package uk.co.alynn.games.ld30.world;

public final class Constants {
    public static final float SPEED = 300.0f;
    public static final float SPEED_ROTATION_ADJ = 3.0f;
    public static final float WRAP_BUFFER = 30.0f;
    public static final float SPEED_BULLET = 600.0f;
    public static final float ASTEROID_SPEED = 60.0f;
    public static final float SECONDS_PER_TICK = 1.0f;
    public static final float BIND_LIMIT = 5.0f;
    public static final float PLANET_BIND_RADIUS = 200.0f;
    public static final float SPEED_INVADER = 50.0f;
    public static final float INVADER_HOLDOFF = 250.0f;
    public static final float INVADER_HOLDOFF_TIME = 4.0f;
    public static final float DEATH_HOLDOFF_TIME = 2.0f;
}

package uk.co.alynn.games.ld30.world;

public final class Constants {
    public static final float SPEED = 300.0f;
    public static final float SPEED_ROTATION_ADJ = 3.0f;
    public static final float WRAP_BUFFER = 30.0f;
    public static final float SPEED_BULLET = 600.0f;
    public static final float ASTEROID_SPEED = 60.0f;
    public static final float SECONDS_PER_TICK = 1.0f;
    public static final float BIND_LIMIT = 5.0f;
    public static final float PLANET_BIND_RADIUS = 200.0f;
    public static final float SPEED_INVADER = 50.0f;
    public static final float INVADER_HOLDOFF = 180.0f;
    public static final float INVADER_HOLDOFF_TIME = 4.0f;
    public static final float DEATH_HOLDOFF_TIME = 2.0f;
}

Reduce the holdoff distance for invaders