default void blitSpriteAt(GuiGraphics graphics, RedUISprite sprite, Point pos) {
//        RenderSystem.setShaderTexture(0, sprite.texture());
        graphics.blit(sprite.texture(), pos.x, pos.y, sprite.u(), sprite.v(), sprite.w(), sprite.h(), sprite.textureWidth(), sprite.textureHeight());
    }
Function that is run over multiple nodes in a graph

@param node          Node to operate on
@param relativePoint A point relative to the given node's parent
@param consumed      True if previous operation has consumed this event
@return True to consume this event
core/src/main/java/mrtjp/projectred/redui/RedUINode.java