private void buildPlayer() {
        spaceCraft = assetManager.loadModel("Models/HoverTank/Tank2.mesh.xml");
        CollisionShape colShape = CollisionShapeFactory.createDynamicMeshShape(spaceCraft);
        spaceCraft.setShadowMode(ShadowMode.CastAndReceive);
        spaceCraft.setLocalTranslation(startLocation);
        spaceCraft.setLocalRotation(startOrientation);

        hoverControl = new PhysicsHoverControl(colShape, 500);

        spaceCraft.addControl(hoverControl);


        rootNode.attachChild(spaceCraft);
        getPhysicsSpace().add(hoverControl);
        hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02);

        ChaseCamera chaseCam = new ChaseCamera(cam, inputManager);
        spaceCraft.addControl(chaseCam);

        flyCam.setEnabled(false);
    }
initial orientation of the tank (in world/physics-space coordinates)
jme3-examples/src/main/java/jme3test/bullet/TestHoveringTank.java