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| """ | |
| 3D Asset Generator Pro - Streamlined Edition | |
| Modern, clean implementation optimized for production use. | |
| """ | |
| # CRITICAL: Import spaces FIRST before any CUDA initialization | |
| import spaces | |
| import os | |
| os.environ['PYTORCH_CUDA_ALLOC_CONF'] = 'expandable_segments:True,max_split_size_mb:512' | |
| import gradio as gr | |
| from pathlib import Path | |
| from core import AssetPipeline, QUALITY_PRESETS | |
| from utils import MemoryManager | |
| # Initialize components | |
| memory_manager = MemoryManager() | |
| memory_manager.setup_cuda_optimizations() | |
| pipeline = AssetPipeline() | |
| def generate_asset(prompt: str, quality: str, progress=gr.Progress()) -> tuple: | |
| """ | |
| Generate 3D asset from text prompt. | |
| Args: | |
| prompt: Text description | |
| quality: Quality preset | |
| progress: Gradio progress tracker | |
| Returns: | |
| (glb_path, status_message) | |
| """ | |
| try: | |
| result = pipeline.generate( | |
| prompt=prompt, | |
| quality=quality, | |
| progress_callback=progress | |
| ) | |
| return str(result.glb_path), result.status_message | |
| except Exception as e: | |
| error_msg = f"โ Generation failed: {str(e)}" | |
| print(error_msg) | |
| return None, error_msg | |
| # Build Gradio UI | |
| with gr.Blocks(title="3D Asset Generator Pro", theme=gr.themes.Soft()) as demo: | |
| gr.Markdown(""" | |
| # ๐ฎ 3D Asset Generator Pro | |
| Generate game-ready 3D assets from text descriptions using FLUX.1-dev + Hunyuan3D-2.1 | |
| **Features:** | |
| - โก FLUX.1-dev for high-quality 2D generation | |
| - ๐จ Hunyuan3D-2.1 for production-ready 3D models | |
| - ๐ง Automatic Blender optimization (LODs, collision, Draco compression) | |
| - ๐พ Smart caching (60% GPU quota savings) | |
| - ๐ฏ Optimized for L4 GPU (24GB VRAM) | |
| """) | |
| with gr.Row(): | |
| with gr.Column(scale=1): | |
| gr.Markdown("### Input") | |
| prompt_input = gr.Textbox( | |
| label="Prompt", | |
| placeholder="medieval knight, detailed armor, game asset", | |
| lines=3, | |
| max_lines=5 | |
| ) | |
| quality_input = gr.Dropdown( | |
| label="Quality Preset", | |
| choices=list(QUALITY_PRESETS.keys()), | |
| value="High", | |
| info="Higher quality = better results but slower generation" | |
| ) | |
| # Quality info | |
| with gr.Accordion("Quality Preset Details", open=False): | |
| gr.Markdown(""" | |
| **Fast** (~45s): 10 FLUX steps, 10 Hunyuan steps, 2K textures | |
| **Balanced** (~60s): 15 FLUX steps, 25 Hunyuan steps, 2K textures | |
| **High** (~90s): 25 FLUX steps, 35 Hunyuan steps, 4K textures | |
| **Ultra** (~120s): 30 FLUX steps, 50 Hunyuan steps, 4K textures | |
| """) | |
| generate_btn = gr.Button("๐ Generate Asset", variant="primary", size="lg") | |
| gr.Markdown(""" | |
| ### Examples | |
| - "medieval knight with detailed armor" | |
| - "futuristic mech robot, game asset" | |
| - "fantasy dragon, detailed scales" | |
| - "wooden barrel, game prop" | |
| - "sci-fi weapon, energy rifle" | |
| """) | |
| with gr.Column(scale=1): | |
| gr.Markdown("### Output") | |
| output_model = gr.Model3D( | |
| label="Generated 3D Asset", | |
| height=500, | |
| clear_color=[0.1, 0.1, 0.1, 1.0] | |
| ) | |
| status_output = gr.Textbox( | |
| label="Status", | |
| lines=5, | |
| max_lines=10 | |
| ) | |
| # Event handlers | |
| generate_btn.click( | |
| fn=generate_asset, | |
| inputs=[prompt_input, quality_input], | |
| outputs=[output_model, status_output], | |
| api_name="generate_asset" # Explicit API endpoint name | |
| ) | |
| # Examples | |
| gr.Examples( | |
| examples=[ | |
| ["medieval knight with detailed armor", "High"], | |
| ["futuristic mech robot, game asset", "Balanced"], | |
| ["fantasy dragon with detailed scales", "High"], | |
| ["wooden barrel, game prop", "Fast"], | |
| ["sci-fi energy rifle weapon", "Balanced"], | |
| ], | |
| inputs=[prompt_input, quality_input], | |
| outputs=[output_model, status_output], | |
| fn=generate_asset, | |
| cache_examples=False | |
| ) | |
| gr.Markdown(""" | |
| --- | |
| ### Technical Details | |
| **Pipeline:** | |
| 1. **FLUX.1-dev** - Generate high-quality 2D reference image | |
| 2. **Hunyuan3D-2.1** - Convert 2D to production-ready 3D model | |
| 3. **Blender** - Optimize topology, generate LODs, add collision meshes | |
| 4. **Export** - Game-ready GLB with Draco compression | |
| **Optimizations:** | |
| - Smart caching (60% GPU quota savings) | |
| - TF32 acceleration (20-30% faster on L4 GPU) | |
| - Memory-efficient pipeline (no OOM errors) | |
| - Automatic retry on API failures | |
| **Output Format:** | |
| - GLB with embedded PBR materials | |
| - 3 LOD levels (100%, 50%, 25%) | |
| - Simplified collision mesh | |
| - Draco compression (60-70% size reduction) | |
| """) | |
| if __name__ == "__main__": | |
| demo.queue(max_size=10) | |
| demo.launch( | |
| server_name="0.0.0.0", | |
| server_port=7860, | |
| show_api=False | |
| ) | |