public void reset() {
        init();

        for (int i = 0; i < boundTextures.length; i++) {
            boundTextures[i] = null;
        }

        textureIndexList.reset();

        for (int i = 0; i < boundAttribs.length; i++) {
            boundAttribs[i] = null;
        }

        attribIndexList.reset();
    }
Resets the RenderContext to default GL state.
jme3-core/src/main/java/com/jme3/renderer/RenderContext.java