// NOTE: This script is only used as part of the Windows build on VSTS,
//       see script/vsts/platforms/windows.yml for its usage
const fs = require('fs')
const path = require('path')
const download = require('download')
const childProcess = require('child_process')

const nodeVersion = '8.9.3'
const nodeFileName = `node-v${nodeVersion}-win-x86`
const extractedNodePath = `c:\\tmp\\${nodeFileName}`

async function downloadX86Node () {
  if (!fs.existsSync(extractedNodePath)) {
    await download(`https://nodejs.org/download/release/v${nodeVersion}/${nodeFileName}.zip`, 'c:\\tmp', { extract: true })
  }
}

async function runScriptForBuildArch () {
  if (process.env.BUILD_ARCH === 'x86') {
    await downloadX86Node()

    // Write out a launcher script that will launch the requested script
    // using the 32-bit cmd.exe and 32-bit Node.js
    const runScript = `@echo off\r\nCALL ${extractedNodePath}\\nodevars.bat\r\nCALL ${path.resolve(process.argv[2])} ${process.argv.splice(3).join(' ')}`
    const runScriptPath = 'c:\\tmp\\run.cmd'
    fs.writeFileSync(runScriptPath, runScript)
    childProcess.execSync(
      `C:\\Windows\\SysWOW64\\cmd.exe /c "${runScriptPath}"`,
      { env: process.env, stdio: 'inherit' }
    )
  } else {
    if (process.argv.length > 2) {
      childProcess.execSync(
        process.argv.splice(2).join(' '),
        { env: process.env, stdio: 'inherit' }
      )
    }
  }
}

runScriptForBuildArch().catch(
  err => console.error(`\nScript failed due to error: ${err.message}`)
)

// NOTE: This script is only used as part of the Windows build on VSTS,
//       see script/vsts/platforms/windows.yml for its usage
const fs = require('fs')
const path = require('path')
const download = require('download')
const childProcess = require('child_process')

const nodeVersion = '8.9.3'
const nodeFileName = `node-v${nodeVersion}-win-x86`
const extractedNodePath = `c:\\tmp\\${nodeFileName}`

async function downloadX86Node () {
  if (!fs.existsSync(extractedNodePath)) {
    await download(`https://nodejs.org/download/release/v${nodeVersion}/${nodeFileName}.zip`, 'c:\\tmp', { extract: true })
  }
}

async function runScriptForBuildArch () {
  if (process.env.BUILD_ARCH === 'x86') {
    await downloadX86Node()

    // Write out a launcher script that will launch the requested script
    // using the 32-bit cmd.exe and 32-bit Node.js
    const runScript = `@echo off\r\nCALL ${extractedNodePath}\\nodevars.bat\r\nCALL ${path.resolve(process.argv[2])} ${process.argv.splice(3).join(' ')}`
    const runScriptPath = 'c:\\tmp\\run.cmd'
    fs.writeFileSync(runScriptPath, runScript)
    childProcess.execSync(
      `C:\\Windows\\SysWOW64\\cmd.exe /c "${runScriptPath}"`,
      { env: process.env, stdio: 'inherit' }
    )
  } else {
    if (process.argv.length > 2) {
      childProcess.execSync(
        process.argv.splice(2).join(' '),
        { env: process.env, stdio: 'inherit' }
      )
    }
  }
}

runScriptForBuildArch().catch(
  err => {
    console.error(`\nScript failed due to error: ${err.message}`)
    process.exit(1)
  }
)

Return a non-zero error code when windows-run.js CI script fails on VSTS