public void setCcdSweptSphereRadius(float value) {
        for (PhysicsBoneLink link : boneLinks.values()) {
            link.rigidBody.setCcdSweptSphereRadius(value);
        }
    }
Alter the CcdSweptSphereRadius of all rigid bodies in the ragdoll.

@see PhysicsRigidBody#setCcdSweptSphereRadius(float)
@param value the desired radius of the sphere used for continuous
collision detection (&ge;0)
jme3-jbullet/src/main/java/com/jme3/bullet/control/KinematicRagdollControl.java