public void setDistortionMix(float value) {
        distortionMix = value;
        material.setFloat("distortionMix", distortionMix);
    }
Sets how the normal and dudv map are mixed to create the wave effect, default = 0.5

@param value the desired mix fraction (default=0.5)
jme3-effects/src/main/java/com/jme3/water/SimpleWaterProcessor.java