/*
 *   Copyright 2013 - 2019 The Original Authors
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *         http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package org.elasticsoftware.elasticactors.client;

/**
 * This interface aims to provide the same information
 * {@link org.elasticsoftware.elasticactors.serialization.Message}
 * does. The point here is to allow thinner clients to interface with actor system without having to
 * create classes for each message type.
 */
public interface ActorSystemMessage {

}

/*
 *   Copyright 2013 - 2019 The Original Authors
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *         http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package org.elasticsoftware.elasticactors.client;

import org.elasticsoftware.elasticactors.serialization.Message;

/**
 * This interface aims to provide the same information
 * {@link org.elasticsoftware.elasticactors.serialization.Message}
 * does. The point here is to allow thinner clients to interface with actor system without having to
 * create classes for each message type.
 */
public interface ActorSystemMessage {

    default boolean isDurable() {
        return true;
    }

    default boolean isImmutable() {
        return false;
    }

    default int getTimeout() {
        return Message.NO_TIMEOUT;
    }

    byte[] getPayload();

}

Add default methods to ActorSystemMessage