/*
 * Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package net.runelite.client.plugins.lowmemory;

import com.google.common.eventbus.Subscribe;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.events.GameStateChanged;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;

@PluginDescriptor(
	name = "Low memory",
	enabledByDefault = false
)
public class LowMemoryPlugin extends Plugin
{
	@Inject
	private Client client;

	@Override
	protected void startUp() throws Exception
	{
		client.changeMemoryMode(true);
	}

	@Override
	protected void shutDown() throws Exception
	{
		client.changeMemoryMode(false);
	}

	@Subscribe
	private void onGameStateChanged(GameStateChanged event)
	{
		if (event.getGameState() == GameState.LOGIN_SCREEN)
		{
			client.changeMemoryMode(true);
		}
	}
}

/*
 * Copyright (c) 2018, Tomas Slusny <slusnucky@gmail.com>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package net.runelite.client.plugins.lowmemory;

import com.google.common.eventbus.Subscribe;
import javax.inject.Inject;
import net.runelite.api.Client;
import net.runelite.api.GameState;
import net.runelite.api.events.GameStateChanged;
import net.runelite.client.plugins.Plugin;
import net.runelite.client.plugins.PluginDescriptor;

@PluginDescriptor(
	name = "Low detail",
	enabledByDefault = false
)
public class LowMemoryPlugin extends Plugin
{
	@Inject
	private Client client;

	@Override
	protected void startUp() throws Exception
	{
		client.changeMemoryMode(true);
	}

	@Override
	protected void shutDown() throws Exception
	{
		client.changeMemoryMode(false);
	}

	@Subscribe
	private void onGameStateChanged(GameStateChanged event)
	{
		if (event.getGameState() == GameState.LOGIN_SCREEN)
		{
			client.changeMemoryMode(true);
		}
	}
}

Rename "Low memory" to "Low detail" plugin