public static Client connectToServer( String gameName, int version, 
                                          String host, int hostPort ) throws IOException
    {
        return connectToServer( gameName, version, host, hostPort, hostPort );   
    }
Creates a Client that communicates with the specified host and port
 using both reliable and fast transports.
jme3-networking/src/main/java/com/jme3/network/Network.java