@Override
    public void populateProbes(Geometry g, LightList lightList) {
        if (!lightProbes.isEmpty()) {
            //The first probe is actually the closest to the geometry since the 
            //light list is sorted according to the distance to the geom.
            LightProbe p = lightProbes.get(0);
            if (p.isReady()) {
                lightList.add(p);
            }            
            //clearing the list for next pass.
            lightProbes.clear();
        }        
    }
This strategy returns the closest probe from the rendered object.

This is the most basic strategy : The fastest and the easiest.
Though it has severe graphical drawbacks as there might be very visible seams
on static object and some "popping" on dynamic objects.

@author Nehon
jme3-core/src/main/java/com/jme3/light/BasicProbeBlendingStrategy.java