public void setKinematicMode() {
        if (mode != Mode.Kinematic) {
            setMode(Mode.Kinematic);
        }
    }
Put the control into Kinematic mode. In this mode, the collision shapes
follow the movements of the skeleton while interacting with the physics
environment.
jme3-jbullet/src/main/java/com/jme3/bullet/control/KinematicRagdollControl.java