@Override
    public boolean equals(Object other) {
        if (this == other) {
            return true; 
        }
        if (!(other instanceof TextureArray)) {
            return false;
        }
        TextureArray that = (TextureArray) other;
        if (this.getWrap(WrapAxis.S) != that.getWrap(WrapAxis.S))
            return false;
        if (this.getWrap(WrapAxis.T) != that.getWrap(WrapAxis.T))
            return false;
        return super.equals(other);
    }
Construct a TextureArray from the given list of images.
To check if a hardware supports TextureArray check : 
renderManager.getRenderer().getCaps().contains(Caps.TextureArray)

@param images the images to use (not null)
jme3-core/src/main/java/com/jme3/texture/TextureArray.java