public void setCullHint(CullHint hint) {
        cullHint = hint;
    }
<code>setCullHint</code> alters how view frustum culling will treat this
spatial.

@param hint one of: <code>CullHint.Dynamic</code>,
<code>CullHint.Always</code>, <code>CullHint.Inherit</code>, or
<code>CullHint.Never</code>
<p>
The effect of the default value (CullHint.Inherit) may change if the
spatial gets re-parented.
jme3-core/src/main/java/com/jme3/scene/Spatial.java