platform video game developed rare originally released nintendo video game console june north_america july europe instalment series follows story title characters try stop plans series antagonist intends switch beauty sister game features levels player complete number challenges like solving puzzles jumping obstacles gathering objects defeating opponents originally designed adventure game named project dream super nintendo_entertainment_system later changed nintendo game critical commercial success selling nearly million copies united_states receiving review score metacritic game praised detailed graphics sound intricate level design received awards academy interactive arts sciences console action game year outstanding achievement art graphics sequel released nintendo released xbox xbox live arcade download service game included rare replay video game compilation released xbox gameplay single player platform game player controls protagonists person perspective game split levels player gather musical notes pieces called progress players transit level acts game central allow player complete puzzles open doors new levels musical notes grant players access new inner sections like super mario gameplay open allows player collect musical notes order possible skip certain levels long player items reach farther level composed number challenges involve solving puzzles jumping obstacles gathering objects defeating opponents game features elements action adventure games players speak figure way help possible increase energy bar collecting extra hidden levels perform wide range abilities jumping climbing swimming flying rolling enemies moves learned finding bottles friendly mole inside worlds moves require specific items performed instance red feathers allow fly gold feathers protect damage items allow character gain temporary abilities particular moment instance turbo trainers provide speed burst reach certain destination time occasionally aided friend use magical powers transform creatures like bee special features allow player access areas previously inaccessible instance resist effects cold water scattered game allow transformation process game includes player unlock finding plot set spiral mountain follows story male brown honey bear red kept game begins foul tempered witch named learns younger sister beautiful jealous creates machine transfer person level beauty intends use house sleeping response kidnapping wakes set rescue learn friend bottles mole captured suggests need training collect musical notes pieces progress way aided teacher time musical notes gathered face game named fun game presents questions challenges related certain aspects game going game boards win game flees reunited return home celebrate victory friends reminds fled orders defeat duo returns reach tower face battle help friendly creatures called defeat trapping underneath boulder returning home vacation beach friends celebrate victory game ends swearing revenge calling boulder covering development developed rare designed game evolved project dream cancelled adventure game super nintendo_entertainment_system developed rare country quest team project dream rare advanced computer modeling graphics technology country advanced level originally intended star boy named wooden sword trouble group pirates development game continued replaced rabbit later bear project development year ultimately cancelled introduction nintendo technology obsolete actual work started march development team people development progressed team grew total members included seven engineers artists designers musician team composed experienced inexperienced people working rare years previously worked video game world super mario major inspiration rare intended combine look country game designed appeal players ages similar vein disney animation studios films according rare wanted characters primarily appeal younger audience time humour attitude discourage older players music game composed grant designed gradually fade style pause overall composition loops continuously rare decided action based game focused totally abilities later conceived planning abilities according came idea pair wings appear help perform second jump wanted able run fast required added pair fast running legs appeared soon came logical conclusion belong character actually lived character named considered annoying instrument like personality bird explained instead actual dialogue characters game feature voices choice convey personalities actually speaking rare felt actual speech ruin player perception characters witch inspired british television series employs advanced technique render graphics characters created minimal amounts sharp clean look backgrounds use large textures split pieces largest texture size nintendo render result technique caused significant memory issues developers managed create system memory players played game solve according lead programmer chris doubt games time like fact player transformed small creatures implemented worlds different sense scale rare originally planned include multiplayer mode worlds game features implemented time constraints later included sequel instead addition feature called stop allowed data transferred remains incomplete game feature fully implemented technical difficulties nintendo hardware actual development game took overall months complete rare discarded project dream spent experimenting dream graphic technology working version game shown electronic entertainment expo june game initially scheduled release late eventually delayed released june north_america july europe reception critical commercial success selling million copies united_states units japan game score metacritic considered universal acclaim gamepro described complex fluid attractive game predecessor super mario sure nintendo critics raising journalist peer writing ign awarded game rating stating game best played worthy successor super mario graphics seen strongest aspects game jeff gamespot wrote takes level game maintains look feel mario instead flat shaded uses lot textures game long draw distance solid frame rate differently themed worlds highlighted positively critics praised game dynamic soundtrack remarked feature lets players know going happens time level disney esque sound effects received similar praise editors unique diverse speech patterns characters writing praised double meanings character interactions game called super mario clone similarity gameplay compared favourably mario saying doesn stray far formula makes logical expect nintendo game informer observed games similar emphasis exploration noted worlds bigger detailed filled interactive characters corner stated similar level design simply delightful loaded creativity secrets memorable characters james magazine highlighted game replay value noting game hours fully complete criticized aspect game flawed camera system game revolution remarked occasionally bad angle gauge jump properly received awards academy interactive arts sciences console action game year outstanding achievement art graphics similarly ign awarded game overall best graphics best texture design best music game ranked number seven ign list games time game informer ranked game list games time legacy critical commercial success led rare begin development sequel titled nintendo released november positive reviews largely adopts gameplay mechanics predecessor characters proved popular cameo appearances subsequent rare games bad fur day grabbed series continued developed release handheld games revenge pilot game boy advance main game titled nuts bolts released xbox generally favourable reviews gameplay nuts bolts departure previous games learning new moves continue player instead build vehicles shapes sizes complete challenges xbox live arcade version developed studios released xbox december version runs mode includes achievements supports stop incomplete nintendo game unlock features nuts bolts upcoming xbox live arcade version xbox live arcade version generally received critics featuring aggregate score metacritic publications eurogamer considered relatively unchanged game outdated agreed xbox live arcade version solid resurrection classic ign ranked seventh list xbox live arcade games editor stating game perfect landmark title reason xbox live arcade version released similar critical reception xbox live arcade version included rare replay video game compilation xbox february group rare employees announced formation new studio named games planning spiritual successor franchise titled code named project game reached initial funding goal thirty minutes currently set released quarter microsoft windows mac playstation xbox wii


star wars knight dark forces star wars knight dark forces person shooter video game developed published microsoft windows available steam september game set star wars fictional universe sequel game star wars dark forces knight received critics holds aggregate scores gamerankings metacritic storyline knight follows kyle appeared dark forces father murdered dark location valley game follows attempts find valley confront father killers knight adds technical gameplay improvements predecessor uses powerful game engine supports acceleration knight includes multiplayer mode allows players compete internet local area network january star wars knight mysteries released expansion knight game large success result game series followed star wars knight gameplay single player knight primarily person shooter offer choice person view game consists levels objectives player complete able continue level weapons available level level player use force addition effective weapon useful tool player providing light dark areas incoming fire cutting obstacles types force powers light dark neutral light force powers provide advantages able restore health persuade enemies ignore player dark force powers violent ability throw objects choke enemies neutral powers enhance athletic abilities able jump higher run faster fourteen powers total type bonus power light dark stays true path players earn stars force powers completing specific levels finding secrets level players gain bonus star use levels player choose force powers enhance stars power stars reclaimed powers later levels contain puzzles require use force overcome locating certain objects level variety hostile non hostile non player characters level player interact enemies include monsters vehicles endings knight depending player plays game player harm non hostile focuses collecting light force powers player light ending conversely player non hostile collects dark force powers game end dark ending multiplayer knight includes multiplayer mode allows people compete local area network thirty people online online gaming hosted gaming zone player creates avatar knight ranking higher rankings having access force powers player edit avatar skin color types game knight multiplayer mode capture flag training similar players settings play way desire example limiting use force powers playing teams plot game set year events return player controls kyle voiced jason court appearance mercenary dark forces meets information broker named tells father morgan jacob killed dark named christopher intends rebuild empire rule lengthy kyle disk read family disk message coupled giving kyle kyle undertake journey confront father murderers discover force abilities journey kyle learns seven dark intent finding valley focal point force sacred ground valley location travels rebel alliance agent close friend jan angela harry planet valley located captures offers choice execute die decision makes depends player actions game point fallen dark kills remained true light path paths final confrontation valley core player chose dark path game ends new emperor player chose light game concludes reunited carving monument dead father development development knight led chin worked previous game significant developments knight use force force plays integral role player plays game shapes way game played method credits force powers designed role playing video game style mind allowing player choice powers improve chin said early interview progress game based abilities player develops knight uses graphics surround sound early games adopt use graphics hardware acceleration microsoft sound technology extensively feel game achieved experimentation different sound effects styles levels knight features motion video cutscenes characters represented live actors backgrounds pre rendered graphics cutscenes included footage filmed return mysteries release knight developed star wars knight mysteries expansion pack released january received positive reviews critics expansion includes single player mode multiplayer maps technical improvements knight including colored lighting new textures models developments artificial intelligence single player story mysteries set years events knight player takes control kyle later game given control jade popular star wars expanded universe characters reception star wars knight dark forces received game holds aggregate score metacritic based reviews gamerankings based thirteen reviews combination puzzles gameplay drew praise critics indicated game builds qualities found dark forces user control game praised especially control game compared positively doom significant game person shooter genre gameplay escape criticism tom chick ign criticising layout levels levels linear throwing frustrating brick walls don know supposed bald key hunts artificial intelligence hostile received mixed reactions gamespot ron praised saying help suspension disbelief gave opposite view enemy artificial intelligence pretty blasting doesn require skill knight graphics received mixed reviews critics stated accelerated version game looks poor game revolution argued game looks good played system powerful card graphical aspects received praise character animations considered detailed similar games graphical presentation levels received specific praise ign person shooter come close knight sense scale vast levels motion video sequences levels received praise criticism use john williams soundtrack star wars films met praise reviewer believed music star wars video games sound effects lauded seen providing good atmosphere game particular sound implementation addition multiplayer mode knight met positively questions arose multiplayer maps single player maps multiplayer mode tom chick ign believes corrected release mysteries


blast corps blast corps action video game nintendo player uses vehicles destroy buildings path runaway nuclear missile carrier game levels player puzzles transferring vehicles objects bridge gaps developed rare published nintendo released march japan north_america wider release followed end year game rare nintendo development team ranged seven members recent graduates team sought find gameplay fit rare founder chris idea building destruction game puzzle game mechanics inspired blast corps released universal acclaim received metacritic second highest nintendo ratings game sold million copies lower team expectations received editor choice awards reviewers highly praised originality variety graphics controls repetition reviewers rare rare replay retrospective compilation noted blast corps standout title gameplay blast corps single player action video game player controls vehicles destroy buildings farms structures path runaway nuclear missile carrier player fails carrier object demolition vehicles vary way clear structures dump truck lightweight crashes higher ground shoots missiles truck presses sides robot land air player transfer vehicles machinery solve puzzles objectives include transporting timed explosive gaps game puzzles increase difficulty player progresses levels world portrayed quarters overhead view player adjust game perspective horizontal functions pop hints guide player early stages game characters encourage player level wears soundtrack increases tempo level runs low completing level player return explore time limit finding secrets lights level player raises score final medal ranking secret levels hidden game player completes objectives clock player compete ghost copy previous path level settings change game difficulty game saves game cartridge external storage development blast corps rare games nintendo led run seven critically acclaimed rare titles console game production began early development team consisted recent graduates expanded times seven concurrent staff martin game lead designer credited team small size easy progression planning market rare founder chris impetus project wanted game destroying buildings years prior blast corps development team worked fit idea gameplay concept devised constantly moving object levels time limit idea nuclear missile carrier retro gamer credited blast corps ideas humor light game premise instance mario power slide drift mechanics inspired blast corps dump truck championed drift controls rest team found game lead artist developed vehicle concepts consideration game function vehicles later gameplay robot vehicles designed arm developers run computer memory store data liked look determined game high score goal medal objectives players attempt better set completion time level blast corps japanese american quality assurance teams later competed push levels limits resulted game platinum level objectives described platinum challenges insane said finish saw blast corps puzzle game core influenced player begins level tools need finish learn use said blast core game mechanic inspired super mario demo space world introduced analog stick spurred achieve similar team technical accomplishments included character environment models composed completely absence distance fog obscure draw distance nintendo published blast corps nintendo originally titled blast preview retained japanese release team considered titles including heavy duty heroes blast radius power blast corps released japan march north_america days later european australian release followed december game production year reception game received universal acclaim according video game review aggregator metacritic unanimous critical success according retro gamer reviewers highly praised novelty variety blast corps gameplay peer ign particular lauded game originality industry hesitant risks reviewers struggled master game controls ign overcame initial concerns appreciate complexity controls differences vehicles considered locked camera view restrictive compared camera game contemporaries thought game longer fewer bonus levels main missions appreciate pacing design difficulty included levels similarly found bonus stages mediocre reviewers went thought game repetitive computer video games praised blast corps level design difficulty progression electronic gaming monthly wrote game best feature sense suspense carrier advanced resistant buildings critics praised game graphics sound ign found game comparison video game trends rendering art likened slick vehicle animations metallic elements micro machines rare pro felt blast corps explosions robust dinosaur hunter praised game texture maps night scenes houses look realistic breathtaking liked detail vehicles marks gradual building wrote game programming particularly pleased game lack fog usually cover developer limitations echoed praise deep landscapes magazine called incredible scott praised game realistic models technical prowess steve weekend australian wrote blast corps showcased console graphics capabilities ign described soundtrack 70s pop disaster movie score country bear praised range engine tire crashing sound effects reviewers disliked country music tracks jaw ign thought matter taste ign wrote blast corps exemplified qualities enjoyable nintendo_entertainment_system arcade games considered game unlike retro gamer wrote game combination puzzles continuous destruction game unique genre classification magazine described gameplay concept returning explore time limit stroke genius retro gamer thought blast corps successor nail biting reaction games motion computer video games agreed reader blast corps destroy including games like desert strike return fire body harvest matt fox video games guide game lineage highway encounter lunar ign said blast corps par quality games excellent display rare potential blast corps sold million copies fewer rare expected game successful japan metacritic ranked title games released remained metacritic highest ranked nintendo game blast corps selected electronic gaming monthly game month ign editors choice nintendo_power reviewers recommended game nintendo_power staff survey listed blast corps half magazine games time legacy game designer considered making sequel action combat game thought concepts blast corps fully exhausted praising game rare retrospective feature retro gamer writers sequel magazine said title proof company steve programmer rare thought blast corps company games physics dated continued find game fun regularly blast corps included rare replay compilation rare titles released xbox august release bonus features included scenes interviews blast corps developers blast corps standout favorite rare replay reviewers rare blast corps began run seven highly lauded respected nintendo games including perfect dark jet force retro gamer wrote rare doubled number classic nintendo games important alliance nintendo microsoft acquired rare record price million industry changed blast corps designer martin reflected decade game release said studio rarely scope project like blast corps team recent graduates


half life opposing force half life opposing force expansion pack valve software science fiction person shooter video game half life game developed gearbox software valve corporation published sierra entertainment november opposing force expansion half life announced april lead designer game later noted believed gearbox selected develop opposing force valve wanted concentrate future projects course development gearbox brought variety outside talent areas video games industry help bolster aspects design opposing force returns setting half life instead portrays events perspective marine enemy characters original game player character adrian sent black research facility scientific causes invaded aliens quickly finds marines outnumbered slowly beaten second alien race black operations units opposing force received critics describing new title expansion packs similar fashion half life person shooter genre reviewers thought game negative aspects expansion packs regarded exceptional add gameplay expansion pack half life opposing force person shooter overall gameplay opposing force significantly differ half life players required navigate game levels fight hostile non player characters solve variety puzzles advance game continues half life methods narrative player sees person perspective protagonist remains control player character game story events conveyed use scripted sequences cut scenes progress game world continuous game divided chapters significant game needs load environment opposing force features extended multiplayer incorporating new environments weapons original mode half life release new capture flag mode additional levels items created gearbox game player battles single player game occasionally assisted friendly non player characters security guards scientists occasionally help player reaching new areas convey relevant plot information opposing force features fellow marines assist player combat far greater degree security guards types marines featured game soldier simply provide fire support player gun shotgun machine gun combat capable healing player non player characters engineer cut doors remove obstacles allowing player squad proceed selection enemies half life game including alien creatures variety new alien non player characters labelled race appear game engaging combat aliens player encounters human opponents form detachment black operations units sent destroy base wake failure marines eliminate alien threat limited selection half life weaponry allocated player defend new weapons sniper rifle combat knife variety alien weaponry present game synopsis setting opposing force set location half life taking place remote new_mexico laboratory called black research facility half life player takes role gordon freeman scientist involved accident opens inter dimensional portal allowing alien creatures attack facility player guides freeman attempt escape facility close portal ultimately traveling opposing force shows events half life perspective different protagonist player assumes role adrian marine corporal assigned hazardous environment combat unit specialized unit sent black government quell alien threat silence witnesses isolated fellow marines ally black personnel attempt escape base plot opposing force opens riding squad squad discuss deployment somewhat irritated told deployed nearing landing zone black airborne alien creatures attack formation causing crash land regains consciousness black medical bay tended science team learning marines steadily beaten alien forces orders come pull consequently departs reach extraction point escape facility prevented reaching extraction point enigmatic man forcing evacuation craft leave marines left team attempt reach extraction point near black complex route come attack black operations units seeking thoroughly contain situation eliminate survivors makes complex alive briefly sees gordon freeman final stages half life escape chamber forced enter separate portal briefly taking entirely different area facility facility heavily damaged soon clear new alien race race exploited situation mount localized invasion attacking human forces black fighting black operations units race quickly soon encounters stranded marine units wreckage base tries break black operations units reach escape point past facility storage unit meets heavy resistance race black operations units surviving black security guard reveals black operators intend detonate tactical nuclear weapon base totally sealing killing successfully guarding black operations unit device proceeds nearby storage areas intent escape man device departs storage unit thick race black operation units manages evade informed security guard large coming alien portal blocking exit path portal discovers gene worm massive creature race invasion able kill creature man man accomplishments nuclear device background destroying black game closes man tell seen harmed pending evaluation development half life opposing force announced developer gearbox software april press release founder stated number goal preserve integrity half life provide new experiences expand sensation original announced expansion pack allow player play soldiers featured original game opposing force double meaning referring fact player enemies original game newton law motion later interview stated believed valve software offered gearbox chance half life expansion wish focus future titles addition commented valve gearbox agreed severely modify game engine half life opposing force risks breaking wonderful work game custom content community creating substantial information opposing force development direction new locations characters story revealed electronic entertainment expo convention official website opposing force hosted publisher sierra studios online july course game development gearbox acquired outside talent assist designing aspects game june gearbox announced successful level designer richard gray assisting developing multiplayer aspects game designers subsequently joined project september collective experience development doom shadow warrior subsequent months media releases displaying variety unveiled game released november gearbox later released multiplayer update adding new capture flag mode game new items accompany new mode opposing force later released valve software steam content delivery system opposing force published sierra half life generation compilation valve software electronic arts half life anthology september critical reception opposing force received favorable reception critics holding score review aggregator site gamerankings figures game sales steam released opposing force sold million copies retail computer video games reviewer kim noted gearbox obviously gone great pains provide similar experience original praise given game multiplayer stated new additions multiplayer area opposing force shines closed review concluding opposing force awesome achievement writing gamespot noted expansion packs mediocre appropriate gearbox software opposing force official expansion genre half life turn sets new standard quality future action game mission packs praised design single player campaign commenting sense designers enthusiasm memorable scene playing criticizing elements game artificial intelligence describing new models merely window dressing review concluded opposing force application creative design reviews echoed positive aspects game gamepro stated gearbox hell job creating add half life continuation masterpiece praising level design story elements noted little short critics idea opposing force influential reviewers zone stated taste left mouth bitter noting opposing force excellent ideas pedestrian half life concluded good weekend worth entertainment eurogamer stated opposing force similar problems expansion packs commenting new content created going cut old content linear way look like new game noted fortunately new stuff opposing force pretty damn good praising level design game strongest point reviewer felt end game running development time reviewing ign vincent stated game fantastic job making remember exactly enjoyed original criticized biggest commenting find wishing original experience concluded good bad good game won publication awards computer game year interactive achievement award academy interactive arts sciences


jet force jet force person shooter video game developed published rare nintendo video game console released north_america october europe november story game follows members jet force team try stop advances dark insect army game features single player campaign player explore galaxy save large number group survivors enslaved imprisoned game includes multiplayer players split screen operative mode gameplay shares elements platform action adventure run gun games jet force developed rare blast corps team originally considered possibility use nintendo expansion game received generally positive reviews critics aggregate review score review aggregate website metacritic praise given graphics sound original gameplay criticism game difficult controls insistence having save tribal fully complete game plot jet force revolves jet force team attempting defeat evil leader jet force composed main characters human male parents killed space pirates invaded home station twin sister jet force mascot game begins characters orbit planet barely escaping destruction entire jet force fleet hands ship damaged leaving unable warp system long team witnesses attack soon cruiser attacked large craft boarded time decide abandon ship separate paths stop invasion game progresses heroes eventually find reunited palace face face enraged revenge human race escapes nearby sets course impact earth king jeff beloved leader quickly arranges plan help heroes providing ancient starship quickly catch team needs locate vital parts scattered galaxy rescue enslaved king jeff upgrades heroes new armor jet packs allow fly point team stays united works search world find rescued parts found team king jeff old tribal craft quickly depart save earth rough landing fights guards eventually confronts surprise revealed robot controlled king jeff jealous brother barry realising destroying barry robot ruined best chance destroying team options honorable notion floyd quiet little robot defected followed team offers sacrifice destroy team agrees timed floyd sending core time spare team returns tribal craft departs seconds floyd reaches core brilliant flash light destroyed mere miles away entering atmosphere earth earth jet force given highest honors accomplishments gameplay jet force person shooter elements platform action adventure run gun games players control playable character person perspective free dimensional environment game features extensive levels explore items collect power ups enhance characters health weaponry bosses defeat devastation massive scale unlike rare shooters perfect dark weapons jet force feature magazines certain number shots players fight foot ability jump game spent battle parts feature jump mechanics player hang swim fly jet packs needed combat player free set manual aiming system targeting camera fixed character head technique appears screen playable character translucent players aim shoot contrast walking game plays like typical exploration important aspect gameplay campaign features galaxy composed worlds areas connected different types doors doors open automatically need special action unlocked example doors require player kill enemies area unlocked require specific key players control characters progress game individual strengths required walk safely swim underwater indefinitely short period time abilities allow characters uncover new areas characters reach choosing right character right stage critical order complete game initially game allow player tackle different worlds desired character forces player use characters individually reach meeting point meeting point worlds tackled character order overall objective game explore areas order save collect spaceship pieces allow player final stage game features multiplayer mode players battle traditional survival matches like options weapon schemes time limit number kills number lives altered match player preference additionally multiplayer aspects levels characters unlocked finding corresponding secret game campaign players unlock racing mini games players race overhead perspective firing range mode similar rail shooter like cop mode players limited moving screen game automatically follows specific route jet force features split screen operative mode second player takes control floyd floating robot automatically follows main playable character assist shooting development development jet force began rare blast corps team lead programmer paul mountain previously worked racing developers took inspiration popular games movies time free nature nintendo super mario influenced scale backgrounds settings collecting upgrading weapons inspired super additionally mountain revealed behaviour bad guys mixture arcade space shooter formations style attack cover mechanics according suppose inspired good stuff played enjoyed playing game borrowed non related video games sources lead artist lee admitted elements star wars aliens battle planets stargate real mix space related time game protagonists designed younger cartoon like large heads later changed mature versions nintendo request game controls main concerns development idea retain character based game players character playing keeping accuracy person shooters rare initially attempted change view targeting mode based context action idea eventually replaced manual system according mountain solution ended beautiful thing feels old school difficult ultimately precise members team enjoyed racing games worked racing team decided include futuristic racing featured campaign arcade racing games multiplayer developers initially considered possibility use nintendo expansion idea eventually dropped according mountain wanted deliver experience players confident standard ram console led confusion box cover original release stated support feature nintendo provided quick fix covers providing declaring rumble compatibility fixed later boxes game originally planned release august pushed september order programmers time polish game pushed october manufacturing delays jet force localized star twins japan nintendo opinion japanese pronunciation original difficult entertainment obtained rights merchandising jet force perfect dark toys movies recreational products company produce merchandise franchise reception jet force received generally positive reviews video game critics review aggregate website metacritic game holds average review score gamespot reviewer nelson awarded game rating commenting nintendo fans pick title delay hope team notch talent continue games like years come matt ign praised rare exploring new mechanics concluded review saying nintendo original games good going bad audio sound effects lauded ign pointed music best nintendo game described sound effects dead crystal clear steve writing gaming target observed audio atmospheric johnny game revolution opined game goes feel generic video game techno graphics praised diversity colour lighting effects publications remarked frame rate drop significantly action increases enemy challenge variety weapons highlighted positively according ign old school gameplay brought extremely satisfying critics generally praised game level design length reacted negatively insistence having save tribal fully complete game according going level times tedious finding lead lot pointless gaming age criticized fact entire level single tribal accidentally killed ign declared task far tedious truly enjoyed despite criticism game revolution admitted countered pure fun running tearing giant bugs multiplayer mode received mixed reaction ign called slow gaming age observed person view takes far tiny split screen complex control system help game pick play operative mode received praise publications claimed controls complex confusing ign remarked targeting system intuitive contrast gaming age stated hang hour play easy use similarly gamespot felt remain responsive times admitted distinct control styles prove legacy game boy color version jet force development ultimately cancelled owner prototype cartridge attested game appears nearly complete officially announced rare nintendo october interview rare designer producer martin commented jet force occasion remember rare bits studios nearly time saw sure happened jet force ranked ign number list games time official nintendo magazine ranked best game available nintendo platforms staff called rare big hope highly anticipated delayed nintendo game perfect dark subsequent games developed rare featured cameo appearances jet force including elements power trouble paradise players dress character xbox edition use downloadable content pack game included rare replay video game compilation xbox support dual analog controls added post release


red alarm red alarm shoot video game developed soft published nintendo released virtual boy launch game requires player pilot space fighter defeat army artificial intelligence called game takes inspiration title star fox party titles virtual boy unlike console games red alarm features dimensional graphics hardware constraints limited visuals bare wire frame models similar arcade game reviewers characterized red alarm graphics confusing certain publications praised enjoyable virtual boy titles gameplay plot red alarm shoot takes place dimensional graphical environment virtual boy game features red black color palette visuals depth adjusted player game set 21st century aftermath year world war led establishment society weapons artificially intelligent defense system called end war builds army humanity assuming control tech wing space fighter player seeks destroy forces finally game broken levels boss fight player uses tech wing laser cannons attack guided missiles destroy armored enemies shields craft offer limited protection enemy fire critical tech wing direction certain levels contain branching corridors dead ends force players paths camera angles person viewpoints person cockpit view available level completed player watch replay performance multiple perspectives development release red alarm published nintendo developed soft party companies approached develop virtual boy according console creator nintendo tried maintain control possible virtual boy game development low quality releases outside companies avoided soft known golf video games design red alarm inspired star fox rail shooter super nintendo_entertainment_system decision considered patrick ign departure team unlike virtual boy games red alarm features engine displays graphics game world rendered wire frame visuals similar arcade game console limited technology solid graphics viable red alarm debuted north_america winter consumer electronics confirmed launch game virtual boy year electronic entertainment expo later year red alarm titles released alongside console debuted july japan august united_states reception writing weekly isabella called red alarm visuals amazing recommended game owners virtual boy negative review publication pin characterized wire frame graphics confusing frustrating criticism echoed reviewers electronic gaming monthly gamepro writer pseudonym found visuals confusing felt players adjust electronic gaming monthly carpenter praised title control scheme magazine andrew summarized red alarm game reviewer generation saw significant promise red alarm believed elements add fantastic game writer panned final product wasted opportunity similarly wallace total wrote hand pretty impressive shoot real grip virtual world fancy techniques visually confusing inducing attempt obviously dave called red alarm great shooter excellent graphics reviewer nicholas hailed masterpiece considered reason buy virtual boy retrospective feature australian broadcasting corporation program good game highlighted red alarm virtual boy visually impressive games graphics outlet praised entertaining titles console video game database gave game half rating noting graphics difficult play review stated design graphics makes structures hard space lines defining add multiple enemy fighters ground defenses sic mix difficult navigate ship especially trying fight review concluded developers created detailed setting fight walls faces stretching like scene abyss interesting bosses combat hear speech deep fine shooter simply hard enjoy limitations hardware truly shame called competent shooter strong visuals gameplay following year retro gamer summarized red alarm pretty good fun play inferior star fox wired chris later opined game kind


star wars dark forces star wars dark forces person shooter video game developed published released dos apple playstation storyline set star wars fictional universe follows character kyle mercenary working behalf rebel alliance discovers empire dark project involves development series powerful new battle power armored dark forces uses game engine developed specifically game engine adds gameplay features person shooter genre uncommon time release including level designs multiple floors ability look critics gave favorable reviews dos versions dark forces praised level design technological advances playstation version criticized having poor graphics slow frame rates reducing sequel dark forces star wars knight dark forces followed gameplay dark forces person shooter player controls kyle person perspective focus combat creatures characters star wars universe game includes environmental puzzles hazards dark forces follows central storyline outlined mission cutscenes mission includes specific objectives related story missions place variety environments star wars universe including star destroyer interior space yacht planet player infiltrate computer vault dark forces gameplay expands standards set doom features gameplay elements common genre include ability look duck jump variety power ups available player including health shields weapons ammunition game features non combat items aid player head lamp area player reveal player position enemies dark rooms ice provide traction areas air mask protects player areas toxic atmosphere inventory items powered batteries separate weapon ammunition types found levels combat player use explosive land mines thermal ranged weapons gameplay ranged combat enemies melee attacks punching biting axes player weapons fist require ammunition collected power ups weapons offer alternate fire mode player health shields damaged enemy attacks environmental hazards power ups addition combat dark forces provides physical obstacles character jumping traversing flowing rivers includes multi step puzzles controlled switches plot storyline dark forces follows kyle voiced nick mercenary employed rebel alliance game begins student learning skills required follow father career agricultural mechanics studying academy told officials rebels killed parents pain caused enlist imperial army subsequently met jan rebel working undercover double agent empire uncovered real information parents death empire empire eventually discovered working rebels taken prisoner helped escape ending career empire soon mercenary hatred empire killing parents began jobs rebel alliance dark forces begins recruited rebel alliance recover plans death star heavily armed space station capable destroying entire planet alliance use plans find weakness subsequently destroy death star year later alliance hires time investigate assault bases new type imperial soldier investigation reveals imperial dark project led general rom jack angel mission stop project takes city captures imperial weapons specialist developed dark weapon interrogation leads weapons research facility mountains mines minerals extracted dark learning imperial commander defected alliance capture imminent execution kyle proceeds high security detention center rescue provides rebel alliance information smuggling dark materials leading investigate docking port destroys facility planet second stage dark production line captured having escape ship computer vault reveals location fuel station final stage smuggling route gaining access super star destroyer brings finally arc hammer starship headquarters general dark project successfully destroys operation kills development development dark forces led programming led ray graphics storyline chin production began september time person shooter genre popular idea creating person shooter star wars universe inspired fan doom levels set death star developers dark forces wanted adapt format adventure game introduced puzzles strategy star wars plot originally luke intended main character game developers realized add constraints gameplay storyline instead new character kyle created release dark forces commonly called doom clone game makes significant expansions gameplay features present doom new gameplay mechanisms common time release include ability look duck jump swim use multiple floor levels technical advance person shooter genre produce new features developers wrote game engine scratch game engine create gameplay graphical elements fully objects atmospheric effects fog animated textures indicated developers wanted elements active environment features included create ships come flight decks rivers sweep platforms belts machinery functions dark dark forces created specifically game chin paul chin notes designed advanced enemy compared standard instead designed efficient wanted terrifying designs dark produced dark forces licensing department initially rejected designs looking character chin produced new designs ultimately approved development team collaborated staff ranch sounds music costumes cutscenes dark forces ported dos apple presented challenges developers requested game produced dos system requirements specifically random access memory ram mac runs graphical user interface uses ram dos meaning version ram available dark forces use aaron programmer dark forces explained resolve problem memory managed efficiently set star wars universe lead artist author chin invented new weapons game pistol mortar gun named personal favorites composer 1950s automobiles respectively music music star wars dark forces original works composed based cues john williams original star wars works system create interactive music game features speech sound effects stereo release dark forces highest sell copies accounted launch game went sell copies years eleventh highest selling game dark forces achieved strong following internet custom levels maps created game popularity characters dark forces resulted licensing toys based game produced kyle dark toys star wars expanded universe items turned action figures dark included books comics william dark forces storyline adapted cast audio extended dark forces star wars knight dark forces later sequels knight series continues story kyle praised quality september dark forces released downloadable version valve corporation steam network windows game available purchase individually package including games knight series april game available playstation network classic reception dos versions star wars dark forces received dos version holding aggregate score gamerankings publications compared dark forces doom significant video game person shooter genre time indicated dark forces improved doom features criticisms tended focus game short lacking multiplayer feature kent seattle times believes general aspects game appeal computer gamers star wars fans kent argued star wars setting high point game saying level designs recreate star wars style dark forces sets original game created star wars spirit dark forces gameplay described challenging generally received praise ron reviewing game gamespot highlights implementation puzzles levels levels diverse ingenious plenty creative obstacles standing goal occasionally frustrating dark forces diverse gameplay requirements title mentally challenging average key hunt graphics sound praised helping player environment playstation version dark forces received positive reviews dos versions holds aggregate score gamerankings directly comparing playstation version dos mac version gamespot wrote speed playstation allows smooth movement dark forces boasts frame rate ign similar point unlike mac versions playstation dark forces bread close far away walls textures look like big blocks worse graphics frame rate lack thereof motion takes away enjoyment actually playing game alex computer video games offers view saying game visually dated


red blue red version blue version originally released japan pocket monsters red green role playing video games developed game freak published nintendo game boy installments series released japan red green blue released later year special edition later released red blue north_america europe australia following years yellow special edition version released roughly year later red green subsequently remade game boy advance released player controls protagonist overhead perspective fictional region quest master battling goal games champion league defeating gym leaders trainers land elite objective complete game encyclopedia obtaining available red blue utilize game link cable connects games allows traded battled games titles independent feature plot played separately necessary players trade games order obtain red blue received critics praising multiplayer options especially concept trading received score gamerankings ranked game lists including years ign games time games releases marked beginning dollar franchise jointly selling millions copies worldwide appeared book world records best selling rpg game boy best selling rpg time games released nintendo 3ds virtual console service february commemoration franchise 20th anniversary gameplay red blue person view overhead perspective consist basic screens player main character view battle screen menu interface player items gameplay settings player use battle player encounters wild challenged trainer screen switches turn based battle screen displays engaged battle player select maneuver fight moves use item switch active attempt flee hit points reduced zero longer battle revived enemy player involved battle receive certain number experience points accumulating level level controls physical properties battle statistics acquired moves learned certain levels evolve affect statistics levels new moves learnt higher levels evolution gain statistics level learn new moves early compared lower levels evolution catching essential element gameplay battle wild player throw ball successfully caught come ownership player factors success rate capture include target type ball lower target stronger ball higher success rate capture ultimate goal games complete entries comprehensive encyclopedia capturing evolving trading obtain creatures red blue allow players trade game link cable method trading fully complete certain evolve traded games version exclusive link cable makes possible battle player team playing red blue game boy advance standard link cable work players use nintendo universal game link cable instead english versions games compatible japanese counterparts trades result corruption save files games use different languages character sets trading yellow red blue trade second generation games gold silver crystal limitations games link player party contains moves introduced second generation games transfer nintendo data items red blue nintendo games stadium stadium red blue compatible games later advanced generation game boy advance gamecube plot setting red blue place region distinct region shown later games different geographical habitats existing species human populated towns cities routes connecting locations areas accessible player learns special ability gains special item areas player catch range caves sea kinds available catch varies example caught fishing player body water caught cave story tall grass voice warns player stop revealed professor oak famous researcher professor oak explains player wild living encountering dangerous takes player laboratory player meets oak grandson rival aspiring trainer player rival instructed select starter travels oak grandson choose stronger player starting challenge player battle newly obtained continue battle player certain points games visiting region cities player encounter special establishments called inside buildings gym leaders player defeat battle obtain total gym acquired player given permission enter league consists best trainers region player battle elite finally new champion player rival game player battle forces team rocket criminal organization abuses numerous plans stealing rare player foil development concept saga stems hobby insect collecting popular game designer enjoyed child growing observed taking place town lived result insect population declined noticed kids played homes instead outside came idea video game containing creatures resembled insects called thought kids relate individually naming controlling represent fear anger good way relieving stress bleed die battle faint subject want fill gaming world pointless violence game boy released thought system perfect idea especially link cable envisioned allow players trade concept trading information new video gaming industry previously connection cables competition imagined information transferred connecting game boys special cables went wow going said influenced square game boy game final_fantasy legend noting interview game gave idea action games developed handheld main characters named described youth long time friend role model mentor fellow nintendo developer artist longtime friend headed development drawings designs working team people conceived designs turn finalized design drawing angles order assist game freak graphics department properly rendering creature music game composed utilized sound channels game boy create melodies sound effects cries heard encountering noted game opening theme titled monster produced image battle scenes mind white noise sound like marching music imitate snare drum originally called capsule monsters game title went transitions trademark difficulties eventually settling pocket monsters thought nintendo reject game company understand concept games turned complete success nintendo expected especially declining popularity game boy hearing concept suggested creating multiple different noting assist trading aspect japan pocket monsters red green versions released sold rapidly nintendo idea producing versions game instead single title prompting consumers buy months later blue version released japan mail order special edition featuring updated game artwork new dialogue create hype challenge games revealed extra called hidden games believed created lot rumors myths game kept interest alive creature originally added internal prank wasn supposed exposed consumers later nintendo decided distribute nintendo promotional event widely known exploited obtain elusive north american localization small team led went individual renaming western audiences based appearance characteristics approval nintendo ltd addition process nintendo names order ensure unique franchise translation process apparent simply altering games text japanese english impossible games entirely scratch fragile state source code effect unusually lengthy development time games based modern japanese version blue modeling programming artwork keeping distribution found japanese red green respectively finished red blue versions prepared release nintendo allegedly spent million dollars promote games fearing series appealing american children western localization team warned cute monsters accepted american audiences instead recommended redesigned president nintendo refused instead viewed games possible reception america challenge face despite setbacks red blue versions original creature designs eventually released north_america half years red green debuted japan games received extremely foreign audiences went lucrative franchise america music music composed commodore computer features sample converted game boy program written audio red blue consists entirely game music sound effects dialogue screen reception legacy red blue set precedent blockbuster dollar franchise red green blue combined sold million copies japan end run sold total combined sale million united_states additional million sold united_kingdom ign referred red blue best selling rpg game boy best selling rpg time games received positive reviews critics holding aggregate score gamerankings special praise given multiplayer features ability trade battle harris ign gave games noting finish quest game challenge catch truly game biggest draw commented popularity game especially children describing gamespot peter gave games great cited graphics audio somewhat primitive stated games praised titles replay value variety commented universal appeal exterior unique rpg lots depth excellent multiplayer extensions rpg game accessible newcomers genre enjoy entertain hard core fans easily best game boy games date success games attributed innovative gaming experience effects papers published columbia business school indicate american japanese children prefer actual gameplay game special audio visual effects games lack artificial effects actually said promote child imagination creativity talk game engines texture mapping refreshing gameplay makes ignore bit graphics commented guardian video gaming website composed list late party games showing selected titles prove gaming platform potential games released respective console red blue ranked called nintendo secret weapon games brought game boy late 1990s nintendo_power listed red blue versions best video game game boy game boy color stating game kept playing caught game informer ben called yellow gold silver crystal second best game boy games stated depth appeared official nintendo magazine named games best nintendo games time placing 52nd list games red blue number ign games time reviewers noted pair games started revolution praised deep game design complex strategy option trade games years later climbed ranks number updated list games legacy noted inspired multiple video game sequels movies television shows merchandise strongly popular culture red blue ranked number list reviewers remarked games longevity come decade started right red blue unique blend exploration training battling trading created game far depth appeared actually forced player order truly experience offer game long best titles able capture game gaming franchises claim popular years hit store shelves games widely credited starting helping way successful dollar series years red blue initial release nintendo celebrated george_harrison senior vice president marketing corporate communications nintendo america stated precious gems red blue evolved release kicks line great new adventures introduced coming months series sold million games enormous success original red blue versions february anonymous australian programmer launched plays social experiment video streaming website project attempt play modified version red commands channel chat log average viewers participating time result compared watching car crash slow motion game completed march hours multi user controlled non stop gameplay versions blue japan blue lit pocket monsters blue released japan mail order special edition subscribers comic october later released general retail october game featured updated game artwork new dialogue mascot code script artwork blue international releases red green renamed red blue japanese blue edition game features handful available red green making certain exclusive original editions yellow yellow special edition lit pocket monsters special edition red blue versions originally released september japan releases north_america europe october june respectively game designed resemble anime series player receiving starter rival starting non player characters resemble anime including james version version lit pocket monsters enhanced remakes original pocket monsters red green video games new titles developed game freak published nintendo game boy advance compatibility game boy advance wireless originally came bundled games new added changing single special separate special attack special defense stats titles compatible older versions released japan january released north_america europe september october respectively nearly years original release nintendo marketed player choice titles games received critical acclaim obtaining aggregate score percent metacritic critics praised fact games introduced new features maintaining traditional gameplay series reception graphics audio mixed reviewers complaining simplistic improvement previous games commercial successes selling total million copies worldwide virtual console november nintendo announced nintendo direct original generation games released nintendo 3ds virtual console service february 20th anniversary games original japanese release games include virtual console simulated link cable functionality allow trading battling games region received versions game originally released green exclusive japanese consumers versions able transfer upcoming sun moon bank application special bundle nintendo console matching corresponding color game version released japan europe australia february north_america special new nintendo 3ds bundle cover plates red blue march combined sales releases reached million units half sold american market


descent descent stylized descent person shooter video game developed outrage entertainment published productions originally released microsoft windows north_america june descent game descent video game series sequel descent game takes place science fiction setting solar system player cast material defender mercenary help organization known red research team stop robots infected alien virus unlike standard person shooters player control flying ship degrees freedom movement scheme allowing player rotate direction addition single player campaign mode descent features online multiplayer mode numerous players compete different game types game features indoor outdoor environments possible use hybrid engine combines capabilities portal rendering engine flight like terrain engine descent received positive reviews critics holding score review aggregate website metacritic praised aspects game graphics artificial intelligence enemies outdoor environments official expansion pack descent mercenary released december expansion pack includes new series missions multiplayer maps level editor release microsoft windows game subsequently ported mac platforms gameplay like predecessors descent descent descent degrees freedom shooter player controls flying ship person perspective zero gravity differentiated standard person shooters allows player rotate direction specifically player free forward backward left right rotate perpendicular axes termed pitch roll aboard ship player shoot enemies turn ship temporarily increase acceleration speed fire turn ship explore areas game single player mode player complete series levels different types controlled enemies try hinder player progress game primarily takes place inside underground facilities player occasionally travel surface planets facilities buried reach nearby areas underground facilities composed set tunnels rooms separated doors opened firing weapons require special actions performed entry allowed instance doors require special keys open finish level proceed player complete certain set objectives ranging collecting items switches defeating enemies destroying objects levels feature optional objectives critical add player overall completion score player progresses game additional ships available use game ships offers different balance speed weapons levels player collect power ups enhance ship weaponry weapons categorized different types primary weapons secondary weapons primary weapons range variety laser weapons cannon cannon projects stream burning fuel secondary weapons include different types missiles range proximity mines portable turrets primary weapons consume energy different rate cannon use type ammunition contrast secondary weapons require ammunition suppliers player ship protected shield decreases attacked enemies shield fully depleted player dies start game previous section fight collected power ups player reclaim missing power ups ruins destroyed ship shield energy ammunition suppliers dispersed levels help players increase resources player collect equipment items grant special powers example laser laser weapons fire shots instead standard device renders player invisible enemies seconds game player deploy guide assistant keeps track objective shows player way specific target multiplayer addition single player campaign mode descent features online multiplayer mode numerous players compete different game types notable game types include anarchy objective kill opponents possible capture flag teams compete capture opposing flags players shoot guide ball opponents goal aspects time limit number players map play selection weapons allowed match player preference game features observer mode allows players watch multiplayer game spectator operative mode allows players work complete campaign missions multiplayer games support online gameplay possible online online gaming service kept track players statistics rankings plot descent takes place science fiction setting solar system player cast material defender mercenary working corporation called post mining corporation game begins moments events descent material defender escaping destruction clearing robots infected alien virus return earth collect reward malfunction occurred prototype warp drive ship making drift sun atmosphere moment material defender rescued tractor beam organization known red research team material defender recovers red station mars director team informs investigating uncovered conspiracy acquaintances killed robot contacted denied having employed acquaintance worked years red tried collective earth defense large police group actions took action daring interfere powerful corporation director tells material defender clearing mines events descent executive samuel actually testing modifying virus deliberately tried kill warp drive ship offers director including new ship assistant known guide material defender accepts help red stop virus material defender sent obtain information location scientist named evidence actions rescued corporate prison recovering evidence material defender delivers president seoul leaving reward material defender arrives red research station director tells president killed red research team accused terrorists resulting destruction abandoned station series missions material defender red research team manage develop convince terrorists suggest broadcast strategic platform earth results unsuccessful material defender sent venus tracked red ensuing confrontation stronghold mortally wounded guide material defender virus robots game ends destroying headquarters material defender returns earth development descent project developed outrage entertainment company founded software creators previous descent games decided split outrage entertainment focus creating combat space games outrage continue descent series development descent began november team people according programmer jason major problems game development cycle lack direction control explained team code reviews art reviews way saying bad going different direction development environment worked descent descent developed small groups worked closely room outrage started grow people end project developers introduce management control process recalls literally build team company time started production game originally descent intended support software hardware implying rendering process game place dedicated hardware like video card months starting development team decided hardware allowed create visually stunning graphics maintain solid frame rate worrying limitations imposed software difficult decision team scrap tools software rendering technology developed addition computers hardware acceleration common time decision developers noted knew looking progress game acceleration beautiful looking game latest technologies actually able play fortunately development progressed hardware acceleration popular passing year game supports rendering graphics technologies sound new technology allowed developers create indoor outdoor environments biggest complaints descent fact considered end developers created new technology featured indoor portal rendering engine hooked flight like terrain engine collectively called fusion engine portal engine permitted designers create small rooms complex geometry rooms later linked shared dividing called create world player fly contrast terrain engine initially planned game function create detail players closer ground decrease farther away gave designers ability create expansive outdoor transitions engines achieved external room normal inverted placed terrain map technique developers create hybrid levels player transit indoor outdoor areas real time loading screens commented transitions occurs game code switches collision detection rendering use terrain engine company level design tools said people studio max designer wrote custom scratch practice led inconsistent quality game levels example designer create structures great geometry bad create opposite structures modeled individually imported custom editor called designers editor received constant updates initially feature intuitive interface designers development period editor improved significantly notes shipped game tell levels early near end production cycle later levels better looking better frame rates generally better scripts developers considered idea shipping game level editor based create game levels constant changes developers editor hard design user friendly start addition changes game engine developers decided improve artificial intelligence enemy distinct behavior according matt president outrage entertainment lead programmer descent rewarding player meet new enemy know learn figure best way kill great game requires thinking quick reactions originally developers planned add weather effects player ship gameplay feature ultimately implemented time technology constraints multiplayer games heavily tested ensure network stability support actual development game took months complete developers describing joyful painful process management rapidly evolving technology time marketing release descent presented electronic entertainment expo developers showed demonstration game months leading game release game publisher productions ran program allowed descent fans submit digital photo pilot company photos later included game players use multiplayer profiles outrage released game demos allowed customers try game purchasing second demo included single player level multiplayer matches played service provided outrage march august held descent tournament consisting phases numerous players compete multiplayer matches winner awarded prize descent initially released microsoft windows june level editor eventually released shortly allows users create single multiplayer maps game mac version game released november mac version ported programmer johnson previously worked versions original descent descent descent ported platforms entertainment software agreement game publisher port features multiplayer mode players released july game available steam digital distribution service reception descent received positive reviews video game critics writing gamespot felt game improves way predecessors series premier example play style single pioneered praised aspects game graphics artificial intelligence enemies outdoor environments ign reviewer jay lauded game new engine noting transition indoor outdoor environments seamless game revolution remarked addition outdoor environments allows greater use maneuvering capabilities adds variety levels ensures game gets dull boring reviewer acknowledged game degrees freedom movement scheme difficult master players stating game confusing game pro music sound effects received similar praise gamespot pointed explosions lots satisfying floor bass nicely appropriate plenty ambient mechanical game revolution praised graphics modeling colored lighting incredible special effects wonderful animation sheer overall feel victor lucas electric playground stated similar admitted game hardware requirements relatively high criticism leveled game story gamespot considered compelling jason cross writing computer games magazine felt doesn actual gameplay gamer reviewer stephen criticized guide efficiency remarking lost trapped leading player destination gameplay praised variety weapons enemies game revolution said enemy unique ability structure behavior requires specific combat approach maximum reviewer praised levels interesting objectives stating missions vary widely ranging finding lost colleagues defending strategic structures enemy assaults computer games magazine praised fact developers replaced wire frame previous descent games flat shaded provide detail easier recognize want multiplayer highlighted positively replay value variety game types computer games magazine credited rock solid performance standard easy gamespot praised fun stable game runner gamespy action game year nominee gamespot action game year despite positive reviews game perform sales result daily radar awarded game system shock award named looking glass studios game implying descent game critics loved lesser greater games expansion pack descent features official expansion pack developed outrage released microsoft windows december expansion entitled descent mercenary introduces new features seven level campaign fourth ship multiplayer maps includes game level editor expansion received mixed positive reviews critics ign reviewer rich gave mercenary rating praised lasting appeal stating new missions included level creation package won long time contrast gamespot editor giving expansion rating criticized expansion bland level design lack new features compilation includes descent expansion pack released june


escape video game escape platform video game developed japan studio published sony computer entertainment released playstation north_america june japan escape series game tells story named gains enhanced intelligence streak use experimental helmet produces army sends time attempt rewrite history spike player character sets capture aid special escape played person perspective players use variety pursue capture traversing environments game controls heavily centred analog sticks game require use playstation development escape lasted years generally focused adapting use controller significant challenge development team escape met critical acclaim professional critics praise particularly directed innovative use dual analog controls graphics music voice acting received minor criticism game widely considered greatest playstation console received releases game spawned numerous sequels spin offs beginning escape remake escape loose released playstation portable mixed reviews gameplay escape platform game viewed person perspective players traverse different environments advance game game players control spike boy tasked pursuing capturing time preventing history players use pursue capture club offensive measure enemies time net capture transport present day available players progress game players control vehicles game including rubber allows travel water water net assists traversing underwater game controls heavily centered analog sticks left stick players right stick equipped helmets feature representing alarm level blue means relaxed unaware player characters presence yellow alert red indicates fully alarmed resulting attempting escape hostile personality determined colour shorts yellow standard light blue means red represents aggressive equipped weaponry allowing attack players allow identify players long distances players required capture specific clear level remaining captured level players damage lose life players health collecting game players gather coins found hidden locations stage collecting coins bonus mini games ski racing skiing game players race opponents galaxy monkey shoot players fight aliens boxing boxing game players dodge punch analog sticks plot story begins white haired monkey monkey park puts experimental helmet created professor increases intelligence regular monkey twists mind turning evil new power gives helmets park sets loose having local laboratory professor assistant currently building time machine spike best friend buzz jake arrive laboratory find transported reaches time realising leaving devices rewrite history disastrous ways professor tasks spike finding scattered time sending present spike face built advanced peak point helmet increasing intelligence buzz lengthy series captures battles segments history ranging medieval times present day spike eventually able capture spike chases theme park holding recently captured professor friend buzz spike buzz releases professor goes find alternative universe calls peak point matrix spike defeats final battle captured sent zoo development development escape lasted approximately half years shortly development team began design concept escape attended meeting development intrigued potential controller team implemented use escape making video game require use gameplay controls controller analog sticks greatest challenge team controls underwent great testing prior game music composed game director listened track jungle given opportunity compose music escape music changes game depending situation level example players act music slightly mellow atmosphere music game included escape soundtracks published november label far_east recording gameplay sound effects designed sound effects cutscenes provided english voice acting recorded tunes studios san_francisco california hunter pipes iii serving voice director producer respectively escape officially announced april issue official playstation magazine promotions game held cartoon network sony winter holiday marketing campaign remake game titled escape loose announced sony press conference electronic entertainment expo released launch title playstation portable march remake features altered controls lack right analog stick slightly different graphics mini games reception critical reception escape received critical acclaim metacritic calculated average score indicating universal acclaim based reviews japanese publication famitsu awarded game based reviews reviewers praised game use analog controls graphics music minor criticism directed voice acting reviewers praised gameplay game use analog controls johnny game revolution wrote innovative controls game standout features gamespot peter declared controls beautifully executed praising ease use perry ign felt controls initially difficult analog sticks new refreshing scott similarly noted initial difficulty controls found easier continued play particularly praising controls graphics met generally positive comments gamespot praised visuals naming game sight commending use colour detail ign perry wrote textures aren terribly stunning found character design fundamental felt game lighting camera blended create fantastic effect game revolution named graphics good best noting frame rate similarly mentioned pop issues ultimately commended graphics noting distinct japanese style game audio commended reviews praised music game setting gamespot echoed similar remarks soundtrack game revolution felt music improves game progresses similarly commending use gameplay ign perry described soundtrack weird pop techno synth noted poppy tunes techno tunes conversely particular criticism directed voice acting game gamespot described uniformly ign perry referred spike voice special game sound effects noises met positive reactions playstation portable version escape loose game remake playstation portable met mixed reviews metacritic calculated score indicating mixed average reviews based critics jeff gamespot lamented loss finely tuned control original felt game considerable charm gamespy david felt despite noticeable flaws game particularly controls remains lot fun play juan ign praised game use colour noting playstation portable screen warned fans series probably miss second analog stick felt mapped face buttons parish criticised game outdated declaring game better time system ported simply cynical convenience parish felt loose served reputation dumping ground warmed bit offerings far sell date legacy escape considered significant titles playstation console perry ign declared best platform game playstation gamespot peter named best date scott described game enjoyable platform games playstation ign included escape article documenting greatest playstation platform games later named eighth greatest game console march official playstation magazine named ninth greatest game time game informer ranked list best games praising gameplay innovation escape spawned series games including sequels spin offs direct sequel escape released playstation ps2 july followed escape ps2 july spin titles released exclusively japan july million july ps2 followed december big mission july spin quest released worldwide january series party games released escape pumped july monkey august ps2 academy december playstation escape playstation december character spike available playable character playstation stars battle costume available downloadable outfit games mini game featuring escape included metal gear solid snake


persona innocent sin persona innocent sin japanese role playing video game developed released playstation second entry persona series franchise acts sequel original persona game released playstation portable original version localized western territories version released north_america europe title persona innocent sin innocent sin takes place fictional city focusing group high school students seven sisters high school protagonist group friends confront villainous figure called causing spread reality rumors city group aided quest aspects personalities gameplay features turn based battle gameplay characters use battle demons separate rumor system rumors spread city influence events characters favor development innocent sin began release original persona retained original staff game carried story themes basic gameplay mechanics persona changing improving mechanics characters designed original release localized staff shortages concerns content reception game generally positive original release reviews mixed remake age direct sequel innocent sin persona eternal punishment released japan north_america gameplay persona innocent sin role playing game player takes control group high school students explore fictional city camera follows party angled overhead perspective city general map game main party holds characters party safe area room demon encounters party member party route dungeons traced auto map basic floor plan current dungeon main character moves map automatically mark new areas key gameplay story element rumor system party hears rumor spread rumor detective agency making rumor real creating effects environment effects range making character specific weapon appear triggering appearance new shops party use battles include story triggered encounters random encounters inside dungeons encounters party assigned set commands performs turn given option change strategy turn battle characters fight melee attacks use items purchased shops outside battle cast variety spells character starting persona persona different strengths weaknesses different defense healing attacks persona originally weak achieve higher rank addition individual actions player align characters trigger fusion spell party members use certain sequence spells automatically summon multiple generate powerful attack party manually controlled act auto battle option battles players enemies depending character talks enemy trigger different response enemy talked right way leave items spell cards cards linked certain persona family group items summon new certain cards access different persona family groups persona summoned assigned character character stats abilities change active fused spell cards create powerful versions persona place velvet room special location separate rest game environments addition pre set spell cards player obtain blank skill cards forming contracts enemies right conversation blank skill cards tailored fit chosen persona family synopsis setting characters innocent sin takes place fictional seaside city japan population million protagonists come high schools seven sisters prestigious school protagonist attends prestigious course game popular rumors kinds city begin come true dire consequences party power summon defined game instruction manual protagonists power persona granted party collective unconscious acts spiritual guide key element story prophecy series events lead world end conjunction called grand cross protagonist innocent sin senior student seven sisters popular students keeps isolated rest school later joins students investigate lisa parents originally overseas japanese nationals second year high leader band maya reporter teen magazine student high maya photographer later joined childhood friend important characters include members masked circle group influencing rumors representative collective unconscious acts opposite plot innocent sin begins lisa lured band effort join band ensuing argument reveal contacts warning rumors reality group act game figure called summoned grant wish band summoned drains players lisa ideal energy essence hopes dreams crystal skull attacks lisa accusing unspecified sin leaves remember sin group attempt learn identity joined maya able explain persona abilities eventually brought conflict executives masked circle cult led gathering ideal energy assigned crystal skills king leo man eye burnt prince record producer lisa girl group ends lady anna student seven sisters group group gradually fulfilling recorded father influence defeating group contacted directs beneath city shrine group gradually told sin years prior lisa group named masked circle sought awkward home lives maya announced needed leave lisa locked town shrine attempt force stay tragic twist fate set fire shrine maya awakening persona saved death attempted kill maya madness burnt eye persona events traumatic willingly forgot manipulated believing maya died fire took mantle punish friends people wishes come true confronting final member circle estranged mother circle attacked group rumor generated nazis called battalion led resurrected realizing dies protecting attack spear destiny battling causing ideal father remove persona ability control masked circle city raised sky spacecraft manifested rumors surrounding writings fulfilling masked circle plans rescued grants persona powers help masked circle battalion war party decide return city normal removing crystal fought factions confront ideal father collect crystal party confront shadow suppressed way collect final skull heart forced stop maya colleague driven insane events fulfilling reaching heart battle ideal father turn disguise fight appears explains status humanity opposing feelings competing humans find higher purpose holding contradictory feelings maya fatally wounded spear destiny fulfilled world city leave tells remaining group reverse work willing day met children existence exchange shared memories group agree new timeline created character life improved friendship forgotten development development innocent sin began release success persona main staff previous game returned including acted producer designer writer technical standpoint game changed overhead view persona mixture overhead person navigation improvements elements criticized persona load times save point frequency separate persona series series game banner title dropped theme innocent sin previous entry exploration human main characters discovering true central character theme innocent sin growth teenagers overcome personal troubles key element power japanese belief words influence physical spiritual world power world persona spreading rumors terms concepts games including persona shadows character drawn psychology character cameo appearance persona original game inspired character antagonists enemy creatures games drawn played key role narrative main characters designed secondary characters designed designing main characters needed character focus account protagonists innocent sin wore school uniform given personal items help distinguish character based tradition dressed mystery men attacks people masked emphasize flamboyant appearance link aesthetically source power clad strangely colored school uniform appearance demonic clown inspired actions absorbing people dreams flower original holds iris revenge connects directly true identity districts city based regions japan including addition relationships female characters innocent sin foster sex relationship experiment team gauge audience reaction relationship attempt appeal fans anime manga port localization debate innocent sin addition concerns american audiences understand references japanese culture concerns potentially controversial content including symbolic allusions nazis adolf_hitler appearance nazi end decided innocent sin later stated staff main reason choice shortage staff resources team needed innocent sin working sequel eternal punishment localization team attempt change decision despite reported chance innocent sin localized release depending eternal punishment successful north_america years release fan translation original version developed remake innocent sin playstation portable announced famitsu previous port persona remake directed unexpected success persona port production team allotted higher budget work decided use additional funding add features game plans include innocent sin sequel single game fit games single new opening movie produced animation studio famous japan work frontier game openings intended simple introduction team wanted imagination game undergone decided experienced outside studio work internal staff biggest challenges creating movie remaining faithful character artwork establishing look style heavily involved characters portrayed opening remake gameplay adjusted resemble sequel adjusting screen ratio original interface adjustments ease play character artwork redone voice work remastered instead characters voice actors retired addition changes new story quest set high school setting added storyline new quest written remake announced western release point innocent sin persona game released overseas european release game published western release suffer content cuts ability create custom quests climax theater additional episodes climax theater included persona settings removed described number challenges technical music music innocent sin composed previously minor sound work original persona worked future persona titles composed music persona busy composing music unable work title sequel found working title difficult calling difficult task work found based recording medium gave freedom cartridge based difficulties adjusting pitches overlapping instruments managing memory space game theme song written sung innocent sin titles feature voice acting music remixed reason addition directing remake handling music catherine task asked involvement original version declined music needed large consisting tracks majority add subtle effects tracks included original version player feedback music persona port team included option switch original versions new opening theme song tie written japanese hip hop artist long time collaborator lotus juice sung pop singer reception year release innocent sin reached japanese sales charts selling copies remake reached japanese sales chart week release selling units dropped following week selling units october game sold units japan placing best selling titles year week sale north_america reached second place sales charts famitsu positive story reviews saying highly enjoyable newcomers played persona reviewers version said story innovative today rpgfan generally positive review playstation version particularly noting characters confronted past fighting main threat feeling impressed game ability despite understanding dialogue john writing site said story aspects game dated gamespot peter reviewing original gave game similar praise saying innocent sin story darker stranger involving fantasy fare today marketplace opinion generally shared review version saying despite slow start story characters interesting ign noting game differences later persona titles called wonderfully original story praised localization said game uses grand cosmic backdrop adolescent concerns protagonists pop energy gameplay praised calling persona system surprisingly simple balanced admired game polish despite limited use playstation hardware found gameplay entertaining saying appeal fans series persona collecting mechanic famitsu reviewing original said genera gameplay orthodox found battle system stood praised rumor system story gameplay role found parts gameplay enjoyable despite noting lack sequel autonomous fusion spells saying loads fun playing innocent sin generally enthusiastic review remake citing battles slow dungeons boring original audio lauded stating voice acting added dimension excellent called music appropriate exciting blending rock techno music genres positive voice acting remake generally praised music generally praised music noting game looped themes repetitive called voice acting generally pretty good despite finding maya inconsistent famitsu reviewers remake little critical saying long load times entering battles lack guidance minor things despite features ability switch soundtracks theatre mode praised highly critical remake citing gameplay tedious repetitive referred rumor system dull generally felt game aged noted long loading times high encounter rate low quality graphics carried original commented remake faults stemmed expectations rpg original released shared multiple criticisms reviewers despite generally enjoying experience legacy development innocent sin writer felt story needed alternate viewpoint main hero formed basis persona eternal punishment localized west eternal punishment released japan north_america game eternal punishment received spin manga titled persona persona sin punishment featuring new characters seven sisters reprint featured new content connecting manga innocent sin created published mobile version innocent sin titled persona innocent sin lost memories carried crucial systems innocent sin including persona rumor systems mobile format maya lisa later featured internal tech demo graphics engine