Spaces:
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Add 2 files
Browse files- README.md +7 -5
- index.html +954 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: awesome-games
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emoji: π³
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colorFrom: purple
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,954 @@
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<!
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>AI Game Creator</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser.min.js"></script>
|
| 9 |
+
<script src="https://cdn.jsdelivr.net/npm/[email protected]/build/Tone.min.js"></script>
|
| 10 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 11 |
+
<style>
|
| 12 |
+
.gradient-bg {
|
| 13 |
+
background: linear-gradient(135deg, #6e8efb, #a777e3);
|
| 14 |
+
}
|
| 15 |
+
.game-canvas {
|
| 16 |
+
border-radius: 12px;
|
| 17 |
+
box-shadow: 0 10px 25px rgba(0, 0, 0, 0.1);
|
| 18 |
+
background-color: #1a1a2e;
|
| 19 |
+
}
|
| 20 |
+
.prompt-input {
|
| 21 |
+
transition: all 0.3s ease;
|
| 22 |
+
}
|
| 23 |
+
.prompt-input:focus {
|
| 24 |
+
box-shadow: 0 0 0 3px rgba(167, 119, 227, 0.3);
|
| 25 |
+
}
|
| 26 |
+
.scaffold-card:hover {
|
| 27 |
+
transform: translateY(-5px);
|
| 28 |
+
box-shadow: 0 15px 30px rgba(0, 0, 0, 0.15);
|
| 29 |
+
}
|
| 30 |
+
.loading-dots::after {
|
| 31 |
+
content: '.';
|
| 32 |
+
animation: dots 1.5s steps(5, end) infinite;
|
| 33 |
+
}
|
| 34 |
+
@keyframes dots {
|
| 35 |
+
0%, 20% { content: '.'; }
|
| 36 |
+
40% { content: '..'; }
|
| 37 |
+
60% { content: '...'; }
|
| 38 |
+
80%, 100% { content: ''; }
|
| 39 |
+
}
|
| 40 |
+
.typewriter {
|
| 41 |
+
overflow: hidden;
|
| 42 |
+
border-right: 3px solid #a777e3;
|
| 43 |
+
white-space: nowrap;
|
| 44 |
+
margin: 0 auto;
|
| 45 |
+
letter-spacing: 2px;
|
| 46 |
+
animation: typing 3.5s steps(40, end), blink-caret 0.75s step-end infinite;
|
| 47 |
+
}
|
| 48 |
+
@keyframes typing {
|
| 49 |
+
from { width: 0 }
|
| 50 |
+
to { width: 100% }
|
| 51 |
+
}
|
| 52 |
+
@keyframes blink-caret {
|
| 53 |
+
from, to { border-color: transparent }
|
| 54 |
+
50% { border-color: #a777e3; }
|
| 55 |
+
}
|
| 56 |
+
</style>
|
| 57 |
+
</head>
|
| 58 |
+
<body class="gradient-bg min-h-screen text-white">
|
| 59 |
+
<div class="container mx-auto px-4 py-12">
|
| 60 |
+
<!-- Header -->
|
| 61 |
+
<header class="text-center mb-12">
|
| 62 |
+
<h1 class="text-5xl font-bold mb-4 flex items-center justify-center">
|
| 63 |
+
<i class="fas fa-gamepad mr-4"></i>
|
| 64 |
+
<span class="typewriter">AI Game Creator</span>
|
| 65 |
+
</h1>
|
| 66 |
+
<p class="text-xl opacity-90 max-w-2xl mx-auto">
|
| 67 |
+
Describe your dream game and watch it come to life with AI magic!
|
| 68 |
+
</p>
|
| 69 |
+
</header>
|
| 70 |
+
|
| 71 |
+
<!-- Main Content -->
|
| 72 |
+
<div class="flex flex-col lg:flex-row gap-8">
|
| 73 |
+
<!-- Left Panel - Input & Scaffolds -->
|
| 74 |
+
<div class="w-full lg:w-1/3 space-y-6">
|
| 75 |
+
<!-- Prompt Input -->
|
| 76 |
+
<div class="bg-white/10 backdrop-blur-sm rounded-xl p-6 shadow-lg">
|
| 77 |
+
<h2 class="text-2xl font-semibold mb-4 flex items-center">
|
| 78 |
+
<i class="fas fa-lightbulb mr-2"></i> Game Concept
|
| 79 |
+
</h2>
|
| 80 |
+
<textarea
|
| 81 |
+
id="gamePrompt"
|
| 82 |
+
class="w-full h-32 px-4 py-3 rounded-lg bg-white/20 border border-white/30 text-white placeholder-white/50 prompt-input focus:outline-none"
|
| 83 |
+
placeholder="Describe your game idea... (e.g. 'A platformer where you play as a cat collecting fish while avoiding dogs')"></textarea>
|
| 84 |
+
|
| 85 |
+
<div class="mt-4 flex justify-between items-center">
|
| 86 |
+
<button id="generateBtn" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-6 rounded-lg transition flex items-center">
|
| 87 |
+
<i class="fas fa-magic mr-2"></i> Generate Game
|
| 88 |
+
</button>
|
| 89 |
+
<div id="loadingIndicator" class="hidden items-center text-sm">
|
| 90 |
+
<span class="loading-dots">Generating</span>
|
| 91 |
+
<i class="fas fa-spinner fa-spin ml-2"></i>
|
| 92 |
+
</div>
|
| 93 |
+
</div>
|
| 94 |
+
</div>
|
| 95 |
+
|
| 96 |
+
<!-- Scaffold Selection -->
|
| 97 |
+
<div class="bg-white/10 backdrop-blur-sm rounded-xl p-6 shadow-lg">
|
| 98 |
+
<h2 class="text-2xl font-semibold mb-4 flex items-center">
|
| 99 |
+
<i class="fas fa-layer-group mr-2"></i> Game Templates
|
| 100 |
+
</h2>
|
| 101 |
+
<div class="grid grid-cols-1 gap-4" id="scaffoldContainer">
|
| 102 |
+
<!-- Scaffold cards will be inserted here by JavaScript -->
|
| 103 |
+
</div>
|
| 104 |
+
</div>
|
| 105 |
+
|
| 106 |
+
<!-- Generated Code Preview -->
|
| 107 |
+
<div class="bg-white/10 backdrop-blur-sm rounded-xl p-6 shadow-lg">
|
| 108 |
+
<h2 class="text-2xl font-semibold mb-4 flex items-center">
|
| 109 |
+
<i class="fas fa-code mr-2"></i> Generated Code
|
| 110 |
+
</h2>
|
| 111 |
+
<div class="bg-gray-900 rounded-lg p-4 h-64 overflow-auto">
|
| 112 |
+
<pre id="generatedCode" class="text-sm text-green-400 font-mono">// Your generated game code will appear here...</pre>
|
| 113 |
+
</div>
|
| 114 |
+
</div>
|
| 115 |
+
</div>
|
| 116 |
+
|
| 117 |
+
<!-- Right Panel - Game Display -->
|
| 118 |
+
<div class="w-full lg:w-2/3">
|
| 119 |
+
<div class="bg-white/10 backdrop-blur-sm rounded-xl p-6 shadow-lg h-full">
|
| 120 |
+
<div class="flex justify-between items-center mb-4">
|
| 121 |
+
<h2 class="text-2xl font-semibold flex items-center">
|
| 122 |
+
<i class="fas fa-play-circle mr-2"></i> Game Preview
|
| 123 |
+
</h2>
|
| 124 |
+
<div class="flex space-x-2">
|
| 125 |
+
<button id="fullscreenBtn" class="bg-white/10 hover:bg-white/20 p-2 rounded-lg transition">
|
| 126 |
+
<i class="fas fa-expand"></i>
|
| 127 |
+
</button>
|
| 128 |
+
<button id="soundToggle" class="bg-white/10 hover:bg-white/20 p-2 rounded-lg transition">
|
| 129 |
+
<i class="fas fa-volume-up"></i>
|
| 130 |
+
</button>
|
| 131 |
+
</div>
|
| 132 |
+
</div>
|
| 133 |
+
|
| 134 |
+
<div id="gameContainer" class="game-canvas w-full h-[500px] flex items-center justify-center">
|
| 135 |
+
<div id="placeholderText" class="text-center p-8">
|
| 136 |
+
<i class="fas fa-gamepad text-5xl mb-4 opacity-30"></i>
|
| 137 |
+
<p class="text-xl opacity-50">Your AI-generated game will appear here</p>
|
| 138 |
+
</div>
|
| 139 |
+
</div>
|
| 140 |
+
|
| 141 |
+
<div class="mt-4 flex flex-wrap gap-2" id="gameControls">
|
| 142 |
+
<!-- Dynamic game controls will appear here -->
|
| 143 |
+
</div>
|
| 144 |
+
</div>
|
| 145 |
+
</div>
|
| 146 |
+
</div>
|
| 147 |
+
</div>
|
| 148 |
+
|
| 149 |
+
<script>
|
| 150 |
+
// Game Scaffolds Data
|
| 151 |
+
const scaffolds = [
|
| 152 |
+
{
|
| 153 |
+
id: 'platformer',
|
| 154 |
+
title: 'Platformer',
|
| 155 |
+
icon: 'fas fa-running',
|
| 156 |
+
description: 'Jump and run through levels with obstacles and enemies',
|
| 157 |
+
keywords: ['platform', 'jump', 'run', 'side-scroller', 'mario']
|
| 158 |
+
},
|
| 159 |
+
{
|
| 160 |
+
id: 'rhythm',
|
| 161 |
+
title: 'Rhythm Game',
|
| 162 |
+
icon: 'fas fa-music',
|
| 163 |
+
description: 'Hit notes to the beat of the music',
|
| 164 |
+
keywords: ['music', 'beat', 'dance', 'rhythm', 'sound']
|
| 165 |
+
},
|
| 166 |
+
{
|
| 167 |
+
id: 'puzzle',
|
| 168 |
+
title: 'Puzzle Game',
|
| 169 |
+
icon: 'fas fa-puzzle-piece',
|
| 170 |
+
description: 'Solve challenging puzzles to progress',
|
| 171 |
+
keywords: ['puzzle', 'solve', 'brain', 'logic', 'challenge']
|
| 172 |
+
},
|
| 173 |
+
{
|
| 174 |
+
id: 'shooter',
|
| 175 |
+
title: 'Shooter',
|
| 176 |
+
icon: 'fas fa-space-shuttle',
|
| 177 |
+
description: 'Shoot enemies and avoid projectiles',
|
| 178 |
+
keywords: ['shoot', 'space', 'bullet', 'enemy', 'arcade']
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
id: 'adventure',
|
| 182 |
+
title: 'Adventure',
|
| 183 |
+
icon: 'fas fa-map',
|
| 184 |
+
description: 'Explore a world and complete quests',
|
| 185 |
+
keywords: ['explore', 'quest', 'story', 'rpg', 'world']
|
| 186 |
+
},
|
| 187 |
+
{
|
| 188 |
+
id: 'racing',
|
| 189 |
+
title: 'Racing',
|
| 190 |
+
icon: 'fas fa-car',
|
| 191 |
+
description: 'Race against time or opponents',
|
| 192 |
+
keywords: ['race', 'speed', 'car', 'track', 'drive']
|
| 193 |
+
}
|
| 194 |
+
];
|
| 195 |
+
|
| 196 |
+
// DOM Elements
|
| 197 |
+
const gamePrompt = document.getElementById('gamePrompt');
|
| 198 |
+
const generateBtn = document.getElementById('generateBtn');
|
| 199 |
+
const loadingIndicator = document.getElementById('loadingIndicator');
|
| 200 |
+
const scaffoldContainer = document.getElementById('scaffoldContainer');
|
| 201 |
+
const gameContainer = document.getElementById('gameContainer');
|
| 202 |
+
const placeholderText = document.getElementById('placeholderText');
|
| 203 |
+
const gameControls = document.getElementById('gameControls');
|
| 204 |
+
const generatedCode = document.getElementById('generatedCode');
|
| 205 |
+
const fullscreenBtn = document.getElementById('fullscreenBtn');
|
| 206 |
+
const soundToggle = document.getElementById('soundToggle');
|
| 207 |
+
|
| 208 |
+
// Current game state
|
| 209 |
+
let currentGame = null;
|
| 210 |
+
let selectedScaffold = null;
|
| 211 |
+
let isSoundOn = true;
|
| 212 |
+
|
| 213 |
+
// Initialize the app
|
| 214 |
+
function init() {
|
| 215 |
+
renderScaffoldCards();
|
| 216 |
+
setupEventListeners();
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
// Render scaffold selection cards
|
| 220 |
+
function renderScaffoldCards() {
|
| 221 |
+
scaffoldContainer.innerHTML = '';
|
| 222 |
+
|
| 223 |
+
scaffolds.forEach(scaffold => {
|
| 224 |
+
const card = document.createElement('div');
|
| 225 |
+
card.className = `bg-white/5 hover:bg-white/10 border border-white/10 rounded-lg p-4 cursor-pointer transition scaffold-card ${selectedScaffold?.id === scaffold.id ? 'border-purple-500 bg-purple-500/10' : ''}`;
|
| 226 |
+
card.innerHTML = `
|
| 227 |
+
<div class="flex items-center">
|
| 228 |
+
<div class="w-10 h-10 rounded-full bg-purple-600/30 flex items-center justify-center mr-3">
|
| 229 |
+
<i class="${scaffold.icon} text-purple-300"></i>
|
| 230 |
+
</div>
|
| 231 |
+
<div>
|
| 232 |
+
<h3 class="font-semibold">${scaffold.title}</h3>
|
| 233 |
+
<p class="text-sm opacity-80">${scaffold.description}</p>
|
| 234 |
+
</div>
|
| 235 |
+
</div>
|
| 236 |
+
`;
|
| 237 |
+
|
| 238 |
+
card.addEventListener('click', () => {
|
| 239 |
+
selectedScaffold = scaffold;
|
| 240 |
+
renderScaffoldCards();
|
| 241 |
+
updateUI();
|
| 242 |
+
});
|
| 243 |
+
|
| 244 |
+
scaffoldContainer.appendChild(card);
|
| 245 |
+
});
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
// Set up event listeners
|
| 249 |
+
function setupEventListeners() {
|
| 250 |
+
generateBtn.addEventListener('click', generateGame);
|
| 251 |
+
fullscreenBtn.addEventListener('click', toggleFullscreen);
|
| 252 |
+
soundToggle.addEventListener('click', toggleSound);
|
| 253 |
+
|
| 254 |
+
// Allow Enter key to trigger generation
|
| 255 |
+
gamePrompt.addEventListener('keydown', (e) => {
|
| 256 |
+
if (e.key === 'Enter' && !e.shiftKey) {
|
| 257 |
+
e.preventDefault();
|
| 258 |
+
generateGame();
|
| 259 |
+
}
|
| 260 |
+
});
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
// Generate game based on prompt and selected scaffold
|
| 264 |
+
async function generateGame() {
|
| 265 |
+
const prompt = gamePrompt.value.trim();
|
| 266 |
+
|
| 267 |
+
if (!prompt) {
|
| 268 |
+
showAlert('Please enter a game description', 'error');
|
| 269 |
+
return;
|
| 270 |
+
}
|
| 271 |
+
|
| 272 |
+
if (!selectedScaffold) {
|
| 273 |
+
showAlert('Please select a game template', 'error');
|
| 274 |
+
return;
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
// Show loading state
|
| 278 |
+
generateBtn.disabled = true;
|
| 279 |
+
loadingIndicator.classList.remove('hidden');
|
| 280 |
+
|
| 281 |
+
try {
|
| 282 |
+
// In a real app, this would call your backend API
|
| 283 |
+
// For this demo, we'll simulate the API call
|
| 284 |
+
const gameData = await simulateLLMGeneration(prompt, selectedScaffold);
|
| 285 |
+
|
| 286 |
+
// Create the game
|
| 287 |
+
createGame(gameData);
|
| 288 |
+
|
| 289 |
+
// Update the code preview
|
| 290 |
+
generatedCode.textContent = gameData.code || '// No code generated';
|
| 291 |
+
|
| 292 |
+
showAlert('Game generated successfully!', 'success');
|
| 293 |
+
} catch (error) {
|
| 294 |
+
console.error('Error generating game:', error);
|
| 295 |
+
showAlert('Failed to generate game. Please try again.', 'error');
|
| 296 |
+
} finally {
|
| 297 |
+
// Hide loading state
|
| 298 |
+
generateBtn.disabled = false;
|
| 299 |
+
loadingIndicator.classList.add('hidden');
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
// Simulate LLM generation (in a real app, this would be an API call)
|
| 304 |
+
async function simulateLLMGeneration(prompt, scaffold) {
|
| 305 |
+
// Simulate network delay
|
| 306 |
+
await new Promise(resolve => setTimeout(resolve, 2000));
|
| 307 |
+
|
| 308 |
+
// Generate mock game data based on scaffold type
|
| 309 |
+
let gameData = {
|
| 310 |
+
scaffold: scaffold.id,
|
| 311 |
+
prompt: prompt,
|
| 312 |
+
code: generateMockCode(scaffold.id, prompt),
|
| 313 |
+
config: {}
|
| 314 |
+
};
|
| 315 |
+
|
| 316 |
+
// Add scaffold-specific config
|
| 317 |
+
switch (scaffold.id) {
|
| 318 |
+
case 'platformer':
|
| 319 |
+
gameData.config = {
|
| 320 |
+
player: { speed: 300, jumpForce: 600 },
|
| 321 |
+
platforms: generatePlatforms(10),
|
| 322 |
+
enemies: generateEnemies(3),
|
| 323 |
+
collectibles: generateCollectibles(5)
|
| 324 |
+
};
|
| 325 |
+
break;
|
| 326 |
+
case 'rhythm':
|
| 327 |
+
gameData.config = {
|
| 328 |
+
bpm: 120,
|
| 329 |
+
notes: generateNotes(16),
|
| 330 |
+
difficulty: 'medium'
|
| 331 |
+
};
|
| 332 |
+
break;
|
| 333 |
+
case 'puzzle':
|
| 334 |
+
gameData.config = {
|
| 335 |
+
gridSize: 8,
|
| 336 |
+
pieces: generatePuzzlePieces(6),
|
| 337 |
+
movesAllowed: 20
|
| 338 |
+
};
|
| 339 |
+
break;
|
| 340 |
+
case 'shooter':
|
| 341 |
+
gameData.config = {
|
| 342 |
+
player: { speed: 400, fireRate: 500 },
|
| 343 |
+
enemies: generateSpaceEnemies(5),
|
| 344 |
+
powerups: generatePowerups(2)
|
| 345 |
+
};
|
| 346 |
+
break;
|
| 347 |
+
case 'adventure':
|
| 348 |
+
gameData.config = {
|
| 349 |
+
worldSize: { width: 10, height: 10 },
|
| 350 |
+
npcs: generateNPCs(3),
|
| 351 |
+
items: generateAdventureItems(4)
|
| 352 |
+
};
|
| 353 |
+
break;
|
| 354 |
+
case 'racing':
|
| 355 |
+
gameData.config = {
|
| 356 |
+
track: generateTrack(),
|
| 357 |
+
opponents: 3,
|
| 358 |
+
laps: 3
|
| 359 |
+
};
|
| 360 |
+
break;
|
| 361 |
+
}
|
| 362 |
+
|
| 363 |
+
return gameData;
|
| 364 |
+
}
|
| 365 |
+
|
| 366 |
+
// Generate mock code for preview
|
| 367 |
+
function generateMockCode(scaffoldId, prompt) {
|
| 368 |
+
const codeSnippets = {
|
| 369 |
+
platformer: `// Platformer game based on: "${prompt}"
|
| 370 |
+
const config = {
|
| 371 |
+
type: Phaser.AUTO,
|
| 372 |
+
width: 800,
|
| 373 |
+
height: 600,
|
| 374 |
+
physics: {
|
| 375 |
+
default: 'arcade',
|
| 376 |
+
arcade: { gravity: { y: 300 }, debug: false }
|
| 377 |
+
},
|
| 378 |
+
scene: {
|
| 379 |
+
preload: function() {
|
| 380 |
+
// Load assets here
|
| 381 |
+
},
|
| 382 |
+
create: function() {
|
| 383 |
+
// Create player, platforms, enemies
|
| 384 |
+
this.player = this.physics.add.sprite(100, 450, 'player');
|
| 385 |
+
this.player.setCollideWorldBounds(true);
|
| 386 |
+
|
| 387 |
+
// Generated platforms
|
| 388 |
+
const platforms = this.physics.add.staticGroup();
|
| 389 |
+
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
|
| 390 |
+
|
| 391 |
+
// Physics
|
| 392 |
+
this.physics.add.collider(this.player, platforms);
|
| 393 |
+
},
|
| 394 |
+
update: function() {
|
| 395 |
+
// Game loop
|
| 396 |
+
}
|
| 397 |
+
}
|
| 398 |
+
};
|
| 399 |
+
|
| 400 |
+
const game = new Phaser.Game(config);`,
|
| 401 |
+
rhythm: `// Rhythm game based on: "${prompt}"
|
| 402 |
+
const synth = new Tone.Synth().toDestination();
|
| 403 |
+
const notes = ['C4', 'D4', 'E4', 'F4', 'G4'];
|
| 404 |
+
let currentNote = 0;
|
| 405 |
+
|
| 406 |
+
function setupGame() {
|
| 407 |
+
// Create note targets
|
| 408 |
+
const container = document.getElementById('gameContainer');
|
| 409 |
+
notes.forEach((note, i) => {
|
| 410 |
+
const noteEl = document.createElement('div');
|
| 411 |
+
noteEl.className = 'note-target';
|
| 412 |
+
noteEl.style.left = \`\${(i + 1) * 15}%\`;
|
| 413 |
+
noteEl.dataset.note = note;
|
| 414 |
+
container.appendChild(noteEl);
|
| 415 |
+
});
|
| 416 |
+
|
| 417 |
+
// Start music
|
| 418 |
+
Tone.Transport.bpm.value = 120;
|
| 419 |
+
Tone.Transport.scheduleRepeat(time => {
|
| 420 |
+
synth.triggerAttackRelease(notes[currentNote], "8n", time);
|
| 421 |
+
currentNote = (currentNote + 1) % notes.length;
|
| 422 |
+
}, "8n");
|
| 423 |
+
|
| 424 |
+
Tone.Transport.start();
|
| 425 |
+
}`,
|
| 426 |
+
puzzle: `// Puzzle game based on: "${prompt}"
|
| 427 |
+
class PuzzleGame {
|
| 428 |
+
constructor() {
|
| 429 |
+
this.gridSize = 8;
|
| 430 |
+
this.pieces = [];
|
| 431 |
+
this.selectedPiece = null;
|
| 432 |
+
|
| 433 |
+
this.initBoard();
|
| 434 |
+
}
|
| 435 |
+
|
| 436 |
+
initBoard() {
|
| 437 |
+
// Generate random puzzle pieces
|
| 438 |
+
for (let i = 0; i < this.gridSize; i++) {
|
| 439 |
+
this.pieces[i] = [];
|
| 440 |
+
for (let j = 0; j < this.gridSize; j++) {
|
| 441 |
+
this.pieces[i][j] = {
|
| 442 |
+
type: Math.floor(Math.random() * 6),
|
| 443 |
+
x: i,
|
| 444 |
+
y: j
|
| 445 |
+
};
|
| 446 |
+
}
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
this.render();
|
| 450 |
+
}
|
| 451 |
+
|
| 452 |
+
render() {
|
| 453 |
+
// Draw the puzzle board
|
| 454 |
+
const container = document.getElementById('gameContainer');
|
| 455 |
+
container.innerHTML = '';
|
| 456 |
+
|
| 457 |
+
this.pieces.forEach(row => {
|
| 458 |
+
row.forEach(piece => {
|
| 459 |
+
const pieceEl = document.createElement('div');
|
| 460 |
+
pieceEl.className = \`puzzle-piece type-\${piece.type}\`;
|
| 461 |
+
pieceEl.dataset.x = piece.x;
|
| 462 |
+
pieceEl.dataset.y = piece.y;
|
| 463 |
+
container.appendChild(pieceEl);
|
| 464 |
+
});
|
| 465 |
+
});
|
| 466 |
+
}
|
| 467 |
+
}`
|
| 468 |
+
};
|
| 469 |
+
|
| 470 |
+
return codeSnippets[scaffoldId] || '// No template found for this game type';
|
| 471 |
+
}
|
| 472 |
+
|
| 473 |
+
// Create the actual game
|
| 474 |
+
function createGame(gameData) {
|
| 475 |
+
// Clear previous game if exists
|
| 476 |
+
if (currentGame) {
|
| 477 |
+
if (currentGame instanceof Phaser.Game) {
|
| 478 |
+
currentGame.destroy(true);
|
| 479 |
+
} else if (typeof currentGame.cleanup === 'function') {
|
| 480 |
+
currentGame.cleanup();
|
| 481 |
+
}
|
| 482 |
+
currentGame = null;
|
| 483 |
+
}
|
| 484 |
+
|
| 485 |
+
// Hide placeholder
|
| 486 |
+
placeholderText.style.display = 'none';
|
| 487 |
+
|
| 488 |
+
// Create game based on scaffold type
|
| 489 |
+
switch (gameData.scaffold) {
|
| 490 |
+
case 'platformer':
|
| 491 |
+
createPlatformerGame(gameData);
|
| 492 |
+
break;
|
| 493 |
+
case 'rhythm':
|
| 494 |
+
createRhythmGame(gameData);
|
| 495 |
+
break;
|
| 496 |
+
case 'puzzle':
|
| 497 |
+
createPuzzleGame(gameData);
|
| 498 |
+
break;
|
| 499 |
+
default:
|
| 500 |
+
// For other types, just show a placeholder
|
| 501 |
+
placeholderText.style.display = 'block';
|
| 502 |
+
placeholderText.innerHTML = `
|
| 503 |
+
<i class="fas fa-gamepad text-5xl mb-4 opacity-30"></i>
|
| 504 |
+
<p class="text-xl opacity-50">Preview not available for ${selectedScaffold.title} template</p>
|
| 505 |
+
<p class="text-sm opacity-30 mt-2">Check the code tab to see the generated code</p>
|
| 506 |
+
`;
|
| 507 |
+
}
|
| 508 |
+
|
| 509 |
+
// Update game controls
|
| 510 |
+
updateGameControls(gameData.scaffold);
|
| 511 |
+
}
|
| 512 |
+
|
| 513 |
+
// Create a platformer game
|
| 514 |
+
function createPlatformerGame(gameData) {
|
| 515 |
+
const config = {
|
| 516 |
+
type: Phaser.AUTO,
|
| 517 |
+
width: gameContainer.clientWidth,
|
| 518 |
+
height: gameContainer.clientHeight,
|
| 519 |
+
physics: {
|
| 520 |
+
default: 'arcade',
|
| 521 |
+
arcade: {
|
| 522 |
+
gravity: { y: 300 },
|
| 523 |
+
debug: false
|
| 524 |
+
}
|
| 525 |
+
},
|
| 526 |
+
parent: 'gameContainer',
|
| 527 |
+
scene: {
|
| 528 |
+
preload: preload,
|
| 529 |
+
create: create,
|
| 530 |
+
update: update
|
| 531 |
+
}
|
| 532 |
+
};
|
| 533 |
+
|
| 534 |
+
currentGame = new Phaser.Game(config);
|
| 535 |
+
|
| 536 |
+
function preload() {
|
| 537 |
+
// Load assets (in a real app, these would be generated or selected based on prompt)
|
| 538 |
+
this.load.image('sky', 'https://labs.phaser.io/assets/skies/space3.png');
|
| 539 |
+
this.load.image('ground', 'https://labs.phaser.io/assets/platform.png');
|
| 540 |
+
this.load.image('star', 'https://labs.phaser.io/assets/sprites/star.png');
|
| 541 |
+
this.load.spritesheet('dude', 'https://labs.phaser.io/assets/sprites/dude.png', {
|
| 542 |
+
frameWidth: 32, frameHeight: 48
|
| 543 |
+
});
|
| 544 |
+
}
|
| 545 |
+
|
| 546 |
+
function create() {
|
| 547 |
+
// Add background
|
| 548 |
+
this.add.image(400, 300, 'sky').setDisplaySize(config.width, config.height);
|
| 549 |
+
|
| 550 |
+
// Platforms
|
| 551 |
+
const platforms = this.physics.add.staticGroup();
|
| 552 |
+
|
| 553 |
+
// Ground
|
| 554 |
+
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
|
| 555 |
+
|
| 556 |
+
// Additional platforms
|
| 557 |
+
platforms.create(600, 400, 'ground');
|
| 558 |
+
platforms.create(50, 250, 'ground');
|
| 559 |
+
platforms.create(750, 220, 'ground');
|
| 560 |
+
|
| 561 |
+
// Player
|
| 562 |
+
const player = this.physics.add.sprite(100, 450, 'dude');
|
| 563 |
+
player.setBounce(0.2);
|
| 564 |
+
player.setCollideWorldBounds(true);
|
| 565 |
+
|
| 566 |
+
// Animation
|
| 567 |
+
this.anims.create({
|
| 568 |
+
key: 'left',
|
| 569 |
+
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
|
| 570 |
+
frameRate: 10,
|
| 571 |
+
repeat: -1
|
| 572 |
+
});
|
| 573 |
+
|
| 574 |
+
this.anims.create({
|
| 575 |
+
key: 'turn',
|
| 576 |
+
frames: [ { key: 'dude', frame: 4 } ],
|
| 577 |
+
frameRate: 20
|
| 578 |
+
});
|
| 579 |
+
|
| 580 |
+
this.anims.create({
|
| 581 |
+
key: 'right',
|
| 582 |
+
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
|
| 583 |
+
frameRate: 10,
|
| 584 |
+
repeat: -1
|
| 585 |
+
});
|
| 586 |
+
|
| 587 |
+
// Stars
|
| 588 |
+
const stars = this.physics.add.group({
|
| 589 |
+
key: 'star',
|
| 590 |
+
repeat: 11,
|
| 591 |
+
setXY: { x: 12, y: 0, stepX: 70 }
|
| 592 |
+
});
|
| 593 |
+
|
| 594 |
+
stars.children.iterate(function (child) {
|
| 595 |
+
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
|
| 596 |
+
});
|
| 597 |
+
|
| 598 |
+
// Physics
|
| 599 |
+
this.physics.add.collider(player, platforms);
|
| 600 |
+
this.physics.add.collider(stars, platforms);
|
| 601 |
+
this.physics.add.overlap(player, stars, collectStar, null, this);
|
| 602 |
+
|
| 603 |
+
// Input
|
| 604 |
+
this.cursors = this.input.keyboard.createCursorKeys();
|
| 605 |
+
|
| 606 |
+
// Score
|
| 607 |
+
this.score = 0;
|
| 608 |
+
this.scoreText = this.add.text(16, 16, 'Score: 0', {
|
| 609 |
+
fontSize: '32px',
|
| 610 |
+
fill: '#fff',
|
| 611 |
+
fontFamily: 'Arial'
|
| 612 |
+
});
|
| 613 |
+
|
| 614 |
+
function collectStar(player, star) {
|
| 615 |
+
star.disableBody(true, true);
|
| 616 |
+
|
| 617 |
+
this.score += 10;
|
| 618 |
+
this.scoreText.setText('Score: ' + this.score);
|
| 619 |
+
|
| 620 |
+
// Play sound if enabled
|
| 621 |
+
if (isSoundOn) {
|
| 622 |
+
const synth = new Tone.Synth().toDestination();
|
| 623 |
+
synth.triggerAttackRelease("C5", "8n");
|
| 624 |
+
}
|
| 625 |
+
}
|
| 626 |
+
}
|
| 627 |
+
|
| 628 |
+
function update() {
|
| 629 |
+
const cursors = this.cursors;
|
| 630 |
+
const player = this.physics.world.bodies.entries[0].gameObject;
|
| 631 |
+
|
| 632 |
+
if (cursors.left.isDown) {
|
| 633 |
+
player.setVelocityX(-160);
|
| 634 |
+
player.anims.play('left', true);
|
| 635 |
+
} else if (cursors.right.isDown) {
|
| 636 |
+
player.setVelocityX(160);
|
| 637 |
+
player.anims.play('right', true);
|
| 638 |
+
} else {
|
| 639 |
+
player.setVelocityX(0);
|
| 640 |
+
player.anims.play('turn');
|
| 641 |
+
}
|
| 642 |
+
|
| 643 |
+
if (cursors.up.isDown && player.body.touching.down) {
|
| 644 |
+
player.setVelocityY(-330);
|
| 645 |
+
}
|
| 646 |
+
}
|
| 647 |
+
}
|
| 648 |
+
|
| 649 |
+
// Create a rhythm game
|
| 650 |
+
function createRhythmGame(gameData) {
|
| 651 |
+
// Clear container
|
| 652 |
+
gameContainer.innerHTML = '';
|
| 653 |
+
|
| 654 |
+
// Create note targets
|
| 655 |
+
const notes = ['C', 'D', 'E', 'F', 'G'];
|
| 656 |
+
const colors = ['#FF5252', '#FFD740', '#69F0AE', '#40C4FF', '#E040FB'];
|
| 657 |
+
|
| 658 |
+
notes.forEach((note, i) => {
|
| 659 |
+
const noteEl = document.createElement('div');
|
| 660 |
+
noteEl.className = 'w-16 h-16 rounded-full flex items-center justify-center text-white font-bold cursor-pointer transition-transform hover:scale-110';
|
| 661 |
+
noteEl.style.backgroundColor = colors[i];
|
| 662 |
+
noteEl.style.position = 'absolute';
|
| 663 |
+
noteEl.style.left = `${(i + 1) * 15}%`;
|
| 664 |
+
noteEl.style.top = '50%';
|
| 665 |
+
noteEl.style.transform = 'translate(-50%, -50%)';
|
| 666 |
+
noteEl.textContent = note;
|
| 667 |
+
noteEl.dataset.note = `${note}4`;
|
| 668 |
+
|
| 669 |
+
noteEl.addEventListener('click', () => {
|
| 670 |
+
if (isSoundOn) {
|
| 671 |
+
const synth = new Tone.Synth().toDestination();
|
| 672 |
+
synth.triggerAttackRelease(noteEl.dataset.note, "8n");
|
| 673 |
+
}
|
| 674 |
+
noteEl.style.transform = 'translate(-50%, -50%) scale(1.2)';
|
| 675 |
+
setTimeout(() => {
|
| 676 |
+
noteEl.style.transform = 'translate(-50%, -50%) scale(1)';
|
| 677 |
+
}, 200);
|
| 678 |
+
});
|
| 679 |
+
|
| 680 |
+
gameContainer.appendChild(noteEl);
|
| 681 |
+
});
|
| 682 |
+
|
| 683 |
+
// Add visualizer
|
| 684 |
+
const visualizer = document.createElement('div');
|
| 685 |
+
visualizer.className = 'w-full h-2 bg-white/20 rounded-full absolute bottom-8 left-0';
|
| 686 |
+
visualizer.style.overflow = 'hidden';
|
| 687 |
+
|
| 688 |
+
const progress = document.createElement('div');
|
| 689 |
+
progress.className = 'h-full bg-purple-500 rounded-full';
|
| 690 |
+
progress.style.width = '0%';
|
| 691 |
+
progress.style.transition = 'width 0.1s linear';
|
| 692 |
+
visualizer.appendChild(progress);
|
| 693 |
+
|
| 694 |
+
gameContainer.appendChild(visualizer);
|
| 695 |
+
|
| 696 |
+
// Start music if sound is on
|
| 697 |
+
if (isSoundOn) {
|
| 698 |
+
const synth = new Tone.Synth().toDestination();
|
| 699 |
+
const notes = ['C4', 'D4', 'E4', 'F4', 'G4'];
|
| 700 |
+
let currentNote = 0;
|
| 701 |
+
|
| 702 |
+
Tone.Transport.bpm.value = 120;
|
| 703 |
+
Tone.Transport.scheduleRepeat(time => {
|
| 704 |
+
synth.triggerAttackRelease(notes[currentNote], "8n", time);
|
| 705 |
+
currentNote = (currentNote + 1) % notes.length;
|
| 706 |
+
|
| 707 |
+
// Update visualizer
|
| 708 |
+
progress.style.width = `${(currentNote / notes.length) * 100}%`;
|
| 709 |
+
}, "8n");
|
| 710 |
+
|
| 711 |
+
Tone.Transport.start();
|
| 712 |
+
}
|
| 713 |
+
|
| 714 |
+
currentGame = {
|
| 715 |
+
cleanup: () => {
|
| 716 |
+
Tone.Transport.cancel();
|
| 717 |
+
Tone.Transport.stop();
|
| 718 |
+
}
|
| 719 |
+
};
|
| 720 |
+
}
|
| 721 |
+
|
| 722 |
+
// Create a puzzle game
|
| 723 |
+
function createPuzzleGame(gameData) {
|
| 724 |
+
// Clear container
|
| 725 |
+
gameContainer.innerHTML = '';
|
| 726 |
+
|
| 727 |
+
// Create puzzle board
|
| 728 |
+
const boardSize = 4;
|
| 729 |
+
const pieceSize = gameContainer.clientWidth / boardSize - 10;
|
| 730 |
+
|
| 731 |
+
// Create pieces
|
| 732 |
+
for (let i = 0; i < boardSize * boardSize; i++) {
|
| 733 |
+
const piece = document.createElement('div');
|
| 734 |
+
piece.className = 'absolute bg-white/20 border border-white/30 rounded-lg cursor-pointer transition-all hover:bg-white/30';
|
| 735 |
+
piece.style.width = `${pieceSize}px`;
|
| 736 |
+
piece.style.height = `${pieceSize}px`;
|
| 737 |
+
piece.style.left = `${(i % boardSize) * (pieceSize + 10)}px`;
|
| 738 |
+
piece.style.top = `${Math.floor(i / boardSize) * (pieceSize + 10)}px`;
|
| 739 |
+
|
| 740 |
+
// Random color
|
| 741 |
+
const hue = Math.floor(Math.random() * 360);
|
| 742 |
+
piece.style.backgroundColor = `hsla(${hue}, 80%, 60%, 0.7)`;
|
| 743 |
+
|
| 744 |
+
piece.addEventListener('click', () => {
|
| 745 |
+
piece.style.transform = 'scale(0.95) rotate(5deg)';
|
| 746 |
+
setTimeout(() => {
|
| 747 |
+
piece.style.transform = '';
|
| 748 |
+
}, 200);
|
| 749 |
+
|
| 750 |
+
if (isSoundOn) {
|
| 751 |
+
const note = ['C4', 'E4', 'G4', 'C5'][Math.floor(Math.random() * 4)];
|
| 752 |
+
const synth = new Tone.Synth().toDestination();
|
| 753 |
+
synth.triggerAttackRelease(note, "8n");
|
| 754 |
+
}
|
| 755 |
+
});
|
| 756 |
+
|
| 757 |
+
gameContainer.appendChild(piece);
|
| 758 |
+
}
|
| 759 |
+
|
| 760 |
+
currentGame = {
|
| 761 |
+
cleanup: () => {
|
| 762 |
+
// No special cleanup needed
|
| 763 |
+
}
|
| 764 |
+
};
|
| 765 |
+
}
|
| 766 |
+
|
| 767 |
+
// Update game controls based on game type
|
| 768 |
+
function updateGameControls(gameType) {
|
| 769 |
+
gameControls.innerHTML = '';
|
| 770 |
+
|
| 771 |
+
const controls = {
|
| 772 |
+
platformer: [
|
| 773 |
+
{ label: 'Left/Right', keys: 'β β', desc: 'Move player' },
|
| 774 |
+
{ label: 'Jump', keys: 'β', desc: 'Jump' }
|
| 775 |
+
],
|
| 776 |
+
rhythm: [
|
| 777 |
+
{ label: 'Tap', keys: 'Click', desc: 'Hit notes' }
|
| 778 |
+
],
|
| 779 |
+
puzzle: [
|
| 780 |
+
{ label: 'Select', keys: 'Click', desc: 'Select pieces' }
|
| 781 |
+
],
|
| 782 |
+
default: [
|
| 783 |
+
{ label: 'No controls', desc: 'This game type has no interactive controls' }
|
| 784 |
+
]
|
| 785 |
+
};
|
| 786 |
+
|
| 787 |
+
const currentControls = controls[gameType] || controls.default;
|
| 788 |
+
|
| 789 |
+
currentControls.forEach(control => {
|
| 790 |
+
const controlEl = document.createElement('div');
|
| 791 |
+
controlEl.className = 'bg-white/10 rounded-lg px-4 py-2 flex items-center';
|
| 792 |
+
|
| 793 |
+
const keysEl = document.createElement('div');
|
| 794 |
+
keysEl.className = 'bg-purple-600 rounded px-2 py-1 mr-3 font-mono text-sm';
|
| 795 |
+
keysEl.textContent = control.keys || '';
|
| 796 |
+
|
| 797 |
+
const textEl = document.createElement('div');
|
| 798 |
+
textEl.className = 'text-sm';
|
| 799 |
+
textEl.innerHTML = `<span class="font-semibold">${control.label}</span>: ${control.desc}`;
|
| 800 |
+
|
| 801 |
+
if (control.keys) {
|
| 802 |
+
controlEl.appendChild(keysEl);
|
| 803 |
+
}
|
| 804 |
+
controlEl.appendChild(textEl);
|
| 805 |
+
|
| 806 |
+
gameControls.appendChild(controlEl);
|
| 807 |
+
});
|
| 808 |
+
}
|
| 809 |
+
|
| 810 |
+
// Toggle fullscreen mode
|
| 811 |
+
function toggleFullscreen() {
|
| 812 |
+
if (!document.fullscreenElement) {
|
| 813 |
+
gameContainer.requestFullscreen().catch(err => {
|
| 814 |
+
console.error('Error attempting to enable fullscreen:', err);
|
| 815 |
+
});
|
| 816 |
+
} else {
|
| 817 |
+
document.exitFullscreen();
|
| 818 |
+
}
|
| 819 |
+
}
|
| 820 |
+
|
| 821 |
+
// Toggle sound on/off
|
| 822 |
+
function toggleSound() {
|
| 823 |
+
isSoundOn = !isSoundOn;
|
| 824 |
+
soundToggle.innerHTML = isSoundOn ? '<i class="fas fa-volume-up"></i>' : '<i class="fas fa-volume-mute"></i>';
|
| 825 |
+
|
| 826 |
+
if (isSoundOn && currentGame && selectedScaffold?.id === 'rhythm') {
|
| 827 |
+
// Restart music if it's a rhythm game
|
| 828 |
+
createGame({ scaffold: 'rhythm' });
|
| 829 |
+
}
|
| 830 |
+
}
|
| 831 |
+
|
| 832 |
+
// Show alert message
|
| 833 |
+
function showAlert(message, type) {
|
| 834 |
+
const alert = document.createElement('div');
|
| 835 |
+
alert.className = `fixed top-4 right-4 px-6 py-3 rounded-lg shadow-lg z-50 transition-all ${
|
| 836 |
+
type === 'error' ? 'bg-red-500' : 'bg-green-500'
|
| 837 |
+
}`;
|
| 838 |
+
alert.textContent = message;
|
| 839 |
+
|
| 840 |
+
document.body.appendChild(alert);
|
| 841 |
+
|
| 842 |
+
setTimeout(() => {
|
| 843 |
+
alert.style.opacity = '0';
|
| 844 |
+
setTimeout(() => {
|
| 845 |
+
alert.remove();
|
| 846 |
+
}, 300);
|
| 847 |
+
}, 3000);
|
| 848 |
+
}
|
| 849 |
+
|
| 850 |
+
// Helper functions for mock data generation
|
| 851 |
+
function generatePlatforms(count) {
|
| 852 |
+
return Array.from({ length: count }, (_, i) => ({
|
| 853 |
+
x: Math.floor(Math.random() * 700) + 50,
|
| 854 |
+
y: Math.floor(Math.random() * 400) + 100,
|
| 855 |
+
width: Math.floor(Math.random() * 200) + 50
|
| 856 |
+
}));
|
| 857 |
+
}
|
| 858 |
+
|
| 859 |
+
function generateEnemies(count) {
|
| 860 |
+
return Array.from({ length: count }, (_, i) => ({
|
| 861 |
+
type: ['dog', 'ghost', 'spider'][Math.floor(Math.random() * 3)],
|
| 862 |
+
x: Math.floor(Math.random() * 700) + 50,
|
| 863 |
+
speed: Math.floor(Math.random() * 100) + 50,
|
| 864 |
+
patrol: Math.random() > 0.5 ? 'left-right' : 'up-down'
|
| 865 |
+
}));
|
| 866 |
+
}
|
| 867 |
+
|
| 868 |
+
function generateCollectibles(count) {
|
| 869 |
+
return Array.from({ length: count }, (_, i) => ({
|
| 870 |
+
type: ['coin', 'gem', 'star'][Math.floor(Math.random() * 3)],
|
| 871 |
+
x: Math.floor(Math.random() * 700) + 50,
|
| 872 |
+
y: Math.floor(Math.random() * 500) + 50,
|
| 873 |
+
value: Math.floor(Math.random() * 5) + 1
|
| 874 |
+
}));
|
| 875 |
+
}
|
| 876 |
+
|
| 877 |
+
function generateNotes(count) {
|
| 878 |
+
return Array.from({ length: count }, (_, i) => ({
|
| 879 |
+
time: i * 0.5,
|
| 880 |
+
note: ['C', 'D', 'E', 'F', 'G'][Math.floor(Math.random() * 5)],
|
| 881 |
+
duration: 0.25
|
| 882 |
+
}));
|
| 883 |
+
}
|
| 884 |
+
|
| 885 |
+
function generatePuzzlePieces(count) {
|
| 886 |
+
return Array.from({ length: count }, (_, i) => ({
|
| 887 |
+
type: i,
|
| 888 |
+
color: `hsl(${Math.floor(Math.random() * 360)}, 80%, 60%)`,
|
| 889 |
+
shape: ['circle', 'square', 'triangle'][Math.floor(Math.random() * 3)]
|
| 890 |
+
}));
|
| 891 |
+
}
|
| 892 |
+
|
| 893 |
+
function generateSpaceEnemies(count) {
|
| 894 |
+
return Array.from({ length: count }, (_, i) => ({
|
| 895 |
+
type: ['alien', 'asteroid', 'ufo'][Math.floor(Math.random() * 3)],
|
| 896 |
+
health: Math.floor(Math.random() * 3) + 1,
|
| 897 |
+
speed: Math.floor(Math.random() * 150) + 50,
|
| 898 |
+
pattern: ['straight', 'zigzag', 'circle'][Math.floor(Math.random() * 3)]
|
| 899 |
+
}));
|
| 900 |
+
}
|
| 901 |
+
|
| 902 |
+
function generatePowerups(count) {
|
| 903 |
+
return Array.from({ length: count }, (_, i) => ({
|
| 904 |
+
type: ['shield', 'speed', 'multishot'][Math.floor(Math.random() * 3)],
|
| 905 |
+
duration: Math.floor(Math.random() * 5) + 3
|
| 906 |
+
}));
|
| 907 |
+
}
|
| 908 |
+
|
| 909 |
+
function generateNPCs(count) {
|
| 910 |
+
return Array.from({ length: count }, (_, i) => ({
|
| 911 |
+
name: ['Wizard', 'Merchant', 'Guard'][Math.floor(Math.random() * 3)],
|
| 912 |
+
dialogue: [
|
| 913 |
+
'Hello adventurer!',
|
| 914 |
+
'Have you seen my lost treasure?',
|
| 915 |
+
'Beware of the dragon!'
|
| 916 |
+
][Math.floor(Math.random() * 3)],
|
| 917 |
+
quest: Math.random() > 0.5
|
| 918 |
+
}));
|
| 919 |
+
}
|
| 920 |
+
|
| 921 |
+
function generateAdventureItems(count) {
|
| 922 |
+
return Array.from({ length: count }, (_, i) => ({
|
| 923 |
+
name: ['Sword', 'Potion', 'Key', 'Map'][Math.floor(Math.random() * 4)],
|
| 924 |
+
description: [
|
| 925 |
+
'A sharp blade for combat',
|
| 926 |
+
'Restores health when consumed',
|
| 927 |
+
'Opens locked doors',
|
| 928 |
+
'Shows hidden locations'
|
| 929 |
+
][Math.floor(Math.random() * 4)]
|
| 930 |
+
}));
|
| 931 |
+
}
|
| 932 |
+
|
| 933 |
+
function generateTrack() {
|
| 934 |
+
return {
|
| 935 |
+
length: Math.floor(Math.random() * 5) + 3,
|
| 936 |
+
turns: ['sharp', 'wide', 's-curve'][Math.floor(Math.random() * 3)],
|
| 937 |
+
obstacles: Math.floor(Math.random() * 10)
|
| 938 |
+
};
|
| 939 |
+
}
|
| 940 |
+
|
| 941 |
+
// Update UI based on current state
|
| 942 |
+
function updateUI() {
|
| 943 |
+
// Update generate button state
|
| 944 |
+
generateBtn.disabled = !gamePrompt.value.trim() || !selectedScaffold;
|
| 945 |
+
}
|
| 946 |
+
|
| 947 |
+
// Initialize the app when DOM is loaded
|
| 948 |
+
document.addEventListener('DOMContentLoaded', init);
|
| 949 |
+
|
| 950 |
+
// Update UI when prompt changes
|
| 951 |
+
gamePrompt.addEventListener('input', updateUI);
|
| 952 |
+
</script>
|
| 953 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 𧬠<a href="https://enzostvs-deepsite.hf.space?remix=pysolver33/awesome-games" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 954 |
+
</html>
|