public Image bindRenderBuffer(FrameBuffer.RenderBuffer buffer, MemoryAccess access) {
        if (buffer.getTexture() == null) {
            return bindPureRenderBuffer(buffer, access);
        } else {
            return bindImage(buffer.getTexture(), access);
        }
    }
Creates a shared image object from a jME3 render buffer.
The returned image shares the same memory with the jME3 render buffer, changes
in one view are visible in the other view.
<br>
This can be used as an alternative to post-processing effects
(e.g. reduce sum operations, needed e.g. for tone mapping).
<br>
<b>Note:</b> The renderbuffer must already been uploaded to the GPU,
i.e. it must be used at least once for drawing.
<p>
Before the returned image can be used, it must be acquired explicitly
by {@link Image#acquireImageForSharingAsync(com.jme3.opencl.CommandQueue) }
and after modifying it, released by {@link Image#releaseImageForSharingAsync(com.jme3.opencl.CommandQueue) }
This is needed so that OpenGL and OpenCL operations do not interfere with each other.

@param buffer the buffer to bind
@param access the kernel access permissions
@return an image
jme3-core/src/main/java/com/jme3/opencl/Context.java