public String getGameName() {
        return gameName;
    }
Client registration is a message that contains a unique ID. This ID
 is simply the current time in milliseconds, providing multiple clients
 will not connect to the same server within one millisecond. This is used
 to couple the TCP and UDP connections together into one 'Client' on the
 server.

@author Lars Wesselius, Paul Speed
jme3-networking/src/main/java/com/jme3/network/message/ClientRegistrationMessage.java