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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Co...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Co...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Co...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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#ifndef EXPORT_FBX #define EXPORT_FBX #include <fbxsdk.h> /****************************** ExporterFBX is the class devoted to export the info contained in a VCG mesh to an FBX file. In order to compile the following class you need to: - download the VCGlib from our SVN server and put the code in ../../vcglib - down...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Co...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Co...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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#ifndef IMPORT_FBX #define IMPORT_FBX #include<vcg/complex/allocate.h> #include <wrap/callback.h> #include <wrap/io_trimesh/io_mask.h> #include <wrap/io_trimesh/io_material.h> #include <vcg/space/color4.h> #include <fbxsdk.h> #include <vcg/complex/algorithms/update/bounding.h> #include <fstream> #include <string> #inc...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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#ifndef GCACHE_PROVIDER_H #define GCACHE_PROVIDER_H #include <QMutex> #include "dheap.h" #include "door.h" #include "token.h" /* this cache system enforce the rule that the items in a cache are always in all the cache below */ /* two mechanism to remove tokens from the cache: 1) set token count to something l...
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/**************************************************************************** * GCache * * Author: Federico Ponchio * * * * Co...
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#ifndef GCACHE_TOKEN_H #define GCACHE_TOKEN_H #include <QAtomicInt> /* QAtomic int count keep trak of token status: >0: locked (possibly multiple times) 0: data ready in last cache -1: not in last cache -2: to removed from all caches -3: out of caches */ /** Holds the resources to be cached. Th...
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/**************************************************************************** * GCache * * Author: Federico Ponchio * * * * Copyri...
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#ifndef GCACHE_CONTROLLER_H #define GCACHE_CONTROLLER_H #include <QDebug> #include "cache.h" /** Allows to insert tokens, update priorities and generally control the cache. */ template <class Token> class Controller { public: ///should be private std::vector<Token *> tokens; //tokens waiting to be added boo...
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#ifndef GCACHE_CACHE_H #define GCACHE_CACHE_H #include <iostream> #include <limits.h> #include <vector> #include <QThread> #include "provider.h" using namespace std; /* this cache system enforce the rule that the items in a cache are always in all the cache below */ /* two mechanism to remove tokens from the cache: ...
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#ifndef GLU_TESSELLATOR_CAP_H #define GLU_TESSELLATOR_CAP_H #include "glu_tesselator.h" #include <vcg/simplex/edge/pos.h> namespace vcg { namespace tri { // This function take a mesh with one or more boundary stored as edges, and fill another mesh with a triangulation of that boundaries. // it assumes that boundary ...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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#pragma once /**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O ...
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/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Co...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Co...
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/**************************************************************************** * MeshLab o o * * A versatile mesh processing toolbox o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Co...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * MeshLab o o * * An extendible mesh processor o o * * _ O _ * * Co...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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#ifndef __VCGLIB_VERTEX__BASE__TYPE #define __VCGLIB_VERTEX__BASE__TYPE #define VERTEX_TYPE Vertex #include <vcg/simplex/vertex/base.h> #undef VERTEX_TYPE namespace vcg { template < class VETYPE, class VFTYPE, class VTTYPE,class TCTYPE = TexCoord2<float,1>, class CoordTYPE= Point3<float> > class Vertexf : publ...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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#ifndef COMPONENT_SPH_ #define COMPONENT_SPH_ #include <vcg/math/spherical_harmonics.h> namespace vcg { namespace vertex { template <class A, class T> class Sph: public T { public: typedef A SphType; SphType &SH() { return _harmonics; } const SphType &cSH() const { return _harmonics; } template < c...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Co...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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/**************************************************************************** * VCGLib o o * * Visual and Computer Graphics Library o o * * _ O _ * * Copyri...
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