package com.wordwise.activity.game;

import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
import android.widget.Toast;

import com.wordwise.R;
import com.wordwise.gameengine.Game;

//TODO Find out which adtitional information will be necessary
//TODO Check out whether change of the input will be needed and where ?

public class TranslateWord extends Activity implements Game {
	
	private final String DIALOG_MESSAGE = "In this screen you will be asked to do a small contribution for this application. Please enter a word on your preffered language and add the translation...";
	
	private TextView translateWordActivityInfo;
	private EditText wordToBeTranslated;
	private EditText wordTranslation;
	private Button submitTranslation;
	
	private String wordToBeTranslatedBuffer;
	private String wordTranslationBuffer;
	
	
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.translate_word);
		
		this.init();
		this.infoMessageOnStart();
		
	}
	
	public void submitTranslation(View v) {
		wordToBeTranslatedBuffer = wordToBeTranslated.getText().toString();
		wordTranslationBuffer = wordTranslation.getText().toString();
		
		Toast msg = Toast.makeText(this, "Your translation was submitted successfully!", Toast.LENGTH_SHORT);
		msg.show();
		
		//TODO Send data to server
	}
	
	//Dialog that explains to the user what he will be asked to do in the next screen
	private void infoMessageOnStart() {
		
		AlertDialog.Builder dlgAlert  = new AlertDialog.Builder(this);

		dlgAlert.setMessage(DIALOG_MESSAGE);
		dlgAlert.setTitle("You can contribute :)");
		dlgAlert.setPositiveButton("Ok",
			    new DialogInterface.OnClickListener() {
			        public void onClick(DialogInterface dialog, int which) {
			          //dismiss the dialog  
			        }
			    });
		dlgAlert.setCancelable(true);
		dlgAlert.create().show();
	}

	public void init() {
		translateWordActivityInfo = (TextView) this.findViewById(R.id.translateWordActivityInfo);
		wordToBeTranslated = (EditText) this.findViewById(R.id.wordToBeTranslated);
		wordTranslation = (EditText) this.findViewById(R.id.wordTranslation);
		submitTranslation = (Button) this.findViewById(R.id.submitTranslation);

	}

	public void start() {
		// TODO Auto-generated method stub

	}

	public void stop() {
		// TODO Auto-generated method stub

	}

	public void pause() {
		// TODO Auto-generated method stub

	}

}

package com.wordwise.activity.game;

import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;
import android.widget.Toast;

import com.wordwise.R;
import com.wordwise.gameengine.Game;

//TODO Find out which adtitional information will be necessary
//TODO Check out whether change of the input will be needed and where ?

public class TranslateWord extends Activity implements Game {
	
	private final String DIALOG_MESSAGE = "In this screen you will be asked to do a small contribution for this application. Please enter a word on your preffered language and add the translation...";
	
	private TextView translateWordActivityInfo;
	private EditText wordToBeTranslated;
	private EditText wordTranslation;
	private Button submitTranslation;
	
	private String wordToBeTranslatedBuffer;
	private String wordTranslationBuffer;
	
	
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.translate_word);
		
		this.init();
		this.infoMessageOnStart();
		
	}
	
	public void submitTranslation(View v) {
		wordToBeTranslatedBuffer = wordToBeTranslated.getText().toString();
		wordTranslationBuffer = wordTranslation.getText().toString();
		
		//Remove the words from the edit fields when the data is submitted
		this.wordToBeTranslated.setText("");
		this.wordTranslation.setText("");
		
		Toast msg = Toast.makeText(this, "Your translation was submitted successfully!", Toast.LENGTH_SHORT);
		msg.show();
		
		//TODO Send data to server
	}
	
	//Dialog that explains to the user what he will be asked to do in the next screen
	private void infoMessageOnStart() {
		
		AlertDialog.Builder dlgAlert  = new AlertDialog.Builder(this);

		dlgAlert.setMessage(DIALOG_MESSAGE);
		dlgAlert.setTitle("You can contribute :)");
		dlgAlert.setPositiveButton("Ok",
			    new DialogInterface.OnClickListener() {
			        public void onClick(DialogInterface dialog, int which) {
			          //dismiss the dialog  
			        }
			    });
		dlgAlert.setCancelable(true);
		dlgAlert.create().show();
	}

	public void init() {
		translateWordActivityInfo = (TextView) this.findViewById(R.id.translateWordActivityInfo);
		wordToBeTranslated = (EditText) this.findViewById(R.id.wordToBeTranslated);
		wordTranslation = (EditText) this.findViewById(R.id.wordTranslation);
		submitTranslation = (Button) this.findViewById(R.id.submitTranslation);

	}

	public void start() {
		// TODO Auto-generated method stub

	}

	public void stop() {
		// TODO Auto-generated method stub

	}

	public void pause() {
		// TODO Auto-generated method stub

	}

}

Clean the EditText fields when the user submits the data