private void pushAttrib(Type type, Attributes attribs) throws SAXException {
        try {
            FloatBuffer buf = (FloatBuffer) mesh.getBuffer(type).getData();
            buf.put(parseFloat(attribs.getValue("x"))).put(parseFloat(attribs.getValue("y"))).put(parseFloat(attribs.getValue("z")));
        } catch (Exception ex) {
            throw new SAXException("Failed to push attrib", ex);
        }
    }
Normalizes weights if needed and finds largest amount of weights used for
all vertices in the buffer.
jme3-plugins/src/ogre/java/com/jme3/scene/plugins/ogre/MeshLoader.java