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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>ZigZag Puzzle</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://unpkg.com/feather-icons"></script>
<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
<style>
@keyframes pulse {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.05); }
}
.pulse-animation {
animation: pulse 1.5s infinite;
}
.tile {
transition: all 0.3s ease;
}
.tile:hover {
transform: translateY(-5px);
box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.1);
}
#game-board {
perspective: 1000px;
}
.win-effect {
animation: confetti 3s ease-out;
}
@keyframes confetti {
0% { transform: translateY(0) rotate(0deg); opacity: 1; }
100% { transform: translateY(-100vh) rotate(360deg); opacity: 0; }
}
</style>
</head>
<body class="bg-gradient-to-br from-indigo-900 to-purple-800 min-h-screen font-sans text-white">
<div class="container mx-auto px-4 py-8">
<header class="text-center mb-8">
<h1 class="text-4xl md:text-5xl font-bold mb-2">ZigZag Puzzle</h1>
<p class="text-xl text-indigo-200">Slide the tiles to solve the puzzle!</p>
</header>
<div class="flex flex-col md:flex-row gap-8 items-center justify-center">
<div id="game-board" class="bg-white/10 backdrop-blur-md rounded-xl p-4 shadow-2xl">
<div class="grid grid-cols-4 gap-2" id="puzzle-container"></div>
</div>
<div class="bg-white/10 backdrop-blur-md rounded-xl p-6 shadow-2xl max-w-md w-full">
<div class="flex items-center justify-between mb-6">
<div>
<h2 class="text-2xl font-bold">Game Stats</h2>
<p class="text-indigo-200">Complete the puzzle!</p>
</div>
<div class="bg-indigo-600 rounded-full p-3">
<i data-feather="clock" class="w-6 h-6"></i>
</div>
</div>
<div class="space-y-4">
<div class="flex justify-between items-center bg-white/5 rounded-lg p-4">
<div>
<p class="text-indigo-200">Moves</p>
<p class="text-2xl font-bold" id="move-counter">0</p>
</div>
<i data-feather="repeat" class="w-6 h-6 text-indigo-300"></i>
</div>
<div class="flex justify-between items-center bg-white/5 rounded-lg p-4">
<div>
<p class="text-indigo-200">Time</p>
<p class="text-2xl font-bold" id="time-counter">00:00</p>
</div>
<i data-feather="clock" class="w-6 h-6 text-indigo-300"></i>
</div>
<div class="flex justify-between items-center bg-white/5 rounded-lg p-4">
<div>
<p class="text-indigo-200">Difficulty</p>
<p class="text-2xl font-bold" id="difficulty">Easy</p>
</div>
<i data-feather="sliders" class="w-6 h-6 text-indigo-300"></i>
</div>
</div>
<div class="mt-6 space-y-3">
<button id="shuffle-btn" class="w-full bg-indigo-600 hover:bg-indigo-700 text-white font-bold py-3 px-4 rounded-lg flex items-center justify-center gap-2 transition-colors">
<i data-feather="refresh-cw" class="w-5 h-5"></i>
<span>Shuffle</span>
</button>
<button id="new-game-btn" class="w-full bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-4 rounded-lg flex items-center justify-center gap-2 transition-colors">
<i data-feather="plus-circle" class="w-5 h-5"></i>
<span>New Game</span>
</button>
<div class="grid grid-cols-2 gap-3">
<button id="hint-btn" class="bg-amber-600 hover:bg-amber-700 text-white font-bold py-3 px-4 rounded-lg flex items-center justify-center gap-2 transition-colors">
<i data-feather="help-circle" class="w-5 h-5"></i>
<span>Hint</span>
</button>
<button id="solve-btn" class="bg-emerald-600 hover:bg-emerald-700 text-white font-bold py-3 px-4 rounded-lg flex items-center justify-center gap-2 transition-colors">
<i data-feather="check-circle" class="w-5 h-5"></i>
<span>Solve</span>
</button>
</div>
</div>
</div>
</div>
<div class="mt-12 text-center">
<h2 class="text-2xl font-bold mb-4">How to Play</h2>
<div class="grid md:grid-cols-3 gap-6 max-w-4xl mx-auto">
<div class="bg-white/5 rounded-xl p-6">
<div class="bg-indigo-600 rounded-full w-12 h-12 flex items-center justify-center mb-4 mx-auto">
<i data-feather="move" class="w-6 h-6"></i>
</div>
<h3 class="text-xl font-semibold mb-2">Slide Tiles</h3>
<p class="text-indigo-200">Click or tap adjacent tiles to swap them with the empty space.</p>
</div>
<div class="bg-white/5 rounded-xl p-6">
<div class="bg-indigo-600 rounded-full w-12 h-12 flex items-center justify-center mb-4 mx-auto">
<i data-feather="target" class="w-6 h-6"></i>
</div>
<h3 class="text-xl font-semibold mb-2">Complete the Pattern</h3>
<p class="text-indigo-200">Arrange all tiles to form the correct zigzag pattern.</p>
</div>
<div class="bg-white/5 rounded-xl p-6">
<div class="bg-indigo-600 rounded-full w-12 h-12 flex items-center justify-center mb-4 mx-auto">
<i data-feather="award" class="w-6 h-6"></i>
</div>
<h3 class="text-xl font-semibold mb-2">Beat Your Score</h3>
<p class="text-indigo-200">Complete the puzzle in as few moves and as quickly as possible.</p>
</div>
</div>
</div>
</div>
<div id="win-modal" class="fixed inset-0 bg-black/80 flex items-center justify-center z-50 hidden">
<div class="bg-gradient-to-br from-indigo-600 to-purple-700 rounded-2xl p-8 max-w-md w-full mx-4 text-center transform transition-all duration-500 scale-95 opacity-0">
<div class="bg-white/20 rounded-full w-20 h-20 flex items-center justify-center mb-6 mx-auto pulse-animation">
<i data-feather="award" class="w-10 h-10 text-white"></i>
</div>
<h2 class="text-3xl font-bold mb-2">Puzzle Solved!</h2>
<p class="text-indigo-100 mb-6">Congratulations on completing the puzzle!</p>
<div class="bg-white/10 rounded-xl p-4 mb-6">
<div class="grid grid-cols-2 gap-4">
<div>
<p class="text-indigo-200">Moves</p>
<p class="text-2xl font-bold" id="final-moves">0</p>
</div>
<div>
<p class="text-indigo-200">Time</p>
<p class="text-2xl font-bold" id="final-time">00:00</p>
</div>
</div>
</div>
<button id="play-again-btn" class="w-full bg-white text-indigo-900 hover:bg-indigo-100 font-bold py-3 px-4 rounded-lg flex items-center justify-center gap-2 transition-colors">
<i data-feather="play" class="w-5 h-5"></i>
<span>Play Again</span>
</button>
</div>
</div>
<script>
document.addEventListener('DOMContentLoaded', function() {
feather.replace();
// Game state
const state = {
board: [],
size: 4,
emptyPos: { row: 3, col: 3 },
moves: 0,
time: 0,
timer: null,
isPlaying: false,
difficulty: 'easy'
};
// DOM elements
const puzzleContainer = document.getElementById('puzzle-container');
const moveCounter = document.getElementById('move-counter');
const timeCounter = document.getElementById('time-counter');
const difficultyDisplay = document.getElementById('difficulty');
const shuffleBtn = document.getElementById('shuffle-btn');
const newGameBtn = document.getElementById('new-game-btn');
const hintBtn = document.getElementById('hint-btn');
const solveBtn = document.getElementById('solve-btn');
const winModal = document.getElementById('win-modal');
const finalMoves = document.getElementById('final-moves');
const finalTime = document.getElementById('final-time');
const playAgainBtn = document.getElementById('play-again-btn');
// Initialize the game
function initGame() {
createBoard();
renderBoard();
setupEventListeners();
}
// Create the board
function createBoard() {
state.board = [];
let counter = 1;
for (let i = 0; i < state.size; i++) {
state.board[i] = [];
for (let j = 0; j < state.size; j++) {
if (i === state.size - 1 && j === state.size - 1) {
state.board[i][j] = 0; // Empty tile
} else {
state.board[i][j] = counter++;
}
}
}
// Set empty position
state.emptyPos = { row: state.size - 1, col: state.size - 1 };
state.moves = 0;
moveCounter.textContent = state.moves;
// Reset timer
clearInterval(state.timer);
state.time = 0;
updateTimeDisplay();
}
// Render the board
function renderBoard() {
puzzleContainer.innerHTML = '';
puzzleContainer.style.gridTemplateColumns = `repeat(${state.size}, 1fr)`;
for (let i = 0; i < state.size; i++) {
for (let j = 0; j < state.size; j++) {
const value = state.board[i][j];
const tile = document.createElement('div');
if (value === 0) {
tile.className = 'tile bg-transparent';
} else {
tile.className = `tile bg-gradient-to-br from-indigo-500 to-purple-600 flex items-center justify-center text-white font-bold text-xl md:text-2xl rounded-lg cursor-pointer hover:shadow-lg transition-all duration-200 h-16 md:h-20`;
tile.textContent = value;
// Zigzag pattern colors
if ((i + j) % 2 === 0) {
tile.classList.add('from-indigo-500', 'to-purple-600');
} else {
tile.classList.add('from-purple-500', 'to-indigo-600');
}
tile.dataset.row = i;
tile.dataset.col = j;
}
puzzleContainer.appendChild(tile);
}
}
}
// Shuffle the board
function shuffleBoard() {
let shuffleCount = 0;
const maxShuffles = 100;
const shuffleInterval = setInterval(() => {
if (shuffleCount >= maxShuffles) {
clearInterval(shuffleInterval);
state.isPlaying = true;
startTimer();
return;
}
const directions = [];
const { row, col } = state.emptyPos;
if (row > 0) directions.push('up');
if (row < state.size - 1) directions.push('down');
if (col > 0) directions.push('left');
if (col < state.size - 1) directions.push('right');
const randomDir = directions[Math.floor(Math.random() * directions.length)];
moveTile(randomDir, false);
shuffleCount++;
}, 50);
}
// Move tile
function moveTile(direction, countMove = true) {
const { row, col } = state.emptyPos;
let newRow = row;
let newCol = col;
switch (direction) {
case 'up':
if (row === 0) return false;
newRow = row - 1;
break;
case 'down':
if (row === state.size - 1) return false;
newRow = row + 1;
break;
case 'left':
if (col === 0) return false;
newCol = col - 1;
break;
case 'right':
if (col === state.size - 1) return false;
newCol = col + 1;
break;
default:
return false;
}
// Swap tiles
state.board[row][col] = state.board[newRow][newCol];
state.board[newRow][newCol] = 0;
state.emptyPos = { row: newRow, col: newCol };
if (countMove) {
state.moves++;
moveCounter.textContent = state.moves;
}
renderBoard();
// Check if puzzle is solved
if (isSolved()) {
clearInterval(state.timer);
showWinModal();
}
return true;
}
// Check if puzzle is solved
function isSolved() {
let counter = 1;
for (let i = 0; i < state.size; i++) {
for (let j = 0; j < state.size; j++) {
if (i === state.size - 1 && j === state.size - 1) {
if (state.board[i][j] !== 0) return false;
} else {
if (state.board[i][j] !== counter++) return false;
}
}
}
return true;
}
// Timer functions
function startTimer() {
clearInterval(state.timer);
state.time = 0;
updateTimeDisplay();
state.timer = setInterval(() => {
state.time++;
updateTimeDisplay();
}, 1000);
}
function updateTimeDisplay() {
const minutes = Math.floor(state.time / 60).toString().padStart(2, '0');
const seconds = (state.time % 60).toString().padStart(2, '0');
timeCounter.textContent = `${minutes}:${seconds}`;
}
// Show win modal
function showWinModal() {
finalMoves.textContent = state.moves;
finalTime.textContent = timeCounter.textContent;
const modalContent = winModal.querySelector('div');
modalContent.classList.remove('scale-95', 'opacity-0');
modalContent.classList.add('scale-100', 'opacity-100');
winModal.classList.remove('hidden');
// Add confetti effect
for (let i = 0; i < 50; i++) {
const confetti = document.createElement('div');
confetti.className = 'absolute w-2 h-2 rounded-full bg-yellow-400 win-effect';
confetti.style.left = `${Math.random() * 100}%`;
confetti.style.top = `${Math.random() * 100}%`;
confetti.style.animationDelay = `${Math.random() * 0.5}s`;
winModal.appendChild(confetti);
setTimeout(() => {
confetti.remove();
}, 3000);
}
}
// Setup event listeners
function setupEventListeners() {
// Tile click
puzzleContainer.addEventListener('click', (e) => {
if (!state.isPlaying) return;
const tile = e.target.closest('.tile');
if (!tile || tile.textContent === '') return;
const row = parseInt(tile.dataset.row);
const col = parseInt(tile.dataset.col);
const emptyRow = state.emptyPos.row;
const emptyCol = state.emptyPos.col;
// Check if tile is adjacent to empty space
if ((Math.abs(row - emptyRow) === 1 && col === emptyCol) ||
(Math.abs(col - emptyCol) === 1 && row === emptyRow)) {
// Determine direction
let direction;
if (row < emptyRow) direction = 'up';
else if (row > emptyRow) direction = 'down';
else if (col < emptyCol) direction = 'left';
else direction = 'right';
moveTile(direction);
}
});
// Keyboard controls
document.addEventListener('keydown', (e) => {
if (!state.isPlaying) return;
switch (e.key) {
case 'ArrowUp':
moveTile('down');
break;
case 'ArrowDown':
moveTile('up');
break;
case 'ArrowLeft':
moveTile('right');
break;
case 'ArrowRight':
moveTile('left');
break;
}
});
// Shuffle button
shuffleBtn.addEventListener('click', () => {
createBoard();
shuffleBoard();
});
// New game button
newGameBtn.addEventListener('click', () => {
createBoard();
shuffleBoard();
});
// Hint button
hintBtn.addEventListener('click', () => {
if (!state.isPlaying) return;
// Simple hint: highlight possible moves
const { row, col } = state.emptyPos;
const tiles = puzzleContainer.querySelectorAll('.tile');
tiles.forEach(tile => {
if (tile.textContent === '') return;
const tileRow = parseInt(tile.dataset.row);
const tileCol = parseInt(tile.dataset.col);
if ((Math.abs(tileRow - row) === 1 && tileCol === col) ||
(Math.abs(tileCol - col) === 1 && tileRow === row)) {
tile.classList.add('ring-4', 'ring-yellow-400');
setTimeout(() => {
tile.classList.remove('ring-4', 'ring-yellow-400');
}, 1000);
}
});
});
// Solve button
solveBtn.addEventListener('click', () => {
createBoard();
state.isPlaying = false;
clearInterval(state.timer);
});
// Play again button
playAgainBtn.addEventListener('click', () => {
winModal.classList.add('hidden');
createBoard();
shuffleBoard();
});
}
// Initialize the game
initGame();
});
</script>
<script>feather.replace();</script>
</body>
</html>
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