@Override
    protected void setPhysicsLocation(Vector3f vec) {
        if (baseRigidBody != null) {
            baseRigidBody.setPhysicsLocation(vec);
        }
    }
Return the joint between the specified bone and its parent. This return
null if it's invoked before adding the control to a spatial

@param boneName the name of the bone
@return the joint between the given bone and its parent
jme3-jbullet/src/main/java/com/jme3/bullet/control/KinematicRagdollControl.java