game game received nominations including game year spike video game awards nominated title won best game best male performance stephen merchant best female performance ellen best downloadable content best multiplayer game title nominated game developers choice awards including game year won best narrative best audio best game design categories nominated interactive achievement awards including game year academy interactive arts sciences won awards outstanding achievement outstanding achievement original music composition outstanding character performance portal nominated bafta video game award categories won best game best story best design categories game audio network guild awarded game best dialog best interactive score best original vocal pop want gone inaugural new_york critics circle awards portal given honors best writing best acting perpetual testing initiative add awarded golden best use sales based sales data portal best selling game united_states week release overtaken mortal second week according group portal second best selling game april copies fourth best selling include sales valve steam platform portal best selling game week release number valve game retained spot second week portal released days playstation network analyst matt said based group data seriously affect retail sales software developers report drops sales analyst joe anderson expected effect sales portal mild june announced portal sold million copies july electronic arts stated million copies portal sold retailers worldwide august interview stated portal better consoles release perpetual testing initiative stated portal shipped million units personal computer versions console versions overall portal portal shipped million units


video game japanese version action role playing video game developed published square_enix released playstation xbox australia europe japan north_america april japan game released japanese hepburn xbox alternate version entitled japanese hepburn released playstation younger main character version combined elements releases development playstation cancelled march dragon quest taking precedence game spin series follows fifth ending game events left planet earth state decay set thousand years game puts player control titular protagonist attempts find cure illness known black daughter succumbed talking book known journeys characters attempts find remedy understand nature creatures known shades stalk world gameplay elements video game genres occasionally switching main rpg based gameplay game developed appeal older players players outside japan developer based music composed head music composition studio sparked release albums released mixed reception reviewers praised story characters soundtrack mixed opinions disparate gameplay elements connected criticism given execution gameplay elements particularly quests especially pronounced graphics regarded sequel titled currently developed square_enix playstation featuring returning staff gameplay players control middle aged man boy character renamed player player directly controls person perspective interact people objects enemies game player turn camera characters allows view surroundings dimensional world divided areas separated loading screens player freely areas walking running jumping climbing specific rooms buildings camera swings restricted moving dimensional environment certain battles camera pulls simulate shoot video game genres traveling player frequently attacked monsters include figures called shades large animals robots defeating enemies gives player experience points increase power money purchase items attack creatures handed sword spear weapons greater damage abilities materials purchased dropped monsters world multiple different varieties weapon type acquired player use magic spells require energy constantly cast spells include projectiles large new spells acquired half game completing specific battles addition main plotline includes numerous quests player experience points money fishing farming segments plot game opens prologue summer modern broken grocery store attacks ethereal monsters protect sick young daughter defeating monsters checks begun badly game cuts years later player sees appears characters living village built ruins old town low technology village surrounded modern ruins remnants train tracks industrial machinery areas towns filled monsters known shades attack travelers illness black terminal sets look cure finds talking book suggests team use magic find cure disease search encounter hot tempered foul boy eyes time village attacked giant shade battle carried away master shade suddenly appears carries book noir game jumps years forward trying find parts key believe help locate noir defeating shades assembling key team defeat characters guiding quest appear try stop explain years prior humanity faced extinction disease attempt survive separated souls bodies noir created clones resistant disease intended souls bodies died set oversee project time begun form identities shades grown aggressive defeats pair sacrificing ensure friends progress remaining group defeats discovers form prologue driven protect combined original tells hear new inside loves deserves body body reunited player plays game start year skip learn past including death parents resulted child partially possessed shade player gains ability understand shades saying including possessing game unable additional cutscenes shown giving motivations backstory shade bosses fought showing people trying defend friends ending second shows survives sacrifice reunited presents player choice ending save seen dying kill end suffering sacrifice life choice memory characters minds shown final player saved progress game played player wants start new game unable enter chosen previous character development concept proposed following release reveal seventh generation consoles original concept entry series intended playstation importance playstation project evolved original ideas reworked game eventually spin main series despite game director continues think game including concept planning total development time lasted years years spent actually developing game initially small scale project planning grew fledged role playing game development handled help square_enix previously provided development support games square_enix minimal input vision game atmosphere story allowing high creative control intended set years events fifth ending scenario game protagonists travel dimensional boundary fight monstrous beast winning battle killing monster shot fighter jet killed remnants bodies cause black according dark story focused positive themes friendship combined effort game inspired september attacks war terror took idea terrible event sides believed right thing wanted player multiple perspectives events term coined science fiction movie blade runner cite particular source passing persisted development game characters designed previously worked main series character designs protagonist created developers believed japanese audience respond strongly younger protagonist non japanese audiences prefer adult character changing appearance modifying lines dialogue fit father brother developers changes versions initially believed older character original design interview clarified young original vision characters underwent changes development needed cut originally thirteen cut remained noir character derived female character named originally far feminine type hid violent nature original japanese derived biblical localized form associated man changed character team felt fitted aspects gritty backstory status caused western territories team actively intend attributed original suggestion female staff members working game combat action elements inspired god war series games enjoyed games popular japan north_america felt idea having boss fights different combat styles regular battles idea appeal players regions changing styles occasional changes camera angle movement meant gap real modern scenery fantasy world tie game story game meant appeal older players intended action rpg older market square_enix action rpg series kingdom hearts influenced decision main character blood swearing typical square_enix rpg fusion different gameplay styles included homage earlier gameplay styles genres originally intended exclusive xbox deciding develop game playstation developers decided divide japanese release game released xbox featuring adult international release platforms playstation feature young game english french german produced development versions released time square_enix feedback north_america europe game appeal players outside japan officially unveiled june electronic entertainment expo playstation xbox developed published square_enix directed produced square_enix high violence game given rating japan music soundtrack composed collaboration studio directed including served lead composer director project brought project concept game devised worked intermittently soundtrack years release music game generally composed entirely separately development game music designed different motifs appear arrangements soundtrack convey sense sadness thrilling tracks allowed great deal freedom music sound like game director main request use lot vocal works soundtrack largely composed melancholy acoustic pieces heavily feature vocals vocalist emi evans evans singer england living tokyo singer band previously worked video games odyssey addition singing evans asked write lyrics futuristic languages composers gave preliminary version songs style wished language french invented words evans wrote songs versions portuguese spanish italian french english japanese tried imagine sound like years drifting square_enix released soundtrack album music game titled original soundtrack april soundtrack album reached number japanese oricon music charts remained charts weeks bonuses mini albums mini album mini album included album arranged music arrange tracks published square_enix december arranged album reached number oricon music charts position held week album tribute album released september album piano arrangements piano collections published march reception japan sold copies japan week release sold selling video game japan week sold copies japan end ended year copies sold received mixed reviews reviewers criticized graphics ryan ign saying greatest flaws visuals gamespot kevin visuals environments said game looks downright primitive den awarded game higher score said environments bland poorly rendered music voice acting praised said excellent den called soundtrack absolutely fantastic chris eurogamer said music memorable themes reviewers japanese weekly famitsu termed cut reviewers divided opinion effectiveness multiple styles gameplay presented new_york_times said plenty games surpass area pulled styles coherent compelling instead feeling especially praised section game presented entirely text patrick ign australia said different styles interesting game biggest strengths suffered poor execution left game split personality disorder said developers ideas actual implementation highlighting gameplay elements game fun den called variety best game table acknowledging sections amazing easily looked poorly regular combat reviewed solid exceptional seen repetitive saying quests numerous totally calling series events connected long stretches famitsu reviewer saying didn purpose said combat fair satisfaction players expect extraordinary termed combat moderately deep critics gave generally positive review plot characters liked characters thought bland story called story provocative profound saying succeeds emotional investment characters world said plot takes fascinating truly original turns supporting cast genuinely interesting folks said story game difficult dislike famitsu reviewer viewed game favorably said blown away multiple endings like gaming eurogamer characterized rare game gets better age despite poor sales reviews wrote game acquired cult following attributed sense wonder cryptic storytelling assortment game mechanics melancholy mood legacy square_enix released piece downloadable content game titled world recycled vessel small expansion features series battles incarnation specific version game enters battles dream world accessed diary house expansion offers new costumes weapons game square_enix executive producer later commented number things related progress announcement announcement ended new video game instead live evening concert music titled night evening madness took place october game company absorbed parent company interactive july march plans original producers develop port playstation company port incorporated material versions game chosen help develop dragon quest project shelved number key staff development including director later reunite work new entry series spun sequel titled developed square_enix playstation release returned previous roles staff members include producer artist


country returns country returns scrolling video game developed retro studios published nintendo wii console game released north_america november australia december europe december japan december port game titled country returns released nintendo 3ds europe north_america australia japan june game story focuses group evil creatures called known tribe arrive island island animals steal forces retrieve help nephew country returns series traditional home console installment jungle beat country entry involve video game developer rare development game received generally positive reviews receiving average score gamerankings metacritic selling million copies worldwide end march sequel country tropical freeze released wii february received positive reviews critics metacritic giving gameplay players control series protagonist friend certain situations traditional elements country series returning including cart levels ability swing collect golden puzzle pieces new gameplay elements include levels characters foreground environments appear spawning new gameplay mechanics single player mode players play rides use jump multiplayer mode enables second player control player character dies player mode brought character hit barrel view mechanic similar new super mario wii avoid problems arising differences players skills hop passive role partner jumps easier pound ground defeat enemies secret items game control schemes standard system wii remote conjunction classical approach requires wii remote held sideways methods use motion controls ground pound addition common series elements like secrets optional time attack mode animal appear assist certain points game game super guide feature previously appeared new super mario wii super mario galaxy player loses lives single level given option allow white colored named super complete level super look items player keeps happens collect player rewarded items beating additional stage called golden temple unlocked order play stage player find objects called rare hidden world temple competing golden temple new mode unlocked known mirror mode mode stages flipped unit health use items bought help plot game story revolves creatures known new series different types fill role antagonists story replacing country owns shops island family member appears addition story begins group evil known tribe arrive island volcanic explosion play music animals island steal resistant music works retrieve game pair travels worlds recover stolen jungle beach ruins cave forest cliff factory volcano world defeat tribe leader animals jungle fight tribe king defeated launched space punch moon base sends flying development development country returns started april soon key personnel retro studios left company time wanted create new game request producer recommended michael ceo retro studios previously worked country series employed nintendo america frequently referred turn events fate meetings retro studios suggested project game similar new super mario game developed intention nostalgic feelings players art style sound trying provide new gameplay experiences retro tried game accessible players kind difficulty players want try game employs fully graphics levels containing times textures retro prime corruption offered single room initially opposed idea simultaneous player gameplay eventually implemented contrary tag team system original series said partial inspiration feature returns stand compared new play control release jungle beat course months thirds game tools engine rewritten programmers animation collision systems subject changes experiments conducted underwater levels ultimately omitted felt slow overall gameplay levels game tidal terror run proved difficult levels design program requiring months development time returns retro tried use camera engine ball prime found unable handle quick complex movements characters particularly implementation player gameplay development accelerated early project beginning game time country returns officially announced nintendo press conference held june playable levels available floor game set release later year team levels create end development lower pain needed week time assistant producer took duties decided charge rest production music inspired david wise fischer score super nes games series written worked prime trilogy wrote songs fit mood certain levels songs rewritten matching levels heavily redesigned voiced voiced january nintendo direct announced wii version country returns wii games released download wii nintendo country returns available nintendo january japan january europe january australia new_zealand march digital release country returns available north american wii users exclusively nintendo reward country returns february nintendo announced nintendo direct conference port nintendo 3ds titled country returns development released port developed ground features graphics development efforts nintendo 3ds release courtesy monster games 3ds version includes modes original mode plays original wii version new mode introduces handful new items game easier including extra health 3ds version contains extra world new levels present original wii version reception country returns received critical acclaim score gamerankings metacritic awards games released ign gave returns awards best retro design challenging selected game 5th best console game informer named game month december reviewer dan best played publication later picked best best wii exclusive ign harris awarded game editor choice award stating incredibly challenging old school throwback set genre innovation book better awesome game inspired rare proud design right hands jealous works video game talk good game gave game praising true music kept style original tracks managed complex avoiding simplified saying fan old want great experience worth golden banana play praised similarity returns previous games series game replay value graphics review criticized motion controls force react quickly bad times button press game play saying partner penchant dying look forward short games likely drain number lives share gamesradar complimented title standout levels fan service criticizing levels frustrating unclear misleading way unlike prior adventure motion controls question controls praised game gameplay diversity levels giant bomb claimed retro roots fine wii sequel sales game debuted japanese video game charts units sold sold copies japan january north_america game debuted sixth place charts units sold end march game sold million copies worldwide september nintendo announced 3ds version sold units united_states december worldwide sales million versions game sequel added nintendo label march north_america


binding video game binding independent video game designed initially released microsoft windows game later ported operating systems game title plot inspired biblical story binding mother receives message god demanding life son proof faith flees monster filled basement home fight survive players control characters generated dungeon manner fashioned legend defeating monsters real time combat collecting items power ups defeat bosses eventually mom game result week long game jam develop inspired allowed showcase personal feelings positive negative aspects religion come discover catholic christian family members growing considered title risk financial success super meat boy released fanfare steam september expecting sales game soon gained popularity partially result let play videos showcasing title released expansion wrath lamb limited expansion limitations flash platform started working nintendo release 3ds version nintendo later backed deal stating controversy game religious themes developer worked complete remake game binding rebirth bringing additional features planned exceeded flash limitation improve game graphics enable ports systems rebirth released november windows playstation platforms later july xbox wii nintendo 3ds rebirth seen expansion second planned expansion development binding received critics praising game nature encourage repeated july reported million copies sold game said contribute renewed interest genre players developers gameplay binding dungeon game presented dimensional sprites player controls characters explore dungeons located basement characters differ speed health damage deal attributes game mechanics presentation similar dungeons legend incorporating random generated levels manner game floor basement dungeon player fight monsters room continuing room commonly character tears bullets style twin stick shooter player use limited supply bombs damage enemies clear parts room methods defeating enemies possible character gains power ups items automatically worn player character picked alter character core attributes increasing health strength tear cause additional effects allowing charged tear shots fired holding controller button short means fire tears character power ups include passive items improve character attributes automatically active power ups completing additional rooms dungeon single use power ups pills cards time benefit regaining health increasing decreasing attributes character effect power ups stack player come highly beneficial power combinations room cleared monsters remain clear allowing player trace way level level return way player collect money buy power ups keys unlock special treasure rooms new weapons power ups strengthen chances enemies player health tracked number hearts character loses hearts game ends player start generated dungeon floor dungeon includes boss player defeat continuing level sixth floors player fights mother defeating later levels significantly harder culminating fight heart mother eighth floor optional ninth floor contains boss winning game certain characters certain conditions new power ups appear dungeon ability use characters game tracks power ups player found time reviewed game plot binding plot loosely inspired biblical story child mother live small house hill happily keeping drawing pictures playing toys mother watching christian broadcasts television mother hears voice stating son corrupted sin needs saved asks remove evil attempt save mother taking away toys drawings clothes voice speaks mother stating cut evil world mother locks inside room voice speaks mother states questions devotion tells sacrifice son grabbing butcher knife kitchen walking room watching sizable crack door starts panic finds hidden jumps mother opens bedroom door puts paper drawing wall title screen game loading points shown ball crying thoughts visible ranging rejection mother humiliation peers scenario involving death game features possible endings major boss fight development release binding developed following release super meat boy considered significant risk large time effort super meat boy released critical praise strong sales felt longer worry consequences taking risks finances supported sales considered risk concept binding main concept result game jam time contributor super meat boy tommy vacation concept fold develop title based legend game dungeon structure develop game addressed thoughts religion inspired designer original games random dungeons created floor dungeon selecting rooms pre built library adding monsters items features including fixed rooms found floor boss room treasure room expanding gameplay structure dungeons design player progress game typical dungeon according player new item helps progress farther game took inspiration assure level included item bonus item defeating boss boost character attributes wanted encourage players experiment learn things work original game designed level progression difficult player progression game added additional content available beating game feel like game long designed characters based main classes dungeons dragons fighter thief wizard story explained religious tone based experiences family split catholics born christians noted sides born faith bible attitudes different found catholic rituals family performed inspiring beliefs condemning participated like dungeons dragons took inspiration create narrative showing religion harmful feelings bringing dark creativity considered scare tactics christian right condemn popular media 1980s heavy metal video games noted propaganda films period features sacrifice children noted stories mirrored concepts subsequently building story stated tended like weird stuff relating toilet humor similar types color humor sit family explored previous games super meat boy super meat boy helped reputation including featured developers indie game movie felt safe game considering preferred type humor return form considering game easily career suicide statement wanted week working game written flash agreed complete game release steam expectations sales completion game prototype finished state took months time development time discovered limitations size scope flash limited game continued use tools release title said worried sales able work valve release game fears censorship having seek rating releasing steam enabled update game freely times initial release aspect consoles significant cost release significant end user testing taken hundreds users combinations items player collect recognized released title buyers week steam release released demo version website merge games produced physical edition included game soundtrack poster stores united_kingdom soundtrack game composer previously worked super meat boy involved early project shortly completion prototype worked forth providing artwork game allowing develop musical themes based lead creating art support music progressed drawn binding game puts forth dark tone stated silly underneath seriously songs inspired classical choral music modified fit theme game works inspired boss fight songs composed final_fantasy series additional time finishing main songs game craft short additional tracks special rooms like shops secret areas cancelled nintendo 3ds port january game surpassed units sold stated approached publisher interest bringing title nintendo 3ds downloadable title nintendo reservations given nintendo reputation content late february stated nintendo rejected game questionable religious content believed stemmed germany classification board rating existing windows version game age potentially content time game rated manner country noted nintendo executives spoke decision noted content acceptable concerned overtly religious content noted approached willingness changes game suitable 3ds given list specific changes speculated nintendo worried reputation game resemblance child download title shocked reflected poorly nintendo game websites outraged nintendo decision disappointed nintendo decision think loss 3ds port major issue saw brief sales burst steam news covered gaming website praised flexibility steam platform require games obtain ratings published service freedom gave publishers regardless game content nintendo later allow rebirth remake released new nintendo 3ds wii came executives nintendo steve singer vice president licensing mark griffin senior manager licensing dan head indie development championed support binding wrath lamb expansion game entitled wrath lamb released steam inspired create expansion success base game wife fully completed base game game written shown significant interest expansion adds content original contains bosses items additional endings additional optional levels expansion added new alternate floors replace normal floors creating alternate route game floors contain harder enemies different set bosses features include new item type variety passive triggered effects carried new room types plans release second expansion wrath lamb constrained limits flash point binding rebirth release approached rodriguez asked interested bringing game consoles interested insisted game limitations flash include wrath lamb second planned expansion game graphics bit instead bit wanted business aspects game having recounted difficulties handling super meat boy agreed began work binding rebirth improved version title released november microsoft windows playstation playstation versions wii new nintendo 3ds xbox released july game introduced numerous new playable characters items enemies bosses challenges room layout seeds floors content pack entitled released rebirth starting october adding new alternate chapters characters items wave based greed mode second update add additional content support user created modifications expected reception binding received generally favorable reviews game critics metacritic game average based reviews binding received reviewers game high extensive range combinations power ups player encounter run providing accessible inspired framework video game players recognize easily come understand john eurogamer praised game aspects calling accessible exploration idea seen edge similarly commented lure replay game short time calling imaginative quick arcade experience manages strangely sweet turn gamespot stated game removed features remains tightly focused game continues feel fresh multiple game considered accessible new players reviewers found game difficult challenge set power ups player happened acquire single run writers club rated game grading scale favorably compared title super meat boy requiring player patience face terrible odds difficulty considered large number possible power ups game offers seen players game times noted players review items discovered prior run feature explain item leaving effect determined player game game informer adam noted binding number software bugs release briefly experience vision shines game art style story johnson ign found players game totally random highly creative brutally similarly gamespy noted game shock value work past imaginative utterly absorbing alternatively jordan considered visual style game biggest selling points following past style dark comedy super meat boy soundtrack found reviewers suit themes game appropriately avoid extensive repetition hamilton called soundtrack combination genres musical styles muse final_fantasy created dark unique binding nominated best independent game category spike video game awards lost expected game sell copies released steam months release sales roughly day shortly found sales suddenly boosted fact attributed numerous let play videos published players showcase game drove sales november game sold million copies quarter having purchased wrath lamb extension july game sold million copies july following release rebirth combined games million units sold binding said contributing factor growth genre success paving way later games formula faster light don