public Vector3f crossLocal(float otherX, float otherY, float otherZ) {
        float tempx = (y * otherZ) - (z * otherY);
        float tempy = (z * otherX) - (x * otherZ);
        z = (x * otherY) - (y * otherX);
        x = tempx;
        y = tempy;
        return this;
    }
Right multiplies by the specified components (cross product) and returns
the (modified) current instance.

@param otherX the X component of the right factor
@param otherY the Y component of the right factor
@param otherZ the Z component of the right factor
@return the (modified) current instance (for chaining)
jme3-core/src/main/java/com/jme3/math/Vector3f.java