'''
3Drendering Example
=================

This example demonstrates using OpenGL to display rotating monkey head. This
includes loading a Blender OBJ file, shaders written in OpenGL's Shading
Language (GLSL), and using scheduled callbacks.

The file monkey.obj is a OBJ file output form the Blender free 3D creation
software. The file is text, listing vertices and faces. It is loaded
into a scene using objloader.py's ObjFile class. The file simple.glsl is
a simple vertex and fragment shader written in GLSL.
'''

from kivy.app import App
from kivy.clock import Clock
from kivy.core.window import Window
from kivy.uix.widget import Widget
from kivy.resources import resource_find
from kivy.graphics.transformation import Matrix
from kivy.graphics.opengl import *
from kivy.graphics import *
from objloader import ObjFile


class Renderer(Widget):
    def __init__(self, **kwargs):
        self.canvas = RenderContext(compute_normal_mat=True)
        self.canvas.shader.source = resource_find('simple.glsl')
        self.scene = ObjFile(resource_find("monkey.obj"))
        super(Renderer, self).__init__(**kwargs)
        with self.canvas:
            self.cb = Callback(self.setup_gl_context)
            PushMatrix()
            self.setup_scene()
            PopMatrix()
            self.cb = Callback(self.reset_gl_context)
        Clock.schedule_interval(self.update_glsl, 1 / 60.)

    def setup_gl_context(self, *args):
        glEnable(GL_DEPTH_TEST)

    def reset_gl_context(self, *args):
        glDisable(GL_DEPTH_TEST)

    def update_glsl(self, *largs):
        asp = self.width / float(self.height)
        proj = Matrix().view_clip(-asp, asp, -1, 1, 1, 100, 1)
        self.canvas['projection_mat'] = proj
        self.canvas['diffuse_light'] = (1.0, 1.0, 0.8)
        self.canvas['ambient_light'] = (0.1, 0.1, 0.1)
        self.rot.angle += 1

    def setup_scene(self):
        Color(1, 1, 1, 1)
        PushMatrix()
        Translate(0, 0, -3)
        self.rot = Rotate(1, 0, 1, 0)
        m = list(self.scene.objects.values())[0]
        UpdateNormalMatrix()
        self.mesh = Mesh(
            vertices=m.vertices,
            indices=m.indices,
            fmt=m.vertex_format,
            mode='triangles',
        )
        PopMatrix()


class RendererApp(App):
    def build(self):
        return Renderer()

if __name__ == "__main__":
    RendererApp().run()

'''
3D Rendering Monkey Head
========================

This example demonstrates using OpenGL to display rotating monkey head. This
includes loading a Blender OBJ file, shaders written in OpenGL's Shading
Language (GLSL), and using scheduled callbacks.

The file monkey.obj is a OBJ file output form the Blender free 3D creation
software. The file is text, listing vertices and faces. It is loaded
into a scene using objloader.py's ObjFile class. The file simple.glsl is
a simple vertex and fragment shader written in GLSL.
'''

from kivy.app import App
from kivy.clock import Clock
from kivy.core.window import Window
from kivy.uix.widget import Widget
from kivy.resources import resource_find
from kivy.graphics.transformation import Matrix
from kivy.graphics.opengl import *
from kivy.graphics import *
from objloader import ObjFile


class Renderer(Widget):
    def __init__(self, **kwargs):
        self.canvas = RenderContext(compute_normal_mat=True)
        self.canvas.shader.source = resource_find('simple.glsl')
        self.scene = ObjFile(resource_find("monkey.obj"))
        super(Renderer, self).__init__(**kwargs)
        with self.canvas:
            self.cb = Callback(self.setup_gl_context)
            PushMatrix()
            self.setup_scene()
            PopMatrix()
            self.cb = Callback(self.reset_gl_context)
        Clock.schedule_interval(self.update_glsl, 1 / 60.)

    def setup_gl_context(self, *args):
        glEnable(GL_DEPTH_TEST)

    def reset_gl_context(self, *args):
        glDisable(GL_DEPTH_TEST)

    def update_glsl(self, *largs):
        asp = self.width / float(self.height)
        proj = Matrix().view_clip(-asp, asp, -1, 1, 1, 100, 1)
        self.canvas['projection_mat'] = proj
        self.canvas['diffuse_light'] = (1.0, 1.0, 0.8)
        self.canvas['ambient_light'] = (0.1, 0.1, 0.1)
        self.rot.angle += 1

    def setup_scene(self):
        Color(1, 1, 1, 1)
        PushMatrix()
        Translate(0, 0, -3)
        self.rot = Rotate(1, 0, 1, 0)
        m = list(self.scene.objects.values())[0]
        UpdateNormalMatrix()
        self.mesh = Mesh(
            vertices=m.vertices,
            indices=m.indices,
            fmt=m.vertex_format,
            mode='triangles',
        )
        PopMatrix()


class RendererApp(App):
    def build(self):
        return Renderer()

if __name__ == "__main__":
    RendererApp().run()

Change examples/3DRendering/main.py docstring