public static Client connectToServer( String host, int hostPort, int remoteUdpPort ) throws IOException
    {
        return connectToServer( DEFAULT_GAME_NAME, DEFAULT_VERSION, host, hostPort, remoteUdpPort );
    }
Creates a Client that communicates with the specified host and separate TCP and UDP ports
 using both reliable and fast transports.
jme3-networking/src/main/java/com/jme3/network/Network.java