public void findCollisionsWithRayAsync(float[] fromPos, float toPos[], boolean closest,
                                           String tag,
                                           PhysicsWorld.HitTestListener callback) {
        mNativeScene.getPhysicsWorld().findCollisionsWithRayAsync(new Vector(fromPos), new Vector(toPos),
                closest, tag, callback);
    }
This method is called to set the platform information on the Scene so that it can call
the listener in javascript to let developers listen for the platform.
android/viro_bridge/src/main/java/com/viromedia/bridge/component/node/VRTScene.java