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allozaur  updated a bucket about 18 hours ago
ggml-org/llama-ui
angt  updated a bucket 1 day ago
ggml-org/install.sh
ngxson  updated a model 22 days ago
ggml-org/test-preset-ci
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allozaur 
updated a bucket about 18 hours ago
angt 
updated a bucket 1 day ago
ngxson 
in ggml-org/gguf-my-repo 27 days ago

Fix Git Cloning

#209 opened about 1 month ago by
usermma
victor 
posted an update about 2 months ago
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2322
Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.

Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
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victor 
posted an update 3 months ago
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Want to share my enthusiasm for zai-org/GLM-5.1 here too 🔥

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai🚀🚀
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victor 
posted an update 6 months ago
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Interesting article: use Claude Code to help open models write CUDA kernels (for eg) by turning CC traces into Skills. They made a library out of it 👀

https://huggingface.co/blog/upskill
pcuenq 
posted an update 6 months ago
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👉 What happened in AI in 2025? 👈

We prepared the 2025 version of the HF AI Timeline Grid, highlighting open vs API-based model releases, and allowing you to browse and filter by access, modality, and release type!

Play with it here:
2025-ai-timeline/2025-ai-timeline

Here's my personal quarterly TL;DR:

1️⃣ Q1 — Learning to Reason
Deepseek not only releases a top-notch reasoning model, but shows how to train them and compete with closed frontier models. OpenAI debuts Deep Research.

Significant milestones: DeepSeek R1 & R1-Zero, Qwen 2.5 VL, OpenAI Deep Research, Gemini 2.5 Pro (experimental)

2️⃣ Q2 — Multimodality and Coding
More LLMs embrace multimodality by default, and there's a surge in coding agents. Strong vision, audio, and generative models emerge.

Significant milestones: Llama 4, Qwen 3, Imagen 4, OpenAI Codex, Google Jules, Claude 4

3️⃣ Q3 — "Gold" rush, OpenAI opens up, the community goes bananas
Flagship models get gold in Math olympiads and hard benchmarks. OpenAI releases strong open source models and Google releases the much anticipated nano-banana for image generation and editing. Agentic workflows become commonplace.

Significant milestones: Gemini and OpenAI IMO Gold, gpt-oss, Gemini 2.5 Flash Image, Grok 4, Claude Sonnet 4.5

4️⃣ Q4 — Mistral returns, leaderboard hill-climbing
Mistral is back with updated model families. All labs release impressive models to wrap up the year!

Significant milestones: Claude Opus 4.5, DeepSeek Math V2, FLUX 2, GPT 5.1, Kimi K2 Thinking, Nano Banana Pro, GLM 4.7, Gemini 3, Mistral 3, MiniMax M2.1 🤯

Credits
🙏 NHLOCAL for the source data https://github.com/NHLOCAL/AiTimeline

🫡 @reach-vb for the original idea, design and recipe

🙌 @ariG23498 and yours truly for compiling and verifying the 2025 edition

🥳 Here's to 2026, wishing it becomes the best year ever for open releases and on-device-first use-cases! 🥂
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victor 
posted an update 7 months ago
angt 
posted an update 7 months ago
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installama.sh at the TigerBeetle 1000x World Tour !

Last week I had the chance to give a short talk during the TigerBeetle 1000x World Tour (organized by @jedisct1 👏 ) a fantastic event celebrating high-performance engineering and the people who love pushing systems to their limits!

In the talk, I focused on the CPU and Linux side of things, with a simple goal in mind: making the installation of llama.cpp instant, automatic, and optimal, no matter your OS or hardware setup.

For the curious, here are the links worth checking out:
Event page: https://tigerbeetle.com/event/1000x
GitHub repo: https://github.com/angt/installama.sh
Talk: https://youtu.be/pg5NOeJZf0o?si=9Dkcfi2TqjnT_30e

More improvements are coming soon. Stay tuned!
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angt 
posted an update 7 months ago
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I'm excited to share that https://installama.sh is up and running! 🚀

On Linux / macOS / FreeBSD it is easier than ever:
curl https://installama.sh | sh


And Windows just joined the party 🥳
irm https://installama.sh | iex

Stay tuned for new backends on Windows!
angt 
posted an update 8 months ago
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🚀 installama.sh update: Vulkan & FreeBSD support added!

The fastest way to install and run llama.cpp has just been updated!

We are expanding hardware and OS support to make local AI even more accessible. This includes:

🌋 Vulkan support for Linux on x86_64 and aarch64.
😈 FreeBSD support (CPU backend) on x86_64 and aarch64 too.
✨ Lots of small optimizations and improvements under the hood.

Give it a try right now:
curl angt.github.io/installama.sh | MODEL=unsloth/Qwen3-4B-GGUF:Q4_0 sh
angt 
posted an update 8 months ago
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One command line is all you need...

...to launch a local llama.cpp server on any Linux box or any Metal-powered Mac 🚀

curl angt.github.io/installama.sh | MODEL=unsloth/gpt-oss-20b-GGUF sh


Learn more: https://github.com/angt/installama.sh
merve 
posted an update 9 months ago
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deepseek-ai/DeepSeek-OCR is out! 🔥 my take ⤵️
> pretty insane it can parse and re-render charts in HTML
> it uses CLIP and SAM features concatenated, so better grounding
> very efficient per vision tokens/performance ratio
> covers 100 languages
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