public void reset(boolean rewind) {
        if (rewind) {
            setTime(0);
            if (control.getSkeleton() != null) {
                control.getSkeleton().resetAndUpdate();
            } else {
                TempVars vars = TempVars.get();
                update(0, vars);
                vars.release();
            }
        }
        animation = null;
        notified = false;
    }
Add bones to be influenced by this animation channel, starting
from the given bone and going toward its children.

@param bone the Bone to use as a starting point
jme3-core/src/main/java/com/jme3/animation/AnimChannel.java