final void reset() {
        if (!userControl) {
            localPos.set(bindPos);
            localRot.set(bindRot);
            localScale.set(bindScale);
        }

        for (int i = children.size() - 1; i >= 0; i--) {
            children.get(i).reset();
        }
    }
Reset the bone and its children to bind pose.
jme3-core/src/main/java/com/jme3/animation/Bone.java