@Override
    public void pause() {
        onPause();
        playState = PlayState.Paused;
        if (listeners != null) {
            for (int i = 0; i < listeners.size(); i++) {
                CinematicEventListener cel = listeners.get(i);
                cel.onPause(this);
            }
        }
    }
Pause this event.
Next time when play() is called, the animation restarts from here.
jme3-core/src/main/java/com/jme3/cinematic/events/AbstractCinematicEvent.java