Get trending papers in your email inbox once a day!
Get trending papers in your email inbox!
SubscribePreserving Semantic Relations for Zero-Shot Learning
Zero-shot learning has gained popularity due to its potential to scale recognition models without requiring additional training data. This is usually achieved by associating categories with their semantic information like attributes. However, we believe that the potential offered by this paradigm is not yet fully exploited. In this work, we propose to utilize the structure of the space spanned by the attributes using a set of relations. We devise objective functions to preserve these relations in the embedding space, thereby inducing semanticity to the embedding space. Through extensive experimental evaluation on five benchmark datasets, we demonstrate that inducing semanticity to the embedding space is beneficial for zero-shot learning. The proposed approach outperforms the state-of-the-art on the standard zero-shot setting as well as the more realistic generalized zero-shot setting. We also demonstrate how the proposed approach can be useful for making approximate semantic inferences about an image belonging to a category for which attribute information is not available.
Zero-Shot Learning -- A Comprehensive Evaluation of the Good, the Bad and the Ugly
Due to the importance of zero-shot learning, i.e. classifying images where there is a lack of labeled training data, the number of proposed approaches has recently increased steadily. We argue that it is time to take a step back and to analyze the status quo of the area. The purpose of this paper is three-fold. First, given the fact that there is no agreed upon zero-shot learning benchmark, we first define a new benchmark by unifying both the evaluation protocols and data splits of publicly available datasets used for this task. This is an important contribution as published results are often not comparable and sometimes even flawed due to, e.g. pre-training on zero-shot test classes. Moreover, we propose a new zero-shot learning dataset, the Animals with Attributes 2 (AWA2) dataset which we make publicly available both in terms of image features and the images themselves. Second, we compare and analyze a significant number of the state-of-the-art methods in depth, both in the classic zero-shot setting but also in the more realistic generalized zero-shot setting. Finally, we discuss in detail the limitations of the current status of the area which can be taken as a basis for advancing it.
Learning Graph Embeddings for Compositional Zero-shot Learning
In compositional zero-shot learning, the goal is to recognize unseen compositions (e.g. old dog) of observed visual primitives states (e.g. old, cute) and objects (e.g. car, dog) in the training set. This is challenging because the same state can for example alter the visual appearance of a dog drastically differently from a car. As a solution, we propose a novel graph formulation called Compositional Graph Embedding (CGE) that learns image features, compositional classifiers, and latent representations of visual primitives in an end-to-end manner. The key to our approach is exploiting the dependency between states, objects, and their compositions within a graph structure to enforce the relevant knowledge transfer from seen to unseen compositions. By learning a joint compatibility that encodes semantics between concepts, our model allows for generalization to unseen compositions without relying on an external knowledge base like WordNet. We show that in the challenging generalized compositional zero-shot setting our CGE significantly outperforms the state of the art on MIT-States and UT-Zappos. We also propose a new benchmark for this task based on the recent GQA dataset. Code is available at: https://github.com/ExplainableML/czsl
Feature Generating Networks for Zero-Shot Learning
Suffering from the extreme training data imbalance between seen and unseen classes, most of existing state-of-the-art approaches fail to achieve satisfactory results for the challenging generalized zero-shot learning task. To circumvent the need for labeled examples of unseen classes, we propose a novel generative adversarial network (GAN) that synthesizes CNN features conditioned on class-level semantic information, offering a shortcut directly from a semantic descriptor of a class to a class-conditional feature distribution. Our proposed approach, pairing a Wasserstein GAN with a classification loss, is able to generate sufficiently discriminative CNN features to train softmax classifiers or any multimodal embedding method. Our experimental results demonstrate a significant boost in accuracy over the state of the art on five challenging datasets -- CUB, FLO, SUN, AWA and ImageNet -- in both the zero-shot learning and generalized zero-shot learning settings.
An Empirical Study and Analysis of Generalized Zero-Shot Learning for Object Recognition in the Wild
Zero-shot learning (ZSL) methods have been studied in the unrealistic setting where test data are assumed to come from unseen classes only. In this paper, we advocate studying the problem of generalized zero-shot learning (GZSL) where the test data's class memberships are unconstrained. We show empirically that naively using the classifiers constructed by ZSL approaches does not perform well in the generalized setting. Motivated by this, we propose a simple but effective calibration method that can be used to balance two conflicting forces: recognizing data from seen classes versus those from unseen ones. We develop a performance metric to characterize such a trade-off and examine the utility of this metric in evaluating various ZSL approaches. Our analysis further shows that there is a large gap between the performance of existing approaches and an upper bound established via idealized semantic embeddings, suggesting that improving class semantic embeddings is vital to GZSL.
Generalized Zero- and Few-Shot Learning via Aligned Variational Autoencoders
Many approaches in generalized zero-shot learning rely on cross-modal mapping between the image feature space and the class embedding space. As labeled images are expensive, one direction is to augment the dataset by generating either images or image features. However, the former misses fine-grained details and the latter requires learning a mapping associated with class embeddings. In this work, we take feature generation one step further and propose a model where a shared latent space of image features and class embeddings is learned by modality-specific aligned variational autoencoders. This leaves us with the required discriminative information about the image and classes in the latent features, on which we train a softmax classifier. The key to our approach is that we align the distributions learned from images and from side-information to construct latent features that contain the essential multi-modal information associated with unseen classes. We evaluate our learned latent features on several benchmark datasets, i.e. CUB, SUN, AWA1 and AWA2, and establish a new state of the art on generalized zero-shot as well as on few-shot learning. Moreover, our results on ImageNet with various zero-shot splits show that our latent features generalize well in large-scale settings.
Enhancing Small Language Models for Cross-Lingual Generalized Zero-Shot Classification with Soft Prompt Tuning
In NLP, Zero-Shot Classification (ZSC) has become essential for enabling models to classify text into categories unseen during training, particularly in low-resource languages and domains where labeled data is scarce. While pretrained language models (PLMs) have shown promise in ZSC, they often rely on large training datasets or external knowledge, limiting their applicability in multilingual and low-resource scenarios. Recent approaches leveraging natural language prompts reduce the dependence on large training datasets but struggle to effectively incorporate available labeled data from related classification tasks, especially when these datasets originate from different languages or distributions. Moreover, existing prompt-based methods typically rely on manually crafted prompts in a specific language, limiting their adaptability and effectiveness in cross-lingual settings. To address these challenges, we introduce RoSPrompt, a lightweight and data-efficient approach for training soft prompts that enhance cross-lingual ZSC while ensuring robust generalization across data distribution shifts. RoSPrompt is designed for small multilingual PLMs, enabling them to leverage high-resource languages to improve performance in low-resource settings without requiring extensive fine-tuning or high computational costs. We evaluate our approach on multiple multilingual PLMs across datasets covering 106 languages, demonstrating strong cross-lingual transfer performance and robust generalization capabilities over unseen classes.
Generalized Decoding for Pixel, Image, and Language
We present X-Decoder, a generalized decoding model that can predict pixel-level segmentation and language tokens seamlessly. X-Decodert takes as input two types of queries: (i) generic non-semantic queries and (ii) semantic queries induced from text inputs, to decode different pixel-level and token-level outputs in the same semantic space. With such a novel design, X-Decoder is the first work that provides a unified way to support all types of image segmentation and a variety of vision-language (VL) tasks. Further, our design enables seamless interactions across tasks at different granularities and brings mutual benefits by learning a common and rich pixel-level visual-semantic understanding space, without any pseudo-labeling. After pretraining on a mixed set of a limited amount of segmentation data and millions of image-text pairs, X-Decoder exhibits strong transferability to a wide range of downstream tasks in both zero-shot and finetuning settings. Notably, it achieves (1) state-of-the-art results on open-vocabulary segmentation and referring segmentation on eight datasets; (2) better or competitive finetuned performance to other generalist and specialist models on segmentation and VL tasks; and (3) flexibility for efficient finetuning and novel task composition (e.g., referring captioning and image editing). Code, demo, video, and visualization are available at https://x-decoder-vl.github.io.
Semantically Aligned Bias Reducing Zero Shot Learning
Zero shot learning (ZSL) aims to recognize unseen classes by exploiting semantic relationships between seen and unseen classes. Two major problems faced by ZSL algorithms are the hubness problem and the bias towards the seen classes. Existing ZSL methods focus on only one of these problems in the conventional and generalized ZSL setting. In this work, we propose a novel approach, Semantically Aligned Bias Reducing (SABR) ZSL, which focuses on solving both the problems. It overcomes the hubness problem by learning a latent space that preserves the semantic relationship between the labels while encoding the discriminating information about the classes. Further, we also propose ways to reduce the bias of the seen classes through a simple cross-validation process in the inductive setting and a novel weak transfer constraint in the transductive setting. Extensive experiments on three benchmark datasets suggest that the proposed model significantly outperforms existing state-of-the-art algorithms by ~1.5-9% in the conventional ZSL setting and by ~2-14% in the generalized ZSL for both the inductive and transductive settings.
Bi-directional Distribution Alignment for Transductive Zero-Shot Learning
It is well-known that zero-shot learning (ZSL) can suffer severely from the problem of domain shift, where the true and learned data distributions for the unseen classes do not match. Although transductive ZSL (TZSL) attempts to improve this by allowing the use of unlabelled examples from the unseen classes, there is still a high level of distribution shift. We propose a novel TZSL model (named as Bi-VAEGAN), which largely improves the shift by a strengthened distribution alignment between the visual and auxiliary spaces. The key proposal of the model design includes (1) a bi-directional distribution alignment, (2) a simple but effective L_2-norm based feature normalization approach, and (3) a more sophisticated unseen class prior estimation approach. In benchmark evaluation using four datasets, Bi-VAEGAN achieves the new state of the arts under both the standard and generalized TZSL settings. Code could be found at https://github.com/Zhicaiwww/Bi-VAEGAN
Promoting Generalized Cross-lingual Question Answering in Few-resource Scenarios via Self-knowledge Distillation
Despite substantial progress in multilingual extractive Question Answering (QA), models with high and uniformly distributed performance across languages remain challenging, especially for languages with limited resources. We study cross-lingual transfer mainly focusing on the Generalized Cross-Lingual Transfer (G-XLT) task, where the question language differs from the context language - a challenge that has received limited attention thus far. Our approach seeks to enhance cross-lingual QA transfer using a high-performing multilingual model trained on a large-scale dataset, complemented by a few thousand aligned QA examples across languages. Our proposed strategy combines cross-lingual sampling and advanced self-distillation training in generations to tackle the previous challenge. Notably, we introduce the novel mAP@k coefficients to fine-tune self-knowledge distillation loss, dynamically regulating the teacher's model knowledge to perform a balanced and effective knowledge transfer. We extensively evaluate our approach to assess XLT and G-XLT capabilities in extractive QA. Results reveal that our self-knowledge distillation approach outperforms standard cross-entropy fine-tuning by a significant margin. Importantly, when compared to a strong baseline that leverages a sizeable volume of machine-translated data, our approach shows competitive results despite the considerable challenge of operating within resource-constrained settings, even in zero-shot scenarios. Beyond performance improvements, we offer valuable insights through comprehensive analyses and an ablation study, further substantiating the benefits and constraints of our approach. In essence, we propose a practical solution to improve cross-lingual QA transfer by leveraging a few data resources in an efficient way.
SCFlow: Implicitly Learning Style and Content Disentanglement with Flow Models
Explicitly disentangling style and content in vision models remains challenging due to their semantic overlap and the subjectivity of human perception. Existing methods propose separation through generative or discriminative objectives, but they still face the inherent ambiguity of disentangling intertwined concepts. Instead, we ask: Can we bypass explicit disentanglement by learning to merge style and content invertibly, allowing separation to emerge naturally? We propose SCFlow, a flow-matching framework that learns bidirectional mappings between entangled and disentangled representations. Our approach is built upon three key insights: 1) Training solely to merge style and content, a well-defined task, enables invertible disentanglement without explicit supervision; 2) flow matching bridges on arbitrary distributions, avoiding the restrictive Gaussian priors of diffusion models and normalizing flows; and 3) a synthetic dataset of 510,000 samples (51 styles times 10,000 content samples) was curated to simulate disentanglement through systematic style-content pairing. Beyond controllable generation tasks, we demonstrate that SCFlow generalizes to ImageNet-1k and WikiArt in zero-shot settings and achieves competitive performance, highlighting that disentanglement naturally emerges from the invertible merging process.
Crosslingual Generalization through Multitask Finetuning
Multitask prompted finetuning (MTF) has been shown to help large language models generalize to new tasks in a zero-shot setting, but so far explorations of MTF have focused on English data and models. We apply MTF to the pretrained multilingual BLOOM and mT5 model families to produce finetuned variants called BLOOMZ and mT0. We find finetuning large multilingual language models on English tasks with English prompts allows for task generalization to non-English languages that appear only in the pretraining corpus. Finetuning on multilingual tasks with English prompts further improves performance on English and non-English tasks leading to various state-of-the-art zero-shot results. We also investigate finetuning on multilingual tasks with prompts that have been machine-translated from English to match the language of each dataset. We find training on these machine-translated prompts leads to better performance on human-written prompts in the respective languages. Surprisingly, we find models are capable of zero-shot generalization to tasks in languages they have never intentionally seen. We conjecture that the models are learning higher-level capabilities that are both task- and language-agnostic. In addition, we introduce xP3, a composite of supervised datasets in 46 languages with English and machine-translated prompts. Our code, datasets and models are publicly available at https://github.com/bigscience-workshop/xmtf.
Towards mental time travel: a hierarchical memory for reinforcement learning agents
Reinforcement learning agents often forget details of the past, especially after delays or distractor tasks. Agents with common memory architectures struggle to recall and integrate across multiple timesteps of a past event, or even to recall the details of a single timestep that is followed by distractor tasks. To address these limitations, we propose a Hierarchical Chunk Attention Memory (HCAM), which helps agents to remember the past in detail. HCAM stores memories by dividing the past into chunks, and recalls by first performing high-level attention over coarse summaries of the chunks, and then performing detailed attention within only the most relevant chunks. An agent with HCAM can therefore "mentally time-travel" -- remember past events in detail without attending to all intervening events. We show that agents with HCAM substantially outperform agents with other memory architectures at tasks requiring long-term recall, retention, or reasoning over memory. These include recalling where an object is hidden in a 3D environment, rapidly learning to navigate efficiently in a new neighborhood, and rapidly learning and retaining new object names. Agents with HCAM can extrapolate to task sequences much longer than they were trained on, and can even generalize zero-shot from a meta-learning setting to maintaining knowledge across episodes. HCAM improves agent sample efficiency, generalization, and generality (by solving tasks that previously required specialized architectures). Our work is a step towards agents that can learn, interact, and adapt in complex and temporally-extended environments.
WebFAQ: A Multilingual Collection of Natural Q&A Datasets for Dense Retrieval
We present WebFAQ, a large-scale collection of open-domain question answering datasets derived from FAQ-style schema.org annotations. In total, the data collection consists of 96 million natural question-answer (QA) pairs across 75 languages, including 47 million (49%) non-English samples. WebFAQ further serves as the foundation for 20 monolingual retrieval benchmarks with a total size of 11.2 million QA pairs (5.9 million non-English). These datasets are carefully curated through refined filtering and near-duplicate detection, yielding high-quality resources for training and evaluating multilingual dense retrieval models. To empirically confirm WebFAQ's efficacy, we use the collected QAs to fine-tune an in-domain pretrained XLM-RoBERTa model. Through this process of dataset-specific fine-tuning, the model achieves significant retrieval performance gains, which generalize - beyond WebFAQ - to other multilingual retrieval benchmarks evaluated in zero-shot setting. Last but not least, we utilize WebFAQ to construct a set of QA-aligned bilingual corpora spanning over 1000 language pairs using state-of-the-art bitext mining and automated LLM-assessed translation evaluation. Due to our advanced, automated method of bitext dataset generation, the resulting bilingual corpora demonstrate higher translation quality compared to similar datasets. WebFAQ and all associated resources are publicly available on GitHub and HuggingFace.
Robust Speech Recognition via Large-Scale Weak Supervision
We study the capabilities of speech processing systems trained simply to predict large amounts of transcripts of audio on the internet. When scaled to 680,000 hours of multilingual and multitask supervision, the resulting models generalize well to standard benchmarks and are often competitive with prior fully supervised results but in a zero-shot transfer setting without the need for any fine-tuning. When compared to humans, the models approach their accuracy and robustness. We are releasing models and inference code to serve as a foundation for further work on robust speech processing.
On the Cross-lingual Transferability of Monolingual Representations
State-of-the-art unsupervised multilingual models (e.g., multilingual BERT) have been shown to generalize in a zero-shot cross-lingual setting. This generalization ability has been attributed to the use of a shared subword vocabulary and joint training across multiple languages giving rise to deep multilingual abstractions. We evaluate this hypothesis by designing an alternative approach that transfers a monolingual model to new languages at the lexical level. More concretely, we first train a transformer-based masked language model on one language, and transfer it to a new language by learning a new embedding matrix with the same masked language modeling objective, freezing parameters of all other layers. This approach does not rely on a shared vocabulary or joint training. However, we show that it is competitive with multilingual BERT on standard cross-lingual classification benchmarks and on a new Cross-lingual Question Answering Dataset (XQuAD). Our results contradict common beliefs of the basis of the generalization ability of multilingual models and suggest that deep monolingual models learn some abstractions that generalize across languages. We also release XQuAD as a more comprehensive cross-lingual benchmark, which comprises 240 paragraphs and 1190 question-answer pairs from SQuAD v1.1 translated into ten languages by professional translators.
CounTR: Transformer-based Generalised Visual Counting
In this paper, we consider the problem of generalised visual object counting, with the goal of developing a computational model for counting the number of objects from arbitrary semantic categories, using arbitrary number of "exemplars", i.e. zero-shot or few-shot counting. To this end, we make the following four contributions: (1) We introduce a novel transformer-based architecture for generalised visual object counting, termed as Counting Transformer (CounTR), which explicitly capture the similarity between image patches or with given "exemplars" with the attention mechanism;(2) We adopt a two-stage training regime, that first pre-trains the model with self-supervised learning, and followed by supervised fine-tuning;(3) We propose a simple, scalable pipeline for synthesizing training images with a large number of instances or that from different semantic categories, explicitly forcing the model to make use of the given "exemplars";(4) We conduct thorough ablation studies on the large-scale counting benchmark, e.g. FSC-147, and demonstrate state-of-the-art performance on both zero and few-shot settings.
Vision Transformer Adapters for Generalizable Multitask Learning
We introduce the first multitasking vision transformer adapters that learn generalizable task affinities which can be applied to novel tasks and domains. Integrated into an off-the-shelf vision transformer backbone, our adapters can simultaneously solve multiple dense vision tasks in a parameter-efficient manner, unlike existing multitasking transformers that are parametrically expensive. In contrast to concurrent methods, we do not require retraining or fine-tuning whenever a new task or domain is added. We introduce a task-adapted attention mechanism within our adapter framework that combines gradient-based task similarities with attention-based ones. The learned task affinities generalize to the following settings: zero-shot task transfer, unsupervised domain adaptation, and generalization without fine-tuning to novel domains. We demonstrate that our approach outperforms not only the existing convolutional neural network-based multitasking methods but also the vision transformer-based ones. Our project page is at https://ivrl.github.io/VTAGML.
COVR: A test-bed for Visually Grounded Compositional Generalization with real images
While interest in models that generalize at test time to new compositions has risen in recent years, benchmarks in the visually-grounded domain have thus far been restricted to synthetic images. In this work, we propose COVR, a new test-bed for visually-grounded compositional generalization with real images. To create COVR, we use real images annotated with scene graphs, and propose an almost fully automatic procedure for generating question-answer pairs along with a set of context images. COVR focuses on questions that require complex reasoning, including higher-order operations such as quantification and aggregation. Due to the automatic generation process, COVR facilitates the creation of compositional splits, where models at test time need to generalize to new concepts and compositions in a zero- or few-shot setting. We construct compositional splits using COVR and demonstrate a myriad of cases where state-of-the-art pre-trained language-and-vision models struggle to compositionally generalize.
Zero-Shot Relation Extraction via Reading Comprehension
We show that relation extraction can be reduced to answering simple reading comprehension questions, by associating one or more natural-language questions with each relation slot. This reduction has several advantages: we can (1) learn relation-extraction models by extending recent neural reading-comprehension techniques, (2) build very large training sets for those models by combining relation-specific crowd-sourced questions with distant supervision, and even (3) do zero-shot learning by extracting new relation types that are only specified at test-time, for which we have no labeled training examples. Experiments on a Wikipedia slot-filling task demonstrate that the approach can generalize to new questions for known relation types with high accuracy, and that zero-shot generalization to unseen relation types is possible, at lower accuracy levels, setting the bar for future work on this task.
Platypose: Calibrated Zero-Shot Multi-Hypothesis 3D Human Motion Estimation
Single camera 3D pose estimation is an ill-defined problem due to inherent ambiguities from depth, occlusion or keypoint noise. Multi-hypothesis pose estimation accounts for this uncertainty by providing multiple 3D poses consistent with the 2D measurements. Current research has predominantly concentrated on generating multiple hypotheses for single frame static pose estimation. In this study we focus on the new task of multi-hypothesis motion estimation. Motion estimation is not simply pose estimation applied to multiple frames, which would ignore temporal correlation across frames. Instead, it requires distributions which are capable of generating temporally consistent samples, which is significantly more challenging. To this end, we introduce Platypose, a framework that uses a diffusion model pretrained on 3D human motion sequences for zero-shot 3D pose sequence estimation. Platypose outperforms baseline methods on multiple hypotheses for motion estimation. Additionally, Platypose also achieves state-of-the-art calibration and competitive joint error when tested on static poses from Human3.6M, MPI-INF-3DHP and 3DPW. Finally, because it is zero-shot, our method generalizes flexibly to different settings such as multi-camera inference.
Do Generalised Classifiers really work on Human Drawn Sketches?
This paper, for the first time, marries large foundation models with human sketch understanding. We demonstrate what this brings -- a paradigm shift in terms of generalised sketch representation learning (e.g., classification). This generalisation happens on two fronts: (i) generalisation across unknown categories (i.e., open-set), and (ii) generalisation traversing abstraction levels (i.e., good and bad sketches), both being timely challenges that remain unsolved in the sketch literature. Our design is intuitive and centred around transferring the already stellar generalisation ability of CLIP to benefit generalised learning for sketches. We first "condition" the vanilla CLIP model by learning sketch-specific prompts using a novel auxiliary head of raster to vector sketch conversion. This importantly makes CLIP "sketch-aware". We then make CLIP acute to the inherently different sketch abstraction levels. This is achieved by learning a codebook of abstraction-specific prompt biases, a weighted combination of which facilitates the representation of sketches across abstraction levels -- low abstract edge-maps, medium abstract sketches in TU-Berlin, and highly abstract doodles in QuickDraw. Our framework surpasses popular sketch representation learning algorithms in both zero-shot and few-shot setups and in novel settings across different abstraction boundaries.
On Zero-Shot Reinforcement Learning
Modern reinforcement learning (RL) systems capture deep truths about general, human problem-solving. In domains where new data can be simulated cheaply, these systems uncover sequential decision-making policies that far exceed the ability of any human. Society faces many problems whose solutions require this skill, but they are often in domains where new data cannot be cheaply simulated. In such scenarios, we can learn simulators from existing data, but these will only ever be approximately correct, and can be pathologically incorrect when queried outside of their training distribution. As a result, a misalignment between the environments in which we train our agents and the real-world in which we wish to deploy our agents is inevitable. Dealing with this misalignment is the primary concern of zero-shot reinforcement learning, a problem setting where the agent must generalise to a new task or domain with zero practice shots. Whilst impressive progress has been made on methods that perform zero-shot RL in idealised settings, new work is needed if these results are to be replicated in real-world settings. In this thesis, we argue that doing so requires us to navigate (at least) three constraints. First, the data quality constraint: real-world datasets are small and homogeneous. Second, the observability constraint: states, dynamics and rewards in the real-world are often only partially observed. And third, the data availability constraint: a priori access to data cannot always be assumed. This work proposes a suite of methods that perform zero-shot RL subject to these constraints. In a series of empirical studies we expose the failings of existing methods, and justify our techniques for remedying them. We believe these designs take us a step closer to RL methods that can be deployed to solve real-world problems.
A Generalization Theory for Zero-Shot Prediction
A modern paradigm for generalization in machine learning and AI consists of pre-training a task-agnostic foundation model, generally obtained using self-supervised and multimodal contrastive learning. The resulting representations can be used for prediction on a downstream task for which no labeled data is available. We present a theoretical framework to better understand this approach, called zero-shot prediction. We identify the target quantities that zero-shot prediction aims to learn, or learns in passing, and the key conditional independence relationships that enable its generalization ability.
Latent Embedding Feedback and Discriminative Features for Zero-Shot Classification
Zero-shot learning strives to classify unseen categories for which no data is available during training. In the generalized variant, the test samples can further belong to seen or unseen categories. The state-of-the-art relies on Generative Adversarial Networks that synthesize unseen class features by leveraging class-specific semantic embeddings. During training, they generate semantically consistent features, but discard this constraint during feature synthesis and classification. We propose to enforce semantic consistency at all stages of (generalized) zero-shot learning: training, feature synthesis and classification. We first introduce a feedback loop, from a semantic embedding decoder, that iteratively refines the generated features during both the training and feature synthesis stages. The synthesized features together with their corresponding latent embeddings from the decoder are then transformed into discriminative features and utilized during classification to reduce ambiguities among categories. Experiments on (generalized) zero-shot object and action classification reveal the benefit of semantic consistency and iterative feedback, outperforming existing methods on six zero-shot learning benchmarks. Source code at https://github.com/akshitac8/tfvaegan.
Zero-Shot Learners for Natural Language Understanding via a Unified Multiple Choice Perspective
We propose a new paradigm for zero-shot learners that is format agnostic, i.e., it is compatible with any format and applicable to a list of language tasks, such as text classification, commonsense reasoning, coreference resolution, and sentiment analysis. Zero-shot learning aims to train a model on a given task such that it can address new learning tasks without any additional training. Our approach converts zero-shot learning into multiple-choice tasks, avoiding problems in commonly used large-scale generative models such as FLAN. It not only adds generalization ability to models but also significantly reduces the number of parameters. Our method shares the merits of efficient training and deployment. Our approach shows state-of-the-art performance on several benchmarks and produces satisfactory results on tasks such as natural language inference and text classification. Our model achieves this success with only 235M parameters, which is substantially smaller than state-of-the-art models with billions of parameters. The code and pre-trained models are available at https://github.com/IDEA-CCNL/Fengshenbang-LM .
No "Zero-Shot" Without Exponential Data: Pretraining Concept Frequency Determines Multimodal Model Performance
Web-crawled pretraining datasets underlie the impressive "zero-shot" evaluation performance of multimodal models, such as CLIP for classification/retrieval and Stable-Diffusion for image generation. However, it is unclear how meaningful the notion of "zero-shot" generalization is for such multimodal models, as it is not known to what extent their pretraining datasets encompass the downstream concepts targeted for during "zero-shot" evaluation. In this work, we ask: How is the performance of multimodal models on downstream concepts influenced by the frequency of these concepts in their pretraining datasets? We comprehensively investigate this question across 34 models and five standard pretraining datasets (CC-3M, CC-12M, YFCC-15M, LAION-400M, LAION-Aesthetics), generating over 300GB of data artifacts. We consistently find that, far from exhibiting "zero-shot" generalization, multimodal models require exponentially more data to achieve linear improvements in downstream "zero-shot" performance, following a sample inefficient log-linear scaling trend. This trend persists even when controlling for sample-level similarity between pretraining and downstream datasets, and testing on purely synthetic data distributions. Furthermore, upon benchmarking models on long-tailed data sampled based on our analysis, we demonstrate that multimodal models across the board perform poorly. We contribute this long-tail test set as the "Let it Wag!" benchmark to further research in this direction. Taken together, our study reveals an exponential need for training data which implies that the key to "zero-shot" generalization capabilities under large-scale training paradigms remains to be found.
Generative Dual Adversarial Network for Generalized Zero-shot Learning
This paper studies the problem of generalized zero-shot learning which requires the model to train on image-label pairs from some seen classes and test on the task of classifying new images from both seen and unseen classes. Most previous models try to learn a fixed one-directional mapping between visual and semantic space, while some recently proposed generative methods try to generate image features for unseen classes so that the zero-shot learning problem becomes a traditional fully-supervised classification problem. In this paper, we propose a novel model that provides a unified framework for three different approaches: visual-> semantic mapping, semantic->visual mapping, and metric learning. Specifically, our proposed model consists of a feature generator that can generate various visual features given class embeddings as input, a regressor that maps each visual feature back to its corresponding class embedding, and a discriminator that learns to evaluate the closeness of an image feature and a class embedding. All three components are trained under the combination of cyclic consistency loss and dual adversarial loss. Experimental results show that our model not only preserves higher accuracy in classifying images from seen classes, but also performs better than existing state-of-the-art models in in classifying images from unseen classes.
The Right Time Matters: Data Arrangement Affects Zero-Shot Generalization in Instruction Tuning
Understanding alignment techniques begins with comprehending zero-shot generalization brought by instruction tuning, but little of the mechanism has been understood. Existing work has largely been confined to the task level, without considering that tasks are artificially defined and, to LLMs, merely consist of tokens and representations. To bridge this gap, we investigate zero-shot generalization from the perspective of the data itself. We first demonstrate that zero-shot generalization happens very early during instruction tuning, with loss serving as a stable indicator. Next, we investigate training data arrangement through similarity and granularity perspectives, confirming that the timing of exposure to certain training examples may greatly facilitate generalization on unseen tasks. Finally, we propose a more grounded training data arrangement framework, Test-centric Multi-turn Arrangement, and show its effectiveness in promoting continual learning and further loss reduction. For the first time, we show that zero-shot generalization during instruction tuning is a form of similarity-based generalization between training and test data at the instance level. Our code is released at https://github.com/thunlp/Dynamics-of-Zero-Shot-Generalization.
Adaptive Confidence Smoothing for Generalized Zero-Shot Learning
Generalized zero-shot learning (GZSL) is the problem of learning a classifier where some classes have samples and others are learned from side information, like semantic attributes or text description, in a zero-shot learning fashion (ZSL). Training a single model that operates in these two regimes simultaneously is challenging. Here we describe a probabilistic approach that breaks the model into three modular components, and then combines them in a consistent way. Specifically, our model consists of three classifiers: A "gating" model that makes soft decisions if a sample is from a "seen" class, and two experts: a ZSL expert, and an expert model for seen classes. We address two main difficulties in this approach: How to provide an accurate estimate of the gating probability without any training samples for unseen classes; and how to use expert predictions when it observes samples outside of its domain. The key insight to our approach is to pass information between the three models to improve each one's accuracy, while maintaining the modular structure. We test our approach, adaptive confidence smoothing (COSMO), on four standard GZSL benchmark datasets and find that it largely outperforms state-of-the-art GZSL models. COSMO is also the first model that closes the gap and surpasses the performance of generative models for GZSL, even-though it is a light-weight model that is much easier to train and tune. Notably, COSMO offers a new view for developing zero-shot models. Thanks to COSMO's modular structure, instead of trying to perform well both on seen and on unseen classes, models can focus on accurate classification of unseen classes, and later consider seen class models.
A Boundary Based Out-of-Distribution Classifier for Generalized Zero-Shot Learning
Generalized Zero-Shot Learning (GZSL) is a challenging topic that has promising prospects in many realistic scenarios. Using a gating mechanism that discriminates the unseen samples from the seen samples can decompose the GZSL problem to a conventional Zero-Shot Learning (ZSL) problem and a supervised classification problem. However, training the gate is usually challenging due to the lack of data in the unseen domain. To resolve this problem, in this paper, we propose a boundary based Out-of-Distribution (OOD) classifier which classifies the unseen and seen domains by only using seen samples for training. First, we learn a shared latent space on a unit hyper-sphere where the latent distributions of visual features and semantic attributes are aligned class-wisely. Then we find the boundary and the center of the manifold for each class. By leveraging the class centers and boundaries, the unseen samples can be separated from the seen samples. After that, we use two experts to classify the seen and unseen samples separately. We extensively validate our approach on five popular benchmark datasets including AWA1, AWA2, CUB, FLO and SUN. The experimental results demonstrate the advantages of our approach over state-of-the-art methods.
Out-Of-Distribution Detection for Audio-visual Generalized Zero-Shot Learning: A General Framework
Generalized Zero-Shot Learning (GZSL) is a challenging task requiring accurate classification of both seen and unseen classes. Within this domain, Audio-visual GZSL emerges as an extremely exciting yet difficult task, given the inclusion of both visual and acoustic features as multi-modal inputs. Existing efforts in this field mostly utilize either embedding-based or generative-based methods. However, generative training is difficult and unstable, while embedding-based methods often encounter domain shift problem. Thus, we find it promising to integrate both methods into a unified framework to leverage their advantages while mitigating their respective disadvantages. Our study introduces a general framework employing out-of-distribution (OOD) detection, aiming to harness the strengths of both approaches. We first employ generative adversarial networks to synthesize unseen features, enabling the training of an OOD detector alongside classifiers for seen and unseen classes. This detector determines whether a test feature belongs to seen or unseen classes, followed by classification utilizing separate classifiers for each feature type. We test our framework on three popular audio-visual datasets and observe a significant improvement comparing to existing state-of-the-art works. Codes can be found in https://github.com/liuyuan-wen/AV-OOD-GZSL.
ZeroPrompt: Scaling Prompt-Based Pretraining to 1,000 Tasks Improves Zero-Shot Generalization
We propose a multitask pretraining approach ZeroPrompt for zero-shot generalization, focusing on task scaling and zero-shot prompting. While previous models are trained on only a few dozen tasks, we scale to 1,000 tasks for the first time using real-world data. This leads to a crucial discovery that task scaling can be an efficient alternative to model scaling; i.e., the model size has little impact on performance with an extremely large number of tasks. Our results show that task scaling can substantially improve training efficiency by 30 times in FLOPs. Moreover, we present a prompting method that incorporates a genetic algorithm to automatically search for the best prompt for unseen tasks, along with a few other improvements. Empirically, ZeroPrompt substantially improves both the efficiency and the performance of zero-shot learning across a variety of academic and production datasets.
Creativity Inspired Zero-Shot Learning
Zero-shot learning (ZSL) aims at understanding unseen categories with no training examples from class-level descriptions. To improve the discriminative power of zero-shot learning, we model the visual learning process of unseen categories with inspiration from the psychology of human creativity for producing novel art. We relate ZSL to human creativity by observing that zero-shot learning is about recognizing the unseen and creativity is about creating a likable unseen. We introduce a learning signal inspired by creativity literature that explores the unseen space with hallucinated class-descriptions and encourages careful deviation of their visual feature generations from seen classes while allowing knowledge transfer from seen to unseen classes. Empirically, we show consistent improvement over the state of the art of several percents on the largest available benchmarks on the challenging task or generalized ZSL from a noisy text that we focus on, using the CUB and NABirds datasets. We also show the advantage of our approach on Attribute-based ZSL on three additional datasets (AwA2, aPY, and SUN). Code is available.
Contrastive Embedding for Generalized Zero-Shot Learning
Generalized zero-shot learning (GZSL) aims to recognize objects from both seen and unseen classes, when only the labeled examples from seen classes are provided. Recent feature generation methods learn a generative model that can synthesize the missing visual features of unseen classes to mitigate the data-imbalance problem in GZSL. However, the original visual feature space is suboptimal for GZSL classification since it lacks discriminative information. To tackle this issue, we propose to integrate the generation model with the embedding model, yielding a hybrid GZSL framework. The hybrid GZSL approach maps both the real and the synthetic samples produced by the generation model into an embedding space, where we perform the final GZSL classification. Specifically, we propose a contrastive embedding (CE) for our hybrid GZSL framework. The proposed contrastive embedding can leverage not only the class-wise supervision but also the instance-wise supervision, where the latter is usually neglected by existing GZSL researches. We evaluate our proposed hybrid GZSL framework with contrastive embedding, named CE-GZSL, on five benchmark datasets. The results show that our CEGZSL method can outperform the state-of-the-arts by a significant margin on three datasets. Our codes are available on https://github.com/Hanzy1996/CE-GZSL.
SG-I2V: Self-Guided Trajectory Control in Image-to-Video Generation
Methods for image-to-video generation have achieved impressive, photo-realistic quality. However, adjusting specific elements in generated videos, such as object motion or camera movement, is often a tedious process of trial and error, e.g., involving re-generating videos with different random seeds. Recent techniques address this issue by fine-tuning a pre-trained model to follow conditioning signals, such as bounding boxes or point trajectories. Yet, this fine-tuning procedure can be computationally expensive, and it requires datasets with annotated object motion, which can be difficult to procure. In this work, we introduce SG-I2V, a framework for controllable image-to-video generation that is self-guidedx2013offering zero-shot control by relying solely on the knowledge present in a pre-trained image-to-video diffusion model without the need for fine-tuning or external knowledge. Our zero-shot method outperforms unsupervised baselines while being competitive with supervised models in terms of visual quality and motion fidelity.
Dual Adversarial Semantics-Consistent Network for Generalized Zero-Shot Learning
Generalized zero-shot learning (GZSL) is a challenging class of vision and knowledge transfer problems in which both seen and unseen classes appear during testing. Existing GZSL approaches either suffer from semantic loss and discard discriminative information at the embedding stage, or cannot guarantee the visual-semantic interactions. To address these limitations, we propose the Dual Adversarial Semantics-Consistent Network (DASCN), which learns primal and dual Generative Adversarial Networks (GANs) in a unified framework for GZSL. In particular, the primal GAN learns to synthesize inter-class discriminative and semantics-preserving visual features from both the semantic representations of seen/unseen classes and the ones reconstructed by the dual GAN. The dual GAN enforces the synthetic visual features to represent prior semantic knowledge well via semantics-consistent adversarial learning. To the best of our knowledge, this is the first work that employs a novel dual-GAN mechanism for GZSL. Extensive experiments show that our approach achieves significant improvements over the state-of-the-art approaches.
Momentum-based Weight Interpolation of Strong Zero-Shot Models for Continual Learning
Large pre-trained, zero-shot capable models have shown considerable success both for standard transfer and adaptation tasks, with particular robustness towards distribution shifts. In addition, subsequent fine-tuning can considerably improve performance on a selected downstream task. However, through naive fine-tuning, these zero-shot models lose their generalizability and robustness towards distribution shifts. This is a particular problem for tasks such as Continual Learning (CL), where continuous adaptation has to be performed as new task distributions are introduced sequentially. In this work, we showcase that where fine-tuning falls short to adapt such zero-shot capable models, simple momentum-based weight interpolation can provide consistent improvements for CL tasks in both memory-free and memory-based settings. In particular, we find improvements of over +4% on standard CL benchmarks, while reducing the error to the upper limit of jointly training on all tasks at once in parts by more than half, allowing the continual learner to inch closer to the joint training limits.
Generalized Zero-Shot Recognition based on Visually Semantic Embedding
We propose a novel Generalized Zero-Shot learning (GZSL) method that is agnostic to both unseen images and unseen semantic vectors during training. Prior works in this context propose to map high-dimensional visual features to the semantic domain, we believe contributes to the semantic gap. To bridge the gap, we propose a novel low-dimensional embedding of visual instances that is "visually semantic." Analogous to semantic data that quantifies the existence of an attribute in the presented instance, components of our visual embedding quantifies existence of a prototypical part-type in the presented instance. In parallel, as a thought experiment, we quantify the impact of noisy semantic data by utilizing a novel visual oracle to visually supervise a learner. These factors, namely semantic noise, visual-semantic gap and label noise lead us to propose a new graphical model for inference with pairwise interactions between label, semantic data, and inputs. We tabulate results on a number of benchmark datasets demonstrating significant improvement in accuracy over state-of-the-art under both semantic and visual supervision.
AnyDoor: Zero-shot Object-level Image Customization
This work presents AnyDoor, a diffusion-based image generator with the power to teleport target objects to new scenes at user-specified locations in a harmonious way. Instead of tuning parameters for each object, our model is trained only once and effortlessly generalizes to diverse object-scene combinations at the inference stage. Such a challenging zero-shot setting requires an adequate characterization of a certain object. To this end, we complement the commonly used identity feature with detail features, which are carefully designed to maintain texture details yet allow versatile local variations (e.g., lighting, orientation, posture, etc.), supporting the object in favorably blending with different surroundings. We further propose to borrow knowledge from video datasets, where we can observe various forms (i.e., along the time axis) of a single object, leading to stronger model generalizability and robustness. Extensive experiments demonstrate the superiority of our approach over existing alternatives as well as its great potential in real-world applications, such as virtual try-on and object moving. Project page is https://damo-vilab.github.io/AnyDoor-Page/.
Multi-Task Zero-Shot Action Recognition with Prioritised Data Augmentation
Zero-Shot Learning (ZSL) promises to scale visual recognition by bypassing the conventional model training requirement of annotated examples for every category. This is achieved by establishing a mapping connecting low-level features and a semantic description of the label space, referred as visual-semantic mapping, on auxiliary data. Reusing the learned mapping to project target videos into an embedding space thus allows novel-classes to be recognised by nearest neighbour inference. However, existing ZSL methods suffer from auxiliary-target domain shift intrinsically induced by assuming the same mapping for the disjoint auxiliary and target classes. This compromises the generalisation accuracy of ZSL recognition on the target data. In this work, we improve the ability of ZSL to generalise across this domain shift in both model- and data-centric ways by formulating a visual-semantic mapping with better generalisation properties and a dynamic data re-weighting method to prioritise auxiliary data that are relevant to the target classes. Specifically: (1) We introduce a multi-task visual-semantic mapping to improve generalisation by constraining the semantic mapping parameters to lie on a low-dimensional manifold, (2) We explore prioritised data augmentation by expanding the pool of auxiliary data with additional instances weighted by relevance to the target domain. The proposed new model is applied to the challenging zero-shot action recognition problem to demonstrate its advantages over existing ZSL models.
DRED: Zero-Shot Transfer in Reinforcement Learning via Data-Regularised Environment Design
Autonomous agents trained using deep reinforcement learning (RL) often lack the ability to successfully generalise to new environments, even when these environments share characteristics with the ones they have encountered during training. In this work, we investigate how the sampling of individual environment instances, or levels, affects the zero-shot generalisation (ZSG) ability of RL agents. We discover that, for deep actor-critic architectures sharing their base layers, prioritising levels according to their value loss minimises the mutual information between the agent's internal representation and the set of training levels in the generated training data. This provides a novel theoretical justification for the regularisation achieved by certain adaptive sampling strategies. We then turn our attention to unsupervised environment design (UED) methods, which assume control over level generation. We find that existing UED methods can significantly shift the training distribution, which translates to low ZSG performance. To prevent both overfitting and distributional shift, we introduce data-regularised environment design (DRED). DRED generates levels using a generative model trained to approximate the ground truth distribution of an initial set of level parameters. Through its grounding, DRED achieves significant improvements in ZSG over adaptive level sampling strategies and UED methods. Our code and experimental data are available at https://github.com/uoe-agents/dred.
Multitask Prompted Training Enables Zero-Shot Task Generalization
Large language models have recently been shown to attain reasonable zero-shot generalization on a diverse set of tasks (Brown et al., 2020). It has been hypothesized that this is a consequence of implicit multitask learning in language models' pretraining (Radford et al., 2019). Can zero-shot generalization instead be directly induced by explicit multitask learning? To test this question at scale, we develop a system for easily mapping any natural language tasks into a human-readable prompted form. We convert a large set of supervised datasets, each with multiple prompts with diverse wording. These prompted datasets allow for benchmarking the ability of a model to perform completely held-out tasks. We fine-tune a pretrained encoder-decoder model (Raffel et al., 2020; Lester et al., 2021) on this multitask mixture covering a wide variety of tasks. The model attains strong zero-shot performance on several standard datasets, often outperforming models up to 16x its size. Further, our approach attains strong performance on a subset of tasks from the BIG-bench benchmark, outperforming models up to 6x its size. All trained models are available at https://github.com/bigscience-workshop/t-zero and all prompts are available at https://github.com/bigscience-workshop/promptsource.
Continual Zero-Shot Learning through Semantically Guided Generative Random Walks
Learning novel concepts, remembering previous knowledge, and adapting it to future tasks occur simultaneously throughout a human's lifetime. To model such comprehensive abilities, continual zero-shot learning (CZSL) has recently been introduced. However, most existing methods overused unseen semantic information that may not be continually accessible in realistic settings. In this paper, we address the challenge of continual zero-shot learning where unseen information is not provided during training, by leveraging generative modeling. The heart of the generative-based methods is to learn quality representations from seen classes to improve the generative understanding of the unseen visual space. Motivated by this, we introduce generalization-bound tools and provide the first theoretical explanation for the benefits of generative modeling to CZSL tasks. Guided by the theoretical analysis, we then propose our learning algorithm that employs a novel semantically guided Generative Random Walk (GRW) loss. The GRW loss augments the training by continually encouraging the model to generate realistic and characterized samples to represent the unseen space. Our algorithm achieves state-of-the-art performance on AWA1, AWA2, CUB, and SUN datasets, surpassing existing CZSL methods by 3-7\%. The code has been made available here https://github.com/wx-zhang/IGCZSL
Zero-Shot Reinforcement Learning Under Partial Observability
Recent work has shown that, under certain assumptions, zero-shot reinforcement learning (RL) methods can generalise to any unseen task in an environment after reward-free pre-training. Access to Markov states is one such assumption, yet, in many real-world applications, the Markov state is only partially observable. Here, we explore how the performance of standard zero-shot RL methods degrades when subjected to partially observability, and show that, as in single-task RL, memory-based architectures are an effective remedy. We evaluate our memory-based zero-shot RL methods in domains where the states, rewards and a change in dynamics are partially observed, and show improved performance over memory-free baselines. Our code is open-sourced via: https://enjeeneer.io/projects/bfms-with-memory/.
ZeroStereo: Zero-shot Stereo Matching from Single Images
State-of-the-art supervised stereo matching methods have achieved remarkable performance on various benchmarks. However, their generalization to real-world scenarios remains challenging due to the scarcity of annotated real-world stereo data. In this paper, we propose ZeroStereo, a novel stereo image generation pipeline for zero-shot stereo matching. Our approach synthesizes high-quality right images from arbitrary single images by leveraging pseudo disparities generated by a monocular depth estimation model. Unlike previous methods that address occluded regions by filling missing areas with neighboring pixels or random backgrounds, we fine-tune a diffusion inpainting model to recover missing details while preserving semantic structure. Additionally, we propose Training-Free Confidence Generation, which mitigates the impact of unreliable pseudo labels without additional training, and Adaptive Disparity Selection, which ensures a diverse and realistic disparity distribution while preventing excessive occlusion and foreground distortion. Experiments demonstrate that models trained with our pipeline achieve state-of-the-art zero-shot generalization across multiple datasets with only a dataset volume comparable to Scene Flow. Code: https://github.com/Windsrain/ZeroStereo.
Instance Needs More Care: Rewriting Prompts for Instances Yields Better Zero-Shot Performance
Enabling large language models (LLMs) to perform tasks in zero-shot has been an appealing goal owing to its labor-saving (i.e., requiring no task-specific annotations); as such, zero-shot prompting approaches also enjoy better task generalizability. To improve LLMs' zero-shot performance, prior work has focused on devising more effective task instructions (e.g., ``let's think step by step'' ). However, we argue that, in order for an LLM to solve them correctly in zero-shot, individual test instances need more carefully designed and customized instructions. To this end, we propose PRoMPTd, an approach that rewrites the task prompt for each individual test input to be more specific, unambiguous, and complete, so as to provide better guidance to the task LLM. We evaluated PRoMPTd on eight datasets covering tasks including arithmetics, logical reasoning, and code generation, using GPT-4 as the task LLM. Notably, PRoMPTd achieves an absolute improvement of around 10% on the complex MATH dataset and 5% on the code generation task on HumanEval, outperforming conventional zero-shot methods. In addition, we also showed that the rewritten prompt can provide better interpretability of how the LLM resolves each test instance, which can potentially be leveraged as a defense mechanism against adversarial prompting. The source code and dataset can be obtained from https://github.com/salokr/PRoMPTd
COOkeD: Ensemble-based OOD detection in the era of zero-shot CLIP
Out-of-distribution (OOD) detection is an important building block in trustworthy image recognition systems as unknown classes may arise at test-time. OOD detection methods typically revolve around a single classifier, leading to a split in the research field between the classical supervised setting (e.g. ResNet18 classifier trained on CIFAR100) vs. the zero-shot setting (class names fed as prompts to CLIP). In both cases, an overarching challenge is that the OOD detection performance is implicitly constrained by the classifier's capabilities on in-distribution (ID) data. In this work, we show that given a little open-mindedness from both ends, remarkable OOD detection can be achieved by instead creating a heterogeneous ensemble - COOkeD combines the predictions of a closed-world classifier trained end-to-end on a specific dataset, a zero-shot CLIP classifier, and a linear probe classifier trained on CLIP image features. While bulky at first sight, this approach is modular, post-hoc and leverages the availability of pre-trained VLMs, thus introduces little overhead compared to training a single standard classifier. We evaluate COOkeD on popular CIFAR100 and ImageNet benchmarks, but also consider more challenging, realistic settings ranging from training-time label noise, to test-time covariate shift, to zero-shot shift which has been previously overlooked. Despite its simplicity, COOkeD achieves state-of-the-art performance and greater robustness compared to both classical and CLIP-based OOD detection methods. Code is available at https://github.com/glhr/COOkeD
Towards Robust Zero-Shot Reinforcement Learning
The recent development of zero-shot reinforcement learning (RL) has opened a new avenue for learning pre-trained generalist policies that can adapt to arbitrary new tasks in a zero-shot manner. While the popular Forward-Backward representations (FB) and related methods have shown promise in zero-shot RL, we empirically found that their modeling lacks expressivity and that extrapolation errors caused by out-of-distribution (OOD) actions during offline learning sometimes lead to biased representations, ultimately resulting in suboptimal performance. To address these issues, we propose Behavior-REgularizEd Zero-shot RL with Expressivity enhancement (BREEZE), an upgraded FB-based framework that simultaneously enhances learning stability, policy extraction capability, and representation learning quality. BREEZE introduces behavioral regularization in zero-shot RL policy learning, transforming policy optimization into a stable in-sample learning paradigm. Additionally, BREEZE extracts the policy using a task-conditioned diffusion model, enabling the generation of high-quality and multimodal action distributions in zero-shot RL settings. Moreover, BREEZE employs expressive attention-based architectures for representation modeling to capture the complex relationships between environmental dynamics. Extensive experiments on ExORL and D4RL Kitchen demonstrate that BREEZE achieves the best or near-the-best performance while exhibiting superior robustness compared to prior offline zero-shot RL methods. The official implementation is available at: https://github.com/Whiterrrrr/BREEZE.
Genie: Show Me the Data for Quantization
Zero-shot quantization is a promising approach for developing lightweight deep neural networks when data is inaccessible owing to various reasons, including cost and issues related to privacy. By exploiting the learned parameters (mu and sigma) of batch normalization layers in an FP32-pre-trained model, zero-shot quantization schemes focus on generating synthetic data. Subsequently, they distill knowledge from the pre-trained model (teacher) to the quantized model (student) such that the quantized model can be optimized with the synthetic dataset. However, thus far, zero-shot quantization has primarily been discussed in the context of quantization-aware training methods, which require task-specific losses and long-term optimization as much as retraining. We thus introduce a post-training quantization scheme for zero-shot quantization that produces high-quality quantized networks within a few hours. Furthermore, we propose a framework called Genie~that generates data suited for quantization. With the data synthesized by Genie, we can produce robust quantized models without real datasets, which is comparable to few-shot quantization. We also propose a post-training quantization algorithm to enhance the performance of quantized models. By combining them, we can bridge the gap between zero-shot and few-shot quantization while significantly improving the quantization performance compared to that of existing approaches. In other words, we can obtain a unique state-of-the-art zero-shot quantization approach. The code is available at https://github.com/SamsungLabs/Genie.
Test-Time Prompt Tuning for Zero-Shot Generalization in Vision-Language Models
Pre-trained vision-language models (e.g., CLIP) have shown promising zero-shot generalization in many downstream tasks with properly designed text prompts. Instead of relying on hand-engineered prompts, recent works learn prompts using the training data from downstream tasks. While effective, training on domain-specific data reduces a model's generalization capability to unseen new domains. In this work, we propose test-time prompt tuning (TPT), a method that can learn adaptive prompts on the fly with a single test sample. For image classification, TPT optimizes the prompt by minimizing the entropy with confidence selection so that the model has consistent predictions across different augmented views of each test sample. In evaluating generalization to natural distribution shifts, TPT improves the zero-shot top-1 accuracy of CLIP by 3.6% on average, surpassing previous prompt tuning approaches that require additional task-specific training data. In evaluating cross-dataset generalization with unseen categories, TPT performs on par with the state-of-the-art approaches that use additional training data. Project page: https://azshue.github.io/TPT.
Explanatory Instructions: Towards Unified Vision Tasks Understanding and Zero-shot Generalization
Computer Vision (CV) has yet to fully achieve the zero-shot task generalization observed in Natural Language Processing (NLP), despite following many of the milestones established in NLP, such as large transformer models, extensive pre-training, and the auto-regression paradigm, among others. In this paper, we explore the idea that CV adopts discrete and terminological task definitions (\eg, ``image segmentation''), which may be a key barrier to zero-shot task generalization. Our hypothesis is that without truly understanding previously-seen tasks--due to these terminological definitions--deep models struggle to generalize to novel tasks. To verify this, we introduce Explanatory Instructions, which provide an intuitive way to define CV task objectives through detailed linguistic transformations from input images to outputs. We create a large-scale dataset comprising 12 million ``image input to explanatory instruction to output'' triplets, and train an auto-regressive-based vision-language model (AR-based VLM) that takes both images and explanatory instructions as input. By learning to follow these instructions, the AR-based VLM achieves instruction-level zero-shot capabilities for previously-seen tasks and demonstrates strong zero-shot generalization for unseen CV tasks. Code and dataset will be openly available on our GitHub repository.
Generative Adversarial Zero-shot Learning via Knowledge Graphs
Zero-shot learning (ZSL) is to handle the prediction of those unseen classes that have no labeled training data. Recently, generative methods like Generative Adversarial Networks (GANs) are being widely investigated for ZSL due to their high accuracy, generalization capability and so on. However, the side information of classes used now is limited to text descriptions and attribute annotations, which are in short of semantics of the classes. In this paper, we introduce a new generative ZSL method named KG-GAN by incorporating rich semantics in a knowledge graph (KG) into GANs. Specifically, we build upon Graph Neural Networks and encode KG from two views: class view and attribute view considering the different semantics of KG. With well-learned semantic embeddings for each node (representing a visual category), we leverage GANs to synthesize compelling visual features for unseen classes. According to our evaluation with multiple image classification datasets, KG-GAN can achieve better performance than the state-of-the-art baselines.
Leveraging Seen and Unseen Semantic Relationships for Generative Zero-Shot Learning
Zero-shot learning (ZSL) addresses the unseen class recognition problem by leveraging semantic information to transfer knowledge from seen classes to unseen classes. Generative models synthesize the unseen visual features and convert ZSL into a classical supervised learning problem. These generative models are trained using the seen classes and are expected to implicitly transfer the knowledge from seen to unseen classes. However, their performance is stymied by overfitting, which leads to substandard performance on Generalized Zero-Shot learning (GZSL). To address this concern, we propose the novel LsrGAN, a generative model that Leverages the Semantic Relationship between seen and unseen categories and explicitly performs knowledge transfer by incorporating a novel Semantic Regularized Loss (SR-Loss). The SR-loss guides the LsrGAN to generate visual features that mirror the semantic relationships between seen and unseen classes. Experiments on seven benchmark datasets, including the challenging Wikipedia text-based CUB and NABirds splits, and Attribute-based AWA, CUB, and SUN, demonstrates the superiority of the LsrGAN compared to previous state-of-the-art approaches under both ZSL and GZSL. Code is available at https: // github. com/ Maunil/ LsrGAN
MADS: Multi-Attribute Document Supervision for Zero-Shot Image Classification
Zero-shot learning (ZSL) aims to train a model on seen classes and recognize unseen classes by knowledge transfer through shared auxiliary information. Recent studies reveal that documents from encyclopedias provide helpful auxiliary information. However, existing methods align noisy documents, entangled in visual and non-visual descriptions, with image regions, yet solely depend on implicit learning. These models fail to filter non-visual noise reliably and incorrectly align non-visual words to image regions, which is harmful to knowledge transfer. In this work, we propose a novel multi-attribute document supervision framework to remove noises at both document collection and model learning stages. With the help of large language models, we introduce a novel prompt algorithm that automatically removes non-visual descriptions and enriches less-described documents in multiple attribute views. Our proposed model, MADS, extracts multi-view transferable knowledge with information decoupling and semantic interactions for semantic alignment at local and global levels. Besides, we introduce a model-agnostic focus loss to explicitly enhance attention to visually discriminative information during training, also improving existing methods without additional parameters. With comparable computation costs, MADS consistently outperforms the SOTA by 7.2% and 8.2% on average in three benchmarks for document-based ZSL and GZSL settings, respectively. Moreover, we qualitatively offer interpretable predictions from multiple attribute views.
Foundation Policies with Hilbert Representations
Unsupervised and self-supervised objectives, such as next token prediction, have enabled pre-training generalist models from large amounts of unlabeled data. In reinforcement learning (RL), however, finding a truly general and scalable unsupervised pre-training objective for generalist policies from offline data remains a major open question. While a number of methods have been proposed to enable generic self-supervised RL, based on principles such as goal-conditioned RL, behavioral cloning, and unsupervised skill learning, such methods remain limited in terms of either the diversity of the discovered behaviors, the need for high-quality demonstration data, or the lack of a clear prompting or adaptation mechanism for downstream tasks. In this work, we propose a novel unsupervised framework to pre-train generalist policies that capture diverse, optimal, long-horizon behaviors from unlabeled offline data such that they can be quickly adapted to any arbitrary new tasks in a zero-shot manner. Our key insight is to learn a structured representation that preserves the temporal structure of the underlying environment, and then to span this learned latent space with directional movements, which enables various zero-shot policy "prompting" schemes for downstream tasks. Through our experiments on simulated robotic locomotion and manipulation benchmarks, we show that our unsupervised policies can solve goal-conditioned and general RL tasks in a zero-shot fashion, even often outperforming prior methods designed specifically for each setting. Our code and videos are available at https://seohong.me/projects/hilp/
Zero-Shot Dynamic Concept Personalization with Grid-Based LoRA
Recent advances in text-to-video generation have enabled high-quality synthesis from text and image prompts. While the personalization of dynamic concepts, which capture subject-specific appearance and motion from a single video, is now feasible, most existing methods require per-instance fine-tuning, limiting scalability. We introduce a fully zero-shot framework for dynamic concept personalization in text-to-video models. Our method leverages structured 2x2 video grids that spatially organize input and output pairs, enabling the training of lightweight Grid-LoRA adapters for editing and composition within these grids. At inference, a dedicated Grid Fill module completes partially observed layouts, producing temporally coherent and identity preserving outputs. Once trained, the entire system operates in a single forward pass, generalizing to previously unseen dynamic concepts without any test-time optimization. Extensive experiments demonstrate high-quality and consistent results across a wide range of subjects beyond trained concepts and editing scenarios.
Universal Self-Adaptive Prompting
A hallmark of modern large language models (LLMs) is their impressive general zero-shot and few-shot abilities, often elicited through in-context learning (ICL) via prompting. However, while highly coveted and being the most general, zero-shot performances in LLMs are still typically weaker due to the lack of guidance and the difficulty of applying existing automatic prompt design methods in general tasks when ground-truth labels are unavailable. In this study, we address this by presenting Universal Self-Adaptive Prompting (USP), an automatic prompt design approach specifically tailored for zero-shot learning (while compatible with few-shot). Requiring only a small amount of unlabeled data and an inference-only LLM, USP is highly versatile: to achieve universal prompting, USP categorizes a possible NLP task into one of the three possible task types and then uses a corresponding selector to select the most suitable queries and zero-shot model-generated responses as pseudo-demonstrations, thereby generalizing ICL to the zero-shot setup in a fully automated way. We evaluate USP with PaLM and PaLM 2 models and demonstrate performances that are considerably stronger than standard zero-shot baselines and often comparable to or even superior to few-shot baselines across more than 40 natural language understanding, natural language generation, and reasoning tasks.
Proto Successor Measure: Representing the Space of All Possible Solutions of Reinforcement Learning
Having explored an environment, intelligent agents should be able to transfer their knowledge to most downstream tasks within that environment. Referred to as "zero-shot learning," this ability remains elusive for general-purpose reinforcement learning algorithms. While recent works have attempted to produce zero-shot RL agents, they make assumptions about the nature of the tasks or the structure of the MDP. We present Proto Successor Measure: the basis set for all possible solutions of Reinforcement Learning in a dynamical system. We provably show that any possible policy can be represented using an affine combination of these policy independent basis functions. Given a reward function at test time, we simply need to find the right set of linear weights to combine these basis corresponding to the optimal policy. We derive a practical algorithm to learn these basis functions using only interaction data from the environment and show that our approach can produce the optimal policy at test time for any given reward function without additional environmental interactions. Project page: https://agarwalsiddhant10.github.io/projects/psm.html.
GIM: Learning Generalizable Image Matcher From Internet Videos
Image matching is a fundamental computer vision problem. While learning-based methods achieve state-of-the-art performance on existing benchmarks, they generalize poorly to in-the-wild images. Such methods typically need to train separate models for different scene types and are impractical when the scene type is unknown in advance. One of the underlying problems is the limited scalability of existing data construction pipelines, which limits the diversity of standard image matching datasets. To address this problem, we propose GIM, a self-training framework for learning a single generalizable model based on any image matching architecture using internet videos, an abundant and diverse data source. Given an architecture, GIM first trains it on standard domain-specific datasets and then combines it with complementary matching methods to create dense labels on nearby frames of novel videos. These labels are filtered by robust fitting, and then enhanced by propagating them to distant frames. The final model is trained on propagated data with strong augmentations. We also propose ZEB, the first zero-shot evaluation benchmark for image matching. By mixing data from diverse domains, ZEB can thoroughly assess the cross-domain generalization performance of different methods. Applying GIM consistently improves the zero-shot performance of 3 state-of-the-art image matching architectures; with 50 hours of YouTube videos, the relative zero-shot performance improves by 8.4%-18.1%. GIM also enables generalization to extreme cross-domain data such as Bird Eye View (BEV) images of projected 3D point clouds (Fig. 1(c)). More importantly, our single zero-shot model consistently outperforms domain-specific baselines when evaluated on downstream tasks inherent to their respective domains. The video presentation is available at https://www.youtube.com/watch?v=FU_MJLD8LeY.
Understanding prompt engineering may not require rethinking generalization
Zero-shot learning in prompted vision-language models, the practice of crafting prompts to build classifiers without an explicit training process, has achieved impressive performance in many settings. This success presents a seemingly surprising observation: these methods suffer relatively little from overfitting, i.e., when a prompt is manually engineered to achieve low error on a given training set (thus rendering the method no longer actually zero-shot), the approach still performs well on held-out test data. In this paper, we show that we can explain such performance well via recourse to classical PAC-Bayes bounds. Specifically, we show that the discrete nature of prompts, combined with a PAC-Bayes prior given by a language model, results in generalization bounds that are remarkably tight by the standards of the literature: for instance, the generalization bound of an ImageNet classifier is often within a few percentage points of the true test error. We demonstrate empirically that this holds for existing handcrafted prompts and prompts generated through simple greedy search. Furthermore, the resulting bound is well-suited for model selection: the models with the best bound typically also have the best test performance. This work thus provides a possible justification for the widespread practice of prompt engineering, even if it seems that such methods could potentially overfit the training data.
CFG-Zero*: Improved Classifier-Free Guidance for Flow Matching Models
Classifier-Free Guidance (CFG) is a widely adopted technique in diffusion/flow models to improve image fidelity and controllability. In this work, we first analytically study the effect of CFG on flow matching models trained on Gaussian mixtures where the ground-truth flow can be derived. We observe that in the early stages of training, when the flow estimation is inaccurate, CFG directs samples toward incorrect trajectories. Building on this observation, we propose CFG-Zero*, an improved CFG with two contributions: (a) optimized scale, where a scalar is optimized to correct for the inaccuracies in the estimated velocity, hence the * in the name; and (b) zero-init, which involves zeroing out the first few steps of the ODE solver. Experiments on both text-to-image (Lumina-Next, Stable Diffusion 3, and Flux) and text-to-video (Wan-2.1) generation demonstrate that CFG-Zero* consistently outperforms CFG, highlighting its effectiveness in guiding Flow Matching models. (Code is available at github.com/WeichenFan/CFG-Zero-star)
SUGAR: Subject-Driven Video Customization in a Zero-Shot Manner
We present SUGAR, a zero-shot method for subject-driven video customization. Given an input image, SUGAR is capable of generating videos for the subject contained in the image and aligning the generation with arbitrary visual attributes such as style and motion specified by user-input text. Unlike previous methods, which require test-time fine-tuning or fail to generate text-aligned videos, SUGAR achieves superior results without the need for extra cost at test-time. To enable zero-shot capability, we introduce a scalable pipeline to construct synthetic dataset which is specifically designed for subject-driven customization, leading to 2.5 millions of image-video-text triplets. Additionally, we propose several methods to enhance our model, including special attention designs, improved training strategies, and a refined sampling algorithm. Extensive experiments are conducted. Compared to previous methods, SUGAR achieves state-of-the-art results in identity preservation, video dynamics, and video-text alignment for subject-driven video customization, demonstrating the effectiveness of our proposed method.
GRILL: Grounded Vision-language Pre-training via Aligning Text and Image Regions
Generalization to unseen tasks is an important ability for few-shot learners to achieve better zero-/few-shot performance on diverse tasks. However, such generalization to vision-language tasks including grounding and generation tasks has been under-explored; existing few-shot VL models struggle to handle tasks that involve object grounding and multiple images such as visual commonsense reasoning or NLVR2. In this paper, we introduce GRILL, GRounded vIsion Language aLigning, a novel VL model that can be generalized to diverse tasks including visual question answering, captioning, and grounding tasks with no or very few training instances. Specifically, GRILL learns object grounding and localization by exploiting object-text alignments, which enables it to transfer to grounding tasks in a zero-/few-shot fashion. We evaluate our model on various zero-/few-shot VL tasks and show that it consistently surpasses the state-of-the-art few-shot methods.
Open-Ended Learning Leads to Generally Capable Agents
In this work we create agents that can perform well beyond a single, individual task, that exhibit much wider generalisation of behaviour to a massive, rich space of challenges. We define a universe of tasks within an environment domain and demonstrate the ability to train agents that are generally capable across this vast space and beyond. The environment is natively multi-agent, spanning the continuum of competitive, cooperative, and independent games, which are situated within procedurally generated physical 3D worlds. The resulting space is exceptionally diverse in terms of the challenges posed to agents, and as such, even measuring the learning progress of an agent is an open research problem. We propose an iterative notion of improvement between successive generations of agents, rather than seeking to maximise a singular objective, allowing us to quantify progress despite tasks being incomparable in terms of achievable rewards. We show that through constructing an open-ended learning process, which dynamically changes the training task distributions and training objectives such that the agent never stops learning, we achieve consistent learning of new behaviours. The resulting agent is able to score reward in every one of our humanly solvable evaluation levels, with behaviour generalising to many held-out points in the universe of tasks. Examples of this zero-shot generalisation include good performance on Hide and Seek, Capture the Flag, and Tag. Through analysis and hand-authored probe tasks we characterise the behaviour of our agent, and find interesting emergent heuristic behaviours such as trial-and-error experimentation, simple tool use, option switching, and cooperation. Finally, we demonstrate that the general capabilities of this agent could unlock larger scale transfer of behaviour through cheap finetuning.
Recent Advances in Zero-shot Recognition
With the recent renaissance of deep convolution neural networks, encouraging breakthroughs have been achieved on the supervised recognition tasks, where each class has sufficient training data and fully annotated training data. However, to scale the recognition to a large number of classes with few or now training samples for each class remains an unsolved problem. One approach to scaling up the recognition is to develop models capable of recognizing unseen categories without any training instances, or zero-shot recognition/ learning. This article provides a comprehensive review of existing zero-shot recognition techniques covering various aspects ranging from representations of models, and from datasets and evaluation settings. We also overview related recognition tasks including one-shot and open set recognition which can be used as natural extensions of zero-shot recognition when limited number of class samples become available or when zero-shot recognition is implemented in a real-world setting. Importantly, we highlight the limitations of existing approaches and point out future research directions in this existing new research area.
GenCLIP: Generalizing CLIP Prompts for Zero-shot Anomaly Detection
Zero-shot anomaly detection (ZSAD) aims to identify anomalies in unseen categories by leveraging CLIP's zero-shot capabilities to match text prompts with visual features. A key challenge in ZSAD is learning general prompts stably and utilizing them effectively, while maintaining both generalizability and category specificity. Although general prompts have been explored in prior works, achieving their stable optimization and effective deployment remains a significant challenge. In this work, we propose GenCLIP, a novel framework that learns and leverages general prompts more effectively through multi-layer prompting and dual-branch inference. Multi-layer prompting integrates category-specific visual cues from different CLIP layers, enriching general prompts with more comprehensive and robust feature representations. By combining general prompts with multi-layer visual features, our method further enhances its generalization capability. To balance specificity and generalization, we introduce a dual-branch inference strategy, where a vision-enhanced branch captures fine-grained category-specific features, while a query-only branch prioritizes generalization. The complementary outputs from both branches improve the stability and reliability of anomaly detection across unseen categories. Additionally, we propose an adaptive text prompt filtering mechanism, which removes irrelevant or atypical class names not encountered during CLIP's training, ensuring that only meaningful textual inputs contribute to the final vision-language alignment.
Improving Semantic Embedding Consistency by Metric Learning for Zero-Shot Classification
This paper addresses the task of zero-shot image classification. The key contribution of the proposed approach is to control the semantic embedding of images -- one of the main ingredients of zero-shot learning -- by formulating it as a metric learning problem. The optimized empirical criterion associates two types of sub-task constraints: metric discriminating capacity and accurate attribute prediction. This results in a novel expression of zero-shot learning not requiring the notion of class in the training phase: only pairs of image/attributes, augmented with a consistency indicator, are given as ground truth. At test time, the learned model can predict the consistency of a test image with a given set of attributes , allowing flexible ways to produce recognition inferences. Despite its simplicity, the proposed approach gives state-of-the-art results on four challenging datasets used for zero-shot recognition evaluation.
USAT: A Universal Speaker-Adaptive Text-to-Speech Approach
Conventional text-to-speech (TTS) research has predominantly focused on enhancing the quality of synthesized speech for speakers in the training dataset. The challenge of synthesizing lifelike speech for unseen, out-of-dataset speakers, especially those with limited reference data, remains a significant and unresolved problem. While zero-shot or few-shot speaker-adaptive TTS approaches have been explored, they have many limitations. Zero-shot approaches tend to suffer from insufficient generalization performance to reproduce the voice of speakers with heavy accents. While few-shot methods can reproduce highly varying accents, they bring a significant storage burden and the risk of overfitting and catastrophic forgetting. In addition, prior approaches only provide either zero-shot or few-shot adaptation, constraining their utility across varied real-world scenarios with different demands. Besides, most current evaluations of speaker-adaptive TTS are conducted only on datasets of native speakers, inadvertently neglecting a vast portion of non-native speakers with diverse accents. Our proposed framework unifies both zero-shot and few-shot speaker adaptation strategies, which we term as "instant" and "fine-grained" adaptations based on their merits. To alleviate the insufficient generalization performance observed in zero-shot speaker adaptation, we designed two innovative discriminators and introduced a memory mechanism for the speech decoder. To prevent catastrophic forgetting and reduce storage implications for few-shot speaker adaptation, we designed two adapters and a unique adaptation procedure.
Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion
Given just a few glimpses of a scene, can you imagine the movie playing out as the camera glides through it? That's the lens we take on sparse-input novel view synthesis, not only as filling spatial gaps between widely spaced views, but also as completing a natural video unfolding through space. We recast the task as test-time natural video completion, using powerful priors from pretrained video diffusion models to hallucinate plausible in-between views. Our zero-shot, generation-guided framework produces pseudo views at novel camera poses, modulated by an uncertainty-aware mechanism for spatial coherence. These synthesized frames densify supervision for 3D Gaussian Splatting (3D-GS) for scene reconstruction, especially in under-observed regions. An iterative feedback loop lets 3D geometry and 2D view synthesis inform each other, improving both the scene reconstruction and the generated views. The result is coherent, high-fidelity renderings from sparse inputs without any scene-specific training or fine-tuning. On LLFF, DTU, DL3DV, and MipNeRF-360, our method significantly outperforms strong 3D-GS baselines under extreme sparsity.
Factorized Diffusion: Perceptual Illusions by Noise Decomposition
Given a factorization of an image into a sum of linear components, we present a zero-shot method to control each individual component through diffusion model sampling. For example, we can decompose an image into low and high spatial frequencies and condition these components on different text prompts. This produces hybrid images, which change appearance depending on viewing distance. By decomposing an image into three frequency subbands, we can generate hybrid images with three prompts. We also use a decomposition into grayscale and color components to produce images whose appearance changes when they are viewed in grayscale, a phenomena that naturally occurs under dim lighting. And we explore a decomposition by a motion blur kernel, which produces images that change appearance under motion blurring. Our method works by denoising with a composite noise estimate, built from the components of noise estimates conditioned on different prompts. We also show that for certain decompositions, our method recovers prior approaches to compositional generation and spatial control. Finally, we show that we can extend our approach to generate hybrid images from real images. We do this by holding one component fixed and generating the remaining components, effectively solving an inverse problem.
General and Domain-Specific Zero-shot Detection of Generated Images via Conditional Likelihood
The rapid advancement of generative models, particularly diffusion-based methods, has significantly improved the realism of synthetic images. As new generative models continuously emerge, detecting generated images remains a critical challenge. While fully supervised, and few-shot methods have been proposed, maintaining an updated dataset is time-consuming and challenging. Consequently, zero-shot methods have gained increasing attention in recent years. We find that existing zero-shot methods often struggle to adapt to specific image domains, such as artistic images, limiting their real-world applicability. In this work, we introduce CLIDE, a novel zero-shot detection method based on conditional likelihood approximation. Our approach computes likelihoods conditioned on real images, enabling adaptation across diverse image domains. We extensively evaluate CLIDE, demonstrating SOTA performance on a large-scale general dataset and significantly outperform existing methods in domain-specific cases. These results demonstrate the robustness of our method and underscore the need of broad, domain-aware generalization for the AI-generated image detection task. Code is available at https://tinyurl.com/clide-detector.
Video-As-Prompt: Unified Semantic Control for Video Generation
Unified, generalizable semantic control in video generation remains a critical open challenge. Existing methods either introduce artifacts by enforcing inappropriate pixel-wise priors from structure-based controls, or rely on non-generalizable, condition-specific finetuning or task-specific architectures. We introduce Video-As-Prompt (VAP), a new paradigm that reframes this problem as in-context generation. VAP leverages a reference video as a direct semantic prompt, guiding a frozen Video Diffusion Transformer (DiT) via a plug-and-play Mixture-of-Transformers (MoT) expert. This architecture prevents catastrophic forgetting and is guided by a temporally biased position embedding that eliminates spurious mapping priors for robust context retrieval. To power this approach and catalyze future research, we built VAP-Data, the largest dataset for semantic-controlled video generation with over 100K paired videos across 100 semantic conditions. As a single unified model, VAP sets a new state-of-the-art for open-source methods, achieving a 38.7% user preference rate that rivals leading condition-specific commercial models. VAP's strong zero-shot generalization and support for various downstream applications mark a significant advance toward general-purpose, controllable video generation.
Subject-driven Video Generation via Disentangled Identity and Motion
We propose to train a subject-driven customized video generation model through decoupling the subject-specific learning from temporal dynamics in zero-shot without additional tuning. A traditional method for video customization that is tuning-free often relies on large, annotated video datasets, which are computationally expensive and require extensive annotation. In contrast to the previous approach, we introduce the use of an image customization dataset directly on training video customization models, factorizing the video customization into two folds: (1) identity injection through image customization dataset and (2) temporal modeling preservation with a small set of unannotated videos through the image-to-video training method. Additionally, we employ random image token dropping with randomized image initialization during image-to-video fine-tuning to mitigate the copy-and-paste issue. To further enhance learning, we introduce stochastic switching during joint optimization of subject-specific and temporal features, mitigating catastrophic forgetting. Our method achieves strong subject consistency and scalability, outperforming existing video customization models in zero-shot settings, demonstrating the effectiveness of our framework.
Enhancing CLIP with CLIP: Exploring Pseudolabeling for Limited-Label Prompt Tuning
Fine-tuning vision-language models (VLMs) like CLIP to downstream tasks is often necessary to optimize their performance. However, a major obstacle is the limited availability of labeled data. We study the use of pseudolabels, i.e., heuristic labels for unlabeled data, to enhance CLIP via prompt tuning. Conventional pseudolabeling trains a model on labeled data and then generates labels for unlabeled data. VLMs' zero-shot capabilities enable a ``second generation'' of pseudolabeling approaches that do not require task-specific training on labeled data. By using zero-shot pseudolabels as a source of supervision, we observe that learning paradigms such as semi-supervised, transductive zero-shot, and unsupervised learning can all be seen as optimizing the same loss function. This unified view enables the development of versatile training strategies that are applicable across learning paradigms. We investigate them on image classification tasks where CLIP exhibits limitations, by varying prompt modalities, e.g., textual or visual prompts, and learning paradigms. We find that (1) unexplored prompt tuning strategies that iteratively refine pseudolabels consistently improve CLIP accuracy, by 19.5 points in semi-supervised learning, by 28.4 points in transductive zero-shot learning, and by 15.2 points in unsupervised learning, and (2) unlike conventional semi-supervised pseudolabeling, which exacerbates model biases toward classes with higher-quality pseudolabels, prompt tuning leads to a more equitable distribution of per-class accuracy. The code to reproduce the experiments is at github.com/BatsResearch/menghini-enhanceCLIPwithCLIP-code.
Leveraging the Invariant Side of Generative Zero-Shot Learning
Conventional zero-shot learning (ZSL) methods generally learn an embedding, e.g., visual-semantic mapping, to handle the unseen visual samples via an indirect manner. In this paper, we take the advantage of generative adversarial networks (GANs) and propose a novel method, named leveraging invariant side GAN (LisGAN), which can directly generate the unseen features from random noises which are conditioned by the semantic descriptions. Specifically, we train a conditional Wasserstein GANs in which the generator synthesizes fake unseen features from noises and the discriminator distinguishes the fake from real via a minimax game. Considering that one semantic description can correspond to various synthesized visual samples, and the semantic description, figuratively, is the soul of the generated features, we introduce soul samples as the invariant side of generative zero-shot learning in this paper. A soul sample is the meta-representation of one class. It visualizes the most semantically-meaningful aspects of each sample in the same category. We regularize that each generated sample (the varying side of generative ZSL) should be close to at least one soul sample (the invariant side) which has the same class label with it. At the zero-shot recognition stage, we propose to use two classifiers, which are deployed in a cascade way, to achieve a coarse-to-fine result. Experiments on five popular benchmarks verify that our proposed approach can outperform state-of-the-art methods with significant improvements.
Zero-1-to-3: Zero-shot One Image to 3D Object
We introduce Zero-1-to-3, a framework for changing the camera viewpoint of an object given just a single RGB image. To perform novel view synthesis in this under-constrained setting, we capitalize on the geometric priors that large-scale diffusion models learn about natural images. Our conditional diffusion model uses a synthetic dataset to learn controls of the relative camera viewpoint, which allow new images to be generated of the same object under a specified camera transformation. Even though it is trained on a synthetic dataset, our model retains a strong zero-shot generalization ability to out-of-distribution datasets as well as in-the-wild images, including impressionist paintings. Our viewpoint-conditioned diffusion approach can further be used for the task of 3D reconstruction from a single image. Qualitative and quantitative experiments show that our method significantly outperforms state-of-the-art single-view 3D reconstruction and novel view synthesis models by leveraging Internet-scale pre-training.
OntoZSL: Ontology-enhanced Zero-shot Learning
Zero-shot Learning (ZSL), which aims to predict for those classes that have never appeared in the training data, has arisen hot research interests. The key of implementing ZSL is to leverage the prior knowledge of classes which builds the semantic relationship between classes and enables the transfer of the learned models (e.g., features) from training classes (i.e., seen classes) to unseen classes. However, the priors adopted by the existing methods are relatively limited with incomplete semantics. In this paper, we explore richer and more competitive prior knowledge to model the inter-class relationship for ZSL via ontology-based knowledge representation and semantic embedding. Meanwhile, to address the data imbalance between seen classes and unseen classes, we developed a generative ZSL framework with Generative Adversarial Networks (GANs). Our main findings include: (i) an ontology-enhanced ZSL framework that can be applied to different domains, such as image classification (IMGC) and knowledge graph completion (KGC); (ii) a comprehensive evaluation with multiple zero-shot datasets from different domains, where our method often achieves better performance than the state-of-the-art models. In particular, on four representative ZSL baselines of IMGC, the ontology-based class semantics outperform the previous priors e.g., the word embeddings of classes by an average of 12.4 accuracy points in the standard ZSL across two example datasets (see Figure 4).
Improving Zero-Shot Generalization for CLIP with Synthesized Prompts
With the growing interest in pretrained vision-language models like CLIP, recent research has focused on adapting these models to downstream tasks. Despite achieving promising results, most existing methods require labeled data for all classes, which may not hold in real-world applications due to the long tail and Zipf's law. For example, some classes may lack labeled data entirely, such as emerging concepts. To address this problem, we propose a plug-and-play generative approach called SyntHesIzed Prompts~(SHIP) to improve existing fine-tuning methods. Specifically, we follow variational autoencoders to introduce a generator that reconstructs the visual features by inputting the synthesized prompts and the corresponding class names to the textual encoder of CLIP. In this manner, we easily obtain the synthesized features for the remaining label-only classes. Thereafter, we fine-tune CLIP with off-the-shelf methods by combining labeled and synthesized features. Extensive experiments on base-to-new generalization, cross-dataset transfer learning, and generalized zero-shot learning demonstrate the superiority of our approach. The code is available at https://github.com/mrflogs/SHIP.
Sharp Monocular View Synthesis in Less Than a Second
We present SHARP, an approach to photorealistic view synthesis from a single image. Given a single photograph, SHARP regresses the parameters of a 3D Gaussian representation of the depicted scene. This is done in less than a second on a standard GPU via a single feedforward pass through a neural network. The 3D Gaussian representation produced by SHARP can then be rendered in real time, yielding high-resolution photorealistic images for nearby views. The representation is metric, with absolute scale, supporting metric camera movements. Experimental results demonstrate that SHARP delivers robust zero-shot generalization across datasets. It sets a new state of the art on multiple datasets, reducing LPIPS by 25-34% and DISTS by 21-43% versus the best prior model, while lowering the synthesis time by three orders of magnitude. Code and weights are provided at https://github.com/apple/ml-sharp
Illiterate DALL-E Learns to Compose
Although DALL-E has shown an impressive ability of composition-based systematic generalization in image generation, it requires the dataset of text-image pairs and the compositionality is provided by the text. In contrast, object-centric representation models like the Slot Attention model learn composable representations without the text prompt. However, unlike DALL-E its ability to systematically generalize for zero-shot generation is significantly limited. In this paper, we propose a simple but novel slot-based autoencoding architecture, called SLATE, for combining the best of both worlds: learning object-centric representations that allows systematic generalization in zero-shot image generation without text. As such, this model can also be seen as an illiterate DALL-E model. Unlike the pixel-mixture decoders of existing object-centric representation models, we propose to use the Image GPT decoder conditioned on the slots for capturing complex interactions among the slots and pixels. In experiments, we show that this simple and easy-to-implement architecture not requiring a text prompt achieves significant improvement in in-distribution and out-of-distribution (zero-shot) image generation and qualitatively comparable or better slot-attention structure than the models based on mixture decoders.
CLIPood: Generalizing CLIP to Out-of-Distributions
Out-of-distribution (OOD) generalization, where the model needs to handle distribution shifts from training, is a major challenge of machine learning. Recently, contrastive language-image pre-training (CLIP) models have shown impressive zero-shot ability, revealing a promising path toward OOD generalization. However, to boost upon zero-shot performance, further adaptation of CLIP on downstream tasks is indispensable but undesirably degrades OOD generalization ability. In this paper, we aim at generalizing CLIP to out-of-distribution test data on downstream tasks. Beyond the two canonical OOD situations, domain shift and open class, we tackle a more general but difficult in-the-wild setting where both OOD situations may occur on the unseen test data. We propose CLIPood, a simple fine-tuning method that can adapt CLIP models to all OOD situations. To exploit semantic relations between classes from the text modality, CLIPood introduces a new training objective, margin metric softmax (MMS), with class adaptive margins for fine-tuning. Moreover, to incorporate both the pre-trained zero-shot model and the fine-tuned task-adaptive model, CLIPood proposes a new Beta moving average (BMA) to maintain a temporal ensemble according to Beta distribution. Experiments on diverse datasets with different OOD scenarios show that CLIPood consistently outperforms existing generalization techniques.
Test-Time Adaptation with CLIP Reward for Zero-Shot Generalization in Vision-Language Models
One fascinating aspect of pre-trained vision-language models~(VLMs) learning under language supervision is their impressive zero-shot generalization capability. However, this ability is hindered by distribution shifts between the training and testing data. Previous test time adaptation~(TTA) methods for VLMs in zero-shot classification rely on minimizing the entropy of model outputs, tending to be stuck in incorrect model predictions. In this work, we propose TTA with feedback to rectify the model output and prevent the model from becoming blindly confident. Specifically, a CLIP model is adopted as the reward model during TTA and provides feedback for the VLM. Given a single test sample, the VLM is forced to maximize the CLIP reward between the input and sampled results from the VLM output distribution. The proposed reinforcement learning with CLIP feedback~(RLCF) framework is highly flexible and universal. Beyond the classification task, with task-specific sampling strategies and a proper reward baseline choice, RLCF can be easily extended to not only discrimination tasks like retrieval but also generalization tasks like image captioning, improving the zero-shot generalization capacity of VLMs. According to the characteristics of these VL tasks, we build different fully TTA pipelines with RLCF to improve the zero-shot generalization ability of various VLMs. Extensive experiments along with promising empirical results demonstrate the effectiveness of RLCF. The code is available at https://github.com/mzhaoshuai/RLCF.
Knowledge-aware Zero-Shot Learning: Survey and Perspective
Zero-shot learning (ZSL) which aims at predicting classes that have never appeared during the training using external knowledge (a.k.a. side information) has been widely investigated. In this paper we present a literature review towards ZSL in the perspective of external knowledge, where we categorize the external knowledge, review their methods and compare different external knowledge. With the literature review, we further discuss and outlook the role of symbolic knowledge in addressing ZSL and other machine learning sample shortage issues.
Evolving Semantic Prototype Improves Generative Zero-Shot Learning
In zero-shot learning (ZSL), generative methods synthesize class-related sample features based on predefined semantic prototypes. They advance the ZSL performance by synthesizing unseen class sample features for better training the classifier. We observe that each class's predefined semantic prototype (also referred to as semantic embedding or condition) does not accurately match its real semantic prototype. So the synthesized visual sample features do not faithfully represent the real sample features, limiting the classifier training and existing ZSL performance. In this paper, we formulate this mismatch phenomenon as the visual-semantic domain shift problem. We propose a dynamic semantic prototype evolving (DSP) method to align the empirically predefined semantic prototypes and the real prototypes for class-related feature synthesis. The alignment is learned by refining sample features and semantic prototypes in a unified framework and making the synthesized visual sample features approach real sample features. After alignment, synthesized sample features from unseen classes are closer to the real sample features and benefit DSP to improve existing generative ZSL methods by 8.5\%, 8.0\%, and 9.7\% on the standard CUB, SUN AWA2 datasets, the significant performance improvement indicates that evolving semantic prototype explores a virgin field in ZSL.
ZYN: Zero-Shot Reward Models with Yes-No Questions
In this work, we address the problem of directing the text generations of a LLM towards a desired behavior, aligning the generated text with the preferences of the human operator. We propose using another language model as a critic, reward model in a zero-shot way thanks to the prompt of a Yes-No question that represents the user preferences, without requiring further labeled data. This zero-shot reward model provides the learning signal to further fine-tune the base LLM using reinforcement learning, as in RLAIF; yet our approach is also compatible in other contexts such as quality-diversity search. Extensive evidence of the capabilities of the proposed ZYN framework is provided through experiments in different domains related to text generation, including detoxification; optimizing sentiment of movie reviews, or any other attribute; steering the opinion about a particular topic the model may have; and personalizing prompt generators for text-to-image tasks. Code to be released at https://github.com/vicgalle/zero-shot-reward-models/.
Prompt as Knowledge Bank: Boost Vision-language model via Structural Representation for zero-shot medical detection
Zero-shot medical detection can further improve detection performance without relying on annotated medical images even upon the fine-tuned model, showing great clinical value. Recent studies leverage grounded vision-language models (GLIP) to achieve this by using detailed disease descriptions as prompts for the target disease name during the inference phase. However, these methods typically treat prompts as equivalent context to the target name, making it difficult to assign specific disease knowledge based on visual information, leading to a coarse alignment between images and target descriptions. In this paper, we propose StructuralGLIP, which introduces an auxiliary branch to encode prompts into a latent knowledge bank layer-by-layer, enabling more context-aware and fine-grained alignment. Specifically, in each layer, we select highly similar features from both the image representation and the knowledge bank, forming structural representations that capture nuanced relationships between image patches and target descriptions. These features are then fused across modalities to further enhance detection performance. Extensive experiments demonstrate that StructuralGLIP achieves a +4.1\% AP improvement over prior state-of-the-art methods across seven zero-shot medical detection benchmarks, and consistently improves fine-tuned models by +3.2\% AP on endoscopy image datasets.
Multimodal Knowledge Alignment with Reinforcement Learning
Large language models readily adapt to novel settings, even without task-specific training data. Can their zero-shot capacity be extended to multimodal inputs? In this work, we propose ESPER which extends language-only zero-shot models to unseen multimodal tasks, like image and audio captioning. Our key novelty is to use reinforcement learning to align multimodal inputs to language model generations without direct supervision: for example, in the image case our reward optimization relies only on cosine similarity derived from CLIP, and thus requires no additional explicitly paired (image, caption) data. Because the parameters of the language model are left unchanged, the model maintains its capacity for zero-shot generalization. Experiments demonstrate that ESPER outperforms baselines and prior work on a variety of zero-shot tasks; these include a new benchmark we collect+release, ESP dataset, which tasks models with generating several diversely-styled captions for each image.
Uni-Perceiver-MoE: Learning Sparse Generalist Models with Conditional MoEs
To build an artificial neural network like the biological intelligence system, recent works have unified numerous tasks into a generalist model, which can process various tasks with shared parameters and do not have any task-specific modules. While generalist models achieve promising results on various benchmarks, they have performance degradation on some tasks compared with task-specialized models. In this work, we find that interference among different tasks and modalities is the main factor to this phenomenon. To mitigate such interference, we introduce the Conditional Mixture-of-Experts (Conditional MoEs) to generalist models. Routing strategies under different levels of conditions are proposed to take both the training/inference cost and generalization ability into account. By incorporating the proposed Conditional MoEs, the recently proposed generalist model Uni-Perceiver can effectively mitigate the interference across tasks and modalities, and achieves state-of-the-art results on a series of downstream tasks via prompt tuning on 1% of downstream data. Moreover, the introduction of Conditional MoEs still holds the generalization ability of generalist models to conduct zero-shot inference on new tasks, e.g., video-text retrieval and video caption. Code and pre-trained generalist models shall be released.
ZeroNLG: Aligning and Autoencoding Domains for Zero-Shot Multimodal and Multilingual Natural Language Generation
Natural Language Generation (NLG) accepts input data in the form of images, videos, or text and generates corresponding natural language text as output. Existing NLG methods mainly adopt a supervised approach and rely heavily on coupled data-to-text pairs. However, for many targeted scenarios and for non-English languages, sufficient quantities of labeled data are often not available. To relax the dependency on labeled data of downstream tasks, we propose an intuitive and effective zero-shot learning framework, ZeroNLG, which can deal with multiple NLG tasks, including image-to-text (image captioning), video-to-text (video captioning), and text-to-text (neural machine translation), across English, Chinese, German, and French within a unified framework. ZeroNLG does not require any labeled downstream pairs for training. During training, ZeroNLG (i) projects different domains (across modalities and languages) to corresponding coordinates in a shared common latent space; (ii) bridges different domains by aligning their corresponding coordinates in this space; and (iii) builds an unsupervised multilingual auto-encoder to learn to generate text by reconstructing the input text given its coordinate in shared latent space. Consequently, during inference, based on the data-to-text pipeline, ZeroNLG can generate target sentences across different languages given the coordinate of input data in the common space. Within this unified framework, given visual (imaging or video) data as input, ZeroNLG can perform zero-shot visual captioning; given textual sentences as input, ZeroNLG can perform zero-shot machine translation. We present the results of extensive experiments on twelve NLG tasks, showing that, without using any labeled downstream pairs for training, ZeroNLG generates high-quality and believable outputs and significantly outperforms existing zero-shot methods.
Tight Lower Bounds on Worst-Case Guarantees for Zero-Shot Learning with Attributes
We develop a rigorous mathematical analysis of zero-shot learning with attributes. In this setting, the goal is to label novel classes with no training data, only detectors for attributes and a description of how those attributes are correlated with the target classes, called the class-attribute matrix. We develop the first non-trivial lower bound on the worst-case error of the best map from attributes to classes for this setting, even with perfect attribute detectors. The lower bound characterizes the theoretical intrinsic difficulty of the zero-shot problem based on the available information -- the class-attribute matrix -- and the bound is practically computable from it. Our lower bound is tight, as we show that we can always find a randomized map from attributes to classes whose expected error is upper bounded by the value of the lower bound. We show that our analysis can be predictive of how standard zero-shot methods behave in practice, including which classes will likely be confused with others.
GVDepth: Zero-Shot Monocular Depth Estimation for Ground Vehicles based on Probabilistic Cue Fusion
Generalizing metric monocular depth estimation presents a significant challenge due to its ill-posed nature, while the entanglement between camera parameters and depth amplifies issues further, hindering multi-dataset training and zero-shot accuracy. This challenge is particularly evident in autonomous vehicles and mobile robotics, where data is collected with fixed camera setups, limiting the geometric diversity. Yet, this context also presents an opportunity: the fixed relationship between the camera and the ground plane imposes additional perspective geometry constraints, enabling depth regression via vertical image positions of objects. However, this cue is highly susceptible to overfitting, thus we propose a novel canonical representation that maintains consistency across varied camera setups, effectively disentangling depth from specific parameters and enhancing generalization across datasets. We also propose a novel architecture that adaptively and probabilistically fuses depths estimated via object size and vertical image position cues. A comprehensive evaluation demonstrates the effectiveness of the proposed approach on five autonomous driving datasets, achieving accurate metric depth estimation for varying resolutions, aspect ratios and camera setups. Notably, we achieve comparable accuracy to existing zero-shot methods, despite training on a single dataset with a single-camera setup.
Understanding Zero-Shot Adversarial Robustness for Large-Scale Models
Pretrained large-scale vision-language models like CLIP have exhibited strong generalization over unseen tasks. Yet imperceptible adversarial perturbations can significantly reduce CLIP's performance on new tasks. In this work, we identify and explore the problem of adapting large-scale models for zero-shot adversarial robustness. We first identify two key factors during model adaption -- training losses and adaptation methods -- that affect the model's zero-shot adversarial robustness. We then propose a text-guided contrastive adversarial training loss, which aligns the text embeddings and the adversarial visual features with contrastive learning on a small set of training data. We apply this training loss to two adaption methods, model finetuning and visual prompt tuning. We find that visual prompt tuning is more effective in the absence of texts, while finetuning wins in the existence of text guidance. Overall, our approach significantly improves the zero-shot adversarial robustness over CLIP, seeing an average improvement of over 31 points over ImageNet and 15 zero-shot datasets. We hope this work can shed light on understanding the zero-shot adversarial robustness of large-scale models.
Geometry-Aware Adaptation for Pretrained Models
Machine learning models -- including prominent zero-shot models -- are often trained on datasets whose labels are only a small proportion of a larger label space. Such spaces are commonly equipped with a metric that relates the labels via distances between them. We propose a simple approach to exploit this information to adapt the trained model to reliably predict new classes -- or, in the case of zero-shot prediction, to improve its performance -- without any additional training. Our technique is a drop-in replacement of the standard prediction rule, swapping argmax with the Fr\'echet mean. We provide a comprehensive theoretical analysis for this approach, studying (i) learning-theoretic results trading off label space diameter, sample complexity, and model dimension, (ii) characterizations of the full range of scenarios in which it is possible to predict any unobserved class, and (iii) an optimal active learning-like next class selection procedure to obtain optimal training classes for when it is not possible to predict the entire range of unobserved classes. Empirically, using easily-available external metrics, our proposed approach, Loki, gains up to 29.7% relative improvement over SimCLR on ImageNet and scales to hundreds of thousands of classes. When no such metric is available, Loki can use self-derived metrics from class embeddings and obtains a 10.5% improvement on pretrained zero-shot models such as CLIP.
ZDySS -- Zero-Shot Dynamic Scene Stylization using Gaussian Splatting
Stylizing a dynamic scene based on an exemplar image is critical for various real-world applications, including gaming, filmmaking, and augmented and virtual reality. However, achieving consistent stylization across both spatial and temporal dimensions remains a significant challenge. Most existing methods are designed for static scenes and often require an optimization process for each style image, limiting their adaptability. We introduce ZDySS, a zero-shot stylization framework for dynamic scenes, allowing our model to generalize to previously unseen style images at inference. Our approach employs Gaussian splatting for scene representation, linking each Gaussian to a learned feature vector that renders a feature map for any given view and timestamp. By applying style transfer on the learned feature vectors instead of the rendered feature map, we enhance spatio-temporal consistency across frames. Our method demonstrates superior performance and coherence over state-of-the-art baselines in tests on real-world dynamic scenes, making it a robust solution for practical applications.
Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors
Indoor lighting estimation from a single image or video remains a challenge due to its highly ill-posed nature, especially when the lighting condition of the scene varies spatially and temporally. We propose a method that estimates from an input video a continuous light field describing the spatiotemporally varying lighting of the scene. We leverage 2D diffusion priors for optimizing such light field represented as a MLP. To enable zero-shot generalization to in-the-wild scenes, we fine-tune a pre-trained image diffusion model to predict lighting at multiple locations by jointly inpainting multiple chrome balls as light probes. We evaluate our method on indoor lighting estimation from a single image or video and show superior performance over compared baselines. Most importantly, we highlight results on spatiotemporally consistent lighting estimation from in-the-wild videos, which is rarely demonstrated in previous works.
Depth Any Panoramas: A Foundation Model for Panoramic Depth Estimation
In this work, we present a panoramic metric depth foundation model that generalizes across diverse scene distances. We explore a data-in-the-loop paradigm from the view of both data construction and framework design. We collect a large-scale dataset by combining public datasets, high-quality synthetic data from our UE5 simulator and text-to-image models, and real panoramic images from the web. To reduce domain gaps between indoor/outdoor and synthetic/real data, we introduce a three-stage pseudo-label curation pipeline to generate reliable ground truth for unlabeled images. For the model, we adopt DINOv3-Large as the backbone for its strong pre-trained generalization, and introduce a plug-and-play range mask head, sharpness-centric optimization, and geometry-centric optimization to improve robustness to varying distances and enforce geometric consistency across views. Experiments on multiple benchmarks (e.g., Stanford2D3D, Matterport3D, and Deep360) demonstrate strong performance and zero-shot generalization, with particularly robust and stable metric predictions in diverse real-world scenes. The project page can be found at: https://insta360-research-team.github.io/DAP_website/ {https://insta360-research-team.github.io/DAP\_website/}
ZEUS: Zero-shot Embeddings for Unsupervised Separation of Tabular Data
Clustering tabular data remains a significant open challenge in data analysis and machine learning. Unlike for image data, similarity between tabular records often varies across datasets, making the definition of clusters highly dataset-dependent. Furthermore, the absence of supervised signals complicates hyperparameter tuning in deep learning clustering methods, frequently resulting in unstable performance. To address these issues and reduce the need for per-dataset tuning, we adopt an emerging approach in deep learning: zero-shot learning. We propose ZEUS, a self-contained model capable of clustering new datasets without any additional training or fine-tuning. It operates by decomposing complex datasets into meaningful components that can then be clustered effectively. Thanks to pre-training on synthetic datasets generated from a latent-variable prior, it generalizes across various datasets without requiring user intervention. To the best of our knowledge, ZEUS is the first zero-shot method capable of generating embeddings for tabular data in a fully unsupervised manner. Experimental results demonstrate that it performs on par with or better than traditional clustering algorithms and recent deep learning-based methods, while being significantly faster and more user-friendly.
Zero-shot 3D-Aware Trajectory-Guided image-to-video generation via Test-Time Training
Trajectory-Guided image-to-video (I2V) generation aims to synthesize videos that adhere to user-specified motion instructions. Existing methods typically rely on computationally expensive fine-tuning on scarce annotated datasets. Although some zero-shot methods attempt to trajectory control in the latent space, they may yield unrealistic motion by neglecting 3D perspective and creating a misalignment between the manipulated latents and the network's noise predictions. To address these challenges, we introduce Zo3T, a novel zero-shot test-time-training framework for trajectory-guided generation with three core innovations: First, we incorporate a 3D-Aware Kinematic Projection, leveraging inferring scene depth to derive perspective-correct affine transformations for target regions. Second, we introduce Trajectory-Guided Test-Time LoRA, a mechanism that dynamically injects and optimizes ephemeral LoRA adapters into the denoising network alongside the latent state. Driven by a regional feature consistency loss, this co-adaptation effectively enforces motion constraints while allowing the pre-trained model to locally adapt its internal representations to the manipulated latent, thereby ensuring generative fidelity and on-manifold adherence. Finally, we develop Guidance Field Rectification, which refines the denoising evolutionary path by optimizing the conditional guidance field through a one-step lookahead strategy, ensuring efficient generative progression towards the target trajectory. Zo3T significantly enhances 3D realism and motion accuracy in trajectory-controlled I2V generation, demonstrating superior performance over existing training-based and zero-shot approaches.
One Patch to Caption Them All: A Unified Zero-Shot Captioning Framework
Zero-shot captioners are recently proposed models that utilize common-space vision-language representations to caption images without relying on paired image-text data. To caption an image, they proceed by textually decoding a text-aligned image feature, but they limit their scope to global representations and whole-image captions. We present , a unified framework for zero-shot captioning that shifts from an image-centric to a patch-centric paradigm, enabling the captioning of arbitrary regions without the need of region-level supervision. Instead of relying on global image representations, we treat individual patches as atomic captioning units and aggregate them to describe arbitrary regions, from single patches to non-contiguous areas and entire images. We analyze the key ingredients that enable current latent captioners to work in our novel proposed framework. Experiments demonstrate that backbones producing meaningful, dense visual features, such as DINO, are key to achieving state-of-the-art performance in multiple region-based captioning tasks. Compared to other baselines and state-of-the-art competitors, our models achieve better performance on zero-shot dense, region-set, and a newly introduced trace captioning task, highlighting the effectiveness of patch-wise semantic representations for scalable caption generation. Project page at https://paciosoft.com/Patch-ioner/ .
VFXMaster: Unlocking Dynamic Visual Effect Generation via In-Context Learning
Visual effects (VFX) are crucial to the expressive power of digital media, yet their creation remains a major challenge for generative AI. Prevailing methods often rely on the one-LoRA-per-effect paradigm, which is resource-intensive and fundamentally incapable of generalizing to unseen effects, thus limiting scalability and creation. To address this challenge, we introduce VFXMaster, the first unified, reference-based framework for VFX video generation. It recasts effect generation as an in-context learning task, enabling it to reproduce diverse dynamic effects from a reference video onto target content. In addition, it demonstrates remarkable generalization to unseen effect categories. Specifically, we design an in-context conditioning strategy that prompts the model with a reference example. An in-context attention mask is designed to precisely decouple and inject the essential effect attributes, allowing a single unified model to master the effect imitation without information leakage. In addition, we propose an efficient one-shot effect adaptation mechanism to boost generalization capability on tough unseen effects from a single user-provided video rapidly. Extensive experiments demonstrate that our method effectively imitates various categories of effect information and exhibits outstanding generalization to out-of-domain effects. To foster future research, we will release our code, models, and a comprehensive dataset to the community.
Going beyond Compositions, DDPMs Can Produce Zero-Shot Interpolations
Denoising Diffusion Probabilistic Models (DDPMs) exhibit remarkable capabilities in image generation, with studies suggesting that they can generalize by composing latent factors learned from the training data. In this work, we go further and study DDPMs trained on strictly separate subsets of the data distribution with large gaps on the support of the latent factors. We show that such a model can effectively generate images in the unexplored, intermediate regions of the distribution. For instance, when trained on clearly smiling and non-smiling faces, we demonstrate a sampling procedure which can generate slightly smiling faces without reference images (zero-shot interpolation). We replicate these findings for other attributes as well as other datasets. Our code is available at https://github.com/jdeschena/ddpm-zero-shot-interpolation.
EIDT-V: Exploiting Intersections in Diffusion Trajectories for Model-Agnostic, Zero-Shot, Training-Free Text-to-Video Generation
Zero-shot, training-free, image-based text-to-video generation is an emerging area that aims to generate videos using existing image-based diffusion models. Current methods in this space require specific architectural changes to image generation models, which limit their adaptability and scalability. In contrast to such methods, we provide a model-agnostic approach. We use intersections in diffusion trajectories, working only with the latent values. We could not obtain localized frame-wise coherence and diversity using only the intersection of trajectories. Thus, we instead use a grid-based approach. An in-context trained LLM is used to generate coherent frame-wise prompts; another is used to identify differences between frames. Based on these, we obtain a CLIP-based attention mask that controls the timing of switching the prompts for each grid cell. Earlier switching results in higher variance, while later switching results in more coherence. Therefore, our approach can ensure appropriate control between coherence and variance for the frames. Our approach results in state-of-the-art performance while being more flexible when working with diverse image-generation models. The empirical analysis using quantitative metrics and user studies confirms our model's superior temporal consistency, visual fidelity and user satisfaction, thus providing a novel way to obtain training-free, image-based text-to-video generation.
Few-shot Prompting for Pairwise Ranking: An Effective Non-Parametric Retrieval Model
A supervised ranking model, despite its advantage of being effective, usually involves complex processing - typically multiple stages of task-specific pre-training and fine-tuning. This has motivated researchers to explore simpler pipelines leveraging large language models (LLMs) that are capable of working in a zero-shot manner. However, since zero-shot inference does not make use of a training set of pairs of queries and their relevant documents, its performance is mostly worse than that of supervised models, which are trained on such example pairs. Motivated by the existing findings that training examples generally improve zero-shot performance, in our work, we explore if this also applies to ranking models. More specifically, given a query and a pair of documents, the preference prediction task is improved by augmenting examples of preferences for similar queries from a training set. Our proposed pairwise few-shot ranker demonstrates consistent improvements over the zero-shot baseline on both in-domain (TREC DL) and out-domain (BEIR subset) retrieval benchmarks. Our method also achieves a close performance to that of a supervised model without requiring any complex training pipeline.
Zshot: An Open-source Framework for Zero-Shot Named Entity Recognition and Relation Extraction
The Zero-Shot Learning (ZSL) task pertains to the identification of entities or relations in texts that were not seen during training. ZSL has emerged as a critical research area due to the scarcity of labeled data in specific domains, and its applications have grown significantly in recent years. With the advent of large pretrained language models, several novel methods have been proposed, resulting in substantial improvements in ZSL performance. There is a growing demand, both in the research community and industry, for a comprehensive ZSL framework that facilitates the development and accessibility of the latest methods and pretrained models.In this study, we propose a novel ZSL framework called Zshot that aims to address the aforementioned challenges. Our primary objective is to provide a platform that allows researchers to compare different state-of-the-art ZSL methods with standard benchmark datasets. Additionally, we have designed our framework to support the industry with readily available APIs for production under the standard SpaCy NLP pipeline. Our API is extendible and evaluable, moreover, we include numerous enhancements such as boosting the accuracy with pipeline ensembling and visualization utilities available as a SpaCy extension.
Zero-Shot Distillation for Image Encoders: How to Make Effective Use of Synthetic Data
Multi-modal foundation models such as CLIP have showcased impressive zero-shot capabilities. However, their applicability in resource-constrained environments is limited due to their large number of parameters and high inference time. While existing approaches have scaled down the entire CLIP architecture, we focus on training smaller variants of the image encoder, which suffices for efficient zero-shot classification. The use of synthetic data has shown promise in distilling representations from larger teachers, resulting in strong few-shot and linear probe performance. However, we find that this approach surprisingly fails in true zero-shot settings when using contrastive losses. We identify the exploitation of spurious features as being responsible for poor generalization between synthetic and real data. However, by using the image feature-based L2 distillation loss, we mitigate these problems and train students that achieve zero-shot performance which on four domain-specific datasets is on-par with a ViT-B/32 teacher model trained on DataCompXL, while featuring up to 92% fewer parameters.
Zero-shot causal learning
Predicting how different interventions will causally affect a specific individual is important in a variety of domains such as personalized medicine, public policy, and online marketing. There are a large number of methods to predict the effect of an existing intervention based on historical data from individuals who received it. However, in many settings it is important to predict the effects of novel interventions (e.g., a newly invented drug), which these methods do not address. Here, we consider zero-shot causal learning: predicting the personalized effects of a novel intervention. We propose CaML, a causal meta-learning framework which formulates the personalized prediction of each intervention's effect as a task. CaML trains a single meta-model across thousands of tasks, each constructed by sampling an intervention, along with its recipients and nonrecipients. By leveraging both intervention information (e.g., a drug's attributes) and individual features~(e.g., a patient's history), CaML is able to predict the personalized effects of novel interventions that do not exist at the time of training. Experimental results on real world datasets in large-scale medical claims and cell-line perturbations demonstrate the effectiveness of our approach. Most strikingly, CaML's zero-shot predictions outperform even strong baselines trained directly on data from the test interventions.
FRESCO: Spatial-Temporal Correspondence for Zero-Shot Video Translation
The remarkable efficacy of text-to-image diffusion models has motivated extensive exploration of their potential application in video domains. Zero-shot methods seek to extend image diffusion models to videos without necessitating model training. Recent methods mainly focus on incorporating inter-frame correspondence into attention mechanisms. However, the soft constraint imposed on determining where to attend to valid features can sometimes be insufficient, resulting in temporal inconsistency. In this paper, we introduce FRESCO, intra-frame correspondence alongside inter-frame correspondence to establish a more robust spatial-temporal constraint. This enhancement ensures a more consistent transformation of semantically similar content across frames. Beyond mere attention guidance, our approach involves an explicit update of features to achieve high spatial-temporal consistency with the input video, significantly improving the visual coherence of the resulting translated videos. Extensive experiments demonstrate the effectiveness of our proposed framework in producing high-quality, coherent videos, marking a notable improvement over existing zero-shot methods.
Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings
Can we pre-train a generalist agent from a large amount of unlabeled offline trajectories such that it can be immediately adapted to any new downstream tasks in a zero-shot manner? In this work, we present a functional reward encoding (FRE) as a general, scalable solution to this zero-shot RL problem. Our main idea is to learn functional representations of any arbitrary tasks by encoding their state-reward samples using a transformer-based variational auto-encoder. This functional encoding not only enables the pre-training of an agent from a wide diversity of general unsupervised reward functions, but also provides a way to solve any new downstream tasks in a zero-shot manner, given a small number of reward-annotated samples. We empirically show that FRE agents trained on diverse random unsupervised reward functions can generalize to solve novel tasks in a range of simulated robotic benchmarks, often outperforming previous zero-shot RL and offline RL methods. Code for this project is provided at: https://github.com/kvfrans/fre
Incorporating Surrogate Gradient Norm to Improve Offline Optimization Techniques
Offline optimization has recently emerged as an increasingly popular approach to mitigate the prohibitively expensive cost of online experimentation. The key idea is to learn a surrogate of the black-box function that underlines the target experiment using a static (offline) dataset of its previous input-output queries. Such an approach is, however, fraught with an out-of-distribution issue where the learned surrogate becomes inaccurate outside the offline data regimes. To mitigate this, existing offline optimizers have proposed numerous conditioning techniques to prevent the learned surrogate from being too erratic. Nonetheless, such conditioning strategies are often specific to particular surrogate or search models, which might not generalize to a different model choice. This motivates us to develop a model-agnostic approach instead, which incorporates a notion of model sharpness into the training loss of the surrogate as a regularizer. Our approach is supported by a new theoretical analysis demonstrating that reducing surrogate sharpness on the offline dataset provably reduces its generalized sharpness on unseen data. Our analysis extends existing theories from bounding generalized prediction loss (on unseen data) with loss sharpness to bounding the worst-case generalized surrogate sharpness with its empirical estimate on training data, providing a new perspective on sharpness regularization. Our extensive experimentation on a diverse range of optimization tasks also shows that reducing surrogate sharpness often leads to significant improvement, marking (up to) a noticeable 9.6% performance boost. Our code is publicly available at https://github.com/cuong-dm/IGNITE
Dissecting In-Context Learning of Translations in GPTs
Most of the recent work in leveraging Large Language Models (LLMs) such as GPT-3 for Machine Translation (MT) has focused on selecting the few-shot samples for prompting. In this work, we try to better understand the role of demonstration attributes for the in-context learning of translations through perturbations of high-quality, in-domain demonstrations. We find that asymmetric perturbation of the source-target mappings yield vastly different results. We show that the perturbation of the source side has surprisingly little impact, while target perturbation can drastically reduce translation quality, suggesting that it is the output text distribution that provides the most important learning signal during in-context learning of translations. We propose a method named Zero-Shot-Context to add this signal automatically in Zero-Shot prompting. We demonstrate that it improves upon the zero-shot translation performance of GPT-3, even making it competitive with few-shot prompted translations.
ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion
We present ZeroComp, an effective zero-shot 3D object compositing approach that does not require paired composite-scene images during training. Our method leverages ControlNet to condition from intrinsic images and combines it with a Stable Diffusion model to utilize its scene priors, together operating as an effective rendering engine. During training, ZeroComp uses intrinsic images based on geometry, albedo, and masked shading, all without the need for paired images of scenes with and without composite objects. Once trained, it seamlessly integrates virtual 3D objects into scenes, adjusting shading to create realistic composites. We developed a high-quality evaluation dataset and demonstrate that ZeroComp outperforms methods using explicit lighting estimations and generative techniques in quantitative and human perception benchmarks. Additionally, ZeroComp extends to real and outdoor image compositing, even when trained solely on synthetic indoor data, showcasing its effectiveness in image compositing.
Prompt2NeRF-PIL: Fast NeRF Generation via Pretrained Implicit Latent
This paper explores promptable NeRF generation (e.g., text prompt or single image prompt) for direct conditioning and fast generation of NeRF parameters for the underlying 3D scenes, thus undoing complex intermediate steps while providing full 3D generation with conditional control. Unlike previous diffusion-CLIP-based pipelines that involve tedious per-prompt optimizations, Prompt2NeRF-PIL is capable of generating a variety of 3D objects with a single forward pass, leveraging a pre-trained implicit latent space of NeRF parameters. Furthermore, in zero-shot tasks, our experiments demonstrate that the NeRFs produced by our method serve as semantically informative initializations, significantly accelerating the inference process of existing prompt-to-NeRF methods. Specifically, we will show that our approach speeds up the text-to-NeRF model DreamFusion and the 3D reconstruction speed of the image-to-NeRF method Zero-1-to-3 by 3 to 5 times.
Adapting Language Models for Zero-shot Learning by Meta-tuning on Dataset and Prompt Collections
Large pre-trained language models (LMs) such as GPT-3 have acquired a surprising ability to perform zero-shot learning. For example, to classify sentiment without any training examples, we can "prompt" the LM with the review and the label description "Does the user like this movie?", and ask whether the next word is "yes" or "no". However, the next word prediction training objective is still misaligned with the target zero-shot learning objective. To address this weakness, we propose meta-tuning, which directly optimizes the zero-shot learning objective by fine-tuning pre-trained language models on a collection of datasets. We focus on classification tasks, and construct the meta-dataset by aggregating 43 existing datasets and annotating 441 label descriptions in a question-answering (QA) format. When evaluated on unseen tasks, meta-tuned models outperform a same-sized QA model and the previous SOTA zero-shot learning system based on natural language inference. Additionally, increasing parameter count from 220M to 770M improves AUC-ROC scores by 6.3%, and we forecast that even larger models would perform better. Therefore, measuring zero-shot learning performance on language models out-of-the-box might underestimate their true potential, and community-wide efforts on aggregating datasets and unifying their formats can help build models that answer prompts better.
Fine-gained Zero-shot Video Sampling
Incorporating a temporal dimension into pretrained image diffusion models for video generation is a prevalent approach. However, this method is computationally demanding and necessitates large-scale video datasets. More critically, the heterogeneity between image and video datasets often results in catastrophic forgetting of the image expertise. Recent attempts to directly extract video snippets from image diffusion models have somewhat mitigated these problems. Nevertheless, these methods can only generate brief video clips with simple movements and fail to capture fine-grained motion or non-grid deformation. In this paper, we propose a novel Zero-Shot video Sampling algorithm, denoted as ZS^2, capable of directly sampling high-quality video clips from existing image synthesis methods, such as Stable Diffusion, without any training or optimization. Specifically, ZS^2 utilizes the dependency noise model and temporal momentum attention to ensure content consistency and animation coherence, respectively. This ability enables it to excel in related tasks, such as conditional and context-specialized video generation and instruction-guided video editing. Experimental results demonstrate that ZS^2 achieves state-of-the-art performance in zero-shot video generation, occasionally outperforming recent supervised methods. Homepage: https://densechen.github.io/zss/.
InvestLM: A Large Language Model for Investment using Financial Domain Instruction Tuning
We present a new financial domain large language model, InvestLM, tuned on LLaMA-65B (Touvron et al., 2023), using a carefully curated instruction dataset related to financial investment. Inspired by less-is-more-for-alignment (Zhou et al., 2023), we manually curate a small yet diverse instruction dataset, covering a wide range of financial related topics, from Chartered Financial Analyst (CFA) exam questions to SEC filings to Stackexchange quantitative finance discussions. InvestLM shows strong capabilities in understanding financial text and provides helpful responses to investment related questions. Financial experts, including hedge fund managers and research analysts, rate InvestLM's response as comparable to those of state-of-the-art commercial models (GPT-3.5, GPT-4 and Claude-2). Zero-shot evaluation on a set of financial NLP benchmarks demonstrates strong generalizability. From a research perspective, this work suggests that a high-quality domain specific LLM can be tuned using a small set of carefully curated instructions on a well-trained foundation model, which is consistent with the Superficial Alignment Hypothesis (Zhou et al., 2023). From a practical perspective, this work develops a state-of-the-art financial domain LLM with superior capability in understanding financial texts and providing helpful investment advice, potentially enhancing the work efficiency of financial professionals. We release the model parameters to the research community.
TR0N: Translator Networks for 0-Shot Plug-and-Play Conditional Generation
We propose TR0N, a highly general framework to turn pre-trained unconditional generative models, such as GANs and VAEs, into conditional models. The conditioning can be highly arbitrary, and requires only a pre-trained auxiliary model. For example, we show how to turn unconditional models into class-conditional ones with the help of a classifier, and also into text-to-image models by leveraging CLIP. TR0N learns a lightweight stochastic mapping which "translates" between the space of conditions and the latent space of the generative model, in such a way that the generated latent corresponds to a data sample satisfying the desired condition. The translated latent samples are then further improved upon through Langevin dynamics, enabling us to obtain higher-quality data samples. TR0N requires no training data nor fine-tuning, yet can achieve a zero-shot FID of 10.9 on MS-COCO, outperforming competing alternatives not only on this metric, but also in sampling speed -- all while retaining a much higher level of generality. Our code is available at https://github.com/layer6ai-labs/tr0n.
A Recipe For Arbitrary Text Style Transfer with Large Language Models
In this paper, we leverage large language models (LMs) to perform zero-shot text style transfer. We present a prompting method that we call augmented zero-shot learning, which frames style transfer as a sentence rewriting task and requires only a natural language instruction, without model fine-tuning or exemplars in the target style. Augmented zero-shot learning is simple and demonstrates promising results not just on standard style transfer tasks such as sentiment, but also on arbitrary transformations such as "make this melodramatic" or "insert a metaphor."
