public Transform getCombinedTransform(Vector3f position, Quaternion rotation) {
        if (tmpTransform == null) {
            tmpTransform = new Transform();
        }
        rotation.mult(localPos, tmpTransform.getTranslation()).addLocal(position);
        tmpTransform.setRotation(rotation).getRotation().multLocal(localRot);
        return tmpTransform;
    }
Returns the local transform of this bone combined with the given position and rotation
@param position a position
@param rotation a rotation
@return the resulting Transform (in reusable temporary storage!)
jme3-core/src/main/java/com/jme3/animation/Bone.java