new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Nov 5

EntroPack: Fast and Accurate Entropy-Coded Weight Compression at Arbitrary Bitrates

Weight compression helps large neural networks fit deployment memory budgets, but common fixed-width formats offer only coarse storage choices. Entropy coding supports finer rates, yet the achieved size depends on the quantized weight distribution and coding overhead. Exploiting this flexibility requires accurate rate selection and efficient weight reconstruction for inference. We present EntroPack, an entropy-coded weight compressor that supports arbitrary target bitrates without activation calibration or fine-tuning. It combines row-normalized E_8 lattice quantization with a conditional probability model of lattice coordinates. Sampled storage estimates select the quantization resolution without repeated full-stream encoding. The final coordinates are entropy-coded in independently decodable tiles, enabling fast, fused symbol decoding and numerical weight reconstruction on the GPU. EntroPack supports floating-point and integer weight containers, such as BF16, FP16, FP8, and INT8, with storage bitrate controlled independently of numerical precision. Online decoding adds latency that grows with weight count, making the method well suited to compute-intensive workloads such as diffusion denoising and Transformer prefill. Experiments demonstrate fast encoding and modest inference overhead in these settings. When compressing the linear-layer weights of the image generator Z-Image-Turbo, EntroPack achieves substantially lower weight and denoiser output errors than fixed-width formats at comparable storage rates, with modest denoising-step overhead. Targeting 4 bits per parameter, it achieves lower weight and denoiser output errors than NF4, including about 24% lower relative L_2 weight error, with less storage. Source code is available at https://github.com/modelscope/entropack.

  • 3 authors
·
Sep 27

TileShare: Training-Free Acceleration of Overlapping Tiled ViT Decoding

Fixed-window Vision Transformer (ViT) decoders run at deployment resolution as overlapping tiles: every token in an overlap band is processed by several full decoder instances. In the 2.4B-parameter MiniMax-H3 video decoder, about half of all per-token computation is duplicated. Removing the tiles fails because attention, global tokens and coordinates are bound to them. TileShare keeps each released tile's attention and computes every other operation once per token. The released computation changes at one kind of step only: an overlap token's per-tile results are blended into one shared state with the released weights. Interventions show that this blend costs quality where attention reads the shared states, mainly in the first few layers, which TileShare therefore keeps per tile. Without training, keeping six layers per tile decodes 1.38-1.51x faster than batched and compiled tiling on two GPU types (up to 1.96x with FP8) and is equivalent to the released decoder in PSNR, LPIPS and DISTS on DAVIS videos. On unseen UVG videos with the setting frozen beforehand, it matches PSNR and DISTS and improves LPIPS. TileShare carries over to two further decoders and is again confirmed on unseen data. It is equivalent in PSNR and DISTS on MAGI-1. On the ViTok-v2 image autoencoder at 2K-4K, it matches overlapping tiling in PSNR, improves LPIPS and DISTS and decodes 1.5-1.8x faster. How many layers stay per tile is measured once per model (for decoders, without labels); we report it for 14 decoders and encoders. Optionally, two GPU-hours of self-distillation let MiniMax-H3 share every layer without a loss in PSNR, and a coordinate field trained while the network stays frozen brings fully shared CLIP-based open-vocabulary segmentation to parity with sliding windows on seven benchmarks.

  • 9 authors
·
Oct 22

TexTile: A Differentiable Metric for Texture Tileability

We introduce TexTile, a novel differentiable metric to quantify the degree upon which a texture image can be concatenated with itself without introducing repeating artifacts (i.e., the tileability). Existing methods for tileable texture synthesis focus on general texture quality, but lack explicit analysis of the intrinsic repeatability properties of a texture. In contrast, our TexTile metric effectively evaluates the tileable properties of a texture, opening the door to more informed synthesis and analysis of tileable textures. Under the hood, TexTile is formulated as a binary classifier carefully built from a large dataset of textures of different styles, semantics, regularities, and human annotations.Key to our method is a set of architectural modifications to baseline pre-train image classifiers to overcome their shortcomings at measuring tileability, along with a custom data augmentation and training regime aimed at increasing robustness and accuracy. We demonstrate that TexTile can be plugged into different state-of-the-art texture synthesis methods, including diffusion-based strategies, and generate tileable textures while keeping or even improving the overall texture quality. Furthermore, we show that TexTile can objectively evaluate any tileable texture synthesis method, whereas the current mix of existing metrics produces uncorrelated scores which heavily hinders progress in the field.

  • 4 authors
·
Mar 19, 2024

Fast and accurate AI-based pre-decoders for surface codes

Fast, scalable decoding architectures that operate in a block-wise parallel fashion across space and time are essential for real-time fault-tolerant quantum computing. We introduce a scalable AI-based pre-decoder for the surface code that performs local, parallel error correction with low decoding runtimes, removing the majority of physical errors before passing residual syndromes to a downstream global decoder. This modular architecture is backend-agnostic and composes with arbitrary global decoding algorithms designed for surface codes, and our implementation is completely open source. Integrated with uncorrelated PyMatching, the pipeline achieves end-to-end decoding runtimes of order O(1 μs) per round at large code distances on NVIDIA GB300 GPUs while reducing logical error rates (LERs) relative to global decoding alone. In a block-wise parallel decoding scheme with access to multiple GPUs, the decoding runtime can be reduced to well below O(1 μs) per round. We observe further LER improvements by training a larger model, outperforming correlated PyMatching up to distance-13. We additionally introduce a noise-learning architecture that infers decoding weights directly from experimentally accessible syndrome statistics without requiring an explicit circuit-level noise model. We show that purely data-driven graph weight estimation can nearly match uncorrelated PyMatching and exceed correlated PyMatching in certain regimes, enabling highly-optimized decoding when hardware noise models are unknown or time-varying, as well as training pre-decoders with realistic noise models. Together, these results establish a practical, modular, and high-throughput decoding framework suitable for large-distance surface-code implementations.

  • 5 authors
·
Apr 13

Rethinking Video Storage for AI Training: Breaking Cross-Frame Dependencies for Efficient Random Access

Large-scale AI training increasingly relies on massive video datasets with random temporal sampling patterns. However, existing video storage paradigms are optimized for sequential playback and employ sophisticated inter-frame reference structures to maximize compression efficiency. When applied to the random-sampling workloads of AI training, these paradigms face substantial decoding-efficiency bottlenecks. Workarounds such as independent JPEG frames and short groups of pictures (GOPs) reduce decoding work at the cost of larger storage and transfer volumes. In this paper, we identify two sources of decode amplification: sequential reconstruction of unrelated frames and reconstruction of the reference chains required by sampled targets. We address both sources by co-designing the decoding schedule and video reference structure. Dependency-aware sparse decoding reconstructs only requested frames and their required references, skipping unrelated reconstruction without transcoding the source videos. Optional offline Dependency-Decoupled Random Access (DDRA) encoding further reduces reference reconstruction by restricting each interior frame to two bounding intra-coded anchors. Together, sparse decoding and DDRA retain inter-frame prediction while bounding reconstruction to at most three frames per requested target, independent of the intra period. Experiments on a large-scale robotics corpus show that, at comparable reconstruction quality, our method achieves 1.45times the loading throughput of LeRobot v3 with 58.7% less media payload.

RV565: Cross-Layer Co-Design for Frame-Independent Video Playback on MicroPython-Class ESP32-S3 Systems

Video on SPI-attached microcontroller displays is limited less by decoding than by where each byte lives and which stages run serially. We present RV565, a decode framework for frame-independent video whose decoded representation is the panel's native RGB565 format, and evaluate it on an ESP32-S3 with two ten-second windows of an openly licensed film. A serial path - inflate, then scale into internal-memory stripes overlapped with SPI direct-memory-access (DMA) transfers - meets the 41.7 ms deadline on the lighter window but misses all 7,200 frames of the heavier one. RV565's dual-core pipeline inflates the next frame on the second core during the transfer and sustains 24 FPS with zero misses and 10.3 ms of slack on both windows; frame time then equals the display transfer, which runs at 98.1% of the 40 MHz wire-time bound. Because frames are independent, inflation time is linear in the compressed length stored in the container (pooled r^2 = 0.9987): a model fitted on one window predicts the other within 0.04 ms and identifies from metadata alone which window the serial path cannot schedule. We show why Deflate cannot exploit co-located temporal redundancy in RGB565 frames larger than 128x128 pixels and measure the price: a shared Deflate stream changes size by at most 1.1%, whereas an explicit XOR delta would save 46-80%. Inside OreoOS, a MicroPython application operating system, firmware inflation alone reaches 12.2 FPS; stage timing attributes the 80.4 ms frame time to serialized filesystem input, external-RAM placement, and blocking presentation, with 0.8 ms of interpreter overhead. Firmware, measurements, and analysis scripts are released.

  • 2 authors
·
Oct 21

TileMix: Tile-Centric Mixed-Precision Attention for LLM Inference Acceleration

Long-context prefill in large language models (LLMs) incurs substantial computation and memory traffic because dense self-attention computes quadratic query-key scores. Existing methods either use a uniform low-precision path or select token interactions, leaving spatial precision routing over hardware-aligned score tiles outside fused dense attention. We introduce TileMix, a tile-centric precision-routing kernel that makes numerical precision an executable spatial decision over score-tile groups within fused dense attention. TileMix partitions the attention matrix into hardware-aligned score tiles, packs routing decisions into compact bitmasks, and dispatches each tile group through FP16 or INT8 score computation while both paths update a shared online-softmax state. Scalable precision grouping lets each routing bit govern multiple adjacent key tiles, preserving hardware-aligned compute tiles and compact metadata at long contexts. By routing all legal tile groups, TileMix preserves dense token connectivity, requires no training, and supports grouped-query attention, variable-length batches, and INT8 key/value caches. Across LongEval, LV-Eval, and A100 prefill benchmarks on LLaMA, Qwen, and Vicuna, TileMix recovers long-context quality lost under uniform INT8 and improves prefill throughput over FP16, yielding a controllable accuracy-efficiency frontier across model families. The implementation is available at https://github.com/HanzhiZhang-Ulrica/TileMix.

  • 7 authors
·
Aug 17 2

H-DDCM: Hadamard Codebooks for Fast Generative Image and Video Compression

Training-free diffusion-based compression methods repurpose the generative priors of a diffusion or a flow model to compress data without retraining them as task-specific codecs. Recent codebook-based approaches such as Turbo-DDCM achieve strong perceptual quality at ultra-low bitrates, but their reliance on dense Gaussian codebooks remains costly in both memory and computation, and scales poorly with the large latent dimensions of modern image and video generators. Their combinatorial bitstream encoding further becomes computationally heavy at this scale. We introduce H-DDCM, a scalable generative compression framework that replaces Gaussian codebooks with implicit randomized Hadamard dictionaries. The fast Walsh-Hadamard transform allows for implicitly synthesizing full-dimensional dictionaries with O(d log d) compute for projection and reconstruction and O(d) memory, without materializing the full-dimensional dictionary. We further introduce an efficient table-free lexicographic coding scheme that makes combinatorial encoding practical at larger dimensions. Beyond images, we adapt the framework to an autoregressive video flow model and develop a streaming compression scheme that periodically re-encodes recently reconstructed frames into a fresh KV-cache prefix, preserving temporal context across segments at no additional transmitted bits. This enables long-form, close to real-time generative video compression on a single GPU. Across image and video benchmarks, H-DDCM achieves competitive rate-distortion-perception performance while substantially reducing the memory and computational overhead of codebook-based training-free generative compression.

BIMScript: Material-Aware Structured Scene Programs for BIM Ingestion

Structured-language models such as SceneScript reconstruct a scene as a short program of parametric commands, an inherently editable and semantically explicit representation. We ask three questions that stand between such models and their most compelling application, automated ingestion of existing buildings into BIM tools, studied here on synthetic scans: what is the scene made of, how fast can it be produced, and exactly where is each element. BIMScript answers all three within one grammar. First, we extend the layout language with per-element material and condition attributes, supervised by a vision-language-model material-passport corpus we build over 100k synthetic scenes (1.9M pseudo-labeled elements), and route image appearance to the material tokens through a lifted-feature point encoder. Second, we show that autoregressive decoding of these programs is dominated not by compute but by kernel-launch and host-synchronization overhead, and remove it with an output-exact CUDA-graph decoder (1.9 vs 6.4\,ms/step, 3.4times) plus a grammar-parallel, tolerance-verified draft-and-verify scheme that exploits the deterministic entity schema. Third, we address the model's 5cm token-grid granularity with training-free geometric snapping and a hybrid discrete--continuous decoder head that regresses a sub-bin offset, and measure how much of the residual error each recovers. Because each command maps one-to-one onto a native Revit object, we validate direct ingestion into a BIM authoring tool end to end with a working add-in and its IFC4 export, and the same program's language form is designed to support LLM-driven, sustainability-aware reasoning over the built asset.

  • 3 authors
·
Aug 18

Surfing the Activation Wave: Analyzing the Information and Geometry of LLM Hidden States for Speculative Decoding

Decoder hidden states from different layers of large language models (LLMs) often encode complementary information. However, existing speculative decoding methods typically rely on a small set of target-model layers chosen using fixed, position-based heuristics. Selecting an optimal subset of layers is inherently a combinatorial problem, making exhaustive evaluation infeasible even for moderately deep models. In this work, we present a principled framework for multi-layer hidden-state selection for speculative decoding based on two complementary criteria: informativeness, measured through matrix-entropy analysis, and diversity, quantified using centered kernel alignment (CKA). We investigate layer-wise Shannon entropy, aggregate entropy under hidden-state concatenation, and pairwise CKA dynamics across depth, revealing distinct geometric and informational compartments within decoder representations. Motivated by these findings, we propose entropy and CKA-based layer selection algorithms that favor hidden-state sets that are both highly informative and minimally redundant. As part of this framework, we introduce token-entropy filtering, which removes hidden states associated with low predictive-entropy tokens, thereby improving the quality of layer-selection statistics. In EAGLE3-style speculative decoding, our selected sets outperform fixed baseline choices, including the default [2, N//2, N-3] rule, while providing a clearer explanation of why some defaults can remain competitive. Our results provide a practical recipe for multi-layer hidden-state selection for speculative decoding, insights into the geometry and information in LLM decoder states, and a foundation for extending similar analysis to related applications.

Anchored Decoding: Provably Reducing Copyright Risk for Any Language Model

Modern language models (LMs) tend to memorize portions of their training data and emit verbatim spans. When the underlying sources are sensitive or copyright-protected, such reproduction raises issues of consent and compensation for creators and compliance risks for developers. We propose Anchored Decoding, a plug-and-play inference-time method for suppressing verbatim copying: it enables decoding from any risky LM trained on mixed-license data by keeping generation in bounded proximity to a permissively trained safe LM. Anchored Decoding adaptively allocates a user-chosen information budget over the generation trajectory and enforces per-step constraints that yield a sequence-level guarantee, enabling a tunable risk-utility trade-off. To make Anchored Decoding practically useful, we introduce a new permissively trained safe model (TinyComma 1.8B), as well as Anchored_{Byte} Decoding, a byte-level variant of our method that enables cross-vocabulary fusion via the ByteSampler framework (Hayase et al., 2025). We evaluate our methods across six model pairs on long-form evaluations of copyright risk and utility. Anchored and Anchored_{Byte} Decoding define a new Pareto frontier, preserving near-original fluency and factuality while eliminating up to 75% of the measurable copying gap (averaged over six copying metrics) between the risky baseline and a safe reference, at a modest inference overhead.

Can a Cacheable Decision Model Follow Rules?

Certo is a small non-generative decision model (Qwen3-4B): it scores candidate actions from their text and returns a probability, instead of generating an answer. The accurate design reads the state, the rules, and each candidate together (a joint scorer), so cost grows with the menu. Independent encoding lets each candidate be encoded once and reused across states (about 5x cheaper at 77 candidates), but separates state from candidate. We ask how much rule-sensitivity survives that move, and whether it can be trained back. Four experiments on Certo: (1) the tested conversion to cacheable scoring loses rule-sensitivity (recall@1 1.00 -> 0.24) while the joint scorer holds 1.00, and a shortlist+rerank rescue fails; (2) targeted counterfactual supervision restores strong performance on held-out synthetic rule tasks (paraphrase, counterfactual, composition; reproducible across seeds), though we do not isolate whether predictions depend on the supplied rule; (3) on real rules the added benefit is not established -- after fixing a truncation confound, the joint scorer wins significantly on the short tier (0.861 vs 0.500) and directionally on the hard tier (0.655 vs 0.483, n=29); (4) a matched cross-domain real-prose mixture did not help and reduced contract accuracy (-9.3, -16.2 points). A cacheable encoder can be made rule-sensitive on its training distribution, but transfer to unseen-source real rules is not established; the joint scorer keeps an edge at the cost of caching.

  • 3 authors
·
Sep 28

Kamera: Unified Position-Invariant Multimodal KV Cache for Training-Free Reuse

Multimodal agents repeatedly re-examine the same video frames, UI screenshots, and rendered artifacts as their context window slides and reasoning iterates, yet every look-back re-encodes from scratch, because prefix caches serve reuse only at a fixed leading position. We show this recompute is avoidable, and identify exactly what naive KV reuse loses: the cross-chunk conditioning a chunk absorbs from its neighbours. This loss is asymmetric. The direct readout of a cached chunk is recovered exactly and for free by the standard state-merge. What remains is a diffuse, low-rank residue concentrated in deep layers, invisible to single-hop retrieval but precisely what multi-hop reasoning binds on. Blind reuse therefore leaves single-hop recall intact while halving multi-hop accuracy; this is the failure mode prior position-independent caches, designed for single-context or single-image reuse, do not address. We repair it with a small, training-free low-rank conditioning patch stored alongside each position-free chunk. Reuse reduces to one operator across MLA, GQA, and MHA: exact RoPE re-rotation to any target position, plus the patch that restores cross-chunk binding. This makes three window operations cheap: reorder (one patch serves every ordering of a cached set), sliding-window survival (surviving chunks relocate via rotation only, zero re-encode), and recall (an evicted chunk is rehydrated by its patch, never re-encoded). A rank-m patch recovers full task accuracy on cross-chunk-binding benchmarks, MM-NIAH across two attention families and two-page doc-QA, at a fraction of the KV footprint, and reconstructs re-prefill KV to within bf16 rounding in a production SGLang kernel across six backbones. The conditioning signal is strongest in redundant vision and video streams, making our solution most impactful where multimodal agents spend their recompute budget.

  • 4 authors
·
Jun 21

DrawAI: Agentic Benchmark and Workflow for Making Raster Images Editable

Recent image-generation models and multimodal agents can produce high-quality visuals for increasingly complex visual communication tasks. Yet their raster outputs remain difficult to use directly because meaningful content and relationships are flattened into pixels, preventing users from inspecting, modifying, rearranging, or reusing individual components. We formulate image-to-editable reconstruction, which recovers a structured, directly manipulable artifact from a raster image while preserving its visual and semantic content. The central challenge is to jointly satisfy Fidelity and Editability, which often trade off in practice. To study this task, we introduce DrawAI, comprising an agentic benchmark, DrawAI-Bench, and a reconstruction workflow, DrawAI-Flow. DrawAI-Bench spans scientific figures, presentation slides, posters, and diagrams, combining real and AI-generated images to reflect practical visual-creation scenarios. It evaluates Fidelity and Editability through a hybrid protocol of 39 criteria: deterministic rule-based metrics measure properties with direct correspondences, while asset-specific vision-language rubrics capture semantic and perceptual qualities for which exact matching is misleading. Besides, we propose DrawAI-Flow, a two-stage agentic workflow in which a Parser Agent turns extracted elements evidence into an explicit reconstruction plan, and a Reconstruction Agent realizes the plan as executable graphics code through an iterative code-render-validate-revise loop. On DrawAI-Bench, we systematically evaluate thirteen models across five agent harnesses to study the effects of model capability, harness choice, and workflow design. The results show that reconstruction quality and costs vary substantially across model-harness configurations, while DrawAI-Flow consistently improves editable structure.

  • 8 authors
·
Jul 31

DeCoT: Decomposing Complex Instructions for Enhanced Text-to-Image Generation with Large Language Models

Despite remarkable advancements, current Text-to-Image (T2I) models struggle with complex, long-form textual instructions, frequently failing to accurately render intricate details, spatial relationships, or specific constraints. This limitation is highlighted by benchmarks such as LongBench-T2I, which reveal deficiencies in handling composition, specific text, and fine textures. To address this, we propose DeCoT (Decomposition-CoT), a novel framework that leverages Large Language Models (LLMs) to significantly enhance T2I models' understanding and execution of complex instructions. DeCoT operates in two core stages: first, Complex Instruction Decomposition and Semantic Enhancement, where an LLM breaks down raw instructions into structured, actionable semantic units and clarifies ambiguities; second, Multi-Stage Prompt Integration and Adaptive Generation, which transforms these units into a hierarchical or optimized single prompt tailored for existing T2I models. Extensive experiments on the LongBench-T2I dataset demonstrate that DeCoT consistently and substantially improves the performance of leading T2I models across all evaluated dimensions, particularly in challenging aspects like "Text" and "Composition". Quantitative results, validated by multiple MLLM evaluators (Gemini-2.0-Flash and InternVL3-78B), show that DeCoT, when integrated with Infinity-8B, achieves an average score of 3.52, outperforming the baseline Infinity-8B (3.44). Ablation studies confirm the critical contribution of each DeCoT component and the importance of sophisticated LLM prompting. Furthermore, human evaluations corroborate these findings, indicating superior perceptual quality and instruction fidelity. DeCoT effectively bridges the gap between high-level user intent and T2I model requirements, leading to more faithful and accurate image generation.

  • 4 authors
·
Aug 17, 2025

ParallelBench: Understanding the Trade-offs of Parallel Decoding in Diffusion LLMs

While most autoregressive LLMs are constrained to one-by-one decoding, diffusion LLMs (dLLMs) have attracted growing interest for their potential to dramatically accelerate inference through parallel decoding. Despite this promise, the conditional independence assumption in dLLMs causes parallel decoding to ignore token dependencies, inevitably degrading generation quality when these dependencies are strong. However, existing works largely overlook these inherent challenges, and evaluations on standard benchmarks (e.g., math and coding) are not sufficient to capture the quality degradation caused by parallel decoding. To address this gap, we first provide an information-theoretic analysis of parallel decoding. We then conduct case studies on analytically tractable synthetic list operations from both data distribution and decoding strategy perspectives, offering quantitative insights that highlight the fundamental limitations of parallel decoding. Building on these insights, we propose ParallelBench, the first benchmark specifically designed for dLLMs, featuring realistic tasks that are trivial for humans and autoregressive LLMs yet exceptionally challenging for dLLMs under parallel decoding. Using ParallelBench, we systematically analyze both dLLMs and autoregressive LLMs, revealing that: (i) dLLMs under parallel decoding can suffer dramatic quality degradation in real-world scenarios, and (ii) current parallel decoding strategies struggle to adapt their degree of parallelism based on task difficulty, thus failing to achieve meaningful speedup without compromising quality. Our findings underscore the pressing need for innovative decoding methods that can overcome the current speed-quality trade-off. We release our benchmark to help accelerate the development of truly efficient dLLMs.

furiosa-ai FuriosaAI
·
Oct 6, 2025 2

Fast and accurate AI-based pre-decoders for color codes

Color codes are promising alternatives to surface codes for universal fault-tolerant quantum computing due to their simpler lattice-surgery protocols and the transversal implementation of logical Clifford gates. However, their practical deployment has been limited by slower decoding algorithms and worse logical failure rates and thresholds compared to surface codes. Although AI-based logical-flip decoders have recently been proposed to address these challenges, no clear framework currently exists for implementing such decoders within the parallel block-wise decoding schemes in both space and time required for large-scale fault-tolerant computation. AI-based pre-decoders offer a scalable alternative due to their local nature. By performing spacelike corrections on physical qubits and timelike corrections on stabilizer measurements, pre-decoders are naturally compatible with parallel block-wise decoding schemes and lattice-surgery protocols. In this work, we introduce AI-based pre-decoders for triangular color codes. We present a novel neural-network architecture for their implementation and develop methods to simplify the complex training data generated by color-code syndrome-extraction circuits containing feedforward operations. Remarkably, we find that both logical failure rates (LERs) and runtimes improve relative to raw Chromobius decoding as the code distance increases. For example, at code distance d=31 and physical error rate p=0.3%, our pre-decoder + Chromobius pipeline improves the logical failure rate by a factor of 347x while reducing runtime by 7.33x compared to raw Chromobius decoding alone. These results demonstrate that AI-based pre-decoding can substantially narrow the performance gap between color codes and surface codes, bringing color codes closer to practical large-scale fault-tolerant quantum computation.

  • 4 authors
·
Jul 10

Free Draft-and-Verification: Toward Lossless Parallel Decoding for Diffusion Large Language Models

Diffusion Large Language Models (DLLMs) have emerged as a new paradigm of language modeling beyond autoregressive next-token prediction. Thanks to their bidirectional attention mechanism, DLLMs are more capable of capturing the connection of context, and thus show unique advantages in challenges like the famous "reversal curse" or learning under data-constrained scenarios. In addition, taking advantage of their inherent modeling foundations, DLLMs have the great potential of efficient inference with parallel decoding algorithms, which enable multi-token prediction per step. However, the high generation quality often requires the number of decoding steps equal to the sequence length, which performs a one-token-per-step decoding, and existing parallel decoding algorithms, which yield suboptimal decoding paths, bring inference speedup at the cost of non-negligible performance degradation. To overcome this challenge, we introduce Free Draft-and-Verification (FreeDave), a novel fast decoding algorithm tailored for DLLMs that achieves lossless parallel decoding without any model modification or extra modules. Specifically, we propose an algorithm of parallel-decoded candidate generation and verification, which is theoretically guaranteed to use the fewest model forward calls to reproduce the same sequence generated by static decoding when enough computation and memory budget is provided. By extensive evaluations on math reasoning and code generation benchmarks across different DLLMs, FreeDave is proven to boost the inference throughput up to 3.78times without performance degradation.

  • 2 authors
·
Sep 30, 2025

Aperiodic Structures Never Collapse: Fibonacci Hierarchies for Lossless Compression

We study whether an aperiodic hierarchy can provide a structural advantage for lossless compression over periodic alternatives. We show that Fibonacci quasicrystal tilings avoid the finite-depth collapse that affects periodic hierarchies: usable n-gram lookup positions remain non-zero at every level, while periodic tilings collapse after O(log p) levels for period p. This yields an aperiodic hierarchy advantage: dictionary reuse remains available across all scales instead of vanishing beyond a finite depth. Our analysis gives four main consequences. First, the Golden Compensation property shows that the exponential decay in the number of positions is exactly balanced by the exponential growth in phrase length, so potential coverage remains scale-invariant with asymptotic value Wvarphi/5. Second, using the Sturmian complexity law p(n)=n+1, we show that Fibonacci/Sturmian hierarchies maximize codebook coverage efficiency among binary aperiodic tilings. Third, under long-range dependence, the resulting hierarchy achieves lower coding entropy than comparable periodic hierarchies. Fourth, redundancy decays super-exponentially with depth, whereas periodic systems remain locked at the depth where collapse occurs. We validate these results with Quasicryth, a lossless text compressor built on a ten-level Fibonacci hierarchy with phrase lengths {2,3,5,8,13,21,34,55,89,144}. In controlled A/B experiments with identical codebooks, the aperiodic advantage over a Period-5 baseline grows from 36{,}243 B at 3 MB to 11{,}089{,}469 B at 1 GB, explained by the activation of deeper hierarchy levels. On enwik9, Quasicryth achieves 225{,}918{,}349 B (22.59%), with 20{,}735{,}733 B saved by the Fibonacci tiling relative to no tiling.

  • 1 authors
·
Mar 16 2

Decode-Branch Transformers: Decoupling the Primary Prefill Path from Additional Decode Computation

As large language models serve ever more requests, cumulative inference cost is growing relative to the one-time cost of training. In typical serving, prompt prefill runs in parallel and is compute-bound, whereas autoregressive decode is sequential and memory-traffic-bound. Conventional width or depth scaling raises both costs together, since every added layer is evaluated in both phases and enlarges the weights read at each decode step. We instead ask whether additional learned computation can be allocated to continuation prediction while preserving prompt-wide primary computation and a single KV cache. We realize this with the Decode-Branch Transformer. Its primary path alone processes the prompt and writes the KV cache; the decode branch is omitted during prefill and activated only from the final prompt position onward, adding continuation computation without writing state or affecting the primary path. The paths share attention, MLP, and output matrices, using separate token embeddings with lightweight coupling. Grouped decode reuses loaded weight tiles and the primary KV cache across both paths, so the added arithmetic does not proportionally increase dominant memory traffic or decode latency. Across matched-token comparisons, Decode-Branch achieves lower validation loss across architectures and data settings. In MoE models, the primary and branch expert fan-outs become independent knobs for trading prompt cost, decode cost, and predictive quality. We study two expert-allocation regimes, holding prefill or decode computation fixed, and expose a prefill-decode-quality trade-off enabled by phase-specific expert allocation.

  • 3 authors
·
Aug 16

Unfolding the Leech Lattice: Fused Multi-Shell Decoding and VRAM Layouts for 2-Bit LLM Weights

Leech-lattice vector quantization holds the strongest reported 2-bit quality under its own evaluation protocol. Its kernel decodes one shell; we found no implementation of the multi-shell decoder the rate requires. This paper supplies one and measures its serving cost for decode-phase GEMV at batch 1. First, a serving path for the full 301-class codebook: an offline expansion into GPU layouts and a fused dequantize-plus-matvec kernel reading them without warp divergence, verified against f64. Second, the in-VRAM rate is a design axis distinct from the on-disk rate. Four bit-exact layouts timed in one process show binary bit planes beating one-hot masks on size and speed at constant bandwidth (4.80 bits per weight, 2.15x FP16). Below 4.3 bits a second, irregular stream enters; at 3.6 the decode stops being shifts and masks. Third, deployed four-bit (AWQ) and two-bit (QTIP) GEMV kernels run in the same process. The trellis kernel reads 2.40x fewer bytes than our served layout and runs 2.27x faster at near-equal fractions of their byte bounds: the time gap tracks the traffic gap, the price of unfolding a codebook too large for a lookup table. Fourth, the validity envelope: the trellis kernel outruns our no-weights control, so our launch geometry sets that floor, and on a second memory hierarchy every lattice arm falls below FP16. With the output head held identical across arms, the kernel-and-format path gains 1.11x, 1.29x and 1.41x end to end at 4B, 8B and 14B; with an int8 output head the served 4B reaches 87.0 tok/s in 2.60 GB. The quality cost, 1.38x perplexity and 14.7 MMLU points at 4B, shrinks across the three sizes measured.

  • 1 authors
·
Sep 1

Decoupling Task-Solving and Output Formatting in LLM Generation

Large language models (LLMs) are increasingly adept at following instructions containing task descriptions to solve complex problems, such as mathematical reasoning and automatic evaluation (LLM-as-a-Judge). However, as prompts grow more complex, models often struggle to adhere to all instructions. This difficulty is especially common when instructive prompts intertwine reasoning directives -- specifying what the model should solve -- with rigid formatting requirements that dictate how the solution must be presented. The entanglement creates competing goals for the model, suggesting that more explicit separation of these two aspects could lead to improved performance. To this front, we introduce Deco-G, a decoding framework that explicitly decouples format adherence from task solving. Deco-G handles format compliance with a separate tractable probabilistic model (TPM), while prompts LLMs with only task instructions. At each decoding step, Deco-G combines next token probabilities from the LLM with the TPM calculated format compliance likelihood to form the output probability. To make this approach both practical and scalable for modern instruction-tuned LLMs, we introduce three key innovations: instruction-aware distillation, a flexible trie-building algorithm, and HMM state pruning for computational efficiency. We demonstrate the effectiveness of Deco-G across a wide range of tasks with diverse format requirements, including mathematical reasoning, LLM-as-a-judge, and event argument extraction. Overall, our approach yields 1.0% to 6.0% relative gain over regular prompting practice with guaranteed format compliance.

  • 3 authors
·
Oct 3, 2025

Breaking the 1.58-bit Barrier for Ternary LLMs

Ternary Large Language Models (LLM) store every weight as one of three symbols {-1,0,+1}, so the cost of a ternary model is conventionally referenced to the information-theoretic log_2 3 approx 1.585 bits per weight. The prevailing deployment format packs five ternary weights into one byte (five-trit packing), and due to the power-of-two group sizes used in practice this rounds up to 1.625 bits per weight. This effective storage bit-width treats the three symbols {-1,0,+1} as equiprobable. We measure the actual symbol distribution of 29 ternary LLM models and find that zeros account for up to 51.5% of all weights. Motivated by this finding, we introduce BITCOS, a simple distribution-adaptive layout comprised of a dense presence bitmap plus a compacted sign vector, and costs 2 - z bits per weight element given a zero density z in the model's weights. BITCOS stores weights more compactly than the five-trit packing in 26 of the 29 tested models, and reaches 1.485 bits per weight on the sparsest of them. BITCOS is amenable to efficient unpacking on modern processors and GPUs, and we present optimized unpacking sequences for AVX-512, AVX2 and Intel Xe2 GPUs. Measured against production state-of-the-art ternary matrix-vector multiplication kernels, at the zero densities real-world ternary models exhibit, the realized gain with our proposed layout is up to 1.28times. Finally, we illustrate end-to-end LLM inference results on 5 different platforms (client and server CPUs, integrated and discrete Xe2 GPUs) where decode throughput improves by up to 1.18times on CPUs and 1.27times on GPUs.

  • 3 authors
·
Sep 13

AMUSE: Adaptive Multi-Segment Encoding for Dataset Watermarking

Curating high quality datasets that play a key role in the emergence of new AI applications requires considerable time, money, and computational resources. So, effective ownership protection of datasets is becoming critical. Recently, to protect the ownership of an image dataset, imperceptible watermarking techniques are used to store ownership information (i.e., watermark) into the individual image samples. Embedding the entire watermark into all samples leads to significant redundancy in the embedded information which damages the watermarked dataset quality and extraction accuracy. In this paper, a multi-segment encoding-decoding method for dataset watermarking (called AMUSE) is proposed to adaptively map the original watermark into a set of shorter sub-messages and vice versa. Our message encoder is an adaptive method that adjusts the length of the sub-messages according to the protection requirements for the target dataset. Existing image watermarking methods are then employed to embed the sub-messages into the original images in the dataset and also to extract them from the watermarked images. Our decoder is then used to reconstruct the original message from the extracted sub-messages. The proposed encoder and decoder are plug-and-play modules that can easily be added to any watermarking method. To this end, extensive experiments are preformed with multiple watermarking solutions which show that applying AMUSE improves the overall message extraction accuracy upto 28% for the same given dataset quality. Furthermore, the image dataset quality is enhanced by a PSNR of approx2 dB on average, while improving the extraction accuracy for one of the tested image watermarking methods.

SD-πXL: Generating Low-Resolution Quantized Imagery via Score Distillation

Low-resolution quantized imagery, such as pixel art, is seeing a revival in modern applications ranging from video game graphics to digital design and fabrication, where creativity is often bound by a limited palette of elemental units. Despite their growing popularity, the automated generation of quantized images from raw inputs remains a significant challenge, often necessitating intensive manual input. We introduce SD-πXL, an approach for producing quantized images that employs score distillation sampling in conjunction with a differentiable image generator. Our method enables users to input a prompt and optionally an image for spatial conditioning, set any desired output size H times W, and choose a palette of n colors or elements. Each color corresponds to a distinct class for our generator, which operates on an H times W times n tensor. We adopt a softmax approach, computing a convex sum of elements, thus rendering the process differentiable and amenable to backpropagation. We show that employing Gumbel-softmax reparameterization allows for crisp pixel art effects. Unique to our method is the ability to transform input images into low-resolution, quantized versions while retaining their key semantic features. Our experiments validate SD-πXL's performance in creating visually pleasing and faithful representations, consistently outperforming the current state-of-the-art. Furthermore, we showcase SD-πXL's practical utility in fabrication through its applications in interlocking brick mosaic, beading and embroidery design.

  • 2 authors
·
Oct 7, 2024

Pyramid Vector Quantization for LLMs

Recent works on compression of large language models (LLM) using quantization considered reparameterizing the architecture such that weights are distributed on the sphere. This demonstratively improves the ability to quantize by increasing the mathematical notion of coherence, resulting in fewer weight outliers without affecting the network output. In this work, we aim to further exploit this spherical geometry of the weights when performing quantization by considering Pyramid Vector Quantization (PVQ) for large language models. Arranging points evenly on the sphere is notoriously difficult, especially in high dimensions, and in case approximate solutions exists, representing points explicitly in a codebook is typically not feasible due to its additional memory cost. Instead, PVQ uses a fixed integer lattice on the sphere by projecting points onto the 1-sphere, which allows for efficient encoding and decoding without requiring an explicit codebook in memory. To obtain a practical algorithm, we propose to combine PVQ with scale quantization for which we derive theoretically optimal quantizations, under empirically verified assumptions. Further, we extend pyramid vector quantization to use Hessian information to minimize quantization error under expected feature activations, instead of only relying on weight magnitudes. Experimentally, we achieves state-of-the-art quantization performance with pareto-optimal trade-off between performance and bits per weight and bits per activation, compared to compared methods. On weight-only, we find that we can quantize a Llama-3 70B model to 3.25 bits per weight and retain 98\% accuracy on downstream tasks.

  • 4 authors
·
Oct 22, 2024

OCTOPUS: Optimized KV Cache for Transformers via Octahedral Parametrization Under optimal Squared error quantization

The key-value (KV) cache dominates memory bandwidth and footprint in long-context autoregressive inference. Recent rotation-preconditioned codecs (TurboQuant, PolarQuant) show that a structured random rotation followed by a per-coordinate scalar quantizer matched to an analytically tractable marginal is a near-optimal recipe for KV compression. OCTOPUS advances this paradigm through joint quantization of rotated coordinate triplets. Each triplet's direction is mapped to a square via an octahedral parameterization, and the two resulting coordinates and the triplet norm are Lloyd-Max quantized against implementation-matched marginals. Optimizing the per-triplet squared error gives a strictly non-uniform bit allocation depending only on the total dimensionality of the keys. We find the finite-dimensional quality optimum with sweeps to be constant on every real decoder we test. The codec is data-oblivious, online, and deterministic given a seed. Across text, video, and audio, OCTOPUS matches or beats every prior rotation codec at every reported bit width and metric, with a lead that grows as bits drop for extreme compression. Furthermore, a fused Triton implementation reconstructs keys on the fly without materializing the uncompressed key, so the codec adds no decode-time bandwidth or latency over the existing dequantization. Project Page: https://octopus-quant.github.io/

stabilityai Stability AI
·
May 19 1

LEGO-Anything: Coding Agents for 3D Scene Reconstruction

A 3D scene reconstructed from a single image is most useful when represented not as a rendering or a fixed 3D output, but as an explicit scene program whose execution yields a scene that can be inspected, edited, and queried. We present LEGO-Anything, an Image-to-Code framework in which a coding agent iteratively writes and executes Blender code, inspects scenes and renderings, and revises the program. To evaluate end-to-end scene recovery, we introduce LEGO-Bench, a simulator-grounded benchmark with 208 images from 104 diverse indoor and outdoor scenes. LEGO-Bench separately scores artifact validity, visible-surface geometry, and rendered appearance. Its simulator-grounded design enables extensibility and precise automatic evaluation. Among evaluated agents, GPT-6-astra achieves the strongest overall results, with 53.4% indoor and 39.6% outdoor scores, yet substantial gaps remain between delivering valid scene artifacts and faithfully recovering scene geometry and appearance. Analysis of agent construction trajectories reveals three recurring issues: weak scene initialization, regressive edits during iteration, and unreliable self-evaluation. These findings motivate LEGO-Plugin, a training-free harness plugin for more controlled iterative scene construction, which improves all six evaluated models, with relative gains of up to 62.7% in overall score. Finally, we test whether reconstructed scenes can represent natural images and support vision tasks. In LEGO-World, we derive object detections, instance masks, and relative depth as deterministic queries on scenes reconstructed by GPT-6-astra. These readouts show non-trivial performance across all three tasks but fall well short of specialized vision models, suggesting that program-constructed scenes from current coding agents are a promising but not yet sufficiently precise representation of natural images.

ProxyEraseAgent: Blind Watermark Removal in the Wild

Invisible image watermark removal has received growing attention. Despite substantial progress, existing attacks face a tension between practicality and specificity. Attacks exploiting detector outputs, decoder responses, or paired images can be tailored to the watermark decision boundary, but require information rarely available in realistic scenarios. Conversely, attacks based on compression, geometric distortion, or reconstruction are easily deployed from a single watermarked image, but remain largely open-loop: they apply generic transformations without knowing if the image is moving toward watermark failure. Thus, the key challenge in single-image blind watermark removal is not merely how to transform the image, but how to obtain a useful removal direction without accessing the hidden decoder. To bridge this gap, we propose ProxyEraseAgent, an agent-driven framework recovering attack specificity through proxy decoder responses. Publicly available watermarking schemes provide a natural knowledge base of candidate decoders, where some are informative for a given unknown image. Our insight is that a decoder producing a strong calibrated response to the query image likely shares a nearby decoding boundary with the hidden target mechanism. ProxyEraseAgent ranks these decoders by calibrated response strength and uses the top ones as proxy boundary estimators. Their responses then guide a progressive search over heterogeneous removal operations (e.g., geometric distortion, JPEG compression, image reconstruction, and gradient perturbation) under perceptual-quality constraints. Experiments across 11 watermarking systems show ProxyEraseAgent achieves a 94.8% attack success rate, demonstrating the effectiveness of response-guided proxy retrieval and feedback-driven sequential planning for blind watermark removal.

  • 7 authors
·
Oct 7

Accelerating Diffusion LLM Inference via Local Determinism Propagation

Diffusion large language models (dLLMs) represent a significant advancement in text generation, offering parallel token decoding capabilities. However, existing open-source implementations suffer from quality-speed trade-offs that impede their practical deployment. Conservative sampling strategies typically decode only the most confident token per step to ensure quality (i.e., greedy decoding), at the cost of inference efficiency due to repeated redundant refinement iterations--a phenomenon we term delayed decoding. Through systematic analysis of dLLM decoding dynamics, we characterize this delayed decoding behavior and propose a training-free adaptive parallel decoding strategy, named LocalLeap, to address these inefficiencies. LocalLeap is built on two fundamental empirical principles: local determinism propagation centered on high-confidence anchors and progressive spatial consistency decay. By applying these principles, LocalLeap identifies anchors and performs localized relaxed parallel decoding within bounded neighborhoods, achieving substantial inference step reduction through early commitment of already-determined tokens without compromising output quality. Comprehensive evaluation on various benchmarks demonstrates that LocalLeap achieves 6.94times throughput improvements and reduces decoding steps to just 14.2\% of the original requirement, achieving these gains with negligible performance impact. The source codes are available at: https://github.com/friedrichor/LocalLeap.

  • 7 authors
·
Oct 8, 2025

SALT4Decompile: Inferring Source-level Abstract Logic Tree for LLM-Based Binary Decompilation

Decompilation is widely used in reverse engineering to recover high-level language code from binary executables. While recent approaches leveraging Large Language Models (LLMs) have shown promising progress, they typically treat assembly code as a linear sequence of instructions, overlooking arbitrary jump patterns and isolated data segments inherent to binary files. This limitation significantly hinders their ability to correctly infer source code semantics from assembly code. To address this limitation, we propose \saltm, a novel binary decompilation method that abstracts stable logical features shared between binary and source code. The core idea of \saltm is to abstract selected binary-level operations, such as specific jumps, into a high-level logic framework that better guides LLMs in semantic recovery. Given a binary function, \saltm constructs a Source-level Abstract Logic Tree (\salt) from assembly code to approximate the logic structure of high-level language. It then fine-tunes an LLM using the reconstructed \salt to generate decompiled code. Finally, the output is refined through error correction and symbol recovery to improve readability and correctness. We compare \saltm to three categories of baselines (general-purpose LLMs, commercial decompilers, and decompilation methods) using three well-known datasets (Decompile-Eval, MBPP, Exebench). Our experimental results demonstrate that \saltm is highly effective in recovering the logic of the source code, significantly outperforming state-of-the-art methods (e.g., 70.4\% TCP rate on Decompile-Eval with a 10.6\% improvement). The results further validate its robustness against four commonly used obfuscation techniques. Additionally, analyses of real-world software and a user study confirm that our decompiled output offers superior assistance to human analysts in comprehending binary functions.

  • 5 authors
·
Sep 18, 2025

Any-Size-Diffusion: Toward Efficient Text-Driven Synthesis for Any-Size HD Images

Stable diffusion, a generative model used in text-to-image synthesis, frequently encounters resolution-induced composition problems when generating images of varying sizes. This issue primarily stems from the model being trained on pairs of single-scale images and their corresponding text descriptions. Moreover, direct training on images of unlimited sizes is unfeasible, as it would require an immense number of text-image pairs and entail substantial computational expenses. To overcome these challenges, we propose a two-stage pipeline named Any-Size-Diffusion (ASD), designed to efficiently generate well-composed images of any size, while minimizing the need for high-memory GPU resources. Specifically, the initial stage, dubbed Any Ratio Adaptability Diffusion (ARAD), leverages a selected set of images with a restricted range of ratios to optimize the text-conditional diffusion model, thereby improving its ability to adjust composition to accommodate diverse image sizes. To support the creation of images at any desired size, we further introduce a technique called Fast Seamless Tiled Diffusion (FSTD) at the subsequent stage. This method allows for the rapid enlargement of the ASD output to any high-resolution size, avoiding seaming artifacts or memory overloads. Experimental results on the LAION-COCO and MM-CelebA-HQ benchmarks demonstrate that ASD can produce well-structured images of arbitrary sizes, cutting down the inference time by 2x compared to the traditional tiled algorithm.

  • 7 authors
·
Aug 31, 2023

Multi-Scale Local Speculative Decoding for Image Generation

Autoregressive (AR) models have achieved remarkable success in image synthesis, yet their sequential nature imposes significant latency constraints. Speculative Decoding offers a promising avenue for acceleration, but existing approaches are limited by token-level ambiguity and lack of spatial awareness. In this work, we introduce Multi-Scale Local Speculative Decoding (MuLo-SD), a novel framework that combines multi-resolution drafting with spatially informed verification to accelerate AR image generation. Our method leverages a low-resolution drafter paired with learned up-samplers to propose candidate image tokens, which are then verified in parallel by a high-resolution target model. Crucially, we incorporate a local rejection and resampling mechanism, enabling efficient correction of draft errors by focusing on spatial neighborhoods rather than raster-scan resampling after the first rejection. We demonstrate that MuLo-SD achieves substantial speedups - up to 1.7times - outperforming strong speculative decoding baselines such as EAGLE-2 and LANTERN in terms of acceleration, while maintaining comparable semantic alignment and perceptual quality. These results are validated using GenEval, DPG-Bench, and FID/HPSv2 on the MS-COCO 5k validation split. Extensive ablations highlight the impact of up-sampling design, probability pooling, and local rejection and resampling with neighborhood expansion. Our approach sets a new state-of-the-art in speculative decoding for image synthesis, bridging the gap between efficiency and fidelity.

qualcomm Qualcomm
·
Jan 8 4

Decoder-Hybrid-Decoder Architecture for Efficient Reasoning with Long Generation

Recent advances in language modeling have demonstrated the effectiveness of State Space Models (SSMs) for efficient sequence modeling. While hybrid architectures such as Samba and the decoder-decoder architecture, YOCO, have shown promising performance gains over Transformers, prior works have not investigated the efficiency potential of representation sharing between SSM layers. In this paper, we introduce the Gated Memory Unit (GMU), a simple yet effective mechanism for efficient memory sharing across layers. We apply it to create SambaY, a decoder-hybrid-decoder architecture that incorporates GMUs in the cross-decoder to share memory readout states from a Samba-based self-decoder. SambaY significantly enhances decoding efficiency, preserves linear pre-filling time complexity, and boosts long-context performance, all while eliminating the need for explicit positional encoding. Through extensive scaling experiments, we demonstrate that our model exhibits a significantly lower irreducible loss compared to a strong YOCO baseline, indicating superior performance scalability under large-scale compute regimes. Our largest model enhanced with Differential Attention, Phi4-mini-Flash-Reasoning, achieves significantly better performance than Phi4-mini-Reasoning on reasoning tasks such as Math500, AIME24/25, and GPQA Diamond without any reinforcement learning, while delivering up to 10x higher decoding throughput on 2K-length prompts with 32K generation length under the vLLM inference framework. We release our training codebase on open-source data at https://github.com/microsoft/ArchScale.

  • 14 authors
·
Jul 9, 2025 1

The Coding Limits of Robust Watermarking for Generative Models

We study a basic question about cryptographic watermarking for generative models: how reliable can a watermark remain when an adversary is allowed to corrupt the encoded signal? To address this question, we introduce a minimal coding abstraction that we call a zero-bit tamper-detection code. This is a secret-key procedure that samples a pseudorandom codeword and, given a candidate word, decides whether it should be treated as unmarked content or as the result of tampering with a valid codeword. It captures the two core requirements of robust watermarking: soundness and tamper detection. Within this abstraction we prove a sharp unconditional limit on robustness to independent symbol corruption. For an alphabet of size q, there is a critical corruption rate of 1-1/q such that no scheme with soundness, even relaxed to allow a fixed constant false positive probability on random content, can reliably detect tampering once an adversary can change more than this fraction of symbols. In particular, in the binary case no cryptographic watermark can remain robust if more than half of the encoded bits are modified. We also show that this threshold is tight by giving simple information-theoretic constructions that achieve soundness and tamper detection for all strictly smaller corruption rates. We then test experimentally whether this limit appears in practice by looking at the recent watermarking for images of Gunn, Zhao, and Song (ICLR 2025). We show that a simple crop and resize operation reliably flipped about half of the latent signs and consistently prevented belief-propagation decoding from recovering the codeword, erasing the watermark while leaving the image visually intact.

  • 5 authors
·
May 1

BlockPilot: Instance-Adaptive Policy Learning for Diffusion-based Speculative Decoding

Speculative decoding accelerates inference by using a lightweight draft model to generate candidate tokens in parallel, and are then verified by the target model, enabling lossless acceleration. Recently, diffusion-based speculative decoding further improves parallelism by generating multiple tokens per forward pass via block-level diffusion, achieving state-of-the-art (SOTA) performance. However, existing methods adopt a fixed inference block size and assume a uniform optimal decoding strategy across all inputs. In this paper, we show that this assumption is suboptimal, as the optimal block size varies across samples and plays a critical role in speculative decoding performance. Moreover, these values exhibit a clear local structure, concentrating around the training block size, which reduces the problem to a low-dimensional and structured decision space. Based on these insights, we propose BlockPilot, a sample-adaptive policy that predicts the optimal block size from the prefilling representation. Specifically, we formulate block size selection as a lightweight policy learning problem and propose an instance-adaptive decision mechanism that predicts the optimal block size based on the representation of the prefilling stage. The prediction is performed only once after prefilling, allowing for seamless integration. Extensive experiments demonstrate that our method is plug-and-play, introduces minimal overhead, and consistently improves efficiency, achieving an acceptance length of 5.92 and a 4.20times speedup on Qwen3-4B under temperature T=1.

  • 6 authors
·
Jun 29 2

HyperQuant: A Rate-Distortion-Optimal Quantization Pipeline for Large Language and Diffusion Models

We present HyperQuant (Hadamard, optimallY Packing, Entropy Rice-coding), a unified post-training quantization pipeline for the weights and the KV cache of large language and diffusion transformers. Across a suite of self-contained experiments (Table 1), HyperQuant outperforms the recent HIGGS scheme at every operating point from 3 to 5 bits per scalar (bps) on weights, and beats both TurboQuant and OCTOPUS on KV quantization down to 1.7 bps. Beyond the LLM setting, HyperQuant quantizes the 19B-parameter LTX-2 DiT video model with no observable per-frame artifacts. End-to-end on an H100 at 4 bps, HyperQuant compresses the linear weights ~3.9x and the KV cache ~3.79x at near-lossless quality. HyperQuant combines four known ideas into a single construction: (i) a per-tile Randomized Hadamard Transform that makes the per-coordinate distribution of weights and activations approximately Gaussian; (ii) quantization to a low-dimensional optimal lattice (E8, D4, A2, or Z); (iii) lossless bit-stripping and near-entropy-optimal variable-length Rice coding of the lattice indices; and (iv) bias-correction methods for the KV cache that keep the reconstruction unbiased under inner products, preserving attention semantics. We further integrate the pipeline with 8-bit and 4-bit Tensor-Core MMA paths (fp8-e4m3, int8, nvfp4, mxfp4), and find that int8 beats fp8 on the post-RHT lattice output. Project page: https://moonmath.ai/hyperquant/

  • 3 authors
·
Jun 21

Majority Bit-Aware Watermarking For Large Language Models

The growing deployment of Large Language Models (LLMs) in real-world applications has raised concerns about their potential misuse in generating harmful or deceptive content. To address this issue, watermarking techniques have emerged as a promising solution by embedding identifiable binary messages into generated text for origin verification and misuse tracing. While recent efforts have explored multi-bit watermarking schemes capable of embedding rich information such as user identifiers, they typically suffer from the fundamental trade-off between text quality and decoding accuracy: to ensure reliable message decoding, they have to restrict the size of preferred token sets during encoding, yet such restrictions reduce the quality of the generated content. In this work, we propose MajorMark, a novel watermarking method that improves this trade-off through majority bit-aware encoding. MajorMark selects preferred token sets based on the majority bit of the message, enabling a larger and more flexible sampling of tokens. In contrast to prior methods that rely on token frequency analysis for decoding, MajorMark employs a clustering-based decoding strategy, which maintains high decoding accuracy even when the preferred token set is large, thus preserving both content quality and decoding accuracy. We further introduce MajorMark^+, which partitions the message into multiple blocks to independently encode and deterministically decode each block, thereby further enhancing the quality of watermarked text and improving decoding accuracy. Extensive experiments on state-of-the-art LLMs demonstrate that our methods significantly enhance both decoding accuracy and text generation quality, outperforming prior multi-bit watermarking baselines.

  • 3 authors
·
Aug 5, 2025

3DCodeVerse: Exploring 3D Worlds as Code

We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source files and associated assets required for execution in its declared environment, along with available descriptions and verification records. Second, we develop the 3DCodeVerse Harness, a multi-agent directed acyclic graph framework for generating and refining 3D content. It uses execution checks, spatial measurements, and visual feedback to automatically evaluate and revise generated programs without human feedback during generation. Third, we conduct systematic empirical studies of 3D coding, establishing baselines with fine-tuned open models and deriving practical guidance through component-level analyses of our harness. Extensive experiments demonstrate that fine-tuning on our dataset significantly improves the 3D coding capabilities of open-source models. Notably, our 3DCodeVerse harness achieves a 90% win rate against Claude Design (3D Object) in pairwise human evaluations, when both are utilized by Claude Opus 5.5.

Editable Visual Design

While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the ``creative brain'' for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand ``visual world simulator'' to synthesize standalone visual assets. Operating under an ``imagine first, then act'' closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.

Jeva: System One Models from First Principles

System one models enable direct, low-latency decision-making. Yet recent practice of predicting an answer from serialized text does not, by itself, respect the structure of a decision problem. We argue that current designs underemphasize four important structural requirements. (i) null-aware: Models should distinguish answer absence from uncertainty among candidates; (ii) permutation-invariant: Reordering alternatives should not change the decision; (iii) option-scalable: Growing candidate sets should not require redefining the output space; (iv) cacheable: Request-independent computation over recurring alternatives should be reusable across requests. We introduce Jeva, a decision-native architecture that addresses these requirements jointly. A shared encoder independently represents the request and each option, while a compact decision stack refines only the request state against immutable option memory. Symmetric aggregation yields permutation-equivariant probabilities; shared scoring accommodates variable-size candidate sets. A separate coverage estimate distinguishes answer absence from candidate competition, enabling explicit null outcomes. Request-independent option representations and layer projections support reuse across newly assembled sets. These mechanisms unify Choice, Noul, and Score outputs. Across evaluations, Jeva combines strong typed-decision performance with near-perfect null detection and no decision flips under any tested permutations. It scales to thousands of candidates and substantially reduces latency through cross-request reuse without changing decisions.

T2UE: Generating Unlearnable Examples from Text Descriptions

Large-scale pre-training frameworks like CLIP have revolutionized multimodal learning, but their reliance on web-scraped datasets, frequently containing private user data, raises serious concerns about misuse. Unlearnable Examples (UEs) have emerged as a promising countermeasure against unauthorized model training, employing carefully crafted unlearnable noise to disrupt the learning of meaningful representations from protected data. Current approaches typically generate UEs by jointly optimizing unlearnable noise for both images and their associated text descriptions (or labels). However, this optimization process is often computationally prohibitive for on-device execution, forcing reliance on external third-party services. This creates a fundamental privacy paradox: users must initially expose their data to these very services to achieve protection, thereby compromising privacy in the process. Such a contradiction has severely hindered the development of practical, scalable data protection solutions. To resolve this paradox, we introduce Text-to-Unlearnable Example (T2UE), a novel framework that enables users to generate UEs using only text descriptions. T2UE circumvents the need for original image data by employing a text-to-image (T2I) model to map text descriptions into the image (noise) space, combined with an error-minimization framework to produce effective unlearnable noise. Extensive experiments show that T2UE-protected data substantially degrades performance in downstream tasks (e.g., cross-modal retrieval) for state-of-the-art models. Notably, the protective effect generalizes across diverse architectures and even to supervised learning settings. Our work demonstrates the feasibility of "zero-contact data protection", where personal data can be safeguarded based solely on their textual descriptions, eliminating the need for direct data exposure.

  • 6 authors
·
Aug 5, 2025

S2D2: Fast Decoding for Diffusion LLMs via Training-Free Self-Speculation

Block-diffusion language models offer a promising path toward faster-than-autoregressive generation by combining block-wise autoregressive decoding with within-block parallel denoising. However, in the few-step regime needed for practical acceleration, standard confidence-thresholded decoding is often brittle: aggressive thresholds hurt quality, while conservative thresholds require unnecessary denoising steps. Existing approaches that address this issue either require additional training or incur extra test-time compute. We present S2D2, a training-free self-speculative decoding framework for block-diffusion language models. Our key observation is that a block-diffusion model becomes autoregressive when the block size is reduced to one, allowing the same pretrained model to act as both drafter and verifier. S2D2 inserts a speculative verification step into standard block-diffusion decoding and uses lightweight routing policies to decide when verification is worth its cost. This yields a hybrid decoding trajectory in which diffusion proposes tokens in parallel, while the autoregressive mode acts as a local sequence-level critic. Across three mainstream block-diffusion families, S2D2 consistently improves the accuracy-speed tradeoff over strong confidence-thresholding baselines. On SDAR, we observe up to 4.7times speedup over autoregressive decoding, and up to 1.57times over a tuned dynamic decoding baseline while improving accuracy by up to 4.5 points. On LLaDA2.1-Mini, S2D2 remains complementary to built-in self-correction, including a conservative setting where it is 4.4times faster than the static baseline with slightly higher accuracy.

RedHatAI Red Hat AI
·
Mar 26 2

Private Frequency Estimation Via Residue Number Systems

We present ModularSubsetSelection (MSS), a new algorithm for locally differentially private (LDP) frequency estimation. Given a universe of size k and n users, our varepsilon-LDP mechanism encodes each input via a Residue Number System (RNS) over ell pairwise-coprime moduli m_0, ldots, m_{ell-1}, and reports a randomly chosen index j in [ell] along with the perturbed residue using the statistically optimal SubsetSelection (SS) (Wang et al. 2016). This design reduces the user communication cost from Θbigl(ωlog_2(k/ω)bigr) bits required by standard SS (with ωapprox k/(e^varepsilon+1)) down to lceil log_2 ell rceil + lceil log_2 m_j rceil bits, where m_j < k. Server-side decoding runs in Θ(n + r k ell) time, where r is the number of LSMR (Fong and Saunders 2011) iterations. In practice, with well-conditioned moduli (i.e., constant r and ell = Θ(log k)), this becomes Θ(n + k log k). We prove that MSS achieves worst-case MSE within a constant factor of state-of-the-art protocols such as SS and ProjectiveGeometryResponse (PGR) (Feldman et al. 2022) while avoiding the algebraic prerequisites and dynamic-programming decoder required by PGR. Empirically, MSS matches the estimation accuracy of SS, PGR, and RAPPOR (Erlingsson, Pihur, and Korolova 2014) across realistic (k, varepsilon) settings, while offering faster decoding than PGR and shorter user messages than SS. Lastly, by sampling from multiple moduli and reporting only a single perturbed residue, MSS achieves the lowest reconstruction-attack success rate among all evaluated LDP protocols.

  • 1 authors
·
Nov 14, 2025

Plug-and-Play Context Feature Reuse for Efficient Masked Generation

Masked generative models (MGMs) have emerged as a powerful framework for image synthesis, combining parallel decoding with strong bidirectional context modeling. However, generating high-quality samples typically requires many iterative decoding steps, resulting in high inference costs. A straightforward way to speed up generation is by decoding more tokens in each step, thereby reducing the total number of steps. However, when many tokens are decoded simultaneously, the model can only estimate the univariate marginal distributions independently, failing to capture the dependency among them. As a result, reducing the number of steps significantly compromises generation fidelity. In this work, we introduce ReCAP (Reused Context-Aware Prediction), a plug-and-play module that accelerates inference in MGMs by constructing low-cost steps via reusing feature embeddings from previously decoded context tokens. ReCAP interleaves standard full evaluations with lightweight steps that cache and reuse context features, substantially reducing computation while preserving the benefits of fine-grained, iterative generation. We demonstrate its effectiveness on top of three representative MGMs (MaskGIT, MAGE, and MAR), including both discrete and continuous token spaces and covering diverse architectural designs. In particular, on ImageNet256 class-conditional generation, ReCAP achieves up to 2.4x faster inference than the base model with minimal performance drop, and consistently delivers better efficiency-fidelity trade-offs under various generation settings.

  • 4 authors
·
May 25, 2025

Guiding Language Models of Code with Global Context using Monitors

Language models of code (LMs) work well when the surrounding code in the vicinity of generation provides sufficient context. This is not true when it becomes necessary to use types or functionality defined in another module or library, especially those not seen during training. LMs suffer from limited awareness of such global context and end up hallucinating, e.g., using types defined in other files incorrectly. Recent work tries to overcome this issue by retrieving global information to augment the local context. However, this bloats the prompt or requires architecture modifications and additional training. Integrated development environments (IDEs) assist developers by bringing the global context at their fingertips using static analysis. We extend this assistance, enjoyed by developers, to the LMs. We propose a notion of monitors that use static analysis in the background to guide the decoding. Unlike a priori retrieval, static analysis is invoked iteratively during the entire decoding process, providing the most relevant suggestions on demand. We demonstrate the usefulness of our proposal by monitoring for type-consistent use of identifiers whenever an LM generates code for object dereference. To evaluate our approach, we curate PragmaticCode, a dataset of open-source projects with their development environments. On models of varying parameter scale, we show that monitor-guided decoding consistently improves the ability of an LM to not only generate identifiers that match the ground truth but also improves compilation rates and agreement with ground truth. We find that LMs with fewer parameters, when guided with our monitor, can outperform larger LMs. With monitor-guided decoding, SantaCoder-1.1B achieves better compilation rate and next-identifier match than the much larger text-davinci-003 model. The datasets and code will be released at https://aka.ms/monitors4codegen .

  • 5 authors
·
Jun 19, 2023 3

Residual Transferability in Neural Image Watermarking

Neural image watermarks can be forged by extracting watermark-bearing residuals from released images and transferring them to unrelated content. While prior work has demonstrated this vulnerability, what makes these residuals transferable remains poorly understood. We formalize this vulnerability with residual transferability (RT), a metric that quantifies how well watermark evidence remains decodable after transfer across unrelated images. Through comparative analyses and controlled interventions, we find that common training-side variations do not account for the large RT differences across watermarking systems; instead, architectural design plays a central role. By contrasting high- and low-RT systems and validating their architectural differences through controlled interventions, we identify two mechanisms that strengthen the dependence of watermark evidence on the cover image, thereby suppressing the residual transferability. These findings provide concrete design guidance for developing more forgery-resistant watermarking architectures. Complementarily, for existing watermarking systems where architectural redesign is impractical, we introduce CoverLock, a plug-and-play strategy for existing watermarking systems that strengthens such image dependence without architectural redesign. Across representative watermarking systems exhibiting high residual transferability, CoverLock achieves a more favorable security--robustness trade-off than both traditional handcrafted defenses and learned classifier-based defenses.

  • 3 authors
·
Sep 25 2

Lossless Compression with Probabilistic Circuits

Despite extensive progress on image generation, common deep generative model architectures are not easily applied to lossless compression. For example, VAEs suffer from a compression cost overhead due to their latent variables. This overhead can only be partially eliminated with elaborate schemes such as bits-back coding, often resulting in poor single-sample compression rates. To overcome such problems, we establish a new class of tractable lossless compression models that permit efficient encoding and decoding: Probabilistic Circuits (PCs). These are a class of neural networks involving |p| computational units that support efficient marginalization over arbitrary subsets of the D feature dimensions, enabling efficient arithmetic coding. We derive efficient encoding and decoding schemes that both have time complexity O (log(D) cdot |p|), where a naive scheme would have linear costs in D and |p|, making the approach highly scalable. Empirically, our PC-based (de)compression algorithm runs 5-40 times faster than neural compression algorithms that achieve similar bitrates. By scaling up the traditional PC structure learning pipeline, we achieve state-of-the-art results on image datasets such as MNIST. Furthermore, PCs can be naturally integrated with existing neural compression algorithms to improve the performance of these base models on natural image datasets. Our results highlight the potential impact that non-standard learning architectures may have on neural data compression.

  • 3 authors
·
Nov 22, 2021

From Bits to Rounds: Parallel Decoding with Exploration for Diffusion Language Models

Diffusion Language Models (DLMs) have recently emerged as a strong alternative to autoregressive language models (LMs). DLMs offer comparable accuracy with faster inference speed via parallel decoding. However, standard DLM decoding strategies relying on high-confidence tokens encounter an inherent information-theoretic bottleneck that restricts decoding progress and ultimately slows generation. We demonstrate both theoretically and empirically that prioritizing high-confidence tokens is inherently inefficient. High-probability tokens carry negligible information and strictly relying on them limits the effective progress made in each decoding round. We prove that the number of decoding rounds must grow linearly with the sample's total information (negative log-likelihood) and inversely with the per-round information budget, establishing a bits-to-rounds principle. We also propose Explore-Then-Exploit (ETE), a training-free decoding strategy that maximizes information throughput and decoding efficiency. ETE combines cross-block decoding with targeted exploration of high-uncertainty tokens to reshape the conditional distribution and trigger cascades of confident predictions. Experiments verify our theoretical bounds and demonstrate that ETE consistently reduces the required number of decoding rounds compared to confidence-only baselines without compromising generation quality.

  • 6 authors
·
Nov 26, 2025

Reconstruction of Geometric and Structural Aspects of Undeciphered Messages by Information-theoretic Methods

In previous work, we established sufficient conditions for recovering geometry and topology from non-random information, demonstrating reconstruction with the Arecibo message. Undeciphered historical records present a related problem: one-way communication without access to their makers' intentions or encoding conventions. Here we extend this framework to the Phaistos Disc, Andean khipu, Rongorongo, Indus inscriptions and the Voynich manuscript, using Egyptian layouts and Arecibo as controls. Algorithmic information dynamics (AID) guides structural perturbations, combining classical information measures, predictive coding, compression and algorithmic-probability-based estimates. Phaistos retains 0.714 bits of excess adjacent-sign mutual information after positional controls; its authentic segmentation lies within a broad information basin, and cross-face boundary prediction achieves AUCs of 0.76 and 0.86. Repetition explains its principal recurrence, while the tested spiral embeddings provide no evidence of additional cross-winding structure. Across several corpora, comparative transfer persists beyond exact shared local pairs. Khipu knot forms distinguish authentic attachments after controlling for degree, depth, fibre and twist (adjusted p=0.009); constrained assignment recovers 8.75\% of concealed parents against 7.87\% expected by chance. Row-alignment tests yield no comparable evidence after correction. Calibrated BDM recovers Arecibo's 23-column width (search-corrected p=0.005), while executable controls detect spatial dependence and eliminate it through interventions on the generator. These findings connect information-based structural reconstruction with interventional reasoning, distinguishing recoverable organisation from semantic decipherment.

  • 2 authors
·
Oct 4

Greedy Multi-Path Block Verification for Faster Decoding in Speculative Sampling

The goal of L-step speculative decoding is to accelerate autoregressive decoding of a target model by using a cheaper draft model to generate a candidate path of L tokens. Based on a verification algorithm involving target and draft model probabilities, a prefix of the candidate sequence is accepted, and an additional correction token is sampled from a residual distribution to ensure that the final output adheres to the target distribution. While standard speculative decoding uses a verification algorithm which is independent at each token on the path, a recent extension called block verification uses a joint condition involving all sampled on-path probabilities. Block verification (BV) was shown to be optimal over all verification algorithms which use only on-path probabilities, improving on standard speculative decoding. In this work, we first show that block verification is optimal even over verification algorithms that use off-path probabilities, by constructing an information-agnostic linear program (LP). Further, we can extend our LP to the setting where the draft model samples multiple candidate paths, and use it to construct a natural class of multi-path block verification generalizations. While computing the optimal algorithm in this class is not tractable, by considering a stricter class of greedy algorithms, we can formulate an efficient method called greedy multi-path block verification (GBV). Empirically, GBV can improve block efficiency by over 30% and reduce decoding walltimes by over 15% relative to BV. On Llama-3 70B, GBV can improve the end-to-end decoding throughput over SOTA multi-path verification methods by more than 15%.

  • 2 authors
·
Feb 17

ATTUNER: Recomputation-Free KV Cache Reuse via Query-Side Adaptation

Large language model (LLM) agents repeatedly load reusable content, such as skills, documents, and memory entries, into the current context. Re-encoding this content for every request wastes computation. Position-independent caching (PIC) alleviates this by encoding each artifact independently and reusing its key-value (KV) states at arbitrary positions, but it incurs a quality loss relative to full-context prefill. Existing methods repair this loss by restoring global position IDs or recomputing selected tokens. In this work, we isolate the source of the loss, finding that the positional mismatch has minor effect, and independently cached artifacts retain faithful representations: reading a provided artifact stays largely accurate, and performance degrades only when the model must select among multiple artifacts. Moreover, replacing PIC's attention scores with full-prefill scores recovers performance with the cached KV unchanged, localizing the failure to the attention rather than KV recomputation. Motivated by this, we propose Attuner, a query-side adaptation method that learns to read a frozen artifact cache. Attuner inserts low-rank adapters into the query projections and is trained by distilling full-prefill distribution into the student. It trains fewer than 0.05\% of the model parameters and, at inference, requires neither cache recomputation nor a full-context reference. On Qwen3-4B and Qwen3-8B across seven benchmarks covering skills, documents, memory, and code, Attuner substantially outperforms prior PIC baselines in both in-domain and out-of-domain settings, matches full-context prefill quality while providing up to 3.73times speedup.

  • 11 authors
·
Sep 28

CD4LM: Consistency Distillation and aDaptive Decoding for Diffusion Language Models

Autoregressive large language models achieve strong results on many benchmarks, but decoding remains fundamentally latency-limited by sequential dependence on previously generated tokens. Diffusion language models (DLMs) promise parallel generation but suffer from a fundamental static-to-dynamic misalignment: Training optimizes local transitions under fixed schedules, whereas efficient inference requires adaptive "long-jump" refinements through unseen states. Our goal is to enable highly parallel decoding for DLMs with low number of function evaluations while preserving generation quality. To achieve this, we propose CD4LM, a framework that decouples training from inference via Discrete-Space Consistency Distillation (DSCD) and Confidence-Adaptive Decoding (CAD). Unlike standard objectives, DSCD trains a student to be trajectory-invariant, mapping diverse noisy states directly to the clean distribution. This intrinsic robustness enables CAD to dynamically allocate compute resources based on token confidence, aggressively skipping steps without the quality collapse typical of heuristic acceleration. On GSM8K, CD4LM matches the LLaDA baseline with a 5.18x wall-clock speedup; across code and math benchmarks, it strictly dominates the accuracy-efficiency Pareto frontier, achieving a 3.62x mean speedup while improving average accuracy. Code is available at https://github.com/yihao-liang/CDLM

  • 10 authors
·
Jan 5

TRACE: Trajectory-robust Admission with Evidence Ordering for Efficient GUI Agents

GUI agents accumulate high-resolution screenshots as the trajectory unfolds, increasing inference latency and memory usage. Training-free visual token pruning can reduce this cost, but cache reuse introduces a fundamental constraint. Once tokens are discarded, the corresponding visual evidence cannot be recovered without re-encoding. Pruning therefore becomes an irreversible admission decision that must remain useful for unknown future targets while preserving coverage of operable regions under tight budgets. To address these challenges, we propose \method{}, a training-free framework for \textbf{Trajectory-robust Admission and Coverage-aware Evidence ordering}. Specifically, we combine a query-independent layout-derived interaction prior with instruction relevance and feature novelty to rank visual evidence according to both potential future utility and diversity. Then, we reserve part of the budget for native visual tokens distributed across the screen, repairing missing spatial coverage without breaking the ordering. Together, these mechanisms produce a nested token order, allowing retained visual evidence to shrink monotonically across budgets while remaining reusable throughout the trajectory. Finally, our monotone KV contraction incrementally contracts retired frames into compact session state, avoiding repeated visual encoding or pruning. Extensive experiments across six GUI benchmarks and diverse models verify the effectiveness of our proposed under tight budgets. The source code will be released.

  • 6 authors
·
Sep 8 2

Speculative Decoding Meets Quantization: Compatibility Evaluation and Hierarchical Framework Design

Speculative decoding and quantization effectively accelerate memory-bound inference of large language models. Speculative decoding mitigates the memory bandwidth bottleneck by verifying multiple tokens within a single forward pass, which increases computational effort. Quantization achieves this optimization by compressing weights and activations into lower bit-widths and also reduces computations via low-bit matrix multiplications. To further leverage their strengths, we investigate the integration of these two techniques. Surprisingly, experiments applying the advanced speculative decoding method EAGLE-2 to various quantized models reveal that the memory benefits from 4-bit weight quantization are diminished by the computational load from speculative decoding. Specifically, verifying a tree-style draft incurs significantly more time overhead than a single-token forward pass on 4-bit weight quantized models. This finding led to our new speculative decoding design: a hierarchical framework that employs a small model as an intermediate stage to turn tree-style drafts into sequence drafts, leveraging the memory access benefits of the target quantized model. Experimental results show that our hierarchical approach achieves a 2.78times speedup across various tasks for the 4-bit weight Llama-3-70B model on an A100 GPU, outperforming EAGLE-2 by 1.31times. Code available at https://github.com/AI9Stars/SpecMQuant.

  • 7 authors
·
May 28, 2025

Watermarking Text Generated by Black-Box Language Models

LLMs now exhibit human-like skills in various fields, leading to worries about misuse. Thus, detecting generated text is crucial. However, passive detection methods are stuck in domain specificity and limited adversarial robustness. To achieve reliable detection, a watermark-based method was proposed for white-box LLMs, allowing them to embed watermarks during text generation. The method involves randomly dividing the model vocabulary to obtain a special list and adjusting the probability distribution to promote the selection of words in the list. A detection algorithm aware of the list can identify the watermarked text. However, this method is not applicable in many real-world scenarios where only black-box language models are available. For instance, third-parties that develop API-based vertical applications cannot watermark text themselves because API providers only supply generated text and withhold probability distributions to shield their commercial interests. To allow third-parties to autonomously inject watermarks into generated text, we develop a watermarking framework for black-box language model usage scenarios. Specifically, we first define a binary encoding function to compute a random binary encoding corresponding to a word. The encodings computed for non-watermarked text conform to a Bernoulli distribution, wherein the probability of a word representing bit-1 being approximately 0.5. To inject a watermark, we alter the distribution by selectively replacing words representing bit-0 with context-based synonyms that represent bit-1. A statistical test is then used to identify the watermark. Experiments demonstrate the effectiveness of our method on both Chinese and English datasets. Furthermore, results under re-translation, polishing, word deletion, and synonym substitution attacks reveal that it is arduous to remove the watermark without compromising the original semantics.

  • 8 authors
·
May 14, 2023

Certified Interface Aliases: Exact Collisions in Vision-Language Preprocessing, and When They Exist

Vision-language verifiers and routers must distinguish errors repairable by more reasoning from those caused by visual evidence never reaching the language model. This distinction lacks ground truth because annotators see full-resolution images while models receive preprocessed tensors. We introduce AliasForge to create cases where the relevant fact is provably absent from the interface. Fixed-point resampling makes the pre-rounding resize an exact integer linear map that can send nonzero integer perturbations to zero. Hiding a label-flipping perturbation there produces images with opposite step-correctness labels but bit-identical interface states. Every verifier therefore has the same output law on both members, giving pair-balanced accuracy exactly one half and zero gain from language-side repair. We prove that every fixed-point downscaler has such null vectors and bound their smallest size at the most common ratios, which rules out an 8-bit fit whenever the bound exceeds 255. From the resize configuration alone, a lattice criterion supplies realizable collisions and certifies their absence within the specified construction family. It resolves all 20 screened configurations, 17 as constructible and 3 as non-constructible. We construct certified pairs across three architectures and certify four additional processors, with zero decision-logit gap on all 18 scored pairs and none of the 18 controls. The pairs also screen routers that waste computation on re-attention or further reasoning. On natural items, per-item routing headroom exists, but no tested interface-only router improves over stopping. Our fiber ceiling bounds the headroom recoverable from the interface. Code: https://github.com/KurbanIntelligenceLab/aliasforge.

  • 4 authors
·
Sep 25