alien soldier alien soldier scrolling run gun video game developed treasure mega drive retail copies released japan pal territories north_america available exclusively sega channel cable service story follows powerful named eagle nearly killed determined avenge near death save planet character variety weapons moves player master complete game gameplay ideas borrowed treasure earlier mega drive release heroes alien soldier puts emphasis challenging boss fights short easy levels serving development lasted years led originally wanted entire game ultimately received support ambitious plans alien soldier order meet deadline game released roughly half completion alien soldier released end mega drive explicitly targeted hardcore mega drive gamers critics praised game graphics soundtrack overall intensity recommending fans heroes run gun genre negative critique directed hard difficulty steep learning curve unorthodox gameplay ported playstation japan released worldwide wii virtual console steam gameplay alien soldier scrolling run gun video game player controls main character eagle stages bosses gameplay compared heavily heroes putting larger emphasis boss fights lacking player option stages notably short populated weak enemies serve difficult boss battles difficulties game enemies hard setting slightly difficult unlimited continues easy mode eagle run double jump air use different types weapons equipped given time player choose weapons like equip game starts gun ammunition bar depleted player left little firepower player perform dash screen health deadly called phoenix force damage enemies path counter timed properly change enemy bullets health eagle attack fixed fire free moving styles makes firing weapon instead allowing quick aiming second allows walking shooting simultaneously sacrifice directional accuracy synopsis premise alien soldier provided long text start game game begun referred year humans earth created genetically engineered humans capable super intelligence strength parasitic existence machinery animals particularly humans terrorist organization known scarlet rose race sought dominate rest humans earth locking planet keeping height scarlet power assassination attempt group leader eagle carried special forces group scarlet fought powers battle breached space time injured cast seemingly gone forever scarlet member known tiger took control organization rule scarlet brutal called reclaim position isolated rest group sought find assassinate planned attack human research laboratory children special abilities kidnapped experimented arriving tiger presence boys unsure couldn evil entered boy body living parasite tiger took young girl hostage threatened kill revealed boy flew rage body sense strange power fear killed girl fled completely split dual personality apart good evil chasing tiger development release development alien soldier lasted years led start wanted entire game despite bit fifth generation hardware market chose program game bit mega drive claiming idea making action shooting game treasure explicitly targeted game hardcore mega drive players designed difficulty end game scoring methods mind deeply invested alien soldier devoted lot personal time developing originally ambitious plans large backstory order deadline january majority cut game deadline approached came realize able complete alien soldier additional staff added provide support worked overtime new years holidays order complete game market mega drive quickly game released half finished state release wished continued working believing improved story graphics alien soldier released physical cartridge format australia europe japan north_america game delivered exclusively sega channel cable service game release japan playstation sega ages heroes treasure box compilation alien soldier released worldwide fall wii virtual console download service microsoft windows steam january reception original mega drive release famitsu provided alien soldier score frank gamespot reviewed wii virtual console release citing excellent graphics sound general intensity game noted initial difficulty adjusting controls game design accustomed said start totally feeling like army trading firepower universe largest elaborate creatures great feeling lucas thomas ign noted game similarities heroes recommended alien soldier enjoyed alien soldier long lost piece treasure action gaming legacy said thomas got fast firing high energy overly explosive intensity fans company come expect nintendo life described graphics animation best mega drive found game difficult enjoyable fans run gun genre dan eurogamer described game paced creative providing difficult sort thing external links official website japanese alien soldier


soviet strike soviet strike helicopter based shooter game developed published electronic arts playstation sega saturn game sequel strike games began sega mega drive desert strike return gulf soviet strike series installment bit console conceived bit strike early intended console development changed playstation soviet strike set soviet_union takes place russia eastern_europe sea player pilots helicopter battles forces communist figure like predecessors game features shooting action mixed strategic management fuel ammunition authentic graphics modified overhead opposed perspective game features realistic enemy artificial intelligence environment critics received game positively praising graphics motion video commentary gameplay difficulty mixed gameplay soviet strike helicopter based shooter game predecessors player views action outside craft available viewpoints similar perspective previous games improved overhead versions removes predecessors problem buildings occasionally player view unlike previous games player longer helicopter structures instead flying camera system second allows player rotate screen helicopter armed machine gun rockets missiles vary power sega saturn version includes hidden power weapons doubled machine guns missiles craft finite ammunition fuel armour player manage collecting limited supplies game large levels divided missions mission objectives include seeking destroying enemy personnel structures radars training camps ships rescuing prisoners war persons including mission recovering intercontinental missiles capturing enemy commanders agents soviet strike employs relatively realistic fluid virtual battlefield sophisticated artificial intelligence motion set pieces protagonist arrived opposing intelligence track player radar reinforce positions accordingly player pre destroy radars enemy troops flee lost battle missions require set piece solutions including starting crush tank battalion sealing nuclear core salt game tightly structured player ability battlefield attacking enemies plot characters player helicopter pilot strike special covert operations force military designed action prevent wars happen strike commander general electronics expert hack agent grey cover job news reporter working protagonists strike asset nick arnold guerrilla fighter soviet army pilot game antagonists chairman dictator soviet scientist ukrainian series called strike files outline origins strike file general detailing organization mandate president bill_clinton inauguration january tape clinton unaware strike prevented civil war mexico turned country secret warsaw pact member state plot end soviet_union leaves power vacuum eastern_europe chairman aka willing exploit ends mission takes place player rescue captured spy named nick arnold retrieve intelligence game antagonist second level set sea player battle elements black_sea fleet preparing invade europe mission involves rescue guerrilla fighter strike victory black_sea leads leader fictional state begins aggressive local fighters mission supposedly north main battle area desert strike took place player join forces militia run relatives stopping troops capturing soviet chemical weapons plant strike killing passed victim car crash group goes heavily rescue nick time ukrainian arsenal missiles player tasked kill lead armor commander operates special red aid destruction abandoned nuclear planning use final mission takes place moscow military russian mafia attempting coup president government player prevent bombing seeking killing game end sequence depicts delivering televised news report blaming destruction earthquake consequent gas fires development soviet strike began development game working title bit strike strike series creator mike assisted early programming design wish work large team necessitated advanced console development team spent months working version decided instead playstation game clear demise inevitable additional years labor time result team evaluated basics bit games aimed create environments enemy behaviour engine created road team satellite images real topography imposed maps modified preceding viewpoint caused buildings player view overhead perspective player terrain structures unlike predecessors soviet strike features helicopter albeit power ups levels team abandoned unpopular foot levels found urban strike developers aimed include humour game additions voice overs motion video later saturn version featured number changes optional easy difficulty setting providing player twice fire power slower fuel consumption heads display hidden powerful weapons hundreds bug playstation version extra sound effects added helicopters improvements graphics control menu screens compass stereo versions cow sound effects improvised fuel added level compatible saturn recent controllers game followed sequel nuclear strike released playstation late reception reviewers said terrain graphics realistic nearly photo realistic photo realistic superb called gorgeous reviewing saturn version said terrain looks amazing generation said game makes giant leap forward terms environment called explosions average saturn version impressed reviewers gamepro said explosions satisfying eye candy jeff said vehicles look good reviewer called structures highly realistic generation felt structures vehicles terrain formed impressive environment magazine felt animation average called overall felt graphics improvement game predecessors older systems saturn review summarised graphics rate russian magazine great praised critics called motion video stylish praised acting said best rom acting seen long time called game real plus edge noted new video felt disagreed gamepro compared desert storm reported mtv saying hip new attitude charm critic said sequences proceedings fair bit great praised reviewing saturn version noted poorer quality playstation version felt sound dull generation called praised quality gunfire sound effects noted humour enemy troops noted raw collection operations edge praised game saying makes soviet strike variety added games artificial intelligence magazine felt collecting supplies added strategy action limited restricted paths player level critic said real time living battlefield urgency missions player involvement noted practically load time complained high difficulty steep curve long levels return player beginning die opportunities repair armour enemies tendency attack player limited viewpoint saturn version optional easier difficulty setting generation criticised player restricted view calling game worst problem reviewer said levels discover missed set pieces aided game longevity sega saturn magazine reservations game replay value missions said playable enjoyable reviewer called load fun criticised poor scrolling erratic motion control great praised controls noted improved saturn version reviewer enjoyed version new weaponry reviewer pointed minor flaws saying bit era graphics game impressed great reviewer praised attention detail reviewer found story convincing ign said game great excuse come game fun play soviet strike great looking sit notice called quality small victory larger conflict saying game little problems recommend simply doesn play old bit strike games sega saturn magazine called worthy addition series noted improvements saturn version said game wish strike plays brilliantly exercises trigger finger grey matter magazine later reflected saturn version somewhat better similar playstation original recommended game strike fans felt deep end introduction newcomers series edge summarised fairly engineered continuation year old strike series retains gameplay original updates graphics true gamepro felt game slow fans faster paced action games recommended players previous series later felt series peaked release soviet strike


platform video game developed inhabitants published interactive released playstation video game console dos microsoft windows north_america australia europe game released title japan playstation publisher version following game boy version retitled adventures developed corporation published interactive game centers titular slave meat processing factory discovers fellow slaughtered decides escape liberate enslaved player assumes role attempts quest people widely acclaimed having innovative gameplay good graphics engaging cut scenes steep learning curve system saving received criticism game planned series includes direct sequels stranger wrath remake titled new developed add water released digital distribution gameplay dimensional platform game players control character travel separate screens solving puzzles navigating obstacles avoiding enemies die attacked enemy touched obstacle dropped great height holding grenade long jumping navigate areas roll obstacles break run jump large gaps escape enemies avoid disturbing enemies adding limited stealth element game use objects meat rocks grenades bypass enemies destroy obstacles grenades explained blow holds long ability control type non player character use safe areas flying certain areas prevent successfully possesses use attack enemies activate mechanisms dangerous destroy body vulnerable whilst possessing host killed control return body way player encounter rescue holding button pressing commands command follow stay activate mechanisms praise certain procedures persuade certain responding rescued safely leading past traps enemies bird activated chanting player rescues course game survives ending game attacked shoot sight dark areas attack territory whilst attack packs shy creatures ride communicate distracted honey late game gains ability transform screen enemies use ability rescuing certain time plot characters includes named characters anonymous slaves guards protagonist game slave worker born captivity ignorant people rich history culture described mouth shut possibly prevent outcry adventure joined spelled backwards loyal assistant originally envisioned beginning living land thrust industrial factory developers determined story stronger come factory existence self mentor enters story big face people wears large wooden mask derived saves death sets rescue face trials lines freeing eventual dozens freed slaves primary antagonist game ruthless chief executive officer meat packing factory titled business empire failing decline wildlife meat sells decides use slave population food products story begins eponymous protagonist prisoner narrates story slaves owner biggest meat processing plant floor class currently employee year time story ingredients corporation major treats quickly running extinct working late plan use slaves meat products called pops escaping factory outside surrounding free fire zone sees moon face shape falls cliff smashing head lies ground orders rescue enslaved restore lost land having accomplished spiritual trials forests land traverses abandoned temple marks hands representing representing invincible new ability returns rescues factory power sees decides flood entire factory poisonous gas races uses power destroy executives summoned emergency board meeting safe gas terminates gas captured happens depends rescued game player rescued slaves game free rescues player fails rescue game kills instead subsequent games media treat good ending canonical initial playstation version game perfect completion game completion slaves rescued extra motion video guardian angel viewed depicts captured harassed shrink mechanical creature sophisticated artificial intelligence notable absence version later playstation releases game introduction new character character early advertising campaign included television commercials eventually abandoned development began production january working title soul storm interactive acquired publishing rights september title changed epic eventually game private showing journalists took note game generally received version game shown remarkably similar release version reportedly smooth development cycle late changes footage creator saw involved pack chasing said happy animation time development nearing completion studio discovered disk space include species featured game removed final game identified story extinct sequence time budget constraints concerned moon witnesses escape explained sequence occurs escaping entering originally accompanied footage shower creating shape order imply greater forces trying send symbols budget game million major title development team taken following acquisition warner interactive involved testing process game unusual interactive british team game play testing whilst normally american games tested europe language compatibility issues soundtrack features ambient music composed ellen lack testing final version game left floor allows jump backwards screens known stop turn result discovered june microsoft windows version game similar found death delay work hidden cheat game cause follow related riding type found stop turn fixed production developers found male executive publisher interactive tried sabotage production didn like game took footage game boss loved direction game chose provide funding expense executive wanted shut later explained production men video game industry seen making toys taken seriously men happy living weren necessarily going games began shooting violence blood inhabitants said people feel better feel like won release game saw release playstation dos windows september day dubbed odd friday developer publisher units originally released worldwide japanese version followed october release japan title changed publisher changes included art pops packaging originally consisted head stick undisclosed current events japan design changed ambiguous image design protagonist significantly altered certain japanese pressure groups offended having fingers working meat packing factory historic japanese meat looked society fingers showing fingers person came member suggested meat lost fingers work inhabitants alter design fingers face legal battles large fines inhabitants altered designs permanent feature subsequent versions released outside japan included changed packaging changed hand future games media including new recognise changes canon oddly features sprites scenes shown game altered game boy port released adventures developed corporation published interactive game significantly cut version similar levels condensed plot starts native opening levels absent version reception release received positive reviews edge described game tight packed great innovative touches great character design gamespot gave playstation version praised game ideal balancing action puzzle elements perfectly game intelligent engaging best fun animation world magazine applauded multiple aspects game saying features best graphics animation seen commenting sophisticated gameplay graphics struck reviewers excellent game dimensional elements rendered programs zone remarked developers created outstanding visual environment leap gamepro described graphics eye game audio singled praise gamespot gave music score criticism game directed save system edge said demands certain level commitment progress science fiction weekly claimed game innovative game play makes steep learning curve initial difficulty play aggravated save feature forces players difficult sections zone stated progress rely trial error involves levels teeth frustrating times especially right start level dies game follow notably implemented suspend save feature require reaching awards game won awards including gamepro august best director award world animation festival academy interactive arts sciences annual interactive achievement awards nominated categories console adventure game year outstanding achievement sound music sequels received direct sequels released playstation november taking place directly game continues style gameplay previous game improvements ability use different species possess explosive clouds wind released xbox bringing gameplay environments allowing players play character remake remake developed studio add water game built unity game engine released july playstation network north_america european release july subsequently released mac xbox wii


country quest country quest adventure platform video game developed rare published nintendo super nintendo_entertainment_system released november north_america november japan december europe second instalment country series serves direct sequel country released game boy advance game available download wii virtual console wii virtual console april released new nintendo 3ds followed sequel country double trouble story revolves girlfriend try rescue abducted king game set isle worlds varying environments totalling levels game graphics technology original features use pre rendered imagery quest received critical acclaim praise directed graphics gameplay varying colour palette considered best game series musically ambitious games second best selling game sixth best selling game gameplay game scrolling player controls girlfriend varying levels different worlds main objective game rescue king game features wide enemies include land based rats bees enemies underwater sections include sharks world boss fight required defeated order progress world similar predecessor player characters jumping heads throwing barrel hit enemy active character leaves screen control immediately switch character player reclaim partner marked barrels game characters die player lose life restart come form star painted barrel player loses lives game end unique attributes run faster higher jump spin hair order float player pick character throw direction similar vain barrels game features animal friends returns predecessor playable animals include spider seal animals unique abilities player ability charge enemies ability flight ability jump extreme heights game features environmental effects levels includes fog rain thunder storms levels feature different mechanics settings underwater sections riding cart honey levels feature sticky surfaces predecessor game features barrels propel player direction facing aside barrels player temporary animal buddy bonus barrels hidden game transport player bonus game features challenge eliminating enemies order earn addition barrels activated specific character players earn extra lives collecting balloons earning collecting letters spell game appearance franchise characters include situated monkey museum popular demand secrets game world provide comic relief offering advice wife grandmother makes appearance game runs educational facility called gives guidance player runs player complete earn extra lives funky offers connect player world additionally player meet large called demands number characters want pass lost world complete secret level plot standing deck pirate ship finds note stating kidnapped king demanded entire banana stole previous game ransom aided subsequently attempts rescue travel isle helped way assortment animals defeat rescue eventually battle defeat escapes releasing shortly discover secret area known lost world going lost world defeat hidden heart island defeated causing explode explosion causes island sink watch escape small development similar predecessor game graphics advanced computer modelling rendering technology pre rendered animations modelled objects transformed sprites background layers rare founder tim served director game colleague worked original returned design game development quest began shortly release predecessor rare took significant financial risks purchasing expensive equipment render graphics david wise rare composer admitted rare purchased worth new compression technique developed allowed incorporate detail animation given memory previously achieved better captured pre rendered graphics quest soundtrack composed entirely wise addition game soundtrack focus remix collaboration titled monkey business final track rescued remixed david wise featuring grant electric guitar robin trumpet wise cited music mario games tim music synthesizer based film soundtracks released 1980s influences creator music country series predecessor music produced chip game sound similar synthesizer reception game received critical acclaim version holds aggregate score gamerankings virtual console release game boy advance version hold score gamerankings metacritic respectively quest sold combined million copies united_states japan total number copies sold japan million million united_states second best selling game island sixth best selling game graphics gameplay praised aspects game aaron thought quest graphics superior predecessor stating game looks cool plays reviewing version frank gamespot heralded graphics detailed admitting appeared similar game separate review game boy advance version praised graphics richer original retrospective review mark ign stated whilst original boasted beautiful graphics time quest offered superior experience detail smooth animation varying colour palette jeff pearson stated rare improved graphics quest character animations appeared cartoon like contrast computer generated feel original pearson heralded background designs reaching newer heights quality reviewer heralded visuals unbelievable bit game reviewer video stated game pushed boundaries console detail handsome praised handling gameplay pushed climax dan eurogamer stated graphics game similar predecessor praised criticised gameplay mediocre terribly imaginative expressed concern lack ambition sequel stating gameplay uses defence ain broke don fix sequels releases direct sequel country double trouble released positive reviews game find abducted followed succession related video games country returns quest later released game boy advance november wii virtual console available wii virtual console

Donkey Kong Country 2: Diddy's Kong Quest


ghost shell video game ghost shell themed person shooter video game developed exact production playstation larger ghost shell media franchise utilizes english voice cast feature film share story continuity game released july soundtrack albums game story art design written illustrated author original manga ghost shell plot revolves recruit public security section investigates human liberation player controls robotic fighting vehicle capable traversing walls ceilings game received mainly positive reviews praised graphics animation music unusual wall climbing mechanics living series received criticism tedious repetitive gameplay low difficulty years release game informer listed ghost shell best manga anime based games gameplay player controls spider shaped think tank robot known able jump thrust forward climb walls hang upside ceilings camera auto position scaling walls ceilings easy maneuvering automatically switches person perspectives depending environment player stay person view equipped twin machine guns guided missiles weapons unlimited ammunition missiles launched charge time grenades found missions maximum carried time enemies vary robots helicopters sport array firearms explosives stages game governed time limit seventeen cutscenes unlocked missions depending player score training mode unlocked cutscenes reviewed options menu training mode contains stages learn basic game elements stages introduce player targets settings controls effectively sixth battle missions compose story place different environments including warehouse complex sewer city highways enemy base inside skyscraper missions display variety gameplay objectives mission raid level explosive ordnance disposal mission involves elimination bombs attached red barrels fourth level sea chase boat fifth level game hide seek player having locate boss wearing camouflage game final boss fight ends free fall battle skyscraper plot plot follows members public security section mainly consisting major chief male rookie controlled player game story told mission animated cutscenes terrorist organization known human liberation claims responsibility blowing body corporation building section sent resolve situation section able trace terrorists communications find location bay area trap chief later announces leader human liberation mercenary known reports energy ministry interested files relating orders investigation rookie skill test leading chase missions surviving ambush eventually human liberation secret base discovered tower following enemy supply line terrorists intentions nuclear informs official energy ministry named contact connected body corporation conducting raid enemy base begins order shut squad leader attempts remove protective barrier access point nearby rest team search building control room leader tower encounter obstacles prevent moving leaving rookie available member reaches engages leader combat defeats free fall battle tower mission revealed planned collect bribes exchange covering defect nuclear going explode presenting terrorist attack seized wanted money declares entire experience training exercise rookie acknowledges criticizes development concept came climactic scene film battle big spider like tank museum based tank design creators smaller version designed person police player pilot combat machines game development half years involved work divisions total director producer respectively programming exact known jumping flash series ghost shell designed targeted mature audience developers playable prevent game appearing character based game children original manga creator main designer characters game production directed animation scenes wrote screenplay animation supervisor character designer scenes noticeably different compared film namesake directed game colored digital technique scenes combination animation backgrounds rendered dimensions ensure smooth transitions camera movement add finishing details scenes japanese voicing game different cast film played chief voiced english localization dubbed cast original movie game specify respective roles credits voiced woods richard william frederick christopher roles bob lee jimmy reliably known release promotion game originally released japan sony computer entertainment july following day launch party held garden hall body night event featured game music artists van performing live robot appeared bought tickets received kit posters game japanese demo disc released mission playable edition official playstation magazine published october featured game cover game released north_america october europe sony computer entertainment july producer don said aside dubbing changing button configuration english localization game modified censored soundtrack soundtrack albums game titled ghost shell body named body manufacturer ghost shell series albums produced feature techno tracks composers including van versions albums released sony music entertainment japan july body standard single disc body ltd limited disc edition vinyl limited record set scheduled released track listing related media released books video game ghost shell official art book published july contains concept designs scenes commentary published ghost shell basic file july ghost shell master file august video making game ghost shell digital animation features interviews animation staff released vhs april laserdisc released included interviews game cutscenes reception ghost shell gained aggregate rating gamerankings positive praised graphics sound gameplay review stated plenty eye candy strong audio game actually fun play probably ghost shell supplies fun familiar license gamespot rated game good controls simple people like fish water praising animation sequences reviewers cited game unique wall scaling mechanics noted lives ghost shell series ign said game great faithful manga counterpart stating techno music including tracks artists like superb adding levels aren incredibly difficult don encourage replay super reviewed game short movie released brazil stating opening animation better drawing film russia lauded orientation system game graphics overall design highlighting animation scenes praised gameplay mechanics criticized option unlock stating tremendous feeling agility ghost shell slick weapons fun comes tough game playing scenes new footage compelling country anime cult industry national gamepro find game worthy cutscenes praised stating cinemas opening game level stunning game graphics particularly buildings enemies lackluster best sound effects bland weapon power ups found generic game generation criticized game tedious recognized enjoyable game computer video games offered similar criticism declaring repetitive good game edge criticized gameplay features camera control boss difficulty electronic gaming monthly reviewers criticized game easy bosses repetitive short gameplay value famitsu liked battles complained walls intended herald news praised game original worth playing unlike movie adaptations game informer listed ghost shell best anime manga based games released english best franchise titles seven games list released years ghost shell


hotel mario hotel mario computer puzzle game developed fantasy factory published interactive media nintendo primary character game mario find princess going seven hotels mushroom kingdom hotel divided multiple stages objective close doors stage defeating hotel final stage takes player following building nintendo decided sony create add super super nes gave permission use characters games games resulting license widely criticized hotel mario regarded worst mario centered games animation shutting doors controls especially known cutscenes motion video gameplay controlling mario brother player mode player complete stages seven hotels game hotels contain stages contains stages progressing stage requires player shut door shown stage exceeding given time limit purpose closing doors progress explained elevators operate differently depending hotel enable player floors stage faster stage cleared points given player stage title screen game saved screens enter previously played hotel stages map mushroom kingdom allows player access visited hotel trying close doors player avoid certain hazards mario lose life touches enemy runs time runs edge floor doors open enemies game regular mario series creatures variations opponent stage hotel use different methods attack mario normal state mario tolerate hit enemy defeat foes opening doors player find power ups grant different abilities super mushroom transforms mario super mario glowing strength withstand enemy hits player finds mushroom mario super mario form item turns fire flower grabbing mario fire mario throw eliminate enemies mushroom known extra mario mushroom found fire mario way earn extra life collecting coins player obtain star man makes mario temporarily able knock enemy screen simply touching plot setting game takes place mushroom kingdom turned hotel resort use children renaming land resort hotel area guarded hotels represent different building types locations including tree cloud having invited picnic princess mario enter mushroom kingdom entrance find message reveals taken control kingdom established seven hotels princess held permanent guest visit hotels mario find princess times occasion disappears sight ending hotel eventually enter palace resides hotel owner defeated brothers flee building princess collapses princess able rule kingdom peace thanks mario brothers giving kiss development following unsuccessful attempt sony develop rom based add super nintendo_entertainment_system nintendo signed deal develop aforementioned add witnessing poor reception sega mega nintendo longer considered add profitable project scrapped entirely deal nintendo gave license use characters including mario princess featured games games given little time developed little funding nintendo gave input characters create games nintendo taking development input look characters apart hotel mario mario characters intended super mario worlds game cancelled prototype versions programmed worlds planned adaptation scrolling super mario world hotel mario puzzle game stage areas restricted single screen unlike legend related games game developed party company development team fantasy factory motion video cutscenes animated hotel mario considered commercial failure games valuable rarity depict mario advance hotel discussing giving hints player need instructions hotels check enclosed instruction book voices mario brothers provided voice princess motion video capabilities hotel mario use system internal clock displaying messages vary date backgrounds hotel stages designed freelance artist having seen hotel mario initial version called mechanical visually fun art director jeff decided use elements disney enhance game visual style illustrations stages composed blocks featured detail item created hotels door building took week complete designed accordance specific theme instance gothic design hotel staff reception release hotel mario given mixed reviews video game magazines electronic gaming monthly gamepro commented hotel mario gameplay simple addictive gamepro calling game fun believed soon bore players gave fun factor years game released gained reputation lesser received mario games electronic gaming monthly named mario greatest video game character considered hotel mario embarrassing moment ign said hotel mario better respective legend titles noted closing doors strong hook entire game chris wired magazine regarded hotel mario puzzle game puzzles assuming reasons nintendo impressed rom medium game referred gamesradar little rubbish version elevator action eurogamer review gamepro rated hotel mario graphics sound citing intriguing aspects game fashioned animated sequences years game released cut scenes subject criticism video game websites called outright terrifying ign described bad flip book images printed microsoft paint quality voice acting questioned ign thought voices characters achieve mario current voice artist charles hotel mario listed worst mario games time worst mario game worst mario games


voyager video game voyager graphic adventure computer game developed looking glass technologies cancellation published new media based star trek voyager license game followed crew uss voyager attempts rescue members team voyager game multi title agreement looking glass took minority equity investment company deal decided leave video game industry voyager cancelled spring year response voyager cancellation team members rob left looking glass found games overview voyager adventure game based star trek voyager license player guided characters aboard uss voyager episodes game began uss voyager agricultural planet certain members crew kidnapped surviving team tracked encountered things alien races abandoned planet occupied single computer system unlike star trek video games time player manipulated crew high general level player selected crew course action list options decision point scenes crew carry orders automatically certain decisions continued plot led dead ends game producer said want lot like watching characters giving team guidance direction address problems come decision points player combined items solved puzzles engaged combat game item system involved scanning objects storing virtual inventory attempt avoid protagonists stealing find issues said common adventure game genre tech puzzles style incredible machine video game series players create machines main feature voyager player receive collections mechanical parts combined complex mechanisms combat took place ground space like scenes controlled general level player order crew provide fire maneuver beam example watch scene play development aftermath voyager began development announced august year game multi title deal new media looking glass technologies according generation announcement greeted joy gamers fans star trek interested looking glass engine technology took minority equity investment company voyager producer rachel initially planned release later report gave expected release date early team looking glass visited researched set star trek voyager order reproduce accurately created laser cast heads voice cast recorded game characters pre rendered backgrounds created studio alias characters animated skeletal animation system developed nova strike force designer worked game physics artificial intelligence code later said weird features adventure game evidence development voyager cancelled spring months production according looking glass paul cancellation wider decision abandon video game industry believed deal voyager ultimately giant distraction hurt company events started financial downward spiral looking glass compounded string troubled commercially unsuccessful projects nova british open championship golf culminated company closure members voyager team writer designer rob close friends game development game cancellation inspired start spin developer games april went develop system shock collaboration looking glass later recalled writing voyager opening learned technological limitations difficult characters express emotion experience influenced future writing games infinite


space combat simulation computer game developed sequel descent great war completed ahead schedule year released positive reviews gameplay excellent sound effects addition inclusion vocal talent robert cox led gaming sites definitive simulation game game continues story descent player role pilot fighting mysterious aliens defending human race alien allies player gets involved putting rebellion game features large numbers fighters alongside gigantic capital ships battlefield beams shells missiles detailed star systems free multiplayer games available online ranked players statistics persistent galaxy available players fight territories released source code game engine non commercial license code core source code project continuously improves enables new features cooperation upgrade project game graphics kept date improved game engine projects example project based science fiction series respectively gameplay gameplay involves player mounted weapons destroy enemy performing reconnaissance enemy lines escorting flight model based interpretation space physics instead realistic physics ships feel responsive require constant application engine power result game plays like unaffected gravity recommended controller game mouse viable alternative single player mode executed form campaign follows story linear sequence missions executed pre mission briefing stage player gets information background objectives ship weapons choices ships weapons increase player proceeds campaign certain missions certain ships weapons weapons classified primary weapons secondary weapons primary weapons energy weapons missiles torpedoes classified secondary weapons weapon specifications rate fire inflict different damages hulls body ships shields protective energy fields surrounding ships possess special effects shutting specific electronic systems propulsion player flies fighter person cockpit view fully fixed head display visual interface displays video communications relevant data ship status performance weapons objectives targets warn players direction missiles locking aide launching taking maneuvers players maneuver position shoot shields hull destroy enemy ships hull damage shields time game supporting force feedback technology players find controllers putting resistance engage objects similarly certain events engaging firing powerful weapons shake screen form visual feedback helpful features available player target enemies attacking protected objective match speeds power shields engines weapons allowing faster shields weapons expense features ignored detrimental effects gameplay mission parameters fixed failures primary objectives mission concluded post mission briefing conducted discuss mission performance player mission taken allows multiplayer games played local area network internet free services provided online player communicate network players vocally voice chat capability play allows players play standard player versus player modes cooperate complete multiplayer missions join games underway added incentive having players statistics kills deaths tracked ladder ranking system players form join squadrons online persistent galaxy hosted squadrons fight territories plot setting takes place entirely outer space playing area vast compared small piloted player effective range space populated bodies stars planets etc implementation interactive environment distinctive aspects flying involves impaired vision occasional flight electronics known eerie arena play journeys star systems achieved jumping jump traveling shorter system distances time ships mission jump hop entries exits game starship designs clearly distinguishable races tend plain practical artistic lines curves enemies ships sharp black red colors features capital ships hundreds times larger fighters armed teeth beam weapons guns ships commonly scripted seek engage massive story brought narrative pre rendered cutscenes post mission game non player characters scripted mission events structure story linear branching paths alternate storylines optional covert missions flesh story story continued clearing missions progressing campaign players given option skip mission failed times row gives interested story skilled chance continue story frustration characters player takes role pilot ranks alliance appearance pilot player player gets personally interact characters game pilot shown game media distant approach led complaints game failing player story game writer james scott stated approach preserve feeling great machine game like player pilot characters low key non player character admiral plays crucial moving story prominent antagonist start sparks rebellion scale action brings antagonist force story storytelling took character driven approach taking form cutscenes gives revealing purpose driving forces actions established voice actors brought polished touch voices game academy_award nominee robert voiced player commanding officer admiral admiral voiced cox smith stephen baldwin participated bit roles story game begins years events descent following end great war cemented alliance combining form alliance single entity formed cement alliance races destruction prime subsequent collapse system result destruction inside delta jump despite alliance opposition exists union form faction led great war veteran admiral leads rebel group banner neo rebellion led faction gaining control star systems engaging months launching attacks systems alpha seeking stop securing launch campaign star system shocked find effort stop fails badly focus securing star system great success engagements commence incident gamma system leads 3rd fleet reassigned star system learn returned discovery artificial jump gate leads space securing device passing discover cruiser trinity despite efforts secure recover cruiser trinity destroyed fleet focus dealing returning gamma rebellion soon focus attention attacks intensify eventually leading quell attack space station latest ship enormous capital ship capital ships class ship power proves match ships defeating major officer rebellion seeking intelligence organise operation special operation command investigate uncover information project nearly wrecked admiral attempts hit flagship following latest campaign forces engage forces testing new weapon technology prototypes cruiser enables better vision tag missile enables friendly capital ships instantly lock tagged enemy ship class stealth fighter aid new technologies alliance destroys class destroyer 3rd fleet soon return space launches assault jump gate loses ships escapes board thanks sabotage preventing firing pursuing attack gas mining operations class warship dubbed enters space despite effort destroy jump gate linking gamma system point space engaged enters densely populated system thanks player efforts beam turrets destroyed engagement alliance fleet soon resumes efforts track discover built device enables communicate purpose alliance realise jump gate activated stealing artefacts archaeological sites looking hoping meet contact respond transmission turn board command frigate capture crewmen attempting destroy manage save surviving crew device try intercept transport carrying discover second jump gate alliance destroyer attempts secure destroyed shortly forcing pull time launch secret operation great risk recover operative check gate discovering threat posed greater thought alliance plan halt invasion evacuating civilians star system collapsing jump rest space alliance plans recreate conditions collapsed jump sufficiently powerful explosion number great war era destroyers including send collapse plan works victory loses match engagement end system left escort remaining evacuation convoys jump second sent jump soon begins detect activity system star bombarded intense field numerous class ships causes star goes destroying fighting system player choose flee scene warning given stay die defending remaining ships affects ending slightly ending player commanding officer admiral delivers speech alliance lost nature destroyed star player decides stay small tribute paid player heroic actions informs sacrifice admiral concludes saying alliance means recreate ancient gate implying chance earth restored conflict didn bring sorrow signing development news development confirmed chat november team revealed written deep story targeting high end hardware greater number ships larger deadly capital ships team set goals setting new standards single player multiplayer space combat started modify game engine team team worked descent plus new members order flesh story hired jason scott time writer work started linear mission structure adopted decided help factor story greatly relations dominated game decided scale focus personal level admiral decisions rebel scott close work designers voice recording process helped tightly integrate story missions giving sophisticated feel story time constraints lot initial ideas dropped final version game atmospheric battles new weapons types like missile artillery strike team major improvements engine game core graphical engine adding bit support sped interface screens graphic processing hardware acceleration graphics decided requirement target high end machines allowed greater number ships visibly active battlefield satisfying team penchant having great numbers fighters capitals ships big battlefield instead multiple small ass battles shifting target focus higher end machines fulfilled priority having capital ships times larger fighter crafts team followed real world concepts designs stealth fighter modeled stealth technology 1990s people relate easily game restrained realistic team recognition gamers want believable worlds blast flying blowing things compared graphical changes artificial intelligence computer controlled characters slightly changed justification given team felt worked game little fix bugs lot work improving multiplayer portion game player personal computer assigned greater role predicting possible consequences players actions reduced data needed transferred computers result playing experience beta recruited stress test multiplayer mode implemented attempt establish sense continuity players form persistent online territorial fight pilot statistics ladder rankings hoped concept help establish strong online community build game lifespan process fixing bugs detected publicly published game official website bug fix day feature released september month ahead schedule team quickly come release patch version software bug prevented recognition installation process months later released final patch version fix bugs release considerably muted compared predecessor descent publisher organize contests generate pre release hype drive posted incorrect system requirements game site placed visible shelves descent gamespot awarded sci simulation year award pushed sci year edition capitalize despite interest desire develop add expansions told stop acquired owns rights series descent series owners interested pursuing development unable continue developing franchise faced source code practically useless released source code game engines public license april mike president said outside game industry chance look code commercial software product desire matt industry years sequels published limited release february commemorate company 20th anniversary time financial trouble failing pay rent wages workers seeking investors funds changed business strategies instead developing publishing single player games sold licenses games looked developing massive multi player online games smart creator battlecruiser mentioned interest license significant came acquired remaining rights franchise went bankruptcy court reception garnered high praise established reviewers received numerous game year awards nominated computer simulation game year 3rd annual interactive achievement awards review praised graphics ships backgrounds reviewers pleased details paid attention thematic differences ship designs races textures clarity backdrops realism explosions pointed explosions torpedo strikes lower quality feature praised rendered atmosphere reviewers described tense paranoia inducing expecting enemy ships appear gases deadly ambush couple reviewers wrote liked feature claimed space combat peers graphics department graphical standards reviewed anniversary edition found graphics stand recent games gamespot felt story deeper darker wing commander wing series establishing invincible foes lost stature despite player learning plausible ways defeat game revolution felt story rate able build different conflicts unforgettable climax nicely presented emphasis story telling means game events eurogamer supported story intriguing marked rating game way story told reviewer felt machine story telling approach left non player characters missions game said created believable military atmosphere helped things revolve big events instead single person offered angle said gameplay elements light years competition loss personally immersed game universe key attraction said close ranged exciting skirmishes described total thrill fighters flying opposing capital ships beams missiles warnings going try seek destroy opposite numbers view gamespot agreed game judged adequate provide fights trick crash walls narrow openings good detect warn enemies coming directly expressed minor tending objects dynamic mission objectives celebrated coming twists turns story found game red instead extreme praised having enormous capital ships burst trapped bubble trend wing type games instead action simply coming player flows player seek scenes giant ships like fighters little dances death led reviewers feel sense comparable battles science fiction series like star wars similarly gamer praised scaling ships battles said came close creating feeling world war naval battle space game come fighter combat space earth opinions generally favorable multiplayer implementation received favorable responses reviewers impressed persistent nature statistics tracking required registration considered troublesome process gameplay smooth experience reviewers experiences different said internet gaming ships jumping places gaming smooth sailing gamespy reviewer said apparent connection multiplayer mission players reviewer experience similar said hinder enjoyment multiplayer action gamespot greatest games time pointed game features found predecessor peers sheer quality presentation gameplay key reason choice computer video games acknowledged offering best space combat classics posed significant stage evolution space combat genre despite glowing reviews sold poorly april issue gamer stated copies sold months release figures acknowledged disappointing described awful stated team stayed budget sticking schedule breaking estimated final sales game interview jim producer inc stated sold poorly going fashion modern person shooters mouse keyboard went state descent example perfectly common people sold lot copies descent time modern mouse keyboard came opposed keyboard like fans series created modifications custom campaigns series missions created mission editor freely packaged gained sets story decades conclusion released july hosted established sites gamespot contents source code project release game engine source code possibilities changing game greatly opened fan community use code update game recent technology led edward source code project formed changes maintain core engine advantage new fan updated engine projects red line based new project based possible free internet gaming service handling initially acquired acquisition outrage entertainment renamed outrage games service continued july outrage games dissolved terminated components website later handed source code project help create similar service tracking statistics rankings


revelations persona revelations persona released japan persona japanese lit goddess odyssey persona role playing video game developed published entry persona series franchise role playing entry series released west originally released playstation japan north_america title ported microsoft windows port playstation portable retitled persona released north_america japan europe port featured new cutscenes redone localization story focuses group high school students confronted series supernatural incidents playing fortune telling game group gain ability summon multiple power guidance representing humanity group face multiple forces threaten world gameplay revolves characters navigating environments town fighting enemies course game player create new battle spell cards gained battle talking enemies persona began development release idea creating positively received high school setting multiple staff members previous titles involved development including character designer director multiple aspects story including persona character taken psychology character designs based staff members celebrities fictional characters time reception game generally positive praising approach genre navigation localization criticized port shared points praise original improved localization drew negative comments dated mechanics graphics gameplay revelations persona role playing video game player takes control group high school students mixture navigation styles navigation round students hometown overhead view navigation standard environments outside areas story locations use angled person view dungeons buildings navigating person icon right hand corner screen displays lunar phase display shows passage game time status determines activity patterns moods enemy demons battles triggered story events random encounters world map dungeon environments player attacks enemy party given set attacks costing magic points health points battles place grid based battle arena characters enemies moving according position grid commands available party attack fight enemies contact talk enemy analyze check enemy strength weaknesses form party grid character main means attack persona beings summoned battle cast spell heal party inflict physical damage enemy persona access skills character change persona turn earn experience points independent characters assigned gain new abilities extended use experience awarded based player uses certain characters alongside character able attack equipped melee weapon use item attempt talk demons act game standard enemies talking demon different effects based personality responding specific way certain actions emotional responses player demon anger fear joy interest triggering emotions times cause demon perform action angry demon attack party frightened demon flee battle joyful demon player item interested demon leave battle player item player special spell card cards aligned particular persona family functions related performed special place called velvet room character summon new enemies defeated fee use spell cards special item create new persona inherit skills fusion persona fused cards certain persona families deleted player chooses synopsis setting characters game takes place japan town main characters attend high town high school class taught main feature town local branch electronics biological energy corporation main characters power summon described manual power hidden power granted born collective unconscious acts party spiritual guide appears human form butterfly player controls silent protagonist second year student acts game representation rest cast near constant ill health bitter self confident heir important family business gang member reformed efforts man puts facade strength cover weaknesses girl consciously acts like stereotypical high school girl rebellious youth woman half american interest main antagonist runs local facility route player option recruiting student plot game starts protagonist playing fortune telling game called persona watch playing game group figure protagonist rendered unconscious protagonist drawn realm grants power persona warns new power soon needed recover suggestion teacher check visit classmate hospital visiting taken ill waiting news treated town attacked demons summoned people inner darkness defend meeting head town shrine find mother arrival find wounded attack reveals culprit changes town caused reality altering machine called system head confront protagonist bring school point game splits story routes main route alternate snow queen route route protagonist decide confront joined apparently recovered asked help save captured demons protagonist rescue way displays odd lack certain memories including hospitalized rescuing group confront inside system girl black called appears knocks party unconscious awake find duplicate version world group eventually find corner ultimate goal deity find meaning life initial fight possessed persona finally defeated dying reveals traveling party ideal version true heart girl white called pieces created brought reality unexpectedly linked system group help avoid path isolation current actions group manage convince ideal original self unconscious actions join fixing problem rescuing true self sea souls human life begins group confront aspect wants use system destroy defeated pieces merge reversing effects town restoring health meets group success snow queen route takes place real town unlocked investigating urban legend school surrounding theatrical mask performances snow queen nearly wears mask play title role died finding mask protagonist encounters puts mask possessed spirit freezing entire town possessed generates towers spirits previously killed mask guardians whilst setting ice castle high school protagonist heads save contacts tells way save demon mirror remove source mask curse spirit possessing turns classmate mask wore place mirror group able free bring peace revealed controlled night queen powerful entity wants world darkness defeating night queen town freed power development development revelations persona began release high school setting received positively release decided create dedicated focusing inner struggles young adults concept eventually evolved persona underlying focus human soul persona series title designed title status spin directly related series removed later persona titles persona system directly inspired guardian system originally designed future persona director veteran producer character designer took respective staff roles new production team writer script took year write staff going drafts draft involved students going field trip caught series mysterious events remembered versions future designer series involved designing minor characters coloring promotional cover artwork main concept persona game enjoyed people new series popularity casual games playstation key factor making decision development team focus persona resulted development coming near halt designed main cast multiple notable celebrities fictional characters time members staff characters wearing uniform helped designate single group look balance expressed accessories staff members cameos minor characters character based titular wise old man described contradictory existence appearance game based paintings chinese philosopher multiple ideas terms game based psychology velvet room key gameplay location based black lodge twin peaks characters focused given multiple forms story versions created original bed ridden long time ideal version inexperience outside world interactions doll addition forms black clothed white clothed created personality split representing extremes true represented balance uniform grey school uniform grey represent psychological given ribbon represent believes grant wishes ports localization persona released japan september playstation game ported microsoft windows released march corporation game compatible windows operating systems playstation portable version directed original game composer project director decided remake original persona large number new fans brought series persona decided easier access beginning series game announced february released april year gameplay adjustments balancing adding difficulty levels modifying enemy encounter rates motion cutscenes produced anime studio created cutscenes voiced rest game text based dialogue original europe australia title released digital title playstation network persona role playing entry series released west release action game jack main series use christian imagery unsuitable localization time persona employed different naming system acceptable persona localized new north american branch usa persona chosen series help define company compete likes final_fantasy breath fire team localized persona small process difficult large text translate team needed adjust change japanese references feared western players changes altering player character ethnic origins multiple characters character location names multiple pieces dialogue entire snow queen route cut game leaving story route open exploration remake localization similar persona dialogue tune modern youth keeping close original dialogue possible japan specific cultural references provide reference work localization team played original version persona changes character names appearances changed appeared original japanese release exception couple lines fan favorites included kind homage players company history game localization entire snow queen quest reinstated music music persona written persona major work beginning shortly officially joined internal staff worked title approximately year composing percent score piece composed aria soul theme velvet room originally commissioned aria soul future persona titles release composed new music alongside original tracks kept original atmosphere experience musical techniques gained work persona tried new techniques opening theme began pop motif transitioning heavy metal changing important lyrics english japanese official soundtrack album persona true mind original soundtrack released june arrange album persona original soundtrack arrange album released april japan official soundtrack port released april united_states persona soundtrack packaged game retail release reception year release japan persona sold units reaching best selling games year persona described time original western release sleeper hit port game highly successful estimated sales japan north_america respectively actual sales reached famitsu generally positive setting plot enjoyed careful incorporation gameplay mechanics alongside new features gamespot jeff called truly different rpg praising story setting gameplay criticizing quality localization feeling indifferent graphics level layout ign called game rpg masterpiece praising departure fantasy based time game informer variously complemented game challenging gameplay story setting reviewer calling best playstation rpg available jeff walker writing retrospective review game generally shared points praise criticism game sure winner rpgfan writer esque positive overall game calling achievement dedicated game design saying closing revelations persona deserves respect received reviewing port play highly positive game old school mechanics chance replay improved localization snow queen route reinstated fans playstation persona games persona feel like punch face boot parish writing said way persona broke away rpg norms communication demons battle essential playing fans genre generally positive aspects apart visuals game informer joe despite noting awkward navigation inability appreciate character enemies designs small size generally praised game improving original game flaws ben giving second opinion game review generally shared points praise found inadequate gamespot anderson critical praising story improved localization finding combat navigation graphics fairly dated compared recent contemporary ign sam bishop shared critiques graphics reviewers enjoyed parts game particularly appreciated inclusion snow queen route wilson rpgfan generally echoed reviewers sentiments wilson cited enjoyable game playstation persona entries quality project called killer trip memory lane pair high definition rose colored glasses persona awarded rpgfan editor choice award legacy revelations persona successful establish persona series north_america cult classic games success prompted development sequel persona innocent sin released involved staff persona adapted manga titled persona originally serialized later reissued mobile company released mobile version game persona chapter foreign tower game dungeon set locations persona unexpected success port led development enhanced remakes innocent sin sequel persona eternal punishment ports directed


jumping flash jumping flash japanese hepburn person shooter platform video game developed exact published sony computer entertainment playstation direct sequel jumping flash released previous year later ported playstation playstation portable playstation network game revolves robotic rabbit protagonist searches lost scattered different levels game game new antagonist captain explore expansive new world recapture lost predecessor game presented person perspective interface transferred jumping flash second order save time development new features include longer draw distance updated enemy meter displaying triple jump similar predecessor jumping flash received critics praised game updated interface advanced graphics gameplay excelled competition like predecessor criticised short length lack challenging gameplay close similarities game despite jumping flash gained popularity spawn final sequel plot game set undisclosed time instalment series jumping flash baron plans crater planet events game flees life returns home planet little planning revenge turn face fear having planet attacked comes hostile alien known captain voiced king descends little starts taking apart piece piece contrasting tried crater planet game flees onslaught space pod lands far away little calls help sworn enemy universal city hall dispatched help manages free parts little taken ultimately faces mortal combat defeats resulting escaping carrying seeks convinces form alliance destroy exchange pay large money revenge agrees attack little prompting action eventually battle time manages destroy flees life end game returns little teaming tried destroy trying destroy saved lives throw bar tell come gameplay gameplay jumping flash virtually identical predecessor game presented person perspective player freely dimensional world rotate camera direction user interface resembles characteristics predecessor screen shows time remaining player score offers player warnings hints despite similarities gameplay offered new changes instead collecting jet pods player character rescue level exiting new addition new interface displays travelling companions health bar jump meter displays player eligible triple jump new additions include power added power ability obtain performance medals certain performance medal awarded depending player completes level example playing single level firing weapons reward player flower child medal total medals collect identical predecessor core gameplay centred player ability jump shoot projectiles enemies jump times indicated new interface allowing reach extreme heights game instalment jumping flash introduced new game power ups weapons powerful laser beam missiles trip mines addition new weapons player find use older weapons form fireworks deal massive damage enemies weapons include cherry bombs rockets roman candles player ability shoot low powered projectiles target centred middle screen development release instalment jumping flash developed japanese developer exact ltd ultra ltd involved development game engine interface transferred predecessor jumping flash order save time development despite initial similarities developers decided jumping flash larger draw distance higher quality textures updated enemy order game memorable person perspective jumping flash designed technology unlike predecessor music game jumping flash composed japanese video games anime music composer tracks included tracks previous game composed music jumping flash original soundtrack soundtrack published records japan jumping flash released downloadable game playstation playstation portable playstation network controls interface release reception release jumping flash received positive review scores similar predecessor critics magazines alike critics praised new innovation game offered ign staff impressed game newly expanded worlds inclusion bonus worlds included game noted despite significantly different game delivers japanese gaming magazine famitsu awarded game games reviewed publication matthew house gamepro criticised game difficulty length stating games extremely frustrating sequel easy lack game challenging gameplay house praised improved graphic engine respectively giving game score half stars stars gamepro found main downfall game short easy noted new time attack mode expansion storyline interesting new feature extended established despite minor add overhauled textures jumping flash essentially technical update original criticisms conclude game short despite game revolution citing game offered total levels including repetitive epilogue game revolution noted jumping flash worthy sequel better graphics higher jumps lots levels release game gameplay excelled competition


king arthur knights justice video game king arthur knights justice action adventure game developed associates published enix super nintendo_entertainment_system based cartoon series title loosely inspired legend game released north_america exclusively player takes role team american football players transported medieval england given mission save king arthur destroy evil army game enix title developed american company inspired legend series written works received reviews ranging mediocre extremely poor gameplay game standard action adventure game played perspective player takes role arthur king accompanied knights justice controlled game console player battles enemies regular sword swing special attack block high low attacks knights available start including arthur king weapon personality statistics life force defense strength speed boss game specific weakness knights changing party members visiting round table room character life meter arthur power meter items collected complete quests objectives restore character life meter map feature allows player directly access locations visited game saving feature allows points storyline system plot events game set fictional version britain 5th century evil imprisoned king arthur knights round cave glass beneath castle past wall king wizard uses crystal ball brave team warriors future led arthur king dubbed knights actually american football players interprets names sign fate summons time lady table transforms knights justice asks break seal king arthur knights round gathering keys truth party sword lady lake proving worth claiming shield young dragon shield heights assist deposed ruler castle recover key truth castle way village mind control spell recover second key truth breaking spell crossing way claim key truth castle event party collects swamp saves claim fourth key truth stone rescue son king obtain fifth key truth collects keys unlock access castle sixth key truth party finds seventh eighth keys truth village cape death respectively ninth tenth keys found dark citadel searching missing pieces staff break open path wall staff party goes past wall dark forest eleventh key truth found cemetery statue fires magic beam kills knights party arthur travels town dead plain dead dead knights reach castle stone gardens defeat dragon form obtaining key truth game ending sequence party members congratulated real freed king arthur uses send era development king arthur knights justice enix game developed american company associates washington roughly dozen people worked game time initially planned cartridge additional eventually added expand game development spanned years addition original cartoon series developers gathered ideas sources inspiration including legend action adventure game series books white book medieval poet marie france noted hardest development coming puzzles regions fun challenging repetitive tried maintain balance action puzzles noted focused puzzle aspect game favorite parts game developers include dragon battles boss reception title received generally negative reviews video game magazines nintendo_power electronic gaming monthly gave title score respectively website rated stars freelance critic robert gave title score calling awful explaining game better left blamed enix decision base game little known cartoon series comment echoed video game bible called game ill conceived game likened succession quests electronic gaming monthly felt graphics lack vibrant colors music review gaming intelligence agency judged graphics audio mediocre character designs terrible plot generic puzzles challenging noted impossible player know advance knight best suited boss concerning gameplay criticized fact enemies screen defeated progress passages possibility characters enemies hidden player view large objects angle arthur sword attacking knights artificial intelligence denounced poorly conceived lack animation character enemy hit noted major bugs game felt rushed job game unfinished video game bible called packaging nice manual wondering thinking human beings agree game dull

King Arthur & the Knights of Justice (video game)


super mario rpg super mario rpg japanese hepburn mario subtitled legend seven stars north american release role playing game developed square square_enix published nintendo super nintendo_entertainment_system originally released march japan north_america nintendo ported game minor differences wii virtual console service wii virtual console service late june regions world role playing video game mario series game contains fundamental gameplay similarities inspirations square role playing video games final_fantasy series story action based gameplay derived super mario series story focuses mario party seek eliminate game main antagonist stolen seven star pieces star road world inhabitants wishes wish stars mario return pieces wishes granted game features permanent playable characters super mario rpg directed produced composed game score released soundtrack album japan shortly game debut square development super mario rpg direct guidance producer game received release praised particularly rendered graphics humor game spawned mario rpg series successive rpg themed spiritual sequels followed paper mario mario series use certain conventions established original gameplay super mario rpg contains token similarities square developed video games final_fantasy series story gameplay based super mario series platform games like traditional main sections game turn based battle sequences super mario rpg gameplay outside monster battles plays like traditional mario elements punching floating question blocks prominent random encounters enemies visible field battle mario comes contact allows player evade unnecessary battles player controls mario journey beginning ultimately player gain party characters members battle given time mario player party characters selected battles characters unique set attacks techniques example princess abilities primarily healing techniques offensive attacks deal high amounts damage combat based traditional turn based battle system addition action commands effects action command consists timed button presses attack special defense item usage innovative features gameplay later mario plot characters setting game world set geographically diverse land includes mountains bodies water region distinct characteristics held inhabitants mushroom kingdom inhabited inhabited town populated reformed monsters isle eponymous species reside land area inhabited cloud people castle prominent location game holds portal main antagonist home world mario series games main protagonist mario initial goal rescue princess peach story takes unusual important twist soon start journey gang world attempting stop group mario joined cloud boy thinks doll possessed spirit star road armies deserted fear gang princess lost turmoil occurred gang arrived gang led robotic alternate dimension aspirations world domination story game begins mario enters castle rescue princess battle giant sword falls sky breaks star road helps grant people wishes crashes castle sending mario princess flying different directions scattering seven star fragments mario makes way mushroom kingdom mushroom chancellor insists mario recover princess discover purpose giant sword returns castle giant sword reveals talk destroys bridge preventing entering returning mario encounters lost frog coin local thief mario agrees help return castle finds kingdom overrun creatures gang led evil robotic king named enter castle met boss game giant knife spring like creature named defeated find mysterious star piece mario takes accompanies mario travel defeat monster named reach pond meet grandfather reveals isn claims real parents waiting return home duo travel rose town meet star spirit taken control doll named battling bow like creature residents rose town arrows retrieve star piece joins mario tells star piece shattered star road resides tasked repairing star road defeating world wishes heard find seven pieces held members gang retrieve star piece continue tower encounter trying forces enemies join forces fight common enemy wishes reclaim castle new team princess forcibly married eccentric amusement venue owner turns wedding wasn real wanted wedding cake rescue princess initially returns mushroom kingdom later joins party final member recovering star pieces mario group learns final piece held castle battling way assembled enemies returning giant sword discover actually gateway factory fight gain access factory mass produces army end defeated giant sword disappears collected star pieces repair star road development nintendo explained game origins square sold japan overseas calls ages young girls character attached mario best rpg nintendo director wanted rpg mario happened chance companies talk went game officially unveiled mario creator producer director jump festival event japan led teams nintendo square spent year developing graphics story takes place newly rendered mushroom kingdom based super mario series square reported game complete october developers created interior elements columns exterior elements advanced computer modeling techniques special lighting effects create shadows reflections meant improve elements guidance square developed game combining role playing aspects previous square games like final_fantasy elements nintendo games square final_fantasy series model battle sequences tradition super mario games demanded lot action mario ability directions jump quarter perspective gave comparatively large range motion completion mix adventure action game play elements placed category closer legend link past nintendo america received complete version november staff surprised inclusion rpg battle system battle screens pre rendered sprites rest game included attack animations equipped weapons december development improvements gameplay delayed translation game example chancellor named mushroom japan called minister north_america plans continued february north american version changing release date forecast winter spring super mario rpg legend seven stars seven games released outside japan use nintendo chip compared standard games additional allows higher clock speeds faster access random access memory ram greater memory mapping capabilities data storage compression new direct memory access modes bit plane transfer built piracy protection regional marketing control asked possibility european release nintendo representatives said plans remarked preparing rpg release europe far difficult regions need game pal systems translate multiple languages music best known previous work street fighter composed game music score incorporated arrangements music super mario tracks final_fantasy regards super mario rpg soundtrack turning points career composer music game released soundtrack album titled super mario rpg original sound version mario publishing released japan march disc set contains game songs reception super mario rpg received universal acclaim appeared reader selected best game time lists 26th 30th ign japanese audiences received super mario rpg million copies sold making highest selling game japan aspects super mario rpg received mixed reviews game garnered praise quality graphics humor particular nintendo_power review commented excellent graphics helped game appeal wider audience traditional march nintendo_power nominated game awards including best graphics player choice contest super mario won best graphics electronic gaming monthly praised graphics stating best seen super nes stated graphic element strong resemble mario title retains role playing theme time electronic gaming monthly commented graphics typical nintendo clean colorful graphics nice animation editor called backgrounds beautiful stated perfectly bring mushroom kingdom surrounding areas miller stated graphics absolutely outstanding colorful rendered visuals impossible super nes definitely high graphics bit system editor called music extraordinary songs match mood surrounding environment virtual console release ign lucas thomas review super mario rpg stated game experience completes compelling story humorous attitude variety interspersed mini games break action publication stated soundtrack spectacular joy listen graphics took advantage system bit technology looks great despite praise noted battle system mechanics aren original noting lack unified storyline far great miller commented engaging battles battle music game beaten aren surprises discovered second time stated characters older gamers legacy super mario rpg direct sequel nintendo originally announced game entitled super mario rpg changed paper mario release considered thematic spiritual sequels successive rpg themed mario series paper mario mario followed conventions established original includes use flower points shared party resource instead character having pool magic points timed action commands battles original paper mario collection seven stars mario superstar saga features doll mention square_enix copyright holder character end credits locations characters game appear children book mario incredible rescue released nintendo announced super mario rpg released virtual console japan following month june rated game release australia june released virtual console japan august game released time europe australia festival alongside release super mario lost levels european virtual console available limited period festival certain animations flame wall static attacks reduce potential triggering sensitive players colors adjusted september released virtual console north_america distinction virtual console game released region super mario rpg released wii virtual console japan europe north_america june main characters originating game downloadable fighter costume super smash nintendo 3ds wii


nuclear strike nuclear strike shooter video game developed published electronic arts playstation game sequel soviet strike fifth instalment strike series began desert strike sega genesis soviet strike development team created nuclear strike released port year developed published nintendo version called nuclear strike nuclear strike helicopter based game strategy elements added action gameplay plot concerns elite special force player allies pursuing nuclear armed rogue spy asian setting retained earlier game engine added modifications improve graphical performance game accessible game features playable vehicles large increase previous games addition main secondary helicopters jets armour player commands ground troops occasional real time strategy sections game received positive negative mixed reviews critics noted weak storyline gamespot dismissed action game gamespot called graphics use specialised hardware video cards expansion good gets said decent daily radar called horrible critics praised motion video music sound effects reviewers enjoyed straightforward gameplay complained close similarity predecessor soviet strike questioned game value result plot game begins fictional southeast asian country player controls super helicopter strike covert operations force led general john assisted technician hack gray susan turner antagonist colonel spy turned stolen nuclear weapon allied strike guerrilla leader moon forces join player attacking forces strike fake nuclear bomb old temple compound results attempting locate time player sent wild chase attacking convoy thought nuclear bomb transported away escapes capture long strike catch managed real nuclear bomb away screen prompts player extract trapped compound compound blew sky high nonetheless forces eventually defeated strike conducts operations south china sea discovered dealing napoleon philip tan head fictional like criminal organization known player recruits mercenary cash battling pirate attempt recover missing nuclear weapon defeating forces player manage capture information concerning whereabouts long commits suicide player eventually heads north_korea stolen located north korean ruler lee invites world leaders peace conference plan kidnap world leaders especially kim financed operations getting nuclear weapon inside kim sung statue hill small helicopter weapons player able spirit delegates french frigate river country delegates left sent bomb shelters evacuated strike transports escorting delegates safety player manage cobra attack helicopter museum security forces process missing nuclear weapon explodes player sits blast day stadium north_korea blames nuclear explosion south sends forces attempt start second korean war heads russia strike heads assists forces korea south korean army assault having prevented korean war strike cash attack old era fortress siberia brought mercenaries prepares launch nuclear missile designed layer forces eventually routed nuclear missile eventually destroyed killed sponsored strike cash fall love strike prepares deploy crisis zone gameplay nuclear strike helicopter based shooter game blend strategy action player views outside helicopter overhead perspective similar previous games series playable vehicles larger number predecessors main helicopter fictional super additional helicopters including cobra playable jets include jump jet fictional version player use surface vehicles including tank bradley armoured vehicle multiple launch rocket system game features different terrain settings level played large map divided missions missions include seek destroy search rescue escorts destruction bridges supply drops air support sections player forms coordinated attack controlled allies player directs ground troops style real time strategy game engaging combat player monitor fuel ammunition supplies heads display shows information intelligence missions objectives friendly enemy units locations compass indicating mission objectives feature new nuclear strike radar showing positions nearby enemies development game second bit strike game sequel soviet strike fifth installment strike series began desert strike sega genesis developed electronic arts granite bay software strong team led producer michael including core group designers programmers artists composers developed soviet strike series creator mike received royalties nuclear strike work programming game game retained soviet strike engine modifications development team increased frame rate predecessor resulting faster feel game streams environment resulting loading time terrain persistent damage remains duration play team improved artificial intelligence added camera angles game like predecessors cockpit perspective soviet strike received criticism player limited view surroundings attacks enemies offset potential problem developers added radar illustrated surrounding enemies player gamers criticized difficulty soviet strike high difficulty level traditional strike series team wish long term fans making nuclear strike directly easier instead accessible devices new radar new compass indicating direction objective lot visual clues producer explained lot stuff couldn fit soviet strike going team added new vehicles continuing occasional real time strategy sections found soviet strike jets proved problematic early testing speed appeared final game heat seeking missiles new additions technology termed interactive music system generates pulse pounding music depending level action occurring game studios created motion video footage shot thailand cave 1960s television incarnation batman shoot employed live tiger initially playstation version port planned game appeared nintendo nuclear strike port developed playstation original published electronic arts nuclear strike developed pacific_coast power light published sequel titled future strike later planned game eventually released future cop based shooter game reception daily radar found story lacking gamespot shane defended people lack compelling story action titles makes sense complaining lack football people couldn care story written hack long bad guys bleeding ign noted improved graphics favourably compared john film gamespot called graphics good gets particularly video card new straits times appreciated game performance card praising graphics terrain water helicopter movements acclaimed attention detail variety environment graphics textures reviewing version called graphics decent criticised minimal progress soviet strike resulted slightly archaic look lack feel reviewing nuclear strike website noted graphics handled numerous explosions enemies reviewer praised detail colours fluid motion acknowledged use expansion said game moves looks nice game revolution felt definitely best looking strike game praised rendered maps detail structures units generation complained water doesn missing touches resulting somewhat feel daily radar praised terrain graphics called vehicles horrible power play praised impressive graphics scenery game revolution praised persistent stands ability interact shoot water hear blow map noted unrealistic results ships launched high air destruction edge called said terrain graphics best playstation ground breaking visuals praised super stylish motion video felt game worth playing calling best aspect game awesome video presentation combined number high quality voice acting jobs great job intensity danger nuclear dilemma hand game revolution noted strong production values minority yard production quality actors fairly impressed reviewer criticised mtv like editing edge noted mtv style presentation called stylish atmospheric reviewing nuclear strike praised atmospheric music reminiscent large budget political spy thriller reviewer said adrenaline ramps factor game great sound effects said enjoyment isn bad limited blow stuff helicopter gamespot playstation review called game tired mediocre reviewing version shane wrote happy action heavy plot light genre received solid kick pants wonderfully fun nuclear strike praised successful port console version believed players find plenty extremely entertaining title daily radar said comes creating action game nice play requires little bit holding fire button continuously nuclear strike website said looking game fly helicopter drive tank manipulate vehicles destructive summarised said nuclear strike fine example excellent shooting game reviewer believed gamers appreciate game longevity variety game revolution praised helpful interface responsive controls said mechanics generally good complained occasionally inaccurate targeting system website acclaimed perfect difficulty level took issue enemies shooting player vehicle visible screen gamespot minor complaints game saves easy structure allowing supply lines destroyed main forces short game despite large missions lack multiplayer felt nuclear strike version earlier game reviewer felt limited motivation owners soviet strike buy new sequel called nuclear strike improvement predecessor satisfying experience round writer felt increased number vehicles set game apart soviet strike saying far richer active playing experience recommended soviet strike power play recommended fans action games ign wrote game fine example series citing broader range vehicles soviet strike nonetheless gave nuclear strike lower score game predecessor saying heart nuclear strike game soviet strike bad game reviewers called nuclear strike definitive strike game said strikes come playstation version super predicted improved explosion effects missions wider range vehicles best series review magazine said game contained new fans previous games felt control system explosions helicopter sound effects excellent generation said enjoyed soviet strike certain like nuclear strike said games indistinguishable game revolution acknowledged game basically predecessors stands great game nuclear strike definite buy fans haven tired series rent locked closet haven played strike games edge said fans series viewed shooting action naturally welcome latest seasoned gamer doubt walk away feeling