protected void processEvent(TouchEvent event) {
        // Add the touch event
        iosInput.addEvent(event);
        // MouseEvents do not support multi-touch, so only evaluate 1 finger pointer events
        if (iosInput.isSimulateMouse() && numPointers == 1) {
            InputEvent mouseEvent = generateMouseEvent(event);
            if (mouseEvent != null) {
                // Add the mouse event
                iosInput.addEvent(mouseEvent);
            }
        }
        
    }
IosTouchHandler is the base class that receives touch inputs from the 
iOS system and creates the TouchEvents for jME.

@author iwgeric
jme3-ios/src/main/java/com/jme3/input/ios/IosTouchHandler.java