@Override
            public void invoke(final long window, final int button, final int action, final int mods) {
                onMouseButton(window, button, action, mods);
            }
Create a new mouse input attached to the given {@link LwjglWindowVR context}.
@param context the context to which to attach the input.
jme3-vr/src/main/java/com/jme3/input/lwjgl/GlfwMouseInputVR.java