public Scene createScene(@NonNull final Provisioner provisioner) {
        final Integer address = nextAvailableSceneNumber(provisioner);
        if (address != null) {
            return new Scene(address, meshUUID);
        }
        return null;
    }
Creates a group using the next available group address based on the provisioners allocated group range

@param provisioner provisioner
@return a group or null if creation failed
mesh/src/main/java/no/nordicsemi/android/mesh/MeshNetwork.java