game.resources = [
	/**
	 * Graphics.
	 */
	// our level tileset
	{name: "area01_level_tiles",  type:"image",	src: "data/img/map/area01_level_tiles.png"},
	// the main player spritesheet
	{name: "gripe_run_right",     type:"image",	src: "data/img/sprite/gripe_run_right.png"},
	/* 
	 * Maps. 
 	 */
	{name: "area01",              type: "tmx",	src: "data/map/area01.tmx"}

	/* 
	 * Background music. 
	 */	
	
	/* 
	 * Sound effects. 
	 */
];

game.resources = [
	/**
	 * Graphics.
	 */
	// our level tileset
	{name: "area01_level_tiles",  type:"image",	src: "data/img/map/area01_level_tiles.png"},
	// the main player spritesheet
	{name: "gripe_run_right",     type:"image",	src: "data/img/sprite/gripe_run_right.png"},
	/* 
	 * Maps. 
 	 */
	{name: "area01",              type: "tmx",	src: "data/map/area01.tmx"}

	/* 
	 * Background music. 
	 */	
	
	/* 
	 * Sound effects. 
	 */
];
 

Update resources.js