game.resources = [

	/* Graphics. 
	 * @example */
 	{name: "floor", type:"image", src: "assets/floor.png"},
 	{name: "splash", type:"image", src: "assets/Downtown_New_York_City_from_the_Empire_State_Building_June_2004.JPG"},
    {name: "ledder", type:"image", src: "assets/ledder.png"},
    {name: "ledder-wall", type: "image", src: "assets/ledder-wall.png"},
    {name: "friend1", type:"image", src: "assets/friends.png"},
    {name: "helicopter", type:"image", src: "assets/helicopter.png"},
    {name: "door", type: "image", src: "assets/door.png"},

    {name: "32x32_font", type:"image", src: "assets/32x32_font.png"},

    /* Atlases
     * @example
     * {name: "example_tps", type: "tps", src: "data/img/example_tps.json"},
     */
		
	/* Maps. 
	 * @example
	 */
    {name: "level01", type: "tmx", src: "assets/level01.tmx"},
    


	 //Background music. 
	 {name: "music", type: "audio", src: "assets/", channel : 1}
	 	

	/* Sound effects. 
	 * @example
	 * {name: "example_sfx", type: "audio", src: "data/sfx/", channel : 2}
	 */
];

game.resources = [

	/* Graphics. 
	 * @example */
 	{name: "floor", type:"image", src: "assets/floor.png"},
 	{name: "splash", type:"image", src: "assets/Downtown_New_York_City_from_the_Empire_State_Building_June_2004.JPG"},
    {name: "ledder", type:"image", src: "assets/ledder.png"},
    {name: "ledder-wall", type: "image", src: "assets/ledder-wall.png"},
    {name: "friend1", type:"image", src: "assets/friends.png"},
    {name: "helicopter", type:"image", src: "assets/helicopter.png"},
    {name: "door", type: "image", src: "assets/door.png"},
    {name: "zombie", type: "image", src: "assets/zombies-left.png"},

    {name: "32x32_font", type:"image", src: "assets/32x32_font.png"},

    /* Atlases
     * @example
     * {name: "example_tps", type: "tps", src: "data/img/example_tps.json"},
     */
		
	/* Maps. 
	 * @example
	 */
    {name: "level01", type: "tmx", src: "assets/level01.tmx"},
    


	 //Background music. 
	 {name: "music", type: "audio", src: "assets/", channel : 1}
	 	

	/* Sound effects. 
	 * @example
	 * {name: "example_sfx", type: "audio", src: "data/sfx/", channel : 2}
	 */
];

Change friends sprite