Download tests/test_state.py from build-small-hackathon/velvet-rope: direct link, hf CLI and curl.
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https://huggingface.co/spaces/build-small-hackathon/velvet-rope/resolve/main/tests/test_state.py
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1.83 kB
| from typing import get_type_hints | |
| from velvet_rope import __version__ | |
| from velvet_rope.characters import CRISPIN, MARLOWE, VIVIENNE | |
| from velvet_rope.state import GameState, GameStatus, Mood, new_game_state | |
| def test_package_imports(): | |
| assert __version__ == "0.1.0" | |
| def test_new_game_initializes_marlowe_state(): | |
| state = new_game_state(MARLOWE) | |
| assert state.character_id == "marlowe" | |
| assert state.status is GameStatus.ACTIVE | |
| assert state.mood is Mood.UNIMPRESSED | |
| assert state.scores.rapport == 20 | |
| assert state.scores.suspicion == 35 | |
| assert state.scores.patience == 70 | |
| assert state.scores.softspot_progress == 0 | |
| assert state.history == [] | |
| def test_new_game_initializes_vivienne_state(): | |
| state = new_game_state(VIVIENNE) | |
| assert state.character_id == "vivienne" | |
| assert state.status is GameStatus.ACTIVE | |
| assert state.mood is Mood.UNIMPRESSED | |
| assert state.scores.rapport == 18 | |
| assert state.scores.suspicion == 30 | |
| assert state.scores.patience == 72 | |
| assert state.scores.softspot_progress == 0 | |
| assert state.history == [] | |
| def test_new_game_initializes_crispin_state(): | |
| state = new_game_state(CRISPIN) | |
| assert state.character_id == "crispin" | |
| assert state.status is GameStatus.ACTIVE | |
| assert state.mood is Mood.UNIMPRESSED | |
| assert state.scores.rapport == 16 | |
| assert state.scores.suspicion == 32 | |
| assert state.scores.patience == 68 | |
| assert state.scores.softspot_progress == 0 | |
| assert state.history == [] | |
| def test_new_game_starts_without_used_tactics(): | |
| state = new_game_state(MARLOWE) | |
| assert state.used_tactics == set() | |
| def test_new_game_state_type_hints_resolve(): | |
| hints = get_type_hints(new_game_state) | |
| assert hints["character"].__name__ == "CharacterStateConfig" | |
| assert hints["return"] is GameState | |