public boolean intersectWherePlanar(Triangle t, Vector3f loc) {
        return intersectWherePlanar(t.get(0), t.get(1), t.get(2), loc);
    }
<code>intersectWherePlanar</code> determines if the Ray intersects a
triangle and if so it stores the point of
intersection in the given loc vector as t, u, v where t is the distance
from the origin to the point of intersection and u,v is the intersection
point in terms of the triangle plane.

@param t the Triangle to test against.
@param loc
           storage vector to save the collision point in (if the ray
           collides) as t, u, v
@return true if the ray collides.
jme3-core/src/main/java/com/jme3/math/Ray.java