private String toString(int depth) {
        StringBuilder sb = new StringBuilder();
        for (int i = 0; i < depth; i++) {
            sb.append('-');
        }

        sb.append(name).append(" bone\n");
        for (Bone child : children) {
            sb.append(child.toString(depth + 1));
        }
        return sb.toString();
    }
Sets the local bind transform of the bone.
Call setBindingPose() after all of the bones' bind transforms are set to save them.

@param translation the desired bind translation (not null, unaffected)
@param rotation the desired bind rotation (not null, unaffected)
@param scale the desired bind scale (unaffected) or null for no scaling
jme3-core/src/main/java/com/jme3/animation/Bone.java