@Override
    protected void postQueue(RenderQueue queue) {
        shadowRenderer.postQueue(queue);
        if (shadowRenderer.skipPostPass) {
            // removing the shadow map so that the post pass is skipped
            material.setTexture("ShadowMap0", null);
        }
    }
Abstract class constructor

@param manager the application asset manager
@param shadowMapSize the size of the rendered shadowmaps (512,1024,2048,
etc...)
@param shadowRenderer the shadowRenderer to use for this Filter
jme3-core/src/main/java/com/jme3/shadow/AbstractShadowFilter.java