public static FrameBufferTextureTarget newTarget(Texture tx, TextureCubeMap.Face face) {
            FrameBufferTextureTarget t = new FrameBufferTextureTarget();
            t.face = face.ordinal();
            t.setTexture(tx);
            return t;
        }
Creates a frame buffer texture and sets the face position by using the face parameter. It uses
{@link TextureCubeMap} ordinal number for the face position.

@param tx texture to add to the frame buffer
@param face face to add to the color buffer to
@return FrameBufferTexture Target
jme3-core/src/main/java/com/jme3/texture/FrameBuffer.java