Datasets:
speaker stringclasses 0 values | text stringlengths 0 890 | context stringclasses 0 values |
|---|---|---|
null | null | |
null | [Scene: Device Contact] | null |
null | *ARE YOU THERE?* | null |
null | *ARE WE CONNECTED?* | null |
null | *...* | null |
null | *EXCELLENT.* | null |
null | *TRULY EXCELLENT.* | null |
null | *NOW.* | null |
null | *WE MAY BEGIN.* | null |
null | *FIRST.* | null |
null | *YOU MUST CREATE A VESSEL.* | null |
null | *SELECT THE HEAD THAT YOU PREFER.* | null |
null | *SELECT THE TORSO THAT YOU PREFER.* | null |
null | *SELECT THE LEGS THAT YOU PREFER.* | null |
null | *THIS IS YOUR BODY.* | null |
null | *DO YOU ACCEPT IT?* | null |
null | [Player Choice: YES] | null |
null | *EXCELLENT.* | null |
null | *YOU HAVE CREATED A WONDERFUL FORM.* | null |
null | *NOW.* | null |
null | *LET US SHAPE ITS MIND AS YOUR OWN.* | null |
null | *WHAT IS ITS FAVORITE FOOD?* | null |
null | [Player Choice: SWEETS] | null |
null | *SOFT* | null |
null | *SOUR* | null |
null | *SALTY* | null |
null | *PAIN* | null |
null | *COLD* | null |
null | *YOUR FAVORITE BLOOD TYPE?* | null |
null | *AB* | null |
null | [Player Choice: B] | null |
null | *WHAT COLOR DOES IT LIKE MOST?* | null |
null | *RED* | null |
null | *BLUE* | null |
null | [Player Choice: GREEN] | null |
null | *CYAN* | null |
null | *PLEASE GIVE IT A GIFT.* | null |
null | *KINDNESS* | null |
null | *MIND* | null |
null | *AMBITION* | null |
null | *BRAVERY* | null |
null | [Player Choice: VOICE] | null |
null | *HOW DO YOU FEEL ABOUT YOUR CREATION? (IT WILL NOT HEAR.)* | null |
null | *LOVE* | null |
null | [Player Choice: HOPE] | null |
null | *DISGUST* | null |
null | *FEAR* | null |
null | *HAVE YOU ANSWERED HONESTLY?* | null |
null | [Player Choice: YES] | null |
null | *NO* | null |
null | *YOU ACKNOWLEDGE THE POSSIBILITY OF PAIN AND SEIZURE.* | null |
null | [Player Choice: YES] | null |
null | *NO* | null |
null | *UNDERSTOOD.* | null |
null | *NAME YOUR VESSEL.* | null |
null | [Player Choice: [PLAYER NAME]] | null |
null | *WE CALLED IT "[PLAYER NAME]."* | null |
null | *AND WHAT ABOUT THE CREATOR?* | null |
null | *YOUR OWN NAME.* | null |
null | [Player Choice: [PLAYER NAME]] | null |
null | *EXCELLENT.* | null |
null | *TRULY EXCELLENT.* | null |
null | *THANK YOU FOR YOUR TIME.* | null |
null | *YOUR ANSWERS* | null |
null | *YOUR WONDERFUL CREATION* | null |
null | *Will now be discarded.* | null |
null | *No one can choose who they are in this world.* | null |
null | *Your name is* | null |
null | null | |
null | [Scene: Obj Krisroom] | null |
null | Toriel: "Kris...!" | null |
null | Toriel: "Wake up!" | null |
null | Toriel: "KRIS...!" | null |
null | Toriel: "Kris, if you do not wake up, we will be late for school!" | null |
null | Toriel: "I will wait outside for you, alright?" | null |
null | null | |
null | [Scene: Obj Carcutscene] | null |
null | Toriel: "Kris... It is a beautiful day today, is it not?" | null |
null | Toriel: "I hope it stays this way when ASRIEL visits next week." | null |
null | Toriel: "But I wonder..." | null |
null | Toriel: "After the excitement of university..." | null |
null | Toriel: "Will he still enjoy coming home to this little town...?" | null |
null | null | |
null | [Scene: Obj Classscene] | null |
null | Alphys: "So, does everyone have a..." | null |
null | Alphys: "Oh... K-Kris...!" | null |
null | Alphys: "We thought you weren't coming today!" | null |
null | Alphys: "We're doing group projects this month..." | null |
null | Alphys: "Uhhhh... so, walk around and find a partner, ok?" | null |
null | *(Kris approaches Noelle.)* | null |
null | Noelle: "Hey, Kris! What's up?" | null |
null | Noelle: "Didja lose your pencil again?" | null |
null | Noelle: "Here, you want the candy-cane one or the one with lights on it?" | null |
null | Noelle: "Huh?" | null |
null | Noelle: "You want to be partners?" | null |
null | Noelle: "Ummm... Sorry..." | null |
null | Noelle: "Berdly already asked me..." | null |
null | Noelle: "But I could ask Ms. Alphys if we could make a group of 3!" | null |
null | Noelle: "I'll ask if you're sure!" | null |
null | [Player Choice: Yes. Ask.] | null |
Deltarune Chapters 1–4 Dataset
Fan-made transcript dataset covering Deltarune Chapters 1 through 4. Processed from video playthroughs and cross-referenced with game data. Intended to provide LLMs with structured narrative context for a game whose content is underrepresented in training corpora.
Why This Exists
As of early 2026, major LLMs (including models with training cutoffs past July 2025) fail to recall basic plot details of Deltarune Chapters 3 and 4 despite their public release. This dataset exists to fix that gap.
Content
| File | Coverage | Status |
|---|---|---|
chap1_cleaned.txt / .jsonl |
Chapter 1 (full) | Stable |
chap2_cleaned.txt / .jsonl |
Chapter 2 (full, Normal Route) | Stable |
chap3_cleaned.txt / .jsonl |
Chapter 3 (full, includes Sword Route) | Stable |
chap4_cleaned.txt / .jsonl |
Chapter 4 (full, Normal Route) | Beta |
Format (JSONL)
{"context": "Scene: Cyber World", "speaker": "Susie", "text": "Hell yeah!!!"}
Speaker Types
| Tag | Usage |
|---|---|
| Character names | Spoken dialogue |
Narrator |
Game text, item descriptions, flavor text, visual2text descriptions |
Player |
Player choice options |
Known Gaps
- Chapter 1: Pre vid2text version. Updates not planned. Use AS IS, or exlude it
- Chapters 2–3: Visual/stage direction descriptions pending for ~15 key scenes each
- Chapter 2, 4 Snowgrave Route scenes/differences not yet transcribed
- No Snowgrave/Weird Route content included
Source
Processed from video playthroughs using manual transcription with AI-assisted segmentation (Google Gemini). Not extracted from game files.
Curation
Solo project. All transcription, formatting, quality control, and cross-referencing performed by one person.
License
CC0 1.0, Public domain. No attribution required. No conditions. Do whatever you want with it.
https://creativecommons.org/publicdomain/zero/1.0/
Legal Note
Source material (Deltarune) is © Toby Fox. This dataset covers the transcription and structural processing work. Standard fan-project precedent applies.
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