@Override
    public void glGenTextures(IntBuffer textures) {
        checkLimit(textures);
        JmeIosGLES.glGenTextures(textures.remaining(), temp_array, 0);
        fromArray(textures.remaining(), temp_array, textures);
    }
Implements OpenGL ES 2.0 and 3.0 for iOS. 

@author Kirill Vainer, Jesus Oliver
jme3-ios/src/main/java/com/jme3/renderer/ios/IosGL.java