@Override
            public void invoke(long window, double xpos, double ypos) {
                onCursorPos(window, xpos, ypos);
            }
Create a new mouse input attached to the given {@link LwjglWindowVR context}.
@param context the context to which to attach the input.
jme3-vr/src/main/java/com/jme3/input/lwjgl/GlfwMouseInputVR.java