public boolean intersectWhere(Triangle t, Vector3f loc) {
        return intersectWhere(t.get(0), t.get(1), t.get(2), loc);
    }
<code>intersectWhere</code> determines if the Ray intersects a triangle.
It then stores the point of intersection in the given loc vector

@param t the Triangle to test against.
@param loc storage vector to save the collision point in (if the ray
collides)
@return true if the ray collides.
jme3-core/src/main/java/com/jme3/math/Ray.java