@Override
    public Type getType() {
        return Type.TwoDimensionalArray;
    }
Construct a TextureArray from the given list of images.
To check if a hardware supports TextureArray check : 
renderManager.getRenderer().getCaps().contains(Caps.TextureArray)

@param images the images to use (not null)
jme3-core/src/main/java/com/jme3/texture/TextureArray.java