public void releaseBufferForSharingNoEvent(CommandQueue queue) {
        //default implementation, overwrite for better performance
        releaseBufferForSharingAsync(queue).release();
    }
Releases a shared buffer object.
Call this method after the buffer object was acquired by
{@link #acquireBufferForSharingAsync(com.jme3.opencl.CommandQueue) }
to hand the control back to OpenGL.
The generated event object is directly released, resulting in
performance improvements.
@param queue the command queue
jme3-core/src/main/java/com/jme3/opencl/Buffer.java