const electron = require('electron')
const app = electron.app
const globalShortcut = electron.globalShortcut
const ipcMain = electron.ipcMain
const nativeImage = electron.nativeImage
const BrowserWindow = electron.BrowserWindow

app.setName("Requesto");

if (app.dock) {
    app.dock.setIcon(nativeImage.createFromPath("resources/icon.png"));
    // app.dock.setBadge("1");
}

// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow

function createWindow() {
    mainWindow = new BrowserWindow({
        background: "#1d1e26",
        title: "Requesto",
        center: true,
    })
    // mainWindow.webContents.openDevTools()
    mainWindow.maximize()
    mainWindow.loadURL(`file://${__dirname}/dist/index.html`)
    mainWindow.on('closed', function() {
        // Dereference the window object, usually you would store windows
        // in an array if your app supports multi windows, this is the time
        // when you should delete the corresponding element.
        mainWindow = null
    })

    //TODO: remove console.log
    globalShortcut.register('Command+W', () => {
        console.log('Command+W is pressed');
    })

    console.log('Command+W : ',globalShortcut.isRegistered('Command+W'));
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)

// Quit when all windows are closed.
app.on('window-all-closed', function() {
    // On OS X it is common for applications and their menu bar
    // to stay active until the user quits explicitly with Cmd + Q
    if (process.platform !== 'darwin') {
        app.quit()
    }
})

app.on('activate', function() {
    // On OS X it's common to re-create a window in the app when the
    // dock icon is clicked and there are no other windows open.
    if (mainWindow === null) {
        createWindow()
    }
})

// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.

const electron = require('electron')
const app = electron.app
const globalShortcut = electron.globalShortcut
const ipcMain = electron.ipcMain
const nativeImage = electron.nativeImage
const BrowserWindow = electron.BrowserWindow

app.setName("Requesto");

if (app.dock) {
    app.dock.setIcon(nativeImage.createFromPath("resources/icon.png"));
    // app.dock.setBadge("1");
}

// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow

function createWindow() {
    mainWindow = new BrowserWindow({
        background: "#1d1e26",
        title: "Requesto",
        center: true,
    })
    // mainWindow.webContents.openDevTools()
    mainWindow.maximize()
    mainWindow.loadURL(`file://${__dirname}/dist/index.html`)
    mainWindow.on('closed', function() {
        // Dereference the window object, usually you would store windows
        // in an array if your app supports multi windows, this is the time
        // when you should delete the corresponding element.
        mainWindow = null
    })

    // Shortcuts
    globalShortcut.register('Command+W', () => {});
}

// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)

// Quit when all windows are closed.
app.on('window-all-closed', function() {
    // On OS X it is common for applications and their menu bar
    // to stay active until the user quits explicitly with Cmd + Q
    if (process.platform !== 'darwin') {
        app.quit()
    }
})

app.on('activate', function() {
    // On OS X it's common to re-create a window in the app when the
    // dock icon is clicked and there are no other windows open.
    if (mainWindow === null) {
        createWindow()
    }
})

// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.

remove unused code