package com.wandrell.tabletop.punkapocalyptic.framework.conf;

public final class ModelFile {

    public static final String ARMOR                        = "model/punkapocalyptic-model-armor.xml";
    public static final String FACTION                      = "model/punkapocalyptic-model-faction.xml";
    public static final String FACTION_UNITS                = "model/punkapocalyptic-model-faction-unit.xml";
    public static final String SPECIAL_RULE                 = "model/punkapocalyptic-model-special-rule.xml";
    public static final String UNIT                         = "model/punkapocalyptic-model-unit-profile.xml";
    public static final String UNIT_AVAILABILITY            = "model/punkapocalyptic-model-unit-availability.xml";
    public static final String VALIDATION_ARMOR             = "model/validation/punkapocalyptic-model-armor.xsd";
    public static final String VALIDATION_FACTION           = "model/validation/punkapocalyptic-model-faction.xsd";
    public static final String VALIDATION_FACTION_UNITS     = "model/validation/punkapocalyptic-model-faction-unit.xsd";
    public static final String VALIDATION_SPECIAL_RULE      = "model/validation/punkapocalyptic-model-special-rule.xsd";
    public static final String VALIDATION_UNIT              = "model/validation/punkapocalyptic-model-unit-profile.xsd";
    public static final String VALIDATION_UNIT_AVAILABILITY = "model/validation/punkapocalyptic-model-unit-availability.xsd";
    public static final String VALIDATION_WEAPON_MELEE      = "model/validation/punkapocalyptic-model-weapon-melee.xsd";
    public static final String VALIDATION_WEAPON_RANGED     = "model/validation/punkapocalyptic-model-weapon-ranged.xsd";
    public static final String WEAPON_MELEE                 = "model/punkapocalyptic-model-weapon-melee.xml";
    public static final String WEAPON_RANGED                = "model/punkapocalyptic-model-weapon-ranged.xml";

    private ModelFile() {
        super();
    }

}

package com.wandrell.tabletop.punkapocalyptic.framework.conf;

public final class ModelFile {

    public static final String ARMOR                        = "model/punkapocalyptic-model-armor.xml";
    public static final String FACTION                      = "model/punkapocalyptic-model-faction.xml";
    public static final String FACTION_UNITS                = "model/punkapocalyptic-model-faction-unit.xml";
    public static final String SPECIAL_RULE                 = "model/punkapocalyptic-model-special-rule.xml";
    public static final String UNIT                         = "model/punkapocalyptic-model-unit-profile.xml";
    public static final String UNIT_AVAILABILITY            = "model/punkapocalyptic-model-unit-availability.xml";
    public static final String VALIDATION_ARMOR             = "model/validation/punkapocalyptic-model-armor.xsd";
    public static final String VALIDATION_FACTION           = "model/validation/punkapocalyptic-model-faction.xsd";
    public static final String VALIDATION_FACTION_UNITS     = "model/validation/punkapocalyptic-model-faction-unit.xsd";
    public static final String VALIDATION_SPECIAL_RULE      = "model/validation/punkapocalyptic-model-special-rule.xsd";
    public static final String VALIDATION_UNIT              = "model/validation/punkapocalyptic-model-unit-profile.xsd";
    public static final String VALIDATION_UNIT_AVAILABILITY = "model/validation/punkapocalyptic-model-unit-availability.xsd";
    public static final String VALIDATION_WEAPON_MELEE      = "model/validation/punkapocalyptic-model-weapon-melee.xsd";
    public static final String VALIDATION_WEAPON_RANGED     = "model/validation/punkapocalyptic-model-weapon-ranged.xsd";
    public static final String WEAPON_MELEE                 = "model/punkapocalyptic-model-weapon-melee.xml";
    public static final String WEAPON_RANGED                 = "model/punkapocalyptic-model-weapon-ranged.xml";

    private ModelFile() {
        super();
    }

}

Update to correct a git bug.