@Override
    public void glShaderSource(final int shader, final String[] strings, final IntBuffer length) {
        checkLimit(length);
        GL20.glShaderSource(shader, strings);
    }
The LWJGL implementation of interfaces {@link GL}, {@link GL2}, {@link GL3}, {@link GL4}.
jme3-lwjgl3/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java