public void setBilinearFiltering(boolean bilinearFiltering) {
        if (this.bilinearFiltering != bilinearFiltering) {
            this.bilinearFiltering = bilinearFiltering;
            if (initialized) {
                for (Pass p : downsamplingPasses) {
                    if (this.bilinearFiltering) {
                        p.getRenderedTexture().setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
                    } else {
                        p.getRenderedTexture().setMinFilter(Texture.MinFilter.NearestNoMipMaps);
                    }
                }
                for (Pass p : upsamplingPasses) {
                    if (this.bilinearFiltering) {
                        p.getRenderedTexture().setMagFilter(Texture.MagFilter.Bilinear);
                    } else {
                        p.getRenderedTexture().setMagFilter(Texture.MagFilter.Nearest);
                    }
                }
            }
        }
    }
Sets pass textures to use bilinear filtering.
<p>
If true, downsampling textures are set to {@code min=BilinearNoMipMaps} and
upsampling textures are set to {@code mag=Bilinear}, which produces better
quality glow. If false, textures use their default filters.
<p>
default=true

@param bilinearFiltering true to use bilinear filtering
jme3-effects/src/main/java/com/jme3/post/filters/SoftBloomFilter.java