private int computeInstanceCount() {
        // Whatever the max of the base instance counts
        int max = 0;
        for (VertexBuffer vb : buffersList) {
            if (vb.getBaseInstanceCount() > max) {
                max = vb.getBaseInstanceCount();
            }
        }
        return max;
    }
Interleaves the data in this mesh. This operation cannot be reversed.
Some GPUs may prefer the data in this format, however it is a good idea
to <em>avoid</em> using this method as it disables some engine features.
jme3-core/src/main/java/com/jme3/scene/Mesh.java