protected void applyPhysicsTransform(Vector3f worldLocation, Quaternion worldRotation) {
        applyPhysicsTransform(worldLocation, worldRotation, this.spatial);
    }
Apply the specified location and orientation to the controlled spatial.

@param worldLocation location vector (in physics-space coordinates, not
null, unaffected)
@param worldRotation orientation (in physics-space coordinates, not null,
unaffected)
jme3-jbullet/src/main/java/com/jme3/bullet/debug/AbstractPhysicsDebugControl.java