private void linkScene() {
        logger.log(Level.FINE, "Linking scene objects");
        long startTime = System.currentTimeMillis();
        applySkinning();
        buildAnimations();
        for(FbxMesh mesh : geomMap.values())
            mesh.clearMaterials();
        // Remove bones from node structures : JME creates attach node by itself
        for(FbxNode limb : limbMap.values())
            limb.node.removeFromParent();
        long estimatedTime = System.currentTimeMillis() - startTime;
        logger.log(Level.FINE, "Linking done in {0} ms", estimatedTime);
    }
FBX file format loader
<p> Loads scene meshes, materials, textures, skeleton and skeletal animation.
Multiple animations can be defined with {@link AnimationList} passing into {@link SceneKey}
or loaded from different animation layer.</p>
jme3-plugins/src/fbx/java/com/jme3/scene/plugins/fbx/SceneLoader.java