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Driftshore Assets
Binary seed pack for Driftshore (original Suncove IP) targeting Unreal Engine 5.8.2.
GitHub (code / docs): https://github.com/Z5zi/Driftshore
This dataset holds large assets that should not live in git: terrain heightmap seed, CC0 PBR textures, HDRI, and prop category manifests for Pierline Marina.
Layout
terrain/ pierline_marina_heightmap_1024.png (procedural greyscale seed)
textures/ Poly Haven CC0 1K PBR sets (asphalt, concrete, wood planks, metal plate)
hdri/ Poly Haven CC0 1K HDRI (klippad_sunrise_1)
manifests/ props_manifest.json (intended mesh categories)
licenses/ LICENSES.md
Download
hf download Reticule/Driftshore-assets --repo-type dataset --local-dir ./Driftshore-assets
Unreal Engine 5.8.2 import steps
- Open the Driftshore project in UE 5.8.2.
- Create World Partition map
Content/Maps/Suncove_VerticalSliceif missing. - Landscape: Landscape → Import from File →
terrain/pierline_marina_heightmap_1024.png. Scale to cover Pierline (~800×800 m starting point). Treat as a blockout seed, not final sculpt. - Textures: Import each
textures/<set>/folder underContent/Materials/Textures/. Create material instances (M_Asphalt_Marina,M_Concrete_Worn,M_PierWood,M_DockMetal). - HDRI: Import
hdri/klippad_sunrise_1_1k.hdrfor dawn Sky Light / HDRI Backdrop reference matching presetpierline_dawn. - Do not commit resulting
.uassetfiles; keep this dataset as the binary source of truth.
Licensing
- Poly Haven textures + HDRI: CC0 1.0 (see
licenses/LICENSES.md). - Procedural heightmap + manifests: original Driftshore / Z5zi seed data.
- No Rockstar / third-party game assets.
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