package com.deadmandungeons.audioconnect.command;

import com.deadmandungeons.audioconnect.AudioConnect;
import com.deadmandungeons.deadmanplugin.command.Arguments;
import com.deadmandungeons.deadmanplugin.command.Command;
import com.deadmandungeons.deadmanplugin.command.CommandInfo;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;

//@formatter:off
@CommandInfo(
    name = "Connect",
    permissions = {"audioconnect.user.connect"},
    description = "Get the connection URL to your dynamic audio stream for this server",
    inGameOnly = true
)//@formatter:on
public class ConnectCommand implements Command {

    private final AudioConnect plugin = AudioConnect.getInstance();

    @Override
    public boolean execute(CommandSender sender, Arguments args) {
        Arguments.validateType(args, getClass());

        return execute((Player) sender);
    }

    /**
     * @param player the player to execute the connect command as
     * @return <code>true</code> if the command executed successfully, and <code>false</code> otherwise
     */
    public boolean execute(Player player) {
        if (!plugin.getClient().isConnected()) {
            plugin.getMessenger().sendErrorMessage(player, "failed.client-disconnected");
            return false;
        }

        String connectUrl = plugin.getPlayerConnectUrl(player.getUniqueId());

        plugin.getMessenger().sendMessage(player, "misc.top-bar");
        plugin.getMessenger().sendImportantMessage(player, "misc.connect-details", connectUrl);
        plugin.getMessenger().sendMessage(player, "misc.bottom-bar");
        return true;
    }

}

package com.deadmandungeons.audioconnect.command;

import com.deadmandungeons.audioconnect.AudioConnect;
import com.deadmandungeons.deadmanplugin.command.Arguments;
import com.deadmandungeons.deadmanplugin.command.Command;
import com.deadmandungeons.deadmanplugin.command.CommandInfo;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;

//@formatter:off
@CommandInfo(
    name = "Connect",
    permissions = {"audioconnect.user.connect"},
    description = "Get the URL to your dynamic audio stream for this server",
    inGameOnly = true
)//@formatter:on
public class ConnectCommand implements Command {

    private final AudioConnect plugin = AudioConnect.getInstance();

    @Override
    public boolean execute(CommandSender sender, Arguments args) {
        Arguments.validateType(args, getClass());

        return execute((Player) sender);
    }

    /**
     * @param player the player to execute the connect command as
     * @return <code>true</code> if the command executed successfully, and <code>false</code> otherwise
     */
    public boolean execute(Player player) {
        if (!plugin.getClient().isConnected()) {
            plugin.getMessenger().sendErrorMessage(player, "failed.client-disconnected");
            return false;
        }

        String connectUrl = plugin.getPlayerConnectUrl(player.getUniqueId());

        plugin.getMessenger().sendMessage(player, "misc.top-bar");
        plugin.getMessenger().sendImportantMessage(player, "misc.connect-details", connectUrl);
        plugin.getMessenger().sendMessage(player, "misc.bottom-bar");
        return true;
    }

}

Make ConnectCommand description more understandable