wrath white witch wrath white witch role playing video game developed released playstation japan november published western regions games january game significantly enhanced version dominion dark released nintendo japan december featuring similar gameplay story elements players control oliver young boy sets journey save mother game played person perspective world foot boat dragon players navigate oliver game world characters controlled battles enemies battles players use magic abilities creatures known captured development began simultaneous dominion dark game animated sequences produced studio original score composed joe art style inspired studio productions character development oliver large focus game intending children character adults developers power playstation potential render world great detail possible dominion dark following announcement widely anticipated acclaimed reviewers praise particularly directed story graphic design gameplay wrath white witch best selling playstation games selling units week japanese release million units fourteen months western release game won year end accolades including best rpg awards gaming publications sequel kingdom announced december gameplay wrath white witch role playing game uses person perspective players complete quests linear scenarios set objectives progress story outside quests players freely players explore towns villages dungeons dangerous places scattered world possess ability travel world oliver hometown leaving location players enter world map select destination world fully explored beginning game restrictions story progress gameplay content forms transport navigate world players initially run navigate world later gain ability travel boat dragon players encounter enemies enter battle system battles place open battlefield allowing players freely area battles players command single human ally accompanying characters manually moved battlefield fight enemies players use magical abilities creatures order suitable send battle fight players level evolve alongside human characters familiar unique statistics capabilities upgraded use treats equipped items enemies battle defeated players receive experience points currency items specific experience earned characters levels increase abilities improve health lost players attacked enemies points depleted use magic party member lose health points restored provisions health restored picking known golden health enables powerful miracle deal significant damage enemies provide assistance allies undertaken request townspeople bounty hunts available collectively known tasks tasks completed players earn number stamps current merit stamp card exchanged upgrades game wizard companion book includes pages featuring oliver spells short stories recipes maps plot follows journey oliver resident trying new vehicle designed friend philip oliver saved mother immediately dies heart problems saving oliver cries tears cause doll gift mother come life reveal fairy named tells oliver world evil wizard named took control tells oliver person world person shares link oliver world mother looks like great sage captured realizing oliver sets travel world rescue hope bring world world oliver finds multitude broken hearted people affected uses new found magic abilities restore pieces heart lack travels world seek great able help way meets daughter great thief initially steals crucial item ultimately decides help enlist help learn known defeat loss retrieve recently destroyed soon find years past actions stranger able retrieve returning present magical stones complete oliver learns mother fact great sage realizing defeat destroyed world avoid possibility defeated chose travel future oliver world hopes finding settling new world eventually gave birth son oliver defeated past shown soldier helped young girl orders hometown destroyed set example known white witch called embrace despair dark spirit talks dying realises girl saved young uses power link oliver order save oliver dying defeated oliver prepares return home white witch appears casts spell known ash like substance turns living beings major cities like creatures girl named appearing oliver occasion travels group uses magic clear cities restore people normal group travel defeat white witch discover young queen called thousands years ago noble intentions manipulated council calling desired run country feeling powerless found spell believing bring peace prosperity people horrific effects revealed gradually witnessed death subjects including council found gradually driven despair white witch believing life destroyed attempt start power created version council oversee destruction world remains kind intentions created council member helped group sending time incarnation child having defeated restored kind self assisting group destroying council declares life making actions oliver bids farewell friends returning old life development conceived project tenth anniversary world announced september issue famitsu title nintendo june announced game released playstation significant differences version renamed dominion dark playstation version given title wrath white witch versions revealed development separately retaining story axle features artwork graphics specifications received significant changes journalists noted game announcement ignited widespread anticipation gaming industry spur pre order game sales collaborated retail outlets provide special edition version game extra features content wizard edition includes unique case packaging wizard companion book doll exclusive downloadable content game originally released japan november western regions early january north_america january australia february europe story setting team wanted theme game children initially considered idea expressing adventure dreams later explored concept child greatest influence mother possibility losing framework story completed prior studio involvement game took discussions ideas including game final scenes majority game takes place magical world referred world avoid making world map feel outdated team modernized design arranging terrain fun fascinating ways game open world designed remind players miniature intending older time feeling segments game set oliver fictional hometown town modelled american town peak automotive industry 1950s 1960s decision oliver interest cars machines geographically based near city detroit michigan japanese version town named art design collaborated studio produce game animated sequences game features graphics visuals traditional animation style studio films collaboration began musician previously worked companies introduced president studio president time studio completed work animation team ongoing projects influenced decision collaborate influencing factor collaboration witnessing passion project studio approached production process way create animated film work animation began july took longer predicted months studio served game director animation staging scenes directing actors motion capture sessions assigned drawing character designs wished game feel artwork character movements greatly inspired studio work particularly attention detail talent creating utilizing camera control development team constantly watched studio films development game director regularly worked studio reviewing assets worked studio regards game dialogue animated sequences studio hand drawn cutscenes game engine real time cutscenes transition seamlessly adjusted color tones shadows character movements backgrounds team deep colors look like mass team found particular difficulty game shaded appearance spent time researching studio animation recreate traditional animation designing accounted characteristics surrounding area inspired later design initial familiar designs deemed creepy overly cute adapted accordingly match style studio artwork character development game characters team wished explore concept mainly represented white witch goal destroy world oliver attempts save character performances recorded motion capture technology followed manual adjustment team anime like movement game characters particularly inspired previous work professor series present development suggested team design clothes modern fashion order players gain stronger sense stepped familiar different world game main playable character oliver year old boy team decided child wished showcase coming age story wanted children oliver development adults excitement major story oliver personal development describes process child grows adult regards oliver physical appearance outfit represent young boy 1950s america inspiration hometown localization game team decided character welsh accent citing comedian gilbert reference point ultimately cast team immediately felt fit role audition fairy character initially conceived older lady evolved concept mountain like woman method uses birth offspring burst forth inspired process sea lay eggs character conceived quick meeting background information story documents handed drew character based information underwent changes development particular suggested possible alterations physical appearance size head changing colors reflect emotions character named reference fairy tale princess japanese reference word heart technical gameplay development wrath white witch developed playstation team planned bring game console beginning development opted work version game larger number users japan time team found playstation allowed render game world great detail hardware potential present animation world music felt playstation version allowed game music accompany imagery possible version team found particular technical difficulty oliver cape overcome combination mathematical calculations hand drawn motions programmers graphic artists respectively team considered utilizing playstation controller casting spells game similar fashion use version ultimately decided limit potential sales battle system revised times order achieve new unique year development battle system turn based system ultimately changed team felt fun players team eventually merged turn based combat action elements popular japanese western regions respectively order appeal regions worked localization company translate game studios collaborated weeks team found great difficulty game western regions particularly large amounts text audio required translation minor changes artwork animation occurred making oliver bow western manner december development localized version wrath white witch completed game submitted manufacturing reception critical response wrath white witch received critical acclaim metacritic calculated average score indicating generally favorable reviews based reviews gamerankings assigned average review score based reviews reviewers praised visual design characters story soundtrack combat system ign named best best playstation kevin gamespot wrote joins greatest game artistic design received acclaim favorably compared studio previous work eurogamer welsh wrote artists studio collaborated game belongs studios ign called game gorgeous surpassing visuals games jim sterling echoed remarks stating titles hope come close gamespot felt visuals heightened extraordinary visual details contributing sense wonder created game good game called art vibrant exciting noting brings game life beautiful way brittany vincent gamesradar found story poignant ign named game standout features gamespot felt game themes dialogue positively contributed story use humor called writing notch conversely wrote story lacked charm art style possessed philip felt game art style motive complete story felt predictable reviewers commented pacing story eurogamer welsh found slow surprise develop mysteries gamesradar vincent found pace believable game quests received praise felt provide insight world eurogamer welsh commended variety conversely found single minded world environments game drew acclaim reviewers electronic gaming monthly andrew named world game standout features praising diversity jason praised care precision world crafted wallace game informer called world breathtaking sterling felt world praising design use game characters reviewers felt characters inventive interesting noted lacked personality good game called characters imaginative ign felt oliver standout points game found care character sterling disliked oliver found supporting characters compensate wallace game informer felt characters lack personality exist assist oliver journey echoed similar remarks stating characters depth similarly voice acting received mixed reactions ign felt english voice oliver disappointing praised voice acting wrote english dub worth hearing reviewers found battle system refreshing mix role playing games electronic gaming monthly commented keeps getting better longer play called game combat triumph praising ability blend different styles found immensely satisfying felt combat feels unfair criticized use artificial intelligence battle official playstation magazine found game consistent battle encounters irritating combat pleasure felt game artificial intelligence resulted sloppy frustrating combat system reviewers praised use music game ign felt appropriate situation praising ability create emotion involve players experience found soundtrack powerful commenting appropriate use gameplay gamesradar vincent named breathtaking sterling favorably compared soundtrack dragon quest viii praising orchestral qualities sense fun chris computer video games wrote music ensures game sounds good looks eurogamer welsh called music lush romantic treat criticized battle music sales seven days original release japan wrath white witch sold units following release united_kingdom game topped charts sold stores region march game shipped million copies worldwide making best selling playstation games pre orders game special edition wizard edition cancelled result order system canceled orders compensated game strategy guide awards wrath white witch received multiple nominations awards gaming publications prior release won best rpg game computer video games game appeared year end lists best role playing games receiving wins game revolution ign 18th satellite awards spike awards received best game huffington_post game won best sound cheat code central excellence animation gaming awards 13th national academy video game trade reviewers awards received multiple wins including awards animation art direction original light mix score original family game original adapted song


ultimate marvel ultimate marvel japanese hepburn crossover fighting game developed collaboration updated version marvel fate worlds game features characters video game franchises comic book series published marvel comics game released november playstation xbox featured launch title playstation ultimate marvel players select team characters engage combat attempt knock opponents update game utilizes largely identical gameplay mechanics original aerial combat factor systems introduced fate worlds received adjustments addition gameplay modifications new playable characters game features aesthetic changes events earthquake disrupted development schedule downloadable content fate worlds additional content created standalone title ultimate marvel discounted retail price game received generally positive reviews release critics praised expanded character roster improved online experience criticized lack new features game modes gameplay ultimate marvel updated version marvel fate worlds arcade style fighting game changes little basic gameplay original players select teams different characters engage combat game utilizes tag team based fighting mechanics predecessors players choose swap characters point match players use attacks arsenal character assists special moves hyper exhaust opponent life gauge defeat entire enemy team cumulative health time runs core mechanics remain number aesthetic changes ultimate marvel stronger emphasis comic book motif character selection stage selection screens redesigned addition returning characters receive balancing changes include new moves animation ultimate marvel uses simplified button control scheme light medium heavy attacks introduced fate worlds exchange button launch opponents air switch characters performing air returns aerial exchange feature altered ultimate marvel players remove meter opponent hyper combo gauge add meter gauge simply deal damage factor mechanic grants increased damage output speed health regeneration limited time reappears fate worlds ultimate marvel attack speed character factor adjusted factor air opposed previous game activation restricted characters ground modes ultimate marvel includes game modes original including arcade mode player fights controlled opponents reach final boss character versus mode players engage combat mission mode includes series trials playable character training mode heroes free downloadable single player multiplayer team based mode players earn new abilities upgrade cards characters new powers compete factions heroes defending earth ability cards feature characters marvel unlock special power ups use mode specific combat different cards equipped cards available collect new mode called mode allows players fight controlled opponents present game providing online play compared fate worlds new spectator mode allows players watch online matches players rematch features functionality improved enhance game online experience playable characters ultimate marvel features original characters marvel fate worlds introduces new playable fighters new marvel comics characters include doctor strange ghost rider iron fist nova rocket new characters consist ghosts frank west dead rising nemesis type resident evil phoenix wright ace attorney devil cry valentine characters released downloadable content previous game remained available download content game removed online stores december development july san_diego comic con international announced updated version marvel fate worlds development update titled ultimate marvel add new characters stages modes enhancements improve game balance online functionality according new features addition spectator mode factor results fan feedback tokyo game video game producer later announce game released launch title playstation handheld edition promised contain content console versions addition control support release marvel fate worlds game development team plans release downloadable content earthquake addition staff health issues delayed development schedule producer team decided release proposed gameplay additions separate installment result makeup ultimate marvel split half half meant fate worlds brand new content character selection collaborative process marvel according community manager marvel presented list characters interested seeing ultimate marvel provided input possibilities order reach consensus company set interests priorities marvel characters rocket nova chosen cross promote upcoming products hand sought bring diversity cast example wanted monster like character fight air leading inclusion release ultimate marvel released playstation xbox november north_america november japan november europe playstation version released december japan february north_america europe people ordered playstation edition bundle north_america able receive early copy ultimate marvel february week ahead console official launch date promote ultimate marvel special retailer exclusive costume packs available pre order bonuses game pre ordered players received pack storm amazon offered new age heroes costume pack doctor doom sentinel best buy gave access villains costume pack super game launch costume packs available purchase specific dates xbox live marketplace playstation network ancient warriors costume pack consisting arthur hulk originally planned released december december announced pack delayed march existing controversy alternate costume costume question based appearance marvel house series bore similarities attire king spain juan later removed pack prior release ultimate marvel marvel announced game include packaging cover art featured work illustrator reverse featured art marvel comics mark brooks brook alternate cover featured game new characters comic book style pieces art printed single cover entire run ultimate marvel north_america december announced digital versions ultimate marvel removed online platforms end month following apparent licensing contracts marvel comics game pulled playstation network december north_america europe respectively xbox live arcade december reception ultimate marvel released generally favorable reviews garnering scores metacritic playstation xbox versions respectively aggregate scores gamerankings systems playstation version received score metacritic gamerankings game received praise addressing gameplay issues prevalent marvel fate worlds online experience daniel praised game simple deep gameplay character roster improved online features cited game major improvement original gamespot stated ultimate marvel superior version highlighting series unique blend structured insanity common criticism reviewers ultimate marvel lack additional disc content expanded character roster gameplay ign praised inclusion new characters criticized lack new features modes result stated game price tag little hard swallow tim game informer stated hardcore fans appreciate balancing casual fans played fate worlds interested new characters likely left wanting reviewers praised playstation version technical performance despite hardware constraints providing console version experience portable system complimented graphics stating port matched visual fidelity console versions martin robinson eurogamer claimed ultimate marvel finer looking launch games praising detail original criticized addition controls stating implementation fell short mark laid super street fighter edition ultimate marvel sold approximately units worldwide playstation xbox months release march game sold million units platforms


enemy unknown enemy unknown turn based tactical video game developed games published games game remake cult classic strategy game ufo enemy unknown known ufo defense reboot 1990s series enemy unknown released north_america europe australia microsoft windows playstation xbox october elite edition containing previously released downloadable content released mac exclusive feral interactive april june feral released enemy unknown expansion pack enemy port ios released june android conversion released expansion pack titled enemy released november bundle containing enemy unknown enemy launched playstation store playstation march title enemy unknown plus set near future alien invasion earth game puts player control elite multinational paramilitary organization called tasked defending earth player commands troops field series turn based tactical missions missions player directs research development new technologies recovered alien technology captured prisoners expands base operations manages finances monitors responds alien activity enemy unknown critically acclaimed reviewers commenting game difficulty number publications including gamespy giant bomb named game year sequel game titled released february microsoft windows plot setting game campaign begins spring global alien invasion begins prior start game group countries called council nations banded create short extraterrestrial combat unit elite military scientific organization human history tasked defending alien attack player assumes role commander proceeds engage war extraterrestrial enemy overwhelming technological superiority story success shooting alien scout ships securing crash sites surviving alien crews alien attempts human civilians unknown purposes manages obtain corpses different alien troops reveal types genetically altered indicate merely foot soldiers unseen leaders head research requests live alien captured interrogation involves developing specialized weapon capable capturing live alien constructing facility subterranean base capable safely holding live alien prisoner capturing alien troops conducting interrogation reveals vague information type alien called outsiders artificially created beings encountered aboard appear serve pilots requests capture outsider study capturing examination reveals outsiders exotic structures behave manner similar receiving signal broadcast location buried underground earth dispatches team investigate signal found coming base aliens secretly established earth experiments performed abducted humans develops method gaining entry alien base assaults mission alien serving base commander discovered psychic abilities defeated soldiers commander psychic communication device recovered reverse engineered tapping aliens communications reveals previously hidden stealth ufo making rounds earth ufo shot found hold alien species previously encountered strange artifact newly discovered species called possess powerful abilities ship shot artifact recovered massive enemy temple ship reveals low earth orbit attacks earth causing earthquakes far away reverse engineering efforts enable unlock develop powers present certain human beings enhancing human soldiers psychic human soldiers powerful volunteer artifact recovered ufo tap aliens psychic communication experience increases strength allows attack board temple ship seek ethereal leader alien invasion final battle aboard ship ethereal reveals failure improve race testing experimenting species universe attempt identify race worthy searching race strong mind body species alien troops player encountered failures experiments allowing humans obtain technology steps time allowed humans evolve fuller potential believe humanity culmination search find perfect species prepare lies ahead destiny describe ethereal temple ship begins collapse black hole destroy earth close proximity gifted volunteer urges soldiers rush transport escape doomed ship volunteer stays psychic gift control ship fly away planet finally causing self save earth cost thought volunteer life jake solomon lead designer revealed volunteer fact die instead disappeared temple ship explodes gameplay like predecessor enemy unknown casts player commander elite military organization commander player directs soldiers turn based combat missions alien enemies missions player directs organization research engineering divisions creating new technologies improving base operations manages organization finances turn based ground combat uses perspective player controls squad human soldiers robotic units hunt aliens map attempt complete objectives dependent mission map randomly generated enemy placement fog war hides aliens actions view player soldiers range line sight enemies normally act squad initially comes line sight soldiers carry items perform special abilities use items abilities controlled head display examples abilities include firing enemies automatically emerge launching explosives healing allies soldiers cover walls objects environment gain measure protection units use fire disadvantage enemies use active camouflage maneuver opponents cutscenes dynamic camera movements emphasise particularly exciting gameplay moments kill sequences use special abilities game includes tactical role playing elements player soldiers gain new abilities survive battles game strategy element occurs missions underground headquarters presented view dubbed farm view player manages construction manufacturing research projects underway directs scientists engineers use resources recovered missions received sponsors view earth called allows player track situation world ordering aircraft intercept soldiers engage aliens ground influences panic level member nations responding situations certain areas decreases panic ignoring results rise panic potential nation pull farm allows player observe team soldiers exercising base gym memorial wall soldiers killed action passive bonuses provided depending continent player chooses base location player better detect alien activity launching satellites positioning territories interest game played higher difficulty levels classic reference original game impossible option enable option limits players single save file separately jake solomon lead developer stated numerous occasions believes experience playing ability saved games higher difficulty levels random nature battles soldiers player command permanently die enemy attack odds nature combat unknown superior enemy requirement sacrifice resources including soldiers entire countries greater good combine create bleak atmosphere player feels weight command game features multiplayer mode tactical battles players spend points budget assembling squad humans aliens mixture human units terms weaponry armor simplified version single player system present alien units possess abilities corresponding aliens types single player mode game combat original game retained gameplay features original removed adapted time units system visible grid map inventory system original removed initial mission phase transport removed missions begin troops deployed outside craft unlike game base exists location chosen beginning game differences interface platforms unlike games civilization revolution content simplified console versions version features mouse driven ability development game went development early big budget project team members led jake solomon prototype straightforward remake original game ufo enemy unknown classic gameplay features game subsequently went revisions features added tested removed create final result enemy unknown developed independently later bureau games set entirely different developers games contact expansion enemy researching says discovered records 60s shows maybe universe enemy unknown title developed games feature served director creative development directly involved game development day day designers internal board game help feel game right interface team split halves develop separate console releases members development team played finished original enemy unknown game required joined team working series beginning audio lead game tasked john famous original music score michael composer human revolution involved creating game musical score civilization series art director given task look including classic alien species aim characters resemble action figures result stylized bright flat look release enemy unknown revealed january game informer playable demo game available electronic entertainment expo june pre order bonuses included classic soldier player male soldier based model troops original option aesthetic design soldiers armor pre ordering version steam received bonus items valve team fortress free copy strategy game civilization game playable demo version released september steam october xbox live available gold subscribers xbox marketplace october playstation network custom promotional enemy unknown arcade produced august games arcades machines run tournaments game exhibitions including london expo play expo eurogamer expo machines awarded prizes enemy unknown released stores october north american consumers october australian european consumers game released digital distribution steam october editions released normal edition special edition includes variety unique items including art book fold poster headquarters insignia patch collection digital bonus assets soundtrack elite edition containing previously released announced mac exclusive feral interactive february released april ios port scheduled released summer announced east panel march game released june app store time expensive ios games released game available digitally june june xbox xbox live games gold enemy expansion pack enemy announced released november like numerous expansions civilization series pack retains core storyline adds broad variety content including new weapons special missions ability enhance soldiers genetic engineering options consume elusive substance called obtained battles reception critical reception enemy unknown greatly impressed public media won number awards variety gaming publications title best strategy game gamespy game informer ign game won titles best game best strategy game game critics awards pre release version enemy unknown received highly positive previews playstation official magazine official xbox magazine rock paper shotgun version game received high praise critics adam game informer called singular achievement gamer deserves experience play called game phenomenal classic title instant classic right described excellence turn based strategy game dan gamespy wrote consider turn based tactical masterpiece ufo defense single best compared directly high standard remake enemy unknown remarkably called worthy reboot franchise easily addictive game year favourite games final verdict fresh authentic stunning reboot electronic gaming monthly stated enemy unknown phenomenal remake selling monumental accomplishment short developer hasn managed capture spirit original trimmed deliver engaging strategy game recent memory eurogamer review rich described enemy unknown winner fantastic game brings classic alex called exceptionally solid return series turn based tactics fan experience adding played original enemy unknown turn based tactics management finest perfect introduction genre david game revolution said despite flaws game feels like revival brand genre criticized weird game strategy component praised tactical gameplay calling best designed strategy games recent memory evans official xbox magazine stated isn xbox finest strategy experience strategy game changes think strategy games game difficulty received praise concern review noted extreme difficulty game welcomed players official xbox magazine described game reliably according hates wants dead dead game informer called challenging intense gaming experiences generation play review stated dying fashion reviews commented addictive game player david playstation official magazine called unique games year far forbes called addictive games played falls chocolate crack scale addictive substances pointing easily absorbed game told readers act hard drive high praise speaks volumes addictive retrospective article original eurogamer compared games coming conclusion completely different games ingenious flawed ways according chris enemy unknown respectful julian turn based strategy classic charlie hall wrote end expecting better merely looking highly competent skin original eyes upcoming said think terrific job new console friendly accessible game lot strategic tactical depth character progression tactical combat system great things differently sure bit disappointed basically irrelevant strategy involved positioning bases detection ranges base attacks shame random map generation development alien menace driven specific events alien base assault aliens development agenda original awards multiple publications including giant bomb mtv gave enemy unknown overall game year award gamespy gave game year award achievements game year high tension making turn based cool commenting games deliver thrill victory defeat way enemy unknown chosen spike video game awards nominee category best game 16th annual awards nominated awards including game year ended winning strategy simulation game year outstanding achievement gameplay engineering awarding game title strategy game year gamer wrote player memories live long play care games sequel sequel enemy unknown released february developed games released microsoft windows release game game takes place years events enemy unknown aliens having taken human race implied events enemy unknown tactical run inside commander brain capture aliens following early defeat project player controls small resistance movement fighting alien


god war ascension god war ascension person action adventure video game developed santa studio published sony computer entertainment game released march playstation console seventh installment god war series prequel entire series loosely based greek mythology game set ancient greece vengeance central motif player controls protagonist servant god war tricked killing wife daughter response tragedy renounced breaking blood oath god imprisoned tortured guardians honor punishment helped oath keeper escapes imprisonment confronts completely free bond gameplay similar previous installments focusing combo based combat player main weapon blades chaos weapons acquired new world weapons mechanic continues use quick time events adds new free form system magical attacks power enhancing ability alternative combat options game features puzzles elements ascension installment series include online multiplayer features competitive cooperative play features redesigned combat system new gameplay mechanics downloadable content graphic novel prequel single multiplayer modes launched rise warrior prior game release god war ascension received generally favorable reception critics praised fundamental gameplay spectacle said true series reviewers said story compelling previous installments ign stating comparison don cut game multiplayer element received mixed response reviewers said gameplay translated multiplayer element criticized balance depth combat edge magazine approved multiplayer element calling evolutionary step fine ideas form genre future template terms sales ascension perform predecessors unlike won awards received nominations media outlets including writers guild america awards outstanding achievement writing academy interactive arts sciences award outstanding achievement sound design gameplay god war ascension single player multiplayer elements primarily person video game viewed fixed camera perspective scenes single player campaign feature person camera view single player mode player controls character combo based combat puzzle games enemies assortment creatures drawn greek mythology including monsters created specifically game monsters appear multiplayer elements require player climb walls jump slide walls proceed sections game game features variety puzzles ranging simple complex combat main weapon blades chaos pair blades attached chains wrapped gameplay blades swung maneuvers new weapons mechanic called world weapon system allows pick weapons scattered game locations defeated foes use limited time world weapons sword club shield collected randomly possess time world weapon equipped punch kick foes new combat system new addition enemies referred hold enemy place blade attacks enemies blade throw enemy magical disciplines acquired including fire ice lightning soul depending magic equipped blades chaos property example soul blades purple flames souls underworld briefly attack enemies ice enables breathe underwater necessary ability substantial time spent rage ability rage gods featured previous games included unlike meter filled landing attacks enemies ability automatically activated meter reached maximum capacity remains activated attacked stops attacking extended period time meter rage ability affected magic equipped allowing use different rage attacks lightning based rage relics life cycle mechanic oath stone eyes truth acquired needed game progression allows manipulate time decaying healing object examples include broken pathways puzzle solving construction reversed needed enemies briefly slow movements oath stone gives ability create shadow duplicate plates hold attack enemies eyes truth remove created casts light enemies addition quick time event mechanic featured previous games new free form system added allowing players choose attack dodge based enemy actions certain foes sufficiently weakened player jump briefly force attack foes extra features include artifacts hidden game world provide additional abilities like unlimited magic new game plus new game plus allows players change costume trophies disabled mode new feature absent previous installments chapter select allows players select replay previously completed levels unlike previous installments scenes videos unlocked completing game videos available main menu multiplayer god war ascension offers online multiplayer feature players series small story element main objective players control map earn rewards gods entering multiplayer battles players introduced warrior like oath breaker imprisoned prison damned warrior backstory explored rise warrior player takes control warrior deities god offers unique combat play style battle abilities attack style god player critical warrior path players create warriors champion representing god players unlock special magic abilities new upgraded weapons relics treasures earn experience points level warrior players complete challenges gods rewards armor weapons multiplayer matches players receive color system called flashes player character flash certain color indicating special property vulnerability prestige feature called ascension added june update allows players reset allegiance progression reach level receive game currency weapons valuable powerful items game classified hero time ascend second time title multiplayer modes team favor gods match champions trial gods capture flag bout honor team matches randomly assign players compete team signature multiplayer mode team favor gods teams players try accumulate target quantity points win points known favor earned killing methods players offensive help team earn points capturing collecting red setting traps opposing players non team version match champions player similar goal team favor gods trial gods player cooperative time trial mode duo faces waves mythological monsters concluding boss fight single player version available capture flag teams players battle capture opposing team flag return base target number flags captured bout honor added july update players test skills best seven rounds fight multiplayer maps based locations explored god war series based locations explored ascension example desert lost souls god war forgotten god war labyrinth forum hercules chamber flame god war iii original maps persia walls features horse map features special power ups awarded gods earning points boots acceleration running attacks maps environmental obstacles objectives complete points example desert lost souls map attack nearby players killing spear grant bonus points team synopsis setting previous games god war ascension set alternate version ancient greece populated gods beings greek mythology game events set months killed family takes place chains years god war narrative takes place weeks shifts times present fourth week past preceding weeks player controls locations including prison damned real world locations including village city island explored game prison damned massive prison house oath breakers abandoned village lost water supply water wheel destroyed monsters life harbor harbor master guides vessels port located snowy mountains north features tower massive mechanical tower allows access temple home features sized statue apollo constructed inventor honor god characters game protagonist voiced warrior broke blood oath god tricked killing family main antagonists west fury queen guardians honor punish guilty spawned long war beings created earth characters include oath keeper baker son god perfect warrior sought sight corrupted prophet david collins twin deciding consult robin mortal imprisoned keeping records maintain wife daughter appear illusion created king freeman village susan appear illusion created help familiar burton king gods god war god sea fred god underworld appear multiplayer mode hercules kevin giant appear multiplayer bosses environmental obstacles plot gameplay begins imprisoned breaking blood oath accidentally freedom chasing fury prison discovers prison traitor broken blood oath turned prison damned punishment overcoming illusion created finds kills confiscated preceding week narrative shifts weeks imprisonment confronted village advised visions experiencing mind tricks created instructs find arrival temple tried kill dying breath instructs travel retrieve eyes truth taking dead travels harbor encounters oath keeper reveals wanted perfect warrior help overthrow helped perfect warrior oath keeper question tricked killing family armed knowledge takes ship week later arrives island explores ruined statue apollo attacked eventually captured appears transporting location gives oath stone reveals tried warn plan retaliation took eyes objects seeks journey uses restore statue order retrieve eyes completing trials ambushed captured present time cast illusion oath stone encounters reveals originally fair punishment ruthless beings continuing pursuit reaches door chamber seemingly returns home wife daughter illusion time cast tries convince live illusion denies enraged attack eyes transforms giant sea monster brutal battle uses eyes break killing destroys prison returns met praises victory reveals free bond kills begs honorable death free initially refuses continuing pleas ultimately force kill afterward experiences previously masked bond discovers path redemption continual service burns house corpse inside leaves beginning path champion gods development pre january santa studio director john advised video gaming blog god war iii conclude trilogy won spell end franchise said going careful april april sources claimed fourth main entry release feature online component april sony released teaser image official playstation facebook page followed game announcement april amazon leaked announcement day trailer announced worked designer god war god war design director god war iii game director david confirmed god war iii game director return direct game working project santa announcement trailer narrated hunt refers time ghost bound blood announcement officially confirmed game title god war ascension said game titled god war avoid confusion prequel sequel trilogy chosen story additional multiplayer component according mode players basically ascending unknown hero god game features god war iii engine enabling online multiplayer battles players said allow known gods included playable characters multiplayer modes developers want red blue yellow selecting gods lock players established roles decision balance game players pitted said female characters character multiplayer mode based animation model demonstration game multiplayer element featured team favor gods mode running map desert lost souls features decision add multiplayer came curiosity according lead combat designer jason mcdonald said team asked fun multiplayer tested mcdonald said lot fun seeing reaction team feel multiplayer value began god war spin development team faced number challenges adding multiplayer established single player franchise difficult task team felt prove critics multiplayer sub par multiplayer performance established single player franchises criticized tackle santa hire new staff specializing multiplayer engineering design development multiplayer required took longer expected delayed production schedule player navigation code changed online play initially designed multiplayer new team realize work required experience envisioned original idea multiplayer exclusively development progressed team realized wanted press team found experience wanted focus preparing multiplayer press announcement single player received attention single player production accelerated resulting focus multiplayer development focus shifted single player multiplayer entire course local explored team decided multiplayer online david creator game director god war said interview worked god war ascension incorporated specific elements different myths star look structure jumping point said cooperative mode player player stupid annoying sidekick determined story reason stuck adventure end main quest poor kid neck cool spoke ign multiplayer element stating think looks cool looks like great executed sony santa game said turns case single player multiplayer think justification don evidence don evidence based team post sony electronic entertainment expo press conference north american release date confirmed march single player demo shown revealing new gameplay mechanics combat systems demo showcased encounter sea monster sequence cut final game recast creature transforms final fight game day confirmed playstation blog collector edition game released said god war ascension developed feature ultimately cut new multiplayer footage shown followed announcement multiplayer beta penny arcade expo game director lead game designer mark simon principal character artist patrick murphy writer god war series hosted god war panel discussing origins god war ascension provided overview evolution fury revealed mark simon discussed new combat system said considered goddess playable female character offered player alternative combat options depicted half human half head woman legs ultimately cut game said like explore possibility gods future developmental transition god war iii god war ascension graphics engineers noted limits god war iii engine restricted artist creativity tried remove push limits far possible losing performance example noted number sets increased sets complex character model like independent textures needed body parts unique wrapping head limbs form set laid flat allowing sets possible natural look environment ascension graphical leap predecessor like god war iii graphics technical perspective large degree god war ascension graphics said graphics engineer ben focused ascension development development team added dynamic lighting allowed development life cycle gameplay mechanic particle effects greatly improved god war iii idea artists control achieve better results particles said hunt burton kevin reprised roles narrator hercules respectively voiced characters previous installment voiced fury wife previously voiced west freeman voice work previous installments voiced characters king respectively baker voiced oath keeper announcer multiplayer mode series veteran fred assumed role previously voiced brown susan reprised role village makes cameo appearance illusion created unlike previous games motion capture voice recording separately god war ascension voice motion capture voice recording motion capture time allowed voice actors act characters scenes voice motion capture house moves city california multiplayer beta global multiplayer beta announced beta included features previously publicly revealed players participated rise warrior social challenge received early access beta december players europe received opportunity access beta early beta available playstation plus subscribers january january santa allowed playstation network users north south_america access beta beta test ended midnight pacific time january beta players choose align featured player desert lost souls map player forum hercules map beta included desert lost souls map modes team favor gods capture flag forum hercules map mode favor gods renamed match champions final release participants beta received champion armor blade multiplayer character game launched according santa senior producer whitney wade director internal development beta team look game evolving service testing allowed developers system hold criticism abundance players game launched multiplayer new beta allowed team prepare final game wade said testing went expected revealing successive layers issues address deploy monitor live environment important change beta said planning support game post launch team designed process allowed quickly deploy infrastructure testing certification coordinate internal technology partners sony developed system allow monitor log interpret changes added beta test gave insight key features release single player demo showcased showing new gameplay mechanics combat systems demo revealed redesigned quick time event mini game replaced button prompts new prompt free form system featured world weapons mechanic shown capable swinging opponents air simultaneously attacking new features included fire magic life cycle mechanic new enemies sea beast featured single player demo included early copies director cut blu ray edition blu ray dvd combo pack versions film total recall released december february new single player demo titled prison damned released playstation store download participants rise warrior social challenge team received access demo february demo comprises minutes single player mode god war ascension released north_america march mainland europe pal regions march australia new_zealand march ireland march sold units month release including bundled sales making fourth best selling game march game sales significantly lower god war iii month sales million units october god war ascension released digital download playstation store north_america digital version released europe australia october japan asia october god war ascension played sony game streaming service playstation available playstation playstation playstation playstation select smart brands available service beta stage september marketing god war ascension marketing campaign initially focused multiplayer feature october day game release multiplayer trailers featured gods players align showcasing abilities players receive december multiplayer trailer titled evil ways released featuring single player trailer initial april came january live action trailer titled ashes played super bowl followed single player trailer february june santa studio announced release god war ascension collector edition available limited time north_america package included inches statue premium game case exclusive downloadable content available playstation network exclusive included official game soundtrack dynamic theme avatar pack hours double multiplayer season pass unlock future weapons armor additional cost august santa announced release collector edition european territories god war ascension special edition announced release european territories available price standard edition included premium game case available collector edition season pass god war ascension legacy bundle included god war ascension god war saga month subscription playstation plus red available limited time similarly received exclusive bundle included white god war ascension special edition special god war ascension controller released separately australia pre orders collector edition commenced june north_america participating retailers offered mythological heroes multiplayer pack bonus pre ordering standard collector edition game pack included pack offered exclusive pre order bonus armor spear king depicted butler film use multiplayer mode double sided god war ascension poster measuring inches limited time copies god war ascension purchased best buy included multiplayer weapon hammer inspired television series offered blade judgment multiplayer weapon exclusive pre order bonus copies god war ascension included early access demo naughty dog video game north_america copies included download characters clarke playstation stars battle rise warrior rise warrior graphic novel featured social experience ran october march social experience graphic novel players lived warrior journey embarked quest redemption lead players champion gods players aligned competed number social challenges answering questions solving challenge teams competed earn army week exclusive early access multiplayer beta test began december days playstation plus won received access december won team challenge received early access prison damned single player demo february players earn early game final game multiplayer mode including exclusive weapons armor players attained rank champion gods christopher shy artist graphic novel rise warrior prequel story tied god war ascension single player multiplayer modes chapters story followed unnamed warrior referred champion warrior player character multiplayer mode warrior native father killed cruel general poisoned water supply village killing people dying warrior father honor gods swear let harm come family warrior swore father oath met figure known guided followed journey soon warrior called save people poisonous water god destroyed water wheel supplied water village warrior encountered surviving soldiers father command soldier told warrior swords defeat general warrior men traveled land recruited witch seemingly sought revenge general granted soldiers magical weapons aid journey suggested discover general weaknesses time warrior vowed loyalty protect men traveling warrior obtained blood eventually warrior encountered general revealed warrior uncle general revealed killed warrior father refused join general revealed general lover aided warrior reach general planned offer warrior chance serve conquests warrior refused offered choice serve general men spared wrath kill general men shall die followed reminded warrior kill general member family oath father broken killed men oath protect men broken warrior declared defended lives men tricked general drinking cup secretly filled blood killed general warrior act retreated warrior killed uncle oath father broken revealed oath keeper warrior imprisoned prison damned downloadable content addition downloadable content included collector edition pre order bonuses rise warrior developers released multiplayer packs game release multiplayer maps released post launch free players obtained season pass collector edition received weapons additional cost weapons purchased separately available covered season pass set weapons including anarchy blades darkness released purchase free armor packs pack champions pack marks gods pack legendary spears pack released june santa announced community cape design contest god war community create submit original cape designs winner cape design released july july sony allowed players access available weapons free required purchase wished continue experience gained weapon trial retained purchased sets released included weapons gods pack fury pack october santa announced maps weapons marks produced multiplayer gaming supported patch updates items received special options release digital version god war ascension celebrate year anniversary game release march april armor weapons available download free discounted developers released santa studio cape marked mark allowing player warriors red tattoo equipped maps released patch called hunter update tower modified version persia added trial gods mode included update technical difficulties experienced players downloaded patch retracted released update june players lost online progress received hour codes granting times earned season pass weapon armor special code ascension feature ascended players hero giving immediate access weapons second set maps released update july update included maps bout honor mode chamber flame landing streets player map august update released added trial gods labyrinth map multiplayer map player released update august soundtrack god war ascension original soundtrack composed tyler released itunes march land records included god war ascension collector edition special edition october soundtrack available free limited time notable feature ascension soundtrack scored composer previous games multiple tyler previously scored similarly themed film game rise recorded abbey road studios musicians vocalists said goal create sound supported timeless dark age god war expanding parameters sword genre said game story linear approached project scoring novel opposed film play previous games chose order score new places overtly aware great music installments franchise helped contributed voices score provided thematic voices created voice score uses combination techniques increase drama game said emily game music online gave album stars said signature techniques intense simultaneous themes place minor scale track warriors truth main god war theme twists prequel setting taking ascending scale downwards pattern harsh choir brass combination track visions ruin features rarely video game soundtracks said overall music powerful rich listening album repetitive reception god war ascension received generally favorable reception release review websites gamerankings metacritic gave average review score based reviews based reviews respectively critics praised fundamental gameplay spectacle critical lack new ideas gave mixed response additional multiplayer mode alex ign said redesigned combat system adds source depth learning use power effectively provides strategic energy chest nearby initially found world weapons useful felt unnecessary upgrading blades chaos praised magic system stating magic attacks unlocked later time positive step players rely previous installments encourages players think experience points ultimate outset north praised new gameplay mechanics saying god war looked played better said combat simpler god war iii rarely required adjustment said combat looks impressive chaotic said majority gameplay balanced ascension probably easiest series exception large enemies sections dying feels cheap frustrating said trial likely advanced players tougher played god war game cooper gamesradar critical apparent shifts difficulty certain points saying tests patience skills including easily difficult section god war game date wrong reasons said story compelling previous installments stating comparison don cut said narrative delivered felt bit incidental said narrative fabric woven franchise begun split ascension little enhance characters meaningful way according plot framing work narrative structure chaotic little room process game provides distinct god war flair known series north noted enhanced graphics engine stating glossy textures slick animations ultra realistic lighting shine polish runs game makes perfect send similarly cooper wrote battles impressive foes fought going visuals best franchise seen impressive playstation edge magazine said aesthetically great fit twilight years visual approach camera angles critical game multiplayer mode felt connection single player mode weird narrative tie gameplay translates multiplayer element entire experience chaotic large audience worried balance issue time praised maps stating designed approved elements players advantage said multiplayer mode fun satisfying doesn feel deep command dedicated fan following said multiplayer mode genuinely fresh addition successfully carries loved single player game multiplayer modes enjoyed team favor gods said combat offer depth multiplayer truly engaging experience said result experience points easily acquired multiplayer feels like curiosity provides hours enjoyment essential addition edge said multiplayer element evolutionary step fine ideas form genre future template chaotic options overwhelming starts sense players learn levels edge said fixed camera system asset exactly going fight opponents instead viewpoint biggest success color system effectively lets know opening run controversy reviewers issued complaints title game trophies named received face female villain response criticisms santa released patch changing trophy foes accolades unlike previous installments god war ascension won awards received nominations best categories media outlets nominations included best action adventure best multiplayer game best game best action adventure game best playstation game best game best action game ign game nominee best visual design golden awards writers guild america awards nominee outstanding achievement writing summit nominee academy interactive arts sciences award outstanding achievement sound design


kid uprising kid uprising known japan new light mythology mirror japanese hepburn person shooter developed project published nintendo nintendo 3ds handheld video game console released worldwide march installment kid franchise released kid myths monsters kid uprising takes place setting based loosely greek mythology main protagonist angel pit servant goddess light goddess darkness returns destroy humanity pit goes missions forces lord underworld source return gameplay players control pit airborne rail shooter segments ground based person shooter segments addition single player campaign multiple multiplayer modes available competitive modes available players uprising created receiving request create launch title development 3ds development began faced multiple difficulties included lack access hardware early stages balancing elements issues controls responsible creating story retained light hearted tone kid music created team composers included release uprising sold million copies worldwide met mainly positive reviews giving praise story graphics music gameplay control scheme frequently gameplay kid uprising person shooter players control angel pit missions goddess light gameplay divided different styles aerial based rail shooter segments ground based segments feature linear paths free areas game difficulty intensity determined betting hearts beginning mission difficulty ranges easy highly difficult pit combat abilities divided long range attacks gun like weapons close quarters melee attacks missions defeating enemies grants player hearts game currency hearts increase game difficulty laying player performance game progresses pit gains access weapons separated types bows like claws blades combination sword gun clubs twin near pit arms weapon fits pit wrist magical covering pit arm cannons weapon different advantages equipped weapons tried game practice range 3ds network players share weapons players form weapon gems players pay hearts convert gem weapon hearts spent upgrading weapons weapon gems gained unwanted weapons converting weapon gems chapter begins aerial battle consisting minute rails shooter segment pit guided pre determined path stages player moves pit circle pad aims 3ds stylus face buttons fires button firing time allows player fire powerful charge shot kills enemies ground players control pit traverses level pit shoot enemies distance attack close melee attacks performing moves dodge enemy attacks areas featured open spaces hidden areas unlocked playing certain difficulties main controls carried aerial segments assigned actions alter slightly enemy strikes pit health bar depleted items scattered levels sufficiently damaged health bar crisis mode activated end naturally ended fully health drink gods item pit defeated player given option continuing hearts lost difficulty lowered completing level dying grants additional rewards ground based levels pit control vehicles short stretches gaining special attacks unique vehicle type stage ends ground based boss battle pit ability sprint ground based gameplay long uses stamina leaves vulnerable attack uprising supports local online multiplayer game single player story mode game features multiplayer players locally players compete team based cooperative matches free standard fighter characters team based mode named light dark team health meter player defeated value player weapon determines far meter death player death meter completely team angel powerful character represents team match ends team angel defeated addition normal ways playing uprising comes bundled 3ds stand platform ease play augmented reality cards collected players card contest 3ds outer camera cards produce idols representations characters uprising lining edges cards selecting fight option idols appear cards battle wins depends card statistics synopsis kid uprising takes place world loosely based greek mythology set years events game pit angel serving goddess light sent missions goddess darkness threatens destroy humanity missions pit fights servant defeats commander dark lord help human mercenary named confronts goddess destroy mirror truth process mirror called dark pit defeated powers departs help god sea pit defeats final commander sacred treasures powerful artifacts originally debuted game order use defeated revealed merely resurrected act puppet ruler order hide true antagonist lord underworld spreading rumor wish seed guarded phoenix war humanity claim souls war prompts goddess nature attack army pit work course military base called lunar destroyed releasing unknown creature depths deities ongoing battles prompt alien race called invade earth resources response deities strike brief unite alongside self proclaimed sun god order fight deities wanting claim power prove strongest god existence leads mentally controlled brain pit defeats fusion brain briefly comes senses sacrifices far galaxy years invasion pit revealed trapped inside ring clear memory lead hosts way ruined city meets reveals army turned humanity pit body attacking humans body pit defeats body flies capital reduced ruins reveals lunar prison holding chaos soul creature escaped pit destroyed base chaos possessed caused obtaining lightning pit breaks defensive barrier capital defeats chaos steals soul leading pit dark pit pursuing chaos dimension chaos vortex retrieve soul save dark pit final attack defeated chaos pit power flight burning wings nearly dying process feeling sense debt pit dark pit takes spring time reversed pit body journey learn wars underworld army forces nature chaos souls slaughtered humans add numbers forces arrival spring revived spring effects stolen powers dark pit uses spring restore health ultimately physical body defeated dark pit pit restored spring loss powers leaves dark pit unable fly restored pit attempts destroy sacred treasures easily destroys attempts eat pit escaping assistance dark pit pit guided home god forge crafts great sacred treasure pit proves multiple trials launching fresh assault pit succeeds injuring great sacred treasure badly damaged battle leaving cannon intact attempts launch massive attack revived giving chance charge great sacred treasure cannon power pit uses cannon body saving world post credits scene speaks player saying return years development completing work super smash brawl wii taken meal nintendo ceo july meal asked develop launch title nintendo 3ds platform early development time external staff member learn existence way home faced ideas problems ltd developed super smash brawl drastically reduced size game staff nintendo teams option creating easy develop port system decided create game person shooter genre unpopular japan suited planned effects 3ds point project original game later conversations decided use existing nintendo game basis inspired feedback received players super smash brawl members character roster original game time positive response suggestion ran possible franchises decided use kid long absence gaming market continued popularity west decided involvement character super smash brawl chosen possible series conceived basic sequence minute aerial segments ground based combat bosses end chapters submitting plan given ahead develop game franchises consideration use game star fox felt restrictions implementing planned gameplay features star fox setting uprising kid game developed western exclusive game boy title kid myths monsters planned japan original kid game story script written video game stories believes developers lack ability balance story based gameplay victory enemies end obsessed striking balance uprising wrote entire story script write story flow style gameplay characters roles personalities shaped roles game game structure wanted dialogue perfect story music writing script able necessity explaining writer time fine tuning easier retaining game greek influences mythology direct influence story uprising wanted sure game greek influence stray direction god war series main story avoided portraying simple good versus evil situation instead factions coming conflict views openly intentions overlapping conflicts creating escalating levels chaos players experience relying stand cutscenes majority story dialogue incorporated gameplay cutscenes short possible events chapter deliberately kept secret run release players taken surprise experienced character distress original game reworked pit partner support original idea pit mascot character support abandoned favor pit dialogue influenced traditions japanese double acts dark pit written mirror image pit evil twin key element retaining humorous elements game elements silly enemy designs attitude observed contrasted sharply grim character stories present greater majority video games story originally chapters longer final version additional parts needed cut early development design november given ahead develop uprising rented office district tokyo stage game platform early development development tools available use november march finalized vision game period help design game settings characters hired outside work concept art artists art style inspired manga january development studio project established uprising development inception staff start active recruitment march game officially entered development time game development new platform early stage lack platform specific development tools team developing game wii hardware personal computers changing specifications developing hardware resulted multiple features undergoing major revisions hardware instability led protracted development cycle event team managed fully utilize platform capabilities detailed work enemies screen time took long time size gameplay built uprising start uprising meant distinct original kid kid featuring horizontal vertical movement scrolling perspective uprising shifted fully person shooter broken airborne ground based segments chapter game depth scale came game design philosophy inclusion weapon types opened different strategic options number weapons available game decided early stage wanted solid goals development team development smoothly original kid notorious high difficulty aspect wanted tone casual gamers enjoy uprising reason created user controlled means setting difficulty allowing players challenge placing performances tied game overall theme challenge game difficulty key elements decided alongside music light hearted storyline addition card game based wish fully utilize 3ds planned features inspired trophy viewing option super smash brawl volume cards produced team needed create special system based recognition code edge card consideration decided idol displays able fight battles revolving based rock paper mechanic provided means players measure strength characters directly connecting consoles game fast paced action high difficulty control scheme designed relatively simple observed equivalent console games buttons console controller creating barrier time players open game newcomers keeping gameplay depth team took basic controls combined game structure later interviews said team great difficulty properly incorporating control scheme game initial goal fully utilize 3ds processing power left little room incorporation elements circle pad pro created fairly late game development cycle lack space providing independent controls left handed players impossible inclusion stand system help players properly experience uprising game package requested team early stage major element 3ds design influenced development touch screen aiming pit weapons similar touch based aiming person shooters nintendo dissatisfied resulting experience like trying steer 3ds touch screen team able create responsive experience similar computer mouse creating system 3ds stylus change camera character direction team attempted tackle problem trying character camera graphics activated multiplayer functionality decided early stage main focus balancing single playing campaign design weapon usage inspired fighter choices super smash brawl contrasting weapon systems equivalent western shooters music music composed large team outside nintendo house composer acted music director orchestration handled early discussions style uprising music composers hire composers contributed prominently super smash brawl music involved live orchestral music synthesized tracks tracks combined musical styles air battle themes created match dialogue action screen stated early important goal aspect music noted stand interfering dialogue brought fairly early encountered difficulties creating music recalled needed rewrite opening theme multiple times demo clashed footage saw knowing game world came board ample footage shocked saw gameplay game fifth chapter tried create suitable music guidelines asked create memorable melodies found creating suitable tracks difficult initial pieces thrown recording live orchestral segments proved time consuming difficult business element track recorded separately mixed single track orchestral element needed adjusted speed tone lined correctly according live recording music spanned seven sessions estimated largest scale musical production video game date entirely dedicated orchestration recording months tasked creating music game reveal trailer knew important task international audience estimated people worked score creation separate commentary selected tunes drew particular tracks main theme notably different earlier themes incorporated soundtrack wanted uprising original theme distinguish predecessors played main menu missions team treated theme tune composed theme theme distinct versions based motif alongside incorporating original tracks kid theme dark pit composed western gun mind making heavy use acoustic guitar spanish flavor multiple arrangements created including version use multiplayer responsible boss theme worked music positive encouraging opposed common oppressive boss tunes heard games space pirate theme written faction underworld army combined musical elements associated pirates outer space composed theme mixed choral circus violent elements symbolize contrasting attributes distinguish song wrath reset bomb motif associated reused multiple tracks according intended level liked theme forces nature track went multiple island theme associated titular alien invaders attempt create theme ended techno pop song tune underwent multiple adjustments clash rest soundtrack retaining form lightning base size level designed players notice presence growing tired practice arena tune pre multiplayer training area designed light feel originally composed different unspecified area decided fitted build multiplayer match selected music game originally released promotional single club nintendo limited official soundtrack album new light mythology mirror original soundtrack released bells studio august catalog number release music critics positive video game music online writer gave game perfect star rating calling best modern nintendo soundtrack beating likes legend sword super smash brawl won site best score award eastern category patrick writing original sound version called epic musical score praising developers bringing composers create score review album detail sheer size release confirmed working new game project uprising officially announced electronic entertainment expo alongside announcement 3ds interview closer release said uprising shown gaming unfinished state announced game suffered delay pushed release january announced twitter feed game gone gold game released japan march europe north_america march australia march game box art identical japanese english releases english localization uprising handled nintendo america nintendo localization department gave localization team lot development original script humor stemmed usage japanese translated properly english adjustments needed enjoyable english speakers video game references taken directly japanese script adjustments western market team avoided references scripts timeless feel casting recording director prominent english cast members del rio voices pit dark pit ali voices majority voice recording separately half dialogue pit recorded actors scheduling conflicts forced record lines separately responding voice clips actors director reading lines european version included english dub room 3ds cartridge include multiple voice tracks promote game nintendo collaborated multiple japanese animation studios create animated shorts based world characters uprising shorts produced single episode revenge studio dinner shaft rising production supervised work anime shorts let animators thing anime shorts streamed japan europe north_america 3ds nintendo video service week prior game release region limited packs cards produced nintendo series including special packs featuring rare cards random cards came packaged game reception uprising garnered positive reception release aggregate site metacritic game scored based critic reviews famitsu gave game perfect score points review magazine praised attention detail flexibility general gameplay balance positively noted game dialogue writing said ending things love uprising ign richard george called uprising fantastic game despite flaws simon eurogamer said kid uprising strong pretty game turned essential way surrounding infrastructure gamespot said uprising fun game hit stride calling deep satisfying shooter despite issues control character movement nintendo world report commenting control issues called uprising amazing game packed content nintendo_power positive overall saying worth wait jeff game informer critical reviewers saying aspects game let badly control scheme edge magazine positive overall saying fans original kid enjoy game praising way effectively combined elements multiple genres steve official nintendo magazine recommended uprising hardcore casual gamers saying felt deeper equivalent home console games opinions generally positive light hearted story game dialogue graphics aspects gameplay multiplayer options unanimous criticism control scheme variously described difficult potentially damaging players hands creating issues moving pit negative comments game linear structure week sale japan uprising reached gaming charts sales units boosted sales 3ds previous week april game remained best selling games units sold going cited nintendo reason increased profits alongside titles fire emblem awakening december uprising sold copies japan 28th best selling game year north_america game sold units better selling nintendo products month game came seventh place format gaming charts april game sold million units 10th best selling title system time legacy despite speculation sequel developed uprising confirmed sequel planned game uprising game project produced months game release announced studio closed working entry smash series explanation given closure pit returned super smash brawl playable character super smash nintendo 3ds wii fellow kid characters dark pit introduced newcomers games classic mode incorporate difficulty similar uprising


depression quest depression quest interactive fiction game dealing subject depression developed quinn engine writing patrick music released web february steam august game tells story person suffering depression attempts deal created foster greater understanding depression depression quest played free pay want model national suicide prevention receives proceeds depression quest praised critics portrayal depression educational value game noted mainstream uses video games medium popular reception mixed quinn received threats harassment people disapproved game false allegations game received positive review journalist relationship quinn triggered controversy gameplay depression quest interactive fiction game presents descriptions situations prompts player choose response addition pages feature set images atmospheric music game words text possible endings players assume role person suffering depression story centers daily life including encounters work relationship girlfriend story features treatments depression players periodically faced choices alter course story choice player click corresponding choices crossed mechanism depression quest uses portray character mental state fact logical decisions available beneath choices presented player set statements character indicating level depression therapy currently medication development release game designed quinn written patrick suffered depression soundtrack composed quinn started project aim communicating mind depression functions quinn purposely designed game protagonist happy easy life argument depressed difficult life depression quest released online web game february quinn submitted game steam program consequently received comments hate mail causing withdraw game service receiving positive feedback players played game receiving invitation tried received harassment felt deal stress thought honestly hate meant game reach somebody feel quinn stated game accepted january released steam august year day live news broke actor robin williams died suspected suicide quinn considered delaying steam release want seen taking advantage williams death eventually decided original release schedule thought making game available struggling problems important negative publicity receive writing good conscience hold offering help start making real changes life sake reducing risk people hurting reputation game uses pay want model free play players pay think appropriate proceeds game sent charity initially later changed national suicide prevention game released steam reception depression quest received positive reviews critics generally viewed intended entertainment education writing game revolution praised game portrayal affected depression expressed optimism potential educate people depression writing adam williams called experience depression quest dark compelling added find game fun play certainly super mario brothers probably point tim writing sydney morning herald stressed lack fun game went game testing times boring experience praised game execution acknowledged importance tool raising awareness depression helping writing kyle called depression quest gripping educational views subject depression adam smith rock paper shotgun wrote depression quest game communication comfort tool understanding giant bomb patrick praised depression quest writing said end able understood depression bit better warns players expect game enjoyable saying playing depression quest isn fun like watching list isn enjoyable important different reasons okay exist small audiences appreciate depression quest designer quinn headed playboy article featured video games dealing directly experience depression noted interested games aren player feel exceptional quinn faced harassment response depression quest game initial release intensified additional publicity game received steam quinn initially withdrew game steam service having detailed rape threat home address brought depression quest began receiving threatening phone calls mid august soon game official steam release boyfriend quinn wrote lengthy negative relationship post alleged quinn relationship video game journalist opponents quinn claimed given depression quest positive review result relationship investigations proved false point reviewed depression quest false accusations quinn sparked later known controversy quinn subjected harassment personal information leaked led fleeing home game profile page flooded new_yorker described angry user reviews reviews game temporarily disabled daily dot reported video game board bombarded game metacritic page negative reviews