package com.gdxjam.utils;

import com.badlogic.gdx.Input.Keys;

public class Constants {

	public static boolean pausedGUI = false;

	// Time
	public static final float secondsPerMinute = 0.1f;
	public static final float secondsPerHour = secondsPerMinute * 60;

	public static final float sunriseBegin = 6 * secondsPerHour;
	public static final float sunriseEnd = 7 * secondsPerHour;
	public static final float sunriseDuration = sunriseEnd - sunriseBegin;

	public static final float sunsetBegin = 18 * secondsPerHour;
	public static final float sunsetEnd = 19 * secondsPerHour;
	public static final float sunsetDuration = sunsetEnd - sunsetBegin;
	public static final int maxSquads = 5;
	
}

package com.gdxjam.utils;


public class Constants {

	public static boolean pausedGUI = false;

	// Time
	public static final float secondsPerMinute = 0.1f;
	public static final float secondsPerHour = secondsPerMinute * 60;

	public static final float sunriseBegin = 6 * secondsPerHour;
	public static final float sunriseEnd = 7 * secondsPerHour;
	public static final float sunriseDuration = sunriseEnd - sunriseBegin;

	public static final float sunsetBegin = 18 * secondsPerHour;
	public static final float sunsetEnd = 19 * secondsPerHour;
	public static final float sunsetDuration = sunsetEnd - sunsetBegin;
	public static final int maxSquads = 5;
	
}

Clean up merge