protected void updateShaderBufferBlocks(final Shader shader) {
        final ListMap<String, ShaderBufferBlock> bufferBlocks = shader.getBufferBlockMap();
        for (int i = 0; i < bufferBlocks.size(); i++) {
            updateShaderBufferBlock(shader, bufferBlocks.getValue(i));
        }
    }
Updates all shader's buffer blocks.

@param shader the shader.
jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java