'use strict';

function Ball(x, y) {
  let speedX = 1,
    speedY = 1;

  return {
    x,
    y,
    speedX,
    speedY
  }
}

'use strict';

function Ball(x, y) {
  let speedX = 10,
    speedY = 4;

  return {
    x,
    y,
    speedX,
    speedY
  }
}

Update initial ball speed