/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.model.data;

import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Vector3;

public class ModelNode {
	public String id;
	public int boneId = -1;
	public Vector3 translation;
	public Quaternion rotation;
	public Vector3 scale;
	public String meshId;
	public ModelNodePart[] parts;
	public ModelNode[] children;
}

/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.model.data;

import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Vector3;

public class ModelNode {
	public String id;
	public Vector3 translation;
	public Quaternion rotation;
	public Vector3 scale;
	public String meshId;
	public ModelNodePart[] parts;
	public ModelNode[] children;
}

remove unused boneId variable in ModelNode