public void setCursorPosition(int x, int y) {
        if (!context.isRenderable()) {
            return;
        }

        glfwSetCursorPos(context.getWindowHandle(), x, y);
    }
Set the position of the cursor on the display.
@param x the x position of the cursor (pixel).
@param y the y position of the cursor (pixel).
jme3-vr/src/main/java/com/jme3/input/lwjgl/GlfwMouseInputVR.java