@java.lang.Override
  public void writeTo(com.google.protobuf.CodedOutputStream output) throws java.io.IOException {
    if (!com.google.protobuf.GeneratedMessageV3.isStringEmpty(format_)) {
      com.google.protobuf.GeneratedMessageV3.writeString(output, 1, format_);
    }
    if (!com.google.protobuf.GeneratedMessageV3.isStringEmpty(filePrefix_)) {
      com.google.protobuf.GeneratedMessageV3.writeString(output, 2, filePrefix_);
    }
    if (spriteWidthPixels_ != 0) {
      output.writeInt32(3, spriteWidthPixels_);
    }
    if (spriteHeightPixels_ != 0) {
      output.writeInt32(4, spriteHeightPixels_);
    }
    if (columnCount_ != 0) {
      output.writeInt32(5, columnCount_);
    }
    if (rowCount_ != 0) {
      output.writeInt32(6, rowCount_);
    }
    if (((bitField0_ & 0x00000001) != 0)) {
      output.writeMessage(7, getInterval());
    }
    if (quality_ != 0) {
      output.writeInt32(8, quality_);
    }
    getUnknownFields().writeTo(output);
  }
<pre>
The quality of the generated sprite sheet. Enter a value between 1
and 100, where 1 is the lowest quality and 100 is the highest quality.
The default is 100. A high quality value corresponds to a low image data
compression ratio.
</pre>

<code>int32 quality = 8;</code>

@return The quality.
java-video-live-stream/proto-google-cloud-live-stream-v1/src/main/java/com/google/cloud/video/livestream/v1/SpriteSheet.java