/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */
package keygamep3;

/**
 *
 * @author rubenvde
 */
public class Dimensie {
    private int x;
    private int y;
    
    public Dimensie(int x, int y) {
        this.x = x;
        this.y = y;
    }
    
    public int getX() {
        return this.x;
    }
    
    public int getY() {
        return this.y;
    }
    
    public void setX(int x){
        this.x = x;
    }
    
    public void setY(int y){
        this.y = y;
    }
}

/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */
package keygamep3;

/**
 *
 * @author rubenvde
 */
public class Dimensie {
    private int x;
    private int y;
    
    public Dimensie(int x, int y) {
        this.x = x;
        this.y = y;
    }
    
    public int getX() {
        return this.x;
    }
    
    public int getY() {
        return this.y;
    }
    
    public void setX(int x){
        this.x = x;
    }
    
    public void setY(int y){
        this.y = y;
    }
    
    public void setDimensieReset(){
        this.x = 0;
        this.y = 0;
    }
}

Reset methode toegevoegd voor de resetKnop