@Override
    public void setDynamic(Vector3f uniformAcceleration) {
        getControl().verifyReadyForDynamicMode("put link into dynamic mode");

        super.setDynamic(uniformAcceleration);

        String name = boneName();
        RangeOfMotion preset = getControl().getJointLimits(name);
        preset.setupJoint((SixDofJoint) getJoint());
    }
Immediately put this link into dynamic mode and update the range of
motion of its joint.

@param uniformAcceleration the uniform acceleration vector (in
physics-space coordinates, not null, unaffected)
jme3-jbullet/src/main/java/com/jme3/bullet/animation/BoneLink.java