public float getHeight() {
        return height;
    }
Create a quad with the given width and height. The quad
is always created in the XY plane.

@param width The X extent or width
@param height The Y extent or width
@param flipCoords If true, the texture coordinates will be flipped
along the Y axis.
jme3-core/src/main/java/com/jme3/scene/shape/Quad.java