video game nintendo originally released debut console game developed nintendo american visual technology group simulation launch titles nintendo japan europe launch titles north_america follow super nintendo_entertainment_system north american launch game respective console like game received production input nintendo producer amateur flight puts player control pilots try earn pilot licenses forms aviation events flying jet pack hang bonus tasks offered human test game puts focus allowing player freely explore detailed environments notably miniature representation united_states game received positive review scores praise gaming publications news sources alike visual presentation flying controls similar predecessor serves demonstrate graphical capabilities gaming hardware flight enjoy commercial success fellow launch game super mario nonetheless went sell million copies worldwide gameplay flight player complete variety missions involving different airborne vehicles air sports mission player choose character pilots advantages based factors weight tests presented player require complete objective order earn license given event depending mission points awarded based time damage fuel usage accuracy landing similar criteria player awarded bronze silver gold license based number points attained difficult tests available player progresses main events required complete game objectives unique flight controls centered nintendo controller single analog stick hang usually requires player fly series floating marker rings snap photograph particular piece scenery landing target area player movement affected wind currents altitude gained flying thermal columns second event rocket belt jet pack allows player gain height tilt rotate air belt equipped goals flying rings large balloons landing event challenges player land runway completing objectives like navigating path rings destroying targets missiles features bonus events unlocked player performs main missions player earn medals events include human event grants player special spring loaded boots bouncing landscape end space lastly features mode puts character bird suit gives players opportunity freely explore game detailed object dense environments set distinct islands islands based united_states geographical famous landmarks including statue liberty mount major cities los_angeles chicago new_york_city representations nintendo characters interesting found landscapes game development developed texas based graphics company simulation nintendo entertainment analysis development integrated research development divisions experience graphics nintendo contacted american company concerning nintendo dream team developers worked directly team graphics spent months developing technology base nintendo releases development began earnest june nintendo working game design working technical production nintendo acted primary technical design contacts individually game director involved design aspects modeling animation producer reprised role oversaw project japan involvement removed game simultaneous work super mario according designed allow gamers experience free flight realistic environments nintendo prior game conception worked military vehicle flight video games dave disclosed regard creating game began physics based approach order gain balance accuracy fun players indicated issue arcade game simulation goal arcade feel technical team studied original extensively development makes use power bit console principally mode capability similarly prominently demonstrates graphical features console suggested design elements present game generated production requirements elements influenced nintendo technology development large islands game created development tool navigation environments relatively smooth thanks taking advantage key nintendo hardware features conventional level detail reduce load distant landscape objects rendered processes respectively substitute simpler shapes complex ones detailed textures detailed ones lowering count rendering time given frame putting demand geometric engine applies keeps track object depth tells graphics portions object render hide texture anti makes object appear solid smooth edges nintendo charge actual game design dictated aircraft characters present game playable pilots named birds character modeled mascot north american nintendo_power magazine female character robin called japanese version soundtrack composed arranged dan tracks produced compliment level jazz inspired musical piece played mode print soundtrack released pony canyon japan december thirteen nintendo games shown tokyo november console demonstrated public ultra game later displayed electronic entertainment expo los_angeles reception legacy released japan june nintendo launch titles super mario managed sell unit tenth nintendo console regional sales totaling copies end year game original releases system september debut north_america days earlier date set nintendo super mario initially sold ratio console united_states sold average copy fourth console despite selling store locations electronics toys reported little units flight shipped retailers copies sold days sale country putting game number group sales charts september saw release european nations march launch games super mario star wars shadows empire united_kingdom listed magazine game nintendo priced opening range titles confirmed early game sold million units worldwide received reviewers game combination graphics realistic settings flight simulation applauded news sources major gaming publications release review nintendo seattle times contributor kent found flight mechanics vast areas featured impressive games website gamespot summarized graphics sound control excitement add hell great ride staff reviewers electronic gaming monthly gamepro ign voiced positive comments game rendering frame rates sense control flying alex computer video games enjoyed game large environments believe huge islands certain elements hidden months ign described low pressure challenge competition aspect game design philosophy adopted later nintendo titles rich maximum said nature gameplay appeal line test skill control game whilst league super mario remains achievement triumph nintendo criticized lacking innovative gameplay new_york_times writer characterized game demonstration brain dead gameplay suggested young children fly dragon sony playstation game revolution issued particularly harsh review score declaring game graphical showcase better sentiment echoed generation magazine noted game likely history hardware played provides interesting challenges game drop dead gorgeous example kind rock solid smoothly flowing worlds nintendo produce sound effects present game impressive reviewers soundtrack negatively compared lounge music porn groove track highly rated ranked number nintendo_power best nintendo games time landmark 100th issue september february rated best game nintendo system magazine games list issue july united_kingdom video game magazine edge included number games list official nintendo magazine listed number best nintendo games february announced producing nintendo sequel nintendo expressed interest early presentations game cancelled nintendo resources aid development time rumors sequel nintendo gamecube later wii development courtesy factor game shown briefing time nintendo announced sequel titled resort nintendo 3ds released launch title handheld console


released north_america futuristic racing game developed published second instalment released series direct sequel original game released previous year originally released playstation microsoft windows sega saturn later ported digital images mac original game introduced anti gravity racing league year set decades later introduces player faster competitive dangerous racing league game introduced new damage interface new weapons tracks sega saturn version supported control control pad playstation version supported control optional twist controller game received generally positive reviews critics praised game unique blend trance music designer cited beginning new trend gaming tap popular culture arts ign ranked game 13th best playstation game time gameplay gameplay differ previous title aside different circuits new weapons fundamental aspects kept pilots race computer controlled opponents finish highest position possible help achieve end weapons provided crafts high straight line speeds takes inspiration formula aspiring greater turning speeds formula parallel increase wheel grip force faster turning speeds uses method air braking greater turning force moving craft left right responsive applying air brake direction movement players tight turns near speed including greater degrees applying air brake turn starts gradually continues change direction increases sharply necessary player use dual air brakes rapid typically pilot flown racing line tight corners needs steady player damage enemy fire blown ship health pit stop exchange precious seconds race aside usual tactical aspects racing unlike predecessor offered chance eliminate players competition use weapons craft shield energy reached zero damage sustained weapon attacks impact craft edges circuit craft blow craft blow certain time limit reached applied human players biggest weapon introduced series hall mark weapon cause thrust destructive wave track crafts smash aim game remains predecessor complete increasingly difficult challenges race changing difficulty level simply speed craft different classes venom number laps needed complete race increased new class multiplayer mode carries predecessor offering use competitive player split screen tracks player option windows versions victory challenge modes game ultimate accomplishment modes similar championship players race track champion points challenge mode took single player centric approach allowing progress track winning current track coming meant repeated players lose mode losing lives lost finishing race worse position winning races player crowned champion given access faster modes new tracks ultimately craft development instalment developed developer promotional art designed sheffield based designers republic development cycle ran seven months cater increase players easier learning curve introduced whilst keeping difficulty end experienced gamers entire nightclub tour initiated conjunction red bull energy drink featured prominently game drink actually gained popularity american market game unveiled form pre alpha demo electronic entertainment expo music similar game new music recorded house music team cold storage versions released outside playstation songs playstation sega saturn windows mac versions listened player track soundtrack released audio different artist track listing reception game received considerable praise technically challenging racing fusion popular culture elements critics praised unique blend techno music designer cohesive futuristic racing universe beginning new trend gaming tap popular culture arts possible new storage space time jeff gamespot praised newly improved graphics innovation game offered saying game racing generation took level cited game improved gameplay noting original gameplay ign gave similar praise especially new options new game physics making gameplay enjoyable stating marks return popular futuristic playstation generation ranked 32nd game time playing linked comes close gaming best noting game technology demonstration playstation edge gave playstation sega saturn versions score praising similar remarks improved graphics gameplay official playstation magazine named fifth playstation game ign playstation games time list ranked 13th noted considered playstation best racing game time chosen ahead series preferred coming ranks best playstation game gamerankings average review score different sources


sonic sonic cancelled platform video game sonic series developed sega technical institute designed capitalize success sega mascot character fully sonic game original sonic title developed sega saturn course development different styles gameplay tried plot game changed times originally pitched dimensional platform game sega genesis game eventually moved development saturn microsoft windows intended release holiday season stuck development hell incidents including unfavorable visit sega japan executives issues acquiring game engine deadline difficult achieve lead programmers project ill game eventually cancelled reviewers video game journalists considered possibility sonic saturn released including comparisons competing mascot video games super mario crash premise game constantly changing platforms engines development teams loose storylines consideration according developer christian seven story lines considered year development originally based saturday morning cartoon series main storyline promotion final game magazines involved professor daughter guardians magical rings order ancient art ring feared rings order called sonic rings kidnapped requested sonic help making sonic retrieve rings order point development process possibility playable characters miles tails sonic characters intended included game metal sonic boss character final level moves added characters ring toss sonic left development traditional sonic formula level designed tube like fashion sonic able walk walls changing direction gravity rotation level like special stages addition unusual fish eye lens styled camera place players surroundings given time sonic free completely open environment previously games things restricted linear path run open restrictions path degree rotation allows new aspects gameplay means sonic things like run wall ceiling explore lots new hidden areas highlighted gameplay kept true sonic series formula collecting rings speeding game levels mention game overall layout consisting acts zone varying focuses speed exploration puzzle solving development following completion sonic sega began working game sonic franchise known development sonic sonic game feature fully graphics development game started sega technical institute developer worked previous sonic games beginning sega genesis subsequently moving sega earliest conception sonic designed release sega genesis scrolling platform game like previous sonic games system new consoles beginning bit era way game later moved sega known stage development names sonic sonic mars development project mars sega stage game design changed wildly including concepts viewpoint eventually development game settled platform game game design changed significantly evolved capabilities struggling sega game shifted sega saturn saturn version project initially developed separately teams parallel starting second half team led designer chris programmer charge developing main game team led robert morgan including programmer chris coffin worked work saturn developing free arena style boss engine fixed camera ability freely directions similar bug featured fish eye camera system called lens gave players wide angle view action result levels appeared sonic march sega japan representatives including ceo visited headquarters evaluate game progress unimpressed main game engine performance saturn opportunity demonstrate version requested entire game reworked boss engine achieve time strict december deadline coffin team moved place isolation company politics worked sixteen hours day april approached team help game meet deadline suggested game engine sonic team nights dreams helpful agreed acquired engine engine creator lead programmer original mega drive sonic games reportedly threatened leave company lost weeks development time loss nights engine playable demo game displayed electronic entertainment expo initially continued game engine work original rejection hoping pitch sega division eventually rejected prompting leave sega team worked unity development artists art levels hadn programmers waiting waiting waiting minute detail designers hell wanted mess internal politics difficult work august chris ill told months live survive ordeal chris coffin came severe case pneumonia team coffin team crippled left incomplete months deadline point decision cancel game sega initially stated merely delayed project cancelled early cancellation cancellation sega instead decided concentrate port genesis title sonic blast sonic team nights dreams holiday season sonic team started work original sonic title saturn eventually sonic adventure according remnants project seen compilation game sonic jam officially disbanded result changes management sega america years little content game released released media promotion game prior cancellation copy early test engine sold auction anonymous collector bought animated image gameplay initially released disk image leaked july fundraising project website community purchased disc collector chris opened sonic web site began revealing large amounts game development history public including videos early footage playable character named large previously unreleased concept music related title given permission level designer majority original bit sonic titles post level designs going game community announced intentions recreate game ultimately project canceled january early fans sonic sonic retro obtained game source code polished playable build released download internet release features level jungle themed level promotional video remaining levels demos released legacy sonic cited reason ultimate failure sega saturn sonic series attributed success company prior system genesis sony nintendo having flagship available early life cycle consoles crash super mario respectively sega expected fans follow suit produce official sonic game game cancellation saturn receive exclusive sonic platform game genesis port sonic blast sonic jam compilation genesis sonic titles sonic racing game sonic debut platform game sonic adventure launch title saturn following game cancellation journalists fans speculated impact completed market david gamesradar described prospect good sonic game saturn situation par extinct ign travis called turning point sega mascot bit console entire company noted game served vessel sega ambitions hopes fans dave operated prominent website saturn fans system lifespan offered nuanced perspective don know saved saturn sonic helped genesis absolutely sense wasn great new sonic title ready near launch saturn retrospective producer mike maintained definitely competitive nintendo super mario websites gamesradar speculated game source inspiration future games super mario galaxy journalists note similarities game sonic lost world


scrolling shooter developed square playstation console released japan november north_america released japanese playstation network june german denotes type sword hand refer single arm possessed player spacecraft game based story set fictional future war earth moon player moon forces invade enemy territories gather reconnaissance enemy weapons music game composed electro techno style published japan soundtrack album game received positive reviews critics praised gameplay graphics felt game short duration lack player mode minor flaws gameplay shoot game scrolling shooter tradition games like player controls fighter spacecraft destroy enemy craft scrolling levels game graphics occasional shifting camera angles player movement restricted dimensional plane pre rendered motion videos illustrate pivotal scenes stages player choose multiple difficulty settings different models fighter addition secret ones japanese version features difficulty setting called free grants unlimited continues score player fighter different speeds equipped default machine gun arm collect left destroyed enemies varying amounts power ammunition range include cannons guided missile launchers aircraft sized types weapons depleted ammunition discarded switched overhead belly position causing fire different angles directions stages middle boss end boss possess main core individual parts destroyed game score system based bar hit gauge counter player destroys enemy hit counter increases points awarded destroyed multiplied value hit counter counter decreases player stops destroying reaches certain begin flash awarding large point bonuses destroyed short period time plot takes place fictional future war earth colony north american release moon colony space according backstory game moon war resulted destruction earth surface creation regime planet game recounts events second moon war moon attacks earth natural resources tactic consists sending man fighter spacecraft called missions cause damage possible planet destroyed enemies player takes role pilots attacking earth capital city player progresses game relayed command orders objectives dispatched military satellite orders synthesized board central computer records player flight battle record data completion objective player informed battle pattern latest fighter completed according data battle record player given honor target test reward heroic efforts player death shall advance classes awarded decoration surviving intense barrage artillery fire test pilot wonders terminated ally questions military leaders rationale war game narrative month later pilot emerges space flying armed spacecraft message player committing act treason remove armament surrender player fights way fighters faces game final boss ending sequence depicts player spacecraft damaged drifting space pilot engages army spacecraft moon background epilogue follows states actions lone pilot effectively ended war destroying armies sides leading eventual peace pilot deeds stricken records remembered veterans war end credits lone spacecraft shown development shooter developed square company known role playing video games developers german terms extensively naming things game addition number references greek mythology bible according gaming website ign lot effects square learned creating final_fantasy vii use game showcased tokyo game september initially planned japanese release october eventually released weeks later november square released unrelated game following month dungeon came bonus mysterious data disc featuring memory card data square games including american publisher working designs interested publishing game north_america brand shoot ups sony computer entertainment priority square titles publish game north american version speed arm switching increased power ups altered game mode called free removed gallery given modified interface different pictures japanese version game released europe june square_enix released game digital download japanese playstation network music music composed arranged produced tracks use genres electronic music progressive house genres like hip hop piano based music opera soundtrack game published japan subsidiary square december reissued square_enix july bankruptcy final track titled beginning featured square_enix music compilation compilation album published members japanese square_enix website merchandise page official strategy guide titled aka der published japan december content includes stage maps information spacecraft data tables reception japan sold copies days release sold copies february game received positive reviews american gaming publications stated game especially notable shoot strong competitor playstation time release website referred game best scrolling shooter come post bit era video gaming eurogamer called successful square expeditions non rpg territory pat best friends praised highly saying game awesome ign ranked best space shooters gameplay praised critics lauded game intense action diversity spacecraft gun pod system fact bosses composed different parts gamepro noted gameplay scheme common shoot ups title thumb action variety weaponry enjoyable experience site called diversity game biggest assets gamespot called game play mechanics finely tuned featuring fascinating plot ign felt camera angles features game exciting concerning graphics gamespot official playstation magazine appreciated level details effects different stages large size bosses ign noted game graphics substantially better based shoot games time soundtrack game praised reviewers eurogamer ign soundtrack central playstation magazine gamepro noted techno music sound effects fit stages perfectly gamespot felt quality music sound effects good globally par graphics game short duration lack player mode noted game flaws gamepro gamespot estimated game demands hour complete


star wars knight mysteries star wars knight mysteries expansion pack person shooter star wars knight dark forces developed published released january expansion includes single player mode multiplayer maps multiplayer mode allows players play online local area network released steam predecessors sequels single player story set years events dark forces player controls kyle protagonist star wars dark forces dark forces later game jade popular star wars expanded universe characters game features technical improvements dark forces including colored lighting new textures models improved artificial intelligence mysteries received positive reviews critics praise given game story improvements gameplay single player mysteries primarily person shooter offers choice person view unlike dark forces player actions game story ends light dark ending mysteries single morally positive course player progresses game linear fashion fourteen levels set objectives player complete able continue level level player encounter hostile non hostile non player characters including enemies featured dark forces mysteries adds new monsters including non hostile help player attacking enemies player choice weapons use game include weapons thermal player access force powers capable causing damage enemies non violent activities multiplayer mysteries includes multiplayer maps allow players battle player choose avatar color compete seven players internet local area network game includes ranking system tracks player experience multiplayer mode allows use pre set characters featured mysteries dark forces choice characters star wars films luke type character advantages locations star wars films recreated maps multiplayer gaming include luke home new hope carbon freezing chamber empire strikes emperor throne room death star return capture flag multiplayer mode altered dark forces player steal team return base added effect reducing force powers player carrying plot mysteries set years events star wars knight dark forces continuing light ending kyle voiced master taken jade shannon apprentice like jade member empire joined new republic knight game begins new republic outpost training jade imperial forces attack base player takes control defend base command center revealed evacuation place bombardment large weapons nearby leaves jade travels destroy section game player takes control jade reveals discovered information whereabouts temple leaves temple meantime jade new assignments republic continue studies force jade completes missions republic hears broken contact heads try find happened temple discovers corrupted power dark located temple failing convince turn jade battles duel finally turns away dark path finds killing development star wars knight mysteries developed published expansion star wars knight dark forces mysteries development team led stephen lead programmer titles throttle development commenced immediately completion ensured game quick release following dark forces expansion dark forces mysteries requires dark forces rom time player starts game improvements engine dark forces including colored lighting motion video cut scenes levels dark forces replaced rendered engine artificial intelligence developed produce realistic actions hostile non hostile fight little input player improvement player use force pull weapons away enemies dark forces enemies walk contrast mysteries enemies attempt defeat player punching according stephen mysteries content inspired trilogy books game protagonists jade drawn directly novels expansion includes characters previous game new dialogue recorded mysteries scenario including recurring background characters speak similar lines counterparts dark forces dialogue translated fictional language return star wars universe star wars original soundtrack john williams mysteries reception mysteries received critics holds aggregate score gamerankings based reviews game described good quality expansion pack worthy addition world knight room improvement areas gameplay single player mode received mixed reactions paul zone stated mysteries starts brilliantly gets better better better progressive nature constantly evolving storyline sees contrast michael ryan gamespot stated game uneven challenging levels end adversely affects gameplay creating steep change game played general aspects gameplay seen improvements artificial intelligence multiplayer mysteries received positively completely escape criticism adrenaline vault questioned certain features missing multiplayer mode present single player mode feature appears prominently single player level multiplayer maps development graphics mysteries seen improvement particular praise new colored lighting effects new graphical developments received reviews highlighted smoke effects weapon particularly poor ryan criticized graphical implementation weapon gun long awaited weapon effects resulting graphic frozen foes bad mysteries received praise use sound shannon described excellent choice voice jade musical soundtrack john williams received specific quality stated use executed game mysteries manages use right piece music right moment

Star Wars Jedi Knight: Mysteries of the Sith


video game japanese hepburn action video game developed published kid playstation march japan based superhero mascot focuses player avoiding obstacles running jumping automatically runs forward game stages game low budget prompted decision videos stages american man drinking cheap produce game features cutscenes future visual novel writer created models american publisher look acquiring rights publish game united_states remained japan exclusive game end reviewers frequently compared game games including crash commented simplicity price thought low writer complex included list company branded games didn suck commenting bad game long player tolerate large advertisement reviewer said game funny great calling brain dead according game sell gameplay action game consists stages divided smaller segments involving superhero saving person need drink military man middle desert giving stages based real locations san_francisco tokyo subway game played person perspective automatically running forwards stage running people living rooms player aims dodge obstacles cars construction cranes people branded obstacles including truck player different moves running jumping super jumping player gains points collecting cans stages head stuck inside steel drum controls uses stage number player gets hit obstacles times restart latest stage ends chased object including giant stages player shown videos american man drinking eating chips pizza watching television background development based mascot created comic book artist travis japanese branch character featured commercials japan japanese version video game fighting popular japan following decided promote character video game game developed japanese video game developer kid low budget led decision low cost video scenes american man drinking game event scenes modeled later scenario writer visual novels kid job hired plan video game adaptations board games ended development instead progress joined kid game released japan kid playstation march american publisher looking acquiring rights publish game united_states remained japan exclusive despite game entirely english japanese according game sell reception writers famitsu called game super simple comparing metro cross calling simplified version crash similar comments reviewer ign compared crash described gameplay simplistic based said thing game remembered extremely bizarre premise felt game bad worth price noted low james gamespot called game little distraction said gameplay similar old school gaming dynamics commented low price said difficult find imports reviewed game calling mix muscle march terms complexity pace compared gameplay crash found twisted charming spectacle difficult like said main reason play game sheer saying game obsessed america portrays americans manner makes unclear self aware parody concluded game funny great ridiculous premise large small details game brain dead complex included game list company branded video games didn suck saying game graphics aged similar temple run called favorite ios game concluded bad game people quick long stand high advertising game claimed largest second


men street fighter men street fighter japanese hepburn men crossover fighting video game developed published fighting game feature marvel comics characters following men children marvel super heroes installment marvel series title suggests game includes characters marvel men franchise cast street fighter series originally released coin operated arcade game eventually ported sega saturn playstation men street fighter features gameplay similar street fighter incorporates dual character selection tag team based combat player characters compete battle attempting defeat opposing team players given ability switch characters point match game incorporates numerous elements men children marvel super heroes game released generally positive reviews critics praising gameplay animation quality sega saturn port received praise maintaining experience original arcade version playstation port met mixed negative critical reception removing features tag team battles changes response technical limitations playstation sequel game marvel super heroes street fighter released gameplay similar street fighter titles men street fighter fighting game players control characters engage combat attempting knock opponent health formal installment marvel series features dual character selection tag team battles instead typical best round format matches consist single round players select characters beginning match sporting life gauge players control character time screen starting character tag screen character time fight dormant character slowly recover portion current character fighting character loses tag partner automatically come play match continues characters team defeated runs team knocked player remaining health declared winner game numerous gameplay conventions previous marvel licensed ventures men children marvel super heroes super jump ability jump higher normal aerial rave ability perform opponent air men street fighter includes meter system similar aforementioned games called hyper combo gauge characters perform moves receive damage players hyper combo gradually fill players meter perform special techniques hyper combo high amounts damage variable combination characters use hyper simultaneously variable counter transforms defensive block offensive counterattack screen character modes arcade sega saturn playstation versions men street fighter include arcade mode versus mode arcade mode player fights artificial intelligence controlled teams competing final battle boss character apocalypse antagonist men series versus mode players fight locally playstation port features training mode players practice moves non aggressive computer opponents survival mode players fight endless waves teams playable characters men street fighter features roster playable characters character sprites men characters drawn men children exception rogue appeared previous fighting game designs based characters appearances 1990s animated men television series complete original voice actors street fighter character sprites reused street fighter alpha similar secret guest appearance children appears hidden character men street fighter order create level playing field cast street fighter men series street fighter characters imagined highly exaggerated versions special moves example comes equipped super fills entire screen development release men street fighter debuted japan september system arcade board game received port sega saturn japan november port utilized saturn ram cartridge peripheral packaged alongside game deliver arcade perfect conversion officially released north_america saturn low sales numbers north american market imported version sold certain electronics locations sega initially intended release game europe bundled expansion cartridge plans eventually shelved game ported playstation february japan renamed men street fighter edition playstation port released north_america june europe june memory limitations playstation graphics gameplay port altered frames character animations removed reduce ram usage notably tag team combat omitted instead able switch characters second character comes play certain attacks variable combinations variable addition round battles arcade sega saturn versions extended round setup playstation version includes code allows players compete pseudo tag team matches provided player uses opponent starting character partner example player controlling player controlling player partner player partner reception sega saturn edition men street fighter received generally positive critical reception reviewers praising fast paced gameplay animation sound quality technical performance comparison original arcade version jeff gamespot commended character animations background details claiming better looking fighter console system praised port fast loading times lack criticized game defense oriented gameplay soundtrack game informer lauded port running looking identical arcade counterpart declaring best arcade conversions seen date playstation version hand received mixed negative reviews reviewers critiques centered port changes result playstation technical restraints gamespot game revolution game removal tag team battles instances sites criticized port low frame rate noticeable decline animation quality game informer ign shared criticisms viewed game positive perspective maintained playstation port comparison sega saturn version solid fighting game sequel sequel men street fighter released marvel super heroes street fighter similar terms gameplay art style replaces majority men cast characters marvel comics properties captain america spider man game notable introducing assists marvel series allow players summon screen character perform attack battle like men street fighter game ported sega saturn playstation released respectively


silent hill video game silent hill survival horror video game playstation published developed team silent computer entertainment tokyo group installment silent hill series game released north_america january japan europe later year silent hill uses person view real time environments limitations hardware developers fog darkness graphics unlike earlier survival horror games focused protagonists combat training player character silent hill game follows harry mason searches missing adopted daughter eponymous fictional american town silent hill cult conducting ritual revive deity discovers true origin game endings possible depending actions taken player including joke ending silent hill received positive reviews critics release commercially successful considered defining title survival horror genre moving away movie horror elements psychological style horror emphasizing atmosphere adaptations silent hill released including visual novel feature film silent hill game titled silent hill shattered memories game followed silent hill gameplay objective player guide main protagonist player character harry mason monster filled town searches lost daughter silent hill gameplay consists combat exploration puzzle solving game uses person view camera occasionally switching angles dramatic effect pre scripted areas change older survival horror games constantly shifted variety camera angles silent hill heads display player consult separate menu check harry health controller heart beat rhythm felt signifying player low health harry confronts monsters area melee weapons firearms ordinary man harry sustain blows enemies breath inexperience handling firearms means aim player targeting enemies portable radio collected early game harry presence nearby creatures bursts static player locate collect maps area similar tourist maps accessible menu sufficient light present map marked places interest visibility low fog darkness prevalent player pocket size early game light beam feet navigating silent hill requires player find keys solve puzzles plot harry driving silent hill daughter vacation town edge car avoid hitting girl road result crashes vehicle loses consciousness waking town realizes daughter missing sets look town meets police officer bennett works nearby town finding town deserted snow falling season harry meets people monster filled town gives charm doctor michael director silent hill hospital nurse lisa worked encounters symbol town claims allow darkness town continues eventually darkness begins taking town according girl road demon responsible symbol urges stop demon die harry soon finds attacked creature player choose save girl appears trapped reveals manipulated harry trapping approach daughter possesses vast supernatural powers harry awakens void known officially encounters lisa realizes begins transforming flees horrified diary reveals secret forced harry soon finds seven years earlier conducted ritual cult deity survived status deity vessel rendered immortal resistance ritual caused soul preventing birth half soul went baby harry wife adopted cast spell draw sensing return manifested symbols town prevent birth endings survives reveals symbols plan thwarted soul rejoined deity revived possesses different endings available depending harry saves discovers bottle apartment red liquid obtained plant demonic forces grant protection forces use item bad ending occurs attacks harry ultimately defeats voice thanks harry freeing harry collapses game cuts corpse crashed car suggesting happened game harry dying mind bad ending finds alive missing echoing voice disappearance walks harry convinces flee good ending finds dead shows bottle uses force deity revealed secretly allied enabled feeling betrayed forces deity causing harry defeats deity disappears appears baby gives harry enables escape depths nightmare dies good ending harry escapes baby good endings transformed lisa prevents leaving throws pit joke ending sees abduction harry development design development silent hill started september game created team silent group staff members computer entertainment tokyo studio new owners parent company sought produce game successful united_states reason hollywood like atmosphere proposed silent hill staff members assigned game development failed previous projects intended leave allowed realize ideas compatible company teams according composer developers know proceed silent hill project time passed personnel management lost faith game members team silent increasingly felt like outsiders despite profit oriented approach parent company developers silent hill artistic freedom game produced era lower budget titles eventually development staff decided ignore limits initial plan silent hill game appeal emotions players instead purpose team introduced fear unknown psychological type horror plot vague occasionally contradictory leave true meaning dark players reflect unexplained parts director created game scenario programmer wrote text experience horror movies interested david lynch movies influenced game development localization company international previously worked final_fantasy vii translated script english town silent hill interpretation small american community imagined japanese team based western literature films depictions american towns european russian culture game joke ending came suggestion box created find alternative reasons occurrences silent hill artist corrected inconsistencies plot designed game cast characters young employee initially restricted basic tasks font design file created demos presentations taught older staff members modeling credited work respect older employees eventually approached company higher ups short demo movie rendered threatened technical knowledge staff members assigned work consequence superior demand allowed character designs instead relying illustrations conceived characters silent hill creating computer generated models gave distinctive characteristics harry completely neutral wanted avoid forcing interpretations game players creating skull shapes faces american cast difficult workers use reference largely responsible game characters point superior want fully credit work intended assign visual supervisor prevent happening volunteered create motion videos silent hill course half years lived development team office render scenes approximately based computers left work end day estimated game budget million said development team intended silent hill masterpiece traditional sales oriented game opted engaging story persist time similar successful literature game debuted electronic entertainment expo atlanta georgia united_states presentations movies game scenes garnered applause audience favorable reception persuaded personnel public relation initiatives project later showcased silent hill european computer trade london included demo stealth game metal gear solid japan names designs silent hill creatures puzzles based books enjoyed character including lost world arthur conan lewis alice adventures wonderland game contains real life references particularly characters names mason based actress lee lisa surname taken actress michael combination studios producers michael lloyd surname respectively original asia based names actresses asia mother harry originally reference protagonist title character novel american staff altered names considered uncommon fictitious religious items appearing game religions basis evil spirit substance said medicinal based similar nature jewish seal references angel taken eponymous demon appearing book magic said compiled writings king solomon certain items doors dimension game given names based elements order symbolize magical traits names doors taken names angels appear medieval book black magic supposed rule planets motif giving names suggest planets deeper realm mind entered according music soundtrack silent hill composed sound director requested join development staff original musician left addition music charge tasks sound effect creation audio mastering watch game scenes created music independently visuals style compositions influenced twin peaks composer differentiate silent hill games possible cold feel opted industrial music presented musical pieces staff members time sound game bug explain noise intended music team withdrew initial objection elaborated reasons choosing style march album silent hill original soundtracks released japan 41st track ending theme composed approached create piece music game suggested use violins spanish speaking singer decided song composed melody english lyrics conceived arrived buenos_aires argentina record translated spanish lyrics argentine singer realized syllables match melodic line minutes october records released best album features newly interpreted instrumental tracks composed arranged performed 17th track album ballad want love performed arena release silent hill difficulty passing released outside japan grey child monster went design changes north american release design changes european release finally approved originally designed resemble knife wielding nude children monsters deemed graphic particularly player allowed kill north american version game features grey somewhat larger version modified head european version silent hill grey child monsters replaced monsters appear later north american version near end european version grey child monsters seen transparent similar silent hill released playstation north_america january japan march europe august included japanese silent hill complete set march silent hill available download european playstation network store playstation playstation portable days later game removed circumstances september silent hill released north american playstation network october released european playstation network adaptations radically altered version silent hill released game boy advance titled play novel silent hill released japan style visual novel contains retelling silent hill story text based gameplay player occasionally confronted questions concerning direction character puzzles major silent hill gameplay completing game player option playing second scenario available download second scenario completed game exhibited western critics unimpressed criticized lack soundtrack severely horror factor game film adaptation titled silent hill released april film directed based largely loosely game incorporating elements silent hill replaced harry mason female main protagonist rose felt harry qualities typically perceived feminine designing film visual elements influenced fellow directors michael david lynch david film soundtrack includes music composed critical reaction negative film financial success praised fans especially visuals silent hill titled silent hill shattered memories developed climax studios published digital entertainment game released december wii january playstation playstation portable positive reviews retains premise man search missing daughter shattered memories branches different plot altered characters features psychological game elements depending player response questions therapy lacks combat silent hill replaces series chase sequences alternate frozen version town reception silent hill received generally positive reviews gaining percent aggregate ratings websites metacritic gamerankings respectively game sold million copies gained silent hill place american playstation greatest_hits budget releases silent hill compared resident evil series survival horror video games gamepro labeled silent hill slick resident evil clone felt silent hill answer resident evil series noted similarity silent hill utilized different form horror induce fear attempting form disturbing atmosphere player contrast action oriented approach resident evil adding atmosphere audio received billy described ambient music reviewer game revolution praised audio commenting sound music set edge received voice acting reviewers remarked better found resident evil series found poor overall reviewers accompanied lines served atmosphere reviewers noted silent hill real time environments contrast pre rendered environments found resident evil fog darkness heavily disguise limitations hardware textures hardware limitations reviewers felt factors actually worked game favor reyes ign described adding atmosphere decay environments controls issue tougher areas exercise frustration game popularity series recognized long release list best games time ign listed 14th best game article gamespy detailing best games listed silent hill 15th best game produced console video feature ranked silent hill number list games time game credited moving survival horror genre away movie horror elements psychological style seen art house japanese horror films game emphasis disturbing atmosphere horror november time named greatest video games time


command conquer video game command conquer known command conquer dawn real time strategy video game developed studios published virgin interactive set alternate history modern day game tells story world war factions global defense initiative united_nations cult like militant organization called brotherhood nod led mysterious kane groups compete control mysterious substance slowly spreads world conceived command conquer final stages development expands ideas explored title inspired events era particularly gulf war team gave game modern warfare setting game contains live action motion video cutscenes star employees single professional actor joseph plays kane command conquer commercial critical success selling million copies winning numerous awards cited title defined popularized real time strategy genre game command conquer series sold million copies mark 12th anniversary franchise electronic arts current publisher owner series released game free gameplay command conquer requires player construct base gather resources order fund production buildings technologies combat units attack conquer opponent base game contains playable factions global defense initiative brotherhood nod units powerful expensive nod armies mix cheap numerous units mixed unusual units rocket stealth tanks result focuses large scale strategic attacks nod creates bigger armies uses unconventional tactics roughly units structures total game sole resource gathered units carry structure processing player buildings additional units structures available purchase command conquer features single player campaigns nod factions objective campaign mission objectives destroy control enemy buildings missions begin live action motion video cutscenes original dos release features multiplayer players rarity time multiplayer internet connection added command conquer gold features visuals game sega saturn playstation ports lack multiplayer support release includes single player missions covert operations expansion pack nintendo version features updated graphics models environments cutscenes removed replaced static images accompanied voice acting sound effects nintendo version includes new special missions lacks multiplayer support plot setting command conquer set alternate timeline crashed near river italy brings extremely toxic alien substance called extremely valuable ability absorb precious metals surrounding soil ancient secret society called brotherhood nod claims new substance investing development technology harvest crystals ahead scientific community nod soon controls nearly half supply uses assets sustain rapidly growing army followers worldwide group led self proclaimed figure known kane following series international terrorist bombings destruction fictional grain trade center vienna attacks quickly attributed brotherhood nod united_nations security council realizes kane nod commencing global campaign terrorism global defense initiative intervene behalf setting conflict motion world war story command conquer features sub plots based playable factions game commanding global defense initiative troops player instrumental eliminating nod european forces command general mark player completes missions range securing beach rescuing civilians scientists defending bases nod assaults combat occurs countries central eastern_europe major plot element international scandal caused nod media manipulation convinces world deliberately attacked polish city leads cut funding forcing player play missions limited forces finally player temple nod bosnia kane uses main base operations new recruit brotherhood nod player initially performs tasks brotherhood second command man known attempts deploy player operation united_states military kane approval kane kills issues commands player directly player goal drive forces north_africa use conventional unconventional warfare ploy secure victory nod player assigned gain control space based cannon establish nod temple south_africa campaign ends entire african continent nod control brotherhood planning achieve europe conclusion campaign allows player choose historical landmark destroy cannon order public image potential targets include white_house british houses parliament tower gate development studios began developing command conquer early game near end development team sought build foundation laid earlier game founder later said command conquer net result wish list following success believed time build ultimate original intellectual property later said calling game command conquer believed title ideal summary gameplay command conquer originally took place high fantasy world redesigned team changed modern warfare setting political climate mid-1990s later cited gulf war key influence decision founder louis castle said news threat terrorism mind setting influenced belief future wars nation nation fought western society kind terror organization doesn centralized government team sought player feel like computer terminal real battlefield going far installation process resemble military infrastructure castle noted team created parallel universe avoid dealing issues real war retrospective paul computer video games wrote game production focused fun castle said company creating titles time development command conquer working party lead programmer joe later said fun marvel actually got paid game enthusiastic game development castle later said encouraged team work harder team created live action cutscenes game cutscenes contain professional actors aside played kane heavily involved production cast team members low budget meant filming took place spare rooms warehouses castle later said team good film cutscenes intentionally credited taking group people business camera making reasonably good replace team introduced inspired movie monsters castle said team goal cases create central resource everybody fighting soundtrack composed frank create game landscapes artists took photographs real world terrain manipulated rendering techniques release game released dos game received windows release titled command conquer gold known featuring visuals port released sony playstation sega saturn versions following nintendo version arriving june deal virgin interactive sega console version saturn exclusive command conquer released free download electronic arts game playstation version later released playstation network europe released expansion pack covert operations adding new missions spin game titled command conquer sole survivor focuses entirely online multiplayer putting players control single units modes capture flag unofficial patch released working bit versions windows higher patch bugs game adds upgrades like higher resolution support language packs reception command conquer commercial success selling million copies critical reception highly positive command conquer gold nominated academy interactive arts sciences annual interactive achievement awards category computer strategy game year entertainment_weekly bob offered game praise writing liked playing toy soldiers kid think stepped land gone heaven believed cutscenes voice clips nonstop action served usually war game genre highlighting multiplayer citing installation process seen concluded game makes war look flat risk peter smith computer games magazine called command conquer adrenaline rush box writing game shouts quality smith lauded game music sound effects gameplay story install program smith noted minor problems citing issues game artificial intelligence finished saying raised bar chris gamespot wrote starting load screens straight morning command conquer finest brilliantly designed computer games seen martin computer gaming world wrote command conquer remains mainly good version found game interface intuitive described online component sophisticated easy use praising story interesting actual tactics gunfire commented buy things going end according developers failed correct major shortcomings fog war fit real world setting finding fault design choices game missions believed structured like puzzles allowed way win concluded remained best looking sounding strategy game despite flaws entertaining shortcomings writing gamer mcdonald wrote game diverse units unusual scenarios executed cutscenes mcdonald called combat satisfying blend action strategy noted combined attention little details game success praising cutscenes executed disappointed game lacked terrain level mcdonald concluded game lot fun play love like child ports reviewing command conquer sega saturn port generation commented little improve core game noted lower resolution missing multiplayer functionality significant review called console best games buy saturn owners kim wrote saturn version finest games joy play simple gameplay despite graphics sound adding later missions gaming design believed port missing multiplayer mode good fighter nights dreams isn far realm excellence game informer reviewers praised saturn playstation ports command conquer magazine andy wrote best way play called console version fantastic port marred clumsy controls inability save middle mission andrew agreed calling flawless port perfectly thrills original displeased feature multiplayer support jon storm summarized excellent addition playstation saturn library reviewer generation wrote like ported saturn version playstation adds little existing game review author cited lower resolution lack multiplayer low points noted addition covert operations missions adds overall replay value reviewing nintendo version command conquer game informer wrote amazing job completely reworking old levels format said game offers plenty entertained disliked heavy sound compression loss cutscenes present earlier versions ign aaron opened review saying credit looking glass developed command conquer elements want quality praised gameplay special missions noted units distinct version happy port graphics calling hit miss lauded audio effects voice work said controls handled bit complicated concluded command conquer fine game little addictive got version game ran old version won offer way new thrills new missions world generation commented earlier ports trouble mouse controls original nintendo version handles beautifully review author stated controller analog stick allow simple point click interface adding entire interface equally responsive planned reviewer praised graphics audio calling voice acting competent appear platform disliked lack multiplayer support concluded port keeps spirit game perfectly adapting wonderfully limitations james cincinnati believed real time strategy genre rendered nintendo port outdated despite new bells wrote played earlier command conquer releases find highly addictive adding controls surprisingly good port legacy command conquer spawned command conquer franchise sold million copies total november story game continued series including action title command conquer original game war launched prequel series red alert telling story global conflict western nations soviet_union took place instead world war direct sequel command conquer sun original command conquer widely referred fans dawn distinguishes series gave game cited large influence real time strategy genre overall computer gaming world ranked command conquer 48th best game time opining despite complete design game set new standard great multiplayer play year generation ranked 49th game time brought war gaming prehistoric cool wrote hundreds strategy games age borrowed concepts command conquer genre thriving thanks command conquer bruce gamespot commented command conquer nearly synonymous gaming gamespy mark walker wrote little warm acts command conquer blew open genre credited title real time strategy games years following release dan adams ign wrote game alongside humans cemented popularity real time strategy genre wake polish web portal ranked seventh addictive game stole childhood


indiana jones fate atlantis indiana jones fate atlantis point click adventure game originally released year later reissued rom enhanced edition voice acting sound effects version released extra wii action game indiana jones staff kings digitally distributed steam title seventh game use script language fate atlantis player explore environments interact objects characters commands constructed features unique paths select influencing story development gameplay puzzles game updated engine required based runs real mode dos application version required memory enabled load voice data plot set fictional indiana jones universe revolves eponymous protagonist global search legendary sunken city atlantis old worker indiana jones gave archaeological career psychic supports journey partners pursued nazis seek use power atlantis warfare serve adventure antagonists story written game designers rejected original plan base unused movie script came final concept researching real world sources suitable plot device fate atlantis praised critics received awards best adventure game year million unit seller widely regarded classic genre today concepts supposed sequel conceived projects eventually canceled problems development later reworked separate dark horse comics series lee lee respectively gameplay fate atlantis based story system ron gilbert taylor lee employing similar gameplay point click adventures developed 1980s 1990s player explores game static environments interacting based characters objects use construct commands number pick use talk conversations non playable characters series questions answers early player given choice different game modes unique cutscenes puzzles solve locations visit team path path path team path protagonist indiana jones joined partner provide support game path features abundance complex puzzles path focuses heavily action sequences fist fighting completely optional modes titles possible player character die certain points game dangerous situations designed easily recognizable score system points keeps track puzzles solved obstacles overcome important objects found plot story fate atlantis set eve world war request visitor named smith professor indiana jones tries find small statue archives workplace college smith uses key open revealing sparkling metal inside smith pulls gun escapes artifacts loses coat process identity card inside reveals smith agent pocket coat holds old magazine containing article expedition jones collaborated young woman named given psychic fearing target travels new_york_city order warn find mysterious statue lecture culture downfall atlantis return apartment discover office search artifacts says keeps valuable item necklace owns shiny identified mystical metal places mouth spirit god explains nazi scientist called searching power atlantis use energy source warfare gets message instructing find lost dialogue book guide city gathering information eventually find collection college error egyptian greek document location atlantis mediterranean miles kingdom greece instead mentioned dialogue says order gain access lost city colonies special stones required point player choose team path influences way stones acquired paths gets captured nazis indiana makes way underwater entrance atlantis near individual scenarios converge point jones starts explore lost city saves prison way center atlantis guides home god takes possession trick necklace destroys freeing notice deformed bones place advance eventually reach large inhabitants city built transform gods time enable control water powers gained keeping sea level prevent impending indiana starts machine stones nazi troops invade place announce intention use machine gods machine responsible creating skeletons seen earlier nazis believe work qualities wants use jones test subject steps platform claiming suitable wants start machine jones mentions error convinces use instead turned deformed creature falls lava indiana forced step platform threatens eternal god fearing wrath uses machine feeding turned green ethereal form unstable flies apart scream bad endings protagonists undergo second transformation indiana convince use machine instead freed prison influence good ending atlantis eruption active volcano duo flees city final scene depicts indiana kissing escape submarine comfort lack evidence discovery development time sequel indiana jones crusade graphic adventure decided staff games occupied projects secret monkey island dig designer created computer games charge project experience producer writer feature films company originally wanted create game based indiana jones monkey king garden life rejected script written chris columbus movie seen indiana looking chinese artifacts africa reading script decided idea requested create original story game instead worker visited library george lucas workplace ranch look possible plot devices eventually decided atlantis looked cheap coffee table book world mysteries depicted city built concentric circles writing story involved extensive research pseudo scientific books inspiration mythology game description city appearance metal primarily drawn dialogues book atlantis world revived interest myth nineteenth century magical properties technology depicted game partly adopted russian publications force giant producing gods based power concentrating device called described american psychic completed rough outline story wrote actual script team began conceive puzzles design environments artifacts architecture devised lead artist william resemble civilization game turn implies inspired atlantis intended art alien feel machines seemingly operating unknown physics magic majority color backgrounds game mouse drawn deluxe paint roughly percent paintings end development cycle consequence regular design changes images revised artists character animations fully video footage steve indiana motions main art team consisted james dollar harrison consulted help graphical puzzles game broken robot atlantis addition different paths suggested added months development time mainly extra dialogue implemented interaction indiana altogether game took years finish starting early lasting disk release june aspect involved production voices enhanced edition released rom instead handled voice recordings approximately lines dialogue took weeks actors american federation television radio artists harrison ford available record indiana jones voice substitute actor lee version later included extra game mode wii version action game indiana jones staff kings distributed digital content delivery software steam port windows windows mac year versions wii available steam improved versions soundtrack voices text package illustration fate atlantis inspired indiana jones movie posters drew drawn days following disagreements marketing department external art director concept use peter michael land created soundtrack game arranging john williams main theme raiders march variety compositions dos version uses music played internal speaker synthesis sound sound card sample based synthesis sound module development game william dan barry wrote dark horse comics series based story titled indiana jones keys atlantis interview mentioned hour long meetings development team trying come better title fate atlantis staff members think ended names indiana jones atlantis final title idea convince company management marketing team simply game adventure developed port enhanced edition sega release eventually canceled secret monkey island failed commercial success platform arcade style game indiana jones fate atlantis action game designed attention detail released simultaneously adventure counterpart loosely follows plot legacy release game story supposed successor adventure genre conceived joe bill titled indiana jones iron phoenix set world war featured nazis seeking refuge trying adolf_hitler philosophers stone game development months showcased european computer trade german discovered extensively game dealt neo informed difficulty marketing game country germany important overseas market adventure games feared lower revenues development costs subsequently canceled game plot later adapted dark horse comics series lee published monthly december march interview commented development team thought story thoroughly calling cancellation title follow game called indiana jones spear destiny planned revolved spear development small canadian studio eventually stopped experience supervision external teams lee loosely reworked story comic book series released april july reception fate atlantis met critical acclaim sold million units platforms released reviewers game informer computer game review games magazine game players magazine named best adventure game year later labeled classic ign lesser dragon called terrific thought provoking lauded team system increasing game replay value believed team option best reviewers summarized buy new straits times praised game graphics arcade style sequences wrote attention detail excellent great colours brilliant animation echoed lesser opinion team best mode game ended review calling fate atlantis brilliant game beating secret monkey island charles computer gaming world praised setting containing right combination gravity genuine scholarship mystical called strong storyline hold films highly praised game team system wrote game paid attention player wants enjoyed graphics varied cited character sprites lack voice acting low points summarized fate atlantis funny crafted clever game predecessor crusade praised game stating best adventure probably graphic adventure perfect areas reviewer wrote atlantis shines colors musicians sound effects specialists deserve tip hat stating audio completes effect playing movie described puzzles creative certainly fair liked multiple solutions reviewer concluded game buy gets vote best quest year tied underworld state art respective genres following year stated unlike recent rom upgrades embarrassing rom version stamp quality added dialogue sound effects like taking silent film turning hard reading text monitor experiencing game like concluded job magazine named title year best adventure games andy format wrote puzzles thought exquisite subtle elements real kick solve noted game elements genuinely funny sole complaint game compared monkey island finished saying minor point shouldn buying best adventures retro gamer magazine praised piece storytelling adventure indiana jones fate atlantis nominated award game developers conference bit versions game called indiana jones fate atlantis released time bit home computers including spectrum commodore home computers machine limitations entirely different game based perspective fighting nazi guards


search search platform video game released playstation north_america pal region game based popular nickelodeon cartoon aired game follows main character cartoon tommy lost puzzle features stages typically based episodes television developed intent appealing ages seven marketing campaign second biggest formed conjunction sony computer entertainment america north american release order bolster children market playstation game met mixed reviews critics regularly noted children enjoy criticized camera gameplay publications ign gamespot given positive reception presentation received commercially best selling game weeks release incorporated greatest_hits brand sold million copies gameplay premise game follows main character cartoon tommy lost puzzle featuring cartoon dinosaur platform game requires players control main characters order accomplish goals game fourteen levels accessed players picking certain objects bonus levels bars players play levels order difficult levels unlocked playable levels players explore based episodes cartoon glasses contain pieces puzzle game training activities mode multiplayer mode game makes use voice actors cartoon reprise roles including elizabeth daily chase development release search developed intent appealing children ages seven space published playstation video game console started dollar marketing campaign search second biggest campaign legend time campaign nintendo marketing included television print advertisements promotional tie ins online advertisements demos distributed hardware pack ins playstation official magazine demo discs images game shown fruit boxes campaign took year collaboration sony computer entertainment america expand younger children market playstation games television advertisements time thunder game released north_america october pal regions november year reception search received generally mixed positive reviews holds aggregate score gamerankings based reviews editor electric playground gave score editor electronic gaming monthly gave editor national academy video game reviewers criticized controls difficulty commented great game children preview ign perry wrote hardcore gamers looking easy game enjoy humour silly havoc fans series enjoy praised presentation criticized poor camera control collision detection spite recommendation preview felt premise appeal fans cartoon game editor ign said likely appeal young female gamers challenging gameplay characters gamespot joe fielder felt quality title children criticized camera search best selling game weeks release north_america search consistent chart described breakout playstation hit senior vice president sales attributed success children market playstation search june reported million copies game sold sequel search released greatest_hits title followed sequel titled studio tour


wild arms wild arms western themed role playing video game developed japanese company media vision originally released japan playstation later translated released north_america europe sony computer entertainment noteworthy role playing video games playstation feature western american setting motif game features computer graphics normal gameplay battle sequences rendered taking place fantasy world wild arms follows adventures band called dream world search excitement fortune player assumes control young boy named ability operate powerful weapons called ancient machines arms forbidden remnants lost age resemble firearms companions jack group use respective skills navigate vast dungeons prevent threat reviving lost leader destroying world november enhanced remake wild arms titled wild arms alter code released playstation japan north american version produced addition enhanced graphics alter code features expanded script remastered soundtrack new characters additional gameplay scenarios gameplay wild arms role playing video game involves player controlling characters jack progress number environments battle enemies solve puzzles game presented dimensional fashion player overhead view action taking place particular screen advance player overcome number story based scenarios sequences involve navigating dungeons fighting enemies appear randomly characters progress grow gaining experience points battle discovering crest finding arms mastering sword techniques prompted events game allows battle increasingly difficult demonic entities progressively powerful armor weapons purchased character specialized shops towns world new skills learned help player complete tougher challenges special devices called tools unique character allow player traverse impassable situations battle items obtained certain points game allow hidden areas pathways discovered destroy objects solve puzzles bomb tool example demolish large rocks jack hook allows party cross large gaps avoiding traps battle system unlike normal gameplay character background graphics dimensional combat rendered entirely wild arms uses turn based battle system player commands start round designating actions place order character enemy performs actions based response denotes quickly particular character act higher character response likely act enemy player option round use item inventory use special skill run combat attack enemy units defeated hit points numerical representation reaches zero hit points reduced attacking enemy standard attacks spells playable characters unique set abilities defeat enemies aid party members utilizes arms powerful limited attacks involving gun like weapons rely set number bullets jack fast draw sword techniques damage opponents variety ways magic benefit party restoring hit points raising statistics damage enemies harmful spells additionally character equip special items called allowing summon powerful guardians aid battle new skills acquired main story progresses completing quests purchasing game shop magic combat character force bar divided equal sized sections called levels bar level increases player given access force techniques available different areas gameplay techniques allow character perform special action time attack use skill adding overall effectiveness mystic ability example allows item cast spell attack assist spell jack gives option acting combat round regardless enemy speed effective skill force bar levels requires like normal equipment alter character statistics proficient certain areas combat raising strength increasing damage cause normal attacks items added benefit allowing character powerful magic creatures attack enemies aid allies beneficial magic obtained hidden areas dungeons simply story guardian attacks like magic certain designation effective certain enemies plot setting wild arms takes place world original japanese version fantasy world modeled closely american old west medieval europe wild west motif present entirety game different climates exist entirety world vast wide sparse majority landscape number towns villages exist containing old world european architecture castles resemble early american frontier towns trade posts technology time game set early industrial revolution motors coming use recurring theme game destructive technology guns firearms seen dangerous forbidden technology feared general populace world advanced technology existed centuries start game archaeologists engineers essentially old technology find new applications characters addition supporting characters villains wild arms features playable characters japanese version subsequent english translations year old boy remote village orphaned years beginning game grandfather died care town mayor worked neighbor day local boy searching medicinal herbs heal ailing father lost cave outside town rushing save eventually finds rescues child inadvertently zombie sealed able defeat zombie save village villagers forbidden arm weapon process causing cast village forcing live returning life arm sword wild arms gun wild arms alter code discovered artificial designed weapon shares basic physiology metal demons terminated labeled extremely violent dangerous adopted man called assumed role grandfather cared giving heart capacity care love steering away weapon mass destruction like character role playing game silent protagonist meant act player extension game line game jack van van japanese version treasure hunter hire searching world ultimate power allow confront troubled past discovery ancient device memory temple jack learns long lost race developed forms advanced technology sets town find information point direction goal jack accompanied partner wind mouse able speak understand language humans acts jack moral compass discovered youth knight knight named japanese version young spent life studying abbey magic school 17th birthday beginning game marks official ascension royal family departure school able leave contacted mysterious voice hidden library deep abbey confronts defeats demon fledgling magic skills powerful entity known guardian sealed book guardian informs royal blood allows medium real world spirit dimension occupied world forces instrumental securing future reconstruction barren planet life disliked known princess girl reasons joining jack lonely hinted love alter code shown jane crush story thousand years events wild arms war inhabitants metal demons seeking turn planet new home fierce struggle humans managed capture demon leader mother sealed deep castle unable completely destroy constantly body people removed heart tore pieces imprisoned sealed pieces heart inside stone statues spread world leader gone majority demons disappeared remaining centuries eventually launching attack castle reclaim body mother succeeding mission small band demon warriors known quarter knights kept watch body mother fortress protected powerful force field began gathering information whereabouts guardian statues hope day reviving claiming time passed talk ancient invasion began stories demonic weaponry arms robotic soldiers persisted minds mysterious child named drifted small town surf came arm able hide time arm makes involved disastrous earthquake making way city meets training successor royal family jack treasure hunter trio teams time help local engineer named emma researching ancient technology nearby tomb believes remnant demon wars inside came monsters inside tomb discovering object robotic creature called escort emma discovery exhibit town ruin festival event creatures display small army demons led quarter knights burn town steal mortally wound father king order spare remaining people gives family called tear drop magical properties demons believe catalyst reviving leader invaders recall town friends pact stop knights taking control restore balance weakening forces world decline demons initial invasion traveling heroes way long abandoned guardian temple gain alliance mystical guardians maintain forces nature planet tested individually fails personal tests character guardians reluctantly agree aid guardians tell companions demons begun revive leader lift seal like prison destroying scattered statues lie utilizing ancient technology form devices group travels world stop quarter knights destroying statues fail attempt consequent resurrection mother occurs demons informed leader intention tells followers deaths follow soon realizing way defeat demons confront stronghold jack gather necessary materials enter tomb remaining earth convincing aid struggle protective seal granting jack access aid blue figure heroes able acquire tear drop previously acting power source entire fortress confront weakened mother directly destroying body ocean thinking worst trio depart confronted quarter knights inform plan leader absence blue character assisted leader quarter knights betrayed mother demons attempt destroy ray line underneath resort guardians connect remaining strength maintain planet plans temporarily thwarted moment thrown dimensional rift space confront finding transported underwater wreckage met deformed mother remaining demons find way disrupt ray line creating tear drop designed destroy create life system distribute throwing forces nature chaos revealed quarter knights originally demon jack lost love fueled lust vengeance later demons learn giant structure planet designed space station residential military purposes possessing powerful weapon destroy inside demons newly arisen tower connects jack confront remains adversaries reaching device deepest confront transforms revived mother new confronts heroes intent primary weapon destroy defeated defeating demons late stop weapon destroying guardians able pool strength revive world jack board device transported stopped mid voyage left body spear weakened launches desperate assault heroes defeated end energy released battle portal narrowly escaping portal trio arrives collapses arriving shield falling debris sheer strain causes great damage earth later allowed sleep beneath earth help demons defeated nature beginning recover jack set new journey remains fulfill duties ruler letter writes jack tells send item forgot help future adventures shows shortly join new quest development wild arms developed japanese software company media vision initially released japan late new role playing video game market media vision previously released run gun shooter game rapid playstation year wild arms direction producer game designer wild arms developed traditional role playing video game incorporate american old west theme anime type story elements action sequences character designer responsible major character designs wild arms features opening sequence japanese animation studio accompanying music game composer titled wilderness song arranged features melancholy wild arms soundtrack composed entirely heavily inspired featuring instrumentation acoustic electric guitars finger produce old west sound fit game setting stylistic approach classical theme present tracks melody provided string instruments deep drums mood increase tension game theme lone bird contains melody gold originally good bad ugly opening theme wilderness day anger day anger melody plays mother sounds similar melody song farewell popular western time west release appearing video demo promotional playstation vol january english version wild arms available months later march sony computer entertainment america released entertainment software rating board updated video game ratings system game received separate north american ratings kids adults later copies released january versions contained software catalog number wild arms later translated french german release pal region late published sony computer entertainment european division english versions original wild arms plagued horrible translation mistakes van translations corrected remake wild arms alter code wild arms original game soundtrack initially released japan january printed years later version contained disc sample game music release enhanced remake wild arms alter code arranged soundtrack complete version original wild arms soundtrack containing game music titled wild arms complete tracks released april july wild arms available playstation network japan played playstation portable operating system update playstation december version released north american playstation network january wild arms released european playstation store reception wild arms garnered positive response game informer magazine stated far best action year praising game use battle graphics addition colorful graphics normal gameplay reviewers scored giving overall line score reviewers scored gave game month award said spectacular rpg wild arms definitely rpg year far electronic gaming monthly reviewers scored adding averaging earning editor choice silver award distinction given games score averaging said easily best playstation rpg date final_fantasy vii releases gave game month award online gamepro review remarked game graphics aged thoroughly enjoyable game earning perfect fun factor score editor choice award electronic gaming monthly gave wild arms runner award role playing game year final_fantasy vii gamepro gave wild arms 3rd place award best role playing game final_fantasy vii game received positive reviews gamespot ign websites website rpgfan gave positive review stating designed lot fun play concluding great english translation interesting ideas makes use brain solve puzzles game maintains average rating gamerankings reviews separate online sources criticism wild arms comes puzzles resemble found action games described extremely action oriented frustrating rpg fans don quickest game compared rpg final_fantasy vii released months later turn led wild arms designated game suppress appetite final_fantasy vii gamespot additionally declared wild arm graphics impressive industry standard time remarking final_fantasy vii wild arms looks great legacy wild arms series grown games original title release fourth sequel released japan december mobile phone adaptations manga wild arms anime distributed films episode anime series great teacher wild arms referred english voice track wild arms referenced game main character desperately wants finish japanese box art shown screen remake wild arms alter code enhanced remake wild arms playstation developed media vision published sony japan north_america game features entirely new environments new playable characters improvements game north american release postponed times finally released november north american version comes bonus dvd featuring episode wild arms anime series wild arms twilight venom released europe game features characters original trio characters jane called remake emma able join player switch battlefield dungeons completely different puzzles game overhauled graphics battles soundtrack heavily remixed replaced entirely new music numerous added key points game guardian encounter cancel system wild arms allows player skip random battle present