void postRebuild(PhysicsLink oldLink) {
        assert oldLink != null;
        assert oldLink.bone == bone;

        if (oldLink.isKinematic()) {
            blendInterval = oldLink.blendInterval;
            kinematicWeight = oldLink.kinematicWeight;
        } else {
            blendInterval = 0f;
            kinematicWeight = 1f;
        }
    }
Copy animation data from the specified link, which must correspond to the
same bone.

@param oldLink the link to copy from (not null, unaffected)
jme3-jbullet/src/main/java/com/jme3/bullet/animation/PhysicsLink.java