private static void convertARGBtoABGR(int[] src, int srcOff, int[] dst, int dstOff, int length) {
        for (int i = 0; i < length; i++) {
            int argb = src[srcOff + i];
            int a = (argb & 0xFF000000);
            int b = (argb & 0x000000FF) << 16;
            int g = (argb & 0x0000FF00);
            int r = (argb & 0x00FF0000) >> 16;
            int abgr = a | b | g | r;
            dst[dstOff + i] = abgr;
        }
    }
Loads textures using Android's Bitmap class, but does not have the 
RGBA8 alpha bug.

See below link for supported image formats:
https://developer.android.com/guide/topics/media/media-formats#image-formats

@author Kirill Vainer
jme3-android/src/main/java/com/jme3/texture/plugins/AndroidBufferImageLoader.java