@Override
    public int hashCode() {
        int hash = super.hashCode();
        hash = 79 * hash + (this.wrapS != null ? this.wrapS.hashCode() : 0);
        hash = 79 * hash + (this.wrapT != null ? this.wrapT.hashCode() : 0);
        return hash;
    }
Construct a TextureArray from the given list of images.
To check if a hardware supports TextureArray check : 
renderManager.getRenderer().getCaps().contains(Caps.TextureArray)

@param images the images to use (not null)
jme3-core/src/main/java/com/jme3/texture/TextureArray.java