@Override
    public void updateLogicalState(float tpf) {
        super.updateLogicalState(tpf);
        wires.updateGeometry();
        points.updateGeometry();
        if(interBoneWires != null) {
            interBoneWires.updateGeometry();
        }
    }
Creates a debugger with bone lengths data. If the data is supplied then the wires will show each full bone (from head to tail),
the points will display both heads and tails of the bones and dotted lines between bones will be seen.
@param name
           the name of the debugger's node
@param skeleton
           the skeleton that will be shown
@param boneLengths
           a map between the bone's index and the bone's length
jme3-core/src/main/java/com/jme3/scene/debug/SkeletonDebugger.java