public void setLobbyGameServer(SteamID steamIDLobby, int gameServerIP,
								   short gameServerPort, SteamID steamIDGameServer) {
		SteamMatchmakingNative.setLobbyGameServer(steamIDLobby.handle, gameServerIP, gameServerPort, steamIDGameServer.handle);
	}
Read incoming chat entry into a {@link com.codedisaster.steamworks.SteamMatchmaking.ChatEntry} structure,
and a direct {@link ByteBuffer}.
java-wrapper/src/main/java/com/codedisaster/steamworks/SteamMatchmaking.java