@Override
    public String toString() {
        return this.toString(0);
    }
Sets the local bind transform of the bone.
Call setBindingPose() after all of the bones' bind transforms are set to save them.

@param translation the desired bind translation (not null, unaffected)
@param rotation the desired bind rotation (not null, unaffected)
@param scale the desired bind scale (unaffected) or null for no scaling
jme3-core/src/main/java/com/jme3/animation/Bone.java