public void setUniformBufferObject(final String name, final BufferObject value) {
        setParam(name, VarType.UniformBufferObject, value);
    }
Pass a uniform buffer object to the material shader.

@param name  the name of the buffer object defined in the material definition (j3md).
@param value the buffer object.
jme3-core/src/main/java/com/jme3/material/Material.java