private void testNewAnimationSystem(String assetPath) {
        Node newJaime = (Node) assetManager.loadModel(assetPath);
        AnimMigrationUtils.migrate(newJaime);
        rootNode.attachChild(newJaime);
        newJaime.setLocalTranslation(1f, 0f, 0f);

        // enable software skinning:
        SkinningControl skinningControl
                = newJaime.getControl(SkinningControl.class);
        skinningControl.setHardwareSkinningPreferred(false);

        // remove its vertex normals:
        Geometry newGeometry = (Geometry) newJaime.getChild(0);
        Mesh newMesh = newGeometry.getMesh();
        newMesh.clearBuffer(VertexBuffer.Type.Normal);
        newMesh.clearBuffer(VertexBuffer.Type.BindPoseNormal);
    }
Attach the specified model, converted to the new animation system, to the
scene graph, enable software skinning, and remove its vertex normals.

@param assetPath the asset path of the test model (not null)
jme3-examples/src/main/java/jme3test/animation/TestIssue2076.java