@Deprecated 
    public void setColorTexture(TextureCubeMap tex, TextureCubeMap.Face face) {
        clearColorTargets();
        addColorTexture(tex, face);
    }
Set the color texture to use for this framebuffer.
This automatically clears all existing textures added previously
with {@link FrameBuffer#addColorTexture } and adds this texture as the
only target.

@param tex The cube-map texture to set.
@param face The face of the cube-map to render to.
@deprecated Use addColorTarget
jme3-core/src/main/java/com/jme3/texture/FrameBuffer.java