public boolean intersectWherePlanar(Vector3f v0, Vector3f v1, Vector3f v2,
            Vector3f loc) {
        return intersects(v0, v1, v2, loc, true, false);
    }
<code>intersectWherePlanar</code> determines if the Ray intersects a
triangle defined by the specified points and if so it stores the point of
intersection in the given loc vector as t, u, v where t is the distance
from the origin to the point of intersection and u,v is the intersection
point in terms of the triangle plane.

@param v0
           first point of the triangle.
@param v1
           second point of the triangle.
@param v2
           third point of the triangle.
@param loc
           storage vector to save the collision point in (if the ray
           collides) as t, u, v
@return true if the ray collides.
jme3-core/src/main/java/com/jme3/math/Ray.java