public void addBone(Bone bone) {
        int boneIndex = control.getSkeleton().getBoneIndex(bone);
        if (affectedBones == null) {
            affectedBones = new BitSet(control.getSkeleton().getBoneCount());
        }
        affectedBones.set(boneIndex);
    }
Add a single bone to be influenced by this animation channel.

@param bone the Bone to be influenced
jme3-core/src/main/java/com/jme3/animation/AnimChannel.java