public boolean getLobbyGameServer(SteamID steamIDLobby, int[] gameServerIP,
									  short[] gameServerPort, SteamID steamIDGameServer) {
		long[] id = new long[1];

		if (SteamMatchmakingNative.getLobbyGameServer(steamIDLobby.handle, gameServerIP, gameServerPort, id)) {
			steamIDGameServer.handle = id[0];
			return true;
		}

		return false;
	}
Read incoming chat entry into a {@link com.codedisaster.steamworks.SteamMatchmaking.ChatEntry} structure,
and a direct {@link ByteBuffer}.
java-wrapper/src/main/java/com/codedisaster/steamworks/SteamMatchmaking.java