public Matrix4f[] computeSkinningMatrices() {
        TempVars vars = TempVars.get();
        for (int i = 0; i < boneList.length; i++) {
            boneList[i].getOffsetTransform(skinningMatrixes[i], vars.quat1, vars.vect1, vars.vect2, vars.tempMat3);
        }
        vars.release();
        return skinningMatrixes;
    }
Compute the skinning matrices for each bone of the skeleton that would be used to transform vertices of associated meshes
@return the pre-existing matrices
jme3-core/src/main/java/com/jme3/animation/Skeleton.java