public void storeEvent(TouchEvent event) {
        if (eventPool.size() < maxEvents) {
            eventPool.push(event);
        } else {
            logger.warning("eventPool full");
        }
    }
Stores the TouchEvent back in the pool for later reuse.  It is only reused
if the TouchEvent has been consumed.

@param event TouchEvent to store for later use if consumed.
jme3-ios/src/main/java/com/jme3/input/ios/TouchEventPool.java