public Quaternion getQuaternionValue(long time) {
        Vector3f eulerAngles = getVector3Value(time);
//        System.out.println("\tT: " + time + ". Rotation: " +
//                                eulerAngles.x + ", " +
//                                eulerAngles.y + ", " + eulerAngles.z);
        Quaternion q = new Quaternion();
        q.fromAngles(eulerAngles.x * FastMath.DEG_TO_RAD, 
                     eulerAngles.y * FastMath.DEG_TO_RAD, 
                     eulerAngles.z * FastMath.DEG_TO_RAD);
        return q;
    }
Converts the euler angles from {@link #getVector3Value(long)} to
a quaternion rotation.
@param time Time at which to get the euler angles.
@return The rotation at time
jme3-plugins/src/fbx/java/com/jme3/scene/plugins/fbx/anim/FbxAnimCurveNode.java