public void setStride(int stride) {
        this.stride = stride;
    }
Set the stride (in bytes) for the data.
<p>
If the data is packed in the buffer, then stride is 0, if there's other
data that is between the current component and the next component in the
buffer, then this specifies the size in bytes of that additional data.

@param stride the stride (in bytes) for the data
jme3-core/src/main/java/com/jme3/scene/VertexBuffer.java