snikhilesh's picture
need more latest graphics and animations, I want this to be rich and professional
6943658 verified
class ParticleBackground extends HTMLElement {
connectedCallback() {
this.attachShadow({ mode: 'open' });
this.shadowRoot.innerHTML = `
<style>
:host {
display: block;
position: absolute;
width: 100%;
height: 100%;
top: 0;
left: 0;
z-index: 0;
overflow: hidden;
}
canvas {
display: block;
vertical-align: bottom;
}
</style>
<canvas id="particles-canvas"></canvas>
`;
const canvas = this.shadowRoot.getElementById('particles-canvas');
const ctx = canvas.getContext('2d');
canvas.width = this.clientWidth;
canvas.height = this.clientHeight;
// Particle system
const particles = [];
const particleCount = Math.floor(canvas.width * canvas.height / 10000);
// Particle constructor
function Particle() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.vx = -0.5 + Math.random();
this.vy = -0.5 + Math.random();
this.radius = 1 + Math.random() * 2;
this.color = `rgba(103, 78, 234, ${Math.random() * 0.6})`;
}
// Initialize particles
for (let i = 0; i < particleCount; i++) {
particles.push(new Particle());
}
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let i = 0; i < particles.length; i++) {
const p = particles[i];
// Update position
p.x += p.vx;
p.y += p.vy;
// Wrap around screen
if (p.x < 0) p.x = canvas.width;
if (p.x > canvas.width) p.x = 0;
if (p.y < 0) p.y = canvas.height;
if (p.y > canvas.height) p.y = 0;
// Draw particle
ctx.beginPath();
ctx.arc(p.x, p.y, p.radius, 0, Math.PI * 2);
ctx.fillStyle = p.color;
ctx.fill();
// Draw connections
for (let j = i + 1; j < particles.length; j++) {
const p2 = particles[j];
const distance = Math.sqrt(Math.pow(p.x - p2.x, 2) + Math.pow(p.y - p2.y, 2));
if (distance < 100) {
ctx.beginPath();
ctx.strokeStyle = `rgba(103, 78, 234, ${1 - distance / 100})`;
ctx.lineWidth = 0.5;
ctx.moveTo(p.x, p.y);
ctx.lineTo(p2.x, p2.y);
ctx.stroke();
}
}
}
requestAnimationFrame(animate);
}
// Handle resize
window.addEventListener('resize', () => {
canvas.width = this.clientWidth;
canvas.height = this.clientHeight;
});
animate();
}
}
customElements.define('particle-background', ParticleBackground);