public void reset() {
        sWrap = null;
        tWrap = null;
        rWrap = null;
        magFilter = null;
        minFilter = null;
        anisoFilter = 1;
        
        // The default in OpenGL is OFF, so we avoid setting this per texture
        // if it's not used.
        shadowCompareMode = Texture.ShadowCompareMode.Off;
    }
Stores/caches texture-state parameters so the {@link Renderer} doesn't have to
set them each time.

@author Kirill Vainer
jme3-core/src/main/java/com/jme3/texture/image/LastTextureState.java