puzzle platform video game created terry game built flash released january microsoft windows game ported simon released humble indie bundle port allowed game platforms nintendo 3ds later gameplay unlike games player able jump instead reverse direction gravity standing surface causing captain fall upwards downwards unusual feature seen bit game terminus player uses mechanic traverse game environment avoid hazards including stationary spikes moving enemies later areas introduce new mechanics moving floors rooms touching edge screen cause player character appear contains main levels situated inside larger open world player explore high level difficulty game world contains player character reset death sad elephant called elephant room large elephant tear dropping eye spans rooms near space station area dimension constantly color color player stands near elephant short period time cause captain sad elephant serves function game served provoke discussion meaning symbolism fans game similarly enemies game sad elephant originated dream journals kept creator terry jet set believed plot player controls captain outset evacuate spaceship captain crew ship affected dimensional interference crew escapes ship captain separated rest crew end returning ship captain learns ship trapped alternative dimension referred dimension ship crew scattered dimension player goal captain rescue missing crew members find cause dimensional interference development gravity mechanic based earlier game designed entitled wave interview said interested idea core concept game felt games include gravity mechanism unveiled blog june game development weeks estimated game finished hopefully longer follow post published july included game explanation game gravity mechanic wrote unlike previous work pathways storytelling experiment focused level design game shown publicly eurogamer expo gave opportunity collect feedback players december beta version given donors leaked visual style heavily inspired games released commodore bit computer 1980s especially jet set referenced element collecting difficult reach shiny objects notably naming room aimed create game looked felt like games grew eventually entrusted naming rooms developer bennett created room final version graphical style heavily influenced commodore similarly game music heavily dependent elements swedish composer scored game released original soundtrack titled considered game opportunity retro said lacks technical prowess modern looking games instead focuses making visually interesting additionally finds easier work ing narrow limits game sold commercially previous games released size compared previous work felt couldn going route released january microsoft windows mac trial version game playable website version development number technical difficulties arose process led cancel time game rewritten games developer simon allowing support successfully implemented formed version launched july humble indie bundle version features support custom levels level editor port allowed implementation new graphics modes speed improvements version support saved games original flash version players received update steam warning unable continue existing saved games save file development based source code ported open requires data files microsoft windows mac version game work october announced version game nintendo 3ds released december north_america europe soundtrack soundtrack composed musician known approached compose playing space indie game charlie games featured song wrote blog playing previous games amazed depth came games small short writing music aimed uptempo happy songs minds want hopefully playing making want come game complete soundtrack titled released alongside sold music download personal website june released power metal version soundtrack titled arranged performed guitarist album contains file replace game music metal tracks reception generally received critics earning score 3ds review website gamerankings game noted important independent release rock paper shotgun called great indie game year michael rose writing noted release followed year argue didn deliver outstanding indie title showed mainstream independent developers mean business level design lauded critics rose considered game filler content found game strongest points michael gaming news blog wrote game areas contained surprising variation ensuring feels like designer failed explore gameplay possibilities reviewers wrote high level difficulty found game trial error moments seriously test patience critics noted game challenge frustrating numerous player ability dying times needed additions according ign staff writer samuel old school demands player dedication independent reviewer said feels game collision detection enthusiastically sensitive controls worth reach feel split second relief price originally released seen game unfortunate barrier entry plenty game core campaign expected asking price probably turn likewise wrote review cost strike lot indie insisting worth money original release price reduced blog said decision difficult added know original price putting lot people awarded award fun compelling game october game development blog honored year end independent games awards earned second place honorable mention game protagonist captain playable character windows version platform game super meat boy nintendo 3ds exploit discovered nintendo 3ds port exploited load software similar manner cubic nintendo removed game exploit discovered


left left action adventure survival horror video game developed naughty dog published sony computer entertainment released playstation february downloadable expansion pack later bundled remastered updated version game released playstation july released standalone expansion pack consoles players control ellie young girl spends time friend riley unexpected return post apocalyptic world left played person perspective players use firearms improvised weapons stealth defend hostile humans zombie like creatures infected strain fungus stealth combat utilizes gameplay mechanic called listen mode allows players effectively locate enemies heightened sense hearing spatial awareness game features crafting system allowing players weapons use upgrades following announcement left highly anticipated critical success acclaimed reviewers praise particularly directed story characterization depiction female lgbt characters won year end accolades multiple gaming publications gameplay left similar basic gameplay action adventure survival horror game uses person perspective game involves melee combat cover system game players control ellie added feature combat ability focus attention infected human enemies throwing objects distract results lower number enemies encounter giving players tactical advantage game players encounter locations activities mall photo booth video arcade mask store water guns locations activities level allowing players use different ways example photo booth allows players select different mannerisms pose picture water guns prompts players riley plot aftermath fight leaves baker severely injured ellie johnson searches abandoned mall supplies heal discovers medical kit inside ruined military helicopter making way ellie infected members human group fights eventually meets unconscious ellie treats open wound takes away mall find hideout coming winter months earlier ellie meets ellie friend riley king surprises ellie boarding school returning weeks revealing member revolutionary militia group riley takes ellie nearby abandoned shopping mall discovering electricity functioning girls play mall ellie frequently seeks reason riley bringing initially hesitant answer riley reveals assigned group different city wished ellie despite forbidden fighting revelation ellie eventually tells supports decision wanted long time parting riley takes ellie sound system encouraging dance time initially gets ellie unable maintain begs riley leave riley dog deciding choose ellie instead response ellie kisses riley returns drawn noise activities infected pursue ellie riley attempt escape consider suicide choose spend final hours development naughty dog began developing left following release june team half size following decision create single player downloadable content game development team immediately decided story focus character ellie found players interested learn events ellie life prior events main game particularly events involving riley ellie mentioned addition found players interested events occurred fall winter segments main game ellie cares injured led team deciding contrast events feeling helps story pacing game director bruce said team felt story justified development left left written focus relationship ellie riley events defined later personalities riley introduced ellie american dreams comic book written creative director artist faith erin team comic reference point developing relationship ellie riley particularly interested having chance relationship felt developed left american dreams hadn written felt story ellie relationship dealt survival loyalty love ellie riley relationship left deals similar themes felt themes involve love loss devotion extent goes protect care johnson portrayed ellie left reprising role portray riley team cast king johnson noted interesting act different king fit role immediately king felt intimidated large project worried fit team found interesting tell story riley players aware effect ellie left sees riley behavior change ellie resulting focus fight order save close team interested ellie behavior riley perceived playful left ellie riley share kiss team explored kiss game felt story strengthened relationship initially felt ellie viewed riley influence later considered romantic appeal decided explore concept writing general idea events shape ellie identity story direction left found events suitable felt nature argument ellie riley took place prior events game allowed players draw conclusions team found sections game interesting references facebook halloween characters unaware meaning smaller time frame development left gave team opportunity trial mechanics ideas unable test main game game combat added feature allow players focus attention infected human enemies allowing easier escape gameplay focused characters opposed combat allow players relate gameplay sequences designed contrast moments ellie life example water gun fight riley contrasted enemies team found creating gameplay mechanics challenge fewer combat scenarios left animation masks presented challenge number joints took final design implemented reception critical response left released critical acclaim metacritic assigns normalized rating range calculated average score indicating generally favorable reviews based reviews gamerankings assigned average review score based reviews reviewers praised character development story gameplay combat depiction female lgbt characters tom gamespot found story ign named game standout features matt game informer wrote writing shines significantly assisted development characters henry gilbert gamesradar felt story intermittently intense tragic humorous poignant wrote left serves terrific story main game impressive taken merits nick computer video games found story satisfying lack new details ellie declared action packed enjoyable nonetheless characters particularly relationship ellie riley received acclaim philip appreciated game ability portray realistic female characters noting aren easy stereotypes gamespot felt new appreciation ellie seeing actions riley game informer welcomed addition riley noting played level emotional depth subtlety characters daily_telegraph tim martin praised ellie riley eurogamer felt game improves understanding ellie relationship character performances received praise ign hamilton noting game improved result game received positive reactions relation depiction lgbt characters kiss shared ellie riley described hamilton video gaming latest breakthrough moment declaring big deal ign wrote kiss beautiful natural funny left edward smith international business times felt kiss example intimacy meant recognizing expression burgeoning teen sexuality friendship project non profit advocacy group advocates youth reported kiss attracted criticism players reviewers found gameplay combat refreshing difference games eurogamer commended game ability link gameplay story noting adds diversity game informer praised additional gameplay feature allowing players force fights infected human enemies naming sequences engaging martin daily_telegraph appreciated game ability combat sequences critics felt negatively gameplay sequence occurring late game requires players kill large number enemies gamespot noted felt unnatural ign called forced electronic gaming monthly wrote players feel disappointed play game gameplay story world environments game drew acclaim reviewers called game locations beautiful eurogamer wrote level design significantly improved environments ign praised setting mall real pre apocalyptic world gamespot felt game focus exploration allowed realized environments breathe martin daily_telegraph noted ellie body size allowed faster movement environments awards left received multiple nominations awards gaming publications following release gamespot awarded left game month february year game review aggregator gamerankings highest rated playstation game metacritic highest rated playstation game gamespot nominated game game year awarded game year received valuable add content gaming awards best hardcore gamer game story received awards 11th british academy video games awards ign black beta select awards writers guild america awards game ending won best memorable moment ign australia character ellie received valuable character gaming awards johnson performance character won award british academy video games awards game recognized innovative nominated games change award game awards matthew cultural innovation award gaming awards


hell yeah wrath dead rabbit hell yeah wrath dead rabbit action video game microsoft windows playstation playstation network xbox xbox live arcade developed french video game development company studio published sega hell yeah released september playstation network september xbox live arcade october rating teen game puts player control ash prince hell sets hell self imposed quest restore dignity killing number monsters use large circular saw blade serves primary weapon main mode transportation hell yeah wrath dead rabbit received mixed reviews release game praised visuals widely criticized control scheme plot ash skeletal rabbit prince hell inherited role ruler hell father photographer takes picture ash playing rubber duck ash sets kill monsters seen photo restore image world hell yeah wrath dead rabbit zones different visual styles including haunted caves science talking animals player zones traveling large buzz saw like circular blade cut environment fire variety weapons equipped jet pack ash assisted quest butler hat wearing octopus gameplay hell yeah wrath dead rabbit scrolling player controls ash jumps platforms series seven levels separated doors attempts kill individually named monsters monsters killed doors new areas unlocked combat uses twin stick shooter controls movement controlled set keys firing weapons controlled set keys player fights monsters variety weapons purchase additional weapons monsters killed cutting saw blade finish monsters player perform quick mini game death animation unique monster failing mini game result damage ash monster regain life aside named monsters levels filled traps weaker unnamed monsters time player enters level reception hell yeah wrath dead rabbit received mixed reviews release gaming websites sharply divided game eurogamer official xbox magazine gave hell yeah relatively high score ign gamespot gave game low scores respectively console versions hell yeah significantly better received version game receiving metacritic score xbox critics praised game visuals lawrence inside gaming daily writing level bizarre colored vibrant filled high resolution assets monsters find second ridiculous monsters brought life impressive talent animated tom eurogamer wrote game absolutely gorgeous delicious feast animation drowning detail game control scheme hand received universal criticism miller ign stated plagued controls inability use pad jim sterling called controls richard gamer commented controls saying want xbox controller play keyboard sense technically fly arms hard kevin game revolution called controls responsive takes little getting


tales tales japanese hepburn japanese role playing game playstation thirteenth core product tales series developed tales studio games publisher game released japan september localized north_america pal region august game takes place fictional world called humans ethereal spirits live harmony follows government officials weapon mass destruction known lance plot central theme rpg lit rpg convictions tales reception japan highly positive time release tales game series sold half million copies week game won awards sony famitsu english localization received positive reception battle system neutral positive reviews plot characters criticism map designs sequel tales released november japan august north_america pal region gameplay tales consists primarily major areas field map battle screen field map scaled environment player character traverses non player characters items mob field map character interactions party viewed form sketch story sketch stories referred consist animated portraits voice acting coming contact mob avatar environment switches battle screen representation area player commands characters battles controlled battle sequences game uses dual raid linear motion battle system variation linear motion battle tales series characters party chosen battle characters controlled player controlled artificial intelligence instructions set players enemy mob number appearances behavior vary dependent mob avatar objective health points attacks skills party member health falls zero party member revived items resting inn field map zero disappear arena killing yield experience points items allows player return field map participating party members defeated game occur skill attribute development based system placed web called characters level receive allocated web linear path activated contains new skill attribute upgrade battles place real time player actions include moving standard attacks special attacks consume technical points game synonym magic points standard attacks usage restricted assault counter synonym action points party members able link perform unified attacks called linked linked supporting partner provides unique abilities character increasing linked gauge linked gauge player character enter limit gives immunity unlimited allows use linked succession plot ago humans developed power source spirits supply power response spirit gathered humans share relationship spirits isolated land protected barrier isolated land known outer lands spirits needed sustain nature waits day humans die barrier years prior present cruise ship trapped eventually forming terrorist group known exodus exodus works military find way destroy barrier present era ruled countries called countries appear live harmony initiate black operations attempts conquer hopes uniting single country present medical student investigates military research facility order search missing professor witnesses powered weapon called lance absorb professor military prep victim saved successor response military lance spirit companions forcing retreat decide confront king endorsed lance creation travel joined king defeated exodus uses lance temporarily disable barrier protecting allowing army invade assisted king party defeats exodus cost life mourning death leads party meet attempts persuade barrier save reunited spirit convince cause spirit named seal lance intent sustaining barrier destroyed sends party completely subdued party learns dependence ongoing research power source harmless spirits renewed conviction party confronts defeats barrier energy temporarily power completion party returns daily lives joining research team resuming role uniting rule development release game began development tales hearts completed tales game playstation announced july weekly jump officially announced games august december tales unveiled weekly jump official website launched staff battle system main characters revealed game main theme rpg lit rpg convictions january march released information playable characters game release date themed game theme song progress revealed game release korean game guide game leaked internet forcing issue response time constraints planned features excluded scene having playable characters game released september available japanese playstation store year later game released playstation best label october march tales europe north_america western localization officially announced games europe july twitter november north american producer tales announced completion english voice recordings day europe localization announced subtitles english french spanish german italian april announced game released august north_america pal region announced collector edition game north_america print game released limited edition bundle game translated dubbed cup tea productions downloadable content tales downloadable content changed character appearance provided game bonuses items currency levels majority released weekly september till october playstation store costumes themed released sets order release sets star driver steward maid school tales series accompanying costume releases hair styles accessories palette game bonuses codes bundled physical releases album contains costume print game contains tales outfit tales destiny outfit final santa costume set released playstation store december english localization tales tales destiny costumes given collector edition north_america limited edition pal region day edition contained codes excluding star driver japanese playstation store contents released weekly north_america pal region august september final santa costume set released november media manga tales spawned manga anthology collections traditional manga series publishers anthology collections anthology collection tales kings volumes released november february second anthology collection tales comic anthology volumes released december july traditional manga series tales media works tales media factory game storyline follows protagonists manga volumes released february march manga volumes february october books books published strategy guide game tales adapted novel series published media works volumes released november march play diary famitsu published december tales illustration character work book game character designers released december provides details characters story design came day tales official world guidance released books expands tales lore audio cds drama cds based game plot produced frontier works volumes released june anthology drama tales volumes released september october comic market limited released january regular limited edition contains cameo tales tales original soundtrack soundtrack released group september regular limited edition peaked 31st oricon charts reception time release tales tales game series sold half million copies week sales sony awarded tales gold prize playstation awards game received user choice award playstation awards online poll game released playstation best label famitsu review game highly positive praised game visuals accessibility fast battle system anime awards won game opening animation award tales selling games north american playstation network august english reviewers agreed battle system fast engaging electronic gaming monthly game informer gamespot playstation official magazine panned map designs calling repetitive bland plot received neutral positive reception game revolution wrote pleasing way form reach conclusion heroes forward stopping long feel feeling rushed forced praising narrative qualities game game informer described plot investing liked balance tragic moments lauded execution plot avoiding usual small plot lines larger conflict playstation official magazine considered plot average called let compared combat system reviewers noted dual protagonist execution caused story reviewers mixed opinions characters generally reviewers liked character interactions ign praised diverse characters panned voice acting game revolution felt characters agreed ign voice noting sounded robotic forced electronic gaming monthly described characters normal competent compared previous tales games adding imagine cast having lives dreams outside party journey edge described character interactions engaging written praised characters avoided cliché found manga anime playstation official magazine felt characters fall familiar anime flat voice acting melodramatic script difficult feel invested cast agreed character called lazy strategy characters


war war person shooter video game developed high moon studios published released north_america june pal regions june xbox playstation portable versions released nintendo featuring campaign campaign game wii called adventures developed level games utilizes characters setting war sequel fall released august north_america august europe game takes place planet prior arrival earth engaged civil war game played starting faction perspective begins campaign game revolves use substance known dark evil leader believes allow return planet refers golden age war received generally positive reviews critics aggregate websites gamerankings metacritic report scores mid range platforms reviewers cited improvement past games critics generally felt cooperative multiplayer versus modes solid cited repetitive visuals regards game setting setting setting war set planet prior contact planet earth robotic nature ability transform robot mode alternate form tank jet engaged civil war group evil form splinter group separate main faction known follow powerful ruthless leader main faction known follow command prime prime killed leaving inexperienced leader lead forces prevent planet dark story told chapters game story directly following players choose start campaign regardless chronological order campaign campaign fights return home planet refers golden age opens having heard legends dark unstable substance power corrupt life planet attack research station guarded forces brawl reach dark manufacturing plant inspired ability handle dark asks teach control return service shocked betrayal colleague escapes space station warn leader prime sends bridge feed station raw allowing manufacturing dark succeed develops plan core dark feeling gain control planet infected launches scale assault capital city looking item called key use enter core learn prime placed key personal guard forces enter chambers prime defeat battle taking prisoner prime tells key actually access core means activate true key known supreme activated supreme pursues breakdown plan lure supreme rooftop defended turrets giant ambushed supreme heavy damage lower levels follow supreme engage lengthy final battle supreme finally defeated infected dark captured forces supreme open door core travels arrival core dark begins spread entire planet campaign campaign prime leader reported dead informs decides temporarily mantle leadership lead defensive campaign protect home city trio activate city defense guns communication grid travel battle force retreat shortly afterward receive distress prime informs held prison taking allows captured order infiltrate help air raid succeed releasing prisoners escape transports accompanied find prime cell guarded fight rumble eventually retreat rescue prime dies shortly previous injuries battle returns prime body speaks high council declares new prime informs activities given task removing dark core council attempt rescue supreme tortured dark free supreme gain access core struggling mysterious corrupted worm speaks core informs heavily damaged dark states repair shutting process millions years cold barren core tells carries small piece core core survive repairs accepts burden core matrix leadership planet soon shut orders evacuation cities evacuation transports reach orbit attacked space station air raid enter station destroy vital systems attack realize station actually massive known damaged band narrowly defeat final battle aftermath battle commissions massive vessel known transport remaining space small band remaining stay defend long possible characters originally pre order bonus downloadable content multiplayer playable campaign playable multiplayer unlocked multiplayer character gameplay war played person perspective classified main categories leader soldier scientist scout character campaign classified types weaponry abilities vehicle form largely influenced character class players change forms form unique abilities robot form characters collect different weapons reminiscent found person shooters vehicle form character boost speed campaign level gives player choice campaign played single player online multiplayer players enter leave game time fewer players present game controls remaining playable characters cooperative competitive modes game limited online play split screen features available game levels designed allow characters comfortably navigate play game mode multiplayer competitive multiplayer games allow players control official named characters instead design similar campaign generic multiplayer characters split character classes contrary campaign created character features players select base model vehicle form alter major colors character modify weapon abilities based character class multiplayer aspect features experience system including upgrades reminiscent duty modern warfare game war multiplayer modes choose free game type player kills end game winner team players divided teams winning team earns kills conquest capture hold style game similar conquest mode found star wars series multiple control points spread level object players capture enemy control points standing near set time defending control points countdown extinction players active bomb place enemy base similar assault mode halo series power struggle game equivalent common king hill game type finally code power mode consisting half minute rounds teams giant melee weapon available game mode multiplayer mode players control characters campaign downloadable content players choose faction work defeat continuous waves enemy robots players defeated similar mode found gears war halo series game modes players earn credits defeating enemies unlock ammunition weaponry health new areas map development marketing war announced december released north_america june pal region release following june powered engine physics game handled physics library demo released june allowed players play multiplayer matches game character classes developer high moon studios designed friendly player progresses story accompanying characters help player require player advance game don advance story point kinda defensive positions wait progress story said game director matt finishing objectives like stay near heal wounded pretty smart setting plot war developer high moon studios publisher worked closely create design story game want game waiting years play said studio brought concept idea approval began sketch sketch slid table said guys think started said high moon presented idea setting game civil war aaron archer senior design director stated based setting cool place early days civil war story hadn format characters totally redesigned game taking cues previous lore allowed licensed property treat like brand new stated vehicle modes car based characters initially consisted wheels developers found crippled gameplay removing player ability vehicle mode taking dilemma companies agreed characters turn wheels vehicle mode allowing movement vehicles revert traditional wheeled mode character boost maintaining license established previous canon world designed way proper scale doesn sense things smaller world said adding key character scale making world gigantic huge matt lead designer high moon stated game tied movie able tell story cited universe inspiration game jim lead concept artist high moon cited universe main inspiration design stating elements disney blade runner aliens franchise aaron archer stated game bigger group media won touch point big place going build panel war creative director matt stated currently talks creating additional titles added considering expanding brand realm video games joe senior account manager public relations team clarified war continuity prime animated series exodus novel primary continuity going forward released toy line based war setting transforming figures prime game released generations banner audio soundtrack console versions composed tyler ending theme till stan bush album life peter returns voice having voiced character times franchise voice actors include brien air raid johnny fred supreme keith north brawl sam downloadable content downloadable content packs produced console versions game entitled simply character map pack announced july character map pack contains previously pre order exclusive characters jazz new characters onslaught new multiplayer maps included maps exclusive game mode game modes released july second pack known character map pack adds characters dead end prime new maps released september reception critical reaction generally positive reviews citing war improvement past games aggregate scores platforms fairly uniform version holds score gamerankings metacritic playstation version aggregate sites xbox version reports scores individual review scores ranged approval edge magazine approval gaming trend reviewers praised game voice acting matt noted peter voice work commanding familiar adding actors best replicate voices original cartoon mike nelson game informer agreed noted game excellent dialogue stating script melodrama expect giant talking robots critics gave high marks war multiplayer ign arthur noted influences championship tribes team fortress battlefield bad company adding war transformation mechanic create feels new tom gamespot noted game mode provided twist gears war mode gamepro bailey noted multiplayer probably appealing package adding strong suite options matt miller lauded ability play game campaign players online matt reviewers praised new character designs calling inventive john mix gave praise game campaign length stating game hour single player campaign means plenty time crazy stuff john eurogamer praised transformation animations stated players occasionally wish max slow option appreciate feats little repetitive visual design drew criticism critics tom gamespot stated majority game walking similar looking corridors giant bomb jeff cited repetitive visuals conceded metallic world doesn lend particularly lot environmental variety matt miller raised issue repetitive visuals provided saying host features place save game john eurogamer tom gamespot pointed game vast lack ammunition watching lord repeatedly suffering shot desperately debris looking elusive box sad stated critical game system leaves players difficult situations downloadable content pack received mixed reception ign arthur praised design multiplayer maps noted lack online players war hurt ability play new content online stated attempted host maps adding waited minutes players join success problem stated war multiplayer abandoned went cite peak population approximately players xbox live playstation network players version time writing despite lack online players felt content fit player needs stating got friends bought war set private matches character map pack worth checking sequel sequel war announced november highly rated critical success game brand looking forward sequel stated representative mark game slated release official title fall revealed october direct continuation war completing story planet demise exodus new confirmed title announcement


japanese adult visual novel developed key released june microsoft windows key eighth game titles air key released version erotic content game ported playstation portable playstation story follows lives high school students close friend start romantic relationship gameplay follows branching plot line offers pre determined scenarios courses interaction focuses appeal title character known short game spin key earlier game little rated ages expanded adult version little appears heroine little expansion story events written returned art directors game ranked best selling game sold japan time release manga adaptation illustrated serialized media works magazine gameplay romance visual novel player assumes role gameplay spent reading story narrative dialogue follows branching plot line multiple endings depending decisions player makes game plot progress specific direction gameplay player given multiple options choose text progression points choice view plot lines entirety player replay game multiple times different choices bring plot alternate direction gameplay scenes sexual depicting having sex key released version erotic content plot characters story revolves voiced epilogue male protagonist little little voiced main games title character story expanded seen expansion story featured little begins onset summer vacation events peaceful field trip little members little returned home break leaving spend vacation living school form romantic relationship male dormitory undergoing renovations problem leaving place stay roommate suggests live renovation male dormitory finished accepts try members finding rules boy girl share room living girl named voiced knew time home country half japanese quarter german quarter russian president science club school came cultural exchange program everyday absorbed strange research projects experiments described logical genius head girl dormitory voiced main character return little good friends concerned relationship succeeded previous head girl dormitory year girl referred voiced resigned dormitory head dormitory rules somewhat relaxed aides inherited position president home economics club member likes interesting strange things young girl named voiced aiming win water rocket competition friends searching suitable plastic bottle cheerful energetic girl hint strangers welsh named pet dream astronaut family mother picture book author older sister voiced second year high school student stays dormitory house close school believe achieving dreams money works time family restaurant play stop injury development release release little key decided produce spin game focused heroine project planning headed returned key contributed scenario released returned work little wrote scenario artists art directors character designers previously worked little key composed game music supervised released japan june limited edition version playable windows dvd bonus came bundled visual novel original soundtrack game demo key ninth game rewrite president publisher announced twitter account april copies produced initial release advertise good smile racing took fit car featuring illustrations anime styled characters images car driven showcased japan april june car japanese yahoo auction website june sold starting auction adult version playable android devices released january fully voiced version playable blu ray disc released march game brand prototype released playstation portable port game titled converted edition contains additional story events visuals key released ages version june windows contains additional content version prototype released version converted edition ported playstation december related media printed media manga adaptation illustrated manga artist titled february issues media works magazine volumes manga released february march volumes manga anthology titled comic anthology released august october anthology collection panel comic strips titled maximum released wedge holdings september harvest published anthology comic november released manga anthology titled volume earth star comics line december released novel anthology titled anthology september harvest published novel anthology titled anthology novel november media works published art book titled white fairy photo album white fairy march music visual novel main theme songs opening theme future voice actress ending theme insert song sung featured game single future released april original soundtrack released june original release visual novel soundtrack contained music tracks background music tracks cappella version remix future subtitled rock band mix original versions track arrange album music game titled songs released december remix album titled featuring tracks little little released piano arrange album titled features tracks little released april albums released key record label key sounds label reception ranked national game pre orders japan limited edition version ranked terms national sales games japan june addition reported sell copies game japan half stores sold midnight day release cited happening games sold premiered game sold major visual novel domestic anime products month release july game game sold half year port sold units week sales ports reviewed japanese video game magazine famitsu gave overall score


halo halo person shooter video game developed industries published microsoft studios xbox video game console seventh video game installment halo franchise game released worldwide november halo story follows enhanced human master chief artificial intelligence construct encounter unknown threats exploring ancient civilization planet player assumes role master chief battles rogue remnants military alliance alien races known warriors forerunner empire known game features selection weapons enemies game modes present previous titles series development halo began continued september halo industries original title halo series previously development main series undertaken creator franchise developmental process industries decided explore forerunner fiction halo universe leading team design new setting enemies main antagonist existing characters assets received visual motion capture animation cutscenes goal halo story incorporate human elements achieve developers chose deeply relationship protagonists master chief external studios assisted industries developing halo people worked game total game officially announced electronic entertainment expo june prior launch microsoft stated halo expensive video game title company created far game marketed promotional events videos including creation live action film halo forward unto dawn halo grossed million launch day million opening week record franchise million people played halo xbox live hours release game received generally positive reviews professional critics received multiple nominations awards press halo master chief collection xbox november sequel halo guardians released xbox october gameplay halo shooter game players predominantly experience gameplay person perspective game perspective switches person certain weapons abilities vehicles player head display shows real time information player character armor system shield status information current weapons abilities goals objectives motion allies enemies vehicles certain radius player game sees return alien foes introduces new type enemy called forerunner types knights serve leaders group considered deadliest forces weaker class attack packs offer support ability shield revive allies halo features updated versions human weaponry previous halo games introducing new weapons humans game features equipment called armor abilities introduced halo reach new armor abilities shield protective barrier similar riot shield vision environment detail shows hidden players regeneration field players close proximity short range blast pack allows player launch feet horizontal direction returning abilities include active camouflage creates player running target point returns halo players use independently armor ability new gameplay mechanics introduced series include throwing catching implemented multiplayer game types modes halo story campaign mode played player console split screen players xbox live unlike halo cooperative campaign player takes role different character halo players assume role master chief players enable campaign menu act gameplay increasing enemy health changing behavior removing elements player campaign features provide player additional backstory videos viewed halo application xbox halo multiplayer component titled infinity players assume role super soldier players progress ranks earning experience points completing matches challenges gameplay items visual weapons armor abilities upgrades unlocked acquired players gain ranks players attain rank enlist enabling unlock gameplay enhancing war games competitive multiplayer mode different game types ranging standard objective oriented modes capture flag war games played sixteen players xbox live player split screen support halo players able join certain multiplayer sessions progress story driven episodic game mode played solo like campaign mode serves replacement game mode featured halo reach halo episodes content released featured cinematic objective based missions episodes delivered weekly basis following halo launch final episodes released early game features include forge map editing tool introduced halo like war games split screen xbox live support tool players edit default multiplayer maps adding modifying spawn points weapons items create new ones forge halo contains new feature connecting forge pieces theater mode allows players view films create video clips capture screen shots recent matches war games custom games halo offers file sharing system allows players share video clips custom maps game variants synopsis setting characters halo takes place futuristic science fiction setting year years events halo backstory details hundreds thousands years modern era humans following war parasitic flood humans came conflict powerful race upheld policy races known mantle responsibility humanity begun aggressive campaign destroying flood planet desire conquest centuries war defeated humans ancestors contemporary human race stripped technology empire soon fought flood exhausting strategic option available activated weapons mass destruction known halo array array firing killed life galaxy flood food life galaxy 26th century space humanity organized united_nations space command comes attack alien collective species gods believe bring salvation destruction human master chief artificial intelligence companion instrumental stopping activated flood menacing galaxy end halo chief left stranded unknown space aboard remains vessel forward unto dawn halo campaign missions place near forerunner planet requiem game takes place research station human base orbit halo installation earth orbit campaign years events halo forward unto dawn requiem destroyed ring wakes master chief sleep shortly rogue post war forces board vessel remnants forward unto dawn caught requiem gravity pass opening crash land interior chief explore requiem fighting hostile reveals experiencing declining mental state past operating think death chief promises earth believing creator doctor catherine fix condition chief pick human ship infinity picked dawn distress attempts warn infinity away requiem gravity directs chief believes communications instead chief releases ancient forerunner warrior imprisonment takes control attacks infinity dragged requiem chief makes contact infinity helps repel attack chief recommend attacking vulnerable infinity captain del rio orders destroy gravity ship escape process chief contacted forerunner known librarian wife ancient humanity protector explains divided best combat flood failing discover way biological beings parasite device called composer convert warriors command digital versions immune infection requiring soldiers forcibly converted captured humans stopped imprisoned librarian librarian guided humanity development chief evolution grants immunity composer destroying gravity del rio orders retreat earth chief testimony master chief orders stand relinquish stays oppose infinity executive officer commander gives chief armed transport wishes luck chief attempt sabotage ship leaves unsuccessful follow halo ring installation composer moved ring nearby research station attack chief defends composer uses station composing individual chief chief use fighter follow ship earth aided infinity commanded home_fleet chief boards ship nuclear copies computer systems shield directs composer earth help chief defeats falls corridor generated underneath composer master chief bomb saved sacrifices chief found rescue team taken infinity mourning loss talks earth humanity duty soldier means post credits forces descend city new phoenix location composer find inhabitants composed narration forerunner role galaxy having bear mantle responsibility humanity greatest threat galaxy master chief removes armor aboard infinity player completes game legendary difficulty chief eyes briefly shown events place months halo campaign infinity returns requiem insurgents led styles hand active sarah commander squads clear forces requiem interior order set research bases crimson squad recovers mysterious artifact excavated infinity scientist doctor disappears studying device catherine brought infinity knowledge forerunner technology kept guard marines including lost family attack new phoenix studying artifact begins receiving messages computer anonymous source captures forces work forerunner device supposedly contains librarian pursuing troops crimson squad recovers artifact examines device displays images recognizes depicting new phoenix reveals knows humans approaching artifact looking answers requiem captured arrests communicating escapes captivity outside base escapes rescued majestic squad uses code force infinity assist seeking information withheld concerning librarian learns master chief alive contacts try strike deal want find librarian breaks free control summons guards decides place sleep prevent trouble forces invade infinity capture base head office naval intelligence orders kill reluctant sets requiem kill tells majestic squad intervene rescue steps forerunner device makes contact librarian librarian gives pieces key instrument provides location forerunner technology galaxy instructs use key advance receiving key exits device takes half key passes second piece majestic squad arrive wounds arm base sets requiem nearby sun forces evacuate planet crimson majestic disable devices anchor infinity requiem allowing ship escape installation destroyed lost wounded arm tells betrayed offers ally exact revenge development october shortly release halo halo developer split parent company microsoft microsoft retained intellectual property rights halo continued developing halo games period time microsoft formed internal division industries manage franchise develop future games industries formation microsoft approached runner entertainment help assemble halo bible runner new_york based company creating producing franchises job examine content halo universe clean coherent people involved creation halo games media frank connor content manager assisted team creation halo bible moving industries halo franchise development director unlike original trilogy story halo designed multi game arc beginning addition industries aimed complete future media relating halo story forerunner saga trilogy novels halo combat evolved anniversary introduce background knowledge started staff roughly dozen people grew nearly development halo development team included employees triple studios prospective employees told going working halo people hired hated halo said frank connor industries franchise development director meant feel like game awesome input going bring want prove passionate proving ended bunch people genuinely passionate product huge advantage helped hiring forming team rapid hiring growth occurred development game creating issues team committed delivery date halo executive producer said team forced necessary mistakes production difficulties team inexperienced working contributing development difficulties months shipping developers game production pipeline gave individual teams control development developers different backgrounds common goal company culture different creative director holmes recalled moment proved team headed right direction early development team completed section game traditional halo despite positive feedback industries discarded prototype traditional felt showed team work including contractors people worked game industries contracted certain affinity independent video game development studio help development halo started work game early certain affinity worked alongside industries producing multiplayer content previous halo titles studio developed forge mode developed war games created number maps multiplayer modes halo halo halo combat evolved anniversary officially announced june halo installment saga halo games studio creative team included nearly people led creative director holmes started developing game early prior release game microsoft studios vice president stated halo franchise important entertainment product company halo expensive game microsoft demonstration game campaign shown developers described pivotal moment development time game shown publicly positive reaction morale boost team unsure public react july pre release build halo forge mode showcased industries certain affinity took place austin convention center september connor announced game development complete design following halo announcement connor reported master chief undergo radical changes appearance game attributed better graphics story elements studio wanted master chief appearance convey imposing mass weight characteristics pound armor studied armor changes halo reach renditions previous halo games character concept artists began master chief creating sketches sketches rendered models team design possible angle team return creating sketches adjustments repeat process main structure master chief created team worked finer details appearance process halo connor decided best franchise explore forerunner fiction halo universe remained largely mystery industries involvement franchise ultimately led creation new race enemy warriors forerunner empire given featured previous halo games design process appearance long tedious art team produced large number sketches presented member studio feedback reactions variations different character models team decided final design main goal designing appearance player evoke image forerunner architecture language portrayed previous halo media death knight point shot visual effect occurs certain enemies killed weapons gameplay standpoint design needed fit suitable enemies fight goal designing behaviour highly tactical standpoint example knight phase space allowing retreat charge player given moment changes way player engages combat encounter holmes explained goals halo campaign incorporate human elements story accomplish team wrote story explored master chief relationship partner break like state development team realized halo narrative dense hard approach making inaccessible new players found implementing storyline action game extremely challenging considered dropping development holmes adamant including took inspiration mother battle diagnosed near start game development led holmes want capture emotion tell perfect story senior art director halo kenneth scott described visual style halo expanded universe fiction mature game increased focus artists invested heavily look feel forerunner technology game features diversity forerunner structures including fully active forerunner technology opposed abandoned structures seen earlier games majority game lit allowed art team achieve realistic lighting effects global illumination ambient image based lighting ground scenes fit better cooperative mode originally began type mode similar featured halo reach composed different objective oriented mission types course development changes include narrative tie halo multiplayer missions designed primarily player development team worked narrative team use ideas storylines shape mode tie missions glasgow based animation studio axis animation assisted industries creation cgi game mode axis produced animations numerous video games including award winning announcement trailer dead island episode engaging possible team axis shot edited episodes live action performance capture team reference cameras live action shoot create performance edit shooting cameras provide coverage scenes greater selection shots editorial team team axis use animation package generate environment axis worked glasgow based audio post production company sound design final mix facial motion capture utilized movements facial expressions actors apply game campaign performance capture campaign cutscenes directed recorded giant studios axis worked conjunction giant studios cubic motion develop special facial motion capture solution retain facial expressions actors creating animation visual effects house sequence group previously developed animation halo combat evolved anniversary returned create additional animation halo feature artistic style sequence president felt appealed gamers familiar style concept art addition creating visuals halo work appeared game main save time expense traditional motion capture methods characters sequence group twin microsoft infrared sensors create home solution game utilizes featured prior halo games media addition introducing new characters weapons vehicles elements game engine heavily modified version engine established unlike previous games halo series halo runs resolution game comes discs requires available storage space flash drive xbox hard drive play multiplayer component disc install multiplayer content disc launching game rendering issues significant engine changes theater support halo campaign featured game launch industries expressed feature implemented future previous halo titles industries provides tracking service players halo player data game history character progression statistics accessed game halo website web services team industries utilized windows service bus infrastructure relay data xbox live network end player data information stored halo player data accessed xbox application audio april announced british record producer composer writing music halo best known work writer producer band massive attack composed scores numerous films intended add touch romance score adding electronic sounds keeping halo style best known work circle moon metal gear solid guns patriots served halo audio director team performed live audio recording sessions occurred tasmania australia recording sessions took place generally environments underwater fire ice use specially designed recording sessions utilized home explosives intended game audio clearly grounded halo universe having realistic quality past titles music composer joined industries production halo contributed additional tracks game later sole composer game sequel halo guardians cast voice actors returning reprise roles halo include steve master chief taylor voices new characters include mark captain andrew del rio hare thomas sarah keith travis librarian additional voices provided include conan brien andy jason employees teeth productions cameo roles characters halo red blue bruce thomas performance capture actor playing role master chief actress mason played performance role taylor served motion capture source marketing january toys announced creating action figures halo bringing new characters weapons vehicles video game fans toys ceo founder said excited working star team industries stated continue expand previous figure line halo universe february toy company mega brands revealed new product series mega halo universe collector line toys mega brands revealed figures american international toy fair toys launched new line halo die cast toys august revealed halo premium figure toy manufacturer released master chief figures pop vinyl november june video game console manufacturer mad interactive announced signed deal microsoft studios create halo branded gaming product shipped october industries microsoft created halo art book titled awakening art halo published books released november book contains collection concept art sketches accompanied commentary artists industries limited edition version book released thousand copies available worldwide book halo essential visual guide created industries collaboration publishing released september contains artwork profiles characters items locations halo universe microsoft partnered having previously promoting halo united_states players able earn double experience halo purchasing mountain product codes found packaging ios android app game called halo king hill fueled mountain players able product codes october websites set promotion united_kingdom promotion ran september december mountain able codes chance winning copies halo xbox avatar items trip seattle attend tour studio industries microsoft partnered pizza branches united_kingdom people entered contest official website chance winning halo themed prizes contest open october december entering participants received free code halo xbox avatar outfit microsoft partnered american express offer promotion eligible card holders united_states united_kingdom card holders american express card xbox live account receive credits rewarded additional credits obtaining achievements halo microsoft offered halo armor xbox live people watched thirty minutes footage united_states presidential debates xbox october microsoft government owned organization marketing transformed countryside special live action event fans members press castle transformed military fortification guests tried halo time nearby countryside united_nations space command military camp installed quarry transformed actors played hour long adventure promotional videos halo announced trailer titled awakening directed joseph visual effects created animation company digital domain digital domain collaborated previously halo night commercial trailer set frigate forward unto dawn opening events halo depicts master chief awakened sleep remnants frigate drift requiem trailer short listed visual effects design categories awards april announced web series titled halo forward unto dawn play prime halo weeks leading release halo series debuted october contained minute live action shorts directed stewart project microsoft largest investment live action promotion series set years events halo beginning human war plot centered character thomas appears video game primarily portrayed australian actor tom green live action series series ties plot halo campaign mode master chief featured series played actor daniel presentation halo preceded live action segment called commissioning video directed filmed half days weeks post production visual effects added method studios music trailer scored video shows infinity vessel pulled confines planet requiem mark portrays captain andrew del rio live action video october halo launch trailer titled premiered late night jimmy trailer produced david directed tim miller trailer filmed prague features cgi live action sequences shows master chief bound force shield approached enemy enemy moves john scanning mind find source strength search weaknesses live action sequence proceeds flashbacks john past showing kidnapped child procedure suited armor trailer shows john attacking knights returning scene bound faced enemy october halo launch gameplay trailer revealed featured segments gameplay footage campaign multiplayer october visual effects company assisted advertising agency london producing live halo aired november featured live data people playing halo online correct minutes broadcast release halo released worldwide territories japan november japanese version released november microsoft initially released game separate retail versions branded standard limited editions limited edition includes digital items xbox game access future downloadable content form competitive multiplayer map packs containing total maps includes minute extended version live action digital series halo forward unto dawn infinity briefing launch available players owners halo limited edition access industries later granted access players certain countries participated online multiplayer match opening fortnight remaining players gradually unlocked months following launch microsoft produced xbox limited edition halo console bundle launched alongside game bundle features custom designed controllers standard edition halo wired exclusive downloadable content halo themed xbox containing hard drive announced microsoft releasing standalone xbox halo limited edition wireless controller featuring different design included console bundle microsoft reported security teams law enforcement investigating possibility halo content leaked internet october community manager industries warned fans wary halo posted internet connor stated new_york comic con leaks game footage impact game released marketed high profile games inevitable thousand stores countries opened midnight launch halo evening release game foot diameter illuminated flown helicopter river_thames london peninsula tower bridge created team designers engineers took approximately weeks design construct following release game new_zealand declared copies halo illegal deciding label rating restricting buyers aged copies game gone sale certificate copies breach films videos publications classification act february digital version game released xbox live games demand service game year edition halo featuring season pass champion bundle pre order bonuses special avatar prop entire season released october sales halo grossed million launch day million opening week gross new record franchise surpassing halo reach million day gross million people played halo xbox live hours release halo debuted video games chart eighteenth biggest launch failed beat week sales records halo halo reach retail tracking firm reported halo second sold retail video game november sold retail video game december sold retail video game year united_states halo best selling microsoft studios title sales counted respective launch years halo played game xbox live based average unique users day post release halo supports downloadable content available download xbox live marketplace war games map packs containing maps purchased individually bought halo war games pass pass included limited edition version game available purchase xbox live marketplace map package crimson map pack released december players awarded early access received complimentary access crimson map pack limited time majestic map pack released february followed castle map pack april forge island map designed forge mode creations available cost xbox live users march microsoft released additional august purchased champions bundle separately packs include pack containing multiplayer maps early access steel skin pack offers themed skins weapons infinity armor pack includes new armor player aside map packs game supported regular updates updates balance changes fix minor title update fix game issues released december went mid season break december resumed january half season available free download xbox live marketplace january game search feature implemented halo file sharing system web version halo file available february april industries launched competitive skill ranking system akin featured halo halo mid season break free enter halo tournament titled halo infinity challenge launched microsoft partnership virgin gaming players register halo infinity challenge website participate tournament giving opportunity win prizes july industries announced second tournament partnership virgin gaming titled halo global championship tournament spanned period weeks grand prize tournament began july july xbox live tournament finals took place september penny arcade expo event streamed live hosted larry blair halo released halo master chief collection xbox november sequel halo guardians released xbox october reception critical reception halo received positive reviews critics aggregate review websites gamerankings metacritic assigning scores respectively reviewers impressed industries debut effort considered worthy addition series ryan ign gave halo positive review considering best game series date best xbox game called bar raising triumph entire person shooter genre eurogamer remarked initially changes formula greatest achievement managing stay true halo enthusiastic developer halo expected retaining series magic halo campaign received varied reception critics reviewers enjoyed master chief return protagonist emotional connection master chief highly praised mike game informer complimented characterization improvements chief calling evolved love story focused player comparison cloudy stories prior games franchise gamespot editor chris described thrilling emotional return master chief highlight game gamesradar maintained narrative campaign structure better predecessors ign praised game lighting movements animations lauded campaign pacing mixing foot combat vehicle sequences quiet story moments key chief interactions work musical composition noted bold shift claimed music reviewer critical halo story writing ending game doesn lot sense remarked narrative tied main plot lines disappointing smaller story points ignored entirely official xbox magazine agreed plot convoluted occasions difficult understand new players franchise reviewer adam stated soundtrack memorable moments disappointed composer chosen ditch familiar theme previous games michael computer video games drew comparison halo halo stated hardware limitations xbox negatively impacted halo campaign way ambitions halo original xbox explained game visually stunning scale spectacle present halo campaign found spaces campaign narrow constrained led lack tactical options encounters competitive multiplayer received critics chris gamespot welcomed new armor abilities gameplay introduced multiplayer praised continuing custom game options accessibility level editing forge stated new scoring system halo multiplayer best series recognition assists completing objective tasks positive change writer arthur said new game mode dominion best addition halo multiplayer introduction xbox live thought multiplayer component people outside core player base reception favorable multiplayer campaign reviewers expressed disappointment replacing cooperative mode criticisms aimed missions lack replay value despite shortcomings ign said mode play incredible pre episode open number interesting narrative possibilities future episodes seasons martin robinson eurogamer complained repetition environments half season noted missions quickly felt weak alternative compared found short length felt odd initially mode fun play offered opportunities play halo accolades


cross genre video game microsoft windows released october game story species powerful unknown enters way intention inhabitants player characters defend earth alien threat restore human civilization game playing field employs graphics incorporates elements variety gaming genres adventure arcade shooter puzzle role playing genres indie game debut production source studio newfoundland based company idea game originally conceived alex brown rob albert founders source studio engineering students memorial university gameplay presented perspective playing field employs graphics incorporates elements variety gaming genres adventure arcade shooter puzzle role playing genres game story species powerful unknown enters way intention inhabitants player characters time follow storyline defend earth alien threat restore human civilization rebuilding sake humans survive players control individual ships earn money defeating enemies buy new ship parts played single player multiplayer mode players team online single system video game review website labelled overhead free shooter features game allows players create levels online download new levels players created development release product developed source studio newfoundland based company idea game originally conceived alex brown rob albert founders source studio engineering students memorial university newfoundland memorial university business genesis centre accepted source studio brown called game intense space themed dungeon released october steam digital distribution platform demo version patches distributed game initial release patch game released october second came october appeared december bringing game version updates improved elements gameplay graphics campaign map developers intended expand new features levels party celebrating game launch held october memorial university february source studio released defense enhanced level editor provided gamers new tower defense style level downloadable content april released impulse digital distribution platform reception harry hughes called game year polished indie titles praising integration multiple gaming genres highlighted features extensive campaign levels visuals wide range possible configurations players ship parts criticism game focused rough transitions views slow mouse speed control menu controls switching weapons


default default known japan default flying fairy role playing video game developed studio nintendo 3ds handheld video game console default originally released expanded edition titled sequel released japan europe australia north_america square_enix published game japan nintendo handled publishing duties overseas gameplay uses turn based battle system job system addition incorporating options combine job abilities adjust battle speed random encounter rates default set world kept balance crystals protected crystal religious group influence world wind crystal forced begin journey crystals consumed darkness sole survivor lee sets crystals confront greater evil responsible events starting development action role playing sequel final_fantasy heroes light retained elements final_fantasy series having story gameplay elements producer heroes light returned produce default story writer brought work gate characters designs handled multiple artists including art director game influenced western video games television series individual elements inspired aspects dragon quest series cry music composed sound horizon intended evoke feelings classic series dragon quest saga default announced september nintendo lineup platform run release multiple demos developed team adjusted game feedback players sequel version chosen overseas release localized subtitle japan overseas default met strong sales critical acclaim common praise went gameplay mixture traditional mechanics new elements storyline graphics music main points criticism repetitive late game stages elements social gameplay audio default spawned multiple media tie ins spin games direct sequel second end layer released japan overseas gameplay default role playing game rpg features party characters navigating fantasy world navigation towns dungeons world map environments angled person overhead view character remains camera distant view environments displayed screen nintendo 3ds system screen displays maps environments party stats information item world map day night cycle types enemies present certain point story speed travel access previously inaccessible areas towns players interact non playable characters purchase items magic specialized shops buy sell weapons equipment rest inn restore health points magic points environments party find containing items weapons equipment certain points party chat option appears giving players option initiating conversations party members exploration standard enemies appear random encounters outside battle counter rate adjusted high game features multiple difficulty levels adjusted freely outside battle outside main campaign game uses networking features powered 3ds functionality central element campaign reconstruct village destroyed beginning game village constructed new ground obstacles removed area prepared reconstruction incorporates social game elements friends encountered player online invites village residents efforts create buildings including houses shops time project takes complete depends number friends assigned taking days weeks increasing number people speeds towns reconstruction reconstruction progresses player awarded new items equipment individual buildings gain experience points granting access higher tier rewards players option adjusting types items rewarded special randomly generated optional bosses known appear region defeating yields special rewards battle system battles come types random standard enemies staged boss battles battle system revolves turn based combat allowed perform action multiple actions character having independent movements commands actions include attacking equipped weapon magic item party option escape battles key battle system default options brave points number actions character enemy turn needed execution certain abilities party members utilize negative figures enabling actions single turn gauge negative figures wait counter reach zero act naturally recovered turn alternately chosen character default reduces damage taken enemy strikes additional power second ability time enemy allowing party member times single turn cost second requires currency 3ds sleep mode buying drinks battle speed combat sped returned normal player choice tied battle system job system beginning party gain additional jobs obtaining gems called defeated human bosses jobs found game ranging white black respectively healing fighting magic job different strengths weaknesses battle outside battle characters assigned available job addition skills equipped job skills second job learned allowing free parties mixing job abilities battle obtaining job characters use summoned monsters launch attacks deal high damage enemies friend characters summoned players games friend summon effective actions defeated enemies story descriptions locations included item called certain conditions characters perform special moves powerful moves tied jobs special performed entire party granted limited period period represented specific tune plays normal battle music elements added special moves granting properties launching status enemies recovering temporary status immunity party special moves directly tied creation specialist shops reconstruction experience points acquired end battle enable characters assigned jobs level new abilities character stats available bonuses gained party fulfilled certain conditions job abilities levels borrowed online friends feature called job borrowed available players regardless current level synopsis default set world kept balance crystals crystals protected crystal worldwide religious order day crystals consumed darkness throwing world chaos wind crystal escapes rest temple protect time great opens beneath village shepherd village survivor returns hoping find survivors meets fairy companion attacked forces hostile seek prevent awakening crystals defeating soldiers decides travel protector return joined holds book predicting future events lee soldier disillusioned defects commanding officer commits war crimes party travels temples awakens crystals darkness confronted forces journey group aided ancient sage observed immortal lord party eventually reaches home earth crystal forced defeat leader father lee battle column light appears says heal ritual instead sends parallel world process repeated multiple times worlds group travel find corrupted crystals performs ritual pillar light thrown new parallel world world find variations situations encountered world gradually learn truths adversaries nearly elite face taken compassion rejected actually parallel version dark knight dim close friend key figures original incarnation corruption travels subtle warnings intentions memories slowly return recalls turning monster murdering previous incarnations party truth agent evil crystals means linking worlds energy sources reach conquer realm depending player actions different routes play normal route triggered destroys crystals scheme attacks fit rage group pursue dark aurora realm darkness near defeat dead threat world true route player crystals different worlds reveals defeated party group goes reveal message left angel version world betrayed planning arrival group resolves destroy master travel dark aurora defeat absorbed revealing kept alive realm attacks sacrifices ability party temporarily stopped begins consuming worlds regain strength versions worlds break links formed giving party chance destroy path worlds closes return world mid credits scene goes graveyard releases entering coma special video second game wakes life support tank rescued captivity mysterious arch development according producer default began development sequel final_fantasy heroes light final_fantasy franchise completing heroes light considered wanted despite having option developing square_enix core franchises wanted new establishing new brand initial phase original development team reached studio previous work related development studio developed received demo project assigned develop game despite moving away final_fantasy series retained battle system world setting common final_fantasy games according project original form conscious choice players final_fantasy series sense comfortable familiarity later responses fan questions confirmed designed final_fantasy style story players little trouble entering world story telling gameplay heavily influenced western video games television series described result japanese rpg american content thrown main challenge team making default traditional rpg nostalgic elements despite team fans final_fantasy dragon quest nostalgic features added genre veterans appreciated newcomers wanted bring considered core elements battles growth connection default important element creating casual experience enjoy played rpg development team decided cater core japanese rpg fanbase believe game viable western release time early stages development default going action role playing game genre studios previously worked dot game heroes developing prototype build putting decided battle system traditional turn based model default systems underwent changes development process initially envisioned system similar tension multiple dragon quest games designer wanted exciting players annoyed majority bosses dragon quest final_fantasy got actions turn player characters got consideration decided system characters bank points taking actions turn later use create loan points act multiple times current turn concept offer players deeper insights world default inspired similar system cry late stages game development team minute changes ensure game delivered best possible performance game chosen mechanics balancing game major later development core concept default defined play wanted bring positive elements growing social game market default social gameplay different elements ability employ friends help reconstruct ability summon friends characters battle summon option allowed players borrow job levels initial versions functions elaborate final product village initially displayed single screen suggestion enlarged players needed slide display option initially going simple display summoned character decided sequence elaborate text initially shared elements wanted impact font influenced sequence featuring japanese idol group unspecified television drama usage incorporated differentiate default time forming wish create new notable feature included game augmented reality movies movies developed software development kit provided nintendo implemented game studios unique gimmick included game platform camera project player image area arena final boss battle game music composed leader japanese musical group sound horizon contacted concerning collaboration listened album chronicle 2nd work able game rom discuss game vision development goals initially agreed track number number tracks doubled production saw situations needed music aimed nostalgic musical style referencing music atmosphere final_fantasy dragon quest saga series recording tracks given descriptive working titles scene normal battle song holder warfare multiple battle songs created game having faster tempo depending escalating battle situation recording sessions closely linked creation game sound source music fit 3ds limited storage space losing quality music recorded sound environment created heard clearly 3ds system speakers concerns 3ds cartridge storage space limitations ultimately proved minimal scenario character design game title represented game main theme self reliance following following courage default denial subtitle proposed team chosen helped official character prior point gone unnamed generally referred character subtitle coded reference true agenda game deliberate removal final_fantasy series key words created initial draft scenario large hole referring great beneath parallel world referred versions encountered players journey greater majority main scenario quest storylines fully voiced main cast having huge dialogue compared characters summons themed classical elements modern machinery multiple world game script written staff writer notable work time visual novel gate playing gate recommendation staff member decided able create appealing characters surprising scenario needed story asked work default reason wanted plot heavy use parallel worlds work game involved creating plot character settings wrote majority game dialogue detailed work given writers square_enix studio writers studio wrote contents created initial story outline initial story concept kept deliberately simple complexity increased writing process work given guidelines square_enix characters story instance wanted heroes villains equally compelling raising game targeted age group needed remember writing process need limit length dialogue segments visual novels high dialogue quantity requests sentence character limit overrun multiple dialogue boxes main character designer art director previous notable work included final_fantasy tactics tactics let contrast previous artwork created game artwork stronger design coloring style artwork designed represent knowledge fate displaying design designed convey strong personality represented player game environmental artwork drew european children literature game environments towns created specially drawn art mapped layout style meant emulate classic picture books art style took long period going extensive trial error designs secondary characters handled artists notably worked manga soul designed job outfits merchant job designed work included character designs lord arcade game series job designed notably worked series red red job designed worked light novel series maker job designed artist worked multiple light novels online games release default announced september original japanese title nintendo lineup 3ds alongside titles monster hunter fire emblem awakening february september different demos released nintendo demo featured demonstrated character control second released march featured character town exploration demo released june showcased battle system introduced fourth demo released august featured character demonstrated job character systems fifth final demo released september included features previous demos included elements friend summons reconstruction social elements release fifth demo sale demos discontinued demos developed alongside main game stand experiences taken points game ended providing team feedback gameplay adjustments demo included movie featuring main cast default released october published square_enix standard edition square_enix created collector edition exclusive sale online store collector edition featured poster print copy game soundtrack art book themed 3ds protective case downloadable content form additional character costumes available promotional codes post release content updated edition game titled default sequel announced august weekly jump release december year sequel stated different improvements adjustments included additional save slots additional difficulty levels auto saving options addition new scenes new gameplay elements second ability subtitles multiple languages alterations based sent company original version release according staff sequel intended trial version sequel development success default localization prior official announcement western release default cited multiple journalists game localized western markets october stated plans game fans continue wishes clear localization officially announced april nintendo took charge publishing duties overseas western version based sequel expanded version released europe december earlier false report nintendo financial report indicated european release later corrected nintendo europe australia released december north_america released february north_america collector edition created including soundtrack thirty cards edition included released south_korea april localized korean placing contrast nintendo releases localization handled bill black company previous work included demons score square_enix world burning crusade entertainment key staff member law localization editor square_enix supervised translation voice recording title element localization provided challenge creating sense equivalent original japanese example performer job owner needed adjusted taking consideration european gender perceptions example dialogue need create jokes work japanese commenting finding lucky charm subtitle flying fairy removed western release given false impression family friendly content different cultural perceptions japan english voice actors chosen sound similar possible japanese counterparts adjustments characters actors performances included making adjusting rage language versions game uses english japanese subtitles multiple languages western localization game contains censorship related sexual material original game ages main characters increased longer western standards year olds changed year olds female playable characters costumes altered revealing reception story met positive reviews famitsu highly positive story reviewers edge magazine called narrative rich detailed enjoying twists present genre darker narrative elements despite experience undermined writing quality andrew electronic gaming monthly found story characters enjoyable cases stellar ben moore noted story risks despite interesting twists found advanced major plot twists game informer jeff found game story characters clichés called dialogue excessively despite late game developments improving aspects simon writing eurogamer found story unusual aspects praised willingness send enjoyed subtle genre gamespot john fairly negative saying started poorly managed throw initial impression david evans ign praised characters strength found story pacing struggled times despite finding characters appealing called story like unique genre official nintendo magazine called story character development extremely impressive hardcore gamer found story solid main cast enjoyable alex fuller found main cast enjoyable praising party chat interactions enjoyed story despite initial overly straightforward premise gameplay praised overall edge reviewer greatly enjoyed simple default mechanics despite run time described likewise enjoyed gameplay mechanics found social elements successful despite actively irritating moore praised battle system implementation job system necessitated grinding unlock value praised ability adjust encounter rates battle speed positively noted social features engaging secondary activities found battle job systems held entire game like moore found social systems enjoyable positive depth strategy gameplay opened despite criticizing options increasing time spent battle evans praised battle system general gameplay calling innovative genre found battle system depth quality gave feelings successfully killed opponents saw need grind experience emerging later stages game negatively impacted experience referred default systems game central brilliant fuller finding waste money greatly enjoyed battle mechanics multiple user friendly features shared positive opinions reviewers battle system alongside praising game quality content reviewers positively compared gameplay style earlier final_fantasy games multiple western reviewers commented negatively repetitive late game section graphics presentation garnered mixed positive opinions famitsu praised game graphics edge admired art style monster design glad hardware limitations faced heroes light present default called graphics beautiful praised soundtrack called english voice acting hit miss fuller impressed visuals found music excellent think graphics best found 3ds praised stylized appearance executed effect called soundtrack downright praised game audio despite little variety musical score called visuals gorgeous praised character art simple striking appearance stylized background artwork commented game aesthetic kept invested story failed referred background artwork like referred game art style striking engaging sales debut week default topped gaming charts sales units noted impressive debut new game sell rate sales sell rate notably higher predecessor heroes light late january shipments eventually sales game reached copies japan sequel debuted gaming charts selling units sequel sold units making best selling game year north_america default met strong debut sales reaching group sales charts selling copies july reported default sold million copies worldwide units sold japan sold overseas accolades famitsu awarded game rookie award awards event received online consumer award award given beating persona golden 2nd factory 3rd japan game awards received future game award excellence award later won gamespot 3ds game year award ranked ign gamespot best games 3ds respectively legacy game success went square_enix assumed happen title identity traditional role playing game prompted reconsider strategy game making point geared developing titles tailored western markets focusing japanese market according developers believed game released overseas overwhelmed positive fan feedback received manga titled default flying fairy began online famitsu compilation volumes released respectively books released title default released december addition drama cds containing stories released music game featured final_fantasy game spin titled default praying began open beta november developed praying takes place years original game includes new cast characters aligned forces themed crystals spin archive report released mobile devices january like praying set far future followed alternate scenario stemming events default featured characters praying august year report reached million downloads sequel confirmed development early new game second end layer officially announced december released japan overseas interview japanese magazine said like release new game year