public void setNormalized(boolean normalized) {
        this.normalized = normalized;
    }
@param normalized Set to true if integer components should be converted
from their maximal range into the range 0.0 - 1.0 when converted to
a floating-point value for the shader.
E.g. if the {@link Format} is {@link Format#UnsignedInt}, then
the components will be converted to the range 0.0 - 1.0 by dividing
every integer by 2^32.
jme3-core/src/main/java/com/jme3/scene/VertexBuffer.java