void setAnimTransforms(Vector3f translation, Quaternion rotation, Vector3f scale) {
        if (userControl) {
            return;
        }

//        localPos.addLocal(translation);
//        localRot.multLocal(rotation);
        //localRot = localRot.mult(rotation);

        localPos.set(bindPos).addLocal(translation);
        localRot.set(bindRot).multLocal(rotation);

        if (scale != null) {
            localScale.set(bindScale).multLocal(scale);
        }
    }
Sets the local animation transform of this bone.
Bone is assumed to be in bind pose when this is called.
jme3-core/src/main/java/com/jme3/animation/Bone.java