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Driftshore Assets

Binary seed pack for Driftshore (original Suncove IP) targeting Unreal Engine 5.8.2.

GitHub (code / docs): https://github.com/Z5zi/Driftshore

This dataset holds large assets that should not live in git: terrain heightmap seed, CC0 PBR textures, HDRI, and prop category manifests for Pierline Marina.

Layout

terrain/          pierline_marina_heightmap_1024.png (procedural greyscale seed)
textures/         Poly Haven CC0 1K PBR sets (asphalt, concrete, wood planks, metal plate)
hdri/             Poly Haven CC0 1K HDRI (klippad_sunrise_1)
manifests/        props_manifest.json (intended mesh categories)
licenses/         LICENSES.md

Download

hf download Reticule/Driftshore-assets --repo-type dataset --local-dir ./Driftshore-assets

Unreal Engine 5.8.2 import steps

  1. Open the Driftshore project in UE 5.8.2.
  2. Create World Partition map Content/Maps/Suncove_VerticalSlice if missing.
  3. Landscape: Landscape → Import from File → terrain/pierline_marina_heightmap_1024.png. Scale to cover Pierline (~800×800 m starting point). Treat as a blockout seed, not final sculpt.
  4. Textures: Import each textures/<set>/ folder under Content/Materials/Textures/. Create material instances (M_Asphalt_Marina, M_Concrete_Worn, M_PierWood, M_DockMetal).
  5. HDRI: Import hdri/klippad_sunrise_1_1k.hdr for dawn Sky Light / HDRI Backdrop reference matching preset pierline_dawn.
  6. Do not commit resulting .uasset files; keep this dataset as the binary source of truth.

Licensing

  • Poly Haven textures + HDRI: CC0 1.0 (see licenses/LICENSES.md).
  • Procedural heightmap + manifests: original Driftshore / Z5zi seed data.
  • No Rockstar / third-party game assets.
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