public void loadHintText() {
        BitmapText hintText = new BitmapText(guiFont);
        hintText.setSize(guiFont.getCharSet().getRenderedSize());
        hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
        hintText.setText("Press T to toggle wireframe,  P to toggle tri-planar texturing");
        guiNode.attachChild(hintText);
    }
Uses the terrain's lighting texture with normal maps and lights.

@author bowens
jme3-examples/src/main/java/jme3test/terrain/TerrainTestAdvanced.java