public void setInverseRotationDegrees(float[] angles) {
        if (angles.length != 3) {
            throw new IllegalArgumentException(
                    "Angles must be of size 3.");
        }
        float vec[] = new float[3];
        vec[0] = (angles[0] * FastMath.RAD_TO_DEG);
        vec[1] = (angles[1] * FastMath.RAD_TO_DEG);
        vec[2] = (angles[2] * FastMath.RAD_TO_DEG);
        setInverseRotationRadians(vec);
    }
Load an inverted rotation from Euler angles in degrees.

@param angles the desired Euler angles (in degrees, not null, length=3)
@throws IllegalArgumentException if angles doesn't have length=3.
jme3-core/src/main/java/com/jme3/math/Matrix4f.java