public void setLastFrustumIntersection(Camera.FrustumIntersect intersects) {
        frustrumIntersects = intersects;
    }
Overrides the last intersection result. This is useful for operations
that want to start rendering at the middle of a scene tree and don't want
the parent of that node to influence culling.

@param intersects
           the new value
jme3-core/src/main/java/com/jme3/scene/Spatial.java