//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.parlor.media;

import java.awt.Color;
import java.awt.Component;
import java.awt.Font;

import com.samskivert.swing.Label;

import com.threerings.media.MediaPanel;
import com.threerings.media.animation.FloatingTextAnimation;

public class ScoreAnimation extends FloatingTextAnimation
{
    { // initializer, run automatically with every constructor
        setRenderOrder(Integer.MAX_VALUE);
    }

    /**
     * Constructs a score animation for the given score value centered at the given coordinates.
     */
    public ScoreAnimation (Label label, int x, int y)
    {
        super(label, x, y);
    }

    /**
     * Constructs a score animation for the given score value centered at the given
     * coordinates. The animation will float up the screen for 30 pixels.
     */
    public ScoreAnimation (Label label, int x, int y, long floatPeriod)
    {
        super(label, x, y, floatPeriod);
    }

    /**
     * Constructs a score animation for the given score value starting at the given coordinates and
     * floating toward the specified coordinates.
     */
    public ScoreAnimation (Label label, int sx, int sy, int destx, int desty, long floatPeriod)
    {
        super(label, sx, sy, destx, desty, floatPeriod);
    }

    /**
     * Create and configure a Label suitable for a ScoreAnimation with all the most common options.
     */
    public static Label createLabel (String score, Color c, Font font, MediaPanel host)
    {
        return createLabel(score, c, font, (Component)host);
    }

    /**
     * Create and configure a Label suitable for a ScoreAnimation with all the most common options.
     */
    public static Label createLabel (String score, Color c, Font font, Component host)
    {
        Label label = new Label(score);
        label.setTargetWidth(host.getWidth());
        label.setStyle(Label.OUTLINE);
        label.setTextColor(c);
        label.setAlternateColor(Color.BLACK);
        label.setFont(font);
        label.setAlignment(Label.CENTER);
        label.layout(host);
        return label;
    }
}

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

package com.threerings.parlor.media;

import java.awt.Color;
import java.awt.Component;
import java.awt.Font;

import com.samskivert.swing.Label;

import com.threerings.media.MediaPanel;
import com.threerings.media.animation.FloatingTextAnimation;

public class ScoreAnimation extends FloatingTextAnimation
{
    { // initializer, run automatically with every constructor
        setRenderOrder(Integer.MAX_VALUE);
    }

    /**
     * Constructs a score animation for the given score value centered at the given coordinates.
     */
    public ScoreAnimation (Label label, int x, int y)
    {
        super(label, x, y);
    }

    /**
     * Constructs a score animation for the given score value centered at the given
     * coordinates. The animation will float up the screen for 30 pixels.
     */
    public ScoreAnimation (Label label, int x, int y, long floatPeriod)
    {
        super(label, x, y, floatPeriod);
    }

    /**
     * Constructs a score animation for the given score value starting at the given coordinates and
     * floating toward the specified coordinates.
     */
    public ScoreAnimation (Label label, int sx, int sy, int destx, int desty, long floatPeriod)
    {
        super(label, sx, sy, destx, desty, floatPeriod);
    }

    /**
     * Create and configure a Label suitable for a ScoreAnimation with all the most common options.
     *
     * @deprecated This signature is retained for backwards compatibility.
     */
    public static Label createLabel (String score, Color c, Font font, MediaPanel host)
    {
        return createLabel(score, c, font, (Component)host);
    }

    /**
     * Create and configure a Label suitable for a ScoreAnimation with all the most common options.
     */
    public static Label createLabel (String score, Color c, Font font, Component host)
    {
        Label label = new Label(score);
        label.setTargetWidth(host.getWidth());
        label.setStyle(Label.OUTLINE);
        label.setTextColor(c);
        label.setAlternateColor(Color.BLACK);
        label.setFont(font);
        label.setAlignment(Label.CENTER);
        label.layout(host);
        return label;
    }
}

Make a note as to why we're keeping this so that I don't see it and think "Hey! That can be removed!"