private AssetManager createAssetManager() {
        /* Desktop.cfg supports the following additional file formats at the time of writing:
            LOADER com.jme3.texture.plugins.AWTLoader : jpg, bmp, gif, png, jpeg
            LOADER com.jme3.audio.plugins.OGGLoader : ogg
         */
        return JmeSystem.newAssetManager(BaseTest.class.getResource("/com/jme3/asset/Desktop.cfg"));
    }
This class provides some utility functions to properly test the jMonkeyEngine.<br>
It contains simple methods to get and create a headless assetManager amongst other things.<br>
In comparison to {@link BaseTest} it provides a DesktopAssetManager capable of loading image formats using AWT, which
however makes those tests unsuitable for headless ci testing. This requires jme3-desktop to be a testRuntime dependency.

@author MeFisto94
jme3-terrain/src/test/java/com/jme3/terrain/collision/BaseAWTTest.java