wake wake action adventure survival horror video game developed remedy entertainment published microsoft studios released xbox microsoft windows story follows best selling thriller novelist wake tries uncover mystery wife disappearance vacation small fictional town bright falls washington experiencing events plot latest novel remember writing coming life pacing structure wake similar thriller television series episodes contain plot twists game consists episodes fiction continued special episodes titled signal writer available downloadable content year game release season possibly longer story additionally episode live action web series called bright falls acts prequel game number related books expand wake story chiefly written sam lake wake took years create unusually long development time game industry game received positive reviews critics praised visuals sound narrative pacing atmosphere wake awarded spot time magazine list video games wake american nightmare stand title released february xbox live arcade service april remedy released quantum break spiritual successor wake references game hidden campaign gameplay wake action adventure psychological horror person shooter video game described remedy mind psychological thriller body cinematic action game interviews game creators hold game belong survival horror video game genre game primarily set fictional small town bright falls washington main gameplay happens areas bright falls forest national park farm night time punctuated non sequences set day player controls eponymous protagonist wake game darkness taking humans animals objects enemies dubbed taken shadows attack wake wielding weapons ranging knives vary speed size damage short distances taken player combat flocks possessed animated objects enemies close perform slow motion cinematic dodge maneuver taken protected shield darkness initially rendering attack injured exposure light burns darkness away puts significant emphasis conjunction conventional weapons revolver shotgun beams act handheld lights wake carry boosted destroys darkness faster reduces light battery level conventional shooter gameplay need ammunition player insert fresh batteries run wait slowly strength darkness protecting enemy vary taken darkness remaining represented light appears aiming enemy stronger darkness time taken finally destroyed disappears player encouraged advantage environmental light sources placing use light based weapons accessories guns hand held wake use massive waves taken light stands provide safe haven taken enter character health faster health slowly time taking damage certain sections game possible use car traverse locations bright falls car player run taken road boost vehicle destroy major element gameplay optional discovery collection manuscript pages wake latest novel departure wake remember writing book storyline real manuscript pages scattered game world chronological order describe scenes occur act warning instructions proceeding upcoming challenges optional include coffee scattered game world discovering television sets different episodes fictional night springs series radios airing talk music bright falls local radio station signs town radio shows signs provide deeper understanding town history culture game downloadable content episodes introduce alarm story wake voiced matthew best selling psychological thriller author suffering year stretch writer block wife alice travel small mountain town bright falls state washington short vacation advice alice friend agent barry arrival nightmare figures tried harm ethereal figure dream teaches use light fight shadows arrival goes retrieve keys map rented cabin landlord visited mysterious old woman tells fallen ill entrusted keys leaves shown trying catch real keys alice arrive cabin island middle lake finds alice arranged trip try break writer block scheduling bright falls psychologist named leaving cabin infuriated takes short walk runs alice cries help returns cabin alice dragged lake waters mysterious force water regains consciousness week later apparently having driven car road memory got starts head town progress hampered figures try kill observes strange figure diving suit reminds earlier dream fight shadows light fights shadows finding pages manuscript titled departure line work written eventually making town tries alert sheriff sarah wife disappearance sarah states island cabin lake years sunk following volcanic eruption years prior sarah contacts fbi investigate alice disappearance arranges barry come help receives man alice demanding pages departure exchange meeting state park turn pages man consumed dark tornado knocked barry care lodge overlooking lake story believes suffering break witnessed imagination attempts escape lodge force starts attack running finds evidence aware supernatural events surrounding lake barry helps escape lodge shadow inside returning town find fbi arrived attempt arrest forces inter vein allowing barry escape barry start learn past lake believe entity called dark presence trapped lake trying escape powers turn fiction reality previously tried writer known thomas figure diving suit able resist died eruption sank island dark presence grown strong start influence townspeople create forces chased night barry shelter drunk starts recall memories forced write departure prior week realizes dark presence trying use writings escape sarah fbi arrive arrest figures drag fbi agents away sarah convinced dark presence helps barry find fears dark presence shows lit room weapon able defeat dark presence simple light switch infused power writings returns lake face dark presence newfound ability affect reality thoughts aided dark presence sign alice believes maintain balance lake waters alice climbs safely lake depths lake finds cabin realises departure finished turns continue story write means free lake comments lake ocean special signal continuing end main game finds surreal version bright falls realizes held lake directs follow signal cell phone focus guide dark place realm dark presence came written word reality continues avoid defeat taken encounters television screens version upcoming events come encounters ethereal version barry helps guide safely abstract landscape signal leads explores finds setting city apartment appears tells figure keeping dark place refuses believe trapping soon faces tries kill able defeat version waking cabin lake realizes trapped special writer trapped dark place regains consciousness find memories bright falls emerging leaving amalgamation lake lodge farm tells way cabin lighthouse environments start surreal follows path avoiding increasing numbers taken warns inside cabin controlling dark place represents rational rational regain control dream chance escape dark place attempts stop creating alice lighthouse light sending armies taken help eventually reaches goal passing lighthouse reach cabin cabin imaginary barry appears tells reject face insane version including barry ready accept forcing fight taken barry defeating able cabin paranoid state cabin floor touches realizes let fall state fear able escape returns start new story return development finnish studio remedy entertainment known creating critically acclaimed max sequel max fall max shipping max remedy entertainment spent time recovering started coming different concepts new project concept wake game announced electronic entertainment expo generation consoles shown press closed doors form tech demo remedy partnered microsoft game studios publish game exclusively microsoft xbox video game console current windows operating system depicted character wake different attire different layout town bright falls compared released game characters featured wake based real life models models alice wake respectively finnish models game models american voice overs provided native actors japan america respective regions years having repeatedly demonstrated microsoft windows version remedy confirmed point game developed exclusively xbox decision version microsoft hands game release remedy said bringing game cards moment nearly years release remedy able secure rights publish version game announced undergoing final august game eventually went gold april released originally remedy planned bright falls free style open world city similar seen grand theft auto series trying idea months team decided scrap interfered pacing storytelling intended deliver thriller game game enemies designed drawing concept art pouring water feel bit character wake remedy concept photos opposed traditional concept artwork research pacific_northwest setting game remedy team travelled area produced large photographs videos influences allusions wake influenced alludes certain films shows books paying homage number artists works remedy explained shared themes ideas game existing works popular culture taking familiar people element building hopefully unique games familiar forms entertainment author stephen king major inspiration wake main character writer work coming true theme explored king number works wake narration directly alludes king occasions including game opening line quotes stephen king essay game pays homage film shining based king novel maze area similar iconic maze film references king asked permission use quote received copies game thank unable try xbox addition king work lake cited stories influences mark house leaves game setting bright falls draws inspiration early 1990s twin peaks set titular town fictional small towns state washington alfred cited inspiration flocks birds attack protagonist influenced classic horror film birds game number television sets found town different places switched short episode fictional series night springs played influenced television series twilight zone created rod late 1950s game includes small allusions previous famous title remedy predecessor wake max game player locate manuscript pages pages book describes game events found beginning episode connected rest voiced matthew wake voice artist james voice artist max text style pages reference famous given character wake continues themes max series features references norse mythology form anderson brothers episodic format structure story wake plays similarly mystery television program episode brings piece puzzle main ongoing story distinct plot wake organised episodes include narrative plot devices normally end episodes prominent borrowing television previously wake sequence opens episode serve player memory point things relevant shortly different song plays end episode imitating certain shows feature different music episode closing credits main game divided episodes additionally special features titled signal writer released downloadable content wake constitute season bigger story main game designed satisfactory ending main character reaching goal form special expands game story continuing fiction serving bridge seasons game developers expressed interest following wake season sequel plans announced remedy entertainment chose series storytelling format establish certain pacing developers felt watching episodes certain shows heavily series lost form released box sets viewers pace natural way consuming media episodic format better fit long game remedy lauded lost pacing thriller product placement number real life brands products appear wake game developers expressed tried conservative gamers use product placement aimed world feel real ads face examples marketing include batteries batteries insert player hand held lights phone service provider wireless prominent brand wake branded mobile phones appearing screen second commercial game interactive allusion company famous advertising line hear phone conversation signal additionally billboards bright falls advertise ford lincoln automobiles featured game microsoft related brands appear game alice wake car shows microsoft powered ford vehicle entertainment system xbox console seen section game box fictional night springs video game writer episode multiple sections game microsoft tag bar codes seen real life user appropriate software mobile device players phone number game character sponsored web site users gain access exclusive wake extras console functionality available united_states soundtrack game score composed soundtrack features song war poets fall band fourth studio album twilight theater sam lake said song prominent wake soundtrack theme links strongly game storyline poets fall perform original songs children elder god poet muse old gods band wrote ending theme remedy previous game max fall max called late goodbye based poem written lake war written specifically wake haunted plays end second episode space david_bowie plays end credits sure featured episode harry played times game july official soundtrack consisting tracks released episode ending songs production lovely head dear darkness harvey wine jeff considered episode episode sea love don barn tom waits sit wonder wake arcade fire possible choices marketing release bright falls web series promotional live action tie web series miniseries titled bright falls available weeks game release web xbox live service episodes bright falls written directed van serve prequel game set eponymous town wake arrives main character series jake fischer played christopher newspaper reporter visits town business number characters shared bright falls wake including rose radio host pat maine wake appears briefly final episode actors play characters serve voice actors physical models characters game web series begins jake fischer arrives bright falls interview new book assignment publication agency series encounters local townspeople jake soon finds victim long periods lost time black outs finds waking middle forest locations previously develops lights daytime longer stays bright falls violent behaviour realises tries tape recording sleep causing behaviour implied completely taken dark presence point murdering people arrival alice wake release wake released exclusively xbox video game console game scheduled released north_america europe game went gold april european release date moved week game released europe north_america originally scheduled november wake released games demand service xbox live february version game microsoft windows released wake released limited collector edition packaged case resembling hardcover book collector edition contains game book titled wake files exclusive soundtrack features developer commentary access virtual items xbox themes avatar clothes downloadable content special feature episodes wake developed released downloadable content xbox live service serve bridge gap game ending possible sequel titled signal released july david games radar said best segments game worried main game feel comparatively impressive second episode writer released october ign called buy purchased signal said closed game story feel content provided books limited collector edition game includes page book called wake files expands fiction game wake written art making book entitled wake illuminated available reception critical response wake received positive reviews michael plant independent gave game score praised wake flawless pacing ensures experience editing plot received positively making game kind experience current console generation daily_telegraph rated game editor nick impressed stunning look stating town bright falls surrounding environment authentic terms architecture vegetation weather lighting described atmosphere able turn feeling safe menace combat mechanics plot praised making player feel constantly threat described game strongest assets criticism included quality facial animation relatively short length game said game kept players edge seats giving final score review associated_press matt new_zealand herald rated game praised game excellent pace episodic format praised chilling storyline brilliant environments concluded game innovative entertaining titles far year william new_york_post graded praising game scary atmosphere music graphics surprising level complexity combat commented negatively game animation storyline brian editor chief praised general use light gameplay mechanic commented episodic structure saying player feel satisfied short gameplay sessions praised overall storyline having played final episode row saying time life experienced plays like game impact movie wake powerful ride experience bound leave thinking wanting days completion criticised game providing information wake wife despite packed memorable people concluded game interactive storytelling tom criticised game lacking surprising memorable gameplay moments review gamespot hailed fresh story telling great original licensed music subtle lighting effects soundtrack create disturbing atmosphere satisfying combat system clever inclusion giving final score ign charles scored game providing editors choice award described hard started appreciated game episodic structure interesting story telling mechanic lighting effects soundtrack combat system described fast responsive criticised writing uneven game received high marks strong atmosphere fun gameplay great visuals lost weak ending tom awarded score praising game clever narrative incredible atmosphere soundtrack described best memorable heard video game gave game review praised game presentation selling completely twisted nightmare providing genuine sense eurogamer ellie gibson awarded score stating consider game original found accessible neat combat mechanic chris wired magazine critical gave saying presented infinite number possible resolutions answer going feel arbitrary wake starts strong finishes weak gameplay story deliver potential time credits roll praised main character certain gameplay decisions unique story awards wake received number nominations awards achievements video gaming editors time magazine rendered wake best video game best xbox games list ign awarded wake best horror game nominated best story atmosphere innovative gameplay best character character wake game nominated best xbox game category spike video game awards received nominations 2nd annual inside gaming awards categories best narrative best sound design compelling character wake gamespot best games awards featured seven nominations game including best story best writing dialogue won reader choice award best original ign ranked modern games ranking game soundtrack won best score european annual game music awards panel stating breaking composer expansive score critically acclaimed wake captured hearts gamers stand listeners alike intimate psychological sales group stated sales weeks reached units according report wake second illegally copied xbox game million downloads includes amusing feature character wears eye patch game according report sales wake higher previously estimated million december includes digital sales game xbox holiday bundle included token download wake retail copy march remedy entertainment announced game passed million copies sold including xbox remedy creative director sam lake announced game standalone follow sold million copies march remedy ceo tweeted franchise sold million units following month story game prototype sequel mentioned wake sold million copies microsoft windows version despite cancellation version time xbox release result microsoft decision remedy stated gaming remedy heritage developers wanted release version game remedy continued pressing microsoft allow creation version eventually gaining attributed microsoft agreement partially repeated requests remedy good standing microsoft time factor having version available ahead american nightmare development version began earnest small team remedy working finnish independent developer games instead starting scrapped version team worked xbox code added new features advantage powerful elements modern machines core version sure game played typical keyboard mouse controls addition controller assure graphics exceeded limitations xbox remedy ceo stated elements important tuned perfection visuals lost emotional missed version completed months game formally announced public december game includes main game chapters released steam platform february hours remedy announced revenue sale version surpassed development marketing costs game retail version distributed games released march regular edition collector edition containing soundtrack disc wake files special content retail release united_states released april distributed legacy interactive sequel new wake title developer stated possibility wake title season bridge gap working added idea currently microsoft focusing downloadable content game writer adds story bigger game sequel weird wonderful remedy revealed working new wake game information leaked project official announcement remedy noted wake downloadable content time company gave fall estimate release november announced new wake title available xbox live arcade service revealed spike video game awards december new game appeared game informer november shows wake different attire shirt jeans road sign says town night springs miles away night springs fictional television wake setting said november short teaser trailer unveiled days leading publication remedy employees number comments official wake community forums new game shared new title structured like release complete pretty damn impressive storyline expands originals interesting ways revealed remedy responded fans worried xbox live arcade game meant content game small remedy claimed definitely value money players game fans blown away proportion things pretty soon new game remedy announced xbox event called quantum break explaining following day sequel wake postponed despite love property initially beginning work sequel wake financially successful receive funding needed continue developing sequel time april published article describing development process wake started shortly game released wake working prototype remedy prepared pitch game microsoft according sam lake remedy founder microsoft wanted development sequel shifted quantum break ideas wake implemented american nightmare like game location arizona desert


solar solar open world video game developed jay video game studio released june steam microsoft windows june xbox live indie games xbox game developed microsoft tools development inspired indie games flow game follows player mission accumulate mass astronomical objects eventually big produces big bang game sequel solar features key gameplay elements predecessor expanded polished considerably developed months includes score composed sound designer musician solar received mainly positive reviews video game journalists scoring aggregate website metacritic awarded prize microsoft dream build play competition video games showcased 10th penny arcade expo gameplay solar open world video game played dimensional perspective player given main mission accumulate mass astronomical objects game ends player manages mass big produces big bang player free finish game able stay form object preference different object available game small planet life planet small star medium star large star black hole game takes place randomly generated universe filled planets stars solar systems life forms present game appear planets sufficiently big store life represented variety ships different size attack power coloured green belong player planet planet belongs player solar system red belong enemy planet solar system white don belong planet system map controlled game artificial intelligence constantly engage combat enemy ships planets destroy beginning game player mass mass gathered small planet player absorb planet grow life planet crashing objects decrease player mass point life forms evolve planet creating shields cannons player wishes accumulate mass planet star life forms disappear player able attract planets form solar system grow star absorbing planets combination player create multi star systems selecting planets system absorb star growing star increase force increases number planets solar system able attract solar systems composed stars lower mass player attracted stars bigger mass stars reduced lesser size type object example player controls small star medium star player controlled star reduced small star reduced small star life planet possible reduced small planet cases player random mass close place collided solar includes variety achievements object oriented missions played time missions found following directional arrows interface keeps track missions player finished game keeps record accomplishments player reached distance travelled objects enemies destroyed player belonging player solar allows player save progress point save system feature present allows player save specific configurations stars planets player created player time development solar developed jay video game studio received degree australian college previous knowledge video game development prior solar predecessor solar xbox development solar started july flash game key gameplay elements featured sequel infinite envisioned interview revealed indie game flow inspiration loved simplicity game solar released commercial success sold copies allowed work time sequel development solar lasted months game developed microsoft set tools focused video game development created microsoft according solar mainly expanding solar original idea perfection commented concept games took design reach final version played ideas finally settling sound designer musician composed game score according way music good windows xbox version game developed simultaneously xbox version commented lack keyboards aging xbox hardware bit tricky xbox version huge pain release solar released june steam microsoft windows june xbox live indie games xbox july announced working mac versions game given original game developed windows platform expected ports ready end year october mac port announced released steam version game released march android version available march reception solar received positive response video game journalists release metacritic assigns normalized rating reviews mainstream critics game received average score based reviews critics praised physics based gameplay soundtrack criticized difficult missions somewhat repetitive gameplay game won prize microsoft dream build play competition finalist festival solar indie video games showcased 10th penny arcade expo held august ign criticized difficulty missions praised game soundtrack called combination new age meets parsons project meets pink floyd space odyssey highlighted features liked game complex universe explore ability control life forms planets controlled player graham smith gamer critical missions difficulty concluded good price universe gamepro mentioned life forms negative aspect game android versions solar received app spy andrew review version game highlighted overall sense game feels like waste time effort criticized lack control life forms andrew android central acknowledged solar elements necessary great game


diamond trust london diamond trust london turn based strategy video game jason music tom bailey following campaign game published released nintendo august game placed public domain hosted inspired german style board games diamond trust london played players controlling diamond trading company game set implementation process certification scheme curb blood diamond trade player aim extract diamonds turns comprise game extract diamonds win players resort combination deception pitched diamond trust london went protracted development process going publishers taking years reach market raise capital game manufacture launched campaign successfully nintendo game critics reservations content offer game user interface psychological gameplay themes explored gameplay players control diamond trading companies eponymous diamond trust london unnamed antwerp based competitor game set aim extract diamonds process certification scheme place winner finishes game diamonds turns turn players decide send agents sent different regions extract diamonds recalled player headquarters deposit extracted diamonds players decisions secret sets decisions resolved game board simultaneously competitors decide pay agent pay local guide region competing offers guide particular region highest offer receives region diamonds pay auction competing agents reveal inside information competitor decisions matters inspector moves random regions turn inspector blocks diamond extraction region present diamonds agents region like agents inspector directed regions player choice single player mode player competes opponent available difficulty levels multiplayer gameplay includes support download play allowing entire group players play game card development jason inspired german style board games build turn based strategy game wanted harness unique qualities video game bring board game focused ability deliver different views board player wanted create game explored knowledge chains player aware knowledge movements board exposed opponent march invited publisher pitch idea nintendo game keeping mechanics mind pitched game called deception deception players play half married couple aim gather damaging evidence ammunition forthcoming divorce case rejected concept sensitive subject market later transferred themes deception framework corporate espionage blood diamond trade particularly concerned blood diamonds wary game perceived finger exercise felt setting extra game mechanics instead overt protest blood diamond trade game explore psychology industry game mechanics causing players reflect game decisions july publishing contract signed began work diamond trust london pen paper prototype iron design committing code december game fully playable state lacking soundtrack decided away physical cartridge release pushed instead download version disagreed believing smaller market limit game audience hand willing invest manufacturing strong pre order numbers company game available gauge pre order interest stating pre orders necessary cartridge release diamond trust generated pre orders agreement terminated lacking publisher diamond trust london moved projects inside star filled sky sleep death took work gun video games firm contact mark ceo zoo publishing zoo interested pursuing diamond trust london limited physical release label work game resumed provide game soundtrack approached friend band mate tom bailey time collaborated games cited collaboration helping restore creative momentum project avoid hearing exactly music time game played developed music generation engine arrange bailey composed loops depending game state lid nintendo closed game running act random music generator previous project inside star filled sky entirely computer generated music felt thematic demands diamond trust london required bailey compositions july submitted beta version game nintendo approval followed master version october issue raised approval process desire credit bailey game cover nintendo rejected got officially naming game jason music tom bailey diamond trust london game ready manufacturing changing market conditions zoo publishing longer able afford manufacturing given large minimum order units nintendo required turned platform launched campaign looking raise campaign closed raising allowed manufacturing proceed diamond trust london successfully nintendo game mid july manufactured nintendo japan august arrived home california packaging personally allowed release special signed numbered limited edition copies bundled mystery bonuses game released august customers received copies revealed contents limited edition jason mtv multiplayer received alongside limited edition postage stamps coin countries featured game actual diamonds reception diamond trust london received reviews generally mixed critics enjoyed gameplay found game required human opponent shine single player element acting merely practice mode nintendo gamer found game mind bending cycle double enjoyed experience trying friend found achieving victory reliant control inspector paste praised support download play functionality generous described games diamond trust london fabulous board game sessions observed games player personality expressed moves commenting preview build nintendo world report highlighted game music describing wonderfully eclectic mix constantly evolving ambient mtv multiplayer finding music little place found good believed players find enjoying music realizing waited turn felt game sufficient content justify price retail release suited instead budget priced app publication described diamond trust london fantastic ios strategy game similarly nintendo gamer called worthwhile game user interface described confusing nintendo gamer edge felt interface simple point making reasonably complex game edge concluded player issues acute psychological game played named diamond trust london games describing designed game date highlighted critiques blood diamond trade game mechanics present world cynical detached perspective player paste echoed thoughts stating game offered overt diamond trade mechanics paint encourages maybe requires reflecting game unlikely journey physical product paste declared diamond trust london success design creation


red dead redemption red dead redemption open world western action adventure video game developed san_diego published games released playstation xbox consoles second title red dead franchise red dead revolver game set decline american frontier year follows john outlaw wife son taken hostage government ransom services hired gun having choice sets bring members gang justice red dead redemption played person perspective open world environment allowing player interact game world leisure player travel virtual world fictionalized version western united_states mexico primarily horseback foot emphasize gameplay mechanic called dead eye allows players mark multiple shooting targets enemies slow motion game makes use morality system player actions game affect character levels honor fame characters respond player online multiplayer mode included game allowing players engage operative competitive gameplay recreation single player setting release red dead redemption acclaimed reviewers praise directed game visuals generated music voice acting gameplay story widely acclaimed video game publications game shipped million copies won year end accolades including game year awards gaming publications widely considered greatest video games time game release downloadable content additions released red dead redemption nightmare later released standalone game added new single player experience searches cure infectious zombie plague swept old west game year edition containing additional content released october gameplay red dead redemption person open world western action adventure game players control john players interact environment engage combat enemies firearms different breeds horses main forms transportation different attributes horses order use utilize trains place place quickly stop train threatening killing passengers driver game undeveloped land makes largest portion game world featuring rugged vast landscapes occasional travelers wildlife urban settlements range isolated crowded towns american west player traverse fictional mexican state bordering united_states addition following main storyline player character witness random events encounter explore game world include public pleas assistance encounters strangers ride dangerous animal attacks example group people ride town firing guns air kill receive bonus honor fame protecting town player character optional activities player money activities include player character faster draw opponent bounty hunting hunt wanted posters collecting involves gathering exotic plants game map town gambling people found playing games poker finger hunting player kill wild animals skin hides red dead redemption makes use morality system players ability gain positive negative honor honor gained making morally positive choices taking outlaw alive saving woman kidnapping player character overall honor standard lowered committing crimes negative choices works conjunction system fame affects people react based honor status little honor non player characters feel insecure high honor characters usually greet feel safe receive stores pay jobs bonuses low honor rating result town establishments closing doors arrives combat disguise wearing performing criminal acts alternatively negative criminal reputation player large respect steep criminal thieves landing combat major gameplay mechanic red dead redemption player cover target specific person animal free aim individual body parts targeted order targets non player shoots enemy game engine uniquely creates reactions movements depending hit player character choose period accurate weapons including pistols bolt action rifles sniper rifles knives explosives mounted guns cannons utilize gameplay mechanic known dead eye dead eye targeting system bullet time like manner allowing player slow time place precise shot paint multiple shots targeting sequence ends automatically fires marked locations extremely quick succession adopted grand theft auto series red dead redemption modified wanted system player commits crime killing people near witnesses run nearest police station player bribe kill reach station crime committed near police officer wanted meter immediately appears bounty count increases crime committed bounty high pursued mexican army depending locations evade law enforcement pursuit john escape circular zone wanted meter disappears alternatively player character kill town wanted meter disappear despite chase aborted bounty placed john cause bounty hunters come wilderness impossible surrender bounty hunters putting away weapon standing kill regardless law enforcement towns accept law continue chase pays bounty telegraph station presents pardon letter arrested pays bounty released player money pay bounty law assign bounty hunting activities multiplayer red dead redemption includes online multiplayer maximum players session multiplayer game free team based begin mexican survivors able battlefield preparation enemies environment contain extra weapons players level complete weapon challenges earn rewards new character models golden weapon skins new titles new breeds animal mounts additional multiplayer modes added downloadable content stronghold attack defend scenario teams switching roles round ends included pack nightmare pack included new games modes overrun mode land grab included new zombie characters free team versions shootout mode follow traditional scenario players teams accumulate kills capture flag variants available hold traditional mode team defend bag gold enemy team whilst capturing grab bag teams attacking bag placed section map gold rush free variant trying grab bags possible multiplayer portion red dead redemption features open world gameplay players form join group players known players activities hunting attacking computer controlled gang player synopsis setting red dead redemption spans fictitious united_states counties fictitious mexican state new austin west elizabeth new austin west elizabeth adjacent share southern border mexico mexican state separated territory san river game takes place primarily year featuring final decade american frontier cowboy outlaw shaped landscape wild west beginning fade modern technologies like automobiles machine guns oil drilling projects beginning appear plot game begins john rob outlaw taken family bureau investigation state granted amnesty brings remaining members old gang justice agrees sets track bill steve runs gang confronts stronghold fort shot left dead local finds critically wounded takes ranch recovery days later begins help form odd jobs ranch time works marshal johnson anthony deputies dim sarcastic west don con artist selling patent kevin treasure hunter grave prefers company dead living unreliable alcoholic arms dealer known irish harrison performs tasks exchange help organizing attack fort group breach fort defeat gang find fled mexico seek help member gang mexico initially sides mexican army colonel right hand man captain santa help rebellion return delivering forced rebels initial help elderly ross rebel leader reyes reyes lovers eventually turns tide favour rebels killing santa launching assault fortress find attempts bargain life revealing protection manages escape giving chase given option kill capture alive turn bureau way agents ross jim archer david wilson barnes meet usa mexico border refuse let return family stating killing meet assist hunting dutch van der benjamin davis leader gang reyes fight killed attack palace stormed rebels flee executed chased short distance reyes takes charge local government plans advance capital leaves meet bureau learns dutch forming gang local indian reservation joins ross group soldiers attack dutch hideout assault chases dutch cliff overlooking river mountains dutch ultimately chooses commit suicide backing cliff falling death warning bureau find monster justify pay released deal ross goes ranch wife son jack waiting time afterward tending ranch having sworn family away outlaw lifestyle forever suddenly forced repel surprise attack combined force soldiers government agents led ross able fend waves attackers family safety stays hold rest despite stand dies shot numerous times ross men buried family hill overlooking ranch game moves years ahead son jack stands graves father deceased mother leaves home search ross retired year eventually finds agent hunting mexico duel jack emerging victor fate john companions later summarized marshal johnson retired replaced moved far possible town reyes promising lead mexico age freedom consumed power eventually married irish shot dead gun accidentally discharged eventually found treasure looking rich finally died quietly sleep development san_diego began develop red dead redemption development conducted team people including san_diego core team staff parent company games studios world game runs advanced game engine rage improved game improve draw distance rendering capabilities bullet software handle additional animation rendering tasks having exhausted use previous hardware previous projects felt inspired realising potential power playstation xbox analyst place game combined development marketing budget million million expensive video games open world created represent iconic features american frontier key members game world product team took research trips washington library congress extensive research american frontier captured multitude photographs analyzed classic western films team considered creating open world technically demanding aspect game production terms filling world content interest players team chose game setting felt exploring transformation old west modern world intriguing team viewed red dead redemption spiritual successor red dead revolver designed improve gameplay mechanics sought maintain shooting mechanic expand game features attempting achieve realism feature game particular team faced challenge creating realistic movement horse resulting engagement stunt horse simulate movement designers audition process rob selected portray john cast performances recorded motion capture technology additional dialogue sound effects recorded studio red dead redemption features original score composed bill woody jackson collaborating months consulted musicians played traditional western instruments harmonica player tommy morgan technology demonstration shown red dead redemption formally announced games february released debut trailer december introducing game protagonist game missed original projected april release date pushed allow spur pre order game sales collaborated retail outlets provide pre order bonuses included exclusive game outfits weapons horses game official soundtrack additional content post release content added red dead redemption downloadable content packs end released june added new cooperative missions game multiplayer legends killers pack released august added multiplayer characters red dead revolver map locations weapon pack released september added competitive multiplayer modes mini games additional characters single player game explosive rifle weapon hunting trading pack released october added game world additional outfits nightmare released october added new single player campaign ghost towns zombies game story players continue assume control searches cure zombie outbreak myths pack released free september added additional characters single player campaign game year edition containing downloadable content released playstation xbox october north_america october internationally additionally microsoft added game backwards compatibility list xbox platforms july reception red dead redemption released critical acclaim metacritic assigns normalized rating range calculated average score indicating universal acclaim based reviews playstation version reviews xbox version commercially game successful august game shipped million copies million retail units nightmare august red dead redemption shipped million units critics praised landscape environment graphics red dead redemption ign lauded environmental details noting player scare flock birds bushes ride past noted game dynamic events weather ambient sounds provide rich experience players summarized stating expect fantastic game offers western experience waiting game informer called scenery breathtaking cinematic cutscenes vastly improved grand theft auto named best looking game date music sound voice acting game widely praised spoken won best original music best voice acting awards gamespot talking sound design red dead redemption game informer said pitch perfect rumble prairie thunderstorms remarkable attention audio detail brings world life critics reviewers spoke successful use game engine similarities controls physics grand theft auto series game informer said grand theft auto gameplay template wild west setting good game reviewer said looked people liked didn like game design grand theft auto included eurogamer simon felt red dead redemption successfully clothes grand theft auto framework exciting distinct realised scenario multiplayer aspect red dead redemption received mixed commentary critics gamepro herring praised variety multiplayer modes open gameplay noted responsibility players keeping game interesting gamespot gave high marks game variety multiplayer modes felt lack options players critical view multiplayer scott noted games suffer open nature multiplayer gameplay criticized aspects noting minutes spent riding pretty jake echoed sentiment noted game players similar location death allows killing player repeatedly grief player added feature allows players transport area awards release game received large number awards won game year awards media outlets gamespy gamespot good game computer video games game music received awards original score gamespot spike received award spike original song far away graphics received honors korean games conference television program good game red dead redemption nightmare received best downloadable content awards spike game revolution spike video game awards red dead redemption won game year best song game far away best original score best nightmare awards red dead redemption nominated jury based awards bafta video game awards refusal submit title consideration bafta enter games permission developers publishers legacy critics concurred red dead redemption best games seventh generation era video game consoles dan eurogamer wrote hoped eighth generation consoles offer similarly powerful experiences ign ranked game list modern video games seventh list best games generation gamesradar listed red dead redemption second list best games time february sixth list best video game stories july september game ranked thirteenth best playstation game seventh best xbox game ign november game ranked fourth eighth place eurogamer hardcore gamer list best games generation respectively january computer video games ranked game number list best games generation june game placed number ign list games generation voted readers site august game placed seventh good game list july game placed 10th best games list march chief operating officer interactive revealed company extensive pipeline titles development mentioned red dead franchise important company concept art future game series reportedly leaked online april


cross days cross days japanese erotic visual novel developed released march windows later ported dvd game playstation portable story dramatic slice life follows life high school student ambivalent love interest girls second term effects relationships characters game requires little interaction users cross days engages player plot given opportunities change course play game installation school days line series succeeding summer days announced work cross days december february march game postponed total times going perform marginally release weeks following illegally found peer peer networks horse disguised game released publishing personal information users online public access following game release cross days transitions media manga serialized magazine monthly ace april august light novels published september october strategy guide radio drama broadcast development game original soundtrack published april july gameplay cross days visual novel essentially played watching listening episodic sequences story selecting ignoring actions responses presented player choices linked alternating routes plot moderately changing direction story ultimately leading erotic scenes characters endings unique game routes protagonist maid engages homosexual intercourse like games cross days presented limited animation game lip voice acting sound effects background music plot high school freshman second semester fictional academy regular visits library grows classmate comes read despite relationship genuinely interest things complicated sister introduces friend attempt harder claims equally interested lie unsuccessful aware boyfriend decides ask affair setting unlike summer days story cross days rewritten spin original story occurs events making game parallel series school days undisclosed location story remains focus school signature characters established relationships appear game new cast members characters cross days follows young withdrawn school life goes affection girls begins affect relationships friends peers unaware girls question constitute premise game character known franchise pivotal love interest newcomer efforts jealous serve relationship mildly abusive older sister boyfriend having previously cameo appearances school days anime return prominent roles character seen summer days rounding set cast couple friends appearances game development news cross days surfaced december issue tech magazine published october showing reporting story characters mentioning cross days contain animation reworked plot male protagonist october media works published articles game respective issues magazine magazine promotion began shortly periodically keeping public informed development characters released downloadable non playable game november company staff attended dream party anime convention osaka november selling cross days telephone cards stores took pre orders game reportedly filling reservations days december announced set collectively known compatible cross days manufactured goods land trial versions game released select retailers disclosed december january announced starting day airing weekly episodic internet radio drama game characters titled radio cross days broadcasts regularly finishing march sessions aired cross days originally scheduled come february release postponed times april june november december january march finally came anticipated game released promotional campaigns screening venues spanned operation march release history march announced outdated released retail versions game replacement provided download following day patch released bring copies game version cross days ported platforms interactive movie developer released cross days dvd game april publisher playstation portable july scare april roughly month cross days released bbc news reported spread virus named peer peer networks copies erotic games according software developer included cross days users tricked installing virus termed form report asked personal information web history posted blog operated shell corporation inc public access property rights company reported people collectively infected wishing information removed acknowledging viewers attempted download game illegally noted nature fact explained software terms service sales cross days windows premiered sold game major visual novel domestic anime products month release ranking twelfth half thirty year dvd game ranked sold half seventh november december cross days additionally ranked fifteenth sold game time media manga based story game cross days published manga written illustrated announced april debut monthly ace april series circulated august published second volume released november june respectively books publications addition manga cross days print strategy guide artwork book character artist titled cross days visual published august subsequent releases light novels different authors cover art drawn illustrated jet book story game cross days novel published harvest books september written novel titled cross days released october authored final novel cross days cross days written author manga adaption published october kill time communication audio cds case school days summer days original soundtrack cross days reproduced distribution alongside game initially scheduled february later album republished deferred june following second delay soundtrack held indefinitely announced april released april album contains game background music composed sound theme songs performed totaling tracks radio cross days radio drama broadcast january march second final set audio compilations game released second disc june july respectively album contained thirty segments broadcast comprising total aired merchandise considerable effort market promote cross days release including sale brand merchandise limited edition visual novel came character partners sold wall shower cases


tomb video game tomb action adventure video game developed crystal dynamics published square_enix tomb tenth title tomb franchise operates reboot reconstructed origins tomb released march microsoft windows playstation xbox january april crystal dynamics began development tomb soon release tomb underworld sequel team decided completely reboot series establishing origins second time following tomb legend tomb set island battle hardened explorer titles series save friends escape hunted cult gameplay elements focus survival exploration game exploring island optional tombs game series multiplayer game published square_enix acquisition interactive announced voice perform replacing delayed release late march tomb received anticipation hype release game received critics praising graphics gameplay performance characterization development addition multiplayer mode received tomb sold million copies hours release sold million copies april making best selling tomb title date updated version tomb definitive edition released north_america january europe january playstation xbox containing features sequel rise tomb released november gameplay tomb presented person perspective players control series lead character game uses hub spoke model combines action adventure exploration survival mechanics players traverse camps island improvised available tracks players moves carried previous games created crystal dynamics added incorporating elements stealth gameplay quick time events scattered regular intervals game appearing crucial fast moving points game plot metal escaping collapsing cave combat game multiple elements naughty dog series players having ability free aim bow guns engage close quarter combat perform stealth kills players use survival instinct ability enemies objects pivotal environmental puzzles highlighted players game incorporates rpg elements players progress game earn experience points performing certain actions completing game challenges linked hunting exploring combat enables players skills abilities upgraded specific ways giving storage capacity arrows ammunition players upgrade weapons salvage collected island character progression mechanic game better items weapons equipment gained players progress appearance items closely linked events story addition main story players complete multiple quests explore island locations search challenge tombs multiplayer alongside single player mode online multiplayer mode allows players compete maps multiplayer match enemy teams survivors types games multiplayer compete played different maps modes team private rescue cry help mode simple combat scenario teams pitted winning team kill opposing team separate matches second mode survivors team medical supplies specific point map reach certain number kills minute time limit mode cry help involves survivors exploring maps batteries defended radio hunted modes weapons environments single player campaign carried synopsis setting characters game set fictional lost island dragon triangle coast japan island kingdom existed mystery given reputation storms litter coastline ruled queen named known title sun queen according legend blessed powers enabled control weather little known history time death island established shortly exploring island player find evidence portuguese traders united_states marines japanese military project stranded points history start game island populated exclusively brotherhood violent cult criminals mercenaries survivors brotherhood established society based worship complete social structure laws exact purpose intentions explored course story player takes role young ambitious graduate theories location lost kingdom convinced family descendants people fund expedition search kingdom expedition led james celebrity archaeologist fallen hard times desperate avoid bankruptcy accompanied royal marine turned close friend family serves mentor samantha sam friend representative family films expedition documentary reyes skeptical mechanic single mother imposing fisherman willing believe existence paranormal angus grim endurance alex goofy electronics specialist plot game begins setting expedition aboard ship endurance intention finding lost kingdom suggestion advice expedition ventures dragon triangle east japan ship struck violent storm leaving survivors stranded isolated island separated captured strange savage man manages escape killed cave collapses actions tries locate survivors finds evidence island inhabited strange carvings dead bodies animal sacrifices eventually finds friend sam man called claims teacher island sam tells legends passes wakes sam sight survivors decides search missing rest group reyes alex grim set find sam explore discover island inhabitants worship confirming island discovering shrine erected captured taken settlement survivors endurance survivors attempt escape captors turn separated tries hide found forced kill fights remainder attackers reunites saving wolf attack manages activate radio tower calls help plane answers struck freak storm hears mysterious voice saying leaves japanese unable save surviving pilots contacted alex reyes reveal sam kidnapped violent cult known brotherhood tries rescue stopped leader ordered killed saved attack like escaping ancient monastery taken hears sam going ascension fire ritual find sun queen burn death unsuccessful follows fortress aided grim grim hostage sacrifices escape aid fortress sees ritual begin tries stop ritual gets captured weapons taken fires lit great wind blows showing sam sun queen escapes bow arrows reunites friends reyes alex forming plan rescue sam escape aided managed negotiate degree freedom returns palace rescue sam helicopter succeeds persuades sam escape land sees storm gathering helicopter approaches tries force helicopter pilot land brought nearly dying takes fatal blow meant mourning accepts storms natural connected sun queen designed prevent leaving island meets friends reyes alex sam evaded long secure boat escaping island provided repaired joined claims escaped begins suspect working joins alex finding parts boat wreck endurance finds alex injured stuck rubble come attack alex explosion sacrificing escape tools finding account world war era japanese military nazi scientific expedition island sought way harness storms weapon decides explore coastal tomb finds remains general committed revealed message left led queen defend monastery queen successor took life receive sun queen power realizes ascension ceremony crown new queen ritual transfers original sun queen soul new body sun queen learned effectively immortal transferring soul young girl body time grew old suicide interrupted ritual left queen soul trapped old decaying body spirit wanted escape corpse rage causing storms island descendant sam viable candidate plans offer sam new host exchange freedom sun queen awakens sam body storm returns survivors beach find betrayed sam handing reyes chase heading river fixed boat monastery arriving time trick approaching speaking kill fighting way arrives monastery performing ascension ritual fights way central platform struggle shoots platform death pistol signature dual wielding style despite death ritual underway soul starting pour sam destroys ancient remains saving sam storms sam reyes leave island picked cargo ship sail home realizes mythical stories father told stories deciding return home screen fades white proclamation survivor born development following tomb underworld crystal dynamics split teams beginning work pillar tomb franchise second focusing newly created spin series debuting guardian light following pre announcement media hype game title november square_enix filed trademark slogan new tomb game survivor born december square_enix announced tomb production nearly years square_enix excited today announce tomb new game city based studio crystal dynamics studio head said forget knew tomb origins story creates takes character defining journey like game informer website magazine ran world exclusive cover reveal january issue exclusive coverage emerging details directly crystal dynamics december tomb game series receive rating united_states january asked game available nintendo wii console crystal dynamics global brand director stewart responded plans game available platform according stewart reason right game simply ported developers built game platform specific wii announced goes mention started building game platform build differently build unique functionality multiplayer mode created canadian video game development studio montreal known making human revolution announced studio head crystal dynamics game delayed release quarter said things completely new tomb game additional development time allow finishing touches game polish level deserve believe right choice guarantee worth wait definitive edition unlocked playstation varying averaging xbox version locked averaging versions game resolution animated model model animated compiled performance capture technique previous instalment tomb underworld game built crystal dynamics game engine called foundation face based model june turning point cgi teaser trailer premiered electronic entertainment expo emphasizing release date quarter trailer produced square_enix cgi studio visual works voice cast return tomb completing tomb legend anniversary underworld guardian light reprised role downloadable game temple released december december crystal dynamics said dozens voice actresses june voice actress revealed played arabic dub german dub alice david french dub polish dub japanese dub italian dub spanish dub russian dub gameplay showcases gameplay trailer released online showcasing action based gameplay varying plot elements trailer confirmed presence non playable characters island appear menacing organization june microsoft press conference new gameplay demonstration shown depicting environmental destruction stealth combat bow arrow quick time events summer gameplay shown hunting exploring island killing time shown eurogamer expo london september december new trailer shown spike video game awards beginning introduction event trailer followed musical orchestra led music composer jason graves week ign presented tomb week day monday friday exclusive previews features trailers released showing details upgrading system survival tools challenge tombs tomb officially went gold february music tomb soundtrack composed jason graves previous work includes dead space sequels star trek legacy tomb original soundtrack released march alongside game worldwide release album released critical acclaim multiple sites including forbes magazine film score monthly giving high praise released game informer december featuring sneak track game composed crystal dynamics global brand director stewart clarified game informer statement confirming alex scoring trailer officially haven announced composer game june trailer stewart stated regard final turning point score piece piece alex worked june marie community manager crystal dynamics expressed official tomb blog goal sure release soundtrack stewart added completely new composer somebody brought work game trailer piece going bigger announcement later year making turning point sound designer alex explained composer remotely directed house concert perform intimate piece fourth crystal habit premiered tomb blog october marie spoke lead sound designer jack collaboration composer stated taking outline narrative structure having composer create different themes textures span entire game emphasised composer music adapt game scored emotionally instantly happens episode final hours tomb youtube composer revealed jason graves apart trademark orchestral style graves wished create signature sound impress players stand heard objects like create odd musical sounds graves help neighbouring architect matt created special percussion instrument create variety odd signature sounds mix rest orchestral score location set japan graves want japanese instrumentation instead chose sounds themes indicative island came multiple regions globe different percussion instruments different ways able create feeling sounds release tomb released scheduled march playstation xbox microsoft windows released early australia available march april tomb released japan ported version game mac released feral interactive january tomb definitive edition updated version released north_america january europe january playstation xbox containing features unlike previous installments received rating tomb game series receive rating blood gore intense violence strong language pre release incentives prior game release stores offered extra items way attracting customers order game store north_america offered game challenge tomb best buy orders received tomb beginning page hardcover graphic novel written game lead writer telling story ill fated voyage endurance came orders came skin town multiplayer map orders received free digital download guardian light access real life hunt town multiplayer map exclusive guerrilla skin outfit pre orders microsoft store received microsoft points xbox live customers ordering amazon received access tomb final hours edition including page art book game hunter skin digital copy final hours tomb fire customers received town multiplayer map access code real life hunt customers purchased steam received free copy guardian light challenge tomb entitled tomb lost town multiplayer map steam offered exclusive bonus team fortress items united_kingdom offered graphic novel entitled tomb beginning orders received town multiplayer map retail editions exclusive europe survival edition survival edition comes mini art book double sided map game island soundtrack exclusive weapons pack survival collector edition europe contains survival edition play arts metal box collector edition north_america similar european instead mini art book survival contains iron new version game including built graphics titled definitive edition released playstation xbox january survival edition steam includes digital page art book downloadable tracks tomb soundtrack digital double sided map game island digital comic skin outfit game weapons united_kingdom game offered exclusive explorer edition bundle included exploration themed challenge tomb skill upgrade exclusive combat strike pack included weaponry upgrades skill upgrade limited edition wireless controller xbox released march download code xbox exclusive playable tomb multiplayer character included downloadable content microsoft press conference crystal dynamics announced xbox users early access downloadable content march xbox live users early access caves cliffs map pack map pack consists new tomb multiplayer maps entitled cliff burning village pack later available steam users april april multiplayer map pack released xbox map pack consists new multiplayer maps entitled forest meadow april square_enix released japanese language pack steam multiplayer pack released entitled xbox live steam pack offered additional multiplayer maps lost fleet cradle additionally single player outfit pack released xbox live pack contains demolition sure shot outfits reception tomb critically acclaimed world exclusive review magazine gave game score gold award awarded games manage score editor regarded quality visuals length depth gameplay spectacular game highlights summary said sitting exhausted left question forth jaws earth going sequel thing doubt ign spoke extremely positively stating felt game exciting beautifully presented included great characterization depth expect gave game overall score highest score given game series tomb describing amazing concluding game justice character franchise ryan gamesradar lauded location setting environment expressed area feels like felt game great pacing game genre furthermore reviewer considered character development integral game experience concluded tomb fantastic game excellent origin story gaming original treasure australian good game praised game rated hosts eighth game seven year run giant bomb gave game stars stating tomb tone somewhat odds action successful new career major criticisms game stemmed emotional thrust story actions player pointing story attempted vulnerable uncomfortable killing player encouraged engage enemies aggressively use brutal tactics earn experience points felt approach ultimately let game undermined character point found difficult identify ign highlighted issue critical pointing player adapt quickly killing order survive game informer matt miller noted game offered player options progressing combat situations player avoid open conflict entirely chose praised behaviour presence enemies way felt like actual tasks perform island clusters function killed player order progress subject character development gamesradar ryan expressed supporting characters relative describing pretty generic characters rarely annoying aren memorable reviews applauded single player campaign multiplayer mode bore game criticism miller finding fault describing lackluster stating difference developer vision game mode finished product difficult enjoy tomb definitive edition received positive reviews game informer matt considered updated graphics native resolution good addition core tomb experience cited differences versions noted frame rate version jim sterling receptive definitive edition praised visual improvements felt nominal content additions single player experience game price point difficult recommend players outside played original version matt gave tomb definitive edition stating tomb definitive edition time playing crystal dynamics reboot definitely recommend newcomers worth paying price game upgraded graphics need decide prior game release news attempted rape plot element drew led multiple pieces developer interview described early attempted rape proves formative genesis story developer later reiterated sexual assault theme game executive producer sexual assault women volatile topic games journalism tomb lead writer later reflected controversy result sales game sold million copies hours release united_kingdom tomb debuted number charts biggest title launch surpassing sales aliens colonial marines overtaken grand theft auto tomb set new record franchise doubling debut sales tomb legend furthermore xbox playstation versions tomb set new week records fastest selling individual formats tomb title far record previously held tomb angel darkness tomb topped charts france ireland italy netherlands norway united_states united_states tomb second best selling title march excluding download sales infinite japan tomb debuted number units sold march square_enix announced game sold million copies worldwide retail failed reach predicted sales targets march crystal dynamics defended tomb sales stating reboot successful launch game year addition setting new record highest sales franchise history august head product development studios square_enix announced game sold million copies worldwide united_kingdom tomb 6th best selling boxed game january executive producer tomb revealed end game achieved february tomb definitive edition release playstation xbox debuted atop charts march predicted game surpass million units end month april announced sales reached million making game best selling tomb title date awards sequel san_diego comic con announced comic writer continuing reboot story line comics published dark horse comics story comic lead directly sequel later beginning august square_enix western ceo rogers confirmed sequel tomb developed unspecified consoles interview later year brian senior art director crystal dynamics said sequel tell chapter development life changing way microsoft presentation rise tomb announced sequel microsoft announced press briefing rise tomb exclusive xbox consoles launch timed square_enix game developer allowed release title platforms unspecified period time december microsoft announced publishing title release xbox consoles rise tomb released november xbox xbox january microsoft windows game available playstation late film upcoming tomb reboot film based video game april cast july announced released march


joe danger joe danger scrolling video game incorporating elements racing platform games game developed hello games player controls eponymous time limited courses aiming complete objectives continue rounds joe danger presented light hearted way emphasis stunts maintaining speed released playstation playstation network june hello games originally chose publish exclusively sony computer entertainment special edition xbox xbox live arcade released december ios released january april version android released google play store game promoted media interviews members development team particular hello games managing director sean murray team official website sony playstation blog maintain contact fans date project progress quality assurance process took form public beta testing exhibitions release joe danger received generally positive reviews reviewers praised accessible gameplay ability edit courses playing suggested game benefited options sharing rating user generated content criticised lack online multiplayer mode hello games subsequently released downloadable content add features users reviewers requested months following game release statistics joe danger estimated sold units months sale nominated awards including grand prize independent games festival gameplay player controls joe danger guides trials defeat members team nasty game uses elements racing scrolling platform genres protagonist right reversing left obstacles game based dimensional plane courses designed layers accessible changing lanes bike air allowing tricks performed points awarded higher scores awarded long trick sequences targets executing stunt build boost meter increases joe speed drains meter select button joe passed joe danger level design directly influenced sonic game series evidenced use spikes vertical loops springs placed levels allow higher jumps elements designed hinder player belts slow boxing gloves propel player backwards necessary switch alternative lane primary goal level collect stars possible star collected completing objective collected course unlocked critics compared process super mario titles player free choose objectives complete option level earn stars common objective finish course time limit points possible level specific objectives include collecting series coins hidden stars letters spelling danger player required land target complete course continuous sequence tricks later levels require player objective simultaneously joe danger contains mode allows player drag drop objects course levels mode integrated single player levels game player introduce obstacles ramps access later sections new levels shared online friends playstation network game split screen multiplayer mode players selection specially tracks support initially limited player playstation network friend list development release hello games formed july criterion electronic arts employee sean murray friends experience british developers climax murray held technical director lead programmer roles working playstation games black managing director hello games grant duncan art director ryan technical director david creative director team gained experiences creating games making levels doom expressed belief smaller games created cost effectively independent group larger company concept joe danger arose according team wish puts smile people faces similar games mario micro machines toy main source inspiration joe character team fun firing stunt cycle windows halls murray likened work independent developer reality eating ice cream day meal novelty working wore team spent hours week working project unrealistic time scales development team members roles public relations representative business manager designer software design document production joe danger team felt understood ideas game announced developers website september given public showcase november eurogamer expo court team event opportunity extensive receiving feedback playing game creating new software builds day expo murray cited numerous happy accidents development led incorporation features end product example bug programming enabled players jump liked mid air team decided fun incorporated double jump hello games struggled find party publisher game month release murray revealed annual develop developers conference brighton reasons publishers gave worries lack potential platforms comments collecting giant coins feels unrealistic want games fun right prospective publisher published game main character monkey players invited suggestions additional characters popular support monkey idea led introduction downloadable bonus character initially unsure best platform release joe danger developers announced march releasing game sony playstation decision enabled hello use sony publishing fund scheme offered financial terms exchange murray said playstation network ideal place release game way publish branded xbox live arcade platform small developers poor sales figures independent works joe danger released june north american playstation store european release following day october eurogamer picked xbox live arcade listing joe danger special edition korea media rating board project officially announced november gamespot exclusive trailer released day murray said special edition include new gameplay modes characters new addition laboratory mode player complete unique developer challenges edition released december exclusive xbox murray stood earlier statements criticising microsoft platform said obviously comment like isn meant exactly sounds probably years basically town managed game guarantee success don think case isn microsoft fault isn developers fault games come year maybe break impact rest don stressed decision port game business sense team jumped chance thinking economics release special edition spin version ios android devices development team decided directly adapt original game new device murray told mike rose simply game excited work explained team aim create game similar graphics console game keeping frame rate frames second game developed previously worked game frontier developments given public showcase penny arcade expo boston massachusetts april ios version titled joe danger touch listed itunes_store january priced downloadable content game initial release additional downloadable content available patch game dubbed people patch released august adding features ability video youtube ability share courses player friends list absence source early criticism reviewers additional features included custom soundtracks new levels alternative costumes announcement game expansion coincided level designing competition contestants won shirts artwork murray said hello trying respond suggestions users release patch addressing concern november team announced new playable characters unique appearance range moves reception critical single player gameplay mode joe danger generally received critics game accessibility source praise according allows minute gameplay depth options time ign compared game favourably nintendo_entertainment_system launch title said joe danger felt like nintendo game critics focused similarities super mario non linear level progression ability play levels order providing player earned stars unlock level encouragement play multiple times complete objective use platforms influences noted favour critics combo system compared tony hawk series games comments influence early sonic titles cheerful cartoon like nature joe danger artwork received eurogamer tom said worked games websites decade games happy colourful opinions uniformly complimentary modes game scott disappointed shortage options multiplayer modes particular inability play online game feature source criticism reviewers noting severe issues daily_telegraph martin said nice game dedicated players opportunity study world finest implementing online option originally included decision allow sharing custom courses users outside player friend list labelled questionable minor criticisms related lack variety sound design background scenery months initial release hello games patch joe danger contained features cover critics concerns release joe danger grand prize technical excellence award independent games festival game developer conference losing respectively game unsuccessfully nominated best new download award year develop industry excellence awards brighton instead winning studio best new studio micro studio awards received nomination best playstation network exclusive game playstation network gamers choice awards march beaten dead nation appeared best downloadable game category golden awards september missed month play placed best games feature ahead titles guy commercial joe danger sold units week sale playstation network team announced develop conference broke day release based research published ryan number unique entries game online estimate number sales sold units month release july statistics indicated units sold bringing month total month saw new players exact sales figures uncertain limited number scores held playstation network games basis numbers game sold units months murray said joe danger allow scores zero true quantity sold likely substantially higher indicated december playstation network senior director susan named joe danger year best selling game supported sony publishing fund tales space sales xbox live arcade version impressive statistics indicate units sold week december end figure rested sales noted technique january march overall figure thought units sequel months joe danger release hello games began advertise positions website indicating work proceeding new project new staff added end year organisation moved offices announcement hello games website week prior joe danger movie presented time cologne august murray said game kind sequel joe danger envisioned big dwarf original renamed joe danger movie game released september hello games projects based character playstation version version game playstation announced august game contains levels original game levels exclusive playstation available free playstation plus instant game collection service september playable characters available game modified level editor


fallout new fallout new action role playing video game developed entertainment published fourth major installment fallout video game series released microsoft windows xbox playstation october game set post apocalyptic open world environment area nevada california arizona player takes control character known preceding start game hired delivery service called express unknown package desert new strip surviving ambush goes journey track attempted murderer game players major impact world choices available enhanced implemented reputation system affects outlook non playable characters depending player decisions directly succeeds fallout new direct sequel marks return elements found black isle studios developed fallout employees previously worked company game announced april received offer work developed span months hired compose music new received positive reviews reviewers praising game writing quests improved gameplay contrast received criticisms bugs new commercial success shipping million copies altogether estimated sold million copies worldwide received golden award rpg year xbox version new backwards compatible xbox june gameplay entertainment presents new features improvements fallout new implemented foundation fallout example original fallout version engine reworked accommodate extra lights effects las_vegas strip game combat centered vault assisted targeting system feature fallout addition new attacks use certain melee weapons trigger unique animations additions new weapons weapon modification system better shoulder view person combat ability use iron sights guns larger weapons shot hip game allows modifications mounted sights rate fire increased magazine size crafting plays role weaponry ability ammunition hand loaded rounds plant harvesting system similar elder series allows player use plants create special meals quantity factions prompted developers reputation system absent fallout degree faction loyalty influences player reputation faction affects behavior faction non player characters player reflects impact selected choices world factor independent faction reputation example player rob faction member lowering leaving reputation unchanged provided faction learn robbery character attributes skills reputation affect dialog options skills larger effect conversation choices dialogue option succeed fail shown entirely dependent skill level skill chance fallout companion behavior tasks controlled new companion wheel removing need enter conversation commands new companion wheel offers command execution selecting commands presented radial menu game director stated companion wheel offers ease companion interaction examples companion commands include setting changing combat tactics default behavior foes usage frequency available resources player non companion time receives unique unique advantage companion companions upgraded player completes special quest related companion unlike fallout dismissed companions sent player house instead returning original locations new player visit participate win currency including slots card game called designed specifically game played outside hardcore mode optional hardcore mode delivers realism intensity playing environment mode differs game difficulty level settings change combat difficulty adds new statistics encourages player careful consideration resource management combat tactics gameplay difficulty increased ways healing items including food water heal player instantly work short period time decreases radiation poisoning gradually instantly heal crippled limbs use doctor bag sleeping owned rented bed going doctor required ammunition gained weight value player character eat drink sleep avoid starvation exhaustion skills decrease stages illness fifth stage resulting death companions reduced zero hit points killed losing consciousness stated mode inspired different fallout achievement xbox steam trophy playstation awarded completing game hardcore mode plot setting fallout new takes place year years events fallout years events fallout years events fallout years great war city las_vegas called new surroundings divided factions major powers competing control region new california republic legion house military returning fallout controls majority territories slave driving roman army styled legion formed leader conquered united tribes plans conquer new house mysterious businessman controls new army security robots factions groups tribe heavily armed vault taken shelter air_force base powder violent group escaped great tribe drug dealers raiders brotherhood steel technology remnants army attempting secure technology cause significant harm landmarks featured fallout new dam supplies power new strip air_force base solar energy plant story protagonist working express known simply game begins ambushed named voiced matthew perry route new deliver mysterious item known platinum chip shoots leaves dead taking chip rescued named victor brought good health mitchell voiced michael journey locate confront game proceeds according decisions involves different events factions characters main storyline follows pursuit settle score retrieve platinum chip way encounters groups people problems choose assist ignore sabotage resulting positive negative eventually finding chip finds middle conflict major factions legion group roman esque new california republic country house voiced enigmatic facto ruler new command army robots patrols city sides aim control dam operational supplying southwest power clean non water control dam means effective control region revealed house human great war surviving contained life support chamber ordered platinum chip delivery war chip data storage device program upgrade greater level combat effectiveness stolen scheme house security claim new help named yes man notified legion attacking dam decide outcome legion strikes dam led defends position general lee oliver depending faction sided battle conquer dam legion defend connect dam systems house network yes man control game concludes narrated showing explaining results actions battle dam deciding faction comes power new factions based player negotiated major factions emerged dominant endings player faces choice determine fate new california republic siding lead defend dam legion lead attack camp choice convince end fighting peacefully kill wins battle new entire legion siding legion lead attack dam enter oliver compound choice convince retreat sake men kill legion dam forcing retreat allowing legion gain control new house siding house lead enter control room dam install chip order power army enter oliver compound camp choice convince men surrender dam kill house drive legion dam taking control running new yes man siding yes man lead solo player helps yes man new house dam enter oliver compound camp choice convince men step kill yes man eventually control dam ensuring new independence development purchased license develop publish fallout option create sequels entertainment years later bought entire fallout abandoned original gameplay style previous fallout titles instead game action point turn based combat fallout fully game real time combat action point based system fallout critical commercial success release commissioned sequel developers busy working elder reached entertainment company founded members original fallout developers black isle studios develop game decided create game continue west_coast story plot fallout rejected idea set game events fallout fallout approve setting game las_vegas fallout new announced april development team included black isle employees director chris writer director game add plot new takes heavy inspiration original fallout black isle developed commonly known van directed prior cancellation notable example inclusion legion faction originally created van included factions previous fallout games avoided writing faction entirely good evil instead potential rivals depending path player decided pursue game somewhat short development cycle months new technically similar fallout games use engine new fallout source code graphic rendering improvements art assets refined real time shooting mechanics added iron sights aiming playing viable option fallout version game uses online functions achievements cloud save storage producer jason announced involvement celebrities including ron game narrator wayne newton radio new confirmed game include voice acting matthew perry michael day game established new record lines dialogue single player action role playing game game contains lines dialogue beating predecessor previous record holder fallout contained lines dialogue fallout composer composed score game game features major game radio stations spanning genres music radio waves popular music 1940s 1950s jazz classical station set repeats randomly music fallout games composed mark morgan game february entertainment released fallout new teaser trailer second trailer shown june release announced pre order bonus packs giving specific game items include classic tribal mercenary packs available pre ordering specific outlets listed pre order packs later available purchase september collector edition revealed distributed worldwide available microsoft windows playstation xbox enclosed contents include seven real clay poker chips fallout new deck cards character information person graphic novel leading events new lucky large platinum chip replica making documentary hours game release october players fallout new began reporting variety technical issues saved games corrupted game freezing players stuck terrain random appearing player initiating combat context game studios stated conjunction actively working update release soon possible address game issues urged customers copies new return stores stating providing best possible experience users priority week original release patch available xbox playstation versions game contained quest scripting related update released december fixed save game problems including companion related bugs subsequent updates released february april corrected numerous bugs gameplay issues patch released july included provision automatically creates save prior sequence credits user prompted load save game allowing single save players play creating new game additional official patches user community started create community patches fix remaining issues game engine major performance issues playstation issues led frame rates save game file gets big installed nature game longer player plays larger save file issues plagued elder performance patch improve new unlikely said core engine issue easily downloadable content october announced downloadable content available new keeping predecessor fallout add packs available downloadable content released collectively add titled dead money honest hearts old world blues road gun runners arsenal story add dead money honest hearts old world blues road standalone adventures collectively tie form greater story overall player level cap increased starting add installed dead money add pack released xbox december playstation steam february dead money captured insane brotherhood steel leader known father work alongside captives find treasure sierra casino concealed world deadly toxic cloud pack adds new achievements trophies new weapons terrain enemies decisions player raising level cap story add revisited completion main honest hearts second pack released xbox live steam june playstation network april honest hearts takes expedition utah national park attacked tribal raiders trying return player involved conflicts tribes new post apocalyptic incarnation missionary individual known burned man losing battle dam covered pitch set fire thrown grand canyon pack adds new achievements trophies terrain items enemies decisions player raising level cap old world blues old world blues abducted lab rat science experiment gone discovers creatures dangerous technology came exist old world blues takes place pre war research centers big mountain known colloquially big big player choose turn join fight greater threat pack offers new achievements trophies vast area explore raises level cap like previous packs old world blues released july road road contacted seeing list possible refused deliver platinum chip ultimately responsible attempted murder character involvement story hinted new initial release road concludes story initially road planned released august add delayed september unspecified reasons gun runners arsenal september released content packs titled gun runners arsenal gun runners arsenal adds new weapons weapon new types game found game world contains bonus content previously available pre ordering game pack classic pack mercenary pack tribal pack ultimate edition november announced fallout new ultimate edition includes game downloadable content released worldwide february december fallout new director released unofficial version maximum level halves rate increase player experience points reduces base player health reduces base weight player carry defines certain characters good evil neutral makes adjustments changes wanted included game released official update requires manager add packs pre order bonus packs work reception fallout new received positive critical reception critics praising gameplay improvements expanded content fallout criticizing familiarity technical issues november game shipped million copies worldwide achieving revenue million electronic entertainment design research market research firm estimates game sold million copies worldwide ign praised game script criticized character models facial animation wooden unbelievable eurogamer commented created totally compelling world pale compared obsessive experience offer like scenery provides epic backdrop new huge downright ugly times entertaining according gamespot kevin game familiar rhythm delight fans series huge world expansive quests hidden pleasures players uncover time wears constant invade element game eventually grow giant bomb jeff reviewed fallout new xbox positively despite crash bugs wrote reflect experience probably think times game locked broke dozen crazy ways thinking great world objectives fill able look past issues plagued fallout new eventually real good time mike nelson wrote hand feels like recommend fan fallout series single fans willing forgive silly bugs like meeting characters walk walls occasionally float mid air fans realize game greater sum minor graphical hand simply ignore forgive game crashing walk quests simply completed game making companions disappear need battle frustrating bugs encountered game especially attached series deeply enjoy