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| license: mit | |
| # Tau LLM Unity ML Agents Project | |
| Welcome to the Tau LLM Unity ML Agents Project repository! This project focuses on training reinforcement learning agents using Unity ML-Agents and the PPO algorithm. Our goal is to optimize the performance of the agents through various configurations and training runs. | |
| ## Project Overview | |
| This repository contains the code and configurations for training agents in a Unity environment using the Proximal Policy Optimization (PPO) algorithm. The agents are designed to learn and adapt to their environment, improving their performance over time. | |
| ### Key Features | |
| - **Reinforcement Learning**: Utilizes the PPO algorithm for training agents. | |
| - **Unity ML-Agents**: Integrates with Unity ML-Agents for a seamless training experience. | |
| - **Custom Reward Functions**: Implements gradient-based reward functions for nuanced feedback. | |
| - **Memory Networks**: Incorporates memory networks to handle temporal dependencies. | |
| - **TensorBoard Integration**: Monitors training progress and performance using TensorBoard. | |
| ## Configuration | |
| Below is the configuration used for training the agents: | |
| ```yaml | |
| behaviors: | |
| TauAgent: | |
| trainer_type: ppo | |
| hyperparameters: | |
| batch_size: 256 | |
| buffer_size: 4096 | |
| learning_rate: 0.00003 | |
| beta: 0.005 | |
| epsilon: 0.2 | |
| lambd: 0.95 | |
| num_epoch: 10 | |
| learning_rate_schedule: linear | |
| network_settings: | |
| normalize: true | |
| hidden_units: 256 | |
| num_layers: 4 | |
| vis_encode_type: simple | |
| memory: | |
| memory_size: 256 | |
| sequence_length: 256 | |
| num_layers: 4 | |
| reward_signals: | |
| extrinsic: | |
| gamma: 0.99 | |
| strength: 1.0 | |
| curiosity: | |
| gamma: 0.995 | |
| strength: 0.1 | |
| network_settings: | |
| normalize: true | |
| hidden_units: 256 | |
| num_layers: 4 | |
| learning_rate: 0.00003 | |
| keep_checkpoints: 10 | |
| checkpoint_interval: 100000 | |
| threaded: true | |
| max_steps: 3000000 | |
| time_horizon: 256 | |
| summary_freq: 10000 | |
| ``` | |
| ## Model Naming Convention | |
| The models in this repository follow the naming convention `Tau_<series>_<max_steps>`. This helps in easily identifying the series and the number of training steps for each model. | |
| ## Getting Started | |
| ### Prerequisites | |
| - Unity 6 | |
| - Unity ML-Agents Toolkit | |
| - Python 3.10.11 | |
| - PyTorch | |
| - Transformers | |
| ### Installation | |
| 1. Clone the repository: | |
| ```bash | |
| git clone https://github.com/p3nGu1nZz/Tau.git | |
| cd tau\MLAgentsProject | |
| ``` | |
| 2. Install the required Python packages: | |
| ```bash | |
| pip install -r requirements.txt | |
| ``` | |
| 3. Open the Unity project: | |
| - Launch Unity Hub and open the project folder. | |
| ### Training the Agent | |
| To start training the agent, run the following command: | |
| ```bash | |
| mlagents-learn .\config\tau_agent_ppo_c.yaml --run-id=tau_agent_ppo_A0 --env .\Build --torch-device cuda --timeout-wait 300 --force | |
| ``` | |
| Note: The preferred way to run a build is by creating a new build into the `Build` directory which is referenced by the above command. | |
| ### Monitoring Training | |
| You can monitor the training progress using TensorBoard: | |
| ```bash | |
| tensorboard --logdir results | |
| ``` | |
| ## Results | |
| The training results, including the average reward and cumulative reward, can be visualized using TensorBoard. The graphs below show the performance of the agent over time: | |
|  | |
|  | |
|  | |
| ## Citation | |
| If you use this project in your research, please cite it as follows: | |
| ```bibtex | |
| @misc{Tau, | |
| author = {K. Rawson}, | |
| title = {Tau LLM Unity ML Agents Project}, | |
| year = {2024}, | |
| publisher = {GitHub}, | |
| journal = {GitHub repository}, | |
| howpublished = {\url{https://github.com/p3nGu1nZz/Tau}}, | |
| } | |
| ``` | |
| ## License | |
| This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details. | |
| ## Acknowledgments | |
| - Unity ML-Agents Toolkit | |
| - TensorFlow and PyTorch communities | |
| - Hugging Face for hosting the model repository |