injustice gods injustice gods fighting video game based fictional universe comics game developed studios published warner interactive entertainment playstation xbox wii released april north_america europe australia june japan expanded version game titled injustice gods ultimate edition released november playstation playstation playstation xbox microsoft windows free play mobile app based injustice released android ios devices players select characters universe engage combat aiming knock opponent game set environment character models backgrounds rendered dimensional graphics characters restricted fight dimensional space injustice builds aspects studios previous title mortal including controls game mechanics narrative driven campaign online functionality storyline set alternate version justice league universe superman establishes new world order tricks killing lane destroying metropolis effort stop batman summons members justice league mainstream continuity join end regime game received positive reviews critics praised story gameplay mechanics use comics license injustice highest selling game united_states united_kingdom month release game won awards best fighting game sequel titled injustice announced june expected released gameplay injustice gods fighting game players control characters different fighting styles special attacks engaging combat opponent life gauge game features graphics movement restricted dimensional plane characters backgrounds rendered dimensional fashion unlike traditional fighting game design involving multiple rounds life bars injustice uses scheme similar killer instinct series match consists single round player bearing life bars game utilizes button control layout light medium heavy attacks alongside character trait button unique ability attack designed showcase character instance superman character trait provides temporary boost strength batman character trait summons robotic bats stages based locations universe metropolis fortress feature interactive environments multiple areas opponent hit heavy attack near corner arena launches triggering transition animation taking fight new section stage section contains objects characters interact differently depending class characters fall classes power characters rely strength innate abilities characters use weapons items external mechanisms win example character like batman attach bomb car cause explosion power character like superman pick car smash opponents players option turn interactive elements stage transitions characters perform special moves block oncoming attacks hit opponent super meters gradually fill portions super meter execute enhanced special moves counter enemy moves meter players strongest special attack players meter combo enter battle dubbed clash system combines process betting meter clash triggered player lost life bar sequence players commit portions meter secret highest winning clash story mode split chapters narrative plays player different characters incorporated story outcome impact upcoming battle giving player health advantage opponent additional game features include battle mode versus mode training mode includes character specific challenges varying difficulty online multiplayer modes include king hill setup allows players match waiting turn fight survivor carries current winner health bar character selection match playing game modes including online matches optional goal objectives net player experience points unlock alternate costumes music concept art rewards synopsis campaign injustice gods written studios collaboration comics writers described story mode campaign approached similarly mortal universe mortal reboot use cinematic narrative versus traditional ladder based single player experience according lead designer john edwards plot meant game fighting mechanics characters normally fight explain batman stand toe toe superman writers gray jimmy served story ensure comic characters kept proper voices injustice plot alternate reality destroys metropolis nuclear weapon killing millions people superman killing lane child superman murders retribution batman tries got weapon order permanently eliminate conflict superman establishes unified world government leads new high councillor keeping peace means necessary war forces superman regime batman years war discovers universe plan succeed wonder woman green arrow green world help defeat regime batman inadvertently transported process separated encounter alternate superman regime fighting alternate yellow jordan joined corps wonder woman green arrow green meet alternate version batman city heads atlantis visit city archives learning superman descent discovering atlantis agreed complete superman confronts defeats flash alternate counterpart sends rejoin assist insurgents includes didn illegal activities batman explains plan use based weapon stored high councillor requires dna samples heroes unlock batman tracks alternate injured fight nearly killed alternate green mistake batman theirs allies alternate reality quinn clan underground organization founded quinn honor fend attack regime forces led wayne quinn rescued insurgents later travel recover weapon main universe superman flash attempt recover comrades attempt accidentally sends alternate reality joins effort allied infiltrate hall justice control system rest insurgents stage break island rescue main timeline batman planned execution superman aware insurgents took attempts destroy fails core hold superman attempt use weapon superman resulting death aware humanity determination superman decides destroy city metropolis demonstrate chaos arise absence protests superman kills causing flash defect inform superman plans weapon rendered useless justice league suggest recruiting version superman stop high councillor large scale battle regime version batman initially reluctant bring superman alternate universe alternate counterpart convinces help versions batman superman main timeline successfully alternate universe defeating alternate versions black adam jordan superman engages final confrontation evil counterpart emerges victorious ending reign high councillor superman defeats high councillor regime dismantled high councillor generals rounded turned returned reality green hands counterpart guardians universe stand trial wonder woman counterpart visits alternate grave looking counterpart red sun radiation prison rendering powerless superman admits placed position counterpart thing alternate batman tells happens causing turn evil hunt leave alternate superman eyes glow red indicating degree powers characters roster selected internally studios input comics main goal selection process took months create cast featuring wide variety characters characters chosen based criteria size ability gender popularity fit injustice storyline addition playable hero villain required weeks development characters designed intent fighter unique fighting styles tailored lore personality character stated comics given large freedom properties allowing spin characters characters universe appear non player characters making cameo appearances story cutscenes stages game modes outside universe mortal series appears downloadable guest character available downloadable content ultimate edition exclusive ios android mobile app playable alternate skin development injustice gods announced according main goal heading injustice create game outside mortal series dramatically different fighting game genre producer stated studios feel constrained parameters mortal allowing developers design risks injustice removing mortal traditional dedicated block button similar previous related title mortal universe use comics license implied restrictions violence game intended push teen rating replacing violence crazy action questioned studio past experience mortal characteristic violence influence injustice replied wanted titles separate entities online mode injustice built foundation laid mortal complaints severe online multiplayer portion mortal reported development team looked past mistakes created new elaborate system improved online experience senior producer adam stated studios spent years development focusing development shared idea automated system push injustice downloadable content users consoles game connect internet use automatically download information required players bought characters play system allows quickly send patch noticeable like mortal universe mortal injustice runs engine modified suit fighting games injustice development diary studios proclaimed technical release mortal stated team pushed boundaries graphics engine added game features revamped lighting solution enabling dynamic lighting terms characters environments new character material system created portray characters increased graphical detail injustice utilizes multi rendering engine allowing game display approximately times objects screen single time mortal promotion prior game release warner interactive entertainment launched week long online marketing campaign called injustice battle arena web series hosted southern featured weekly match ups playable cast tournament style format week arena updated different versus scenarios fans vote favorite characters video depicting winner round released following voting period videos detailing skills strengths combatants including pop celebrity interviews released alongside new pair voters free rewards ranging xbox live avatar accessories downloadable character skin based green arrow appearance television series arrow participating fans based united_states eligible win weekly prizes demo version game released download playstation xbox april north_america april europe demo showcased batman wonder woman city stage boss release injustice gods released april north_america april australia april europe playstation wii xbox certain australian retailers including games broke street date selling copies april release wii version injustice delayed united_kingdom april game released later japan june playstation wii album featuring music artists including rise mode minus bear released music titled injustice gods album album available digital retailers april coincide release game collection later released format april pre order bonuses warner interactive partnered retail outlets pre order incentive pre orders games game gave players access red son pack pack inspired superman red son comic book limited series containing alternate red son skins superman wonder woman solomon additional missions set red son storyline pre orders carried city skin pack containing downloadable costumes batman bonus copy mortal universe pre orders best buy amazon germany included night pack featured alternate batman skin based black design night storyline exclusive zombie mode transforms characters retail editions addition standard edition collector edition available purchase playstation xbox included case digital download code animated film justice league doom issue injustice comic book series exclusive costumes superman batman wonder woman based appearances new north american european versions bundle offered different north american release offers inch statue featuring wonder woman fighting batman european release offers smaller inch statue battle edition exclusive games included light weight fight stick controller skins united_kingdom australia special edition available exclusively game games respectively containing case red son pack downloadable content season pass available xbox playstation users granted access skin pack featuring alternate skins wonder woman downloadable characters overall discounted price prevent conflicts online players purchased free compatibility packs containing additional character skins released alongside april officially revealed character injustice battle arena finale released revealed second character available download recurring character mortal series revealed character june available download june appearance injustice featured new costume design comic book artist jim lee final character season pass general revealed june episode late night talk conan released july missions characters released season pass characters available wii owners july june announced additional character created game fan demand previously held poll twitter determine comics characters injustice fans like added game left polls having strongest fan demand revealed fifth character special injustice presentation evolution championship series released xbox playstation july bundled john stewart alternate skin green shortly release revealed twitter plans develop downloadable content sixth character big fan favorite request august character revealed placed twitter poll according bundled new skin superman based superman released august mobile version prior game release studios developed free play mobile app injustice gods released ios devices april ported android systems november app utilizes card based battle system unlock bonuses xbox playstation versions game wii version support feature multiplayer functionality added ios version update april ultimate edition october warner interactive announced ultimate edition includes previously released downloadable content injustice gods ultimate edition released november united_states november europe playstation playstation playstation xbox microsoft windows american release bundled game official soundtrack reception critical response injustice gods received positive reviews critics review websites gamerankings metacritic gave wii version xbox version playstation version ultimate edition given playstation microsoft windows ios mobile app received mixed reviews ign labeled game good big old sloppy love letter fans praised story mode unique fighting game mechanics overall use license criticized rough graphics stating bland textures poorly modeled buildings eroded visual impact game informer andrew considered game finely tuned fighter nails spectacle superhero brawl praised studios delivering great fighting game experience claiming studios appreciation universe blended nicely mortal formula eurogamer matt edwards praised rich single player content highlighting mode concerned game online stability writing improvements mortal reduce issues appeared marginal game changing gamespot felt injustice provided complex fighter unique twists game fell short compared contemporaries critical story describing premise ridiculous borders parody lamented lack features new players replay support official xbox magazine praised injustice fast destructive extremely accessible gameplay calling game enjoyable fighters years electronic gaming monthly ray awarded game near perfect score praising story gameplay mechanics long frequent load times usa_today gave game stars stating created impressive video game package injustice combining villains comic book fans appreciate fighting style appeal players level awards injustice gods won award best fighting game game critics awards game received fighting game year awards ign game informer academy interactive arts sciences awards sales injustice gods highest selling game united_states release month april sold copies reported industry analysts company game released month sell copies according group game later continue stay selling game charts stayed june injustice format game charts following week release regional ban game temporarily banned united arab kuwait originally title game injustice mighty promotional uses areas speculated injustice banned inclusion word gods title exposed outfits female characters overall eventually ban united arab kuwait lifted related media injustice gods comic book series announced october games expo series serves prequel detailing events leading game series written tom taylor illustrated number artists including mike miller tom comic usually released digitally weekly schedule beginning january series later issued regular comic book form eventually collected edition december tom taylor announced leaving series left writing injustice year brian replacing continuing story year sequel june injustice announced warner interactive entertainment studios set release playstation xbox sequel continues story established injustice gods alternate timeline batman insurgents working prevent new threat stopping remnants superman regime seek restore rule gameplay mechanics installment return including super moves character traits stage transitions clashes injustice introduce dropping system known gear system provides character specific costume pieces equipment players able look characters upgrade abilities increasing speed strength health playable cast set include returning heroes superman batman flash wonder woman alongside newcomers blue beetle


hero hero rhythm video game sequel hero guitar hero series hero uses special controller introduced hero simulate act creating new musical work previously recorded songs record players sound effect generators game developed published released worldwide october similar hero players hero follow specific actions controller time marked scrolling game screen earning points correctly performing actions time game includes new freestyle mode giving player chance freely tracks scratch section mix add sample effects marked sections game features mixes disc comprising different songs mixes available downloadable content mixes assembled professional including david provided mixing skills character avatar game players challenge mixes time mode progress single player empire mode play second user online game modes player participate singing mix vocals hero received critics receiving praises maintaining improving core elements game soundtrack featuring wide selection genres sales title low failing reach similar numbers hero previous year conjunction poor sales guitar hero franchise announced cancellation development february leaving hero final multi platform iteration hero franchise gameplay hero follows predecessor performance disc jockey mixing songs special controller controller unit shipped previously hero includes use recording stream buttons match notes music tracks effects track control tracks actions presented players screen time music players score points performing actions correctly successfully completing consecutive set actions player increase scoring returns miss actions certain marked sections played correctly fill star power game meter button controller temporarily double scoring player earn ability song seconds playing long string consecutive notes song quickly spinning reverse effect correct mistake boost scoring small changes hero freestyle effects samples previously based game wide effect packs mix specific game player small variations fast sections long follows general beat song specially marked freestyle sections previously limited added sample effects track allow player freely mix tracks use scratch effects add effects hits sections display freestyle sections shows marks switching tracks achieve strong audio effect player graded hit markers end mix addition players option sing rap mixes lyrics similar vocal parts current guitar hero rock band games compatible microphone controller previous rhythm games game score vocals based matching pitch beat rhythm hero features improved single player career mode called empire empire provides structure player proceed game simple set lists hero empire mode player works number pre determined boss battles described celebrity fictional different venues earning stars unlock additional venues play completing certain battles unlock new characters outfits characters virtual decks player decks power decks slightly change scoring mechanism play style game increases maximum multiple increases rate notes displayed increases base scoring system primary focus hero social aspects according creative director jackson games new modes feature multiplayer considerations game supports party play mode introduced guitar hero allowing players jump song alter difficulty gameplay change vocals leave time game continues run mode new competitive modes engage players modes performing alongside competitive edges race attempts earn best score section song battles performing response style open freestyle sections online mode includes simple role playing video game mechanic participating winning battles players earns player points lead level increases additional game include guitar mode featured hero second player use compatible guitar controller play alongside player development hero officially announced june release quarter prior game announcement revealed month game release actively seeking artists downloadable content sequel game david stated set work game sequel arrive late ceo bobby stated despite low sales hero committed continuing series sequel sequel hero confirmed investors report citing major guitar hero titles expected expected release date work hero started months game completed development team endured heavy working hours meet release deadline creative director jackson said hero took seven months complete able easily build existing framework hero wanted include new mixes sought include additional features battle mixes game game new features result feedback players including game social modes improvements game interface provide cleaner look visual feedback player team worked improving game graphics appearance hero graffiti based gave impression hip hop game wanted distance hero wanted clean gameplay interface providing better feedback player making easily tell winning losing hero use playstation motion sensing technology jackson ruled future iteration game step game apparent hip hop nature song selection jackson felt game weighted heavily genre songs hip hop songs hero represent wider variety music including dance drum bass techno contributions hip hop jackson noted able work better artists publishers hero successful launch game artists publishers knowing expect understanding opened doors terms getting popular music according jackson licensing music remained difficult barrier mixes hero computer aided mixing song tracks combined effects noises simultaneous gameplay markers noise sections filled recording sounds tracks actually deck usher contributed song featuring hero performed live electronic entertainment expo usher previously approached release hero future projects usher found following success hero game interesting means connecting younger gamers music able experience live club leading desire sequel found selecting mix artists widely known artists game able hero different feel embracing artists tried include game deadline instead game promotion later ambassador game europe furthermore game soundtrack selected include dance pop tracks taken european artists game euro friendly promotion demo hero released playstation network xbox live september demo contains mixes playable dolls featuring rhymes don know want lady_gaga featuring dance ghosts stuff mix featuring kanye_west american boy good times mix featuring bounce beat heard menu background viral game hero mix released october viral game digital agency fish bottle features cut version game product mixes included viral playable lady_gaga featuring dance ghosts stuff featuring sense sound system speed rail unique viral game create mix mode allows players create mixes share challenge friends email twitter facebook myspace hero sold promotional items europe select stores north_america players purchased game bundle packages controllers received predecessor hero free north american stores offered carrying cases versions selected mixes redemption codes game options post release observed players xbox playing online exactly friends attached account game freeze unable play online issued patch correct days release music video speed rail composed footage hero including avatar soundtrack hero setlist includes nearly songs different artists game informer stated game soundtrack strongly represents genre hip hop adds elements electronica pop dance david playable game help create mixes game hero supports downloadable content form new mixes purchased consoles respective online stores addition additional free add released november players able purchase existing downloadable content game use hero february decision guitar hero development initially stated downloadable content forthcoming title continued support fanbase decided continue release downloadable content game march april packs works prior closure guitar hero reception hero received critics felt game significant improvement gameplay presentation song selection predecessor michael brown noted little overall change gameplay minor definite improvement original eurogamer believed hero changes presentation interface quickly allows players jump game ben called title best kind sequel retained best features hero added improvements atop matt wales ign noted early difficulty levels game suited convincing experience sacrificing important accessibility critics praised new freestyle features gameplay citing flavor default sample game favored transformed limited freestyle sections game integral sequel matt game informer stated nature hero feel helping craft mix hitting buttons time addition new multiplayer modes received felt vocal track addition work chris gamespot noted singing evaluation doesn feel slick games player knows music tracks mix singing forth mix isn fun commented attempting sing lyrics separate songs feels like playing karaoke game seizure reviewers found soundtrack provide wider range genres moving away hip hop house dance genres appeal players considered mixes uniformly great balanced popular artists skilled stated soundtrack featuring large number songs club scene soundtrack powerful draw don know like music official xbox magazine mike believed feel playful time creating new interpretations lyrics songs mixing called setlist incredible fusion contrasting genres known man critics commented felt game better ign felt variety original game mix better representation certain genres brown favored hero set mixed frequently disparate tracks mixes sequel favored song mix group north american sales estimates hero launch month units combined sales north_america hero guitar hero warriors rock million total sales guitar hero hero band hero result sales guitar hero series guitar hero division planned game closure affects hero series stated expect publish music game


tag tournament tag tournament eighth main installment fighting game series originally released japanese arcades september received update subtitled unlimited march console version based update released playstation xbox september accompanied extensive promotional campaign ported wii system launch titles november subtitled wii edition like original tag tournament game includes character past games giving largest playable roster game date players choose team characters solo character tag tournament positively received critics earning averaged review scores range gamerankings metacritic playstation wii xbox versions fighting game year awards gameplay original tag tournament matches involve player selecting fighters fight players able switch fighters time allowing inactive character gradually recover life lost certain points inactive character life bar flash giving temporary boost strength tagged life bar player fighters runs player loses round time runs player cumulative life remaining fighters wins round gameplay expands tag mechanics featured tag allowing extended tag combined moves new techniques include combined tag throws timed properly escaped tag referred tag assaults simultaneously characters participating combo time game gameplay features bound hits hits slam airborne opponent ground extended walled arenas featuring walls floors broken fight character featured similar past games features suggested include recording practice mode bring new players fold smoothly possible past game features stage gimmick system example system shown famitsu player opponent wall breaks opponent goes flying landing new area fight continues opponent falls tag partner waiting continue combo game features modes allowing players choose tag team single handicap matches options players play single match online modes returning modes arcade versus team battle time attack survival new mode called fight lab allows players train challenges game features items alter gameplay ranging weapons firearms hammer hats superficial items specialized allows players fighters accessories wii edition includes return mini game ball exclusive mushroom battle mode mushrooms mario series litter arena causing players grow shrink size extra damage features optional touch based controls system exclusive costumes based nintendo media franchise plot unlike original tag tournament game sequel features storyline series canon like time dream match giving fans opportunity play character series point including apparently missing main storyline addition character roster story developed suggests ability appearance power consuming hosts king iron fist tournament sensing powerful come tournament fight lab section game lee guise violet working new version soon complete violet begins simulation test simulation test explodes destroys lab violet decides use functioning complete tests completes tests violet kidnaps final test apparently upper hand transforms devil form destroys violet blows presumably taking says excellent characters arcade version features playable characters including character slot true known game updated character designs devil original makes appearance game transformation unknown original tag tournament reappears final boss playable console version update patch game introduces masked character named alter ego julia console release game features total characters including return prototype jack original angel alex tiger jackson forest law ancient originally known violet moves characters slim version bob ending butler dark resurrection debut playable characters unlike previous installments certain characters originally didn speak native language characters include speak french speaking portuguese speaking russian leo speaking german speaking spanish playable characters new character console exclusive character console exclusive character unavailable online play arcade version development series producer teased new announcement twitter feed september tgs sat booth announce rumored related street fighter game announced tag tournament sequel previous tag tournament september event promised producer stated game engine different release arcade version game japan originally planned summer complications derived great east japan earthquake arcade release postponed autumn world games stated console version feature additional console exclusive returning characters bonus gameplay modes suggested release console version game place releases street fighter street fighter tag tournament unlimited tag tournament unlimited update original arcade release tag tournament features number new items options gives game balance update characters items released japanese arcades march console version tag tournament based arcade version unlimited version player switch ratio tag mode solo mode pair play mode allows players fight simultaneously pairs like scramble mode street fighter unlimited version features rage system solo mode characters new tag partner rage system original arcade version tag tournament tag mode characters rage gives characters damage hit certain point activated reddish energy appears character health bar starts red power appears screen character gets attacked certain times screen character flashes screen character screen character flashing tagged character slightly stronger console versions console version tag tournament released playstation xbox september wii november december console version based unlimited version features new characters addition arcade version game new stages entirely new practice mode called fight lab featuring training dummy new fight lab mode serve practicing ground advanced players playstation xbox versions tag tournament support effects new feature called tunes allows players swap music game import music additionally new online service called world federation allows players track overall stats moves match players create teams compete online competitions discuss game related topics forums real time worldwide included digital version tag tournament released playstation network north_america november released europe november version xbox live followed late december wii edition features exclusive content including game mode uses power ups nintendo super mario series mega mushrooms poison mushrooms return ball optional touch based control scheme utilizing wii controller character costumes based popular nintendo series including super mario star fox zero legend addition exclusive content characters outfits stages xbox playstation versions included start wii edition originally wii console shown los_angeles announced develop game exclusively wii untitled time announced tag tournament come wii going come playstation xbox advance marked franchises debut nintendo platforms game nintendo system prime edition nintendo 3ds tag tournament marks time franchise appears nintendo home console tag tournament wii edition party wii games available retail downloadable format nintendo japan downloadable version available slightly smaller price retail format music soundtrack tag tournament composed rio console versions additional songs composed rio release marketing hybrid blu ray disc collection released november contains blood vengeance cgi animated film version original tag tournament demo version tag tournament called tag tournament prologue contents prologue mainly revolve elements movie features characters devil devil feature new costumes school uniform new devil design movie devil devil prior release tag tournament games allowed players north_america time try game team mad booth winter championships event brought tag tournament arcade machines london comic con opportunities fans try game arcade machines rare june announced play tour tour designed let newcomers play game fight lab mode ahead game release tour began london june headed manchester july glasgow july september attempt new world record largest screen tournament attempt took place sydney theatre celebrate launch tag tournament launched competition find best inspired images competition played tag element game fans globe asked use tag photos means favorite photos selected display east gallery london celebrate games launch september winner picked artist ray received prize bundle including edition game statue limited gamer shirt tag tournament bowling bag ray anna williams poster signed retail editions people pre ordered tag receive angel bikini outfits stage girl power poster anna williams australia day tag tournament launch customers placed pre orders selected retailers access exclusive edition includes metal tin case exclusive artwork additional characters stage game outfits edition produced limited quantities available games australia new_zealand southeast_asia copies special prestige edition contains page art book soundtrack cds containing original tracks remixes dvd scenes video making wall signed producer packaged slick black leather box addition southeast asian customers pre ordered game early standard prestige got code players link arcade console progress alongside additional characters stage game outfits europe retailer game secured exclusive right sell edition game available playstation xbox version game game comes packed exclusive metal case including original soundtrack additional music remixes art book pages scenes video series producer guests offering best tips downloadable content april series producer stated characters paid pre order game select retailers able play characters ancient angel immediately launch limited period time content available free players june announced partnership american rapper content tag tournament recorded original song game titled makes special appearance non playable character stage offered free pre order bonus july comic con announced big bikini bundle includes outfits includes suits characters male female animal big bikini bundle available pre order bonus addition stage additional early access characters september players found disc data hidden characters slim bob violet unknown hidden stages finally announced september stating starting october new characters addition new stages extravagant underground excavation modern oasis available download content announced free updates major update characters slim bob new stages online world arena mode released october free update violet unknown pre order characters released november addition extra characters patch released drastically altered difficulty arcade mode music cutscenes previous games use tunes announced released titled tag bonus pack music original tag tournament released october music released october ending movie packs games released day movies games released november unlike character pre order music ending movies come fee cheaper content downloaded packs separately reception tag tournament met positive critical response review websites gamerankings metacritic assigning wii version xbox version playstation version month sale shifted copies europe japan january million copies sold worldwide famitsu game scored near perfect rating playstation xbox versions magazine highest score traditional fighting game dead alive applauded game including makes good stating surprisingly deep accessible gameplay mechanics hilarious attitude presented package polished refined gamespot hailed executed fighter combat system online play fight lab mode soundtrack criticized inadequate modes according eurogamer plays little safe places lacks truly killer single player mode versatility tag system dramatically improving online functionality crafted new builds original areas matter ign critical game approving core gameplay content felt similar gameplay predecessors difficult newcomers series game informer noted game overhaul franchise retains series solid gameplay adding offers ton fighters tag system interesting plays online preserves goofy sense humor defines series somewhat bare bones online offering refined fighters market wrote best game years awards tag tournament games nominated spike video game awards category best fighting game losing persona arena gamespot awarded tag tournament fighting game outlets listed table right


final_fantasy dimensions final_fantasy dimensions known japan final_fantasy legends lit final_fantasy legends warriors light darkness role playing video game developed matrix software published square_enix mobile devices similar final_fantasy years initially released episodic game installments released september japanese mode distribution service december distribution service game remade ios android platforms released internationally august final_fantasy dimensions features graphics job change system similar final_fantasy battle system variation final_fantasy series active time battle system game follows parties warriors light warriors darkness players controlling party members time battle quest reform shattered world foil dark plans empire second game final_fantasy legends series announced titled final_fantasy legends lit final_fantasy legends crystal time space gameplay final_fantasy dimensions role playing video game developed style previous bit final_fantasy games game uses active time battle system character turn determined gauge fills time battle gauge fills completely character players choose command specific character choosing command gauge fills execute command gauge fills command executed gauge repeats cycle similar final_fantasy years game released episodic format players play episode sequence players command party party members changing episode game uses job system similar final_fantasy base battles game allows players change job retaining skills acquired job specific abilities learned crossing certain current job given learned ability set player changes different job players limited abilities set given time limit rises job level rises game fusion abilities players form setting combinations certain abilities jobs available beginning main characters warrior monk thief red white black episode introduces new job unlocked completing episode jobs warriors light jobs unlocked warriors darkness ranger dark knight dancer plot long ago great world war ended efforts empire dominant power land story begins diana sent king investigate powerful crystal linked balance world simultaneously dusk sarah sent empire break treaty stealing crystal way crystal shrine party aids mysterious man called agrees accompany temple groups meet crystal shrine crystal guardian spirit attacks guardian defeat crystal splits world halves world light daylight world darkness day rises dusk sarah remain half world warriors light accompanying diana find half warriors darkness groups warriors travel split world search travel retrieve fragments crystal grant new abilities gradually cause world reform encounter empire generals generals defeated decides aid warriors reasons unknown battle warriors light aboard ship seemingly sacrifices save warriors light worlds begin merge dusk reveal plans ancient floating city known warriors light arrive meet elder empire attempt strike warriors destroy ship aid living doll barbara dragons helps warriors gain remaining crystal world light caves gaining crystal ability falls ground simultaneously warriors darkness aided mysterious man known mask gaining crystal fragment remaining world darkness succeed gaining fragment mask dies death reveals half formed world split asks warriors darkness care half dies parties gain fragments split world merges parties reunited people world disappeared attempting frontal attack empire warriors discover barrier protecting gates world linking realm called rift entering gates warriors encounter dark sphere explains substance found rift known dark matter goal harvest evil purposes explains empire guarding dark matter world generals revived forms collecting pieces dark matter defeating generals dark matter creating new crystal revealing crystal split world protect empire plans crystal breaks barrier protecting allowing warriors enter entering defeat divine generals warriors attack emperor revealed battling armor revelation new gate rift opens warriors enter rift encounter explains void warns order proceed sacrifice traverse void encounter armies having fight magical blades defeating blades gate appears void reports warriors gates known dark flow draining life world dark dimension shadows attempts aid warriors destroying dark flow attempting control dark flow reveals originally village destroyed trained ranks generals discovered match gave plans discovered warriors fails cost life dark flow remains warriors enter dark flow leading world coming palace center encounter emperor revealed explains party wished use crystals achieve predicted crystals sensing purpose split world hoping halt plans utilized power worlds ensured warriors collect crystals effort restore world achieve goals warriors battle power defeated loses control dark monster warriors seeing world fight transformed win flow life returned world warriors flee apart dusk presumed dead soon revealed alive saved spirits mask game ends warriors reunited world crystal restored development game developed internal square_enix team final_fantasy years initially game japanese cell phones game directed produced character designs provided game dot versions created explained game meant expectations team set theme scenario creating game team added references previous games sarah references original final_fantasy game dusk reminiscent final_fantasy asked high game team explained reasons stating title offers hours gameplay feel community enjoy contents game console title set price title developed specifically mobile platform opposed port older console handheld game developing version changed structure selling group episodes individually music composed music final_fantasy dimensions exception number songs previously composed intended compose music closer previous final_fantasy games solid melody light chapters different music dark chapters order variation music soundtrack game titled final_fantasy legends original soundtrack released digitally japan august celebrate completion game soundtrack titled final_fantasy legends final_fantasy legends lit world future final_fantasy legends released digitally japan itunes music store august contains arranged ending song added lyrics featured ios android version renamed song arranged added lyrics performed release history game initially hinted square_enix initially believed related tactics let announced japan final_fantasy legends july chapters game released phones september phones december rest chapters released approximately month till august november tokyo game game announced released ios android improved graphics sound support slide pad controls feature phone version ios android version announced internationally final_fantasy dimensions released august technical difficulties prologue released ios version chapters app shop upgrading available later day android version released december complete form reception game received mainly positive reviews final_fantasy dimensions received score metacritic based reviews gamerankings based seven reviews slide play gave perfect score stating square_enix truly game story huge characters enjoyable fun play controls game works particular designed music graphics great creating world reminds old new davis ign criticized episodic structure game players fully explore game world end hours praises gameplay stating dimensions lacks scenario story flexibility makes sheer depth flexibility job system players assign party member available job fly opening story progresses joe game informer praised gameplay criticized lack fanfare stating despite fun job system classic vibe combat dimensions like set fail released little fanfare price point mobile games praised games features stating epic high fantasy plot lots twists large cast characters appearance abilities vary wildly tons random combat lots abilities unlock gradual opening world secret items bonus dungeons lot looking inside barrels order goods townspeople run praised game resembling previous final_fantasy games rpgfan gave mixed review stating grateful game released english isn hoped final_fantasy dimensions right worth playing criticized dialogue structure lack animation sound game stating end reconcile portions game understand port mobile game japan quality port better key issues game presents present probably walked away feeling positive final_fantasy dimensions current form score


story story japanese hepburn japanese action role playing game developed interactive wii video game console nintendo published title regions north_america published games initially released japan game released western territories story takes place island like fortress world slowly drained life unknown force story focuses group mercenaries looking work number dreams knight receiving mystical mark outsider involved named ongoing war humans beast like gameplay player controls protagonist mercenary group belongs undertake missions command rest mercenary squad missions fights battles involve action tactical stealth elements multiple online multiplayer modes present game directed written original creator final_fantasy initial idea title seeing mixed responses blue dragon lost odyssey designer decided game different previous work role playing games development took years according different sources story originally based science fiction nintendo insistence changed primarily based fantasy staff regular final_fantasy composer illustrator originally going exclusive japan later north american release doubt announced release europe australia time fan campaign called operation rainfall drew considerable attention title title commercial success received generally positive reviews worldwide gameplay generally met praise opinions varied story graphics gameplay story action role playing game incorporating elements tactical stealth gameplay player controls main protagonist majority game primarily controlled wii remote fixed person view game controlled wii remote classic controller game main hub public house island houses save point players city main setting game provides player story related quests addition environments missions ruins forests enemies encountered fought arena player improve party combat abilities party victorious party pick money items non playable characters betting fight battle player controls rest party controlled game artificial intelligence directed player commands parties composed characters lives automatically reviving certain time revive manually attack directions party characters enemies represented lines connecting different characters combat plays real time attacks happening automatically character range manually actions movement manually blocking actions low obstacles performed holding button cover objects allows break enemy line sight walls combat character tension gauge fill enabling performance special moves vary dealing damage enemies wide area reviving unconscious allies skill unique gathering activated enemies area focus attention allowing team members act game progresses issue commands team members perspective switching view action addition standard combat players switch shoulder perspective manually firing launch variety ammunition enemies objects enemies sights weaknesses abilities revealed battle objects environment party defeat enemies objects time remaining destroyed magic cast characters ability leave casting area temporarily spell properties circles environmental effects combined spread spell wind magic spread area effect magic circle active addition characters weapons properties circles addition single player campaign players access online multiplayer game main menu multiplayer features modes competitive mode players face stages mode team players face bosses single player campaign competitive match player choose multiple allied enemy characters granted equipment experience levels removed level playing field teams players formed team matches players gain lose points defeat defeated opponent defeated enemies battlefield opponents defeated players awarded items equipment carry single player campaign performed best receive higher quality equipment titles distinguish players battles allow players carry equipment character levels single player available characters restricted mercenary group defeating boss earns players items themed modes players communicate stock scripted responses taken single player campaign specially created multiplayer synopsis story set island vast fortress ruled count allied unnamed human empire midst crisis land dies game begins leader mercenary band traveling search employment fellow mercenaries journey dreams knight encounters mysterious force branded hand granting magical power runs woman named lisa helps escape pursuit city guards employed guards royal wedding lady lord encounters recognizes lisa group meet general picks fight revealing private arranged marriage attacked race banished humans united ruler rest mercenary group forced leave pursuit escapes group returned island knights mercenaries accused aiding persuades release showing mark revealed mystical mark outsider destined save disaster wish knight leverage attempts including offering hand marriage reluctantly allegiance orders direct lands despite protests reservations time accepts new gives medal following successful shortly assassins attack killed warning traitor dying accused murder imprisoned secret help reveals orchestrated death events come love arrives lands attack begins shocked human troops killing women children suffering degradation land humans battle brand blood medal reveal secret location joined travel location meet reveals truth land decay outsider extraterrestrial crashed planet split halves respectively controlled humans death land outsider absorbing energy halves reunited released save world news refuses flees free outsider attack reveals half outsider inside island canon creating great monster killed attempts absorb power cannon firing having left mercenaries aid people holds attacking heads mercenaries retrieve half outsider defeats revealed battle suffers fatal injuries group find outsider claiming mercenaries quest revenge knights killed family outsider power defeated group dying spirit uses outsider energy free reunite halves outsider leaves planet efforts humans manage begin sharing technology neutral land races freely interact epilogue decides train new knights empire leaving care married ancient family home mercenaries hold ceremony finally knight development initial concepts story came departure square square_enix period working games new studio realized style game tune current gaming trends later elaborated story primarily born reflecting design mistakes development blue dragon lost odyssey tried story kept gameplay traditional drew design document game time met designer interactive worked blue dragon realized held views holding games current market decided collaborate game goal creating new interview ign said development took years year devoted trial error development process devoted battle system longer development time years reported different interview according team leads went electronic entertainment expo year assured game step current gameplay trends production story collaboration interactive nintendo work director final_fantasy game going final development stages april according complete december year previous released xbox story created wii according nintendo shared vision role playing game follow genre conversions accepted offer collaboration contacted story fellow wii chronicles said games wide audience approach explaining story exclusive wii said large proportion late development staff including came nintendo later interview said working wii use high definition graphics presented challenges ideas implemented technical restrictions despite team aimed create game look good compared games high definition consoles stated nintendo strong influence game sit despite suggestions ultimately improving game stated nintendo creative development aid fine tuning game reason extended development basic story conceived script written story contributed multiple staff members annoyed suggested character cast according initial version featuring science fiction storyline shot nintendo forcing team begin new setting characters despite story science fiction elements team worked distance setting elements focusing bright natural colors environments biographies main cast story creation originally according game theme important drama takes place man woman development progressed changed theme general original story remained suggested incorporating dialogue gameplay restricting cutscenes approach inspired television series west wing concept initially forward joke habit kicking doors open companions comment receiving positive feedback implemented kept behavior game dialogue help convey characters personalities actors included continual adjustments script characters artwork prompted changes characters better fitted presentation game voiced dialogue estimated lines option players skip dialogue feature like knew players like necessary long cutscenes gave option going following story meant cutscenes needed game engine pre rendered graphics characters designed acquainted brought board project beginning point simple plot outline created showed asked lot designs living hawaii game developed initially nervous working project ultimately found working relationship positive aspect worried early stages decision characters able change clothing original appearances designed relation lines designing extra outfits proved difficult ultimately enjoyed experience worked world designer initially feeling restricted console limited graphics according city hub began taking shape relatively early development world design initially created fairly bleak nintendo insisted scenario changed redesigned brighter fantasy aesthetic developing gameplay began start development test environment built develop basics battle system work test build spanned approximately half years creating battle system staff decided key words order chaos gained order battlefield victor concepts emerged gathering ability direct enemies attention gathering ended generating unwanted chaos battlefield resulted trial error period running long time biggest challenge concept finalized adjusting effectiveness battlefield depending situation enemy types concept final game replay enemy successfully cast spell players seconds battle overhead view type strategy slowed pace combat concept entirely removed include ability freeze time certain actions overhead perspective commanding party members cover system designed limitations camera control born wii remote control scheme responsible level design preparing elements environment staff took care easily recognized player create direct experience japanese camera view deliberately restricted player kept point view difficult development balancing story gameplay caused clashes upset balance balancing battle system refined described chaotic battles royal people wielding swords magic guns ally command systems ability fire projectiles big impact battle system design concept game origins science fiction story multiplayer avoided potential players rude restricting dialogue segments single player campaign possible given large ambient dialogue game game music composed long time collaborator worked final_fantasy series blue dragon lost odyssey initially rough time pieces music sent rejected respond time worried quit project altogether fact realized wishes title approach entirely second submission stated leave music fit remained composer contrast majority earlier works heavy use purely melodic pieces music concentrated mixture video game film music emphasize emotion ambient sounds worked avoid creating signature difficult pieces battle tracks main battle theme seven minutes long broken small pieces varied depending situations depending happening battlefield game theme song lit flying composed lyrics lyrics world meant phrase going home progressively song according theme personal displays game release revealed working new game july initially targeted reveal year delayed unknown reasons game announced nintendo january alongside platform logo released january despite prompting interest genre fans west official announcement shortly japanese release nintendo announced story remain exclusive japan nintendo explained effort involved bringing story overseas work important releases epic titles nintendo 3ds despite nintendo stated strong possibility releasing united_kingdom growing rpg market officially announced europe june european localization handled nintendo europe team chronicles british voice actors dubbing making use accents different characters original programmers helped implementation localization underwent unspecified adjustments game released europe february received limited edition featuring seven music tracks released australia february continued lack confirmation north american release including included nintendo release schedule fan based movement called operation rainfall started campaign raise awareness story chronicles wii rpg titled tower campaign included letter writing nintendo petitions overseas release despite acknowledging effort nintendo stated plans north american release severely disappointed decision thought story north_america point games developed reputation publishing niche japanese games took interest publishing title initially approaching nintendo nintendo confirmed plans publish title playing japanese copy game staff favorably impressed decided pitch nintendo game north american publishing rights helped connections parent company interactive games publisher ask nintendo story favorably impressed proposal nintendo granted games publishing rights new localization north_america considered decided use nintendo europe localization better fitted game atmosphere aesthetic officially released north_america august problems stock caused amazon orders hold push release dates forward reception critical response story received mixed positive reactions critics comment story famitsu called story classical rpg eurogamer martin robinson found characters appealing game opinion shared particularly cited portrayal gamespot mark shared opinion praising story epic scale ign said presented good story characters familiar themes settings edge magazine found story fairly traditional despite strong cast emotional power matthew castle computer video games praised effort flesh party members missions despite referring main narrative tedious noting familiar game explored said story handled plot better kind praising character development game informer joe fairly critical finding story overly predictable characters shallow jason critical characters plot calling note despite convincing written game dialogue problems formulaic writing despite late game twists simon writing official nintendo magazine found characters likable despite predictable story nintendo_power shared points praise reviewers addition praising romance saying held game mid game alex fuller said story great despite worn multiple critics gave high praise british voiced localization gameplay generally received famitsu praised battle system saying friendly casual gamers likewise praised battle system best combat systems played rpg japanese found battle system fun enjoyed quests highly positive game successful efforts moving away genre tradition enjoyed multiplayer praised game moving away genre traditional battle systems despite faults overall implementation robinson found gameplay suffered design goals fueled creation castle positive variety gameplay tactical elements despite stiff combat mechanics noted inability alter difficulty point game praised fast pace variety combat found rpg elements lack overall control negatively impacted experience generally praised way gameplay combat handled despite moments positive multiplayer option balance variety edge noting multiple core similarities games genre found elements came fast paced cinematic experience traditional fuller enjoyed battle system thought lacked challenge difficulties camera generally positive combat particularly blending gradual growth character abilities nintendo_power called battle system satisfying multiplayer surprisingly worthwhile multiple reviewers commented game linear structure opinions ranging indifferent negative opinions game visual style varied called game visuals best seen wii echoed degree castle generally positive game aesthetics citing water effects particularly good edge fairly mixed saying environmental effects world building character low quality textures character animations praised character models found environments ugly muddy comparison fuller actively criticizing said players high definition consoles disappointed found detail environments remarkable wii hardware despite lack scale found visuals generally despite stand moments nintendo_power said graphics gave game setting authentic appearance despite low resolution textures eurogamer praised tone frame rate drops moments high activity generally noted reviewers incidental scoring received praise multiple critics sales accolades release story topped japanese gaming charts selling units assessments media create stated game achieved higher sales chronicles higher interest title wii hardware sales remained low indicating title bought gamers owned wii console end game sold units release debuted release story north_america games released statement saying story successful title date premium edition selling quickly needing replaced different special edition release game received critical acclaim earning aggregate score metacritic based critic reviews cited gamesradar forbes best games year similarly named best wii addition nominated best wii wii game spike video game awards rpg year gamespot rpg year award category ign best awards awarded best wii wii sound


saints row saints row open world action adventure video game developed published title saints row series previous games player character leads streets saints gang turf war rival gangs variety weapons vehicles single player cooperative play series especially title known crazy scenarios gameplay released november microsoft windows playstation xbox later abroad game development began late high staff turnover previous saints row team fifth final person staff having worked previous title series aimed improve series giving game coherent tone found films hot game signature sex toy bat saints row built physics engine game received generally favorable reviews according video game review score aggregator metacritic reviewers noted general praised options critics thought setting humor occasionally fell flat thought game perfected saints row formula nominee best narrative game developers conference ign editor choice recipient perfect scores gamesradar complete edition including downloadable content packs released year original release planned enter expansion game sequel saints row gameplay saints row action adventure game played person perspective open world players explore environment similar premise previous saints row games player goal lead street saints gang overtake rival gangs city turf war protagonist game introduces new setting city new gangs known syndicate syndicate defeated government special tactical anti gang unit summoned quell saints series narratives gang structures presents player story altering decisions series historically considered clone grand theft auto later positioned silly comparison combat players select weapons weapon selection wheel including regular pistols guns rocket launchers alongside special weapons grenade player melee attacks include running attacks purple bat players use vehicles navigate city including jet known tank unlocked story missions special vehicles unlocked unlimited supply delivered directly player character location player actions intensified calls awesome button example player driver seat car main story campaign missions played online system link elements added campaign second player competitive multiplayer wave based survival mode called mode supports players players characters introductory mission player character bodies dress vehicles home properties players additionally share character designs saints row online community apart main story missions optional money earn reputation insurance fraud players hurt traffic maximize self injury players maximize property destruction time introduced previous saints row games activities serve plot positioned training player character damaging syndicate repeated outside structured players free fun purchasing property shopping items finding hidden sex doll money havoc gang operations grant respect disrupted attacking increases player notoriety level depicted stars saints row introduced experience levels weapon upgrades series actions game come incentives form money respect reputation money buys land weapons upgrades respect kind experience point unlock player abilities like damage falling infinite sprint upgrades player computer controlled gang member support turn players receive incentive nearly miss car collisions streak naked streets shoot groin blow smart cars kill ambient challenges earn respect lack respect hinder story progress previous games player progress managed game cell phone menu lets player vehicle deliveries non player character backup computer controlled support dialogue plot years destruction corporation 3rd street saints street gang media empire energy drink japanese commercials toys large fanbase movie works saints leader boss johnny attempt rob bank publicity stunt bank unexpectedly start shooting police paid intervene arrest saints shortly released man owned bank leader criminal organization known syndicate private jet offers let saints live turn earnings saints leaders refuse break seemingly killed boss escape parachute landing boss find criminal city controlled syndicate gangs gang controlled advanced technology equipment mexican gang led killer wrestler eddie based gang led matt miller boss quickly calls saints lieutenant pierce washington begins attacking businesses culminating attack headquarters rescuing recruiting giant basis syndicate uses boss kills saints return hometown funeral hughes memorial bridge attacks saints destroys bridge boss seeks anti syndicate talent recruiting fbi oldest angel tag team partner help boss viola twin joins saints kills twin sister rage failed assassination attempt boss arrival paramilitary special tactical anti gang forces led cyrus temple created senator hughes end gang violence saints whilst dealing syndicate resulting going martial law boss works angel eliminate providing technology enter killing wrestlers pay view gain entrance boss defeats matt miller avatar virtual reality fight drive town defeats angel help following defeat attacks cause chaos whilst fighting boss simultaneously informed angel escaping city second command holding viola mayor hostage monument rigged blow frame saints boss given choice kill save canon ending boss chooses save explosives save monument killing save saints held heroes kicked brutality ending shows boss tracking mars killing revealed scene saints sci film space boss members acting boss kills saints framed terrorists monument destruction pretext attack airborne aircraft carrier boss destroys killing cyrus temple process declares independent city state saints control development saints row design philosophy game title varied tone design director scott phillips said series legacy sequel tone hard define development team high turnover releases fifth final person team having worked title series saints row development september months development team tested choice based adventure concept featuring undercover agent saints dropped spirit series vision team tone video film segments songs define new title final version featured bits bad boys shoot hot heart team worked direction find personality saints row found signature bat idea started mission specific weapon artists ran concept design embrace crazy fun came conclusion time distinguish saints row open world titles franchise aaa title team increased check action pacing moments overall flow producer considered saints row reboot franchise cohesive way prior semi entries themes team wanted holy shit water cooler moments players remember forever want share phillips didn want player dick city designed player identify locations needing recognizable skyline iconic gang vehicles specific regions title shown electronic entertainment expo explanation company spent year rebuilding technology tie movie mentioned production saints row announcement expected december spike saints row finally announced officially march team wanted include different features items final product issue laid ideas schedule began cut man days scheduled work removed including features free running called cover system competitive multiplayer removed lack popularity previous series entries retrospect phillips said wanted remove studio borrowed people parts company finish project writer drew holmes expressed difficulty determining game keeping series advertising saints row included porn star grey production character voice celebrity voice actors include hulk daniel kim development team pre rough drafts sketch ideas advance example introductory airplane level pre years prior creation demonstration development team publisher levels built core technology group editor continually built years preceding release like titles saints row built physics engine engine let team build vehicle drifting physics aircraft studio considered red faction series engine chose implementation difficulty wanting degree destruction phillips gave game development game developers conference advised studios let development team members run ideas began add support title series mid audio saints row licensed soundtrack available radio stations driving vehicles players switch range classical electronic hip hop rock station based preferences original soundtrack composed previously worked love guru soundtrack released music works alongside game compact disc digital download said series nature influenced score huge fan series received opportunity composition gang theme specific characteristics range menacing orchestral gangster hip hop heavy metal marketing release game released microsoft windows playstation xbox simultaneously november united_states australia days later united_kingdom november japan release veins removed weapon foot long bat regulatory restrictions depictions lieu exclusive game content scheduled playstation version ship game early north american european players purchased version received complimentary download code saints row summer saints row release pledged support year worth downloadable content time release announced saints row planning game received professor hyper ordinary pack included themed downloadable content costume vehicle weapon north american limited edition box set release called platinum pack included content soundtrack custom australia new_zealand received limited editions smooth criminal pack games maximum pleasure bundle included tie items game content game wasn shown spoke extensive tie merchandising card game books saints row film production robust play instead announced saints row drive tie game nintendo 3ds xbox live arcade unlock content saints row game announced march featured cover game informer april issue closer release sent rap group broken development kit pre release version game asked record track things game group wrote rap day later produced youtube video set clips game hosted event australia women clothes pumped free gas hours generated estimated times return investment eurogamer recalled game marketed exclusively basis stuff let costumes sex toy weapons edge described saints row marketed sex toys porn stars weeks game release saints row times count saints row comparable point january game shipped million units worldwide cited example business model change focus big franchises president ceo brian expected ship million copies game lifetime reached million april million end year saints row unexpected continued success company featured humble bundle november playstation plus program june humble deep silver bundle july xbox live games gold program april released port game reception game received generally favorable reviews according video game review score aggregator metacritic reviewers said game try good time described variant ridiculous absurd way called juvenile critics praised degree options mixed views array activities found professor super ethical reality climax high point found game ironic verge humor fell flat critics referred game perfection saints row formula nominee best narrative game developers conference ign editor choice recipient perfect scores gamesradar edge said series wants open city games cartoon goes grand theft auto crime drama wrote game single minded imagination demanded respect noted game video game cultural references japanese game shows text adventures zombie famitsu described game pop crime action ign called game open world adult theme park said calling good time severe praised method action game fantastic game design addicted efficiently expanding game hourly income gamesradar michael wrote saints row nearly surreal praised player character running attacks referring historical comparison saints row grand theft auto series dan eurogamer wrote grand theft auto turn let saints row series silly game noted saints row marketed exclusively based costumes sex toy weapons felt quickly predictable repetitive activities felt generic edge wrote gags eurogamer added tiger escort guardian angel missions appeared draw nights super ethical reality climax shooting gallery drew bizarre creations club shooter eurogamer gamer found game easy ryan official xbox magazine thought game resolved problems open world design allowed experience good times filler style arrows streets instead hidden gps added game born gamesradar similarly praised mission creative funny single makes game worth playing added game unrealistic driving game fun ign won character convinced cared friends impressed voice actress eurogamer found speaks game best character edge found writing sharp executed voice actors gamer tom senior found major story missions highlight ign thought single player game fell apart end called endings super nonsense found cooperative mode easy set felt like game missions designed multiple players visiting player wheel hand cbs news called cooperative mode near perfect ign considered game graphics average age loved neon lit thought streets game open world living world edge added city easy navigate missing character gamesradar said didn look bad wasn interesting multiple reviewers complained pop graphical errors reported version graphics stable eurogamer digital face recommended playstation release lack screen tearing eurogamer felt game closer ironic outright missions set pieces like inn series standards edge added intent humor sex trafficking related mission boat come included shock value ign related game juvenile aspects edge wrote game felt largely meaningless response barrage context free gamer tom senior said offended game stayed happy disgusted adding game huge purple doesn prostitute killing liberties moments associated grand theft auto franchise eurogamer wrote conclusion game doesn propose particularly inventive instead ends toy box edge felt game weakest grand theft auto precedent adding social commentary eurogamer added saints row missed opportunity separate formula edge thought game ign felt game explicitly grand theft auto clone called speaking future june president jason said place company game features purple chose route limited options environment time downloadable content downloadable content saints row included additional story missions weapons characters definitive edition saints row package contains post release downloadable content including mission packs vii space trouble clones bonus items clothes vehicles weapons addition main game package announced september release months later playstation xbox announced enter standalone expansion april fool joke confirmed development month enter alien commander saints leader simulation called prevent interference takes planet expansion added player character june said expansion wrapped sequel tentatively titled great sequel saints row franchise scheduled release parts enter weren incorporated sequel saints row later released downloadable content new title


ridiculous fishing ridiculous fishing tale redemption mobile fishing video game players use motion touch controls catch fish subsequently shoot sky cash game known developers battle version game released company game developed published jan released ios march later year android players cast fishing line ocean use motion controls avoid fish hook catch fish possible reel players touch screen shoot fish sky money spent upgrades developed idea television fishermen game released flash game radical fishing basic mechanics year began ios development released fishing clone game hurt morale team worked games spoke publicly situation standing ovation game developers conference resolving scrap majority work finish game artist moved ios developer work hour days game ridiculous fishing received near universal perfect scores launch review score aggregator metacritic describes universal acclaim won apple design award iphone game year reviewers noted struggle copy game praised game balance visual game design gameplay player fishes pursuit fame fisherman named billy game mechanics tightly woven casting fishing line catching fish shooting fish air player casts line device avoid fish hook fish hook player device catch fish possible route surface water fish launched air player screen shoot fish sky earn money fall water fish differ characteristics including swim pattern number shots required cash shot total income stages visual audio theme rare fish endless mode players work highest score earnings spent store persistent upgrades longer fishing line length drills hats bigger guns hair catches fuel greater income fish billy gives gameplay hints tracks stats fish caught progress new levels app purchases development developed radical fishing flash based game fisherman sits boat casts line water pulls fish air shoots gun built good habit forming games artificially extending length hook players game designed feedback loop performance led rewarding experience designer jan developed idea based television fishermen led consider intersection catching big fish slow motion photography duck hunt game mechanics immediately drafted design changed company sold flash game games website kept rights produce ios version ridiculous fishing began production ios version december intention equivalent original year later released fishing game similar game mechanics different art known clone radical fishing reports game overnight sensation game mechanics eligible copyright protection pursue legal action primary project sam random encounter sidelined handle new clone situation point revealed multiple game fishing locations fishing added similar feature coming soon sign completely stopped ridiculous fishing development weeks later resolved continue concurrent project company super box released industry praise super box nominated independent games festival award game developers conference team largely unknown game win award year ridiculous fishing nominated independent games festival best mobile game award known game development community titles struggle fishing talk game clones received standing referred speech shot heard game industry ridiculous fishing shown independent games festival booth team released concurrent project hunter live floor began development plane home conference team members designer jan ios developer artist team continued work separately sporadically making project obstacles return netherlands founders began plan large game ultimately decided idea diversion realities finishing ridiculous fishing august road trip home united_states penny arcade expo seattle new_york team set deadline finish game game state good fishing mechanics poor shooting menu navigation scrapped store interface percent work revealed specific direction rest game development artist moved developer new_york_city working hour days final weeks music composed parts game assembled smoothly submitted game ios app store approval new_york ridiculous fishing scheduled release day new unrelated game castle champions feared prior success fishing advantage castle champions featured marketing position ios app store consequently company asked castle champions launch company declined team emotional tensions eased learning studios super golf release day felt took consideration prepared trailers launch including seven second vine video second trailer game released march company live streamed ridiculous fishing launch office july patch added custom soundtracks new fish item exiting game early released android version november humble bundle reception game received launch near universal perfect scores review score aggregator metacritic describes reception universal acclaim april game highest rated ios won featured position app store later apple design award apple worldwide developers conference apple iphone game year pocket gamer awarded gold award august announced game nearing million dollars sales edge noted ridiculous fishing carry emotional baggage company tumultuous development welsh eurogamer called balance beautiful clever previous version idiot design going far commended upgrade structure combined incentives alongside gameplay engaging jump ign davis praised game unpredictable poignant ending arctic added game ridiculous levels differentiated theme art style found design absolutely gorgeous welsh eurogamer agreed art cool reflected retro minimalist indie gaming trend gameplay welsh praised game character way fake twitter feed pocket gamer rob compared imaginative character anderson life aquatic called ridiculous fishing packaged recommendation short minute play sessions longer ones rob pocket gamer lauded progression interested unlocked upgrades left upgrade wrote shame innovation confined hours ridiculous fishing offered hours secrets ign davis noted game core simple arcade experience ultimately polished arcade time killer


legend link worlds legend link worlds action adventure game developed published nintendo nintendo 3ds handheld game console seventeenth installment legend series successor super nintendo_entertainment_system title legend link past announced april link worlds released europe north_america november month later game released japan title legend gods japanese hepburn players assume role young boy named link tasked restoring peace kingdom named captures princess escapes rift ruined world seeks kidnap seven use power demon king link granted ability merge walls painting obtaining magical encountering new ability allows link reach previously inaccessible areas travel concept development game began small team phase unique gameplay mechanic link merging walls development suffered setbacks production game entirely late core team members reassigned different projects year later development restarted failed pitches series creator game entered production changing established conventions series goal game designers led change game structure allowing players tackle clear majority dungeons order choose introduction item rental system release game received critical acclaim sold million copies worldwide months release game audio dungeon puzzle design open structure level difficulty highly praised critics introduction new features wall merging mechanics item rental system received reviewers complimenting integrated existing gameplay formula game received multiple awards nominations video game media publications gameplay legend link worlds action adventure game presented graphics gameplay predominantly experienced perspective players control young boy named link adventure rescue seven defeat game primary antagonist game set kingdoms bear open world structure similar layout contrast style tone link worlds seen successor super nintendo_entertainment_system title legend link past similar aspects worlds link worlds analogous link past depiction dark world number items enemies audio tracks featured link past return link worlds screen nintendo 3ds displays hearts energy gauge action icon link life energy decreases hit enemy collecting hearts found variety ways defeating enemies breaking energy gauge item ability usage use time action icon player interactive objects map kingdoms displayed screen nintendo 3ds showing link current position marked locations screen view select link gear items friendly enemy non player characters inhabit worlds friendly characters provide link assistance quests complete link sword shield defeat enemies attacks combat items past games return bow fire rod bombs unlike previous games methods obtaining items different finding dungeons rented purchased merchant named link fall battle rented items returned require ammunition instead use limited energy gauge link total life energy increased collecting heart pieces weapons upgraded completing quest involves searching small hidden creatures returning parent link participate earn currency previous legend games solving puzzles clearing dungeons remains fundamental gameplay progression link worlds open ended previous titles possibility game dungeons order certain dungeon obstacles require use rented purchased items end dungeon link encounter boss defeated unique mechanic game introduces link ability merge walls horizontally link presented mural merged wall merging game perspective shifts view follow link corners merged wall link energy gauge mechanic traversing environment reaching seemingly inaccessible areas avoiding hazards plays key role solving game puzzles dungeons wall merging means travelling connect kingdoms game makes use nintendo 3ds play coin systems play coins request tip hint ghosts located points interest system played game passed shadow version link appear field players fight links controlled opponents based game data winning shadow links earns bounty based difficulty achievements earned fulfilling certain conditions challenging hero mode unlocked completing main adventure synopsis setting legend link worlds takes place fictional fantasy setting series timeline link worlds falls events legend link awakening original title legend game set kingdoms location past games new kingdom acts dark twin legend tells events prior link worlds sought dominate kingdom power sacred defeated legendary hero sealed away seven divided prevent evil rising stayed royal family returned took rightful place heart hero descendants kingdom possessed destroyed attempt stop people fighting power decayed ruined land link worlds ruled princess ruled counterpart plot link apprentice goes deliver sword captain castle encounter mysterious figure named transforms descendant sage painting knocked fight link found merchant named gives exchange allowed stay home tells report happened princess going castle gives link courage instructs seek power wisdom order gain power master sword way link encounters turned painting thanks link protected spell gains ability merge walls painting finding obtaining master sword link returns castle witnesses transform painting link pursues dimensional crack arriving twisted decaying kingdom uses descendants seven trapped inside paintings revive fuse obtaining power process link assisted princess ruler traps magic bonds instructs link find rescue seven scattered kingdom order gain courage help services link returns castle discovers taking wisdom reveals fell ruin ancestors destroyed deciding order restore kingdom glory needs arranging link bring attempts use obtain courage link turns painting stealing wisdom help link manages defeat paintings feels bitter loss revealed link counterpart convinces stealing isn right way save having secretly sought link help light link return use power restore bring glory quest completed link returns master sword resting place development concept production late following completion legend spirit tracks nintendo majority development team immediately assigned work legend sword wii members spirit tracks team began working new handheld title series upcoming nintendo 3ds console members working new game early phase considered developing sequel legend link past instead building game theme communication months project presented concept game series creator poorly received calling idea outdated team decided concept game beginning point proposed idea link able enter merge walls feature eventually title unique gameplay aspects day created initial prototype demonstrate feature seeing action led influx ideas link able transform character character entering walls smoothly corners reach places previously ability opened possibilities creating new puzzles new mechanics stage project considering new game extension games nintendo prototype viewpoint design link spirit tracks october prototype presented approved new concept happy development begin weeks entering production core members development team reassigned work launch games nintendo wii console scheduled release team disbanded development game ceased november sword released wii series producer began thinking project series nintendo released remake legend time nintendo 3ds demand new original title released 3ds growing chose idea link entering walls engaged development wii launch games decided revive project core members thirteen months initially shelved brought team continue left refined system entering walls designed small dungeons presented planned create small dungeons wall entering mechanic criticised approach instead suggested basing new game link past proposed combining wall entering mechanic perspective link past felt shift perspective entering wall complimented capabilities nintendo 3ds converted dimensional link past dimensional space team placed link setting wall entering mechanic test feature presentations development project finally allowed progress july development team began expanding end people joining finished projects rejoined director returned assistant director lead programmer development game completed october technical design delay issues aside development team encountered challenges creation game implementing perspective particular issue resulted lot trial error true view players unable characters faces bodies issue objects world angle visible view requested game run frames second instead thirty movement animations doubling frame rate increased processing load allowed developers implement feature players select items dragging dropping inventory nintendo 3ds stylus thirty frames second feature felt sluggish stylus movement conventions game important theme development progressed previous games player dungeon obtain new item dungeon specific order development team felt formula flawed player stuck dungeon unable progress game wanted player freedom ways advance game allowing tackle dungeons order clear multiple dungeons parallel meant method acquiring items changed opted system players rent purchase items game currency final game rented items returned merchant player defeated team considered ideas returning rented items setting rental period imposing fees returned late development team found existence nintendo console game production nintendo lacked capabilities team decided revise game dungeon designs certain completed effect enabled designers thought link appearance change link entered wall perspective switched view view chose link mural wall led creation game antagonist transform paintings mentioned idea link turning mural inspired phantom jumping paintings encounter time game story takes place long events link past player travels worlds development team chose link worlds instead link past game english language title audio link worlds features original music tracks link past composed orchestrated new music link worlds played flute music featured game milk bar composed arrangements adapted original music link past wanted balance arrangements past music completely new music old new players began old tracks thinking best adapt link worlds soundtrack eager include choral performances way add tension eerie unpleasant scenes game performed vocals use recording layer different vocals tracks audio team decided use live orchestra recording game music primary reason create optimal sound nintendo 3ds low pitch sounds created live orchestra suitable nintendo 3ds speakers majority string music created synthesizer playing guitar track release april nintendo direct presentation new legend game announced nintendo 3ds release date scheduled late game described nintendo successor super nintendo_entertainment_system title legend link past set game world featuring new mechanics new dungeons original story shortly presentation nintendo released gameplay video nintendo later june electronic entertainment expo english title game revealed legend link worlds japan game titled legend gods seattle showing legend symphony second quest concert tour link worlds playable legend wind link worlds released europe north_america november later japan december european version game contained cover sleeve inside cover featuring art outside cover featuring golden version alongside game launch nintendo released bundle including copy game themed nintendo 3ds logo link worlds released nintendo label nintendo 3ds titles early nintendo released original soundtrack link worlds europe club nintendo music soundtrack included concert tour legend symphony master quest reception legend link worlds received critical acclaim release aggregate review website metacritic assigned score based reviews critics making second highest scoring nintendo 3ds game falling fire emblem awakening fourth highest scoring nintendo 3ds game time metacritic sales media create reported link worlds selling video game week launch japan surpassing sales march link worlds sold million copies worldwide ninth party nintendo 3ds title surpass million units sold united_states achieving million sales august critics saw link worlds worthy successor link past remarked game outstanding right game commended making enhancements core traditional elements series new additions changes established formula welcomed reviewer arthur called best game past years gamesradar writer said essential title nintendo 3ds owner reception game puzzles overwhelming positive praise directed wall merging mechanic incorporated dungeon puzzles integrated area game ign thought link worlds best puzzle game nintendo created game informer writer dan noted game dungeons boss encounters best franchise history level difficulty present puzzles dungeons met approval challenge described experience frustrating gamespot editor martin discussing usage link past version link worlds thought familiar places nostalgic experience mystery exploring new areas absent having game world somewhat called loose structure game change glad restrictions previous titles present link worlds introduction item rental system received reviewers pointing system granted players freedom loved having items available beginning says allowed experiment combat agreed losing rented items defeat added layer challenge consequence game nintendo life reviewer martin found item system allowed game place greater emphasis aspects exploration solving puzzles boss fights expressed able find key items dungeons system reviewers agreed link worlds excelled making use console capabilities game art direction divisive critics writers expressing dislike graphics calling visuals gorgeous game music composition complimented called game soundtrack best gaming best series praising new compositions adapted renditions music link past

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