private void fullReset() {
        elementStack.clear();
        indexToJoint.clear();
        nameToJoint.clear();
        track = null;
        tracks.clear();
        animClip = null;
        if (animClips != null) {
            animClips.clear();
        }

        joint = null;
        armature = null;
        times.clear();
        rotations.clear();
        translations.clear();
        time = -1;
        position = null;
        rotation = null;
        scale = null;
        angle = 0;
        axis = null;
    }
Reset the SkeletonLoader in case an error occurred while parsing XML.
This allows future use of the loader even after an error.
jme3-plugins/src/ogre/java/com/jme3/scene/plugins/ogre/SkeletonLoader.java