Add 1 files
Browse files- index.html +243 -70
index.html
CHANGED
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@@ -128,6 +128,51 @@
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background-size: 100% 2px, 3px 100%;
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pointer-events: none;
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}
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</style>
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</head>
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<body class="dark-mode">
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@@ -166,7 +211,10 @@
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<!-- Emulator Container -->
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<div class="md:col-span-2">
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<div class="bg-black p-4 rounded-lg crt-effect scanlines">
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-
<div id="nesEmulator" class="mx-auto" style="width: 100%; height: 400px;"
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</div>
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<div class="flex flex-wrap justify-center mt-4 gap-2">
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@@ -185,6 +233,9 @@
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<button id="nesReset" class="btn-pixel">
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<i class="fas fa-redo mr-2"></i> Reset
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</button>
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</div>
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</div>
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<li>Shift: Select</li>
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</ul>
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<p class="mt-4 text-xs text-gray-400">Upload your own NES ROMs to play</p>
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</div>
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</div>
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</div>
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@@ -213,7 +270,10 @@
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<!-- Emulator Container -->
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<div class="md:col-span-2">
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<div class="bg-black p-4 rounded-lg crt-effect scanlines">
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<div id="gbaEmulator" class="mx-auto" style="width: 100%; height: 400px;"
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</div>
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<div class="flex flex-wrap justify-center mt-4 gap-2">
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@@ -388,25 +448,21 @@
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controlsSection.classList.remove('hidden');
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});
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// NES Emulator
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const nes = new jsnes.NES({
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onFrame: function(frameBuffer) {
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const canvas = document.
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canvas.width = 256;
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canvas.height = 240;
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const context = canvas.getContext('2d');
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const imageData = context.createImageData(canvas.width, canvas.height);
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for (let i = 0; i < frameBuffer.length; i++) {
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imageData.data[i * 4] = frameBuffer[i] >> 16 & 0xFF;
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imageData.data[i * 4 + 1] = frameBuffer[i] >> 8 & 0xFF;
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imageData.data[i * 4 + 2] = frameBuffer[i] & 0xFF;
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imageData.data[i * 4 + 3] = 0xFF;
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}
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context.putImageData(imageData, 0, 0);
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document.getElementById('nesEmulator').innerHTML = '';
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document.getElementById('nesEmulator').appendChild(canvas);
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},
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onAudioSample: function(left, right) {
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// Audio handling would go here
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@@ -414,32 +470,33 @@
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});
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// NES Controls
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document.addEventListener('keydown', (e) => {
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if (!nesSection.classList.contains('hidden')) {
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-
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case 39: nes.buttonDown(1, jsnes.Controller.BUTTON_RIGHT); break; // Right
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case 90: nes.buttonDown(1, jsnes.Controller.BUTTON_A); break; // Z (A)
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case 88: nes.buttonDown(1, jsnes.Controller.BUTTON_B); break; // X (B)
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case 13: nes.buttonDown(1, jsnes.Controller.BUTTON_START); break; // Enter (Start)
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case 16: nes.buttonDown(1, jsnes.Controller.BUTTON_SELECT); break; // Shift (Select)
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}
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}
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});
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document.addEventListener('keyup', (e) => {
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if (!nesSection.classList.contains('hidden')) {
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-
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case 39: nes.buttonUp(1, jsnes.Controller.BUTTON_RIGHT); break;
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case 90: nes.buttonUp(1, jsnes.Controller.BUTTON_A); break;
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case 88: nes.buttonUp(1, jsnes.Controller.BUTTON_B); break;
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case 13: nes.buttonUp(1, jsnes.Controller.BUTTON_START); break;
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case 16: nes.buttonUp(1, jsnes.Controller.BUTTON_SELECT); break;
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}
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}
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});
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@@ -447,6 +504,7 @@
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// NES File Handling
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const nesFileInput = document.getElementById('nesFileInput');
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const nesLoadBtn = document.getElementById('nesLoad');
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nesLoadBtn.addEventListener('click', () => {
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nesFileInput.click();
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@@ -456,43 +514,136 @@
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const file = e.target.files[0];
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if (!file) return;
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const reader = new FileReader();
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reader.onload = (e) => {
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<
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};
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reader.readAsArrayBuffer(file);
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});
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// NES Save/Load State
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let nesState = null;
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document.getElementById('nesSaveState').addEventListener('click', () => {
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});
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document.getElementById('nesLoadState').addEventListener('click', () => {
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if (nesState) {
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-
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} else {
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}
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});
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// NES Fullscreen
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// NES Reset
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document.getElementById('nesReset').addEventListener('click', () => {
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nes.reset();
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});
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// GBA Emulator
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const gamepad = gamepads[i];
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if (!gamepad) continue;
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// Handle gamepad input
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}
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} else if (gamepad.axes[0] > 0.5) {
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// Right pressed
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}
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}
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requestAnimationFrame(pollGamepads);
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background-size: 100% 2px, 3px 100%;
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pointer-events: none;
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}
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+
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/* Emulator canvas styling */
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#nesCanvas {
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image-rendering: -moz-crisp-edges;
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image-rendering: -webkit-crisp-edges;
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image-rendering: pixelated;
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image-rendering: crisp-edges;
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width: 100%;
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height: 100%;
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}
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/* Loading spinner */
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.loader {
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border: 5px solid #f3f3f3;
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border-top: 5px solid #ff00de;
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border-radius: 50%;
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width: 50px;
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height: 50px;
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animation: spin 1s linear infinite;
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margin: 20px auto;
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}
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@keyframes spin {
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0% { transform: rotate(0deg); }
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100% { transform: rotate(360deg); }
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}
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/* Status messages */
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.status-message {
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background-color: rgba(0, 0, 0, 0.7);
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color: white;
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padding: 10px;
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border-radius: 5px;
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text-align: center;
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margin-top: 10px;
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font-size: 0.8rem;
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}
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.status-success {
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color: #00ff00;
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}
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.status-error {
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color: #ff0000;
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}
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</style>
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</head>
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<body class="dark-mode">
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<!-- Emulator Container -->
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<div class="md:col-span-2">
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<div class="bg-black p-4 rounded-lg crt-effect scanlines">
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<div id="nesEmulator" class="mx-auto" style="width: 100%; height: 400px;">
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<canvas id="nesCanvas" width="256" height="240"></canvas>
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</div>
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<div id="nesStatus" class="status-message">Ready to load NES ROM</div>
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</div>
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<div class="flex flex-wrap justify-center mt-4 gap-2">
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<button id="nesReset" class="btn-pixel">
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<i class="fas fa-redo mr-2"></i> Reset
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</button>
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<button id="nesPause" class="btn-pixel">
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<i class="fas fa-pause mr-2"></i> Pause
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</button>
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</div>
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</div>
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<li>Shift: Select</li>
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</ul>
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<p class="mt-4 text-xs text-gray-400">Upload your own NES ROMs to play</p>
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<div class="mt-4">
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<h4 class="text-lg font-bold mb-2 text-purple-400">Sample ROMs</h4>
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<button id="loadSample1" class="btn-pixel text-xs px-3 py-1 mb-2">Super Mario Bros</button>
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<button id="loadSample2" class="btn-pixel text-xs px-3 py-1 mb-2">Donkey Kong</button>
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<button id="loadSample3" class="btn-pixel text-xs px-3 py-1">The Legend of Zelda</button>
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</div>
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</div>
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</div>
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</div>
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<!-- Emulator Container -->
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<div class="md:col-span-2">
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<div class="bg-black p-4 rounded-lg crt-effect scanlines">
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<div id="gbaEmulator" class="mx-auto" style="width: 100%; height: 400px;">
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<div class="loader"></div>
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<p class="text-center">GBA emulator loading...</p>
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</div>
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</div>
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<div class="flex flex-wrap justify-center mt-4 gap-2">
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controlsSection.classList.remove('hidden');
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});
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// NES Emulator Setup
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const nes = new jsnes.NES({
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onFrame: function(frameBuffer) {
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const canvas = document.getElementById('nesCanvas');
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const context = canvas.getContext('2d');
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const imageData = context.createImageData(canvas.width, canvas.height);
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for (let i = 0; i < frameBuffer.length; i++) {
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imageData.data[i * 4] = frameBuffer[i] >> 16 & 0xFF; // R
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imageData.data[i * 4 + 1] = frameBuffer[i] >> 8 & 0xFF; // G
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imageData.data[i * 4 + 2] = frameBuffer[i] & 0xFF; // B
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imageData.data[i * 4 + 3] = 0xFF; // A
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}
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context.putImageData(imageData, 0, 0);
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},
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onAudioSample: function(left, right) {
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// Audio handling would go here
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});
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// NES Controls
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const keyMap = {
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38: jsnes.Controller.BUTTON_UP, // Up arrow
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40: jsnes.Controller.BUTTON_DOWN, // Down arrow
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37: jsnes.Controller.BUTTON_LEFT, // Left arrow
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39: jsnes.Controller.BUTTON_RIGHT, // Right arrow
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90: jsnes.Controller.BUTTON_A, // Z (A button)
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88: jsnes.Controller.BUTTON_B, // X (B button)
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13: jsnes.Controller.BUTTON_START, // Enter (Start)
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16: jsnes.Controller.BUTTON_SELECT // Shift (Select)
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};
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document.addEventListener('keydown', (e) => {
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if (!nesSection.classList.contains('hidden')) {
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const button = keyMap[e.keyCode];
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if (button !== undefined) {
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nes.buttonDown(1, button);
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e.preventDefault();
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}
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}
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});
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document.addEventListener('keyup', (e) => {
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if (!nesSection.classList.contains('hidden')) {
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const button = keyMap[e.keyCode];
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if (button !== undefined) {
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nes.buttonUp(1, button);
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e.preventDefault();
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}
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}
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});
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// NES File Handling
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const nesFileInput = document.getElementById('nesFileInput');
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const nesLoadBtn = document.getElementById('nesLoad');
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const nesStatus = document.getElementById('nesStatus');
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nesLoadBtn.addEventListener('click', () => {
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nesFileInput.click();
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const file = e.target.files[0];
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if (!file) return;
|
| 516 |
|
| 517 |
+
// Show loading status
|
| 518 |
+
nesStatus.textContent = `Loading ${file.name}...`;
|
| 519 |
+
nesStatus.className = 'status-message';
|
| 520 |
+
|
| 521 |
const reader = new FileReader();
|
| 522 |
reader.onload = (e) => {
|
| 523 |
+
try {
|
| 524 |
+
const rom = new Uint8Array(e.target.result);
|
| 525 |
+
nes.loadROM(rom);
|
| 526 |
+
|
| 527 |
+
// Update game info
|
| 528 |
+
document.getElementById('nesGameInfo').innerHTML = `
|
| 529 |
+
<p class="mb-2"><span class="text-purple-400">${file.name}</span></p>
|
| 530 |
+
<p class="mb-2">Controls:</p>
|
| 531 |
+
<ul class="list-disc pl-5">
|
| 532 |
+
<li>Arrow Keys: D-Pad</li>
|
| 533 |
+
<li>Z: A Button</li>
|
| 534 |
+
<li>X: B Button</li>
|
| 535 |
+
<li>Enter: Start</li>
|
| 536 |
+
<li>Shift: Select</li>
|
| 537 |
+
</ul>
|
| 538 |
+
<p class="mt-4 text-xs text-gray-400">Press Save State to save your progress</p>
|
| 539 |
+
<div class="mt-4">
|
| 540 |
+
<h4 class="text-lg font-bold mb-2 text-purple-400">Sample ROMs</h4>
|
| 541 |
+
<button id="loadSample1" class="btn-pixel text-xs px-3 py-1 mb-2">Super Mario Bros</button>
|
| 542 |
+
<button id="loadSample2" class="btn-pixel text-xs px-3 py-1 mb-2">Donkey Kong</button>
|
| 543 |
+
<button id="loadSample3" class="btn-pixel text-xs px-3 py-1">The Legend of Zelda</button>
|
| 544 |
+
</div>
|
| 545 |
+
`;
|
| 546 |
+
|
| 547 |
+
// Update status
|
| 548 |
+
nesStatus.textContent = `Successfully loaded ${file.name}`;
|
| 549 |
+
nesStatus.className = 'status-message status-success';
|
| 550 |
+
|
| 551 |
+
// Start the emulation
|
| 552 |
+
if (!nesInterval) {
|
| 553 |
+
nesInterval = setInterval(() => {
|
| 554 |
+
nes.frame();
|
| 555 |
+
}, 1000 / 60); // Target 60 FPS
|
| 556 |
+
}
|
| 557 |
+
|
| 558 |
+
} catch (error) {
|
| 559 |
+
nesStatus.textContent = `Error loading ROM: ${error.message}`;
|
| 560 |
+
nesStatus.className = 'status-message status-error';
|
| 561 |
+
console.error('Error loading ROM:', error);
|
| 562 |
+
}
|
| 563 |
};
|
| 564 |
+
|
| 565 |
+
reader.onerror = () => {
|
| 566 |
+
nesStatus.textContent = 'Error reading file';
|
| 567 |
+
nesStatus.className = 'status-message status-error';
|
| 568 |
+
};
|
| 569 |
+
|
| 570 |
reader.readAsArrayBuffer(file);
|
| 571 |
});
|
| 572 |
|
| 573 |
+
// Sample ROMs (base64 encoded small demo ROMs)
|
| 574 |
+
const sampleRoms = {
|
| 575 |
+
mario: "BASE64_ENCODED_MARIO_ROM_DATA",
|
| 576 |
+
donkeykong: "BASE64_ENCODED_DONKEY_KONG_ROM_DATA",
|
| 577 |
+
zelda: "BASE64_ENCODED_ZELDA_ROM_DATA"
|
| 578 |
+
};
|
| 579 |
+
|
| 580 |
+
document.getElementById('loadSample1').addEventListener('click', () => {
|
| 581 |
+
// In a real implementation, you would load the sample ROM
|
| 582 |
+
nesStatus.textContent = "Sample ROM loading not implemented in this demo";
|
| 583 |
+
nesStatus.className = 'status-message status-error';
|
| 584 |
+
});
|
| 585 |
+
|
| 586 |
+
document.getElementById('loadSample2').addEventListener('click', () => {
|
| 587 |
+
nesStatus.textContent = "Sample ROM loading not implemented in this demo";
|
| 588 |
+
nesStatus.className = 'status-message status-error';
|
| 589 |
+
});
|
| 590 |
+
|
| 591 |
+
document.getElementById('loadSample3').addEventListener('click', () => {
|
| 592 |
+
nesStatus.textContent = "Sample ROM loading not implemented in this demo";
|
| 593 |
+
nesStatus.className = 'status-message status-error';
|
| 594 |
+
});
|
| 595 |
+
|
| 596 |
// NES Save/Load State
|
| 597 |
let nesState = null;
|
| 598 |
+
let nesInterval = null;
|
| 599 |
+
let isPaused = false;
|
| 600 |
|
| 601 |
document.getElementById('nesSaveState').addEventListener('click', () => {
|
| 602 |
+
try {
|
| 603 |
+
nesState = nes.toJSON();
|
| 604 |
+
nesStatus.textContent = "Game state saved!";
|
| 605 |
+
nesStatus.className = 'status-message status-success';
|
| 606 |
+
} catch (error) {
|
| 607 |
+
nesStatus.textContent = `Error saving state: ${error.message}`;
|
| 608 |
+
nesStatus.className = 'status-message status-error';
|
| 609 |
+
}
|
| 610 |
});
|
| 611 |
|
| 612 |
document.getElementById('nesLoadState').addEventListener('click', () => {
|
| 613 |
if (nesState) {
|
| 614 |
+
try {
|
| 615 |
+
nes.fromJSON(nesState);
|
| 616 |
+
nesStatus.textContent = "Game state loaded!";
|
| 617 |
+
nesStatus.className = 'status-message status-success';
|
| 618 |
+
} catch (error) {
|
| 619 |
+
nesStatus.textContent = `Error loading state: ${error.message}`;
|
| 620 |
+
nesStatus.className = 'status-message status-error';
|
| 621 |
+
}
|
| 622 |
} else {
|
| 623 |
+
nesStatus.textContent = "No saved state found!";
|
| 624 |
+
nesStatus.className = 'status-message status-error';
|
| 625 |
+
}
|
| 626 |
+
});
|
| 627 |
+
|
| 628 |
+
// NES Pause/Resume
|
| 629 |
+
document.getElementById('nesPause').addEventListener('click', () => {
|
| 630 |
+
if (isPaused) {
|
| 631 |
+
// Resume
|
| 632 |
+
nesInterval = setInterval(() => {
|
| 633 |
+
nes.frame();
|
| 634 |
+
}, 1000 / 60);
|
| 635 |
+
document.getElementById('nesPause').innerHTML = '<i class="fas fa-pause mr-2"></i> Pause';
|
| 636 |
+
nesStatus.textContent = "Game resumed";
|
| 637 |
+
nesStatus.className = 'status-message status-success';
|
| 638 |
+
} else {
|
| 639 |
+
// Pause
|
| 640 |
+
clearInterval(nesInterval);
|
| 641 |
+
nesInterval = null;
|
| 642 |
+
document.getElementById('nesPause').innerHTML = '<i class="fas fa-play mr-2"></i> Resume';
|
| 643 |
+
nesStatus.textContent = "Game paused";
|
| 644 |
+
nesStatus.className = 'status-message';
|
| 645 |
}
|
| 646 |
+
isPaused = !isPaused;
|
| 647 |
});
|
| 648 |
|
| 649 |
// NES Fullscreen
|
|
|
|
| 660 |
|
| 661 |
// NES Reset
|
| 662 |
document.getElementById('nesReset').addEventListener('click', () => {
|
| 663 |
+
if (nesInterval) {
|
| 664 |
+
clearInterval(nesInterval);
|
| 665 |
+
nesInterval = null;
|
| 666 |
+
}
|
| 667 |
+
|
| 668 |
nes.reset();
|
| 669 |
+
nesStatus.textContent = "Game reset";
|
| 670 |
+
nesStatus.className = 'status-message';
|
| 671 |
+
|
| 672 |
+
// Restart emulation
|
| 673 |
+
nesInterval = setInterval(() => {
|
| 674 |
+
nes.frame();
|
| 675 |
+
}, 1000 / 60);
|
| 676 |
});
|
| 677 |
|
| 678 |
// GBA Emulator
|
|
|
|
| 857 |
const gamepad = gamepads[i];
|
| 858 |
if (!gamepad) continue;
|
| 859 |
|
| 860 |
+
// Handle gamepad input for NES
|
| 861 |
+
if (!nesSection.classList.contains('hidden')) {
|
| 862 |
+
// D-pad
|
| 863 |
+
if (gamepad.axes[1] < -0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_UP);
|
| 864 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_UP);
|
| 865 |
+
|
| 866 |
+
if (gamepad.axes[1] > 0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_DOWN);
|
| 867 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_DOWN);
|
| 868 |
+
|
| 869 |
+
if (gamepad.axes[0] < -0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_LEFT);
|
| 870 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_LEFT);
|
| 871 |
+
|
| 872 |
+
if (gamepad.axes[0] > 0.5) nes.buttonDown(1, jsnes.Controller.BUTTON_RIGHT);
|
| 873 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_RIGHT);
|
| 874 |
+
|
| 875 |
+
// Buttons (standard mapping)
|
| 876 |
+
if (gamepad.buttons[0] && gamepad.buttons[0].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_A);
|
| 877 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_A);
|
| 878 |
+
|
| 879 |
+
if (gamepad.buttons[1] && gamepad.buttons[1].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_B);
|
| 880 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_B);
|
| 881 |
+
|
| 882 |
+
if (gamepad.buttons[9] && gamepad.buttons[9].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_START);
|
| 883 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_START);
|
| 884 |
+
|
| 885 |
+
if (gamepad.buttons[8] && gamepad.buttons[8].pressed) nes.buttonDown(1, jsnes.Controller.BUTTON_SELECT);
|
| 886 |
+
else nes.buttonUp(1, jsnes.Controller.BUTTON_SELECT);
|
| 887 |
}
|
| 888 |
|
| 889 |
+
// Handle gamepad input for GBA
|
| 890 |
+
// This would need to be implemented based on GBA.js's input handling
|
|
|
|
|
|
|
|
|
|
| 891 |
}
|
| 892 |
|
| 893 |
requestAnimationFrame(pollGamepads);
|